Rules:
5v5 FE Doubles
ASB Arena
Items = Yes
3 Substitutes
2 Day DQ (1 warning maximum)
Switch = OK
Megas = 1
Abilities = All
2 Recover/5 Chills
5v5 FE Doubles
ASB Arena
Items = Yes
3 Substitutes
2 Day DQ (1 warning maximum)
Switch = OK
Megas = 1
Abilities = All
2 Recover/5 Chills
Team of Tutor Frosty...
Torterra [Great Deku Tree] (Male)
Nature: Sassy (+ SpD, - Spe, -10% Evasion)
Type: Grass/Ground
Abilities: Overgrow/Shell Armor (H) UNLOCKED
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (54/79):
Absorb
Amnesia
Bite
Block
Body Slam
Bullet Seed
Crunch
Curse
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Flash
Frenzy Plant
Giga Drain
Grass Knot
Grass Pledge
Hidden Power Fire
Hyper Beam
Iron Head
Iron Tail
Leaf Storm
Leech Seed
Light Screen
Mega Drain
Outrage
Protect
Razor Leaf
Reflect
Rest
Roar
Rock Polish
Rock Tomb
Safeguard
Sand Tomb
Sandstorm
Seed Bomb
Sleep Talk
Solarbeam
Substitute
Superpower
Sunny Day
Stealth Rock
Stone Edge
Synthesis
Tackle
Toxic
Wide Guard
Withdraw
Wood Hammer
Worry Seed
Cradily [Bilocyte] (F)
Type: Grass/Rock
Abilities: Suction Sups/Storm Drain (U)
Nature: Quiet (+1SpA, - Speed, -10% evasion)
Stats:
Hp: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (39/76):
Acid
Amnesia
Ancient Power
Astonish
Barrier
Brine
Confuse Ray
Constrict
Earth Power
Earthquake
Endure
Energy Ball
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Hyper Beam
Ingrain
Mirror Coat
Pain Split
Protect
Recover
Rest
Rock Slide
Sandstorm
Seed Bomb
Sludge Bomb
Sludge Wave
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Substitute
Swallow
Synthesis
Toxic
Wring Out
Volcarona [F] [Mothula]
Types: Bug/Fire
Abilities: Flame Body/Swarm(U)
Nature: Bold (-1Atk, +1Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks (59/65):
Acrobatics
Amnesia
Bug Bite
Bug Buzz
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power Rock
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
Solarbeam
String Shot
Struggle Bug
Substitute
Sunny Day
Tailwind
Take Down
Tailwind
Thrash
Toxic
U-Turn
Whirlwind
Will-o-Wisp
Zen Headbutt
Dispel
Victini [Fierce Deity] (-)
Type: Fire/Psychic
Abilities: Victory Star
Nature: Quiet (+1SpA, -Spe, -10% evasion)
Stats:
HP: 110
Atk: 4
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 24
MC: 0
AC: 1/5
Attacks (??/??):
Level-Up
Searing Shot
Focus Energy
Confusion
Incinerate
Quick Attack
Endure
Headbutt
Flame Charge
Reversal
Flame Burst
Zen Headbutt
Inferno
Flare Blitz
Final Gambit
Overheat
TM/HM
Protect
Toxic
Substitute
Psychic
Solarbeam
Psyshock
Sunny Day
Taunt
Hyper Beam
Light Screen
Thunderbolt
Thunder
Shadow Ball
Brick Break
Flamethrower
Fire Blast
Rest
Sleep Talk
Energy Ball
Focus Blast
Will-o-Wisp
Thunder Wave
U-Turn
Dazzling Gleam
Telekinesis
Tutor
Bounce
Helping Hand
Magic Coat
Skill Swap
Role Play
Heat Wave
Trick
Fire Punch
Event
Blue Flare
Bolt Strike
Glaciate
Fusion Bolt
Fusion Flare
V-Create
Aurorus [Goht] (F)
Type: Rock/Ice
Abilities: Refrigerate / Snow Warning (U)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 120
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (54/??):
Aqua Tail
Aurora Beam
Avalanche
Barrier
Blizzard
Bulldoze
Dark Pulse
Discharge
Dragon Tail
Earth Power
Earthquake
Encore
Facade
Flash Cannon
Freeze Dry
Frost Breath
Frustration
Giga Impact
Growl
Hail
Haze
Hidden Power Grass
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Magnet Rise
Magnet Rise
Mirror Coat
Mist
Nature Power
Outrage
Powder Snow
Protect
Psychic
Reflect
Rest
Return
Roar
Rock Slide
Rock Throw
Rock Tomb
Safeguard
Snore
Stealth Rock
Stone Edge
Substitute
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Pulse
Team of Apprentice VirajVora...
Lucario[Male]
Types: Fighting/Steel
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities::
Steadfast / Inner Focus / Justified (Hidden Ability Unlocked)
Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Lucario[Male]
Types: Fighting/Steel
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities::
Steadfast / Inner Focus / Justified (Hidden Ability Unlocked) / Adaptability (Mega Ability)
Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Serious (No effect on stats)
Stats:
HP: 100
Atk: 6
Def: 3
SpA: 5
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Physical Moves
Blaze Kick
Bone Rush
Bullet Punch
Close Combat
Counter
Cross Chop
Crunch
Dual Chop
Earthquake
Extreme Speed
Facade
Feint
Fling
Force Palm
Fury Cutter
High Jump Kick
Ice Punch
Low Sweep
Metal Claw
Natural Gift
Payback
Poison Jab
Power-Up Punch
Quick Attack
Reversal
Rock Slide
Zen Headbutt
Special Moves
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Mud-Slap
Swift
Vacuum Wave
Other
Agility
Copycat
Detect
Endure
Follow Me
Foresight
Magnet Rise
Me First
Metal Sound
Mind Reader
Protect
Screech
Swords Dance
Braviary[Male]
Types: Normal/Flying
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities::
Keen Eye / Sheer Force / Defiant (Hidden Ability Unlocked)
Keen Eye (Passive) - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sheer Force (Toggle) - At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Defiant (Passive) - The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 110
Atk: 6(+)
Def: 3
SpA: 1(-)
SpD: 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Brave Bird
Crush Claw
Cut
Facade
Fly
Frustration
Fury Attack
Giga Impact
Peck
Pluck
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Sky Attack
Sky Drop
Slash
Steel Wing
Superpower
Thrash
U-Turn
Wing Attack
Zen Headbutt
Special
Air Slash
Heat Wave
Snore
Other
Attract
Bulk Up
Confide
Defog
Double Team
Hone Claws
Leer
Protect
Rest
Roost
Scary Face
Sleep Talk
Substitute
Swagger
Tailwind
Toxic
Whirlwind
Ditto
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Limber/Imposter (Hidden Ability Unlocked)
Limber (Passive) - This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Imposter (Passive) - This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14
AC: 5/5
Attacks: (Maxed)
Other
Transform
Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Acrobatics
Aerial Ace
Arm Thrust
Assurance
Astonish
Aqua Tail
Avalanche
Beat Up
Bide
Bind
Bite
Blaze Kick
Body Slam
Bone Rush
Brave Bird
Brick Break
Bulldoze
Bullet Punch
Bullet Seed
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Covet
Cross Chop
Crunch
Crush Claw
Cut
Dig
Double Edge
Double Hit
Dragon Rush
Dragon Tail
Drain Punch
Dual Chop
Earthquake
Endeavor
Extreme Speed
Facade
Fake Out
False Swipe
Feint
Feint Attack
Fire Fang
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Fling
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Fury Cutter
Giga Impact
Gyro Ball
Ice Shard
Head Smash
Headbutt
High Jump Kick
Horn Drill
Ice Fang
Ice Punch
Iron Tail
Karate Chop
Knock Off
Low Kick
Low Sweep
Mega Punch
Megahorn
Metal Burst
Metal Claw
Meteor Mash
Natural Gift
Night Daze
Night Slash
Outrage
Payback
Peck
Pluck
Poison Fang
Poison Jab
Power Whip
Power-Up Punch
Psycho Cut
Punishment
Pursuit
Quick Attack
Retaliate
Return
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Secret Power
Seed Bomb
Shadow Claw
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slam
Slash
Smack Down
Steel Wing
Stone Edge
Storm Throw
Strength
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thief
Thrash
Thunder Fang
Thunder Punch
U-Turn
Vine Whip
Vital Throw
Wake-Up Slap
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt
Special
Acid
Air Slash
Ancient Power
Aura Sphere
Blast Burn
Blizzard
Brine
Bug Buzz
Charge Beam
Dark Pulse
Dazzling Gleam
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Dream Eater
Earth Power
Echoed Voice
Ember
Final Gambit
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Focus Blast
Freeze Dry
Frost Breath
Future Sight
Heat Wave
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Mud-Slap
Overheat
Psychic
Relic Song
Round
Sheer Cold
Shock Wave
Sludge Bomb
Snore
Solar Beam
Stored Power
Struggle Bug
Surf
Swift
Thunderbolt
Tri Attack
Trump Card
Uproar
Vacuum Wave
Venoshock
Volt Switch
Water Gun
Water Pulse
Zap Cannon
Other
Agility
Attract
Barrier
Bulk Up
Charm
Confide
Confuse Ray
Copycat
Cotton Guard
Defense Curl
Defog
Detect
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Fake Tears
Focus Energy
Follow Me
Foresight
Gastro Acid
Grassy Terrain
Gravity
Growl
Growth
Guard Swap
Hail
Haze
Heal Bell
Heal Pulse
Helping Hand
Imprison
Iron Defense
Leech Seed
Leer
Light Screen
Magic Coat
Magnet Rise
Me First
Metal Sound
Mimic
Mind Reader
Mist
Morning Sun
Nasty Plot
Nature Power
Odor Sleuth
Pain Split
Parting Shot
Perish Song
Poison Powder
Power Split
Power Swap
Power Trick
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Scary Face
Screech
Shell Smash
Sing
Sketch x 36
Skill Swap
Sleep Powder
Sleep Talk
Snatch
Splash
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tail Glow
Tailwind
Taunt
Teleport
Thunder Wave
Tickle
Transform
Trick
Trick Room
Torment
Toxic
Whirlwind
Will-O-Wisp
Withdraw
Wish
Work Up
Worry Seed
Yawn
Hydreigon[Male]
Types: Dark/Dragon
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Levitate
Levitate (Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Hasty (+15% Speed, +8% Accuracy, -1 Def)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
Attacks:
Physical
Acrobatics
Assurance
Astonish
Aqua Tail
Bite
Crunch
Double Hit
Dragon Rush
Dragon Tail
Facade
Fire Fang
Head Smash
Headbutt
Ice Fang
Outrage
Rock Smash
Secret Power
Slam
Strength
Tackle
Thief
Thunder Fang
Special
Charge Beam
Dragon Breath
Dragon Pulse
Dragon Rage
Hyper Voice
Incinerate
Round
Shock Wave
Uproar
Other
Focus Energy
Protect
Roar
Sleep Talk
Substitute
Lucario[Male]
Types: Fighting/Steel
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities::
Steadfast / Inner Focus / Justified (Hidden Ability Unlocked)
Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Lucario[Male]
Types: Fighting/Steel
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities::
Steadfast / Inner Focus / Justified (Hidden Ability Unlocked) / Adaptability (Mega Ability)
Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Serious (No effect on stats)
Stats:
HP: 100
Atk: 6
Def: 3
SpA: 5
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Physical Moves
Blaze Kick
Bone Rush
Bullet Punch
Close Combat
Counter
Cross Chop
Crunch
Dual Chop
Earthquake
Extreme Speed
Facade
Feint
Fling
Force Palm
Fury Cutter
High Jump Kick
Ice Punch
Low Sweep
Metal Claw
Natural Gift
Payback
Poison Jab
Power-Up Punch
Quick Attack
Reversal
Rock Slide
Zen Headbutt
Special Moves
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Mud-Slap
Swift
Vacuum Wave
Other
Agility
Copycat
Detect
Endure
Follow Me
Foresight
Magnet Rise
Me First
Metal Sound
Mind Reader
Protect
Screech
Swords Dance
Braviary[Male]
Types: Normal/Flying
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities::
Keen Eye / Sheer Force / Defiant (Hidden Ability Unlocked)
Keen Eye (Passive) - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sheer Force (Toggle) - At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Defiant (Passive) - The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 110
Atk: 6(+)
Def: 3
SpA: 1(-)
SpD: 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Brave Bird
Crush Claw
Cut
Facade
Fly
Frustration
Fury Attack
Giga Impact
Peck
Pluck
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Sky Attack
Sky Drop
Slash
Steel Wing
Superpower
Thrash
U-Turn
Wing Attack
Zen Headbutt
Special
Air Slash
Heat Wave
Snore
Other
Attract
Bulk Up
Confide
Defog
Double Team
Hone Claws
Leer
Protect
Rest
Roost
Scary Face
Sleep Talk
Substitute
Swagger
Tailwind
Toxic
Whirlwind
Ditto
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Limber/Imposter (Hidden Ability Unlocked)
Limber (Passive) - This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Imposter (Passive) - This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14
AC: 5/5
Attacks: (Maxed)
Other
Transform
Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Acrobatics
Aerial Ace
Arm Thrust
Assurance
Astonish
Aqua Tail
Avalanche
Beat Up
Bide
Bind
Bite
Blaze Kick
Body Slam
Bone Rush
Brave Bird
Brick Break
Bulldoze
Bullet Punch
Bullet Seed
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Covet
Cross Chop
Crunch
Crush Claw
Cut
Dig
Double Edge
Double Hit
Dragon Rush
Dragon Tail
Drain Punch
Dual Chop
Earthquake
Endeavor
Extreme Speed
Facade
Fake Out
False Swipe
Feint
Feint Attack
Fire Fang
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Fling
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Fury Cutter
Giga Impact
Gyro Ball
Ice Shard
Head Smash
Headbutt
High Jump Kick
Horn Drill
Ice Fang
Ice Punch
Iron Tail
Karate Chop
Knock Off
Low Kick
Low Sweep
Mega Punch
Megahorn
Metal Burst
Metal Claw
Meteor Mash
Natural Gift
Night Daze
Night Slash
Outrage
Payback
Peck
Pluck
Poison Fang
Poison Jab
Power Whip
Power-Up Punch
Psycho Cut
Punishment
Pursuit
Quick Attack
Retaliate
Return
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Secret Power
Seed Bomb
Shadow Claw
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slam
Slash
Smack Down
Steel Wing
Stone Edge
Storm Throw
Strength
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thief
Thrash
Thunder Fang
Thunder Punch
U-Turn
Vine Whip
Vital Throw
Wake-Up Slap
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt
Special
Acid
Air Slash
Ancient Power
Aura Sphere
Blast Burn
Blizzard
Brine
Bug Buzz
Charge Beam
Dark Pulse
Dazzling Gleam
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Dream Eater
Earth Power
Echoed Voice
Ember
Final Gambit
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Focus Blast
Freeze Dry
Frost Breath
Future Sight
Heat Wave
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Mud-Slap
Overheat
Psychic
Relic Song
Round
Sheer Cold
Shock Wave
Sludge Bomb
Snore
Solar Beam
Stored Power
Struggle Bug
Surf
Swift
Thunderbolt
Tri Attack
Trump Card
Uproar
Vacuum Wave
Venoshock
Volt Switch
Water Gun
Water Pulse
Zap Cannon
Other
Agility
Attract
Barrier
Bulk Up
Charm
Confide
Confuse Ray
Copycat
Cotton Guard
Defense Curl
Defog
Detect
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Fake Tears
Focus Energy
Follow Me
Foresight
Gastro Acid
Grassy Terrain
Gravity
Growl
Growth
Guard Swap
Hail
Haze
Heal Bell
Heal Pulse
Helping Hand
Imprison
Iron Defense
Leech Seed
Leer
Light Screen
Magic Coat
Magnet Rise
Me First
Metal Sound
Mimic
Mind Reader
Mist
Morning Sun
Nasty Plot
Nature Power
Odor Sleuth
Pain Split
Parting Shot
Perish Song
Poison Powder
Power Split
Power Swap
Power Trick
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Scary Face
Screech
Shell Smash
Sing
Sketch x 36
Skill Swap
Sleep Powder
Sleep Talk
Snatch
Splash
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tail Glow
Tailwind
Taunt
Teleport
Thunder Wave
Tickle
Transform
Trick
Trick Room
Torment
Toxic
Whirlwind
Will-O-Wisp
Withdraw
Wish
Work Up
Worry Seed
Yawn
Hydreigon[Male]
Types: Dark/Dragon
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Levitate
Levitate (Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Hasty (+15% Speed, +8% Accuracy, -1 Def)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
Attacks:
Physical
Acrobatics
Assurance
Astonish
Aqua Tail
Bite
Crunch
Double Hit
Dragon Rush
Dragon Tail
Facade
Fire Fang
Head Smash
Headbutt
Ice Fang
Outrage
Rock Smash
Secret Power
Slam
Strength
Tackle
Thief
Thunder Fang
Special
Charge Beam
Dragon Breath
Dragon Pulse
Dragon Rage
Hyper Voice
Incinerate
Round
Shock Wave
Uproar
Other
Focus Energy
Protect
Roar
Sleep Talk
Substitute