https://pokepast.es/4f2fbc9612751b39
Raging Bolt doesn't have a specific ev set in mind, mainly just a lot of Special Attack investment to deal a lot of damage alongside magnet. Otherwise it just has a generic amount to bulk to be capable if taking hits from general meta game threats. Thunderbolt/Thunderclap are of course good general moves for Rb, helping to kill threats like Rapidfu and Tornadus, meanwhile Draco Meteor can help pick up early KOES, while also significantly threatening opposing Raging Bolt's, potentially prompting a Tera or switch. Protect allows better positioning, while Tera Fairy let's turn the tide on opposing Raging Bolts, and other Sragons (though im definitely not opposed to something like Tera Electric or Grass here) Raging Bolt is here for its abillity to shut down Rapid Fu and Tornadus.
Confuscious (Raging Bolt) @ Magnet
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 124 HP / 68 Def / 228 SpA / 84 SpD / 4 Spe
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Thunderclap
- Draco Meteor
- Protect
Rillaboom is the next teammate due to its abillity to use Fake out, which alongside Incineroar gives me a double Fake Out cote which have been incredibly usefull. Grassy Glide/Wood Hammer are standard moves, while Knock Off is helpfull for getting rid of opposing items, i am considering swapping it for High Horsepower or U-Turn for coverage/better Pivoting potential. The evs are a standard set i ripped off Munchstats, but it works well with my Assault Vest Rillaboom, which I generally prefer for its better bulk and survivability (but im also not opposed to Miracle Seed if it fits the team better). Tera fire lets me resist opposing Fire moves, while also making me immune to burn. Rillaboom is here due to aforementioned double Fake Out, and Grassy Terrain providing good healing and priority.
Plato (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 196 HP / 116 Atk / 4 Def / 108 SpD / 84 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- Knock Off
It's Incineroar, the evs allows him to repeatedly come in, pivot and wreck havoc. Tera Ghost is used to avoid Chien-Pao Sacred Swords, Fake Outs and Exetreme Speeds. Flair Blitz allows for actual damage and Knock Off rids the opponent of crucial items, Parting Shot of course is crucial for pivoting. And safety Goggles is used to shut down the ever annoying Amoonguss. Lastly, Incineroar is here for its classic but crucial pivoting and support.
Socrates (Incineroar) @ Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Ghost
EVs: 252 HP / 188 Def / 68 SpD
Relaxed Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot
Chien Pao is running a very standard set, Sucker Punch deletes anything fast and frail, Icicle Crash is used for better power and better Grassy Terrain synergy, Sacred Sword helps against opposing Dark types like Incineroar, and of course Steel types. Tera Ghost allows me to avoid Fake Out and protect make positioning possible. Other than that, Chien-Pao is Adamant to maximize damage, the speed being covered by Flutter Mane. Lastly, Chien-Pao is here to assist Rillaboom and Incin to deal more damage, and to help against Flutter Mane and opposing Raging Bolt.
Sun Tzu (Chien-Pao) @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Icicle Crash
- Sacred Sword
- Protect
The Lando set is mostly standard, Earth Power/Sludge Bomb for raw damage, same for Sheee Force and Life Orb, Protect is for positioning. I have primarily to help shut down Trick Room strats/Amoonguss (I always like to build around Amoonguss), I have Timid here for the extra speed. Finally, Lando is mostly here for the opposing Fire Type Matchup, which my team otherwise isnt overly great into.
Nietzsche (Landorus) @ Life Orb
Ability: Sheer Force
Level: 50
Tera Type: Poison
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Taunt
- Protect
Flutter Mane is on this team primarily for Icy Wind speed control.
The 228+ speed ivs and is meant to outspeed 212+ Booster Flutter Mane, and anyone who tries to outspeed with 220+, the rest is put to make it a little bulkier. Booster Energy of course let's me out speed practically anything not in Tailwind, while Moonblast and Shadowball are good stab moves. Protect is used for better positioning, and Tera Fairy is for extra Moonblast damage (Tera Grass could also work here)
Camus (Flutter Mane) @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 236 HP / 36 Def / 12 SpA / 4 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Icy Wind
- Protect
[Fun Fact, the team was originally built around Calm Mind Raging Bolt, but i switched to a Magnet Offense set because Calm Mind/Leftovers felt far too slow for the team]
Overall, the team feels extremely good into Trick Room (especially hard Trick Room) but can really struggle into Tailwind if they can incapacitated my Raging Bolt.
Raging Bolt also feels like a bit of a mixed bag so far, might be a skill issue but sometimes it feels like a bit of a weak link.
Sun also feels like a good matchup, especially with Bolt and Mane, Rain is also good with Bolt and Rilla.
Raging Bolt doesn't have a specific ev set in mind, mainly just a lot of Special Attack investment to deal a lot of damage alongside magnet. Otherwise it just has a generic amount to bulk to be capable if taking hits from general meta game threats. Thunderbolt/Thunderclap are of course good general moves for Rb, helping to kill threats like Rapidfu and Tornadus, meanwhile Draco Meteor can help pick up early KOES, while also significantly threatening opposing Raging Bolt's, potentially prompting a Tera or switch. Protect allows better positioning, while Tera Fairy let's turn the tide on opposing Raging Bolts, and other Sragons (though im definitely not opposed to something like Tera Electric or Grass here) Raging Bolt is here for its abillity to shut down Rapid Fu and Tornadus.
Confuscious (Raging Bolt) @ Magnet
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 124 HP / 68 Def / 228 SpA / 84 SpD / 4 Spe
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Thunderclap
- Draco Meteor
- Protect
Rillaboom is the next teammate due to its abillity to use Fake out, which alongside Incineroar gives me a double Fake Out cote which have been incredibly usefull. Grassy Glide/Wood Hammer are standard moves, while Knock Off is helpfull for getting rid of opposing items, i am considering swapping it for High Horsepower or U-Turn for coverage/better Pivoting potential. The evs are a standard set i ripped off Munchstats, but it works well with my Assault Vest Rillaboom, which I generally prefer for its better bulk and survivability (but im also not opposed to Miracle Seed if it fits the team better). Tera fire lets me resist opposing Fire moves, while also making me immune to burn. Rillaboom is here due to aforementioned double Fake Out, and Grassy Terrain providing good healing and priority.
Plato (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 196 HP / 116 Atk / 4 Def / 108 SpD / 84 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- Knock Off
It's Incineroar, the evs allows him to repeatedly come in, pivot and wreck havoc. Tera Ghost is used to avoid Chien-Pao Sacred Swords, Fake Outs and Exetreme Speeds. Flair Blitz allows for actual damage and Knock Off rids the opponent of crucial items, Parting Shot of course is crucial for pivoting. And safety Goggles is used to shut down the ever annoying Amoonguss. Lastly, Incineroar is here for its classic but crucial pivoting and support.
Socrates (Incineroar) @ Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Ghost
EVs: 252 HP / 188 Def / 68 SpD
Relaxed Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot
Chien Pao is running a very standard set, Sucker Punch deletes anything fast and frail, Icicle Crash is used for better power and better Grassy Terrain synergy, Sacred Sword helps against opposing Dark types like Incineroar, and of course Steel types. Tera Ghost allows me to avoid Fake Out and protect make positioning possible. Other than that, Chien-Pao is Adamant to maximize damage, the speed being covered by Flutter Mane. Lastly, Chien-Pao is here to assist Rillaboom and Incin to deal more damage, and to help against Flutter Mane and opposing Raging Bolt.
Sun Tzu (Chien-Pao) @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Icicle Crash
- Sacred Sword
- Protect
The Lando set is mostly standard, Earth Power/Sludge Bomb for raw damage, same for Sheee Force and Life Orb, Protect is for positioning. I have primarily to help shut down Trick Room strats/Amoonguss (I always like to build around Amoonguss), I have Timid here for the extra speed. Finally, Lando is mostly here for the opposing Fire Type Matchup, which my team otherwise isnt overly great into.
Nietzsche (Landorus) @ Life Orb
Ability: Sheer Force
Level: 50
Tera Type: Poison
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Taunt
- Protect
Flutter Mane is on this team primarily for Icy Wind speed control.
The 228+ speed ivs and is meant to outspeed 212+ Booster Flutter Mane, and anyone who tries to outspeed with 220+, the rest is put to make it a little bulkier. Booster Energy of course let's me out speed practically anything not in Tailwind, while Moonblast and Shadowball are good stab moves. Protect is used for better positioning, and Tera Fairy is for extra Moonblast damage (Tera Grass could also work here)
Camus (Flutter Mane) @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 236 HP / 36 Def / 12 SpA / 4 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Icy Wind
- Protect
[Fun Fact, the team was originally built around Calm Mind Raging Bolt, but i switched to a Magnet Offense set because Calm Mind/Leftovers felt far too slow for the team]
Overall, the team feels extremely good into Trick Room (especially hard Trick Room) but can really struggle into Tailwind if they can incapacitated my Raging Bolt.
Raging Bolt also feels like a bit of a mixed bag so far, might be a skill issue but sometimes it feels like a bit of a weak link.
Sun also feels like a good matchup, especially with Bolt and Mane, Rain is also good with Bolt and Rilla.