Hello. Thanks for paying this RMT a visit. What started out as 6 mismatched Pokémon hobbled together to test some of the new-fangled stuff eventually evolved into a pretty solid team, one I’m quite happy with and am keen to try and improve. I exploit the cool new ability Regeneration in a tried-and-tested F/W/G core, luxuriating in my team members’ type synergy and easy bulk. My strategy is a somewhat stall-ey one, until I feel I can get a clean finish with my sweeper.
NOTE: This team is meant for the Wi-Fi tier on the PO server! (which means no Skymin, Darkrai, Shadow Tag Shandera etc)
NOTE: This team is meant for the Wi-Fi tier on the PO server! (which means no Skymin, Darkrai, Shadow Tag Shandera etc)
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OVERVIEW
The first edition of this team had Tangrowth, Slowbro and Tabunne since I was trying out Pokémon with Regeneration. Alongside this defensive core, I tested a lead Scarf Urugamosu, mixed Tyranitar and Swords Dance Randorosu.
While it did surprisingly well, I felt Urugamosu was the weak link. Granted it was a decent revenge killer but it was way too frail and susceptible to passive damage. The lack of a Dragon resist also sucked since LO Sazandora and Specs Latios with their Draco Meteor sprees were like on half the teams I met, and the remaining teams probably had a Garchomp or something. I replaced Urugamosu with Heatran to retain my F/W/G core.
Tabunne’s slot changed many times during my testing. The set I used didn’t have any attacks since it doesn’t learn Seismic Toss and its offensive stats are null, which made it somewhat a liability. I used Latias (for the Wish support), Roopushin (because I don’t have a Rock resist) but eventually settled with Chansey because it patched up my lame weakness to fast special attackers like Starmie and Lati@s while spreading nice fat Wishes for its team mates.
Which resulted in the team you see today :]
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TEAM RUN-THROUGH
Heatran (F) @ Passho Berry
Trait: Flash Fire
EVs: 32 HP / 252 SAtk / 4 SDef / 220 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Flamethrower
- Earth Power
- Hidden Power [Grass]
Role Summary:
Thanks to the team preview feature for Wi-Fi battles, which gives players the chance to rearrange their line-up in response to their opponent’s, any member of my team can function as a lead. I made Heatran my default lead because it is my Stealth Rocker. SR is convenient on a team that utilizes Sandstorm, Leech Seed and Toxic since it punishes switches and wears down the opponent fast. Having said that, getting SR up from the get-go isn’t always my priority. Heatran is 1/3 of my F/W/G core, and as the only Steel-type on my team, it serves as my main switch-in to Grass-types and U-turns and those kinda stuff. Towards the end-game, Heatran will sacrifice itself to weaken the bulky waters and Ground-types that swarm to it, freeing up a clean sweep for Randorosu.
Set Details:
Before I added Chansey, my unbelievable weakness to LO Starmie forced me to give up Leftovers for a Passho Berry, allowing me to take one hit and retaliate with HP Grass. It’s been there for ages and fits well, since I can get in an extra hit vs. Suicune and Burungeru to put them into Earthquake KO range and helps to bluff a Scarf even (since Balloon has effectively replaced Shuca Berry which amplifies the surprise factor). Leftovers is something I’m considering though. The EVs let me outspeed defensive base 100s like Celebi and Zapdos, which automatically includes things like Jolly Tyranitar and Crocune. Base 77 speed is quite useless now and other Heatran are never seen without Balloons so I don’t see the point in going Timid and maxing out speed. Modest boosts that 130 base SpA which is already excellent for a support Pokémon.
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Tangrowth (F) @ Leftovers
Trait: Regeneration
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Leech Seed
- Toxic
Role Summary:
I remember my first ever RMT had this guy inside, since I was still a newbie and gimmick player then. Tangrowth is no gimmick in Gen IV though. Why it isn’t more popular is beyond me – it easily walls the influx of powerful physical attackers like Doryuuzu and TechniLoom along with things like Gyarados from another time. In my early-game strategy this guy launches his seed around and spreads Toxic about, and later on it’s usually the one that stands between an opposing Doryuuzu and its 6-0 sweep. I think the Wi-Fi tier is much more physically oriented and having a bulky Grass-type with all those resistances to Ground and Water is important to me.
Set Details:
I’m running a special set mostly because I’m paranoid about Power Whip missing, but with Giga Drain’s much-improved base power and healing capability I doubt I’m missing much. The HP type was something I struggled with for a while, but I decided that with Ice Beam already on Slowbro I was better off with HP Fire to fry any Erufunn, Scizor or Nattorei that insists on switching into me. It doesn’t come close to KOing the latter, but if I can usually catch it on the switch. At the very least, it prevents these problem Pokémon from coming in for free. Leech Seed and Toxic have been explained, and they are extremely helpful in wearing down opponents. While Tangrowth’s SpD leaves everything to be desired, I didn’t want to be forced out by special attacks every time. There are times when I have to absorb Thunderbolts and Grass Knots and it helps to have EVs invested in SpD. The Bold nature capitalizes on my prodigious Def stat and makes Tangrowth really bulky even without any EVs.
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Slowbro (F) @ Leftovers
Trait: Regeneration
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Surf
- Psychic
- Ice Beam
- Slack Off
Role Summary:
Slowbro rounds out my F/W/G core as the bulky water on this team. It fulfills the typical duties – checking Fire-types and dragons – but thanks to its secondary typing it helps me counter Fighting-types as well. I did test Slowking once, which logically speaking would complement Tangrowth as a special wall, but I found Slowbro better since most Fighting-types hit from the physical end of the spectrum. (Not to mention, Chansey is more than enough.) Toxicroak, Roopushin, Blaziken and Poliwrath were all recently catapulted into popularity, but none of them stand a fighting chance against Slowbro. Its main advantage is being hit by Payback for a measly 50 base power thanks to its horrible speed.
Set Details:
Everything is standard except for Psychic, which is needed to beat the Fighting-types and fellow bulky waters I wall. I was extremely tempted to slot Flamethrower in somewhere not only for Nattorei’s sake but because of the sheer amusement factor, but I would fall to Fire-types (without Surf), DD Mence (without Ice Beam) and everything (without Slack Off). It has the exact same EVs and nature as Tangrowth for the exact same reasons.
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When facing offensive teams (especially those that stack hazards) a scenario that often emerges is one where you have to decide which Pokémon to sacrifice and which Pokémon to weaken in order to stand a fighting chance – you are being forced into a corner where you have to weaken or lose a team member you ordinarily would not want to. These can sometimes be the pivotal points in a match where a cycle of stalling breaks down or an offensive team begins to retrieve the momentum.
Wish support and Regeneration can help a player avoid such situations outright. A well-built core can have its members switch in and out for each other and wear down the opponent in the process, and Regeneration means you can continue executing your strategy without ever wondering if it would be more worthwhile to leave your Pokémon in to die, or if you should use another Pokémon as a pivot in case the opponent springs a surprise on you. You can swap Tangrowth for Slowbro against a Salamence knowing that Tangrowth will gain 100+ HP in the process, meaning it is still more-than-capable of walling whatever physical attacker your opponent has waiting in the wings. If you eat a Draco Meteor on the switch-in you can go back to Tangrowth and back to Slowbro again, knowing that the Salamence’s net damage hardly amounted to anything.
Wish support and Regeneration can help a player avoid such situations outright. A well-built core can have its members switch in and out for each other and wear down the opponent in the process, and Regeneration means you can continue executing your strategy without ever wondering if it would be more worthwhile to leave your Pokémon in to die, or if you should use another Pokémon as a pivot in case the opponent springs a surprise on you. You can swap Tangrowth for Slowbro against a Salamence knowing that Tangrowth will gain 100+ HP in the process, meaning it is still more-than-capable of walling whatever physical attacker your opponent has waiting in the wings. If you eat a Draco Meteor on the switch-in you can go back to Tangrowth and back to Slowbro again, knowing that the Salamence’s net damage hardly amounted to anything.
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Chansey (F) @ Evolution Stone
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Seismic Toss
- Toxic
Role Summary:
I’m not convinced that Chansey outclasses its evolution yet because losing Leftovers recovery sucks when it’s teamed up with Tyranitar, but it certainly outclasses everything else as a special wall. Chansey passes Wish to the half of my team that doesn’t have recovery options and is pretty much a full stop to all the LO Starmie and Lati@s that previously tormented my team. Its Def stat gets buffed by the Evolution Stone as well, which means it can absorb some physical hits when I’m desperate. Basically it’s a team player simply by standing there sucking up Surfs and Dragon Pulses and healing my team mates, I’m not sure if there’s anything to elaborate on.
Set Details:
Wish + Protect is tried and proven, Seismic Toss is a consistent way to deal damage, and Toxic is good for stalling out things like CM Latias and Recover Starmie one-on-one. With Tabunne I could run Wish without Protect, since every Wish-pass I made I would also heal a bit of my own HP by switching out. I regret using up a slot for Protect since it makes me rather weak to Gengar, but it’s necessary in this case, and is useful alongside Toxic as well. The EVs maximize my overall bulk, and the only thing I’m unsure about is whether the last 4 EVs should go into my HP since it produces an even number and I don’t think that’s good.
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Tyranitar (F) @ Expert Belt
Trait: Sand Stream
EVs: 236 Atk / 252 SAtk / 20 Spd
Brave Nature (+Atk, -Spd)
- Stone Edge
- Pursuit
- Flamethrower
- Superpower
Role Summary:
While Tyranitar was originally put on the team to brew sandstorms, it has become quite a good wallbreaker. I admit that Fire moves from this guy can now be seen coming from a mile away because MixTar is rather popular, but it’s still useful when I need to limit the layers that Nattorei and Forretress try to set-up. Typically, I open with Stone Edge since 1) it’s fucking powerful and 2) teams have too little Rock-resists. Like mine. Expert Belt helps the illusion that I’m choiced, but even when it becomes obvious that I’m not Tyranitar can still wreck walls. It single-handedly takes down SkarmBliss and while the vaunted Nattorei + Burungeru combination isn’t as straightforward, Burungeru easily takes 60% ++ coming into a Stone Edge. Tyranitar also helps when I want to control the weather, since a Sand Power-boosted Earthquake from Randorosu will wreck stuff like Venusaur, Politoed and Kingdra.
Set Details:
Stone Edge and Flamethrower are intuitive. Superpower used to be Earthquake, but there were too many Balloon Heatrans floating around, and I wouldn’t deal enough damage Blissey. Pursuit is a slightly odd choice, but I liked it for the few times I managed to catch Lati@s after they threw a Draco Meteor or two around. Crunch might be a better choice overall though. Regarding the EVs, they are really quite precise. I originally used the Boah spread which guaranteed a 2HKO on Careful Skarmory, until I realized I was using Expert Belt > Leftovers. I calculated that I didn’t need any EVs to 2HKO Skarmory with a Quiet nature, but I would need exactly 252 (no less) with a Brave nature to net a OHKO on Sassy Nattorei in the analysis. The 20 Spe EVs let me beat no speed Blissey, and the rest were put into Atk.
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Randorosu (M) @ Life Orb
Trait: Sand Power
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- U-turn
- Rock Polish
General Role:
Even with Doryuuzu as competition, I would consider Randorosu the premier Sand sweeper this generation simple because of the obscene boost it gets from its ability. With a sandstorm raging, Randorosu doesn’t even need a turn to set-up. Not many things can survive a STAB Earthquake off base 125 Atk boosted by Life Orb and Sand Power – Scizor is OHKOed outright while things like Vaporeon and Swampert weakened to two thirds of their health are similarly dispatched. While it is primarily my (only) sweeper, Randorosu provides early-game firepower, and its high natural speed allows me to revenge things like LO Sazandora, CM Jirachi and SD Ononokusu if I don’t want my walls to take an unneeded hit.
Set Details:
I originally had Swords Dance, but seriously in 50+ matches I never had the chance to use it so I changed it to Rock Polish in the end. While it is still mostly filler, in theory it made more sense because the only things between me and a clean sweep weren’t bulky stuff I couldn’t KO, but revenge killers that outsped me (the drawback of using this instead of Doryuuzu). Anyway, EdgeQuake has good neutral coverage and are basically the only moves I need to sweep, while U-turn sees a bit of use early-game if I want to scout and get a hit on levitators/flyers. I don’t really have anything to say about the EV spread except that it’s very unrefined and that’s perfect.
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CONCLUSION
I hope you guys can offer some feedback and ideas for this team. The vicissitudes of our new metagame means nothing is ever settled and nothing remains anti-metagame for long, but I still would like my team to be able to handle most of today's top threats. I don't have any laddering achievements (mostly because I'm not a great player) but it would be nice if this team can be fixed up and made solid. Thanks in advance!