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The eldest and most serious member of Pratik's team - Rudy . Rudy used to protect the team like a wall when it was in its early stages with Chomp and Tracy being in their kid stage . Rudy though rough from exterior has a very weak spot all his team members , specially Tracy the Blaziken and Chomp the Garchomp , since he has spent most of his journey with them . Rudy was also among the 3 mons who first joined Pratik's team . Being a fighting type pokemon , Rudy aspires to the strongest mon BBP has to offer . For now , he is one of the most trusted members of the team and sort of a father figure to both Garchomp and Blaziken .
How they met : Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behavior : Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?
Guts: The Pokémon fights even more tenaciously in the face of adversity. When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The user's attacks can't be reduced by Burn.
Swarm: The Pokémon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Moxie (HA):The Pokemon swells with confidence after an opponent is defeated. When an opponent Faints, even while the user is inactive: Raises the user's Attack stage by one (1) for their next three (3) turns. [UNLOCKED]
Level 1 :
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up
Level 2 :
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock
Level 3 :
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
Movepool Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
Level 3:
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Power Gem
Return
Rock Tomb
Scorching Sands
Thrash
Pratik met Buttercup while travelling through a forest . He saw a group of Dratinis playing in a huge lake and knew he wanted to catch one of them . Being an amatuer trainer back then , he could not catch any of them and was attacked by a grown up female Dragonite ( prolly a mother ) . It was when Buttercup came to his rescue and saved Pratik by calming the Dragonite . Since then Buttercup has grown a lot , and still has the back of her teammates during dire situations .
Buttercup ( Dragonite )
Level 3 | EXP 04 /10
Jolly Nature (+Speed, -Sp. Atk, +10% Accuracy)
Typing:
Abilities :
Inner focus: The Pokemon has great mental control over their fears.The user is unaffected by Flinching and by Intimidate.When the user is hit by an attack that mentions "Inflict Flinching" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns.
Multiscale (HA): The Pokemon enjoys the protection of its protective mythical scales. At the start of the round, if the user's HP is full: Grants the user a Multiscale marker until the end of the round. While the user has a Multiscale marker: Damage the user takes from hits is halved (x0.5). [UNLOCKED]
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Air Cutter
Aqua Jet
Brutal Swing
Bubble Beam
Curse
Cut
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Hail
Heal Bell
Hone Claws
Incinerate
Mega Punch
Mist
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Roar
Rock Smash
Safeguard
Sandstorm
Shock Wave
Slam
Snore
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Twister
Water Gun
Water Pulse
Level 2:
Agility
Aqua Tail
Barrier
Bind
Blizzard
Captivate
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Fire Spin
Focus Punch
Haze
Heat Wave
Hurricane
Hydro Pump
Ice Spinner
Iron Tail
Low Kick
Mega Kick
Razor Wind
Rest
Roost
Scale Shot
Scary Face
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Whirlpool
Wrap
Zap Cannon
Level 3:
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Encore
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Light Screen
Outrage
Reflect
Return
Rock Tomb
Sky Drop
Tailwind
Cara Liss (Level 3)
Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP
Battle Info
Match Type: 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 3 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: Z-Moves Backpack Size: 7 Arena: Galar Route 6
While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
Cara Liss's Equilibra knows Doom Desire as a signature move.
Movepool: Level 0:
Ancient Power
Attract
Blaze Kick
Bullet Seed
Confide
Counter
Double Team
Dragon Pulse
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash
Flash Cannon
Iron Head
Mud-Slap
Petal Blizzard
Protect
Rock Slide
Round
Strength
Toxic
Zen Headbutt
Level 1:
Absorb
Aromatherapy
Aromatic Mist
Brutal Swing
Dragon Breath
Dragon Dance
Dragon Tail
Ember
Flame Wheel
Grass Whistle
Growth
High Horsepower
Incinerate
Leafage
Magical Leaf
Psybeam
Roar
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Snore
Sunny Day
Swagger
Swift
Will-O-Wisp
Level 2:
Amnesia
Burning Jealousy
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Grass Knot
Grassy Glide
Grassy Terrain
Heat Wave
Inferno
Iron Defense
Iron Tail
Leech Seed
Low Kick
Rest
Revenge
Rock Polish
Sand Tomb
Secret Power
Solar Beam
Solar Blade
Stealth Rock
Sweet Scent
Swords Dance
Synthesis
Take Down
Terrain Pulse
Wild Charge
Wood Hammer
Zap Cannon
Level 3:
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Light Screen
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed
Saharaja
Level 3
Type: Ground Abilities: Water Absorb, Serene Grace, Sand Spit
Movepool: Level 0:
Aerial Ace
Attract
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Fang
Flamethrower
Flash
Growl
Ice Beam
Leer
Mud-Slap
Protect
Round
Signal Beam
Strength
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Level 1:
Charge
Defog
Discharge
Double Hit
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Gust
Hail
Heal Bell
Hone Claws
Ice Fang
Incinerate
Powder Snow
Rain Dance
Roar
Sandstorm
Shock Wave
Snore
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball
Whirlwind
Level 2:
Aqua Tail
Blizzard
Captivate
Dragon Rush
Eerie Impulse
Electric Terrain
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rest
Rising Voltage
Secret Power
Slack Off
Take Down
Thunder
Wild Charge
Zap Cannon
Level 3:
Bide
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Electroweb
Frustration
Headbutt
Icy Wind
Light Screen
Lock-On
Muddy Water
Outrage
Power Gem
Return
Thrash
Torment
Volt Switch
Sending out Pyroak @ Lagging Tail. pratik2007 to order.
IF Pyroak is to use Worry Seed and not more than once THEN use Protect
IF Pyroak is to use Flare Blitz THEN use Counter
IF Pyroak is to use counter THEN use Spikes
IF Pyroak is under the effects of Protection THEN use Spikes
Cara Liss
Lagging Tail
Rock Head, Battle Armor, Contrary
HP: 71/105
EN: 58/100
5/8/5/7/52
4/5
Switching to Saharaja @ Power Belt, Sand Tomb prevents counterswitch.
Diamond Storm, Diamond Storm, Diamond Storm
IF Heracross is to use Counter, THEN Mud Shot.
IF Heracross has Protection, THEN Swords Dance.
IF Saharaja is under the effects of Protection THEN use Swords Dance
IF Saharaja is to use Diamond Storm in a combination THEN use Protect
IF Saharaja is to use Diamond Storm outside combination AND you are faster THEN use Dig
Once IF Saharaja is to use a defense increasing move THEN use Knock off
Diamond Storm, Diamond Storm, Diamond Storm
IF Dragonite has Protection, THEN Stealth Rock on the first instance and Stockpile the second.
IF Dragonite is to use a damaging Dragon-type combo, THEN Protect.
IF Dragonite is to use a damaging Flying-type combo, THEN Protect.
[Step 1 only] IF Dragonite is to use Bide, THEN initiate action string Diamond Storm, Diamond Storm, Protect.
Check at start of step 1, IF Cyclohm is to use Bide THEN initiate string : Dragon Claw ~ Dragon Claw ~ Protect
Check at start of step 1, IF Cyclohm is to use Torment on any step THEN iniatate string : Dragon Claw ~ Earthquake ~ Outrage
Check at start of step 2 and 3, IF Cyclohm is to use Ice Beam outside combination THEN use Fly
Once, Check at start of step, IF Cyclohm is to use Blizzard in a combination THEN use Protect
Ice Beam, Ice Beam, Ice Beam
IF Garchomp has Protection, THEN Slack Off.
IF Garchomp is to use Scary Face in a combo, THEN Protect.
IF Garchomp has Evasive AND your Speed stage is 0, THEN Tri Attack+Zap Cannon.
IF the weather is not Sandstorm, THEN Icy Wind+Blizzard.
Movepool Level 0:
Attract
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Poison Fang
Poison Gas
Poison Jab
Protect
Round
Thunder Fang
Thunderbolt
X-Scissor
Level 1:
Aromatherapy
Bite
Brutal Swing
Dragon Breath
Dragon Tail
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Sludge Bomb
Smog
Smokescreen
Snore
Sunny Day
Taunt
Work Up
Level 2:
Agility
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Nasty Plot
Pin Missile
Recover
Rest
Scale Shot
Scary Face
Screech
Superpower
Swords Dance
Thunder
Wild Charge
How they Met : Pratik was on his adventures to find strong pokemons. Having some psuedo legendaries, one of them being a ground type, he though it would be a nice idea to hunt down some Electric legendaries. And what better than Zeraora right? So according to some sources, Zeraora was spotted in the Savannah mountains somewhere in Paldea. Now since those mountains are really steep, people were given, rather they could rent Sneasler to help them climb the mountains. Thats how Pratik came across Robin. Now during their trip, which unfortunately failed, they both bonded together and Robin decided to tag along on Pratik's journey. It took quite a bit of persuasion and pokedollars to convince the owner but it all worked out well.
Robin (Sneasler -M)
Level 2 | EXP 00 / 10
Serious Nature (+N/A , -N/A)
Typing:
Abilities:
Pressure: The Pokemon's mere presence inspires a sense of dread in anyone opposing them.While an opponent is performing an action that targets the user: Raise that action's Energy Cost by two (2).While the user is being attacked, by an attacker with less remaing Energy than the user: Give that attack a power penalty of one (1).
Unburden: The Pokemon uses any item they're given as a training weight, and becomes more agile once it's removed.Once per battle, when the user consumes or drops a held item, or when their held item is transfered to another Pokemon: Grant the user a unique condition until they leave play, with the following effect: The subject's Speed is doubled (x2).
Poison Touch (HA): The Pokemon can secret a toxic ooze from their skin that lingers after their attacks. When the user hits a defender with a contact attack: Inflict Poison on that defender with one (1) counter. After the user executes a contact attack: Place a Poison Counter on each of that attack's Poisoned defenders. [UNLOCKED]
Level 0:
Aerial Ace
Brick Break
Counter
Facade
Fire Punch
Focus Blast
Leer
Night Slash
Poison Jab
Protect
Rock Slide
Shadow Ball
Shadow Claw
Slash
X-Scissor
Level 1:
Bulk Up
Calm Mind
Double Hit
Fake Out
False Swipe
Hone Claws
Metal Claw
Poison Tail
Quick Attack
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Level 2:
Acid Spray
Agility
Close Combat
Feint
Grass Knot
Gunk Shot
Low Kick
Nasty Plot
Rest
Reversal
Screech
Swords Dance
Take Down
Thief
Toxic Spikes
Venoshock
Movepool Level 0:
Attract
Brick Break
Confide
Counter
Dazzling Gleam
Defense Curl
Dizzy Punch
Double Team
Facade
Fire Punch
Flamethrower
Flash
Focus Blast
Growl
Hyper Voice
Ice Beam
Ice Punch
Mud-Slap
Play Rough
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt
Level 1:
Aromatherapy
Bubble Beam
Calm Mind
Cosmic Power
Curse
Detect
Disarming Voice
Dual Wingbeat
Echoed Voice
Heal Bell
Incinerate
Magic Coat
Magical Leaf
Mega Punch
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse
Work Up
Level 2:
After You
Amnesia
Blizzard
Captivate
Charm
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fake Tears
Fire Blast
Focus Punch
Grass Knot
Heal Pulse
Iron Tail
Life Dew
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Misty Terrain
Moonlight
Nightmare
Present
Rest
Scary Face
Secret Power
Skull Bash
Soft-Boiled
Solar Beam
Stealth Rock
Submission
Take Down
Thunder
Wake-Up Slap
Zap Cannon
Rival Wally (Level 2)
Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP
Battle Info
Match Type: 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 2 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: None Backpack Size: 7 Arena: Hoenn Victory Road
Like the Victory Roads in all other regions, Hoenn's Victory Road is the last stop before challenging the powerful Elite Four. The dark cave forces you to overcome your limits during your explorations. Right as you've reached the end, Wally appears and challenges you to a battle! Good thing you had just healed your team, because you can tell Wally won't go easy on you.
When Wally's Gallade returned from a trip to Paldea with a new ability and several new moves that synergize excellently with it, his Gardevoir took that as a challenge. They went on their own trip to Kalos and found a way to permanently absorb some Mega Evolution energy into their body. Wally's Gardevoir has the ability Pixilate and a Special Attack rank of 12.
Movepool: Level 0:
Confide
Double Team
Facade
Flash
Flash Cannon
Iron Head
Protect
Round
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Level 1:
Confuse Ray
Curse
Discharge
Magic Coat
Magnet Bomb
Rage
Rain Dance
Recycle
Refresh
Sandstorm
Shock Wave
Snore
Sonic Boom
Spark
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock
Level 2:
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Iron Defense
Metal Sound
Mirror Shot
Rest
Rising Voltage
Screech
Secret Power
Steel Beam
Take Down
Thunder
Wild Charge
Zap Cannon
"Isn't that what you said throughout Pokémon Emerald too?"
Sending Miasmaw @ Shell Bell
Megahorn ~ Megahorn ~ Megahorn
IF Cacturne is under the effects of Protection THEN Swords Dance the first instance Chill remaining instances
Check at start of step, IF Counter THEN Bug Buzz
Check at start of your turn, IF Megahorn is sealed use X-scissor
Once IF Cacturne is to use Teeter Dance THEN use Taunt