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Field: Misty Terrain (3R), Stealth Rock (Both)
===============================
Kukui switches to Tapu Koko holding Tapunium Z
Turn order:
Kukui to order
Keriel orders
Maxim referees
Z-Piercing Guardian of Alola (Nature's Madness)~Wild Charge~Thunder Punch
1. At start of turn 2 or 3, if Tapu Fini is under Protection, then use Chill.
2. At start of turn 2 or 3, if Tapu Fini is Evasive, then use Aerial Ace.
3. At start of turn 2 or 3, if Tapu Fini has a Decoy, then use Brave Bird.
4. At start of turn 3, if able then use Wild Charge.
------------------------------
Field: Electric Terrain (3R), Stealth Rock (Both)
===============================
Kukui sends out Vikavolt with Choice Specs
Maxim was within his right to call DQ. The best course of action is to accept his decision with grace, and pursue improvement in the future. DQ will not be rescinded.
Movepool Level 0:
Aerial Ace
Air Slash
Aura Sphere
Avalanche
Blaze Kick
Brave Bird
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Calm Mind
Cross Poison
Crunch
Dark Pulse
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Fake Tears
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Heal Bell
Hone Claws
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Iron Head
Leaf Blade
Light Screen
Liquidation
Metal Sound
Nasty Plot
Petal Blizzard
Play Rough
Poison Jab
Power Gem
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Vacuum Wave
Waterfall
Whirlwind
Wild Charge
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Air Cutter
Amnesia
Ancient Power
Barrier
Brutal Swing
Bubble Beam
Captivate
Charge
Charm
Coaching
Confide
Confuse Ray
Confusion
Cosmic Power
Counter
Curse
Cut
Defense Curl
Detect
Disarming Voice
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Drill Run
Dual Chop
Dual Wingbeat
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
False Swipe
Feather Dance
Fire Spin
Flash
Grassy Terrain
Hail
Haze
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Incinerate
Infestation
Iron Defense
Life Dew
Magical Leaf
Mega Punch
Metal Claw
Misty Terrain
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Poison Tail
Pollen Puff
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Role Play
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Seismic Toss
Shock Wave
Silver Wind
Sludge Bomb
Snowscape
Soft-Boiled
Spikes
Stealth Rock
Steel Roller
Steel Wing
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Tailwind
Taunt
Toxic Spikes
Trick
Twister
Venom Drench
Water Gun
Water Pulse
Weather Ball
Whirlpool
Level 2:
Acid Spray
After You
Alluring Voice
Aqua Tail
Assurance
Beat Up
Bind
Blizzard
Burning Jealousy
Close Combat
Corrosive Gas
Covet
Double-Edge
Dragon Cheer
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Foul Play
Grass Knot
Grassy Glide
Gunk Shot
Heat Wave
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Low Kick
Mega Drain
Mega Kick
Megahorn
Meteor Beam
Misty Explosion
Nightmare
Payback
Pin Missile
Pluck
Poltergeist
Power Whip
Quash
Razor Wind
Revenge
Reversal
Rising Voltage
Rock Blast
Scale Shot
Secret Power
Skull Bash
Sky Attack
Solar Beam
Solar Blade
Steel Beam
Stone Edge
String Shot
Submission
Supercell Slam
Superpower
Tail Slap
Take Down
Terrain Pulse
Thief
Thunder
Triple Axel
Upper Hand
Venoshock
Zap Cannon
Level 3:
Acrobatics
Attract
Aurora Veil
Baton Pass
Bide
Body Slam
Bounce
Breaking Swipe
Brine
Bulldoze
Charge Beam
Chilling Water
Darkest Lariat
Dig
Dive
Drain Punch
Draining Kiss
Electro Ball
Electroweb
Flame Charge
Flip Turn
Fly
Frost Breath
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Guard Swap
Gyro Ball
Hard Press
Headbutt
Heat Crash
Heavy Slam
Hex
Icy Wind
Knock Off
Laser Focus
Lash Out
Leech Life
Low Sweep
Lunge
Mud Shot
Muddy Water
Mystical Fire
Outrage
Phantom Force
Pounce
Power Swap
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Rock Tomb
Rollout
Scald
Scorching Sands
Self-Destruct
Skitter Smack
Sky Drop
Sludge Wave
Smack Down
Snarl
Speed Swap
Struggle Bug
Super Fang
Telekinesis
Teleport
Temper Flare
Throat Chop
Torment
Trailblaze
U-turn
Volt Switch
Worry Seed
Level 4:
Ally Switch
Blast Burn
Block
Body Press
Draco Meteor
Egg Bomb
Embargo
Endeavor
Endure
Explosion
Fire Pledge
Fissure
Fling
Frenzy Plant
Future Sight
Giga Impact
Grass Pledge
Gravity
Hidden Power (Fairy)
Horn Drill
Hydro Cannon
Hyper Beam
Imprison
Last Resort
Leaf Storm
Magic Coat
Magic Room
Magnet Rise
Me First
Metronome
Mimic
Natural Gift
Nature Power
Overheat
Pay Day
Reflect Type
Retaliate
Skill Swap
Snatch
Spite
Stomping Tantrum
Stored Power
Tera Blast
Transform
Trick Room
Water Pledge
Wonder Room
Team Plasma N (Level 4)
Challenge Type: Unpurchaseable Singles (Reshiram OR Zekrom)
Battle Info
Match Type: 3v3 Singles Hours:
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle Battle Level: 4 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Half-Start Rule: Off Ability Count: All Advanced Techniques: All Technique Control: 1 Backpack Size: 10 Arena: N's Castle
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.
Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.
Lifeline Switch - Switch your Pokemon.
N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
All of N's Pokemon feel intense affection towards him, and can pull through for him even in the direst of circumstances. The first time one of them Faints, set that Pokemon's HP to 1 if it is less than 1, then set their EN to 12 if it is less than 12, then discard Fainting from them.
The specific benefits N's Pokemon have are:
N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If Zoroark is sent out in disguise, they will gain all copyable abilities that the Pokemon they pretend to be has, until they leave play.
N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If they hold a Life Orb, that Life Orb is immutable.
N's Archeops will never get demoralized when it is losing. Ignore the line "While the user has less than half (x0.5) of their maximum HP remaining: Their Attack and Special Attack ranks are reduced by two (2)." on their Defeatist ability.
N's Vanilluxe and Gigalith have both been trained to resist the influence of other weathers. At the start of each round, remove all Forecast markers from the snow and sand (respectively) that they set, and their respective weathers cannot be discarded while they are in play.
N's Darmanitan always remains calm in the heat of battle, so they may assume either Standard or Zen Mode on sendout. They then cannot change their form for the rest of the battle.
N's Conkeldurr has being healed by N so often that they no longer notice pain as strongly, so they will only take 1 damage per action from burn.
N's Ferrothorn trained extensively in the strange magnetic fields of Chargestone Cave. When they enter play, Ferrothorn uses Magnet Rise as a triggered action.
N really likes single letters. All Z-Moves he uses ignore type immunities.
Camouflage turns the user into a Normal type
Secret Power may cause paralysis
Nature Power becomes Tri Attack
Slot 1: Sigilyph, HP Bug
Slot 2: Ferrothorn, HP Ghost
Slot 3: Reshiram, HP Electric
Super Potion
Dragonium Z
Eject Button
Enigma Berry
Lucky Egg
Safety Goggles
Sticky Barb
Weakness Policy
Slot 1: Life Orb
Slot 2: Leftovers
Slot 3: Firium Z
Movepool: Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Dazzling Gleam
Defog
Energy Ball
Facade
Flash Cannon
Hypnosis
Ice Beam
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Whirlwind
Zen Headbutt
Level 1:
Air Cutter
Ancient Power
Confide
Confusion
Cosmic Power
Double Team
Dual Wingbeat
Flash
Gust
Psybeam
Psywave
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Swagger
Swift
Tailwind
Trick
Level 2:
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Thief
Level 3:
Attract
Charge Beam
Fly
Frustration
Icy Wind
Miracle Eye
Power Swap
Psych Up
Psyshock
Return
Smack Down
Speed Swap
Telekinesis
Movepool: Level 0:
Aerial Ace
Bullet Seed
Energy Ball
Facade
Flash Cannon
Hone Claws
Iron Head
Poison Jab
Protect
Rest
Rock Polish
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Wave
Thunderbolt
Toxic
Level 1:
Brutal Swing
Confide
Curse
Cut
Double Team
Flash
Harden
Iron Defense
Metal Claw
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Spikes
Stealth Rock
Steel Roller
Sunny Day
Swagger
Level 2:
Acid Spray
Assurance
Grass Knot
Ingrain
Leech Seed
Mirror Shot
Payback
Pin Missile
Power Whip
Revenge
Secret Power
Solar Beam
Steel Beam
Thunder
Level 3:
Attract
Bulldoze
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Knock Off
Return
Rollout
Self-Destruct
Worry Seed
Level 4:
Block
Body Press
Endeavor
Endure
Explosion
Giga Impact
Gravity
Hidden Power(Ghost)
Hyper Beam
Magnet Rise
Nature Power
Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Fire Spin
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball
Level 2:
Blue Flare (Signature)
Double-Edge
Dragon Cheer
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down
Level 3:
Body Slam
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (Signature)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Sending out Grief of the Past (Mismagius) @ Safety Goggles
Shadow Ball ~ Thunderbolt ~ Icy Wind.
[start of turn on step 2 or 3] If Sigilyph has Evasive, use Phantom Force the first instance and Icy Wind the second instance.
[start of turn] If Sigilyph has Protection, use Future Sight if step 1 and Light Screen if step 2 and Light Screen if step 3.
[start of turn, step 1] If Sigilyph is to use Power Swap on any upcoming step, use Safeguard.
[start of turn] If able, use Nasty Plot if step 1 and Shadow Ball otherwise.
is distant Step 1:
toxic
-7 en
is badly poisoned (2)
safeguard
-10 en
puts up a safeguard (4r)
takes 2 damage Step 2:
light screen
-10 en
puts up a magic def screen (6s)
shadow ball
-6 en
274 crit no
85 effect yes
(8 + 8 + 3 - 12) * 1.5 = 11 damage
spD -1 (3t)
takes 2 damage
is no longer distant Step 3:
power swap
-7 en
swaps power stats! it did nothing
shadow ball
-6 en
337 crit no
175 effect no
(8 + 8 + 3 - 12) * 1.5 + 4 = 15 damage
takes 2 damage
bad poison intensifies (4)
Battlefield:
Team Keriel safeguard(3r)
Grief of the Past(Mismagius)
HP: 79/85 EN: 78/100 Attack: 4 Defen.: 7 Sp.Atk: 8 Sp.Def: 8 Speed: 105
bad poison (4) Type: Ghost Abilities: Levitate
Please prepare 1 bovine specimine for examination.
gyro ball ~ knock off ~ payback
if my opponent is to use pain split, use protect and push back
[once] If my opponent does not have magic coat status use stealth rock and push back
if my opponent is to use an evasive move use leech seed on step 2 and spikes otherwise, pushing back each time
[once] if my opponent is to use skill swap in combination and they have a combo token then use protect and push back
[start of turn, once] If Ferrothorn is to use Leech Seed and Mew lacks Leech Seed, use Imprison (Leech Seed) and push back.
[start of step] If Ferrothorn is to use a Hazard-setting move in combination targeting Mew, and Ferrothorn has a Combo Token, use Protect and push back.
[start of turn, once] If Ferrothorn is to use a Hazard-setting move, and Ferrothorn lacks a Decoy, and Keriel's team lacks hazards, use Taunt and push back.
[start of step] If Ferrothorn is to use a multi-hit attack in combination targeting Mew, and Ferrothorn has a Combo Token, use Protect and push back.
Dragonium Z
Eject Button
Enigma Berry
Lucky Egg
Safety Goggles
Sticky Barb
Weakness Policy
Slot 3: Firium Z
dice are d600, roll low to hit/crit/effect
Step 1:
imprison (leech seed)
-20 en
leech seed is in jail! (5r)
leech seed
can't attempt
heal 6 Step 2:
taunt
-10 en
is taunted (3t)
spikes
-8 en
spikes fails due to taunt
heal2 Step 3:
protect
-12 en
is protected!
spiky spray!
-26 en
combo token used
's attack is protected!
heals 2
Jaboca berry falls off