Three vs. Three singles.
DQ time: 3 Days
2 uses recover/rest, 5 chills
Switch=KO
All Abilities
Items Disabled
Arena: The Labyrinth
An enormous underground stone maze, with only minimal light given off by lanterns on the walls. A thin veil of mist obscures most of the maze, limiting the sight of combatants. While the battle will begin in a very large, circular room, combatants may move to any of the four paths facing the cardinal directions to hide. However, each path will lead to a chamber, with one of four randomly generated effects. The first possiblity is that the chamber has no floor, leading to a dead end. The second possibility is that the chamber is filled with water. The third possibility is that the chamber is a burial grounds, and any Pokemon who fires an attack that disturbs a soul will be afflicted with ghost type curse. The fourth room is a Trick Room condition where the slower combatant will move first. The location of the rooms (North, South, East, West) will be determined at random.
Summary: If you move or get knocked into a room, one of the effects will happen. If you are forced into the hole and can not fly, you will lose 15 HP and will re-spawn in the middle (making this up to prevent auto-loss if this happens). Also, the use of Dig is not allowed (the floor will be made of stone).
Limewire, I assumed the switching policy, item allowance and ability use was what I have posted above, as those are the most common rules. Tell me if you want them different.
Rediamond, send out your first Pokemon (after you PM me your coices, that is), Limewire should post his starter and its actions next, rediamond declares his actions. Let's get this show on the road!
DQ time: 3 Days
2 uses recover/rest, 5 chills
Switch=KO
All Abilities
Items Disabled
Arena: The Labyrinth
An enormous underground stone maze, with only minimal light given off by lanterns on the walls. A thin veil of mist obscures most of the maze, limiting the sight of combatants. While the battle will begin in a very large, circular room, combatants may move to any of the four paths facing the cardinal directions to hide. However, each path will lead to a chamber, with one of four randomly generated effects. The first possiblity is that the chamber has no floor, leading to a dead end. The second possibility is that the chamber is filled with water. The third possibility is that the chamber is a burial grounds, and any Pokemon who fires an attack that disturbs a soul will be afflicted with ghost type curse. The fourth room is a Trick Room condition where the slower combatant will move first. The location of the rooms (North, South, East, West) will be determined at random.
Summary: If you move or get knocked into a room, one of the effects will happen. If you are forced into the hole and can not fly, you will lose 15 HP and will re-spawn in the middle (making this up to prevent auto-loss if this happens). Also, the use of Dig is not allowed (the floor will be made of stone).
Limewire, I assumed the switching policy, item allowance and ability use was what I have posted above, as those are the most common rules. Tell me if you want them different.
Rediamond, send out your first Pokemon (after you PM me your coices, that is), Limewire should post his starter and its actions next, rediamond declares his actions. Let's get this show on the road!