Background
This has definitely been of my favorite teams I have ever made. The style of play is more of a semi-stall balance instead of an offensive one. The main goal is to set up entry hazards, annoy, cause switches, and then sweep. This team has raised my CRE to the low 1500's in a few months, even though I don't get on as much as I would like to. And the name of the thread comes from the song I was listening as I made this
thread, relatively random. And now on to the team!
Roserade (F) @ Focus Sash
Ability: Natural Cure
EVs: 252 Spe / 252 SAtk / 4 HP
Timid Nature
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Fire]
A simply amazing lead. It gets practically free setups against slower leads, putting them to sleep which allows to get down at least one layer of Toxic Spikes. I normally only get one layer of toxic spikes down because I don't want to leave Roserade in to die, so the second layer usually comes in mid match. For some reason, Scizors and Forretress like switching in to this thing, so Hidden Power Fire is there to take them out. With Lum Metagross leads running rampant, this leads use ability has definetly been lowered.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 54 SAtk / 252 Def / 202 HP
Bold Nature
- Stealth Rock
- Ice Beam
- Seismic Toss
- Softboiled
Ah, Blissey. The pink blob of doom. This set has so many uses. Stealth Rock is used here instead of another pokemon simply because Blissey causes so many switches it almost always finds a free turn to set up rocks. The rest of the moveset is pretty much self explanitory. Max defense is used because, in all honesty, Blissey doesn't need special defense. Her special defense is already great and the defense EVs allow her to survive more. Blissey still functions well as a wall and really helps this team out.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 252 Def / 252 Atk
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird
Yeah, you read right. Skarmbliss. A classic combination that still works wonders. The combo of the two allow me to force switches and gradually hurt the pokemon with entry hazards. Skarmory is possibly the best spiker around, even though I don't know how much Pain Split Forretress is going to affect the metagame. Whirlwind is to phaze, ruining some set-up sweepers while also causing entry hazard damage. Shed Shell is there to run away from Magnezone as they can really screw me over. This pokemon just fits in the team well as a wall, spiker, and a phazer.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 Spe / 252 SAtk
Naive Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Explosion
Quite possibly the glue of my team. With right prediction, I can switch into a Fire-Type move aimed at Skarmory and hit right back, hard. Also, it does huge mindgames to the opponent, forcing switches. They don't know whether I Fire Blast or Explode, forcing switches causing residual damage. Hidden Power Ice is used because with things like ExtremeSpeed Dragonite running around, switching into one and KO'ing with it is important. Heatran is also my safest switch to Infernape if I can predict a Fire Blast / Flamethrower from it.
Rotom-H @ Choice Scarf
Ability: Levitate
EVs: 252 Spe / 252 HP / 4 SAtk
Timid Nature
- Trick
- Overheat
- Thunderbolt
- Shadow Ball
Probably the MVP of this team. It's my spin blocker, and a great one at that. The most common spinners, Starmie and Forretress, are both taken out by this guy. In addition, a well predicted Trick onto something like a Blissey pretty much cripples an opposing stall team. It's also my best way around Gyarados and Lucario. It outspeeds bulkydos even after a DD and kills it. Against Lucario, 252 HP makes sure Crunch never OHKO it. Rotom-h functions well as a spinblocker and also as a counter to some of the metagames biggest threats.
Kingdra @ Leftovers
Ability: Swift Swim
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Outrage
My favorite Pokemon on this team. He's a lot bulkier than DD Mence, not to mention not being weak to Stealth Rock. Kingdra also has the amazing Dragon / Water typing, carrying only a weakness to Dragon type. With Toxic Spikes and other entry hazards up, Pokemon weakened or fainted, this guy comes in to take the kill. He finds easy setup against Blisseys, subbing up when they try to status. Outrage and Waterfall provide great type coverage, only being walled by Empoleon in OU, who still gets 2HKO'd after a Dragon Dance or two. The EV spread was suggested by someone a long time ago to do specific things, however I just can't remember at the moment. SubDDKingdra is a very potent late game sweeper that threatens many teams.
I will also add a threat list if I find the time.
This has definitely been of my favorite teams I have ever made. The style of play is more of a semi-stall balance instead of an offensive one. The main goal is to set up entry hazards, annoy, cause switches, and then sweep. This team has raised my CRE to the low 1500's in a few months, even though I don't get on as much as I would like to. And the name of the thread comes from the song I was listening as I made this
thread, relatively random. And now on to the team!
Roserade (F) @ Focus Sash
Ability: Natural Cure
EVs: 252 Spe / 252 SAtk / 4 HP
Timid Nature
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Fire]
A simply amazing lead. It gets practically free setups against slower leads, putting them to sleep which allows to get down at least one layer of Toxic Spikes. I normally only get one layer of toxic spikes down because I don't want to leave Roserade in to die, so the second layer usually comes in mid match. For some reason, Scizors and Forretress like switching in to this thing, so Hidden Power Fire is there to take them out. With Lum Metagross leads running rampant, this leads use ability has definetly been lowered.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 54 SAtk / 252 Def / 202 HP
Bold Nature
- Stealth Rock
- Ice Beam
- Seismic Toss
- Softboiled
Ah, Blissey. The pink blob of doom. This set has so many uses. Stealth Rock is used here instead of another pokemon simply because Blissey causes so many switches it almost always finds a free turn to set up rocks. The rest of the moveset is pretty much self explanitory. Max defense is used because, in all honesty, Blissey doesn't need special defense. Her special defense is already great and the defense EVs allow her to survive more. Blissey still functions well as a wall and really helps this team out.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 252 Def / 252 Atk
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird
Yeah, you read right. Skarmbliss. A classic combination that still works wonders. The combo of the two allow me to force switches and gradually hurt the pokemon with entry hazards. Skarmory is possibly the best spiker around, even though I don't know how much Pain Split Forretress is going to affect the metagame. Whirlwind is to phaze, ruining some set-up sweepers while also causing entry hazard damage. Shed Shell is there to run away from Magnezone as they can really screw me over. This pokemon just fits in the team well as a wall, spiker, and a phazer.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 Spe / 252 SAtk
Naive Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Explosion
Quite possibly the glue of my team. With right prediction, I can switch into a Fire-Type move aimed at Skarmory and hit right back, hard. Also, it does huge mindgames to the opponent, forcing switches. They don't know whether I Fire Blast or Explode, forcing switches causing residual damage. Hidden Power Ice is used because with things like ExtremeSpeed Dragonite running around, switching into one and KO'ing with it is important. Heatran is also my safest switch to Infernape if I can predict a Fire Blast / Flamethrower from it.
Rotom-H @ Choice Scarf
Ability: Levitate
EVs: 252 Spe / 252 HP / 4 SAtk
Timid Nature
- Trick
- Overheat
- Thunderbolt
- Shadow Ball
Probably the MVP of this team. It's my spin blocker, and a great one at that. The most common spinners, Starmie and Forretress, are both taken out by this guy. In addition, a well predicted Trick onto something like a Blissey pretty much cripples an opposing stall team. It's also my best way around Gyarados and Lucario. It outspeeds bulkydos even after a DD and kills it. Against Lucario, 252 HP makes sure Crunch never OHKO it. Rotom-h functions well as a spinblocker and also as a counter to some of the metagames biggest threats.
Kingdra @ Leftovers
Ability: Swift Swim
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Outrage
My favorite Pokemon on this team. He's a lot bulkier than DD Mence, not to mention not being weak to Stealth Rock. Kingdra also has the amazing Dragon / Water typing, carrying only a weakness to Dragon type. With Toxic Spikes and other entry hazards up, Pokemon weakened or fainted, this guy comes in to take the kill. He finds easy setup against Blisseys, subbing up when they try to status. Outrage and Waterfall provide great type coverage, only being walled by Empoleon in OU, who still gets 2HKO'd after a Dragon Dance or two. The EV spread was suggested by someone a long time ago to do specific things, however I just can't remember at the moment. SubDDKingdra is a very potent late game sweeper that threatens many teams.
Conclusion
Well, that's my team in a nutshell. With the recent addition of HG/SS moves, I'm worried yet excited about the metagame change, allowing new move sets that could potentially change the entire game. I am also worried about the addition of Super Fang on so many Pokemon, as that hurts my team to an incredible amount. Please feel free to change whatever you like to improve this team as much as possible. Thanks in advance!
Well, that's my team in a nutshell. With the recent addition of HG/SS moves, I'm worried yet excited about the metagame change, allowing new move sets that could potentially change the entire game. I am also worried about the addition of Super Fang on so many Pokemon, as that hurts my team to an incredible amount. Please feel free to change whatever you like to improve this team as much as possible. Thanks in advance!
I will also add a threat list if I find the time.