Pet Mod Regional Evolutions (Concluded for Generation 8)

Samtendo09

Ability: Light Power
is a Pre-Contributor
:mr. mime:Kalosian Mr. Mime: 7
:dreepy:Unovan Dreepy: 5
:happiny:Ranseian Happiny: 4

:bellsprout:Alolan Bellsprout: 3
:snom:Kantonian Snom: 3
:carvanha:Sinnoan Carvanha: 3
:litleo:Hoennian Litleo: 2
:glameow:Kalosian Glameow: 2
:scyther:Kalosian Scyther: 2
:magmar:Galarian Magmar: 1
:croagunk:Johtonian Croagunk: 1
:ledian:Kalosian Ledian: 1
:morelull:Unovan Morelull: 1

Congratulations to Bobsican for the first winning submission from Ransei, ImperialGamer517 for sheer tenacity, and transwiththeplans for an amazing submission that received a unanimous vote! Special thanks to Samtendo09 for allowing me to take over help with the voting process!

ALL HAIL MR. CRIME
So, only three winners? This will not take long, then. No surprises that Mr. Crime won.

Now we have the winners announced, I reopen the submission phase. And this time I'll make sure I will edit the title accordingly.

Note: Kalosian Mr. Mime have no removed move despite Psychic being replaced by Dark-type. I may recommend to remove the same amount of moves, mostly Psychic-type moves. transwiththeplans
 
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Pokémon: Hoennian Yamask
New Typing: Electric / Ghost
New Abilities: Electrical Interference (Neutralizing Gas clone)
New Stats: 30 / 65 / 30 / 85 / 30 / 55
Added Moves: Thunderbolt, Volt Switch, Wild Charge, Thunder Shock, Thunder Punch, Shock Wave, Rising Voltage, Parabolic Charge, Charge, Magnet Rise, Electro Ball, Charge Beam, Discharge, Poltergeist

Hoennian Yamask dwell in Old Mauville, hiding in various abandoned technology. The most commonly found form is an old game system. You can tell an Hoennian Yamask is close when you can hear the sound of a video game soundtrack.

Pokémon: Retrorigus
New Typing: Electric / Ghost
New Abilities: Electrical Interference (Neutralizing Gas clone)
New Stats: 58 / 105 / 50 / 135 / 50 / 125
Added Moves: Thunderbolt, Volt Switch, Wild Charge, Thunder Shock, Thunder Punch, Shock Wave, Rising Voltage, Parabolic Charge, Charge, Magnet Rise, Electro Ball, Charge Beam, Discharge, Poltergeist

Retrorigus possesses obselete technology, empowering its body. However, due to the age of the technology, it lacks the defense of its counterparts. It holds no malicous intent towards humans, and shows some mild interest in technology of now. It's body is made up of the Gameboy, a few link cables and an old TV.



Pokémon: Orreian Swablu
New Typing: Ground
New Abilities: Sand Force / Sand Stream
New Stats: 45 / 40 / 75 / 40 / 60 / 50
Added Moves: Spikes, Stealth Rock, Magnitude, Mud Slap, Mud Shot, Mud Bomb, Scorching Sands, Drill Run, Earth Power
Removed Moves: Flying Moves

Orreian Swablu's live in the desert., but the far more aggresive ones live near Reversal Mountain. Swablu were commonly snatched up by Mandibuzz in the skies, so they blended into the ground to survive.

Pokémon: Tumblblu
New Typing: Ground / Dragon
New Abilities: Sand Force / Sand Stream
New Stats: 75 / 90 / 115 / 90 / 90 / 60
Added Moves: Spikes, Stealth Rock, Magnitude, Mud Slap, Mud Shot, Mud Bomb, Scorching Sands, Drill Run, Earth Power, Rock Slide, Rock Wrecker, Meteor Beam
Removed Moves: Flying Moves

Territorial and predatory, Tumblblu are feared around the Orreian Deserts. They roll across the ground, collecting rocks to throw at targets in the sky, mostly Mandibuzz.



Pokémon: Ultra Silicobra
New Typing: Electric
New Abilities: Recharge (Sand Spit Clone, sets Electric Terrain) / Beast Boost
New Stats: 52 / 35 / 50 / 57 / 75 / 46
Added Moves: Spark, Charge Beam, Discharge, Electrify, Magnet Rise, Thunderbolt, Shock Wave, Thunder Fang, Thunder Wave, Electric Terrain, Thunder
Removed Moves: Ground Type

A Silicobra that hails from the Ultra Plant- it resembles a power cord of sorts. As it grows, it stores energy in it's "bundles" on its body. They can hold up to 10,000 volts of energy.

Pokémon: Cordoboros
New Typing: Electric / Dragon
New Abilities: Recharge / Beast Boost
New Stats: 72 / 65 / 70 / 107 / 125 / 71
Added Moves: Spark, Charge Beam, Discharge, Electrify, Magnet Rise, Thunderbolt, Shock Wave, Thunder Fang, Thunder Wave, Electric Terrain, Thunder, Dragon Pulse, Draco Meteor, Dragon Tail, Twister, Scale Shot, Dragon Dance
Removed Moves: Ground Type Moves

Cordoboros is a larger, jumbled up mess of a Pokemon. Silicobra's body has elongated to the point they can't keep track of where their body goes. Doesn't help that they're twice as big as a typical Sandaconda would be. That being said, they can store up to 1,000,000 volts of energy in their body.

They also possess a Gigantamax form- this form is untangled, and coiled up nicely. It's G-Max Move, G-Max Thunderstorm, deals damage and traps targets in a powerful thunderstorm (similar to Sand Tomb).



Pokémon: Kalosian Pichu
New Typing: Fire
New Abilities: Flame Body / Toast (Ripen Clone, roasts Berries and doubles their effect.) / Flash Fire
New Stats: 20 / 15 / 40 / 35 / 60 / 35
New Moves: Fire Spin, Ember, Sunny Day, Will O Wisp, Incinerate, Fire Fang, Burning Jealousy, Flame Burst, Fire Punch, Mystical Fire, Flamethrower, Heat Wave, Fire Blast, Burn Up, Overheat
Removed Moves: All Electric Moves

Pichu in Kalos are commonly seen hanging around the tastiest bakeries. Bakers have even taken some in to help with the baking process. They're adorable little helpers. They have a redish tint to their fur, and a slightly larger tail.

Pokémon: Kalosian Pikachu
New Typing: Fire
New Abilities: Flame Body / Toast (Ripen Clone, roasts Berries and doubles their effect.) / Flash Fire
New Stats: 35 / 40 / 55 / 50 / 90 / 50
New Moves: Fire Spin, Ember, Sunny Day, Will O Wisp, Incinerate, Fire Fang, Burning Jealousy, Flame Burst, Fire Punch, Mystical Fire, Flamethrower, Heat Wave, Fire Blast, Burn Up, Overheat
Removed Moves: All Electric Moves

Kalosian Pikachu are commonly used as waiters for restaurants. Some shadier restaurants use them for scamming others into giving tips. They use their tail as a tray to serve others. They have a scarlet fur tone, and their cheek pouches are black. They store heat inside their cheeks.

Pokémon: Pikachouille
New Typing: Fire
New Abilities: Flame Body / Toast (Ripen Clone, roasts Berries and doubles their effect.) / Flash Fire
New Stats: 70 / 55 / 100 / 80 / 110 / 80
New Moves: Fire Spin, Ember, Sunny Day, Will O Wisp, Incinerate, Fire Fang, Burning Jealousy, Flame Burst, Fire Punch, Mystical Fire, Flamethrower, Heat Wave, Fire Blast, Burn Up, Overheat
Removed Moves: All Electric Moves

Pikachouille are some of the biggest critics in the region of food. If a Pikachouille does not like your food, retire and pack it up. They resemble a fatter, taller Pikachu, specifically the gigantamax form- it uses its tail as a stove top to cook berries and other foods. It dwarfs Snorlax in size.



Pokemon: Unovan Rolycoly
New Typing: Rock / Poison
New Abilities: Steam Engine / Poison Point / Corrosion
New Stats: 30 / 50 / 40 / 50 / 40 / 30
Removed Moves: All Fire Type Moves
New Moves: Toxic Spikes, Poison Gas, Corrosive Gas, Poison Tail, Acid, Acid Armor, Acid Spray, Sludge, Sludge Bomb, Sludge Wave, Veno Shock, Smog, Clear Smog, Venoshock

Rolycoly in Unova dwell in the Castellia Sewage system. They collect all the trash in the waters to power up their bodies and collect speed. The main difference between a Galarian Rolycoly and Unovan Rolycoly is that the Unovan Rolycoly has the "eye" reversed, and its greenish hue. It carries waste on its back instead of rocks.

Pokemon: Unovan Carkol
New Typing: Rock / Poison
New Abilities: Steam Engine / Poison Point / Corrosion
New Stats: 50 / 90 / 60 / 70 / 60 / 80
Removed Moves: All Fire Type Moves
New Moves: Toxic Spikes, Poison Gas, Corrosive Gas, Poison Tail, Acid, Acid Armor, Acid Spray, Sludge, Sludge Bomb, Sludge Wave, Veno Shock, Smog, Clear Smog, Venoshock

Unovan Carkol are notably faster than their Galarian counterparts- they secrete some sort of energy that makes themselves faster when rolling on surfaces with that goop on it. They carry trash in their carts. They're very popular with dumpster divers.

Pokemon: Uraniossal
New Typing: Rock / Poison
New Abilities: Steam Engine / Poison Point / Corrosion
New Stats: 60 / 105 / 75 / 100 / 75 / 105
Removed Moves: All Fire Type Moves
New Moves: Uranium Douse (Tar Shot clone, doubles effectiveness of Poison type moves), Toxic Spikes, Poison Gas, Corrosive Gas, Poison Tail, Acid, Acid Armor, Acid Spray, Sludge, Sludge Bomb, Sludge Wave, Veno Shock, Smog, Clear Smog, Venoshock

The energy on Unovan Carkol causes them to evolve differently, into the enviromentally hazardous Uraniossal. Uraniossal are banned in a few parts of the region due to the damage they can cause...unintentionally. They're rather nice Pokemon, its just that the energy it generates...causes minor issues.

It resembles a Godzilla-esqe Pokemon- the back now carries yellowish stones with a greenish glow.



Pokémon: Hoennian Seadra
New Typing: Water / Steel
New Abilities: Trumpeter (Dancer clone- After another Pokemon uses a sound move, this Pokemon uses the same move)
New Stats: 85 / 50 / 95 / 65 / 90 / 55
New Moves: Iron Head, Flash Cannon, Steel Beam, Battle Cry (Steel No Retreat + Coaching Clone, can target allies and raise all stats by one but Pokemon can't retreat), Iron Tail, Smart Strike, Metal Sound
Removed Moves: Dragon Breath, Dragon Dance, Dragon Pulse, Dragon Rage, Outrage, Clear Smog, Aurora Beam, Mimic, Scale Shot

This regal Pokemon was once used in the court of the king of Hoenn way back when. It was used to signal the start of battle during the great war. Nowadays, sailors use these Pokemon to alert ships in the fog in case they crash into one and other.

Pokémon: Declardra
New Typing: Water / Steel
New Abilities: Trumpeter
New Stats: 90 / 70 / 110 / 95 / 110 / 65
New Moves: Iron Head, Flash Cannon, Steel Beam, Battle Cry, Iron Tail, Smart Strike, Metal Sound, Boomburst
Removed Moves: Dragon Breath, Dragon Dance, Dragon Pulse, Dragon Rage, Outrage, Clear Smog, Aurora Beam, Mimic, Scale Shot

Horndra is one of the loudest Pokemon at sea. The sound they make can awaken even the heaviest of sleepers, such as Komala or Snorlax. Trainers surfing at sea can swear they can hear the sounds of Horndras working on their mating calls.

 
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Here are my subs!
:ss/Ferroseed:
Pokemon: Galarian Ferroseed
New Typing: Steel/Fighting
New Abilities: Infiltrator, Analytic
New Stats: 44/91/50/24/86/10 (swapped Ferroseed’s Attack and Defense)
Removed Moves: Body Press, all Grass-type moves
Added Moves: Bulk Up, Cross Chop, Sacred Sword, Power-Up Punch, Force Palm, Counter, Arm Thrust
Flavor/Design: Ferroseed that moved to Galar were used as inspiration by blacksmiths for making flanged maces. They were used as inspiration because their spiky exterior resembled maces that could penetrate even the toughest of armor. As practice, squires would typically use Galarian Ferroseed and attach them to a handle, since they can easily be removed, they won’t cause any wounds or injury, and they never get tired.

Pokemon: Cavalrace
Evolution Method: Level up with high friendship at day
New Typing: Steel/Fighting
New Abilities: Infiltrator, Analytic
New Stats: 74/131/94/34/96/60 (swapped Attack and Defense, then removed 20 from SpA and SpD and added them to Speed)
Removed Moves: Body Press, all Grass-type moves, Sunny Day, Substitute
Added Moves: Bulk Up, Cross Chop, Sacred Sword, Power-Up Punch, Force Palm, Counter, Arm Thrust, Close Combat, Circle Throw
Flavor/Design: It is said that Cavalrace are some of the fiercest Pokémon warriors in Galar. They are so strong, that the only Pokémon that can equal it in terms of sheer strength are Chivalot and Sirfetch’d. Chivalot, Sirfetch’d and Cavalrace are good friends, and they fought together against Eternatus in the Darkest Day. Today, Cavalrace are some of the Pokémon studied to get a glimpse of Galar’s history.
Competitive: Cavalrace takes on a more offensive role compared to its defensive counterpart Ferrothorn. Cavalrace best fits on Trick Room teams because its high Attack, mediocre Speed which is complemented with Analytic.
Origin: Galarian Ferroseed and Cavalrace are based on flanged maces, which were used in the Middle Ages.
Color Scheme: The spikes around Ferroseed and Cavalrace turn from green to gray coated with red, which symbolizes the blood of the enemies vanquished by both of them. The vines on Cavalrace from regular Ferrothorn turn from green to darkish gray, and its (feet?) turn from green to match the color of the part underneath it, light gray.
 
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By the way Samtendo09 I have two questions:

1. Will the Regional Evolutions metagame be separate from the Regional Variants metagame, or will they be one metagame?
2. Will the metagame only consist of the winning subs?
 
:ss/Cubone:
Pokemon: Unovan Cubone
New Typing: Normal
New Abilities: Defeatist/Truant/Stall
New Stats: 50/50/65(-30)/50(+10)/65(+15)/40(+5)
Removed Moves:
Added Moves:
Tearful Look
Flavor/Design: After the Marowak population began to dwindle in Unova, Kangashkhan began looking after Cubone. They tried to stop them from being themselves and even hid their real parentage from them, despite the two pokemon being different. Kangashkhan took away its mothers skull and hid the bone it carried, however it just made Cubone feel like it couldn't be itself around its "mother". Overtime it lost the motivation to really do anything and questioned if the mother that loved it so much was the cause of its problems. However something changed when it found the bone. Same Height/Weight as Cubone.

Pokémon: Wrafili
Evolution Method: Level up holding the thick club
New Typing: Ground/Dark
New Abilities: Defiant/Anger Point/Justified
New Stats: 60/80/80/45/45/115 | BST: 425
New Moves: Movepool from Unovan Cubone + Lash Out, Knock Off, Sucker Punch, Crunch, Land's Wrath, and Wrathful Bone(A dark type shadow bone clone)
Flavor/Design: When Cubone found the bone its eyes became red as it felt nothing but anger! Why did she keep this from him!? Why did she never tell him!? Cubone had felt betrayed by its mother from hiding its old identity from it. The identity that was its own all along but kept secret from it, was now finally Cubone's ... although this wrath transformed it into something more. It was no longer Cubone but Wrafili! It wasn't as big as its mother but by god could it finally take her down, but would he take down the only parent it had ever known? It would be an act of deviousness to do so, but how could someone who claims to love it hide this information from it. These thoughts forever torment Wrafili and it can only release its frustration on others in battle, where it is ruthless to make others suffer the way it had. Yet deep inside behind all the wrath is just sadness, sadness stemming from the fact that its own mother kept secrets from it. Occasionally some say that deep in the unovan mountains you can still hear the lonesome cries of the first Wrafili even still. Same Height/Weight as Marowak.


:ss/Mimikyu:
Pokemon: Unovan Mimikyu
New Typing: Ghost/Poison
New Abilities: Weak Armor/Stench/Cursed Body
New Stats: 65(+10)/80(-10)/80/80(+30)/75(-30)/96
Removed Moves: Charm, Baby Doll Eyes, Wood Hammer, Draining Kiss, Dazzling Gleam
Added Moves: Tearful Look, Sludge, Sludge Bomb, Gunk Shot, Sludge Wave
Flavor/Design: Once upon a time there was but a little boy in Unova. He thought he had a loving family, he thought his parents loved him, and he sought nothing more than to make them proud. Sure he was a bit odd, but that never stopped him from trying his best. Despite everything he had high standards for himself in order to be the person everyone saw him as, and if he didn't meet those standards he felt like an utter waste of a human being, practically garbage. One particular day during the summer, he had realized everything he had done for his summer homework was wrong, and grew infuriated with himself claiming that he was nothing but garbage, his mother simply snapping from having a son who clearly was not mentally healthy simply said, "You know what perhaps you are actually trash after all!", which silenced the boy. As his mother left the boy simply left his home not returning for two weeks, until his body was found surrounded by trash. The spirit of the boy lingered, even after the body was removed resulting in the first Unovan Mimikyu. To this day if a Unovan Mimikyu sees a happy family it will lash out at it in anger and jealously.

Pokemon: Garbenvy
Evolution Method: Level up with two pokemon of the same evolutionary line in the party.
New Typing: Ghost/Poison
New Abilities: Weak Armor/Stench/Cursed Body
New Stats: 75/115/90/90/50/126 | BST: 546
Added Moves: Same movepool as Unovan Mimikyu + lash out
Flavor/Design: The smaller trash covered spirit will eventually reach a point where it's jealousy causes it to evolve into a slightly bigger pile of garbage. Looks can be deceiving however as it is not only surprisingly fast for what it is, it hits pretty hard for being a pile of garbage. However it becomes consumed by envy to the point where it will attack two of the same pokemon, or two pokemon of the same evolutionary line, just because it assumes they're part of a loving family. It's envy fuels it to destroy anything it thinks is a loving family, because it believes familial love is but a facade.


:ss/Scraggy:
Pokemon: Johtonian Scraggy
New Typing: Dark
New Abilities: Pickpocket/Technician/Moxie
New Stats: 50/75/55/35/55/78
Removed Moves: Brick Break, Focus Punch, Head Smash, Dragon Claw, Dragon Pulse, Coaching, Power-Up-Punch, Acid Spray, Scary Face, Bulk Up
Added Moves: Quick Attack, Sucker Punch, Smart Strike, Steel Roller, Close Combat, U-Turn, False Surrender, Parting Shot, Spikes, Toxic Spikes
Flavor/Design: Scraggy in the Johto region are infamous for being thieves. They lose their baggy leg skin, but develop a hood like skin-flap that acts as a sack of sorts. While primarily used for stealing the goods it also can be used to hide various traps to trip pursuers up, like caltrops. Generally if these Scraggy steal something they will give it to those in need. Some say they are influenced by a human thief from Johto who did something similar. Same height and weight as scrafty.

Pokémon: Goekawa
Evolution Method: Level Up knowing Smart Strike
New Typing: Dark/Steel
New Abilities: Symbiosis/Technician/Moxie
New Stats: 80/115/75/40/60/118 | BST: 488
New Moves: Movepool from Johtonian Scraggy + Sacred Sword, Slash, Night Slash, and Zantetsu(a steel type leaf blade clone)
Flavor/Design: Scraggy's in Johto also used makeshift swords to attack, however once they learn smart strike they realize the true power of the blade and in turn become Goekawa. These thieves become masters of the blade, and are generally seen as more honorable and nicer than their pre-evolutions. One legend states that a thief and his pokemon, a Goekawa and a Johtonian Scraggy were boiled alive in front of him. The Goekawa held the Scraggy over its head to prevent it from having to die young, only for Goekawa to succumb to the pain of being boiled alive. (Sidenote in case you didn't see the link this is something that happened to the actual Goemon and not a fucking One Piece reference. I do not have the time to watch 90000+ episodes of a bunch of pirates with weird eyes.) Also for some reason this pokemon works really well with Mr.Crime, and it is said if the two ever meet they'll team up and commit crimes together. Honor amongst thieves I guess.


:ss/Dratini: :ss/Dragonair:

Pokemon: Ultra Dratini
New Typing: Dragon/Psychic
New Abilities: Beast Boost
New Stats: 41/53(-11)/47(+2)/53(+3)/53(+3)/53(+3)
Removed Moves:
Added Moves: Ember, Calm Mind, Hypnosis, Dream Eater, Psyshock, Zen Headbutt, Psychic, Expanding Force, Teleport, Stored Power
Flavor/Design: Deep within ultra space is an odd dimension, a dimension where the dreams and ideas from other dimensions end up. This dream dimension is populated by human-like beings called Dreamfinders who use pokemon that were the most dreamed about, as well as those native to the dream dimension itself. One such pokemon is Dratini, spawned in from humans in Kanto who dreamed of one day catching such a rare beast. They look to be fairly similar to kantonian dratini, however their skin is a slightly darker shade of blue and these creatures are highly curious and crave knowledge. No literally they crave knowledge, they eat dreams and ideas. This consumption of knowledge lead them to gain a higher intellect and psychic powers that sometimes help them get a snack in every now and then. Most Dreamfinders will work in tandem with these creatures to eliminate nightmares or bad ideas, like orange juice toothpaste. Same height and weight as dratini

Pokemon: Ultra Dragonair
Evolution Method: Level 30
New Typing: Dragon/Psychic
New Abilities: Beast Boost
New Stats: 61/73(-11)/67(+2)/73(+3)/73(+3)/73(+3)
Added Moves: Same movepool as Ultra Dratini
Flavor/Design: Due to the consumption of a lot of bad ideas and nightmares Ultra Dragonair begins to look somewhat terrifying. It grows four tentacle like tongues in which it consumes ideas. Despite its ghastly appearance it is quite cooperative with the Dreamfinders and still well behaved. At this stage in its life cycle the Dreamfinders will have it eat an excess of sweet dreams and good ideas, as to not give it the impression that there are only bad things in the universe. This also has the benefit of having it gain an appearance more fitting of its personality rather than one that would scare most outsiders. Same height and weight as Dragonair.

Pokemon: Figmenite
Evolution Method: Level 55
New Typing: Dragon/Psychic
New Abilities: Beast Boost
New Stats: 101/113/69/113/73/131 | BST:600
Added Moves: Same movepool as Ultra Dragonair and Dragonite + Psychic Fangs, Psycho Cutter, Bite, and Crunch
Flavor/Design: Two tiny wings, eyes big and yellow, horns of a Tauros, but a loveable fellow, from head to tail, it's royal purple pigment, and there, viola! You've got a Figmenite. These creatures resemble a more traditional dragon, except they're a lot smaller. Do not underestimate it because of its size, as Figmenites are one of the most powerful creatures in their dimension. Rather than consume ideas it now produces them doing its best to show everyone its creativity. For a time a Dreamfinder and their Figmenite resided in a region south of Unova in this experimental prototype community of the future. Its the most well known record on Earth of Figmenite and its creative prowess. It stands at 3 feet tall and weighs 35 lbs.
 
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First try here, time for some cicadas.

:nincada:
Pokémon: Nincada-Unova
New Typing: Bug/Flying
New Abilities: Prankster / Speed Boost (HA)
New Stats: 31/45/40/30/30/90 (Swapped Defense and Speed)
New Moves: Acrobatics, U-turn, Wing Attack, Lunge, Encore
Removed Moves: Metal Claw, Mind Reader, Bide, Sandstorm, Flash
Flavor/Design: Nincada's wings grew to a pretty good size (think Yanma be slightly longer), and is now a much brighter black and white color scheme. Legs are thinner, and feelers are longer yet thinner. Nincada in Unova live around alleyways and the like, and like to get messy. Think of them like common house flys, only bigger and more annoying. Nincada in Unova adapted because it became an easy target for Unova's wildlife due to its slow nature. Height is 0.7m and weight is 3.0kg.

Pokémon: Ninnorse (Evolves from Unovan Nincada at level 25)
New Typing: Bug/Ground
New Abilities: Sand Stream / Sturdy (HA)
New Stats: 71/100/150/40/50/45 (Swapped Speed and Defense, -10 to Defense afterwards and -10 to Special Attack, +10 to HP and Attack)
New Moves: Unovan Nincada moves + Earthquake, Sandstorm, Bulk Up, Shore Up, Stealth Rock
Removed Moves (from Ninjask): Slash, Baton Pass, Agility, Laser Focus, Uproar
Flavor/Design: Unovan Nincada migrate to the deserts when they evolve, where they become fierce yet laid-back predators. They have a hardened shell with spikes near the sides of its body, and having a silver hue. The facial region is black, and the face is akin to a visor for the eyes, and sharp feelers for 'teeth'. Think of them like really big horseflys in terms of size. Their wings have molted off since evolving. They are as tall as Crustle (1.4m) and weigh as much as a Graveler (105kg).
Competitive: The only Sand Setter that isn't Hippowdon with recovery, really good recovery to boot, Ninnorse is a tank that take physical hits well, but special hits make it melt like quicksand. It has access to a slow U-turn to support its teammates, and Stealth Rock support is always nice. The typing leaves it weak to several common types, however, so be careful.

Pokémon: Shedurai (Evolves from Unovan Nincada at level 25 with an empty slot and a Pokeball in the bag)
New Typing: Bug/Electric
New Abilities: Wonder Guard
New Stats: 1/10/15/90/10/110 (Swapped Speed and Attack, -30 to Attack afterwards and -30 to Defense and -20 to SpD. + 20 to Speed and +60 to SpA (this might be the breaking point who knows))
New Moves: Unovan Nincada moves + Static Shot (Electric-type Vaccuum Wave), Thunderbolt, Volt Switch, Rising Voltage, Energy Ball, Thunder, Nasty Plot
Removed Moves (from Shedinja): Metal Claw, Shadow Sneak, Phantom Force, Sandstorm, Hex, Shadow Claw, Poltergeist
Flavor/Design: Unlike regular Nincada, Unovan Nincada's shed skin becomes a flimsy, yet still hollow shell filled with the electrical energy hidden within Nincada's fast speeds. It is bright yellow with a black underbelly, and it has a 'scarf' made from some shell leftovers. Its eyes are akin to Nincada's only they're black with green irises. It has a electrical ball of energy encasing it. It's as tall as and weighs as much as a Shedinja.
Competitive: With only two weaknesses and good Speed, Shedurai fits on Hyper Offense as opposed to Shedinja having a place on stall builds. Its one HP drawback and vulnerability to all the things that crippled Shedinja cripple Shedurai, but it still has access to priority, and Volt Switch (or even U-turn for Ground-types) to pivot out safely. Pack Boots or a hazard remover though, you're gonna need it.
 
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alephgalactus

Banned deucer.
:ss/qwilfish:
Kantonian Qwilfish
Type:
Fire
Stats: 95/85/85/55/55/65 (440) (+30 HP, -10 Atk, -20 Spe)
Abilities: Flame Body, Aftermath (HA: Rough Skin)
New Moves: Ember, Flame Wheel, Flame Charge, Flamethrower, Fire Blast, Flare Blitz, Will-o’-Wisp, Sunny Day, Solar Beam, Morning Sun, Heat Wave, Fire Spin, Overheat, Mind Blown, Burn Up
Removed Moves: Poison Sting, Water Gun, Brine, Toxic Spikes, Poison Jab, Aqua Tail, Blizzard, Dive, Hail, Hydro Pump, Ice Beam, Icy Wind, Liquidation, Rain Dance, Scald, Sludge Wave, Surf, Venom Drench, Venoshock, Waterfall, Whirlpool, Acid Spray, Aqua Jet, Bubble Beam, Haze, Water Pulse, Bubble
Flavor/Design: Kantonian Qwilfish is colored red and dark gray instead of blue and yellow. It has a white skull-and-crossbones symbol on its belly and its spikes are flattened so that it resembles a naval mine. Kantonian Qwilfish is highly explosive, detonating with even a slight touch. The cocktail of explosive chemicals inside its body is derived from Johtonian Qwilfish’s potent toxins, but Kantonian Qwilfish lacks the poisonous spines of its counterpart. It floats through the sea, exploding if a predator tries to attack it. The only reason the species has not gone extinct is because the females lay thousands of eggs just before exploding.

Bakufugu
Type:
Fire/Steel
Stats: 145/110/90/60/65/75 (540) (+50 HP, +25 Atk, +5 Def, +5 SpA, +10 SpD, +10 Spe)
Abilities: Levitate, Aftermath (HA: Iron Barbs)
New Moves: Heat Crash, Heavy Slam, Steel Beam, Iron Head, Spiky Shield, Steel Spikes, Kantonian Qwilfish’s moves
Steel Spikes - Stealth Rock clone that sets Steel Spikes hazard.
(Note: Steel Spikes already exists as a hazard; it is currently only set by Copperajah’s G-Max Steelsurge.)
Height/Weight: 2.8 m, 882.3 kg (9’02”, 1945.1 lbs)
Flavor/Design: Bakufugu is larger than its pre-evolution, with an angrier expression. Its spikes are as sharp as Johtonian Qwilfish’s, and it has a chain connecting it to the ground instead of a tail. Its top half is bright red, and its bottom half is dark gray with a more menacing skull-and-crossbones mark than its pre-evolution’s. Bakufugu can control its explosions more accurately than its pre-evolution. Rather than exploding, its main method of attacking is to inflate itself as much as possible, extend its spikes, and swing around like a mace or wrecking ball, slamming into the opponent with its massive body. It can shoot its spikes at opponents, or strew them around on the ground like caltrops. Many ships at sea have been lost to Bakufugu thanks to its aggressive tendencies and extreme explosive power.
Competitive: With amazing physical bulk, an incredible defensive typing, and Levitate eliminating its biggest weakness, Bakufugu is a boon to both offense and defense teams. Its immunities to Toxic and burn combined with its fairly comfortable Speed tier and access to Taunt can make it an excellent stallbreaker, while it can act as a good stallmon itself thanks to its phenomenal bulk, the aforementioned immunity to Toxic, Spiky Shield, and Morning Sun, though it runs out of PP for Morning Sun fairly quickly. Truly horrible people can use Stockpile and Fire Spin to trap an opponent in and sit there whittling them down forever. Bakufugu can also excel offensively with its respectable base 110 Attack and a powerful STAB combination of Heavy Slam and Heat Crash, which will hit most things very hard on account of Bakufugu’s massive weight. Lastly, Bakufugu works amazingly as a hazard setter, with access to both Spikes and a unique Steel-type entry hazard that teams tend to be unprepared for because it basically doesn’t exist in the competitive scene thanks to only being accessible through a G-Max move until now. Though Bakufugu has many strengths, it also has several key weaknesses. Its special bulk is lackluster and it’s weak to Water, allowing strong Water-type special attackers like Keldeo and Ash-Greninja (this is Natdex, remember) to take it out easily. Keldeo is doubly scary to Bakufugu because its other STAB is the only other thing Levitate Bakufugu is weak to. Urshifu-Rapid-Strikes can also defeat Bakufugu easily despite its physical bulk—even Stockpile and Spiky Shield sets fall thanks to Surging Strikes and Unseen Fist. However, Urshifu-Rapid-Strikes has to be careful not to switch in on a Will-o’-Wisp. Mold Breaker Excadrill ignores Levitate and easily dispatches any Bakufugu variant, as does the (admittedly rare) Thousand Arrows Zygarde-10%. The few Pokémon that are close to Bakufugu’s weight can serve as checks or even counters, with Stakataka and Celesteela straight-up walling the Heavy Slam/Heat Crash sets. Lastly, bulky Water-types are the bane of Bakufugu’s existence, resisting both its STAB types (outside of which it has basically no coverage) and hitting it back super-effectively.

This evolutionary line is based on naval mines, which I’ve always thought pufferfish (and Qwilfish) looked like. As mentioned in Bakufugu’s description, the Steel Spikes entry hazard already exists, but it’s exclusive to Copperajah’s G-Max Steelsurge, so I decided to give it a proper place as a real entry hazard. Bakufugu’s name is based on “bakuhatsu” (Japanese for “explosion”) and “fugu” (a Japanese dish made from pufferfish). My original idea was a Water/Fighting type called “Pufferfist”, but I decided that this was more interesting.

:ss/mr. mime:
Hoennian Mr. Mime
Type:
Rock/Fairy
Stats: 40/100/120/45/65/90 (460) (swapped Atk and SpA, swapped Def and SpD)
Abilities: Rock Head, High Ground (HA: Technician)
High Ground - Levitate clone for Water-type moves.

New Moves: Rock Climb, Rock Tomb, Rock Throw, Rock Slide, Stone Edge, Sandstorm, Power Gem, Meteor Beam, Ancient Power, Stealth Rock, Play Rough, Body Press
Removed Moves: Power Swap, Guard Swap, Confusion, Role Play, Psybeam, Psychic, Ally Switch, Energy Ball, Focus Blast, Future Sight, Magical Leaf, Magic Room, Psychic Terrain, Psyshock, Rain Dance, Shadow Ball, Solar Beam, Stored Power, Sunny Day, Thunder, Thunderbolt, Trick Room, Wonder Room, Zen Headbutt, Expanding Force, Hypnosis, Power Split, Charge Beam, Dream Eater, Meditate, Psych Up, Psywave, Shock Wave, Signal Beam, Telekinesis, Teleport, Zap Cannon
Flavor/Design: Hoennian Mr. Mime has two brown, rocky growths on its head resembling clown hair, rather than blue growths like its Kantonian counterpart. The circles on its cheeks and the spheres connecting its limbs to its body are also brown and have a rock-like texture. Its upper body is white, with light brown markings that make it appear to be wearing a vest. Its feet are brown and resemble hiking boots, and its hands are black with brown pads on the fingers. Hoennian Mr. Mime has adapted to thrive in the rugged, mountainous environment of northwestern Hoenn. Its hands and feet are optimized for gripping solid surfaces, so it can scale even a vertical cliff face with ease.

Mr. Climb
Type:
Rock/Fairy
Stats: 80/110/125/60/75/70 (520) (+40 HP, +10 Atk, +5 Def, +15 SpA, +10 SpD, -20 Spe)
Abilities: Magic Guard, High Ground (HA: Technician)
New Moves: Accelerock, Bulk Up, Head Smash, Earthquake, Rapid Spin, Shore Up, Hoennian Mr. Mime’s moves
Height/Weight: 1.7 m, 100.0 kg (5’07”, 220.5 lbs)
Flavor/Design: The brown, rock-like growths on Hoennian Mr. Mime’s head are still present on Mr. Climb, but they now also cover the top of its head in a shape resembling a Tyrolean hat, and also extend down to form a mustache and beard around Mr. Climb’s face. Its body is brown and heavyset, with markings resembling a vest with pockets. Its lower body and upper legs resemble a pair of cargo pants. Its hands and feet resemble that of its pre-evolution. Mr. Climb carries a large backpack on its back that contains various hiking gear, including a rolled-up sleeping bag which visibly extends out of the top of the backpack. It also carries a walking stick made of stone. Mr. Climb is a natural mountaineer, even being able to walk up vertical surfaces as though it was walking on the ground. When Mr. Climb reaches the top of a mountain, it lets out a yodel, causing every other Mr. Climb in the area to respond in kind.
Competitive: Mr. Climb’s good physical bulk and access to Stealth Rock and Rapid Spin allow it to function fairly well as a hazard setter and remover. Magic Guard sets can use a strong, recoil-less Head Smash boosted by Life Orb. High Ground lets Mr. Climb switch into a good number of Pokémon that tend to otherwise lack coverage against its typing, such as Toxapex, Keldeo, most Greninja sets, and even Dracovish unless it’s running something like Iron Head or Earthquake. Mr. Climb’s access to Accelerock also makes it possible to run a Bulk Up set with Technician. Shore Up gives Mr. Climb a reliable form of recovery and, combined with its Water immunity, lets it work well on sand teams. Coverage moves such as Earthquake and Body Press are also very helpful for Mr. Climb—Earthquake combined with its STAB typings grants perfect neutral coverage, and Body Press is a useful move to have on any Pokémon with high Defense. Even with High Ground, Mr. Rime’s defensive typing does leave quite a bit to be desired, being weak against Ground and doubly weak against Steel. Its special bulk and Speed are also lackluster, so it’s scared out by most special attackers.

When I saw the Mr. Crime submission, the name “Mr. Climb” popped into my head and refused to leave. I designed the evolutionary line to resemble hikers, specifically the Hiker Trainer class in Generations 4 through 6. Originally I was going to have it be Rock/Psychic and scale invisible mountains, but I decided to change it to Rock/Fairy instead. I’m sad that I couldn’t work “High Ground” into a Revenge of the Sith reference instead of using it here, but “Mountaineer” was already taken.

RESUBS

:ss/snom:
Kantonian Snom
Type:
Bug/Dragon
Stats: 30/45/35/25/30/20 (185) (swapped Atk and SpA)
Abilities: Shield Dust (HA: Dragon Scales)
Dragon Scales - Clone of Ice Scales.

New Moves: Dragon Breath, Draco Meteor, Dragon Claw, Dragon Rage
Removed Moves: Icicle Spear, Icy Wind, Powder Snow, Fairy Wind
Flavor/Design: Kantonian Snom is bright green with small horns on its head similar to those found on many Dragon-type Pokémon. Instead of being covered with a shell of ice, Kantonian Snom is surrounded by tough, shiny green scales that are worth a small fortune to certain collectors. Despite its tiny size, its tough scales and horns deter any predator from attacking it.

Kantonian Frosmoth
Type:
Bug/Dragon
Stats: 70/125/60/65/90/65 (475) (swapped Atk and SpA)
Abilities: Shield Dust (HA: Dragon Scales)
New Moves: Twister, Whirlwind, Scale Shot, Flamethrower, Fire Blast, Fire Spin, Sunny Day, Solar Beam, Fire Fang, Thunder Fang, Dragon Tail, Dragon Rush, Outrage, Fly, Roost, Kantonian Snom’s moves
Removed Moves: Icicle Spear, Icy Wind, Powder Snow, Fairy Wind, Mist, Aurora Beam, Hail, Aurora Veil, Blizzard, Avalanche, Dazzling Gleam, Giga Drain, Ice Beam, Play Rough, Triple Axel
Flavor/Design: Kantonian Frosmoth has a green, scaly body that is longer and leaner than its Galarian counterpart. Its wings are tipped with claws and have a flame-like pattern of red, yellow and black. Its head is more reptilian than insectoid in shape, with long horns that resemble (and function similarly to) antennae. Kantonian Frosmoth is very defensive of its territory and will viciously attack anyone who tries to do harm to it or its habitat.
Competitive: The combination of Dragon Scales and Eviolite makes Kantonian Frosmoth insanely specially bulky. Though it should by no means be used as a special attacker, Quiver Dance is still a fairly good option for it, making it even more specially bulky while boosting Speed. However, it’s very frail physically and its defensive typing leaves it open to Rock and Ice moves (among others). Kantonian Frosmoth faces another problem—it’s forced to choose between Eviolite and Heavy-Duty Boots, so it either loses out on its titanic special bulk or takes massive damage to Stealth Rock. It’s going to be niche at best, but that kind of special bulk can’t just be glossed over.

Behemoth
Type:
Bug/Dragon
Stats: 90/135/70/100/90/85 (570) (+20 HP, +10 Atk, +10 Def, +35 SpA, +20 Spe)
Abilities: Tinted Lens (HA: Compound Eyes)
New Moves: Titan Beam, Dynamax Cannon, Megahorn, Thunder, Dragon Pulse, Signal Beam, Kantonian Frosmoth’s moves
Titan Beam - Special Megahorn clone.
Height/Weight: 15.3 m, 940.0 kg (50’02”, 2072.4 lbs)
Flavor/Design: Behemoth has an enormous serpentine body, with colossal wings to match. It has shed its bodily scales and its body is now covered in white fur. Its head more closely resembles a grasshopper’s than a moth’s, but with large blue compound eyes and a set of mouthparts similar to a bullet ant’s. Instead of antennae, it has long, curled horns that grow larger the longer it lives. Its wings are enormous, sporting a complex pattern of brown, white, black, yellow, orange and red, with spots on the wingtips resembling reptilian eyes. Its back has ridgelike scales running along its entire length. It has six black, scaly legs tipped with draconic talons. Behemoth only appears in times of great crisis in the Kanto region and is seen as a defender of the region and its people. It is said that a Kantonian Frosmoth will only evolve into Behemoth once every thousand years. Ancient records show Behemoth defending the Kanto region from abnormally large specimens of Tyranitar, Hydreigon and Aerodactyl.
Competitive: Now here’s a real powerhouse. Tinted Lens and Compound Eyes are scary strong Abilities, but they’ve never been put onto anything actually threatening (aside from maybe Venomoth and AG Vivillon), or any Pokémon that has an actual Attack stat. Behemoth has a base 135 Attack and a movepool that can greatly benefit from Compound Eyes—Megahorn and Dragon Rush come to mind. On the special side, Quiver Dance pairs with a decent Sp. Atk stat and a massive movepool that can also make use of Compound Eyes—Thunder, Hurricane, Fire Blast and Behemoth’s signature move Titan Beam all become much more reliable options with it. Tinted Lens is another option, of course—there are only a handful of typings that resist Bug/Dragon/Fire already, and that number goes down to zero when you add Tinted Lens into the mix. Switching into Behemoth is pretty difficult for a lot of Pokémon, since it can be a Tinted Lens physical nuke or a special Quiver Dance sweeper. Behemoth does have some weaknesses, however. Quiver Dance sets are susceptible to being taken out before setting up and also have no real way to deal with Unaware, and while physical Tinted Lens sets can be a nightmare to switch into, Behemoth’s physical coverage outside of STAB is limited to literally three semi-viable moves—Fire Fang, Thunder Fang and Dual Wingbeat. Its below-average Speed tier also leaves it in danger of being revenge killed, even after a single Quiver Dance in the case of faster Scarf users. Its Defense is also nothing to write home about, so physical wallbreakers or sweepers are a pretty consistent way of taking it out.

“Behemoth” is probably my favorite Pokémon pun name I’ve come up with. I based Kantonian Snom on both the dragon-head caterpillar and the hornworm caterpillar, with Frosmoth being modeled after both the atlas moth and Western dragons. Behemoth is literally just Mothra with some dragon bits glued on. I made it 50 feet tall as a reference to the enormous size of kaiju; the smallest the actual Mothra has been is around 130 feet, but that’s almost double the size of the current largest Pokémon, so I don’t think it would really be reasonable to have a non-Gigantamax Pokémon at that size. Behemoth’s description also references other kaiju—Godzilla, King Ghidorah, and Rodan. Its BST is pretty high compared to everything else I submitted because I reworked this from a pseudo-Legendary idea I had once upon a time. Some people might call Dynamax Cannon into question, but Mothra’s entire shtick is using laser beams to fight giant monsters, so I think it works. I made this a Kantonian form because Tokyo, the setting of every kaiju movie ever, is in the real-life Kantō region. I also decided to not put Dragon Scales on Behemoth, as that would make it unreasonably strong. Originally, I gave Behemoth Earthquake as well, but then I realized that it would make banded Tinted Lens sets basically impossible to switch into, so I decided against it.

:ss/glameow:
Kalosian Glameow
Type:
Normal/Ghost
Stats: 49/55/37/42/42/85 (310) (swapped Def and SpD)
Abilities: Limber, Technician (HA: Insomnia)
New Moves: Lick, Shadow Sneak, Tail Slap, Will-o’-Wisp
Removed Moves: Water Pulse, Feint Attack, Sunny Day, Rain Dance
Flavor/Design: Kalosian Glameow is white with black patches, similar to a “magpie” coloration. It is slightly heftier than its Sinnoan counterpart, with shorter, rounder ears and a thicker tail. Instead of fluffy white fur at the end of its tail, Kalosian Glameow has a white wisp-like flame similar to those at the end of Jibanyan’s tails. It uses the flame on its tail to light its way at night and to lure prey. Legends of “ghost lights” in the Kalos region are more often than not just sightings of this Pokémon.

Kalosian Purugly
Type:
Normal/Ghost
Stats: 71/82/59/64/64/112 (452) (swapped Def and SpD)
Abilities: Thick Fat, Technician (HA: Cat Nap)
Cat Nap - Clone of Early Bird.

New Moves: Phantom Force, Swords Dance, Curse, Slumbering Strike, Kalosian Glameow’s moves
Slumbering Strike - Normal-type Facade clone that doubles in power when the user is asleep.
Removed Moves: Roar, Water Pulse, Sunny Day, Rain Dance
Flavor/Design: Kalosian Purugly has the same magpie coloration as its pre-evolution. Its tail is white with black stripes with a flame on the end similar to that of its pre-evolution. Unlike its Sinnoan counterpart, Kalosian Purugly does not wrap its tail around its waist, instead holding it high up in the air. Kalosian Purugly’s ears have white flames at the end of them similar to the flame on its tail. It sleeps whenever it wants, with no relation to the time of day or night, but it always wakes up quickly. It likes to crawl inside boxes and other small spaces to sleep. The larger the flame on a Kalosian Purugly’s tail, the more respect it will earn from its peers.

Purradox
Type:
Normal/Ghost
Stats: 101/102/69/74/94/115 (555) (+30 HP, +20 Atk, +10 Def, +10 SpA, +30 SpD, +3 Spe)
Abilities: Comatose
New Moves: Poltergeist, Double-Edge, Yawn, Destiny Bond, Perish Song, Kalosian Purugly’s moves
Height/Weight: 2.0 m, 43.8 kg (6’07”, 96.6 lbs)
Flavor/Design: Purradox’s main body looks exactly like Kalosian Purugly’s, but it is sitting in a cardboard box fast asleep. Its tail is held up high, and a ghostly version of Purugly is emanating from the tail, with the tail of the ghost and real versions being connected. Purradox has baffled scientists, seemingly being both alive and dead at the same time. Its physical body is alive but in a vegetative state, so its spirit is still bound to the body. However, since it is straddling the fine line between life and death, its spirit has almost entirely left its body. It uses the manifestation of its spirit to protect its physical body from harm. From time to time, it will briefly regain control over its physical body and launch a devastating attack.
Competitive: With a unique and amazing defensive typing that has only one weakness, good special bulk, high Speed, strong STAB and immunity to status, Purradox is a great choice for many team archetypes. Comatose gives it a consistent 140-power Slumbering Strike, which is excellent in combination with Poltergeist, especially on Choice Band or Swords Dance sets. With Comatose Sleep Talk, you can even run Swords Dance on a Choice Band set if you’re an absolute madman. It doesn’t get much in the way of strong physical coverage outside of its STAB—its best options are U-Turn, Sucker Punch, Knock Off, Play Rough, and possibly Stomping Tantrum. Its physical bulk is also lackluster. Strong physical Dark-types, especially physically defensive Normal resists like Tyranitar and Bisharp, can easily dispatch offensive variants of Purradox. Purradox, however, isn’t just limited to offensive sets. Its high Speed and access to U-Turn, status moves and Taunt makes it a good utility Pokémon, and Taunt combines with its immunity to status and trapping to make it a phenomenal stallbreaker. However, it is vulnerable itself to faster Taunt users. Purradox can also be revenge-killed fairly easily by strong hits from faster Pokémon or Scarf users. Lastly, Purradox lacks any form of recovery, including Rest, so it can be worn down throughout the match and has trouble switching in repeatedly against hazards.

I agonized over what to do for a Normal/Ghost type, since they’re basically diametrically opposed to each other. I finally settled on a reference to one of the most famous misinterpretations of quantum mechanics—Schrödinger’s Cat. The first two parts of the evolutionary line are based on will-o’-the-wisps, while Purradox itself is a (very inaccurate) representation of the Schrödinger’s Cat “paradox”, which purports to show the problems with the Copenhagen interpretation of quantum mechanics. I stripped away as much as possible of the physics talk because that adds nothing to design or flavor and was left with the idea of a cat in a box that is simultaneously both alive and dead. The closest state to both of those that I could think of was someone in a coma, so I decided to give it Comatose and work backwards to give its pre-evolutions sleep-related Abilities as well. Slumbering Strike is born of my annoyance at Facade not being boosted by sleep, and Cat Nap is an idea for an Early Bird clone that I’ve had for a while. Some people might notice that Purradox weighs exactly the same as Purugly and is exactly twice as tall. This is intentional—it gains no weight, since all that’s added is a cardboard box and a ghost (neither of which add anything significant in terms of weight), and the ghost is the same size as the physical body, doubling its total length/height/whatever metric you use to measure a Pokémon’s size.

:ss/bonsly:
Unovan Bonsly
Type:
Rock/Ground
Stats: 50/80/95/10/45/10 (290) (unchanged)
Abilities: Rock Head, Sand Force (HA: Mimicry)
New Moves: Earthquake, Magnitude, Sand-Attack, Shore Up, Sweet Scent
Removed Moves: Low Kick, Rollout, Stomping Tantrum
Flavor/Design: Unovan Bonsly lacks the legs of its counterpart, instead being partially buried in the ground like the members of the Diglett line. Its “leaves” also have a yellow coloration resembling that of Sinnoh’s Honey Trees. It disguises itself as a tree and emits a sweet scent to hide from predators. When its scent attracts herbivores and pollinators, it burrows into the ground to escape.

Unovan Sudowoodo
Type:
Rock/Ground
Stats: 80/100/105/30/65/30 (410) (+10 HP, -10 Def)
Abilities: Rock Head, Sand Force (HA: Mimicry)
New Moves: Branch Poke, Ingrain, Spikes, Camouflage, Unovan Bonsly’s moves
Removed Moves: Rollout, Fire Punch, Ice Punch, Thunder Punch, Focus Punch, Power-Up Punch, Dynamic Punch, Hammer Arm, Mega Kick, Low Kick, Stomping Tantrum
Flavor/Design: Its lower body is buried into the ground like its pre-evolution’s. Instead of a distinct pair of arms, Unovan Sudowoodo has several branch-like structures on its body, ending in green, leaf-like crystals. It can still burrow underground when threatened, but its body is not as streamlined as Bonsly’s, so it prefers fighting to fleeing. It sheds the leaflike crystals in autumn and scatters them on the ground around itself, so that any predators who approach it risk stepping on one and injuring themselves.
Competitive: 80/105/65 with Eviolite ain’t bad, but Unovan Sudowoodo faces heavy competition from Rhydon as a Rock/Ground Eviolite user, with its only real advantage being Spikes.

Fauxliage
Type:
Rock/Grass
Stats: 120/120/135/40/70/50 (535) (+40 HP, +20 Atk, +30 Def, +10 SpA, +5 SpD, +20 Spe)
Abilities: Rock Head, Harvest (HA: Mimicry)
New Moves: Leech Seed, Synthesis, Solar Blade, Solar Beam, Leaf Storm, Growth, Unovan Sudowoodo’s moves
Height/Weight: 6.9 m, 420 kg (22’08”, 925.9 lbs)(nice)
Flavor/Design: Fauxliage’s body has undergone a physical change, turning from stone into an extremely tough and dense wood. Its lower body is a complex network of roots that extends down into the ground, absorbing water from the soil. Many branch-like structures extend from its upper body, covered with the leaflike crystals of its previous form, which can now absorb solar energy in a method remarkably similar to photosynthesis. When it stands still and closes its eyes and mouth, it’s nearly impossible to visually tell it apart from a tree, and even its biology resembles a tree’s. Legends of “moving trees” defending forests in Unova are actually stories of this Pokémon, which will viciously attack anyone who harms it or any real trees close to it. Its disguise as a tree is so thorough that some scientists have moved to have it biologically classified as a tree.
Competitive: With massive physical bulk and the powerful one-two punch of Head Smash and Wood Hammer without recoil, Fauxliage is an excellent physical tank. Its defensive typing leaves (pun intended) a lot to be desired, but it can make up for that with reliable recovery in the form of Synthesis. Due to its bulk and access to Stealth Rock and Spikes, it can also function very well as a hazard setter. Harvest sets fit onto sun teams well, especially with Solar Blade as an option, since Fauxliage threatens the Water, Rock and Ground types that tend to threaten Fire-type sun setters and abusers, although it’s neutral to all of those and therefore may struggle to switch in.

I first encountered the name “Fauxliage” as a nickname for a Sudowoodo I received via Wonder Trade once upon a time, and I immediately said, out loud, “I need to make that its own thing.” I don’t know why I said it out loud, considering nobody else was in the room, but here I am six years later making it its own thing. The sheer genius of the name and how well it flows with the rest of the evolutionary line means that I’m probably not the first person to come up with a Sudowoodo evolution called Fauxliage, but I somehow haven’t seen one yet, so I decided to take matters into my own hands. Anyway, I thought it would be really funny to have Sudowoodo’s disguise get so good that it fools reality itself and becomes an actual tree. The evolutionary line is also partially based on the concept of petrified wood, although in this case it goes the other way round as stone turns into wood. Fauxliage also takes some inspiration from myths of talking/moving trees, as well of Tolkien’s Ents and Huorns.

I was debating between submitting Fauxliage and a bamboo-based evolution called Bamboozle. Ultimately, I decided to go with the pun that was less stupid, especially since “bamboozle” is just an actual word (though that didn’t exactly stop me from submitting Behemoth).

Also, I know that the lyric is from The Trees and not Broon’s Bane, but Broon’s Bane is an instrumental (with, obviously, no lyrics) that leads into The Trees so I figured it’s close enough.

:ss/snubbull:
Galarian Snubbull
Type:
Fairy/Fighting
Stats: 60/70/60/40/40/30 (300) (-10 Atk, +10 Def)
Abilities: Intimidate, Strong Jaw (HA: Steadfast)
New Moves: Jaw Lock, Double-Edge, Hyper Fang
Removed Moves: Thief, Torment, Payback, Shadow Ball
Flavor/Design: Galarian Snubbull is quadrupedal and slightly more muscular than its Johto counterpart, and its coloration is largely white with brown patches. Its keen sense of smell and strong muscles make it perfect for police work. Police officers train Galarian Snubbull to hire onto criminals and never let go.

Galarian Granbull
Type:
Fairy/Fighting
Stats: 90/115/80/65/55/45 (450) (-5 Atk, +5 Def, +5 SpA, -5 SpD)
Abilities: Intimidate, Strong Jaw (HA: Steadfast)
New Moves: Drain Punch, Galarian Snubbull’s moves
Removed Moves: Thief, Torment, Shadow Ball
Flavor/Design: Galarian Granbull is bipedal, with the same white-brown pattern as its pre-evolution and large, strong arms. The black markings on regular Granbull are changed to blue on the Galarian form. It uses both its strong jaws and muscular arms to detain criminals. It has the uncanny ability to smell whether or not a person has committed a crime, and it’s so accurate that people use it instead of lie detectors.

Constabull
Type:
Fairy/Fighting
Stats: 100/135/85/85/70/65 (540) (+10 HP, +20 Atk, +5 Def, +20 SpA, +15 SpD, +20 Spe)
Abilities: Intimidate, Justified (HA: Detain)
Detain - Magnet Pull clone for Dark-types.

New Moves: Imprison, Arrest, Beat Up, Block, Fairy Lock, Pursuit, Galarian Granbull’s moves
Arrest - Fighting-type Anchor Shot clone.
Height/Weight: 1.6 m, 68.2 kg (5’03”, 150.4 lbs)
Flavor/Design: Constabull has a heavyset body with a respectable amount of muscle. It has a similar white-and-brown pattern as its pre-evolutions. Its facial structure is similar to Granbull’s, but with a prominent set of jowls. It wears a blue hat resembling the Scotland Yard custodian helmet and carries a nightstick. Constabull is used by law enforcement to both sniff out crime and detain criminals. When it locks onto someone who has committed a crime, it will never stop pursuing them until that person has been arrested. Though it looks violent and is fully trained for combat, Constabull prefers to detain criminals through non-violent methods, only resorting to force once all other options have been exhausted.
Competitive: Constabull serves as an answer to basically every single Dark-type Pokémon. Justified lets it act as a phenomenal Dark-type switch-in, doubly resisting Dark and getting a +1 Attack boost in the process. Detain allows it to trap opposing Dark-types, most of which really don’t want to stay on the field against a Fairy/Fighting type but will be forced to anyway. Taunt and Thunder Wave give Constabull some utility against the few Dark-types it doesn’t beat outright. Its Speed is fairly low and its defenses aren’t the best, so Constabull can be revenge-killed pretty easily. It also doesn’t have any real ways of dealing with Poison-types, so physically bulky Poison-type Pokémon can be used to take it out.

Does anyone remember the painfully bad 1990 TV pilot for a show called “Poochinski” about a police bulldog who was also a policeman? No? Well, that’s good, because it was terrible, but it also serves as a partial inspiration for this line. The whole evolutionary line was inspired by the English bulldog, which is often used as a police dog. Constabull’s name comes from “constable”, the default rank of police officers in the UK, and “bulldog”. The move Arrest is, of course, modeled after how police officers arrest criminals, and the Ability Detain trapping Dark-types is a reference to how the Dark type is seen as an “evil”, “wicked”, “delinquent” or “criminal” typing (even being called the Evil type in Japanese) and any police officer worth their salt wouldn’t want to let a criminal or villain just run away.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
First try here, time for some cicadas.

:nincada:
Pokémon: Nincada-Unova
New Typing: Bug/Flying
New Abilities: Prankster / Speed Boost (HA)
New Stats: 31/45/40/30/30/90 (Swapped Defense and Speed)
New Moves: Acrobatics, U-turn, Wing Attack, Lunge, Encore
Removed Moves: Metal Claw, Mind Reader, Bide, Sandstorm, Flash
Flavor/Design: Nincada's wings grew to a pretty good size (think Yanma be slightly longer), and is now a much brighter black and white color scheme. Legs are thinner, and feelers are longer yet thinner. Nincada in Unova live around alleyways and the like, and like to get messy. Think of them like common house flys, only bigger and more annoying. Nincada in Unova adapted because it became an easy target for Unova's wildlife due to its slow nature. Height is 0.7m and weight is 3.0kg.

Pokémon: Ninnorse (Evolves from Unovan Nincada at level 25)
New Typing: Bug/Ground
New Abilities: Sand Stream / Sturdy (HA)
New Stats: 71/100/150/40/50/45 (Swapped Speed and Defense, -10 to Defense afterwards and -10 to Special Attack, +10 to HP and Attack)
New Moves: Unovan Nincada moves + Earthquake, Sandstorm, Bulk Up, Shore Up, Stealth Rock
Removed Moves (from Ninjask): Slash, Baton Pass, Agility, Laser Focus, Uproar
Flavor/Design: Unovan Nincada migrate to the deserts when they evolve, where they become fierce yet laid-back predators. They have a hardened shell with spikes near the sides of its body, and having a silver hue. The facial region is black, and the face is akin to a visor for the eyes, and sharp feelers for 'teeth'. Think of them like really big horseflys in terms of size. Their wings have molted off since evolving. They are as tall as Crustle (1.4m) and weigh as much as a Graveler (105kg).
Competitive: The only Sand Setter that isn't Hippowdon with recovery, really good recovery to boot, Ninnorse is a tank that take physical hits well, but special hits make it melt like quicksand. It has access to a slow U-turn to support its teammates, and Stealth Rock support is always nice. The typing leaves it weak to several common types, however, so be careful.

(Unovan Nincada also evolve into regular Shedinja the same method as usual, but bumped up by 5 levels (is this allowed or do I need a Shedinja replacement too?))
I do think you should give a replacement for each in this case. Regional forms applies to either the final form or all family in a line, if the Galarian Slowpoke line is any indication. In this case, you should make a Replacement Evolution instead of Shedinja for your line, but you definitely have to take Shedinja's 1 HP in consideration.
 
I do think you should give a replacement for each in this case. Regional forms applies to either the final form or all family in a line, if the Galarian Slowpoke line is any indication. In this case, you should make a Replacement Evolution instead of Shedinja for your line, but you definitely have to take Shedinja's 1 HP in consideration.
I updated the Nincada entry with a Shedinja replacement, though I'm wondering if the stat spread will end up disqualifying it.
 
Unovan Mankey
Type: Poison/Fight
Stats: 45/35/35/80/35/75 (Swapped Attack stats, took 5 from the lower attack to add to HP.)
Abilities: Berserk/Sheer Force (Competitive)
Added Moves: Sludge Bomb, Sludge Wave, Nasty Plot, Shadow Ball, Toxic Spikes
Removed Moves: Thunderpunch, Fire Punch, Ice Punch, Iron Tail
Flavor/Design: A stinky city monkey that flings... sludge. Lots of it!
Competitive: Its a fast Nasty Plotter who can abuse its dual STAB better than Croagunk can and has Vacuum Wave, Thunderbolt and Overheat coverage and Sheer Force to boot. Probably gonna do some damage.

Unovan Primeape
Type: Poison/Fight
Stats: 65/55/60/110/70/95
Abilities: Berserk/Sheer Force (Competitive)
Added and Removed Moves: See Mankey
Evolves into: Apeshiz when it poisons 5 enemies.
Flavor/Design: Stink Kong that flings... sludge. Lots of it!
Competitive: Its a fast Nasty Plotter who can abuse its dual STAB. And it can wear and eviolite!

Apeshiz
Type: Poison/Fight
Stats: 80/65/70/125/75/105 (520)
Abilities: Berserk/Sheer Force (Competitive)
Added Moves: Energy Ball
Flavor: This stinky monkey looks absolutely insane. It is buff and oozes pustules!
Competitive: With good speed and power this thing can probably be a contender if it doesn't run into any ghosts as it doesn't have any good Super effective answers with no ghost or Dark moves of its own. Its pretty much a frail attacker with Toxicroak's great typing.



Kalosian Ekans
Type: Poison/Ice
Stats: unchanged
Abilities: Intimidate/Ice Scales (Fluffy)
Added Moves: Ice Beam, Triple Axel, Icicle Crash, Ice Shard, Hail, Blizzard, Frost Breath
Removed Moves: Fire Fang, Sunny Day
Flavor: A snake covered in fur that breathes ice. Found on volcanic mountains so hot that it became frosted.
Competitive: Coil Triple Axel with excellent defensive abilities to help it set up. It wont likely obliterate LC OU but it might have a niche.


Kalosian Arbok
Type: Poison/Ice
Stats: -5 SpAtk and Speed, +5 Atk and SpDef
Abilities: Intimidate/Ice Scales (Fluffy)
Added Moves: Ice Beam, Triple Axel, Icicle Crash, Ice Shard, Hail, Blizzard, Frost Breath
Removed Moves: Fire Fang, Sunny Day
Flavor: The fan around it is a snowflake! Yes, an actual snowflake fanning.
Evolution: Nohtyp with Ice Stone
Competitive: This frosty serpent sadly slower than its Kanto form, but with Ice Shard and Sucker Punch it doesn't struggle to have priority access. It also evolves!


Nohtyp
Type: Poison/Ice
Stats: 85/115/84/70/94/90 (538)
Abilities: Intimidate/Ice Scales (Fluffy)
Added Moves: Frostbite (Ice type Crunch, no freeze chance, only defense drop.)
Flavor: The fan around it is a snowflake! Yes, an actual snowflake fanning.
Evolution: Nohtyp with Ice Stone
Flavor: This icy Python's fangs are pure crystal. Its scales glisten in sunlight and its body seems to shiver constantly.
Competitive: This backwards python is a bit of a utility belt. Has Triple Axel with Coil to ensure it always lands, Intimidate for more defense. Glare! Quake and Rock coverage. Sucker Punch, Ice Shard. Gunk Shot! It can deal with special attackers with Ice Scales instead. Granted its defensive typing gives it weakness to very common ground, fire, rock and steel moves. 90 speed also is a little less than ideal. The stats can go down further if Ice Scales is too overbearing. Fluffy sounds nice too, but an intensified fire weakness is not so bueno and most attacks that hit this thing really hard (quake, Stone Edge, Psychic, Fireblast, etc) are non-contact anyway.
 
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Poor in OU?
Yes, see my Lycanroc
:ss/qwilfish:
Kantonian Qwilfish
Type:
Fire
Stats: 95/85/85/55/55/65 (440) (+30 HP, -10 Atk, -20 Spe)
Abilities: Flame Body, Aftermath (HA: Rough Skin)
New Moves: Ember, Flame Wheel, Flame Charge, Flamethrower, Fire Blast, Flare Blitz, Will-o’-Wisp, Sunny Day, Solar Beam, Morning Sun, Heat Wave, Fire Spin, Overheat, Mind Blown, Burn Up
Removed Moves: Poison Sting, Water Gun, Brine, Toxic Spikes, Poison Jab, Aqua Tail, Blizzard, Dive, Hail, Hydro Pump, Ice Beam, Icy Wind, Liquidation, Rain Dance, Scald, Sludge Wave, Surf, Venom Drench, Venoshock, Waterfall, Whirlpool, Acid Spray, Aqua Jet, Bubble Beam, Haze, Water Pulse, Bubble
Flavor/Design: Kantonian Qwilfish is colored red and dark gray instead of blue and yellow. It has a white skull-and-crossbones symbol on its belly and its spikes are flattened so that it resembles a naval mine. Kantonian Qwilfish is highly explosive, detonating with even a slight touch. The cocktail of explosive chemicals inside its body is derived from Johtonian Qwilfish’s potent toxins, but Kantonian Qwilfish lacks the poisonous spines of its counterpart. It floats through the sea, exploding if a predator tries to attack it. The only reason the species has not gone extinct is because the females lay thousands of eggs just before exploding.

Bakufugu
Type:
Fire/Steel
Stats: 145/110/90/60/65/75 (540) (+50 HP, +25 Atk, +5 Def, +5 SpA, +10 SpD, +10 Spe)
Abilities: Levitate, Aftermath (HA: Iron Barbs)
New Moves: Heat Crash, Heavy Slam, Steel Beam, Iron Head, Spiky Shield, Steel Spikes, Kantonian Qwilfish’s moves
Steel Spikes - Stealth Rock clone that sets Steel Spikes hazard.
(Note: Steel Spikes already exists as a hazard; it is currently only set by Copperajah’s G-Max Steelsurge.)
Height/Weight: 2.8 m, 882.3 kg (9’02”, 1945.1 lbs)
Flavor/Design: Bakufugu is larger than its pre-evolution, with an angrier expression. Its spikes are as sharp as Johtonian Qwilfish’s, and it has a chain connecting it to the ground instead of a tail. Its top half is bright red, and its bottom half is dark gray with a more menacing skull-and-crossbones mark than its pre-evolution’s. Bakufugu can control its explosions more accurately than its pre-evolution. Rather than exploding, its main method of attacking is to inflate itself as much as possible, extend its spikes, and swing around like a mace or wrecking ball, slamming into the opponent with its massive body. It can shoot its spikes at opponents, or strew them around on the ground like caltrops. Many ships at sea have been lost to Bakufugu thanks to its aggressive tendencies and extreme explosive power.
Competitive: With amazing physical bulk, an incredible defensive typing, and Levitate eliminating its biggest weakness, Bakufugu is a boon to both offense and defense teams. Its immunities to Toxic and burn combined with its fairly comfortable Speed tier and access to Taunt can make it an excellent stallbreaker, while it can act as a good stallmon itself thanks to its phenomenal bulk, the aforementioned immunity to Toxic, Spiky Shield, and Morning Sun, though it runs out of PP for Morning Sun fairly quickly. Truly horrible people can use Stockpile and Fire Spin to trap an opponent in and sit there whittling them down forever. Bakufugu can also excel offensively with its respectable base 110 Attack and a powerful STAB combination of Heavy Slam and Heat Crash, which will hit most things very hard on account of Bakufugu’s massive weight. Lastly, Bakufugu works amazingly as a hazard setter, with access to both Spikes and a unique Steel-type entry hazard that teams tend to be unprepared for because it basically doesn’t exist in the competitive scene thanks to only being accessible through a G-Max move until now. Though Bakufugu has many strengths, it also has several key weaknesses. Its special bulk is lackluster and it’s weak to Water, allowing strong Water-type special attackers like Keldeo and Ash-Greninja (this is Natdex, remember) to take it out easily. Keldeo is doubly scary to Bakufugu because its other STAB is the only other thing Levitate Bakufugu is weak to. Urshifu-Rapid-Strikes can also defeat Bakufugu easily despite its physical bulk—even Stockpile and Spiky Shield sets fall thanks to Surging Strikes and Unseen Fist. However, Urshifu-Rapid-Strikes has to be careful not to switch in on a Will-o’-Wisp. Mold Breaker Excadrill ignores Levitate and easily dispatches any Bakufugu variant, as does the (admittedly rare) Thousand Arrows Zygarde-10%. The few Pokémon that are close to Bakufugu’s weight can serve as checks or even counters, with Stakataka and Celesteela straight-up walling the Heavy Slam/Heat Crash sets. Lastly, bulky Water-types are the bane of Bakufugu’s existence, resisting both its STAB types (outside of which it has basically no coverage) and hitting it back super-effectively.

This evolutionary line is based on naval mines, which I’ve always thought pufferfish (and Qwilfish) looked like. As mentioned in Bakufugu’s description, the Steel Spikes entry hazard already exists, but it’s exclusive to Copperajah’s G-Max Steelsurge, so I decided to give it a proper place as a real entry hazard. Bakufugu’s name is based on “bakuhatsu” (Japanese for “explosion”) and “fugu” (a Japanese dish made from pufferfish). My original idea was a Water/Fighting type called “Pufferfist”, but I decided that this was more interesting.

:ss/sableye:
Alolan Sableye
Type:
Psychic
Stats: 50/65/75/75/65/50 (380) (-10 Atk, +10 SpA)
Abilities: Telepathy, Gem Eater (HA: Magic Guard)
Gem Eater - Volt Absorb clone for Rock-type moves. Still takes regular Stealth Rock damage.

New Moves: Psyshock, Psybeam, Psywave, Confusion, Miracle Eye, Mind Reader, Psycho Cut, Mystical Fire, Future Sight, Rock Polish, Rock Slide, Psycho Shift, Cosmic Power, Thunder Wave, Thunderbolt, Thunder, Sandstorm, Teleport
Removed Moves: Astonish, Shadow Sneak, Night Shade, Knock Off, Quash, Shadow Claw, Foul Play, Drain Punch, Dark Pulse, Hex, Payback, Snarl, Thief, Will-o’-Wisp, Lash Out, Poltergeist, Flatter, Sucker Punch, Torment, Embargo, Feint Attack, Hone Claws, Nightmare, Ominous Wind, Octazooka (?????), Punishment, Snatch, Spite, Pain Split, Water Pulse
Flavor/Design: Alolan Sableye is a golden color, similar to the shiny variant of its Hoennian counterpart. Its eyes are green emeralds rather than pale blue crystals, and the gemstone on its chest is also colored green. Its forehead is larger than Hoennian Sableye’s and has a small, round red jewel in the middle of it similar to Golduck’s, Persian’s and Espeon’s. Feeding on crystals charged with psychic energy awakened Sableye’s latent psychic power. It can use this power to spot where veins of gemstones are hidden in caves, so it’s often used by miners who want to find valuable materials.

Gemineye
Type:
Psychic/Rock
Stats: 90/95/125/95/115/20 (540) (+40 HP, +30 Atk, +50 Def, +20 SpA, +50 SpD, -30 Spe)
Abilities: Telepathy, Gem Eater (HA: Magic Bounce)
New Moves: Stone Edge, Meteor Beam, Stealth Rock, Diamond Storm, Ancient Power, Body Press, Alolan Sableye’s moves
Height/Weight: 0.5 m, 161.0 kg (1’08”, 354.9 lbs)
Flavor/Design: Gemineye’s body shape has not changed much from its pre-evolution, but several notable changes have occurred in other ways. Its golden-colored skin now has a metallic sheen, almost as though it’s made of gold itself. Its arms are lined with gemstones of varying colors. The green gemstone on its chest has enlarged and separated from its chest. It holds the gemstone out in front of it to block attacks like Mega Sableye. The most notable feature about Gemineye is that it has two faces—one on the front of its head, and one on the back. The face on the front resembles the smiling, mischievous face of its pre-evolution, but with a third “eye” gemstone on its forehead. The face on the back is much more menacing, with three red “eyes” instead of green and an angry expression. Gemineye can swivel its head freely, switching which head is facing forward based on its mood. It can see in both directions, so it can never be surprised or ambushed from behind. It’s said that the third eye on its front face can see into the future, while the third eye on its back face can see into the past.
Competitive: Hey look, Mega Sableye’s back! Well, kind of. Gemineye has significantly more bulk than Mega Sableye, as well as the ability to hold an item, but that’s balanced out by its vastly inferior defensive typing. Its offensive presence is somewhat better than Mega Sableye’s, with attacks like Thunderbolt, Power Gem, Psyshock and a powerful Body Press, but it’s mainly a defensive and utility Pokémon that breaks through stall with Magic Bounce and Taunt, prevents hazards while setting up Stealth Rock of its own, and spreads status with Thunder Wave. It can also use Teleport to grant a consequence-free switch-in to another Pokémon. Diamond Storm and Body Press combined can make Gemineye very scary. However, its defensive typing is pretty bad, with weaknesses to common types like Water and Ground, making it difficult to find a place to bring it in. The lack of some of regular Sableye’s most used moves, such as Knock Off and Will-o’-Wisp, also hinders Gemineye greatly.

“Gemineye” is another of my proudest puns. It has two faces, referencing the constellation Gemini (meaning “twins”), and it has gems for eyes. Now that your mind has been thoroughly blown by the sheer genius of that pun, allow me to explain a bit more about Gemineye’s design. I started out trying to sort of half-recreate Mega Sableye, since I imagine that the evolved form of something with a Mega Evolution would probably resemble said Mega in some way. I gave Gemineye a terrible defensive typing so it wouldn’t be incredibly oppressive, then beefed up its HP so it wouldn’t be awful. I think I managed to get it to a point where it’s good without being overpowered, but testing would need to be done if we’re to be certain. The golden color scheme is a reference to the color gold being associated with psychic powers in the Pokémon world—hence why Golduck is called that, why the Gold Gummi helps Psychic-types in Mystery Dungeon, etc. Eagle-eyed readers will notice that Gemineye has the exact same height and weight as Mega Sableye. What a weird coincidence.

:ss/mawile:
Alolan Mawile
Type:
Water
Stats: 50/105/75/65/55/30 (380) (+20 Atk, -10 Def, +10 SpA, -20 Spe)
Abilities: Hyper Cutter, Strong Jaw (HA: Swift Swim)
New Moves: Surf, Dive, Scald, Waterfall, Liquidation, Aqua Jet, Flip Turn, Hail, Blizzard, Aqua Ring, Whirlpool
Removed Moves: Fairy Wind, Iron Head, Fake Tears, Play Rough, Draining Kiss, Fire Blast, Fire Fang, Flamethrower, Flash Cannon, Misty Terrain, Rock Slide, Rock Tomb, Sandstorm, Solar Beam, Stealth Rock, Stone Edge, Sunny Day, Steel Beam, Charge Beam, Incinerate, Magnet Rise, Metal Burst
Flavor/Design: Alolan Mawile’s appearance is significantly different from its Hoennian counterpart’s. Its body is light bluish gray and is more built for an aquatic lifestyle, with its legs being replaced with a fish-like tail. The body is also situated in a “swimming” position like a fish’s rather than a “standing” position like a human’s, with what was once Mawile’s face pointed directly upwards. Its eyes are now on the sides of its head, and its “true” mouth has become a small blowhole, which it uses to breathe air whenever it surfaces. Alolan Mawile’s large jaws have a shorter, blunter shape than its counterpart’s, resembling a great white shark’s jaws and snout. It has adapted to an aquatic life, but it still has air-breathing lungs. It must resurface periodically and breathe using the blowhole that was once its mouth.

Jawile
Type:
Water/Steel
Stats: 70/135/125/85/85/40 (540) (+20 HP, +30 Atk, +50 Def, +20 SpA, +30 SpD, +10 Spe)
Abilities: Hyper Cutter, Strong Jaw (HA: Hustle)
New Moves: Iron Head, Snap Trap, Jaw Lock, Steel Beam, Sandstorm, Rock Slide, Alolan Mawile’s moves
Height/Weight: 1.0 m, 23.5 kg (3’03”, 51.8 lbs)
Flavor/Design: Jawile has two massive sets of jaws much like the Mega Evolution of Hoennian Mawile. Its body is more streamlined, with its arms being transformed into fins and a large dorsal fin on what is now its back. It also has gills that line the sides of its body, and the blowhole that was once a mouth has disappeared completely. It can sense the magnetic signatures of living things and uses that to locate its prey. Although it might look like it can’t swim very quickly, it can move at terrifying speeds by pointing one or both of its massive mouths behind it and shooting out a jet of water to propel itself forward. This method can even be used to propel itself out of water, so land creatures and even bird Pokémon aren’t safe from this all-terrain apex predator.
Competitive: Hey look, it’s Mega Mawile! Well, not exactly, but close. Although it doesn’t have the raw power of Mega Mawile, Jawile has a huge advantage in that it can hold an item, and moves like Flip Turn and Aqua Jet let it gain momentum or net revenge kills fairly easily. Hustle Jawile boasts a level of power similar to Mega Mawile, with the ability to hold a Choice Band to boost your power beyond even what Mega Mawile is capable of, but the lowered Accuracy will cost you matches. Strong Jaw is a much safer option, but the lack of biting STAB is an annoyance for Strong Jaw sets. Jaw Lock is a great option on Jawile if you want it to act as a trapper, especially in combination with Flip Turn, which allows Jawile itself to escape at any time. Its solid physical bulk and great defensive typing let it switch in repeatedly throughout the match. However, Jawile is held back by its pitifully low Speed, lack of recovery, and susceptibility to burns.

My main design philosophy behind this was recreating Mega Mawile in a way that didn’t make it absolutely insane (considering that this one can hold a Choice Band). Base 135 Attack with Hustle doesn’t reach quite as high as base 105 with Huge Power, but it’s in around the same level. Life Orb makes it hit a bit harder than Mega Mawile but severely cuts into its longevity, while Choice Band makes it hit significantly harder but you’re restricted to one move. Of course, this is all contingent on actually running Hustle, which I chose specifically because the lowered Accuracy makes it a lot harder to reliably run as opposed to something like, say, Guts (which would also prevent it from being crippled by burns). I very briefly considered putting Fishious Rend on it given its extremely low Speed, but I ran the calculations and found that it would be literally impossible to switch into aside from Water immunities—even a fully invested Chansey under Wonder Room only has a chance to avoid a 2HKO if Rocks aren’t up—so I decided against it. The reason I did so much work to prevent Jawile from being as good as/better than Mega Mawile is because I gave it Aqua Jet and Flip Turn. As for the flavor, I’ve always thought that becoming a shark was a logical step for Mawile—after all, the most famous shark in history is named “Jaws”. Observant readers may have noticed that Jawile’s height and weight are the same as Mega Mawile’s. Funny how things work out, isn’t it?

:ss/mr. mime:
Hoennian Mr. Mime
Type:
Rock/Fairy
Stats: 40/100/120/45/65/90 (460) (swapped Atk and SpA, swapped Def and SpD)
Abilities: Rock Head, High Ground (HA: Technician)
High Ground - Levitate clone for Water-type moves.

New Moves: Rock Climb, Rock Tomb, Rock Throw, Rock Slide, Stone Edge, Sandstorm, Power Gem, Meteor Beam, Ancient Power, Stealth Rock, Play Rough, Body Press
Removed Moves: Power Swap, Guard Swap, Confusion, Role Play, Psybeam, Psychic, Ally Switch, Energy Ball, Focus Blast, Future Sight, Magical Leaf, Magic Room, Psychic Terrain, Psyshock, Rain Dance, Shadow Ball, Solar Beam, Stored Power, Sunny Day, Thunder, Thunderbolt, Trick Room, Wonder Room, Zen Headbutt, Expanding Force, Hypnosis, Power Split, Charge Beam, Dream Eater, Meditate, Psych Up, Psywave, Shock Wave, Signal Beam, Telekinesis, Teleport, Zap Cannon
Flavor/Design: Hoennian Mr. Mime has two brown, rocky growths on its head resembling clown hair, rather than blue growths like its Kantonian counterpart. The circles on its cheeks and the spheres connecting its limbs to its body are also brown and have a rock-like texture. Its upper body is white, with light brown markings that make it appear to be wearing a vest. Its feet are brown and resemble hiking boots, and its hands are black with brown pads on the fingers. Hoennian Mr. Mime has adapted to thrive in the rugged, mountainous environment of northwestern Hoenn. Its hands and feet are optimized for gripping solid surfaces, so it can scale even a vertical cliff face with ease.

Mr. Climb
Type:
Rock/Fairy
Stats: 80/110/125/60/75/70 (520) (+40 HP, +10 Atk, +5 Def, +15 SpA, +10 SpD, -20 Spe)
Abilities: Magic Guard, High Ground (HA: Technician)
New Moves: Accelerock, Bulk Up, Head Smash, Earthquake, Rapid Spin, Shore Up, Hoennian Mr. Mime’s moves
Height/Weight: 1.7 m, 100.0 kg (5’07”, 220.5 lbs)
Flavor/Design: The brown, rock-like growths on Hoennian Mr. Mime’s head are still present on Mr. Climb, but they now also cover the top of its head in a shape resembling a Tyrolean hat, and also extend down to form a mustache and beard around Mr. Climb’s face. Its body is brown and heavyset, with markings resembling a vest with pockets. Its lower body and upper legs resemble a pair of cargo pants. Its hands and feet resemble that of its pre-evolution. Mr. Climb carries a large backpack on its back that contains various hiking gear, including a rolled-up sleeping bag which visibly extends out of the top of the backpack. It also carries a walking stick made of stone. Mr. Climb is a natural mountaineer, even being able to walk up vertical surfaces as though it was walking on the ground. When Mr. Climb reaches the top of a mountain, it lets out a yodel, causing every other Mr. Climb in the area to respond in kind.
Competitive: Mr. Climb’s good physical bulk and access to Stealth Rock and Rapid Spin allow it to function fairly well as a hazard setter and remover. Magic Guard sets can use a strong, recoil-less Head Smash boosted by Life Orb. High Ground lets Mr. Climb switch into a good number of Pokémon that tend to otherwise lack coverage against its typing, such as Toxapex, Keldeo, most Greninja sets, and even Dracovish unless it’s running something like Iron Head or Earthquake. Mr. Climb’s access to Accelerock also makes it possible to run a Bulk Up set with Technician. Shore Up gives Mr. Climb a reliable form of recovery and, combined with its Water immunity, lets it work well on sand teams. Coverage moves such as Earthquake and Body Press are also very helpful for Mr. Climb—Earthquake combined with its STAB typings grants perfect neutral coverage, and Body Press is a useful move to have on any Pokémon with high Defense. Even with High Ground, Mr. Rime’s defensive typing does leave quite a bit to be desired, being weak against Ground and doubly weak against Steel. Its special bulk and Speed are also lackluster, so it’s scared out by most special attackers.

When I saw the Mr. Crime submission, the name “Mr. Climb” popped into my head and refused to leave. I designed the evolutionary line to resemble hikers, specifically the Hiker Trainer class in Generations 4 through 6. Originally I was going to have it be Rock/Psychic and scale invisible mountains, but I realized that I was already submitting a Rock/Psychic type for this slate and decided to change it to Rock/Fairy instead. I’m sad that I couldn’t work “High Ground” into a Revenge of the Sith reference instead of using it here, but “Mountaineer” was already taken.

RESUBS

:ss/snom:
Kantonian Snom
Type:
Bug/Dragon
Stats: 30/45/35/25/30/20 (185) (swapped Atk and SpA)
Abilities: Shield Dust (HA: Dragon Scales)
Dragon Scales - Clone of Ice Scales.

New Moves: Dragon Breath, Draco Meteor, Dragon Claw, Dragon Rage
Removed Moves: Icicle Spear, Icy Wind, Powder Snow, Fairy Wind
Flavor/Design: Kantonian Snom is bright green with small horns on its head similar to those found on many Dragon-type Pokémon. Instead of being covered with a shell of ice, Kantonian Snom is surrounded by tough, shiny green scales that are worth a small fortune to certain collectors. Despite its tiny size, its tough scales and horns deter any predator from attacking it.

Kantonian Frosmoth
Type:
Bug/Dragon
Stats: 70/125/60/65/90/65 (475) (swapped Atk and SpA)
Abilities: Shield Dust (HA: Dragon Scales)
New Moves: Twister, Whirlwind, Scale Shot, Flamethrower, Fire Blast, Fire Spin, Sunny Day, Solar Beam, Fire Fang, Thunder Fang, Dragon Tail, Dragon Rush, Outrage, Fly, Roost, Kantonian Snom’s moves
Removed Moves: Icicle Spear, Icy Wind, Powder Snow, Fairy Wind, Mist, Aurora Beam, Hail, Aurora Veil, Blizzard, Avalanche, Dazzling Gleam, Giga Drain, Ice Beam, Play Rough, Triple Axel
Flavor/Design: Kantonian Frosmoth has a green, scaly body that is longer and leaner than its Galarian counterpart. Its wings are tipped with claws and have a flame-like pattern of red, yellow and black. Its head is more reptilian than insectoid in shape, with long horns that resemble (and function similarly to) antennae. Kantonian Frosmoth is very defensive of its territory and will viciously attack anyone who tries to do harm to it or its habitat.
Competitive: The combination of Dragon Scales and Eviolite makes Kantonian Frosmoth insanely specially bulky. Though it should by no means be used as a special attacker, Quiver Dance is still a fairly good option for it, making it even more specially bulky while boosting Speed. However, it’s very frail physically and its defensive typing leaves it open to Rock and Ice moves (among others). Kantonian Frosmoth faces another problem—it’s forced to choose between Eviolite and Heavy-Duty Boots, so it either loses out on its titanic special bulk or takes massive damage to Stealth Rock. It’s going to be niche at best, but that kind of special bulk can’t just be glossed over.

Behemoth
Type:
Bug/Dragon
Stats: 90/135/70/100/90/85 (570) (+20 HP, +10 Atk, +10 Def, +35 SpA, +20 Spe)
Abilities: Tinted Lens (HA: Compound Eyes)
New Moves: Titan Beam, Dynamax Cannon, Megahorn, Thunder, Dragon Pulse, Signal Beam, Kantonian Frosmoth’s moves
Titan Beam - Special Megahorn clone.
Height/Weight: 15.3 m, 940.0 kg (50’02”, 2072.4 lbs)
Flavor/Design: Behemoth has an enormous serpentine body, with colossal wings to match. It has shed its bodily scales and its body is now covered in white fur. Its head more closely resembles a grasshopper’s than a moth’s, but with large blue compound eyes and a set of mouthparts similar to a bullet ant’s. Instead of antennae, it has long, curled horns that grow larger the longer it lives. Its wings are enormous, sporting a complex pattern of brown, white, black, yellow, orange and red, with spots on the wingtips resembling reptilian eyes. Its back has ridgelike scales running along its entire length. It has six black, scaly legs tipped with draconic talons. Behemoth only appears in times of great crisis in the Kanto region and is seen as a defender of the region and its people. It is said that a Kantonian Frosmoth will only evolve into Behemoth once every thousand years. Ancient records show Behemoth defending the Kanto region from abnormally large specimens of Tyranitar, Hydreigon and Aerodactyl.
Competitive: Now here’s a real powerhouse. Tinted Lens and Compound Eyes are scary strong Abilities, but they’ve never been put onto anything actually threatening (aside from maybe Venomoth and AG Vivillon), or any Pokémon that has an actual Attack stat. Behemoth has a base 135 Attack and a movepool that can greatly benefit from Compound Eyes—Megahorn and Dragon Rush come to mind. On the special side, Quiver Dance pairs with a decent Sp. Atk stat and a massive movepool that can also make use of Compound Eyes—Thunder, Hurricane, Fire Blast and Behemoth’s signature move Titan Beam all become much more reliable options with it. Tinted Lens is another option, of course—there are only a handful of typings that resist Bug/Dragon/Fire already, and that number goes down to zero when you add Tinted Lens into the mix. Switching into Behemoth is pretty difficult for a lot of Pokémon, since it can be a Tinted Lens physical nuke or a special Quiver Dance sweeper. Behemoth does have some weaknesses, however. Quiver Dance sets are susceptible to being taken out before setting up and also have no real way to deal with Unaware, and while physical Tinted Lens sets can be a nightmare to switch into, Behemoth’s physical coverage outside of STAB is limited to literally three semi-viable moves—Fire Fang, Thunder Fang and Dual Wingbeat. Its below-average Speed tier also leaves it in danger of being revenge killed, even after a single Quiver Dance in the case of faster Scarf users. Its Defense is also nothing to write home about, so physical wallbreakers or sweepers are a pretty consistent way of taking it out.

“Behemoth” is probably my favorite Pokémon pun name I’ve come up with. I based Kantonian Snom on both the dragon-head caterpillar and the hornworm caterpillar, with Frosmoth being modeled after both the atlas moth and Western dragons. Behemoth is literally just Mothra with some dragon bits glued on. I made it 50 feet tall as a reference to the enormous size of kaiju; the smallest the actual Mothra has been is around 130 feet, but that’s almost double the size of the current largest Pokémon, so I don’t think it would really be reasonable to have a non-Gigantamax Pokémon at that size. Behemoth’s description also references other kaiju—Godzilla, King Ghidorah, and Rodan. Its BST is pretty high compared to everything else I submitted because I reworked this from a pseudo-Legendary idea I had once upon a time. Some people might call Dynamax Cannon into question, but Mothra’s entire shtick is using laser beams to fight giant monsters, so I think it works. I made this a Kantonian form because Tokyo, the setting of every kaiju movie ever, is in the real-life Kantō region. I also decided to not put Dragon Scales on Behemoth, as that would make it unreasonably strong. Originally, I gave Behemoth Earthquake as well, but then I realized that it would make banded Tinted Lens sets basically impossible to switch into, so I decided against it.

:ss/glameow:
Kalosian Glameow
Type:
Normal/Ghost
Stats: 49/55/37/42/42/85 (310) (swapped Def and SpD)
Abilities: Limber, Technician (HA: Insomnia)
New Moves: Lick, Shadow Sneak, Tail Slap, Will-o’-Wisp
Removed Moves: Water Pulse, Feint Attack, Sunny Day, Rain Dance
Flavor/Design: Kalosian Glameow is white with black patches, similar to a “magpie” coloration. It is slightly heftier than its Sinnoan counterpart, with shorter, rounder ears and a thicker tail. Instead of fluffy white fur at the end of its tail, Kalosian Glameow has a white wisp-like flame similar to those at the end of Jibanyan’s tails. It uses the flame on its tail to light its way at night and to lure prey. Legends of “ghost lights” in the Kalos region are more often than not just sightings of this Pokémon.

Kalosian Purugly
Type:
Normal/Ghost
Stats: 71/82/59/64/64/112 (452) (swapped Def and SpD)
Abilities: Thick Fat, Technician (HA: Cat Nap)
Cat Nap - Clone of Early Bird.

New Moves: Phantom Force, Swords Dance, Curse, Slumbering Strike, Kalosian Glameow’s moves
Slumbering Strike - Normal-type Facade clone that doubles in power when the user is asleep.
Removed Moves: Roar, Water Pulse, Sunny Day, Rain Dance
Flavor/Design: Kalosian Purugly has the same magpie coloration as its pre-evolution. Its tail is white with black stripes with a flame on the end similar to that of its pre-evolution. Unlike its Sinnoan counterpart, Kalosian Purugly does not wrap its tail around its waist, instead holding it high up in the air. Kalosian Purugly’s ears have white flames at the end of them similar to the flame on its tail. It sleeps whenever it wants, with no relation to the time of day or night, but it always wakes up quickly. It likes to crawl inside boxes and other small spaces to sleep. The larger the flame on a Kalosian Purugly’s tail, the more respect it will earn from its peers.

Purradox
Type:
Normal/Ghost
Stats: 101/102/69/74/94/115 (555) (+30 HP, +20 Atk, +10 Def, +10 SpA, +30 SpD, +3 Spe)
Abilities: Comatose
New Moves: Poltergeist, Double-Edge, Yawn, Destiny Bond, Perish Song, Kalosian Purugly’s moves
Height/Weight: 2.0 m, 43.8 kg (6’07”, 96.6 lbs)
Flavor/Design: Purradox’s main body looks exactly like Kalosian Purugly’s, but it is sitting in a cardboard box fast asleep. Its tail is held up high, and a ghostly version of Purugly is emanating from the tail, with the tail of the ghost and real versions being connected. Purradox has baffled scientists, seemingly being both alive and dead at the same time. Its physical body is alive but in a vegetative state, so its spirit is still bound to the body. However, since it is straddling the fine line between life and death, its spirit has almost entirely left its body. It uses the manifestation of its spirit to protect its physical body from harm. From time to time, it will briefly regain control over its physical body and launch a devastating attack.
Competitive: With a unique and amazing defensive typing that has only one weakness, good special bulk, high Speed, strong STAB and immunity to status, Purradox is a great choice for many team archetypes. Comatose gives it a consistent 140-power Slumbering Strike, which is excellent in combination with Poltergeist, especially on Choice Band or Swords Dance sets. With Comatose Sleep Talk, you can even run Swords Dance on a Choice Band set if you’re an absolute madman. It doesn’t get much in the way of strong physical coverage outside of its STAB—its best options are U-Turn, Sucker Punch, Knock Off, Play Rough, and possibly Stomping Tantrum. Its physical bulk is also lackluster. Strong physical Dark-types, especially physically defensive Normal resists like Tyranitar and Bisharp, can easily dispatch offensive variants of Purradox. Purradox, however, isn’t just limited to offensive sets. Its high Speed and access to U-Turn, status moves and Taunt makes it a good utility Pokémon, and Taunt combines with its immunity to status and trapping to make it a phenomenal stallbreaker. However, it is vulnerable itself to faster Taunt users. Purradox can also be revenge-killed fairly easily by strong hits from faster Pokémon or Scarf users. Lastly, Purradox lacks any form of recovery, including Rest, so it can be worn down throughout the match and has trouble switching in repeatedly against hazards.

I agonized over what to do for a Normal/Ghost type, since they’re basically diametrically opposed to each other. I finally settled on a reference to one of the most famous misinterpretations of quantum mechanics—Schrödinger’s Cat. The first two parts of the evolutionary line are based on will-o’-the-wisps, while Purradox itself is a (very inaccurate) representation of the Schrödinger’s Cat “paradox”, which purports to show the problems with the Copenhagen interpretation of quantum mechanics. I stripped away as much as possible of the physics talk because that adds nothing to design or flavor and was left with the idea of a cat in a box that is simultaneously both alive and dead. The closest state to both of those that I could think of was someone in a coma, so I decided to give it Comatose and work backwards to give its pre-evolutions sleep-related Abilities as well. Slumbering Strike is born of my annoyance at Facade not being boosted by sleep, and Cat Nap is an idea for an Early Bird clone that I’ve had for a while. Some people might notice that Purradox weighs exactly the same as Purugly and is exactly twice as tall. This is intentional—it gains no weight, since all that’s added is a cardboard box and a ghost (neither of which add anything significant in terms of weight), and the ghost is the same size as the physical body, doubling its total length/height/whatever metric you use to measure a Pokémon’s size.
Pokemon that mega evolve cannot have a regional evolution, read the second post of the thread.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Bell Plants? Bell Peppers!
Pokémon: Alolan Bellsprout
New Typing:

New Abilities: Chlorophyll | Flame Body
New Stats: 50 HP / 70 Atk / 30 Def / 75 SpA / 35 SpD / 40 Spe [BST: 300]
Removed Moves: Acid, Acid Spray, Belch, Clear Smog, Poison Jab, Poison Powder, Sludge Bomb, Toxic, Venoshock
[Loses 9]
New Moves: Fire Blast, Flamethrower, Heat Wave, Overheat, Will O Wisp, Fire Lash, Flare Blitz, Ember, Incinerate, Fire Spin, Flame Charge [Gains 11]
Flavor/Design: Bellsprout in Alola quickly came to realise that the poisons it secreted as a defense mechanism which defined its use in Kanto were not as potent in its new island home. Thus, it developed its chemical makeup to shift from that of a neurotoxin, to that of Capsaicin, which causes anyone who eats it to feel as if there mouth was set ablaze. This useful tool gave rise to this new variant, which spits flames and burning chemicals at its foes rather than poison and acid. Bellsprout in Alola look almost identical to their Kanto counterparts, with the main difference is its head, which is now bright orange and slightly wrinkled.

Pokémon: Alolan Weepinbell
New Typing:

New Abilities: Chlorophyll | Flame Body
New Stats: 65 HP / 85 Atk / 45 Def / 90 SpA / 50 SpD / 55 Spe [BST: 390]
Removed Moves: Same as Prevo
[Loses 9]
New Moves: Same as Prevo + Destiny Bond, Confuse Ray, Curse, Astonish [Gains 15]
Flavor/Design: Bellsprout in Alola quickly came to realise that the poisons it secreted as a defense mechanism which defined its use in Kanto were not as potent in its new island home. Thus, it developed its chemical makeup to shift from that of a neurotoxin, to that of Capsaicin, which causes anyone who eats it to feel as if there mouth was set ablaze. This useful tool gave rise to this new variant, which spits flames and burning chemicals at its foes rather than poison and acid. Alolan Weepinbell have the same basic shape, but now it has a bright red bell that ever so slightly has a more habanero shape than a bell shape. It is also much more wrinkled. The vine at the head is also notably on fire.


Pokémon: Habanecro
New Typing:

New Abilities: Shadow Tag | Flame Body
New Stats: 80 HP / 100 Atk / 65 Def / 105 SpA / 70 SpD / 70 Spe [BST: 490]
New Moves: Same as Prevo + Shadow Ball, Poltergeist, Phantom Force, Giga Impact, Body Slam, Hypnosis, Hyper Beam, Hex, Glare, Dark Pulse, Shadow Sneak, Night Shade, Spite, Telekinesis, Grudge, Psyshock [Gains 31]
Flavor/Design: The chemicals that used to set ablaze its enemies became too strong even for itself, and thus burned up most of this Pokémon's plant material. What results is not a Victreebel, but a much more sinister variant called Habanecro. This Pokémon is a predator to both animals and plant Pokémon, wrapping its sickly singed vines around its victims and completely draining them of their life energy, after which it promptly engulfs their remains in flames. Habanecro has a ghostly white and very wrinkly body, upside down just like its relative Victreebel. Its leaves are replaced with flames, and its long vine is shorter and has a flaming point at the end.



Garchomp said hold up.
Pokémon: Sinnoan Carvanha
New Typing:

New Abilities: Strong Jaw | Unburden
New Stats: 45 HP / 65 Atk / 20 Def / 80 SpA / 20 SpD / 75 Spe [BST: 305]
Removed Moves: Assurance, Payback, Dark Pulse, Snarl, Thief, Torment
[Loses 6]
New Moves: Gust, Tailwind, Acrobatics, Twister, Hurricane, Air Cutter, Air Slash, Defog, Fly [Gains 11]
Flavor/Design: When

Pokémon: Skarklone
New Typing:

New Abilities: Strong Jaw | Unburden
New Stats: 70 HP / 95 Atk / 40 Def / 110 SpA / 40 SpD / 105 Spe [BST: 460]
New Moves: Same as Prevo + Sky Attack, Close Combat, Thunder Fang, Thunder, Hyper Beam, Giga Impact, [Gains 15]
Flavor/Design: wip
 

Ema Skye

Work!
Pokémon: Hoennian Applin
New Typing: Grass/Poison
New Abilities: Ripen / Gluttony / Liquid Ooze
New Stats: 40 / 40 / 40 / 80 / 40 / 20
New Moves: Rising Voltage
Removed Moves: Grassy Glide, Draco Meteor
Flavor/Design: In Hoenn, Applin has taken a desire to reside in oranges. The texture of the fruit made it acidic, and it has also gained the ability to control electricity. It has a special connection with Bug Pokemon, and lives alongside them despite its difference in typing.

Pokémon: Espiorange [Espioniage + Orange]
New Typing: Electric/Poison
New Abilities: Ripen / Gluttony / Trace
New Stats: 60 / 60 / 70 / 95 / 70 / 110
New Moves: Acid, Poison Gas, Poison Sting, Smog, Toxic, Sludge Bomb, Gastro Acid, Toxic Spikes, Acid Spray, Clear Smog, Sludge Wave, Venoshock, Venom Drench, Corrosive Gas, Thunder, Thunder Wave, Thunderbolt, Charge, Shock Wave, Charge Beam, Discharge, Electro Web, Volt Switch, Electric Terrain, Magical Leaf, Solar Blade, Solar Beam, Thief, Giga Drain, Weather Ball, Bullet Seed, Snarl, Tri Attack, Taunt, Trick, Agility
Flavor/Design: The orange has grown, and the Applin worm now hides in the top, acting as the stem. It has a cautious personality, and hides within the orange to protect itself. It acts as a mercenary for its bug friends, seeking out threats ahead of time and warning them.

Pokémon: Oranicle [Orange + Oracle]
New Typing: Fairy/Poison
New Abilities: Ripen / Gluttony / Regenerator
New Stats: 85 / 30 / 80 / 110 / 100 / 80
New Moves: Acid, Poison Gas, Poison Sting, Smog, Toxic, Sludge Bomb, Gastro Acid, Toxic Spikes, Acid Spray, Clear Smog, Sludge Wave, Venoshock, Venom Drench, Corrosive Gas, Sweet Kiss, Moonblast, Dazzling Gleam, Disarming Voice, Fairy Wind, Misty Terrain, Strange Steam, Magical Leaf, Solar Blade, Solar Beam, Recover, Giga Drain, Weather Ball, Bullet Seed, Snarl, Tri Attack, Taunt, Trick, Calm Mind
Flavor/Design: The worm, having confidence in its abilities, now sits on its orange as if it were a throne. It commands legions of Bug-type Pokemon to follow its orders, and it has convinced the bugs that it can predict their future. It will warn them of disasters, and, in return, they provide it with berries as a form of gratitude.

(both sets of new moves are from the base Applin, which is why they are so long)
 
Pokémon: Hoennian Applin
New Typing: Grass/Poison
New Abilities: Ripen / Gluttony / Liquid Ooze
New Stats: 40 / 40 / 40 / 80 / 40 / 20
New Moves: Rising Voltage
Removed Moves: Grassy Glide, Draco Meteor
Flavor/Design: In Hoenn, Applin has taken a desire to reside in oranges. The texture of the fruit made it acidic, and it has also gained the ability to control electricity. It has a special connection with Bug Pokemon, and lives alongside them despite its difference in typing.

Pokémon: Espiorange [Espioniage + Orange]
New Typing: Electric/Poison
New Abilities: Ripen / Gluttony / Trace
New Stats: 60 / 60 / 70 / 95 / 70 / 110
New Moves: Acid, Poison Gas, Poison Sting, Smog, Toxic, Sludge Bomb, Gastro Acid, Toxic Spikes, Acid Spray, Clear Smog, Sludge Wave, Venoshock, Venom Drench, Corrosive Gas, Thunder, Thunder Wave, Thunderbolt, Charge, Shock Wave, Charge Beam, Discharge, Electro Web, Volt Switch, Electric Terrain, Magical Leaf, Solar Blade, Solar Beam, Thief, Giga Drain, Weather Ball, Bullet Seed, Snarl, Tri Attack, Taunt, Trick, Agility
Flavor/Design: The orange has grown, and the Applin worm now hides in the top, acting as the stem. It has a cautious personality, and hides within the orange to protect itself. It acts as a mercenary for its bug friends, seeking out threats ahead of time and warning them.

Pokémon: Oranicle [Orange + Oracle]
New Typing: Fairy/Poison
New Abilities: Ripen / Gluttony / Regenerator
New Stats: 85 / 30 / 80 / 110 / 100 / 80
New Moves: Acid, Poison Gas, Poison Sting, Smog, Toxic, Sludge Bomb, Gastro Acid, Toxic Spikes, Acid Spray, Clear Smog, Sludge Wave, Venoshock, Venom Drench, Corrosive Gas, Sweet Kiss, Moonblast, Dazzling Gleam, Disarming Voice, Fairy Wind, Misty Terrain, Strange Steam, Magical Leaf, Solar Blade, Solar Beam, Recover, Giga Drain, Weather Ball, Bullet Seed, Snarl, Tri Attack, Taunt, Trick, Calm Mind
Flavor/Design: The worm, having confidence in its abilities, now sits on its orange as if it were a throne. It commands legions of Bug-type Pokemon to follow its orders, and it has convinced the bugs that it can predict their future. It will warn them of disasters, and, in return, they provide it with berries as a form of gratitude.

(both sets of new moves are from the base Applin, which is why they are so long)
Shouldn't you remove moves as well?
 

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