Red vs Blue vs. Tavok (3v3 LC Singles)

3 v 3 LC Singles
Training Items
ASB Arena
2 Recovers/ 5 Chills
48 hour Player/Ref Dq
Switch =Ko
2 subs

Tavok's pokemon:
280.png
Tommy (Ralts (M))
Nature: Jolly (+Spe, +7% accuracy, -SpA)

Type:

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

- Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

- Telepathy (Passive) (LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+7% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
AC: 2/5
KOC: 0



Moves (22/??):

- Calm Mind
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Double Team
- Encore
- Growl
- Heal Pulse
- Hypnosis
- Lucky Chant
- Magical Leaf
- Memento
- Pain Split
- Psychic
- Reflect
- Skill Swap
- Taunt
- Teleport
- Torment
- Trick
- Will-O-Wisp

4.png
Flare (Charmander (M))
Nature: Lonely (+Atk, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Solar Power (Passive) (LOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/5
KOC: 0



Moves (26/??):

- Ancient Power
- Brick Break
- Counter
- Crunch
- Dig
- Dragon Rage
- Ember
- Endure
- Fire Blast
- Fire Fang
- Fire Spin
- Flamethrower
- Focus Punch
- Growl
- Iron Tail
- Leer
- Metal Claw
- Outrage
- Overheat
- Protect
- Rage
- Rock Slide
- Scary Face
- Scratch
- SmokeScreen
- Sunny Day
- Thunder Punch
- Will-O-Wisp

Froakie_XY_variocolor.png
Frogger (Froakie (M))
Nature: Hasty (+Spe, -Def, +23% accuracy)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+) (+23% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 1
AC: 5/5
KOC: 0



Moves (24/??):

- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dig
- Fling
- Grass Knot
- Growl
- Hydro Pump
- Lick
- Mind Reader
- Mud Sport
- Pound
- Quick Attack
- Rock Slide
- Round
- Smokescreen
- Surf
- Taunt
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Found along Dientes in a cave near a spring, the two shiny water types had stolen some food from the group before being found.

With their hideout discovered, the two of them prepared for their last stand.

Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.

After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.

Touched by Tavok's actions, the two little guys decided to join him in his journey.

Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.

When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.

Red vs Blue's pokemon:
92.png
Gastly [Neko] (M)

Type: Ghost / Poison

Abilities: Levitate

Nature: Modest (+Special Attack, -Attack)

Stats
Hp:
90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: -

Attacks (18)

Lv up

Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch

Egg
Clear Smog
Disable
Perish Song
Grudge
Reflect Type

TM/HM
Will-o-Wisp
Sludge Bomb
Shadow Ball
Thunderbolt
Dazzling Gleam

Monohm.png
Monohm [Storm] (M)

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat (H)

Nature: Bold (+Defense, -Attack)

Stats
Hp:
90
Atk: 1 (-)
Def: 4 (+)
SpA: 3
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks (18)

Lv Up

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Egg
Dragonbreath
Heal Bell
Hydro Pump
Power Gem
Magnet Rise

TM/HM
Thunderbolt
Flamethrower
Toxic
Protect
Fire Blast

447.png
Riolu [Anubis] (M)

Type: Fighting

Abilities: Steadfast / Inner Focus / Prankster (H)

Nature: Adamant (+Attack, -Special Attack)

Stats
Hp:
90
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:
0/5
MC: 0
AC: 0/5

Attacks (18)

Lv Up

Quick Attack
Foresight
Endure
Counter
Feint
Forcepalm
Copycat
Screech

Egg
High Jump Kick
Bullet Punch
Blaze Kick
Crunch
Detect

TM/HM
Earthquake
Rock Slide
Poison Jab
Swords Dance
Shadow Claw

Red vs Blue sends out and equips.
tavok sends out, equips and orders.
Red vs Blue orders.
 
Why didn't I get an alert .-.

Tavok4.png

"Wow, that Riolu looks pretty tough. Sure you want to fight him, Tommy?"

280.png

"Yes, I'm sure."

Tommy the Ralts @ Lucky Egg
Will-O-Wisp - Dazzling Gleam - Psychic
- IF P/E move THEN Reflect the first instance and Calm Mind the second, pushing actions back. Only do so once in a row.

If you are going to equip a training item to your Riolu, you should do so now. If you aren't, then ignore this.
 
Sorry Tavok- I have no idea why you didn't get an alert either.

Riolu
HP: 90
EN: 100
Status: None
Item: None

Ralts
HP: 90
EN: 100
Status: None
Item: Lucky Egg

Flavor: And Red vs Blue starts out his second battle with a severe type disadvantage. Riolu summons the grace of a swordsman, and performs a mystical war dance to increase its attacking prowess. Ralts, however, seeks to cancel this out, using its own mystical abilities to summon a will-o-wisp which it uses to burn Riolu.
Riolu then lets out an ear-splitting screech, startling Ralts into loosening its defenses. Ralts quickly retaliates, summoning a dazzling light that gleams as it slams into the Riolu.
Riolu, done setting up, finally goes on the offensive, gathering up shadowy energy and concentrating it in its claws as he repeatedly slashes at the Ralts with this power. Ralts quickly defends himself from this onslaught by using its psychic powers to throw Riolu against the room, slamming him against the wall before he breaks through of the Ralts' mental grip and prepares to continue the fight.

a1
Riolu uses Swords Dance!
Riolu's Attack increases by 2 stages!
-7 EN!

Ralts uses Will-o-Wisp!
RNG to hit:6935/10000=Yes.
Riolu is burned!
-7 EN!

Riolu is hurt by burn (-2 HP)!

a2
Riolu uses Screech!
RNG to hit:4567/10000=Yes.
Ralts' defense is lowered by two stages!
-6 EN!

Ralts uses Dazzling Gleam!
RNG to crit:2750/10000=No.
(BAP:8+STAB:3+ARB:1.5-DRB:3)*1.5=14.25
-5 EN!

Riolu is hurt by burn (-2 HP)!

a3
Riolu uses Shadow Claw!
RNG to Crit:6569/10000=No.
(BAP:7+ARB:9-DRB:-1.5-Burn:3)*1.5=21.75
-5 EN!

Ralts uses Psychic!
RNG to crit: 28/10000=Yes.
RNG for Effect Chance:3437/10000=No.
(BAP:6+2+STAB:3+Crit:3+ARB:1.5-DRB:3)*1.5=18.75
-4 +(2/2)=5 EN!

Riolu is hurt by burn (-2 HP)!

Swords Dance's stage boost decayed by 1 stage!
Screech's stage drop decayed by 1 stage!

Riolu
HP: 51
EN: 82
Status: burned, +1 Atk
Item: None

Ralts
HP: 68
EN: 83
Status: -1 Def
Item: Lucky Egg

Red vs Blue orders.
tavok orders.
 
066.gif

"This doesn't look good. Hang in there, Anubis"
Shadow Claw ~ Poison Jab ~ Shadow Claw

IF
Calm Mind THEN Swords Dance that action.
 
You know, Calm Mind is the lesser of your problems (also, severe disadvantage? Who cares about typing when you can outdamage with low BAP coverage moves!)

Reflect - Torment - Dazzling Gleam
 
Riolu
HP: 51
EN: 82
Status: burned, +1 Atk
Item: None

Ralts
HP: 68
EN: 83
Status: -1 Def
Item: Lucky Egg

Flavor: And the round proceeds with the newbie ref being corrected in her assessment of the situation by the more experienced tavok! (Hey, at least she didn't make any calculation mistakes that round.) Remember, folks, typing isn't everything, as is proved by this round! Riolu starts the round off with yet another shadow claw. Ralts, using its psychic energy to predict the course of the battle, immediately puts up a reflective barrier to protect himself.
Riolu then summons a poisonous substance to seep into its claws, and then jabs Ralts with it. Ralts responds by summoning the energy to torment Riolu with the inability to repeat its move choices.
Riolu then yet again gathers shadowy energy into its claws, and rakes Ralts with them. With Riolu in close range, Ralts retaliates with a point blank dazzling gleam, knocking Riolu away.

a1
Riolu uses Shadow Claw!
RNG for Crit: 397/10000=Yes.
(BAP:7+Crit:3+ARB:7.5-DRB:0-Burn:3)*1.5=21.75
-9 EN!

Ralts uses Reflect!
-9 EN!

Riolu is hurt by burn (-2 HP)!

a2
Riolu uses Poison Jab!
RNG to Crit:7273/10000=No.
RNG for Effect Chance:9470/10000=No.
((BAP:8/2)+ARB:7.5-DRB:0-Burn:3)*1.5=12.75
-6 EN!

Ralts uses Torment!
-10 EN!

Riolu is hurt by burn (-2 HP)!

a3
Riolu uses Shadow Claw!
RNG for Crit:3082/10000
((BAP:7/2)+ARB:7.5-DRB:0-Burn:3)*1.5=12
-5 EN!

Ralts uses Dazzling Gleam!
RNG for Crit:1953/10000=No.
(BAP:8+STAB:3+ARB:1.5-DRB:3)*1.5=14.25
- 6 EN!

Riolu is hurt by burn (-2 HP)!

Swords Dance's stage boost decayed by 1 stage!
Screech's Def drop decayed by 1 stage!

Riolu
HP: 33
EN: 62
Status: burned, Torment (5a)
Item: None

Ralts
HP: 21
EN: 58
Status: None
Item: Lucky Egg

Field: Reflect (Ralts' side 4a).
 
Oh wait I'm up to order right .-.

Shiny Fairymon, please have in mind that Torment doesn't allow the use of moves performed last action, so Riolu should have Struggled A3. He also can't use Shadow Claw or Poison Jab this round.

Also, there's no reason to apologize: it was not your fault that I didn't get an alert.

And don't talk about me like that, you'll make me blush .-. I'm not that experienced.

Tavok4.png

"Alright Tommy, enough set up, now TAKE HIM DOWN!"

280.png

"No problem."
Psychic - Dazzling Gleam - Psychic
- IF P/E move THEN Lucky Chant the first instance and chill all subsequent ones.
 
Hey- considering how new I am, just about everyone here is 'more experienced'! Blush away! I'll just work on calculating how things are different with Struggle on a3 first- and I should have tagged you when it was your turn to order, as well. At least I haven't made as many mistakes as I had on another reffing- let's hope I don't make too many more mistakes here.

Riolu uses Struggle!
RNG to Crit: 2153/10000=No.
(BAP:5+ARB:7.5-DRB:0-Burn:3)=9.5
9.5*.4=3.5 Recoil
-5 EN!

Riolu
HP: 29
EN: 62
Status: burned; Torment (5a)
Item: None

Ralts
HP: 23
EN: 58
Status: None
Item: Lucky Egg

Field: Reflect (Ralts' side 4a)

a1
Riolu uses Swords Dance!
-7 EN!

Ralts uses Psychic!
RNG to Crit: 1530/10000=No.
RNG for Effect Chance: 7937/10000=No.
(BAP:6+2+STAB:3+ARB:1.5-DRB:3)*1.5= 14.25
-4 +(2/2)=5 EN!

Riolu is hurt by burn (-2 HP)!

a2
Riolu uses Crunch!
RNG to Crit: 4965/10000=No.
RNG for Effect Chance: 8025/10000=No.
(BAP:8/2+ARB:9-DRB:1.5-Burn:3)=8.5
-6 EN!

Ralts uses Dazzling Gleam!
RNG to Crit: 2084/10000=No.
(BAP:8+STAB:3+ARB:1.5-DRB:3)*1.5=14.25
-6 EN!

Riolu is KOed!

Riolu
HP: KO
EN: KO
Status: KO
Item: None

Ralts
HP: 14
EN: 47
Status: None
Item: Lucky Egg

Field: Reflect (Ralts' side 2a)

Red vs Blue sends out, equips, and orders.
tavok orders.
 
066.gif

"You fought well, Anubis. That's some Ralts you have there, tavok. Sadly this will be its final round."

Sending Neko.

Shadow Ball ~ Sludge Bomb ~ Shadow Ball
 
Last edited:
Oh God why hadn't I noticed earlier.

Shiny Fairymon, you're damage calcs are slightly wrong.

You'll see, when you use a stage boosting move, it doesn't increase said rank, but a "stage". Each "stage" is a direct +2 or -2 at the end of the damage formula.
So, Swords Dance doesn't boost Riolu's Atk Ranks by 2, but its Atk Stage by 2.

The damage calc for the Shadow Claw of R1 would have been:
(7 [BAP] - 3 [Burn] + 6 [ARB] - 1.5 [DRB]) * 1.5 + (2*4 [Difference between Riolu's tk stage and Ralts def stage]) = 20.75 Dmg, not 21.75.

This repeats with all the other attacks:
R2's Shadow Claw should deal 21.25 Dmg, not 21.75.
R2's Poison Jab should deal 12.25 Dmg, not 12.75.
R3's Crunch should deal 9.5 Dmg, not 8.5.

While this only means Tommy gets 1 HP back (which I hope won't change Red vs Blue's orders, as Gastly still KOes), you should have that in mind for future reffings. Don't worry, it's a very common mistake.

Tavok4.png

"Well, Tommy, I'm sorry to say that I don't think I can save you from this. But you did well: let the others take care of the rest."
280.png

"Well, I guess it is inevitable: at least let's try to leave him slightly more tired."

Teleport (Evasive) - Chill - Chill
 
Oh... I'm sorry, tavok. I read up on stage boosts, and I'll try to avoid making the same mistake in the future. Thank you so much for informing me of my mistake, and taking the time to explain to me what I need to do differently.

Gastly
HP: 90
EN: 100
Status: None
Item: None

Ralts
HP: 15
EN: 47
Status: None
Item: Lucky Egg

Field: Reflect (Ralts' side 2a)

a1
Ralts uses Teleport (evasive)!
-7 EN!

Gastly uses Shadow Ball!
But Ralts has teleported away!
-5 EN!

a2
Gastly uses Sludge Bomb!
RNG for Crit: 5522/10000= No.
RNG for Effect Chance: 9286/10000= No.
(BAP:9+STAB:3+ARB:7.5-DRB:3)*1.5=24.75
-6 EN!

Ralts is KOed!

Gastly
HP: 90
EN: 89
Status: None
Item: None

Ralts
HP: KO
EN: KO
Status: KO
Item: Lucky Egg

tavok sends out, equips, and orders.
Red vs Blue orders
 
Tavok4.png

"Ugh, that Gastly is going to be VERY annoying."


4.png

"Don't worry, I'll take him down!"

Flare the Charmander @ Exp. Share

Crunch - Fire Blast - Flamethrower
- IF Reflect Type THEN start string of actions Focus Punch - Rock Slide - Dragon Rage.
- IF Hypnosis THEN Protect and push actions back. Only do so once in a row.
 
At least I'm not as late on this one as I am on my other ASB stuff... Next time I'll try to ref within a day.

Gastly
HP: 90
EN: 89
Status: None
Item: None

Charmander
HP: 90
EN: 100
Status: None
Item: Exp. Share

a1
Charmander uses Protect!
-7 EN!

Gastly uses Hypnosis!
Charmander protected itself!
-7 EN!

a2
Gastly uses Hypnosis!
RNG to Hit:2554/10000=Yes.
Charmander fell asleep!
RNG for Sleep Counter: 3604/10000=1.
-7 EN!

Charmander is fast asleep!
Charmander's sleep counter decays by 1.

a3
Gastly uses Sludge Bomb!
RNG for Crit: 5773/10000=No.
RNG for Effect Chance: 1547/10000=Yes.
Charmander is poisoned!
(BAP:9+STAB:3+ARB:7.5-DRB:3)=16.5
-6 EN!

Charmander wakes up!
Charmander uses Fire Blast!
RNG to hit:3863/10000=Yes.
RNG to Crit:1709/10000=No.
RNG for Effect Chance:7573/10000=No.
(BAP:11+STAB:3+ARB:3-DRB:3)=14.
-7 EN!

Charmander is hurt by the poison (-2 HP!)

Gastly
HP: 73
EN: 69
Status: None
Item: None

Charmander
HP: 71
EN: 86
Status: Poisoned
Item: Exp. Share
 
Okay- after double-checking the New Data Audit, it says that disable focuses on the opponent's last 3 actions, and seals a move from there, with crunch having been used in the last three actions. Gastly is faster than Charmander, so its disable would work before the crunch- I'm sorry to tavok, but this appears to be what would happen within the rules.

Gastly
HP: 73
EN: 69
Status: None
Item: None

Charmander
HP: 71
EN: 86
Status: Poisoned
Item: Exp. Share

a1
Gastly uses Disable (Crunch)!
Charmander's Crunch is disabled (6a)!
-7 EN!

Charmander's Crunch is disabled!
Charmander uses Struggle!
RNG to Crit: 902/10000=No.
(BAP:5+ARB:4.5-DRB:3)=6.5
Recoil: (6.5*.4)=2.6
-5 EN!

Charmander is hurt by poison (-2 HP)!

a2
Gastly uses Sludge Bomb!
RNG to Crit:4034/10000=No.
(BAP:9+STAB:3+ARB:7.5-DRB:3)=16.5
-6 EN!

Charmander uses Fire Blast!
RNG to hit: 9078/10000=No.
But it misses!
-7 EN!

Charmander is hurt by poison (-2 HP)!

a3
Gastly uses Shadow Ball!
RNG to Crit:922/10000=No.
RNG for Effect Chance:3901/10000=No.
(BAP:8+STAB:3+ARB:7.5-DRB:3)=15.5
-5 EN!

Charmander uses Fire Blast!
RNG to hit:3974/10000=Yes.
RNG to Crit:2337/10000=No.
RNG for Effect Chance:1501/10000=No.
(BAP:11+STAB:3+ARB:3-DRB:3)=14.
-11 EN!

Charmander is hurt by poison (-2 HP)!

Gastly
HP: 52
EN: 51
Status: None
Item: None

Charmander
HP: 30
EN: 63
Status: Poisoned
Item: Exp. Share
 
Ugh- you're completely right. I'm so sorry- I should have paid more careful attention. I'll rework the calculations for a1:

a1
Gastly uses Disable (Crunch)!
But it failed!
-7 EN!

Charmander uses Crunch!
RNG to Crit:996/10000=No.
RNG for Effect Chance:8413/10000=No.
(BAP:8+ARB:4.5-DRB:3)*1.5=14.25

Gastly
HP: 38
EN: 51
Status: None
Item: None

Charmander
HP: 30
EN: 63
Status: Poisoned
Item: Exp. Share

There- hopefully I haven't made any more egregious mistakes that need to be corrected.
 
Don't worry: we all make mistakes. You don't have to be so hard with yourself.

Tavok4.png

"Ok, that hurt. And that miss... I don't think we can win this Flare, but at least try and lower the burden for Frogger."
4.png

"Ugh, don't thing I'll forget this!"

Outrage + Outrage - Cooldown (Outrage + Outrage) - Outrage + Outrage
- IF damaging ghost type combo THEN Protect and change the following action to Flamethrower.
- IF damaging poison type combo THEN Protect and change the following action to Flamethrower.
 
Sorry for forgetting to tag, Red vs Blue. That would be the reason you didn't get an alert.
And as for tavok, I suppose I have been a bit overdramatic with some of my previous apologies to people over mistakes. I need to remember that this is just a game, and not to worry quite so much over newbie mistakes, as long as I keep learning from them. Everyone else here seems pretty relaxed about things, so I should be too.

Gastly
HP: 38
EN: 51
Status: None
Item: None

Charmander
HP: 30
EN: 63
Status: Poisoned
Item: Exp. Share

Flavor: And the ref finds the time to do some flavor again! Gastly starts off the match by summoning a shadowy aura, then telekinetically shaping it into a ball it launches at Charmander. Charmander, his trainer seeing that the end is near, goes out in as dramatic a way as he can, launching into a flurry of blows, faster than the human eye can keep track of. The normal frenetic pace of this outrageously energetic attack is somehow doubled, with the unbelievable onslaught keeping up until Charmander becomes confused from the exhaution.
Gastly, badly injured by the blows, angrily converts some of the poisonous gasses around its body into a more physical, sludgey form, and bombs Charmander with it, knocking out the opposing pokemon.

a1
Gastly uses Shadow Ball!
RNG to Crit:4671/10000=No.
RNG for Effect Chance: 9401/10000=No.
(BAP:8+STAB:3+ARB:7.5-DRB:3)=15.5
-9 EN!

Charmander uses Ultra Outrage (Outrage+Outrage)!
RNG to Crit:9408/10000=No.
((BAP:12*2.25)+ARB:4.5-DRB:3)=28.5
Charmander becomes confused!
-(8*2)+4=20 EN!

Charmander is hurt by poison (-2 HP)!

a2
Gastly uses Sludge Bomb!
RNG to Crit:9833/10000= No.
(BAP:9+STAB:3+ARB:7.5-DRB:3)=16.5
-6 EN!

Charmander fainted!

Gastly
HP: 9
EN: 36
Status: None
Item: None

Charmander
HP: KO
EN: KO
Status: KO
Item: Exp. Share

tavok sends out and equips.
Red vs Blue orders.
tavok orders.
 
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