Facility Realgam Tower: Pratik2007

:sv/sneasler:ROUND 7:sv/delphox:

Team pratik2007
:berserk gene: Berserk Gene
:sitrus berry: Sitrus Berry
:choice specs: Choice Specs

:enigma stone:
30/62 | (9/5/3/6/120) Pressure, Unburden
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦿
:choice specs:
KO/75 | (7/5/7/5/122) Torrent
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦿
:life orb:
3/51 | (5/5/7/7/60) Cute Charm, Magic Guard,
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦿


vs

Team Shauna
:choice specs:Choice Specs
:red card:Red Card
:fire gem:Fire Gem

:choice specs:
9/38 | (5/5/12/7/102) Blaze, Magician
C: ⦿⦿⦿⦿⦿ | R: ⦻⦿ | CT: ⦻
:sv/furfrou-diamond::leftovers:
KO/32 | (6/5/7/7/102) Fur Coat
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦻

KO/64 | (5/5/7/6/29) Healer
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦿

Action 1

Sneasler used Fake Out!
Crit [<=1]: 23
Damage: (4+4) = 8
Sneasler gained a faked marker!
4EN

Delphox flinched!

Action 2

Sneasler used Fake Out!
Damage: (4+4) = 8
4EN

Delphox fainted!


Field
The field is clear

Team pratik2007
:berserk gene: Berserk Gene
:sitrus berry: Sitrus Berry
:choice specs: Choice Specs

:enigma stone:
30/54 | (9/5/3/6/120) Pressure, Unburden
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦿
:choice specs:
KO/75 | (7/5/7/5/122) Torrent
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦿
:life orb:
3/51 | (5/5/7/7/60) Cute Charm, Magic Guard,
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦿


vs

Team Shauna
:choice specs:Choice Specs
:red card:Red Card
:fire gem:Fire Gem

:choice specs:
KO/38 | (5/5/12/7/102) Blaze, Magician
C: ⦿⦿⦿⦿⦿ | R: ⦻⦿ | CT: ⦻
:sv/furfrou-diamond::leftovers:
KO/32 | (6/5/7/7/102) Fur Coat
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦻

KO/64 | (5/5/7/6/29) Healer
C: ⦿⦿⦿⦿⦿ | R: ⦿⦿ | CT: ⦿

Congratulations pratik2007 you have defeated Rival Shauna!

pratik2007 pays 8JC, receives 5TC and :sneasler::greninja::clefable: gain 10exp.
Gemini Taurus receives 6RC, 6JC
 
:flame orb: Flame Orb
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:choice band: Choice Band
:sitrus berry: Sitrus Berry
:exp. share: Exp. Share
:haban berry: Haban Berry
:sv/heracross:
The eldest and most serious member of Pratik's team - Rudy . Rudy used to protect the team like a wall when it was in its early stages with Chomp and Tracy being in their kid stage . Rudy though rough from exterior has a very weak spot all his team members , specially Tracy the Blaziken and Chomp the Garchomp , since he has spent most of his journey with them . Rudy was also among the 3 mons who first joined Pratik's team . Being a fighting type pokemon , Rudy aspires to the strongest mon BBP has to offer . For now , he is one of the most trusted members of the team and sort of a father figure to both Garchomp and Blaziken .

How they met :
Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .

Behavior :
Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?

Rudy (Heracross)
Level 3 EXP 07 / 10

Jolly Nature (+Speed, -Special Attack, Accuracy +10%)

Typing:
Bug
Fighting


Abilities:

Guts: The Pokémon fights even more tenaciously in the face of adversity. When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The user's attacks can't be reduced by Burn.

Swarm: The Pokémon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).

Moxie (HA):The Pokemon swells with confidence after an opponent is defeated. When an opponent Faints, even while the user is inactive: Raises the user's Attack stage by one (1) for their next three (3) turns.
[UNLOCKED]

Stats :
HP:
90
Attack: 9
Defense: 6
Sp.Atk: 2 (-)
Sp.Def: 7
Speed: 98 (+)
Size: 3
Weight: 4

Movepool

Level 0 :
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Confide
Counter
Double Team
Earthquake
Facade
Focus Blast
Harden
Horn Attack
Leer
Night Slash
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Tackle
Toxic

Level 1 :
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up

Level 2 :
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock

Level 3 :
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
:sv/garchomp:
Chomp (Garchomp)
Level 3 EXP: 07 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10% )
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin [UNLOCKED]

HP: 100
Attack: 9
Defen.: 7
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 118 (+)
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister

Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool

Level 3:
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Power Gem
Return
Rock Tomb
Scorching Sands
Thrash
:sv/dragonite:
Pratik met Buttercup while travelling through a forest . He saw a group of Dratinis playing in a huge lake and knew he wanted to catch one of them . Being an amatuer trainer back then , he could not catch any of them and was attacked by a grown up female Dragonite ( prolly a mother ) . It was when Buttercup came to his rescue and saved Pratik by calming the Dragonite . Since then Buttercup has grown a lot , and still has the back of her teammates during dire situations .

Buttercup ( Dragonite )
Level 3 | EXP 04 /10

Jolly Nature (+Speed, -Sp. Atk, +10% Accuracy)

Typing:

Dragon
Flying


Abilities :

Inner focus: The Pokemon has great mental control over their fears.The user is unaffected by Flinching and by Intimidate.When the user is hit by an attack that mentions "Inflict Flinching" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns.

Multiscale (HA): The Pokemon enjoys the protection of its protective mythical scales. At the start of the round, if the user's HP is full: Grants the user a Multiscale marker until the end of the round. While the user has a Multiscale marker: Damage the user takes from hits is halved (x0.5). [UNLOCKED]

HP:
95
Attack: 9
Defense: 7
Sp Atk: 6 (-)
Sp Def: 7
Speed: 92 (+)
Size: 4
Weight: 6

Movepool:

Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Air Cutter
Aqua Jet
Brutal Swing
Bubble Beam
Curse
Cut
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Hail
Heal Bell
Hone Claws
Incinerate
Mega Punch
Mist
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Roar
Rock Smash
Safeguard
Sandstorm
Shock Wave
Slam
Snore
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Twister
Water Gun
Water Pulse

Level 2:
Agility
Aqua Tail
Barrier
Bind
Blizzard
Captivate
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Fire Spin
Focus Punch
Haze
Heat Wave
Hurricane
Hydro Pump
Ice Spinner
Iron Tail
Low Kick
Mega Kick
Razor Wind
Rest
Roost
Scale Shot
Scary Face
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Whirlpool
Wrap
Zap Cannon

Level 3:
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Encore
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Light Screen
Outrage
Reflect
Return
Rock Tomb
Sky Drop
Tailwind

Cara Liss (Level 3)



Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: Z-Moves
Backpack Size: 7
Arena: Galar Route 6

While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
  • Cara Liss's Equilibra knows Doom Desire as a signature move.
  • Camouflage turns the user into a Ground type
  • Secret Power may burn
  • Nature Power becomes Earth Power

Slot 1: 1 (d3) Pyroak
Slot 2: 3 (d3) Saharaja
Slot 3: 1 (d3) Cyclohm

Potion
Potion

Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 1: Lagging Tail
Slot 2: Power Belt
Slot 3: Leftovers
:sv/pyroak:

Pyroak
Level 3

Type: Fire/Grass
Abilities: Rock Head, Battle Armor, Contrary

Nature: Sassy (+Special Defense, -Speed, Evasion -10)
HP: 105
Atk: 5
Def: 8
SpA: 5
SpD: 7 (+)
Spe: 52 (-)
Size: 4
Weight: 5


Movepool:
Level 0:
Ancient Power
Attract
Blaze Kick
Bullet Seed
Confide
Counter
Double Team
Dragon Pulse
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash
Flash Cannon
Iron Head
Mud-Slap
Petal Blizzard
Protect
Rock Slide
Round
Strength
Toxic
Zen Headbutt

Level 1:
Absorb
Aromatherapy
Aromatic Mist
Brutal Swing
Dragon Breath
Dragon Dance
Dragon Tail
Ember
Flame Wheel
Grass Whistle
Growth
High Horsepower
Incinerate
Leafage
Magical Leaf
Psybeam
Roar
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Snore
Sunny Day
Swagger
Swift
Will-O-Wisp

Level 2:
Amnesia
Burning Jealousy
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Grass Knot
Grassy Glide
Grassy Terrain
Heat Wave
Inferno
Iron Defense
Iron Tail
Leech Seed
Low Kick
Rest
Revenge
Rock Polish
Sand Tomb
Secret Power
Solar Beam
Solar Blade
Stealth Rock
Sweet Scent
Swords Dance
Synthesis
Take Down
Terrain Pulse
Wild Charge
Wood Hammer
Zap Cannon

Level 3:
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Light Screen
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed


Saharaja
Level 3

Type: Ground
Abilities: Water Absorb, Serene Grace, Sand Spit

Nature: Jolly (+Speed, -Special Attack, Accuracy +10)
HP: 85
Atk: 8
Def: 8
SpA: 4 (-)
SpD: 9
Spe: 90 (+)
Size: 4
Weight: 7


Movepool:
Level 0:
Ancient Power
Attract
Dazzling Gleam
Earth Power
Earthquake
Facade
Flash Cannon
Protect
Round
Sand Attack
Tackle

Level 1:
Heal Bell
High Horsepower
Rapid Spin
Sandstorm
Snore
Taunt
Water Gun
Water Pulse

Level 2:
Double-Edge
Mega Kick
Payback
Rest
Sand Tomb
Spit Up
Stealth Rock
Stockpile
Stone Edge
Swallow
Swords Dance
Thief

Level 3:
Body Slam
Bulldoze
Diamond Storm
Heavy Slam
Horn Leech
Lash Out
Mud Shot
Outrage
Power Gem
Rock Tomb
Scorching Sands
Stomp
:sv/cyclohm:

Cyclohm
Level 3

Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp

Nature: Calm (+Special Defense, -Attack)
HP: 100
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 7 (+)
Spe: 80
Size: 4
Weight: 4


Movepool:
Level 0:
Aerial Ace
Attract
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Fang
Flamethrower
Flash
Growl
Ice Beam
Leer
Mud-Slap
Protect
Round
Signal Beam
Strength
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1:
Charge
Defog
Discharge
Double Hit
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Gust
Hail
Heal Bell
Hone Claws
Ice Fang
Incinerate
Powder Snow
Rain Dance
Roar
Sandstorm
Shock Wave
Snore
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball
Whirlwind

Level 2:
Aqua Tail
Blizzard
Captivate
Dragon Rush
Eerie Impulse
Electric Terrain
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rest
Rising Voltage
Secret Power
Slack Off
Take Down
Thunder
Wild Charge
Zap Cannon

Level 3:
Bide
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Electroweb
Frustration
Headbutt
Icy Wind
Light Screen
Lock-On
Muddy Water
Outrage
Power Gem
Return
Thrash
Torment
Volt Switch

Sending out Pyroak @ Lagging Tail. pratik2007 to order.
 
:Sv/heracross::Flame orb:

Sending Heracross @ Flame Orb

Knock off ~ Facade ~ Facade

IF Pyroak is to use Worry Seed and not more than once THEN use Protect
IF Pyroak is to use Flare Blitz THEN use Counter
IF Pyroak is to use counter THEN use Spikes
IF Pyroak is under the effects of Protection THEN use Spikes
 
:sv/pyroak:
Worry Seed, Leech Seed+Sand Tomb, Rock Tomb

pratik2007
:sv/heracross:
Flame Orb
Guts, Swarm, Moxie
HP: 90/90
EN: 100/100
9/6/2/7/98
3/4

Cara Liss
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 105/105
EN: 100/100
5/8/5/7/52
4/5
Step 1
Heracross uses Protect
12 EN

Pyroak uses Worry Seed
8 EN

Heracross is Burned by Flame Orb

Step 2
Heracross uses Facade
Crit: 20 (=1/24) no
14+9-8+5=20
8 EN

Pyroak uses Leech Seed+Sand Tomb
Crit: 24 (=1/24) no
(4+5-6)*0.75=2.25->2
30 EN

-2 HP Heracross (BRN)
-3 HP Heracross, +3 HP Pyroak (Leech Seed)
-2 HP Heracross (Sand Tomb)

Step 3
Heracross uses Facade
Crit: 12 (=1/24) no
14+9-8+5=20
8 EN

Pyroak uses Rock Tomb
Crit: 12 (=1/24) no
6+5-6=5
4 EN

-2 HP Heracross (BRN)
-3 HP Heracross, +3 HP Pyroak (Leech Seed)
-2 HP Heracross (Sand Tomb)

pratik2007
:sv/heracross:
Flame Orb
Guts, Swarm, Moxie
HP: 69/90
EN: 72/100
9/6/2/7/56
3/4
Leech Seed (4s), Sand Tomb (1s), -1 Spe (3s)

Cara Liss
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5
Switching to Saharaja @ Power Belt, Sand Tomb prevents counterswitch.
:sv/saharaja:
Diamond Storm, Diamond Storm, Diamond Storm
IF Heracross is to use Counter, THEN Mud Shot.
IF Heracross has Protection, THEN Swords Dance.
 
pratik2007
:sv/heracross:
Flame Orb
Guts, Swarm, Moxie
HP: 69/90
EN: 72/100
9/6/2/7/56
3/4
Leech Seed (4s), Sand Tomb (1s), -1 Spe (3s)

Cara Liss
:sv/saharaja:
Power Belt
Water Absorb, Serene Grace, Sand Spit
HP: 85/85
EN: 100/100
8/8/4/9/90
4/7
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

Step 1
Saharaja uses Diamond Storm
Crit: 23 (=1/24) no
10+8-6=12
7 EN

Heracross uses Trailblaze
Crit: 4 (=1/24) no
(5+9-8+5)*1.5-6=10.5->11
2 HP recoil
Sand Spit procs
4 EN

-2 HP Heracross (BRN)
-3 HP Heracross, +3 HP Saharaja (Leech Seed)
-2 HP Heracross (Sandstorm)

Step 2
Heracross goes underground

Saharaja uses Diamond Storm
nope
7 EN

Heracross uses Dig
Crit: 16 (=1/24) no
8+9-8+5-6=8
2 HP recoil
8 EN

-2 HP Heracross (BRN)
-3 HP Heracross, +3 HP Saharaja (Leech Seed)
-2 HP Heracross (Sandstorm)

Step 3
Heracross goes underground

Saharaja uses Diamond Storm
nope
7 EN

Heracross uses Dig
Crit: 5 (=1/24) no
8+9-8+5=14
8 EN

-2 HP Heracross (BRN)
-3 HP Heracross, +3 HP Saharaja (Leech Seed)
-2 HP Heracross (Sandstorm)

pratik2007
:sv/heracross:
Flame Orb
Guts, Swarm, Moxie
HP: 32/90
EN: 52/100
9/6/2/7/98
3/4
Leech Seed (1s), BRN
Sandstorm (2r)​
Cara Liss
:sv/saharaja:
Power Belt
Water Absorb, Serene Grace, Sand Spit
HP: 61/85
EN: 79/100
8/8/4/9/90
4/7
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

pratik2007 to order
 
Last edited:
:Sv/heracross:

Low Kick ~ Low Kick ~ Low Kick

IF Saharaja is under the effects of Protection THEN use Swords Dance
IF Saharaja is to use Diamond Storm in a combination THEN use Protect
IF Saharaja is to use Diamond Storm outside combination AND you are faster THEN use Dig
Once IF Saharaja is to use a defense increasing move THEN use Knock off
 
:sv/saharaja:
Bulldoze, Protect, Diamond Storm

pratik2007
:sv/heracross:
Flame Orb
Guts, Swarm, Moxie
HP: 32/90
EN: 52/100
9/6/2/7/98
3/4
Leech Seed (1s), BRN
Sandstorm (2r)​
Cara Liss
:sv/saharaja:
Power Belt
Water Absorb, Serene Grace, Sand Spit
HP: 61/85
EN: 79/100
8/8/4/9/90
4/7
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

Step 1
Heracross uses Low Kick
Crit: 22 (=1/24) no
12+3+9-8+5=21
8 EN

Saharaja uses Bulldoze
Crit: 10 (=1/24) no
(6+3+8-6+2)*0.75=9.75->10
5 EN

-2 HP Heracross (BRN)
-3 HP Heracross, +3 HP Saharaja (Leech Seed)
-2 HP Heracross (Sandstorm)

Step 2
Saharaja uses Protect
12 EN

Heracross uses Swords Dance
14 EN

-2 HP Heracross (BRN)
-2 HP Heracross (Sandstorm)

Step 3
Saharaja uses Diamond Storm
Crit doesn't matter
10+8-6=12
Heracross is KOed
7 EN

pratik2007
:sv/heracross:
Flame Orb
Guts, Swarm, Moxie
HP: KO/90
EN: KO/100
9/6/2/7/98
3/4
KO
Sandstorm (1r)​
Cara Liss
:sv/saharaja:
Power Belt
Water Absorb, Serene Grace, Sand Spit
HP: 43/85
EN: 55/100
8/8/4/9/90
4/7
+2 Def (2t)
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

pratik2007 to replace Heracross
 
:sv/saharaja:
Diamond Storm, Diamond Storm, Diamond Storm
IF Dragonite has Protection, THEN Stealth Rock on the first instance and Stockpile the second.
IF Dragonite is to use a damaging Dragon-type combo, THEN Protect.
IF Dragonite is to use a damaging Flying-type combo, THEN Protect.
[Step 1 only] IF Dragonite is to use Bide, THEN initiate action string Diamond Storm, Diamond Storm, Protect.
 
pratik2007
:sv/dragonite:
Weakness Policy
Inner Focus, Multiscale
HP: 95/95
EN: 100/100
9/7/6/7/92
4/6
Sandstorm (1r)​
Cara Liss
:sv/saharaja:
Power Belt
Water Absorb, Serene Grace, Sand Spit
HP: 43/85
EN: 55/100
8/8/4/9/90
4/7
+2 Def (2t)
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

Step 1
Dragonite uses Ice Beam
Crit: 20 (=1/24) no
(9+6-9)*1.5=9
7 EN

Saharaja uses Diamond Storm
Crit: 13 (=1/24) no
(10+8-7)*1.5/2=8.25->8
7 EN

-2 HP Dragonite (Sandstorm)

Step 2
Dragonite uses Ice Beam
Crit: 7 (=1/24) no
(9+6-9)*1.5+8=17
7 EN

Saharaja uses Diamond Storm
Crit: 4 (=1/24) no
(10+8-7)*1.5/2=8.25->8
7 EN

-2 HP Dragonite (Sandstorm)

Step 3
Dragonite uses Ice Beam
Crit doesn't matter
(9+6-9)*1.5+8=17
Saharaja is KOed
7 EN

-2 HP Dragonite (Sandstorm)

pratik2007
:sv/dragonite:
Inner Focus, Multiscale
HP: 73/95
EN: 79/100
9/7/6/7/92
4/6
+2 Atk, +2 SpA (2t)
Cara Liss
:sv/saharaja:
Power Belt
Water Absorb, Serene Grace, Sand Spit
HP: KO/85
EN: KO/100
8/8/4/9/90
4/7
KO
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

Sending out Cyclohm @ Weakness Policy
:sv/cyclohm:
 
:Sv/dragonite:

Outrage ~ Outrage ~ Outrage

Check at start of step 1, IF Cyclohm is to use Bide THEN initiate string : Dragon Claw ~ Dragon Claw ~ Protect
Check at start of step 1, IF Cyclohm is to use Torment on any step THEN iniatate string : Dragon Claw ~ Earthquake ~ Outrage
Check at start of step 2 and 3, IF Cyclohm is to use Ice Beam outside combination THEN use Fly
Once, Check at start of step, IF Cyclohm is to use Blizzard in a combination THEN use Protect
 
:sv/cyclohm:
Icy Wind, Ice Beam, Ice Beam
When Icy Wind misses, push back orders.

pratik2007
:sv/dragonite:
Inner Focus, Multiscale
HP: 73/95
EN: 79/100
9/7/6/7/92
4/6
+2 Atk, +2 SpA (2t)

Cara Liss
:sv/cyclohm:
Weakness Policy
Shield Dust, Static, Damp
HP: 100/100
EN: 100/100
4/8/8/7/80
4/4
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

Step 1
Dragonite uses Outrage
Crit: 6 (=1/24) no
(12+3+9-8)*1.5+8=32
8 EN

Cyclohm uses Icy Wind
Hit: 5 (<=95/100) yes
Crit: 10 (=1/24) yes
(6+8-7)*2+8=22
5 EN

Step 2
Cyclohm uses Ice Beam
Crit: 4 (=1/24) no
(9+8-7)*2+8=28
7 EN

Dragonite uses Outrage
CritL 19 (=1/24) no
(12+3+9-8)*1.5+8=32
8 EN

Step 3
Cyclohm uses Ice Beam
Crit doesn't matter
(9+8-7)*2+8=28
Dragonite is KOed
7 EN

pratik2007
:sv/dragonite:
Inner Focus, Multiscale
HP: KO/95
EN: KO/100
9/7/6/7/92
4/6
KO
Cara Liss
:sv/cyclohm:
Shield Dust, Static, Damp
HP: 36/100
EN: 81/100
4/8/8/7/80
4/4
+2 Atk (1t), +2 SpA (1t)
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

pratik2007 to equip Garchomp
 
:sv/cyclohm:
Ice Beam, Ice Beam, Ice Beam
IF Garchomp has Protection, THEN Slack Off.
IF Garchomp is to use Scary Face in a combo, THEN Protect.
IF Garchomp has Evasive AND your Speed stage is 0, THEN Tri Attack+Zap Cannon.
IF the weather is not Sandstorm, THEN Icy Wind+Blizzard.
 
pratik2007
:sv/garchomp:
Choice Band
Sand Veil, Rough Skin
HP: 100/100
EN: 100/100
9/7/5/6/118
4/4

Cara Liss
:sv/cyclohm:
Shield Dust, Static, Damp
HP: 36/100
EN: 81/100
4/8/8/7/80
4/4
+2 Atk (1t), +2 SpA (1t)
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

Step 1
Garchomp uses Scale Shot
Hits: 6 (d6) 5 hits
Crits don't matter
(15+3+14-8)*1.5=36
Cyclohm is KOed
7 EN

pratik2007
:sv/garchomp:
Choice Band
Sand Veil, Rough Skin
HP: 100/100
EN: 93/100
9/7/5/6/118
4/4
+1 Spe (3t), -1 Def (3t)
Cara Liss
:sv/cyclohm:
Shield Dust, Static, Damp
HP: KO/100
EN: KO/100
4/8/8/7/80
4/4
KO
:sv/pyroak:
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5

pratik2007 to order against Pyroak
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
:sticky barb: Sticky Barb
:lucky egg: Lucky Egg
:life orb: Life Orb
:payapa berry: Payapa Berry
:weakness policy: Weakness Policy
:enigma stone: Enigma Stone
:shell bell: Shell Bell
:sv/miasmaw:
Morgoth (Miasmaw)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

HP: 90
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4


Movepool
Level 0:
Attract
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Poison Fang
Poison Gas
Poison Jab
Protect
Round
Thunder Fang
Thunderbolt
X-Scissor

Level 1:
Aromatherapy
Bite
Brutal Swing
Dragon Breath
Dragon Tail
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Sludge Bomb
Smog
Smokescreen
Snore
Sunny Day
Taunt
Work Up

Level 2:
Agility
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Nasty Plot
Pin Missile
Recover
Rest
Scale Shot
Scary Face
Screech
Superpower
Swords Dance
Thunder
Wild Charge

How they Met :
Pratik was on his adventures to find strong pokemons. Having some psuedo legendaries, one of them being a ground type, he though it would be a nice idea to hunt down some Electric legendaries. And what better than Zeraora right? So according to some sources, Zeraora was spotted in the Savannah mountains somewhere in Paldea. Now since those mountains are really steep, people were given, rather they could rent Sneasler to help them climb the mountains. Thats how Pratik came across Robin. Now during their trip, which unfortunately failed, they both bonded together and Robin decided to tag along on Pratik's journey. It took quite a bit of persuasion and pokedollars to convince the owner but it all worked out well.

Robin (Sneasler -M)
Level 2 | EXP 00 / 10

Serious Nature (+N/A , -N/A)

Typing:

Fighting
Poison


Abilities:

Pressure:
The Pokemon's mere presence inspires a sense of dread in anyone opposing them.While an opponent is performing an action that targets the user: Raise that action's Energy Cost by two (2).While the user is being attacked, by an attacker with less remaing Energy than the user: Give that attack a power penalty of one (1).

Unburden: The Pokemon uses any item they're given as a training weight, and becomes more agile once it's removed.Once per battle, when the user consumes or drops a held item, or when their held item is transfered to another Pokemon: Grant the user a unique condition until they leave play, with the following effect: The subject's Speed is doubled (x2).

Poison Touch (HA): The Pokemon can secret a toxic ooze from their skin that lingers after their attacks. When the user hits a defender with a contact attack: Inflict Poison on that defender with one (1) counter. After the user executes a contact attack: Place a Poison Counter on each of that attack's Poisoned defenders. [UNLOCKED]

Stats :
HP : 90
Attack : 9
Defense : 5
Sp Atk : 3
Sp Def : 6
Speed : 120
Size : 3
Weight : 3

Movepool:


Level 0:
Aerial Ace
Brick Break
Counter
Facade
Fire Punch
Focus Blast
Leer
Night Slash
Poison Jab
Protect
Rock Slide
Shadow Ball
Shadow Claw
Slash
X-Scissor

Level 1:
Bulk Up
Calm Mind
Double Hit
Fake Out
False Swipe
Hone Claws
Metal Claw
Poison Tail
Quick Attack
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt

Level 2:
Acid Spray
Agility
Close Combat
Feint
Grass Knot
Gunk Shot
Low Kick
Nasty Plot
Rest
Reversal
Screech
Swords Dance
Take Down
Thief
Toxic Spikes
Venoshock
:sv/clefable:
Venus (Clefable)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )

Typing:

Fairy


Abilities: Cute Charm, Magic Guard Hidden Ability: Unaware [UNLOCKED]

HP: 95
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3


Movepool
Level 0:
Attract
Brick Break
Confide
Counter
Dazzling Gleam
Defense Curl
Dizzy Punch
Double Team
Facade
Fire Punch
Flamethrower
Flash
Focus Blast
Growl
Hyper Voice
Ice Beam
Ice Punch
Mud-Slap
Play Rough
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Aromatherapy
Bubble Beam
Calm Mind
Cosmic Power
Curse
Detect
Disarming Voice
Dual Wingbeat
Echoed Voice
Heal Bell
Incinerate
Magic Coat
Magical Leaf
Mega Punch
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse
Work Up

Level 2:
After You
Amnesia
Blizzard
Captivate
Charm
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fake Tears
Fire Blast
Focus Punch
Grass Knot
Heal Pulse
Iron Tail
Life Dew
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Misty Terrain
Moonlight
Nightmare
Present
Rest
Scary Face
Secret Power
Skull Bash
Soft-Boiled
Solar Beam
Stealth Rock
Submission
Take Down
Thunder
Wake-Up Slap
Zap Cannon


Rival Wally (Level 2)



Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Hoenn Victory Road

Like the Victory Roads in all other regions, Hoenn's Victory Road is the last stop before challenging the powerful Elite Four. The dark cave forces you to overcome your limits during your explorations. Right as you've reached the end, Wally appears and challenges you to a battle! Good thing you had just healed your team, because you can tell Wally won't go easy on you.
  • When Wally's Gallade returned from a trip to Paldea with a new ability and several new moves that synergize excellently with it, his Gardevoir took that as a challenge. They went on their own trip to Kalos and found a way to permanently absorb some Mega Evolution energy into their body. Wally's Gardevoir has the ability Pixilate and a Special Attack rank of 12.
  • Camouflage turns the user into a Rock type
  • Secret Power may cause flinching
  • Nature Power becomes Power Gem

Slot 1: [Cacturne]
Slot 2: [Magneton]
Slot 3: [Gardevoir]

Potion

Lucky Egg
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Eviolite
Throat Spray
:sv/cacturne:

Cacturne
Level 2

Type: Grass/Dark
Abilities: Sand Veil, Water Absorb

Nature: Serious
HP: 85
Atk: 8
Def: 5
SpA: 8
SpD: 5
Spe: 55
Size: 3
Weight: 4


Movepool:
Level 0:
Attract
Brick Break
Bullet Seed
Confide
Counter
Dark Pulse
Double Team
Energy Ball
Facade
Feint Attack
Flash
Focus Blast
Leer
Mud-Slap
Poison Jab
Protect
Round
Sand Attack
Shadow Ball
Strength
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Absorb
Acid
Cut
Grass Whistle
Growth
Magical Leaf
Mega Punch
Power-Up Punch
Rain Dance
Role Play
Rototiller
Sandstorm
Seed Bomb
Seismic Toss
Snore
Spiky Shield
Sucker Punch
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Teeter Dance

Level 2:
Assurance
Belch
Captivate
Cotton Spore
Disable
Double-Edge
Dynamic Punch
Focus Punch
Foul Play
Grass Knot
Grassy Terrain
Ingrain
Leech Seed
Low Kick
Mega Kick
Nasty Plot
Needle Arm
Payback
Pin Missile
Rest
Revenge
Scary Face
Secret Power
Smelling Salts
Solar Beam
Spikes
Superpower
Swords Dance
Synthesis
Take Down
Thief
Toxic Spikes
Venoshock
:sv/magneton:

Magneton
Level 2

Type: Electric/Steel
Abilities: Magnet Pull, Sturdy, Analytic

Nature: Serious
HP: 80
Atk: 5
Def: 7
SpA: 9
SpD: 5
Spe: 70
Size: 2
Weight: 4


Movepool:
Level 0:
Confide
Double Team
Facade
Flash
Flash Cannon
Iron Head
Protect
Round
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1:
Confuse Ray
Curse
Discharge
Magic Coat
Magnet Bomb
Rage
Rain Dance
Recycle
Refresh
Sandstorm
Shock Wave
Snore
Sonic Boom
Spark
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2:
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Iron Defense
Metal Sound
Mirror Shot
Rest
Rising Voltage
Screech
Secret Power
Steel Beam
Take Down
Thunder
Wild Charge
Zap Cannon
:sv/gardevoir:

Gardevoir
Level 2

Type: Psychic/Fairy
Abilities: Synchronize, Trace, Telepathy, Pixilate

Nature: Serious
HP: 85
Atk: 5
Def: 5
SpA: 12
SpD: 8
Spe: 80
Size: 3
Weight: 3


Movepool:
Level 0:
Attract
Aura Sphere
Confide
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Psybeam
Rain Dance
Recycle
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp

Level 2:
Captivate
Charm
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Heal Pulse
Life Dew
Mega Kick
Misty Explosion
Misty Terrain
Nightmare
Psychic Terrain
Rest
Secret Power
Thief
Triple Axel


"Whoa, you look strong! But I've also grown as a Trainer... Let's see how much I need to progress still!"

Sending out :cacturne:Cacturne w/ :sitrus berry:Sitrus Berry!
pratik2007 to order
 

"Isn't that what you said throughout Pokémon Emerald too?"

:Sv/miasmaw::shell bell:
Sending Miasmaw @ Shell Bell

Megahorn ~ Megahorn ~ Megahorn

IF Cacturne is under the effects of Protection THEN Swords Dance the first instance Chill remaining instances
Check at start of step, IF Counter THEN Bug Buzz
Check at start of your turn, IF Megahorn is sealed use X-scissor
Once IF Cacturne is to use Teeter Dance THEN use Taunt
 
Last edited:

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