I've just been informed there's a corporate meeting going on in Poketopia in a couple of weeks, and they want me to attend.
What's that gotta do with us?
You guys are coming with me.
***
You know what I think we should do while they're gone? PARTY!
...Surely you jest.
***
Hang on a sec, lemme get Rico out of his bal-WAAAH!
BOSS. I. AM GOING. TO KICK. YOUR. ASS.
***
Fine...but on one condition.
Okay, shoot.
You give us a date with Moe.
...I'll see what I can do.
***
I think I'll go with your chicken pho.
Okay, one chicken pho...And you, sir?
...Oh, what the hell? I'll try the volcano bakemeat.
***
Dame da! o\ _ /o
Aw, come on, Moe...
I said no!
You know...I might be able to do zometheenk about zat...
***
Listen up, guys! We got a gig at ASB Arena tonight!
Sweet!
You know what's also sweet? Dicks.
***
OAAAAAAAAAAAAAAARGH!!!
...And now I'm wearing your lunch. Great.
S...SorrAAAAAAAAAAAAAAAGH!!!
You know, I might know how to stay in the tournament...Boss, can I borrow some pokemon?
***
CON A CHAI WUH MINUS AN. WE'RE GONNA HAVE A SUPER K Y TIMIMIMIMIMIM-
***
Give me back my Weezing!
Tough luck, kid! Team Rocket's gonna take gooooooood care of him!
...Didn't they disband 5 years ago?
***
And now, ladies and gentlemen...representing the Punney region is...
...
...a Lucario wearing a mask?
***
...SENSOR READINGS INCALCULABLE. LOGIC GRID OVERHEATING. UNIDENTIFIED MODEL LOCKED ON. PURSUE IMMEDIATELY. PURSUE IMMEDIATELY. PURSUE IMMEDIATELY.
Tonight's warriors are...Da Rules said:5 vs 5 Weak FE (under 30 moves) Doubles
ASB Arena
2 Subs per Pokemon per round
5 Chills, 2 Recovers
All Abilities
Switch=OK
Items=ON
Rediamond:
Venusaur [Yoshi] (F)
Nature: Naughty (+ Attack, - Special Defense)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Attacks: 28
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis
Double Edge
Seed Bomb
Worry Seed
Petal Dance
Giga Drain
Light Screen
Power Whip
Endure
Bind
Toxic
Venoshock
Hidden Power Fire (7)
Sunny Day
Earthquake
Bide
Roar
Protect
Togekiss [Airplane] (M)
Nature: Timid (*1.15 and +10% accuracy, -One Attack)
Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: Rank One (-)
Def: Rank Three
SpA: Rank Five
SpD: Rank Four
Spe+: 92
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Attacks:
Magical Leaf
Sky Attack
Air Slash
Aura Sphere
Extremespeed
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safegaurd
Baton Pass
After You
Extrasensory
Morning Sun
Substitute
Tailwind
Flamethrower
Psychic
Solar Beam
Thunder Wave
Light Screen
Focus Punch
#of moves: 29
Glalie
Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW - LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 18
EC: 6/6
MC: 4
DC: 2/5
Powder Snow
Leer
Double Team
Bite
Icy Wind
Protect
Disable
Bide
Avalanche
Earthquake
Shadow Ball
Gyro Ball
Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW - LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 18
EC: 6/6
MC: 4
DC: 2/5
Powder Snow
Leer
Double Team
Bite
Icy Wind
Protect
Disable
Bide
Avalanche
Earthquake
Shadow Ball
Gyro Ball
<Stunfisk> [Haxsis] (Female)
Nature: Quiet (Special Attack increased by (1), Speed divided by 1.15)
Type: Ground/Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
Stunfisk
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 4
Spe: 27 (-1)
MC: 0
DC: 3/5
Attacks:
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Camouflage
Mud Bomb
Discharge
Revenge
Thunderbolt
Endure
Bounce
Revenge
Earth Power
Yawn
Spark
Earthquake
Slime Wave
Scald
Swagger
Nature: Quiet (Special Attack increased by (1), Speed divided by 1.15)
Type: Ground/Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
Stunfisk
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 4
Spe: 27 (-1)
MC: 0
DC: 3/5
Attacks:
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Camouflage
Mud Bomb
Discharge
Revenge
Thunderbolt
Endure
Bounce
Revenge
Earth Power
Yawn
Spark
Earthquake
Slime Wave
Scald
Swagger
Nature: Calm (+1 SpD, -1 Att)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 100
Atk: 1 (-)
Def: 4
SpA: 5
SpD: 4 (-)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 1/5
Attacks: 20
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Icy Wind
Ice Fang
Ice Shard
Take Down
Wish
Endure
Yawn
Blizzard
Hail
Hidden Power Ground (7)
Bide
MrcRanger97:
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Battle Armor: (Passive)
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 2/5
Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*
Thunder Fang
Ice Fang
Fire Fang
Crunch
Poison Fang
Cross Poison
Faint Attack*
Twineedle*
Iron Tail*
Whirlwind
Agility
Toxic*
Venoshock*
Dig*
Taunt
Protect
Torment
Aqua Tail
Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.
Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85
MC: 0
DC: 5/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Level-Up:
Vicecrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Egg Moves:
Bug Bite
Fient
Faint Attack
Quick Attack
Close Combat
BW TMs:
X-Scissor
Earthquake
Rock Slide
Substitute
Old Gen TMs:
Bide
Endure
Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 3
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond
Will-o-Wisp
Fire Punch
Thunder Punch
Endure
Explosion
Toxic
Venoshock
Psychic
Taunt
Torment
Snorlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Passive)
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED): (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-) (26.086956521739130434782608695652 rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 3
DC: 2/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam
Counter
Curse
Zen Headbutt
Whirlwind
After You
Earthquake
Work Up
Brick Break
Protect
Swagger
Pay Day
Gyarados* Topsy (M)
Type: Water/Flying
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Battle Armor: (Passive)
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 2/5
Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*
Thunder Fang
Ice Fang
Fire Fang
Crunch
Poison Fang
Cross Poison
Faint Attack*
Twineedle*
Iron Tail*
Whirlwind
Agility
Toxic*
Venoshock*
Dig*
Taunt
Protect
Torment
Aqua Tail
Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.
Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85
MC: 0
DC: 5/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Level-Up:
Vicecrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Egg Moves:
Bug Bite
Fient
Faint Attack
Quick Attack
Close Combat
BW TMs:
X-Scissor
Earthquake
Rock Slide
Substitute
Old Gen TMs:
Bide
Endure
Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 3
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond
Will-o-Wisp
Fire Punch
Thunder Punch
Endure
Explosion
Toxic
Venoshock
Psychic
Taunt
Torment
Snorlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Passive)
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED): (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-) (26.086956521739130434782608695652 rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 3
DC: 2/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam
Counter
Curse
Zen Headbutt
Whirlwind
After You
Earthquake
Work Up
Brick Break
Protect
Swagger
Pay Day
Gyarados* Topsy (M)
Type: Water/Flying
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
- Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
- Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks (27):
Physical:
Thrash
Splash*
Tackle*
Bite
Aqua Tail
Bounce*
Reversal*
Earthquake
Bide
Dragon Tail
Stone Edge
Ice Fang
Iron Head
Waterfall
Avalance
Special:
Dragon Rage
Bubble*
Other:
Rain Dance
Dragon Dance
Endure
Taunt
Reflect
Torment
Thunder Wave
Substitute
Double Team
Swagger
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks (27):
Physical:
Thrash
Splash*
Tackle*
Bite
Aqua Tail
Bounce*
Reversal*
Earthquake
Bide
Dragon Tail
Stone Edge
Ice Fang
Iron Head
Waterfall
Avalance
Special:
Dragon Rage
Bubble*
Other:
Rain Dance
Dragon Dance
Endure
Taunt
Reflect
Torment
Thunder Wave
Substitute
Double Team
Swagger
How this shit is gonna go down:
Red sends out + attaches any items
Ranger does the same + orders
Red orders
The ride continues
Red sends out + attaches any items
Ranger does the same + orders
Red orders
The ride continues