Facility Realgam Tower: TheEver

gougingfire.png

Scale Shot ~ Scale Shot ~ Scale Shot

IF Groudon is to use power-up punch THEN use Burning Bulwark
IF Groudon is to use Rock Polish on any step, but not more than once THEN use Scary Face
IF Groudon is to use Bulk up THEN use Breaking Swipes
IF Groudon is to use Swords Dance THEN use Will-o-wisp the first instance and Flare Blitz the 2nd instance


TheEver to order
 
Round 4:
Team TheEver:
Tech Left: 1
:ground-memory: Ground Memory
:leftovers: Leftovers
:life-orb: Life Orb
:rock-memory: Rock Memory
:sticky-barb: Sticky Barb
:sticky-barb: Sticky Barb
groudon.png
:leftovers:
HP: 95/95 | EN: 100/100
[11/10/6/7/104]
SC/WC: 6/12 | R/C: 2/5
Drought
silvally-fairy.png
:fairy memory:
HP: KO/95 | EN: 0/100
[8/7/6/7/95]
SC/WC: 4/5 | R/C: 2/5
RKS System
Conditions:


braviary-hisui.png

HP: 100/100 | EN: 100/100
[5/5/9/5/65]
SC/WC: 3/3 | R/C: 2/5
Keen Eye, Sheer Force, Tinted Lens

Field
Electric Terrain (2R)
Imprison (Iron Head, 3R)

Team Rock Star Ryuki:
Tech Left: 1
:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:sticky barb: Sticky Barb
gougingfire.png
:safety goggles:
HP: 1/100 | EN: 58/100
[9/11/4/7/91]
SC/WC: 6/9 | R/C: 2/5
Protosynthesis, Soundproof
ragingbolt.png

HP: 64/105 | EN: 25/100
[4/7/13/8/75]
SC/WC: 7/9 | R/C: 2/5
Protosynthesis, Competitive
Step 1:

Groudon used Cut !
Damage = 1
3EN
:gouging fire: is KO'ed !
Team TheEver:
Tech Left: 0
:ground-memory: Ground Memory
:leftovers: Leftovers
:life-orb: Life Orb
:rock-memory: Rock Memory
:sticky-barb: Sticky Barb
:sticky-barb: Sticky Barb
groudon.png
:leftovers:
HP: 95/95 | EN: 97/100
[11/10/6/7/104]
SC/WC: 6/12 | R/C: 2/5
Drought
silvally-fairy.png
:fairy memory:
HP: KO/95 | EN: 0/100
[8/7/6/7/95]
SC/WC: 4/5 | R/C: 2/5
RKS System
Conditions:


braviary-hisui.png

HP: 100/100 | EN: 100/100
[5/5/9/5/65]
SC/WC: 3/3 | R/C: 2/5
Keen Eye, Sheer Force, Tinted Lens

Field
Electric Terrain (1R)
Imprison (Iron Head, 2R)

Team Rock Star Ryuki:
Tech Left: 1
:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:sticky barb: Sticky Barb
gougingfire.png
:safety goggles:
HP: KO/100 | EN: 0/100
[9/11/4/7/91]
SC/WC: 6/9 | R/C: 2/5
Protosynthesis, Soundproof
ragingbolt.png

HP: 64/105 | EN: 25/100
[4/7/13/8/75]
SC/WC: 7/9 | R/C: 2/5
Protosynthesis, Competitive
ragingbolt.png
:choice specs:

Sending Raging Bolt @ Choice Specs
TheEver to order
 
:sv/groudon: :leftovers:
Groudon: Heavy Slam > Heavy Slam > Heavy Slam
** At the start each step IF Raging Bolt is to use Solar Beam THEN use Rock Blast.
** At the start of Groudon's turns IF Raging Bolt has Protection THEN use Confide.
** At the start of Groudon's turns IF Raging Bolt has a Decoy THEN use Rock Blast.
 
ragingbolt.png

Protect ~ Chill ~ Protect

Round 5:
Team TheEver:
Tech Left: 0
:ground-memory: Ground Memory
:leftovers: Leftovers
:life-orb: Life Orb
:rock-memory: Rock Memory
:sticky-barb: Sticky Barb
:sticky-barb: Sticky Barb
groudon.png
:leftovers:
HP: 95/95 | EN: 97/100
[11/10/6/7/104]
SC/WC: 6/12 | R/C: 2/5
Drought
silvally-fairy.png
:fairy memory:
HP: KO/95 | EN: 0/100
[8/7/6/7/95]
SC/WC: 4/5 | R/C: 2/5
RKS System
Conditions:


braviary-hisui.png

HP: 100/100 | EN: 100/100
[5/5/9/5/65]
SC/WC: 3/3 | R/C: 2/5
Keen Eye, Sheer Force, Tinted Lens

Field
Electric Terrain (1R)
Imprison (Iron Head, 2R)

Team Rock Star Ryuki:
Tech Left: 1
:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:sticky barb: Sticky Barb
ragingbolt.png
:choice specs:
HP: 64/105 | EN: 25/100
[4/7/20/8/75]
SC/WC: 7/9 | R/C: 2/5
Protosynthesis, Competitive
gougingfire.png
:safety goggles:
HP: KO/100 | EN: 0/100
[9/11/4/7/91]
SC/WC: 6/9 | R/C: 2/5
Protosynthesis, Soundproof
Step 1:

:raging bolt: used Protect
:raging bolt: protected itself !
12EN

:groudon: used Confide !
:groudon: shared a secret with :raging bolt: !
5EN
:raging bolt:'s sp atk fell ! (5 turns)

:raging bolt:'s competitive !
:raging bolt:'s sp atk rose sharply ! (3 turns)

Step 2:

:groudon: used Heavy Slam !
Crit (<=25) = no (431)
Damage: (9+4)*1.5 = 20
11EN

:raging bolt: Chilled !
+12EN

Step 3:

:raging bolt: used Protect
:raging bolt: protected itself !
12EN

:groudon: used Confide !
:groudon: shared a secret with :raging bolt: !
5EN
:raging bolt:'s sp atk fell ! (5 turns)

:raging bolt:'s competitive !
:raging bolt:'s sp atk rose sharply ! (3 turns)
Team TheEver:
Tech Left: 0
:ground-memory: Ground Memory
:leftovers: Leftovers
:life-orb: Life Orb
:rock-memory: Rock Memory
:sticky-barb: Sticky Barb
:sticky-barb: Sticky Barb
groudon.png
:leftovers:
HP: 95/95 | EN: 76/100
[11/10/6/7/104]
SC/WC: 6/12 | R/C: 2/5
Drought
silvally-fairy.png
:fairy memory:
HP: KO/95 | EN: 0/100
[8/7/6/7/95]
SC/WC: 4/5 | R/C: 2/5
RKS System
Conditions:


braviary-hisui.png

HP: 100/100 | EN: 100/100
[5/5/9/5/65]
SC/WC: 3/3 | R/C: 2/5
Keen Eye, Sheer Force, Tinted Lens

Field
Imprison (Iron Head, 1R)

Team Rock Star Ryuki:
Tech Left: 1
:choice band: Choice Band
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:sticky barb: Sticky Barb
ragingbolt.png
:choice specs:
HP: 44/105 | EN: 13/100
[4/7/20/8/75]
SC/WC: 7/9 | R/C: 2/5
Protosynthesis, Competitive
+2 sp atk (3t)

gougingfire.png
:safety goggles:
HP: KO/100 | EN: 0/100
[9/11/4/7/91]
SC/WC: 6/9 | R/C: 2/5
Protosynthesis, Soundproof

ragingbolt.png

Solar Beam ~ Solar Beam ~ Solar Beam

IF Groudon is under the effect of Protection THEN Chill
IF Groudon is to use a multi-hit move THEN use Dragon Pulse

TheEver to order
 
Round 6:
Team TheEver:
Tech Left: 0
:ground-memory: Ground Memory
:leftovers: Leftovers
:life-orb: Life Orb
:rock-memory: Rock Memory
:sticky-barb: Sticky Barb
:sticky-barb: Sticky Barb
groudon.png
:leftovers:
HP: 95/95 | EN: 76/100
[11/10/6/7/104]
SC/WC: 6/12 | R/C: 2/5
Drought
silvally-fairy.png
:fairy memory:
HP: KO/95 | EN: 0/100
[8/7/6/7/95]
SC/WC: 4/5 | R/C: 2/5
RKS System
Conditions:


braviary-hisui.png

HP: 100/100 | EN: 100/100
[5/5/9/5/65]
SC/WC: 3/3 | R/C: 2/5
Keen Eye, Sheer Force, Tinted Lens

Field
Imprison (Iron Head, 1R)

Team Rock Star Ryuki:
Tech Left: 1
:choice band: Choice Band
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:sticky barb: Sticky Barb
ragingbolt.png
:choice specs:
HP: 44/105 | EN: 13/100
[4/7/20/8/75]
SC/WC: 7/9 | R/C: 2/5
Protosynthesis, Competitive
+2 sp atk (3t)

gougingfire.png
:safety goggles:
HP: KO/100 | EN: 0/100
[9/11/4/7/91]
SC/WC: 6/9 | R/C: 2/5
Protosynthesis, Soundproof

1729174092894.png


Step 1:

:groudon: used Rock Blast !
No of hits = 5 (519)
Crits (<=25) = no (364|45|540|441|346)
Damage: (3+4)+(3*4) = 19
7EN

:raging bolt: used Dragon Pulse !
Crit (<=25) = no (174)
Damage: (9+3+13)+8 = 33
7EN

:groudon: recovered a bit from the leftovers (+6 HP)

Step 2:

:groudon: used Rock Blast !
No of hits = 4 (447)
Crits (<=25) = no (511|542|454|600)
Damage: (3+4)+(3*3) = 16
7EN

:raging bolt: used Dragon Pulse !
Crit (<=25) = no (360)
Damage: (9+3+13)+8 = 33
7EN

:raging bolt: used up all of its energy !
:raging bolt: is KO'ed !
Team TheEver:
Tech Left: 0
:ground-memory: Ground Memory
:leftovers: Leftovers
:life-orb: Life Orb
:rock-memory: Rock Memory
:sticky-barb: Sticky Barb
:sticky-barb: Sticky Barb
groudon.png
:leftovers:
HP: 35/95 | EN: 62/100
[11/10/6/7/104]
SC/WC: 6/12 | R/C: 2/5
Drought
silvally-fairy.png
:fairy memory:
HP: KO/95 | EN: 0/100
[8/7/6/7/95]
SC/WC: 4/5 | R/C: 2/5
RKS System
Conditions:


braviary-hisui.png

HP: 100/100 | EN: 100/100
[5/5/9/5/65]
SC/WC: 3/3 | R/C: 2/5
Keen Eye, Sheer Force, Tinted Lens

Field
Imprison (Iron Head, 1R)

Team Rock Star Ryuki:
Tech Left: 1
:choice band: Choice Band
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:sticky barb: Sticky Barb
ragingbolt.png
:choice specs:
HP: KO/105 | EN: 0/100
[4/7/20/8/75]
SC/WC: 7/9 | R/C: 2/5
Protosynthesis, Competitive
gougingfire.png
:safety goggles:
HP: KO/100 | EN: 0/100
[9/11/4/7/91]
SC/WC: 6/9 | R/C: 2/5
Protosynthesis, Soundproof
TheEver is victorious !

Rewards:
TheEver : -12JC, +4TC, +1 :comet shard: Comet Shard, Unlock Z-move for one sent out pokemon (:groudon: or :silvally:)
A level 0 mon of choice from :raging bolt: and :gouging fire: along with 20 EXP for the same mon.
Novax : +5RC, +11JC, +1 :star piece: Star Piece​
 
:flame-orb:Flame Orb
:focus-sash:Focus Sash
:focus-sash:Focus Sash
:leftovers:Leftovers
:muscle-band:Muscle Band
:weakness-policy:Weakness Policy

:item drop:Blank HD Record
:item drop:Blank HD Record
:item drop:Blank HD Record
:item drop:Blank HD Record
:item drop:Blank HD Record
:item drop:Blank HD Record
:item drop:Blank HD Record
arcanine-hisui.png


Headstrong (Arcanine-Hisui)
Level: 2 | EXP: 0 / 10

"Back off, I'll take you on
Headstrong to take on anyone."


Types:
Fire

Rock


Abilities: Intimidate / Flash Fire / Rock Head
Nature: Serious

Stats:
HP: 95
Atk: 8
Def: 6
SpA: 7
SpD: 6
Spe: 90

Size Class: 4
Weight Class: 5

Moves:
Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Power Gem
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Sleep Talk
Smart Strike
Substitute
Thunder Fang
Wild Charge
Will-O-Wisp

Level 1:
Agility
Bite
Double Kick
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Morning Sun
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day

Level 2:
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Head Smash
Heat Wave
Reversal
Rock Blast
Solar Beam
Stone Edge
Take Down
Thief
drifblim.png


Float (Drifblim)
Level: 2 | EXP: 0 / 10

"Fighting the fear
I am letting go, letting go."


Requires no Tech for their first Technique each battle.

Types:
Ghost

Flying


Abilities: Aftermath / Unburden / Flare Boost
Nature: Serious

Stats:
HP: 115
Atk: 6
Def: 3
SpA: 7
SpD: 4
Spe: 80

Size Class: 2
Weight Class: 2

Moves:
Level 0:
Aerial Ace
Air Slash
Astonish
Calm Mind
Constrict
Defog
Facade
Hypnosis
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp

Level 1:
Air Cutter
Amnesia
Brutal Swing
Captivate
Confide
Curse
Cut
Double Team
Flash
Gust
Haze
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Psybeam
Rain Dance
Recycle
Shock Wave
Silver Wind
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Trick
Weather Ball

Level 2:
Bind
Clear Smog
Disable
Dream Eater
Focus Energy
Minimize
Payback
Secret Power
Spit Up
Stockpile
Swallow
Thief
Thunder
luxray.png


Lights (Luxray)
Level: 2 | EXP: 0 / 10

"I can't afford to care."

Types:
Electric


Abilities: Rivalry / Intimidate / Guts
Nature: Serious

Stats:
HP: 90
Atk: 9
Def: 6
SpA: 7
SpD: 6
Spe: 70

Size Class: 4
Weight Class: 3

Moves:
Level 0:
Crunch
Facade
Fake Tears
Fire Fang
Leer
Light Screen
Night Slash
Play Rough
Protect
Psychic Fangs
Quick Attack
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Agility
Baby-Doll Eyes
Bite
Captivate
Charge
Confide
Confuse Ray
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Howl
Ice Fang
Mud-Slap
Rain Dance
Scary Face
Shock Wave
Spark
Sunny Day
Swagger
Swift
Thunder Shock

Level 2:
Double-Edge
Iron Tail
Rising Voltage
Secret Power
Supercell Slam
Superpower
Take Down
Thief
Thunder
torterra.png


Paradise (Torterra)
Level: 2 | EXP: 0 / 10

"When she was just a girl
She expected the world."


Types:
Grass

Ground


Abilities: Overgrow / Shell Armor
Nature: Serious

Stats:
HP: 95
Atk: 8
Def: 8
SpA: 6
SpD: 6
Spe: 56

Size Class: 5
Weight Class: 7

Moves:
Level 0:
Bullet Seed
Crunch
Earth Power
Earthquake
Energy Ball
Facade
Hyper Voice
Iron Head
Light Screen
Protect
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Work Up
Zen Headbutt

Level 1:
Absorb
Amnesia
Bite
Captivate
Confide
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
High Horsepower
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Razor Leaf
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Synthesis
Tickle
Wide Guard
Withdraw

Level 2:
Double-Edge
Grass Knot
Grassy Glide
Headlong Rush
Iron Tail
Leech Seed
Mega Drain
Rock Blast
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Wood Hammer

The Stat Trainers (Level 2)

riley.png
marley.png


Challenge Type: Hard Doubles

Battle Info
Match Type:
[Bring 5, Pick 4]v4 Doubles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 1
Backpack Size: 13
Arena: The Battleground

Buck's grandfather runs the Battleground, a cute little cafe with a field to allow for Pokemon battles. Gym leaders frequent it from time to time, but the five regulars are Cheryl, Mira, Riley, Marley, and Buck – together known as the Stat Trainers. On any given day two of them will be up for a fight, and Buck's grandfather shows no small amount of favoritism to them!
  • Two different Stat Trainers will be randomly chosen to battle. When a Stat Trainer is chosen, the two Pokemon associated to that Stat Trainer are selected for battle, the two items associated to that Stat Trainer are put into the Backpack, and an extra arena effect specific to that Stat Trainer is activated. Any Backpack item may be equipped to any Stat Trainer Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
    • If Cheryl is battling: Once per battle, when a Stat Trainer Pokemon would heal 10 or more HP, not from a Potion; instead, they heal that much HP plus five (5). Furthermore, when a Stat Trainer Pokemon would heal HP from a condition; instead, they heal that much HP plus one (1).
    • If Mira is battling: When a Stat Trainer Pokemon attacks with a Special attack: Grant that Pokemon Penalty-Proof until they finish acting.
    • If Riley is battling: When a Stat Trainer Pokemon attacks with a Physical attack: Grant that Pokemon Penalty-Proof until they finish acting.
    • If Marley is battling: Single hit attacks with 4 or less (4-) base power have +1 priority when used by Stat Trainer Pokemon.
    • If Buck is battling: Stat Trainer Pokemon take two (2) less damage from super effective hits.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

    Trainer 1: Riley
    Trainer 2: Marley

    :potion: Potion
    :eject pack: Eject Pack
    :mental herb: Mental Herb
    :mirror herb: Mirror Herb
    :rage candybar: Rage Candy Bar
    :red card: Red Card
    :sitrus berry: Sitrus Berry
    :starf berry: Starf Berry
    :sticky barb: Sticky Barb
    :weakness policy: Weakness Policy
    :choice band: Choice Band
    :kelpsy berry: Kelpsy Berry
    :enigma stone: Enigma Stone
    :razor fang: Razor Fang
    :sv/salamence:
    Salamence
    Level 2

    Type: Dragon/Flying
    Abilities: Intimidate, Moxie

    Nature: Serious
    HP: 95
    Atk: 10
    Def: 6
    SpA: 8
    SpD: 6
    Spe: 100
    Size: 4
    Weight: 5


    Movepool:
    Level 0:
    Aerial Ace
    Air Slash
    Brick Break
    Crunch
    Defog
    Dragon Claw
    Dragon Pulse
    Dragon Tail
    Earthquake
    Facade
    Fire Fang
    Flamethrower
    Hone Claws
    Hyper Voice
    Iron Head
    Leer
    Protect
    Psychic Fangs
    Refresh
    Rest
    Roar
    Rock Slide
    Round
    Shadow Claw
    Sleep Talk
    Snore
    Strength
    Substitute
    Thunder Fang
    Toxic
    Zen Headbutt

    Level 1:
    Air Cutter
    Bite
    Brutal Swing
    Captivate
    Confide
    Cut
    Defense Curl
    Double Team
    Dragon Breath
    Dragon Dance
    Dragon Rage
    Dual Wingbeat
    Ember
    Fire Spin
    Helping Hand
    Incinerate
    Iron Defense
    Mud-Slap
    Ominous Wind
    Rage
    Rain Dance
    Rock Smash
    Roost
    Scary Face
    Steel Wing
    Sunny Day
    Swagger
    Swift
    Tailwind
    Twister

    Level 2:
    Aqua Tail
    Double-Edge
    Dragon Cheer
    Dragon Rush
    Fire Blast
    Focus Energy
    Heat Wave
    Hurricane
    Hydro Pump
    Iron Tail
    Secret Power
    Stone Edge
    Take Down
    :sv/lucario:
    Lucario
    Level 2

    Type: Fighting/Steel
    Abilities: Steadfast, Inner Focus, Justified

    Nature: Serious
    HP: 85
    Atk: 8
    Def: 5
    SpA: 8
    SpD: 5
    Spe: 90
    Size: 3
    Weight: 4


    Movepool:
    Level 0:
    Aerial Ace
    Aura Sphere
    Blaze Kick
    Brick Break
    Bulk Up
    Bullet Punch
    Calm Mind
    Circle Throw
    Crunch
    Dark Pulse
    Dragon Pulse
    Earthquake
    Facade
    Flash Cannon
    Focus Blast
    Hone Claws
    Ice Punch
    Metal Sound
    Nasty Plot
    Poison Jab
    Protect
    Psychic
    Quick Attack
    Rest
    Roar
    Rock Slide
    Round
    Screech
    Shadow Ball
    Shadow Claw
    Sleep Talk
    Snore
    Strength
    Substitute
    Swords Dance
    Thunder Punch
    Toxic
    Vacuum Wave
    Work Up
    Zen Headbutt

    Level 1:
    Agility
    Bite
    Captivate
    Coaching
    Confide
    Counter
    Detect
    Double Team
    Dual Chop
    Force Palm
    Heal Pulse
    Helping Hand
    Howl
    Iron Defense
    Life Dew
    Mega Punch
    Metal Claw
    Mud-Slap
    Power-Up Punch
    Quick Guard
    Rain Dance
    Rock Climb
    Rock Smash
    Role Play
    Scary Face
    Sunny Day
    Swagger
    Swift
    Water Pulse

    Level 2:
    Bone Rush
    Close Combat
    Cross Chop
    Feint
    Focus Energy
    Focus Punch
    High Jump Kick
    Iron Tail
    Low Kick
    Mega Kick
    Meteor Mash
    Payback
    Revenge
    Reversal
    Secret Power
    Steel Beam
    Stone Edge
    Take Down
    Terrain Pulse
    Upper Hand
    :sv/weavile:
    Weavile
    Level 2

    Type: Dark/Ice
    Abilities: Pressure, Pickpocket

    Nature: Serious
    HP: 85
    Atk: 9
    Def: 5
    SpA: 4
    SpD: 6
    Spe: 125
    Size: 2
    Weight: 3


    Movepool:
    Level 0:
    Aerial Ace
    Avalanche
    Brick Break
    Calm Mind
    Dark Pulse
    Facade
    Fake Tears
    Feint Attack
    Focus Blast
    Hone Claws
    Ice Beam
    Ice Punch
    Ice Shard
    Leer
    Nasty Plot
    Night Slash
    Poison Jab
    Protect
    Psycho Cut
    Quick Attack
    Reflect
    Rest
    Round
    Screech
    Shadow Ball
    Shadow Claw
    Slash
    Sleep Talk
    Snore
    Strength
    Substitute
    Surf
    Swords Dance
    Toxic
    X-Scissor

    Level 1:
    Agility
    Bite
    Captivate
    Confide
    Counter
    Curse
    Cut
    Defense Curl
    Detect
    Double Hit
    Double Team
    Fake Out
    False Swipe
    Hail
    Helping Hand
    Ice Spinner
    Mega Punch
    Metal Claw
    Moonlight
    Mud-Slap
    Power-Up Punch
    Rain Dance
    Rock Smash
    Scary Face
    Scratch
    Snowscape
    Sunny Day
    Swagger
    Swift
    Taunt
    Water Pulse
    Whirlpool

    Level 2:
    Assurance
    Beat Up
    Blizzard
    Double-Edge
    Dream Eater
    Dynamic Punch
    Feint
    Focus Punch
    Foul Play
    Fury Swipes
    Icicle Spear
    Iron Tail
    Low Kick
    Mega Kick
    Nightmare
    Payback
    Punishment
    Revenge
    Reversal
    Secret Power
    Take Down
    Thief
    Triple Axel
    Upper Hand
    :sv/arcanine:
    Arcanine
    Level 2

    Type: Fire
    Abilities: Intimidate, Flash Fire, Justified

    Nature: Serious
    HP: 95
    Atk: 8
    Def: 6
    SpA: 7
    SpD: 6
    Spe: 95
    Size: 4
    Weight: 5


    Movepool:
    Level 0:
    Aerial Ace
    Crunch
    Dragon Pulse
    Facade
    Fire Fang
    Flamethrower
    Hyper Voice
    Iron Head
    Leer
    Play Rough
    Protect
    Psychic Fangs
    Reflect
    Rest
    Roar
    Round
    Sleep Talk
    Snore
    Strength
    Substitute
    Thunder Fang
    Toxic
    Wild Charge
    Will-O-Wisp

    Level 1:
    Agility
    Bite
    Captivate
    Charm
    Confide
    Curse
    Double Kick
    Double Team
    Dragon Breath
    Dragon Rage
    Ember
    Fire Spin
    Flame Wheel
    Helping Hand
    Howl
    Incinerate
    Morning Sun
    Mud-Slap
    Rage
    Rock Climb
    Rock Smash
    Safeguard
    Scary Face
    Sunny Day
    Swagger
    Swift

    Level 2:
    Close Combat
    Covet
    Double-Edge
    Fire Blast
    Flare Blitz
    Heat Wave
    Iron Tail
    Reversal
    Secret Power
    Skull Bash
    Solar Beam
    Superpower
    Take Down
    Thief

riley.png
marley.png

"Let's pull out all the stops to take this challenger down!" "...Ok, I'll do my best."
(Sending out :salamence:Salamence @ :choice band:Choice Band and :weavile:Weavile @ :razor fang:Razor Fang.)

TURN ORDER
TheEver sends out and orders.
The Stat Trainers order.
Snarguffle referees.
 
Sending out Headstrong the :arcanine-hisui:Arcanine-Hisui @ :focus-sash:Focus Sash and Lights the :luxray:Luxray @ :focus-sash:Focus Sash.

:sv/arcanine-hisui: :focus-sash:
Arcanine: Rock Slide > Rock Slide
** At the start of Arcanine's turns IF the opposing field lacks Stealth Rock THEN use Stealth Rock.
** At the start of Arcanine's turns IF any opponent has a Decoy THEN use Heat Wave.
** At the start of Arcanine's turns IF Salamence lacks Burn, and Salamence lacks Protection, and Salamence lacks Sleep THEN use Will-O-Wisp (Salamence).
** At the start of Arcanine's turns IF Weavile lacks Burn, and Weavile lacks Protection, and Weavile lacks Sleep THEN use Will-O-Wisp (Weavile).

:sv/luxray: :focus-sash:
Luxray: Supercell Slam (Weavile) > Supercell Slam (Weavile)
** At the start of Luxray's turns IF Weavile has a Decoy THEN use Supercell Slam (Weavile).
** At the start of Luxray's turns IF Weavile lacks Paralysis, and Weavile lacks Protection, and Weavile lacks Sleep THEN use Thunder Wave (Weavile).
** At the start of Luxray's turns IF Salamence has a Decoy THEN use Supercell Slam (Salamence).
** At the start of Luxray's turns IF Salamence lacks Paralysis, and Salamence lacks Protection, and Salamence lacks Sleep THEN use Thunder Wave (Salamence).
 
riley.png
marley.png

"Don't let them intimidate you!" "...Too late."
:bw/salamence:
Earthquake - Earthquake
:bw/weavile:
Thief (Arcanine) - Beat Up (Arcanine)


Salamence @ :choice band:Choice Band
salamence.gif

Dragon
Flying

HP: 95/95 | EN: 100/100
Atk: 15 | Def: 6 | SpA: 8 | SpD: 6 | Spe: 100
Abilities: Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: OK​
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Weavile
@ :razor fang:Razor Fang
weavile.gif

Dark
Ice

HP: 85/85 | EN: 100/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 125
Abilities: Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: OK​
---VS---​
TheEver
Battle Hours:
72/72
Headstrong (Arcanine-H)
@ :focus sash:Focus Sash
059_1b-png.450176

Fire
Rock

HP: 95/95 | EN: 100/100
Atk: 8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: OK


Lights (Luxray) @ :focus sash:Focus Sash

luxray.gif

Electric

HP: 90/90 | EN: 100/100
Atk: 9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: OK

ROUND 1
Weavile is exerting its Pressure! Opponents have Dread!
Salamence's Intimidate cut its opponents' Atk! (6 turns)
Lights' Intimidate cut its opponents' Atk! (6 turns)
Headstrong's Intimidate cut its opponents' Atk! (6 turns)

STEP 1
Weavile used Thief! (-4 EN)
Crit (1/8): 5=NO
Damage (Arcanine): ((6 + 3 + 9 - 6) x 1.5 - 6) ÷ 2 = 6
Weavile stole Arcanine's Focus Sash!

Salamence used Earthquake! (-7 EN)
Crit 1 (1/24): 23=NO | Crit 2 (1/24): 8=NO | Crit 3 (1/24): 6=NO
Damage (Arcanine): ((10 + 15 - 6) x 2 - 6) x 2/3 = 21
Damage (Luxray): ((10 + 15 - 6) x 1.5 - 6) ÷ 2 x 2/3 = 8
Damage (Weavile): (10 + 15 - 5 - 6) ÷ 2 x 2/3 = 7

Headstrong used Stealth Rock! (-12 EN)
Pointed stones float around the Stat Trainers' team!

Lights used Thunder Wave! (-7 EN)
Hit (1-90/100): 63=YES
Weavile was paralyzed! (2 Strain)

STEP 2
Salamence used Earthquake! (-7 EN)
Crit 1 (1/24): 10=NO | Crit 2 (1/24): 16=NO | Crit 3 (1/24): 23=NO
Damage (Arcanine): ((10 + 15 - 6) x 2 - 6) x 2/3 = 21
Damage (Luxray): ((10 + 15 - 6) x 1.5 - 6) ÷ 2 x 2/3 = 8
Damage (Weavile): (10 + 15 - 5 - 6) ÷ 2 x 2/3 = 7

Headstrong used Will-O-Wisp! (-7 EN)
Hit (1-85/100): 52=YES
Salamence was burned!

Lights used Thunder Wave! (-7 EN)
Hit (1-90/100): 22=YES
Salamence was paralyzed! (2 Strain)

Weavile used Beat Up! (-7 EN)
Crit 1 (1/8): 4=NO | Crit 2 (1/8): 3=NO
Damage (Arcanine): ((8 + 5 + 3 + 9 - 6) x 1.5 - 6) ÷ 2 = 12

Salamence was hurt by its burn! (-2 HP)
Salamence is strained by its Paralysis! (3 Strain)
Weavile is strained by its Paralysis! (3 Strain)
Weavile dropped its Focus Sash!

Headstrong is wracked by Dread! (-2 EN)
Lights is wracked by Dread! (-2 EN)
Lights dropped its Focus Sash.

:arcanine-hisui:-60 HP, -21 EN :luxray: -16 HP, - 16 EN | :salamence: -2 HP, -14 EN :weavile: -14 HP, -11 EN

Salamence @ :choice band:Choice Band
salamence.gif

Dragon
Flying

HP: 93/95 | EN: 86/100
Atk: 15 | Def: 6 | SpA: 8 | SpD: 6 | Spe: 50
Abilities:
Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -2 Atk (4 turns), Burned, Paralyzed (3 Strain)​
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Weavile
@ :razor fang:Razor Fang
weavile.gif

Dark
Ice

HP: 71/85 | EN: 89/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 63
Abilities:
Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -2 Atk (4 turns), Paralyzed (3 Strain)
Team: Stealth Rock​
---VS---​
TheEver
Battle Hours:
72/72
Headstrong (Arcanine-H)
@ Nothing
059_1b-png.450176

Fire
Rock

HP: 35/95 | EN: 79/100
Atk: 8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (4 turns), Dread


Lights (Luxray) @ Nothing

luxray.gif

Electric

HP: 74/90 | EN: 84/100
Atk: 9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: -1 Atk (4 turns), Dread

:bw/salamence:

Defog (Arcanine) - Hydro Pump (Arcanine)
Once, at the start of your turn, IF Arcanine is under the effects of Protection, THEN begin using Rest - Sleep Talk.
:bw/weavile:

Beat Up (Arcanine) - Beat Up (Arcanine)
Once, at the start of the step, IF Arcanine is to use a Rock-type attack, THEN use Fake Out (Arcanine).
At the start of your turn, IF you are burned, THEN begin using Rest - Sleep Talk, also ignore your other subs for the rest of this round.
At the start of your turn, IF Luxray is not under the effects of Protection, AND Arcanine is under the effects of Protection, THEN use Beat Up (Luxray).
At the start of your turn, IF Luxray is under the effects of Protection, AND Arcanine is under the effects of Protection, THEN begin using Rest - Sleep Talk, also ignore your other subs for the rest of this round.

TURN ORDER
TheEver orders.
Snarguffle referees.
 
Last edited:
:sv/arcanine-hisui:
Arcanine: Will-O-Wisp (Weavile) > Flare Blitz (Weavile)

:sv/luxray:
Luxray: Electric Terrain > Rising Voltage (Weavile)
** At the start of Luxray's turn on step one IF Weavile lacks Burn THEN begin using Wild Charge (Weavile) > Wild Charge (Weavile).
 


Salamence @ :choice band:Choice Band
salamence.gif

Dragon
Flying

HP: 93/95 | EN: 86/100
Atk: 15 | Def: 6 | SpA: 8 | SpD: 6 | Spe: 50
Abilities:
Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -2 Atk (4 turns), Burned, Paralyzed (3 Strain)​
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Weavile
@ :razor fang:Razor Fang
weavile.gif

Dark
Ice

HP: 71/85 | EN: 89/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 63
Abilities:
Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -2 Atk (4 turns), Paralyzed (3 Strain)
Team: Stealth Rock​
---VS---​
TheEver
Battle Hours:
72/72
Headstrong (Arcanine-H)
@ Nothing
059_1b-png.450176

Fire
Rock

HP: 35/95 | EN: 79/100
Atk: 8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (4 turns), Dread

Lights (Luxray) @ Nothing
luxray.gif

Electric

HP: 74/90 | EN: 84/100
Atk: 9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: -1 Atk (4 turns), Dread

ROUND 2
Weavile is exerting its pressure! Opponents have Dread!

STEP 1
Headstrong used Will-o-Wisp! (-7 EN)
Hit (1-85/100): 88=NO
Headstrong's attack missed!

Lights used Wild Charge! (-9 EN)
Crit (1/24): 10=NO
Damage (Weavile): (9 + 3 + 9 - 5 - 3) = 13
Lights is hit with recoil! (-1 HP)
Lights gathered Charge! (1)
Lights shook off its Dread!

Weavile used Beat Up! (-7 EN)
Crit 1 (1/8): 7=NO | Crit 2 (1/8): 7=NO
Damage (Headstrong): ((8 + 3 + 9 - 6) x 1.5 - 6) + (5 x 1.5) = 23

Salamence used Defog! (-10 EN)
Arcanine's Evasion fell! (3 turns)
The pointed stones disappeared from around the Stat Trainers' team.

Salamence is hurt by its Burn! (-2 HP)

STEP 2
Headstrong used Flare Blitz! (-10 EN)
Crit (1/24): 17 | Effect (1-10/100): 72
Damage (Weavile): ((12 + 3 + 8 - 5) x 1.5 - 3) = 24
Headstrong shook off its Dread!

Lights used Wild Charge! (-9 EN)
Crit (1/24): 15=NO
Damage (Weavile): (9 + 4 + 3 + 9 - 5 - 3) = 17
Lights is hit with recoil! (-1 HP)
Lights gathered Charge! (2)

Weavile used Beat Up! (-7 EN)
Crit 1 (1/8): 4=NO | Crit 2 (1/8): 5=NO
Damage (Headstrong): (8 + 3 + 9 - 6 - 6) + (5) = 13
Headstrong fainted!
Salamence's Moxie raised its Attack!

Salamence used Hydro Pump! (-8 EN)
Hit (1-80/100): 14=YES | Crit (1/24): 9=NO
Damage(Lights): 11 + 8 - 6 = 13

Salamence is hurt by its Burn! (-2 HP)
Salamence is strained by its Paralysis! (4)
Weavile is strained by its Paralysis! (4)

:arcanine-hisui:-35 HP, -17 EN :luxray: -13 HP, - 18 EN | :salamence: -4 HP, -18 EN :weavile: -54 HP, -14 EN



Salamence @ :choice band:Choice Band
salamence.gif

Dragon
Flying

HP: 89/95 | EN: 68/100
Atk: 15 | Def: 6 | SpA: 8 | SpD: 6 | Spe: 50
Abilities:
Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns), Burned, Paralyzed (4 Strain)​
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Weavile
@ :razor fang:Razor Fang
weavile.gif

Dark
Ice

HP: 17/85 | EN: 75/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 63
Abilities:
Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -2 Atk (2 turns), Paralyzed (4 Strain)​
---VS---​
TheEver
Battle Hours:
72/72
Headstrong (Arcanine-H)
@ Nothing
059_1b-png.450176

Fire
Rock

HP: KO | EN: KO
Atk:
8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns)

Lights (Luxray) @ Nothing
luxray.gif

Electric

HP: 61/90 | EN: 66/100
Atk: 9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns), Charge (2)

TURN ORDER
TheEver replaces Headstrong and orders.
The Stat Trainers order.
Snarguffle referees.
 
Last edited:
Sending out Float the :drifblim:Drifblim @ :weakness-policy:Weakness Policy.

:sv/drifblim: :weakness-policy:
Drifblim: Night Shade+Hypnosis (Salamence) > Shadow Ball (Salamence)
** At the end of Salamence's turn on step one IF Salamence lacks Protection THEN use Shadow Ball (Salamence).
** At the start of Drifblim's turns IF Salamence has Protection THEN use Calm Mind.
** At the start of Drifblim's turns IF Salamence has a Decoy THEN use Night Shade (Salamence).

:sv/luxray:
Luxray: Wild Charge (Weavile) > Wild Charge (Weavile)
** At the start of Luxray's turns IF Weavile has Protection, and Salamence has Protection THEN use Charge.
** At the start of Luxray's turns IF Weavile has Protection THEN use Wild Charge (Salamence).
** IF Weavile has Fainting THEN use Wild Charge (Salamence).
 
:bw/salamence:
Snore (Luxray) - Snore (Luxray)
:bw/weavile:
Fake Out (Luxray) - Potion (Weavile)


Salamence @
:choice band:
Choice Band
salamence.gif

Dragon
Flying

HP: 89/95 | EN: 68/100
Atk:15 | Def: 6 | SpA: 8 | SpD: 6 | Spe:50
Abilities:
Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns), Burned, Paralyzed (4 Strain)​
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Technique Control: 1
Weavile
@ :razor fang:Razor Fang
weavile.gif

Dark
Ice

HP: 17/85 | EN: 75/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 63
Abilities:
Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -2 Atk (2 turns), Paralyzed (4 Strain)​
---VS---​
TheEver
Battle Hours:
47/72
Technique Control: 1
Float (Drifblim)
@ :weakness policy:Weakness Policy
drifblim.gif

Ghost
Flying

HP: 115/115 | EN: 100/100
Atk: 6 | Def: 3 | SpA: 7 | SpD: 4 | Spe: 80
Abilities: Aftermath/Unburden/Flare Boost
Size: 2 | Weight: 2
Recoveries: 2 | Chills: 5
Status: OK
Headstrong (Arcanine-H) @ Nothing
059_1b-png.450176

Fire
Rock

HP:KO | EN:KO
Atk:
8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns)
Lights (Luxray) @ Nothing
luxray.gif

Electric

HP: 61/90 | EN: 66/100
Atk: 9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns), Charge (2)

ROUND THREE
Weavile is exerting its Pressure! Opponents have Dread!

STEP ONE
Weavile used Fake Out! (-4 EN)
Crit (1/8): 3=NO
Damage (Lights): 4 + 9 - 6 - 6 = 1

Float used Nightmare Stare! (-47 EN)
Damage (Salamence): 9 + 2 = 11
Salamence fell asleep! (1 turn)
Float shook off its Dread!

Lights flinched!

Salamence used Snore! (-3 EN)
Crit (1/24): 6=NO
Damage (Lights): 5 + 8 - 6 = 7
Salamence woke up!

Salamence is hurt by its burn! (-2 EN)

STEP TWO
Marley used the potion.
Weavile regained health! (+20 HP
Weavile's Attack returned to normal.

Drifblim used Shadow Ball! (-8 EN)
Crit (1/24): 21=NO | Effect (1-20/100): 52=NO
Damage(Salamence): 8 + 3 + 7 - 6 = 12

Luxray used Wild Charge! (-9 EN)
Crit (1/24): 16=NO
Damage(Weavile): 9 + 3 + 8 + 9 - 5 - 3 = 21
Lights is hit with recoil! (-2 HP)
Lights charged up! (3 Charge)
Lights' Attack returned to normal.
Salamence couldn't move due to strain!
Salamence's Attack returned to normal.

Salamence is hurt by its burn! (-2 HP)
Salamence's strain eased up. (0 Strain)
Weavile's strain eased up. (0 Strain)

:drifblim: -0 HP, -55 EN :luxray: -10 HP, -8 EN | :salamence: -27 HP, -3 EN :weavile: -1 HP, -4 EN




Salamence @
:choice band:
Choice Band
salamence.gif

Dragon
Flying

HP: 62/95 | EN: 65/100
Atk:15 | Def: 6 | SpA: 8 | SpD: 6 | Spe:50
Abilities:
Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Burned, Paralyzed (0 Strain)​
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Technique Control: 1
Weavile
@ :razor fang:Razor Fang
weavile.gif

Dark
Ice

HP: 16/85 | EN: 71/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 63
Abilities:
Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Paralyzed (0 Strain)​
---VS---​
TheEver
Battle Hours:
47/72
Technique Control: 1
Float (Drifblim) @ :weakness policy:Weakness Policy
drifblim.gif

Ghost
Flying

HP: 115/115 | EN: 45/100
Atk: 6 | Def: 3 | SpA: 7 | SpD: 4 | Spe: 80
Abilities: Aftermath/Unburden/Flare Boost
Size: 2 | Weight: 2
Recoveries: 2 | Chills: 5
Status: OK
Headstrong (Arcanine-H) @ Nothing
059_1b-png.450176

Fire
Rock

HP:KO | EN:KO
Atk:
8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns)
Lights (Luxray) @ Nothing
luxray.gif

Electric

HP: 51/90 | EN: 58/100
Atk: 9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: Charge (3)

riley.png

"Let me take over for a bit."
(Switching :weavile:Weavile with :lucario:Lucario @ :mirror herb:Mirror Herb.)

(Counterswitch?)
 
Last edited:
:bw/salamence:
Rest - Sleep Talk
At the start of your turn on Step 1, IF Rest is disabled, THEN begin using Refresh - Rock Slide.
At the start of your turn on Step 2, IF Sleep Talk is disabled, THEN use Snore (Luxray).
:bw/lucario:
Rock Slide - Bone Rush (Luxray)
At the start of your turn, IF any opponent is to use Thunder Wave targeting you, AND you do not have a Decoy, THEN use Substitute.
At the start of your turn, IF any opponent is to use Confuse Ray targeting you, AND you do not have a Decoy, THEN use Substitute.
At the start of your turn, IF any opponent is to use Will-O-Wisp targeting you, AND you do not have a Decoy, THEN use Substitute.
At the start of your turn on Step 2, IF Bone Rush is disabled, THEN use Earthquake.
 
:sv/drifblim: :weakness-policy:
Drifblim: Night Shade (Lucario) > Night Shade (Lucario)

:sv/luxray:
Luxray: Confuse Ray (Lucario) > Thunder Wave (Lucario)
 



Salamence @
:choice band:
Choice Band
salamence.gif

Dragon
Flying

HP: 62/95 | EN: 65/100
Atk:15 | Def: 6 | SpA: 8 | SpD: 6 | Spe:50
Abilities:
Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Burned, Paralyzed (0 Strain)
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Technique Control: 1
Lucario
@ :mirror herb:Mirror Herb
lucario.gif

Fighting
Ice

HP: 85/85 | EN: 100/100
Atk: 8 | Def: 5 | SpA: 8 | SpD: 5 | Spe: 90
Abilities:
Steadfast/Inner Focus/Justified
Size: 3 | Weight: 4
Recoveries: 2 | Chills: 5
Status: Ok
Weavile @
:razor fang:
Razor Fang
weavile.gif

Dark
Ice

HP: 16/85 | EN: 71/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 63
Abilities:
Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Paralyzed (1 Strain)
---VS---​
TheEver
Battle Hours:
40/72
Technique Control: 1
Float (Drifblim) @ :weakness policy:Weakness Policy
drifblim.gif

Ghost
Flying

HP: 115/115 | EN: 45/100
Atk: 6 | Def: 3 | SpA: 7 | SpD: 4 | Spe: 80
Abilities: Aftermath/Unburden/Flare Boost
Size: 2 | Weight: 2
Recoveries: 2 | Chills: 5
Status: OK
Headstrong (Arcanine-H) @ Nothing
059_1b-png.450176

Fire
Rock

HP:KO | EN:KO
Atk:
8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns)
Lights (Luxray) @ Nothing
luxray.gif

Electric

HP: 51/90 | EN: 58/100
Atk: 9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: Charge (3)

ROUND FOUR
Weavile strained itself switching out! (1 Strain)

Lucario ate its Mirror Herb! It will copy other pokemon's stat boosts this round!

STEP ONE
Lucario used Substitute! (-12 EN, -17 HP)
Lucario created a Decoy! (10 HP)

Drifblim used Night Shade! (-8 EN)
Damage = 11
Lucario's Decoy faded!

Luxray used Confuse Ray! (-5 EN)
Lucario became confused! (3 turns)

Salamence used Rest! (-15 EN)
Salamence went to sleep! (2 turns)
Salamence became healthy! (+20 HP)

STEP TWO
Salamence used Sleep Talk! (-3 EN)
Salamence began to move in its sleep! (3 turns)

Lucario used Substitute! (-12 EN, -17 HP)
Lucario created a Decoy! (10 HP)

Drifblim used Night Shade! (-8 EN)
Damage = 11
Lucario's Decoy faded!

Luxray used Thunder Wave! (-7 EN)
Hit (1-90/100): 50=YES
Lucario became paralyzed! (2 Strain)

Lucario is strained by its Paralysis! (3 Strain)

:drifblim: -0 HP, -16 EN :luxray: -0 HP, -12 EN | :salamence: +20 HP, -18 EN :lucario: -34 HP, -24 EN




Salamence @
:choice band:
Choice Band
salamence.gif

Dragon
Flying

HP: 82/95 | EN: 47/100
Atk:15 | Def: 6 | SpA: 8 | SpD: 6 | Spe: 100
Abilities:
Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Ok
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Technique Control: 1
Lucario
@ Nothing
lucario.gif

Fighting
Ice

HP: 51/85 | EN: 76/100
Atk: 8 | Def: 5 | SpA: 8 | SpD: 5 | Spe: 45
Abilities:
Steadfast/Inner Focus/Justified
Size: 3 | Weight: 4
Recoveries: 2 | Chills: 5
Status: Confused (2 turns), Paralyzed (3 Strain)
Weavile @
:razor fang:
Razor Fang
weavile.gif

Dark
Ice

HP: 16/85 | EN: 71/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 63
Abilities:
Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Paralyzed (1 Strain)
---VS---​
TheEver
Battle Hours:
40/72
Technique Control: 1
Float (Drifblim) @ :weakness policy:Weakness Policy
drifblim.gif

Ghost
Flying

HP: 115/115 | EN: 29/100
Atk: 6 | Def: 3 | SpA: 7 | SpD: 4 | Spe: 80
Abilities: Aftermath/Unburden/Flare Boost
Size: 2 | Weight: 2
Recoveries: 2 | Chills: 5
Status: OK
Headstrong (Arcanine-H) @ Nothing
059_1b-png.450176

Fire
Rock

HP:KO | EN:KO
Atk:
8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns)
Lights (Luxray) @ Nothing
luxray.gif

Electric

HP: 51/90 | EN: 46/100
Atk: 9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: Charge (3)

TURN ORDER
TheEver orders.
The Stat Trainers order.
Snarguffle referees.
 
:sv/drifblim: :weakness-policy:
Drifblim: Shadow Ball (Lucario) > Shadow Ball (Lucario)
** At the start of Drifblim's turns IF any opponent has a Decoy THEN use Night Shade (that opponent).
** At the start of Drifblim's turns IF any opponent has executed a Protective Move previously this step, Lucario has Protection, and Salamence has Protection THEN use Chill.
** At the start of Drifblim's turns IF any opponent has executed a Protective Move previously this step, and Lucario has Protection THEN use Shadow Ball (Salamence).
** IF Lucario has Fainting THEN use Shadow Ball (Salamence).

:sv/luxray:
Luxray: Wild Charge (Lucario) > Wild Charge (Lucario)
** At the start of Luxray's turns IF any opponent has a Decoy THEN use Supercell Slam (that opponent).
** At the start of Luxray's turns IF any opponent has executed a Protective Move previously this step, Lucario has Protection, and Salamence has Protection THEN use Howl.
** At the start of Luxray's turns IF any opponent has executed a Protective Move previously this step, and Lucario has Protection THEN use Wild Charge (Salamence).
** IF Lucario has Fainting THEN use Wild Charge (Salamence).
 
:bw/salamence:
Dragon Claw (Luxray) - Dragon Claw (Luxray)
:bw/lucario:
Helping Hand (Salamence) - Helping Hand (Salamence)

---------------



Salamence @
:choice band:
Choice Band
salamence.gif

Dragon
Flying

HP: 82/95 | EN: 47/100
Atk:15 | Def: 6 | SpA: 8 | SpD: 6 | Spe: 100
Abilities:
Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Ok​
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Technique Control: 1
Lucario
@ Nothing
lucario.gif

Fighting
Ice

HP: 51/85 | EN: 76/100
Atk: 8 | Def: 5 | SpA: 8 | SpD: 5 | Spe: 45
Abilities:
Steadfast/Inner Focus/Justified
Size: 3 | Weight: 4
Recoveries: 2 | Chills: 5
Status: Confused (2 turns), Paralyzed (3 Strain)
Weavile @
:razor fang:
Razor Fang
weavile.gif

Dark
Ice

HP: 16/85 | EN: 71/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 63
Abilities:
Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Paralyzed (1 Strain)
---VS---​
TheEver
Battle Hours:
40/72
Technique Control: 1
Float (Drifblim) @ :weakness policy:Weakness Policy
drifblim.gif

Ghost
Flying

HP: 115/115 | EN: 29/100
Atk: 6 | Def: 3 | SpA: 7 | SpD: 4 | Spe: 80
Abilities: Aftermath/Unburden/Flare Boost
Size: 2 | Weight: 2
Recoveries: 2 | Chills: 5
Status: OK
Headstrong (Arcanine-H) @ Nothing
059_1b-png.450176

Fire
Rock

HP:KO | EN:KO
Atk:
8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns)

Lights (Luxray) @ Nothing
luxray.gif

Electric

HP: 51/90 | EN: 46/100
Atk: 9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: Charge (3)

ROUND FIVE
STEP ONE
Lucario used Helping Hand! (-12 EN)
Lucario is ready to help Salamence!

Salamence used Dragon Claw! (-6 EN)
Crit (1/24): 19=NO
Damage (Luxray): 8 + 8 + 3 + 15 - 6 = 28

Drifblim used Shadow Ball! (-6 EN)
Crit (1/24): 11=NO | Effect (1-20/100): 61=NO
Damage (Lucario): 8 + 3 + 7 - 5 = 13

Luxray used Wild Charge! (-7 EN)
Crit (1/24): 16=NO
Damage (Lucario): 9 + 12 + 3 + 9 - 5 = 28
Luxray is already fully charged!
Luxray is hit with recoil! (-3 HP)

STEP TWO
Lucario used Helping Hand! (-12 EN)
Lucario is ready to help Salamence!
Lucario snapped out of its Confusion!

Salamence used Dragon Claw! (-6 EN)
Crit (1/24): 18=NO
Damage (Luxray): 8 + 8 + 3 + 15 - 6 = 28
Luxray fainted!
Salamence's Moxie raised its Attack! (3 turns)

Drifblim used Shadow Ball! (-6 EN)
Crit (1/24): 2=NO | Effect (1-20/100): 14=YES
Damage (Lucario): 8 + 3 + 7 - 5 = 13
Lucario fainted!

:drifblim:-0 HP, -12 EN :luxray: -51 HP, -7 EN | :salamence: -0 HP, -12 EN :lucario: -51 HP, -24 EN



Salamence @
:choice band:
Choice Band
salamence.gif

Dragon
Flying

HP: 82/95 | EN: 35/100
Atk:15 | Def: 6 | SpA: 8 | SpD: 6 | Spe: 100
Abilities:
Intimidate/Moxie
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Ok​
The Stat Trainers, Riley and Marley
Battle Hours:
120/120
Technique Control: 1
Lucario
@ Nothing
lucario.gif

Fighting
Ice

HP: KO | EN: KO
Atk:
8 | Def: 5 | SpA: 8 | SpD: 5 | Spe: 45
Abilities:
Steadfast/Inner Focus/Justified
Size: 3 | Weight: 4
Recoveries: 2 | Chills: 5
Status: Paralyzed (3 Strain)
Weavile @
:razor fang:
Razor Fang
weavile.gif

Dark
Ice

HP: 16/85 | EN: 71/100
Atk: 9 | Def: 5 | SpA: 4 | SpD: 6 | Spe: 63
Abilities:
Pressure/Pickpocket
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: Paralyzed (1 Strain)
---VS---​
TheEver
Battle Hours:
40/72
Technique Control: 1
Float (Drifblim) @ :weakness policy:Weakness Policy
drifblim.gif

Ghost
Flying

HP: 115/115 | EN: 17/100
Atk: 6 | Def: 3 | SpA: 7 | SpD: 4 | Spe: 80
Abilities: Aftermath/Unburden/Flare Boost
Size: 2 | Weight: 2
Recoveries: 2 | Chills: 5
Status: OK
Headstrong (Arcanine-H) @ Nothing
059_1b-png.450176

Fire
Rock

HP:KO | EN:KO
Atk:
8 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 90
Abilities: Intimidate/Flash Fire/Rock Head
Size: 4 | Weight: 5
Recoveries: 2 | Chills: 5
Status: -1 Atk (2 turns)

Lights (Luxray) @ Nothing
luxray.gif

Electric

HP: KO | EN: KO
Atk:
9 | Def: 6 | SpA: 7 | SpD: 6 | Spe: 70
Abilities: Rivalry/Intimidate/Guts
Size: 4 | Weight: 3
Recoveries: 2 | Chills: 5
Status: Charge (3)

TURN ORDER
TheEver replaces Luxray.
The Stat Trainers replace Lucario and order.
TheEver orders.
Snarguffle refs.
 
Sending out :arcanine:Arcanine @ :weakness policy:Weakness Policy.

:bw/salamence:
Aerial Ace (Torterra) - Aerial Ace (Torterra)
At the start of your turn, IF Torterra has a Decoy, THEN use Heat Wave.
At the start of your turn, IF you are able, THEN use Dual Wingbeat (Torterra).

:bw/arcanine:
Fire Blast (Torterra) - Fire Blast (Torterra)
At the start of the step, IF any opponent is to use Confuse Ray, AND your team does not have Safeguard, THEN use Safeguard.
At the start of the step, IF any opponent is to use Will-O-Wisp, AND your team does not have Safeguard, THEN use Safeguard.
At the start of your turn, IF Torterra is under the effects of Protection, THEN use Toxic (Drifblim).
At the start of your turn, IF you are able, THEN use Flamethrower (Torterra).
 
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