Pet Mod Regional Evolutions (Concluded for Generation 8)

As good as this is flavor-wise, Bolt Beak on a Pokémon with base 112 Speed and 120 Attack seems broken. I recommend you tone the Attack down to 100 at the absolute most, to keep things in line with Dracozolt and Arctozolt (both of which are far slower, so we might need to nerf the Attack even more to compensate). We can put the extra stats in Defense and Sp. Def; it won’t really make much difference there.
Whoops, sorry! Replaced this with a new signature move, and changed Spike Strike to another new move as well while I was at it.
 

alephgalactus

Banned deucer.
Whoops, sorry! Replaced this with a new signature move, and changed Spike Strike to another new move as well while I was at it.
Honestly, I’d go with a Drill Peck clone instead of Smart Strike. 10 extra power and it works better with flavor since it’s also a beak-based move.
 
Alephgalactus' submissions

:octillery: Orrean Octillery line
:ralts: Distorted Ralts line
:shieldon: Kalosian Shieldon line
:bonsly: Hoennian Bonsly line
:chinchou: Ultra Chinchou line
:golett: Orrean Golett line

Starfalcon555's submissions

:impidimp: Unovan Impidimp line
:tympole: Sinnohan Tympole line
:scraggy: Kantonian Scraggy line
:snubbull: Unovan Snubbull
:mankey: Hisuian Mankey line
:woobat: Galarian Woobat line

Rasdanation's submissions

:scraggy: Ultra Scraggy line

Revenge of Depressed Gay's Submissions

:mankey: Ultra Mankey line

Z-nogyroP's submissions

:volbeat: Unovan Volbeat line
:illumise: Unovan Illumise line
:staryu: Kalosian Staryu
:ninjask: Hisuian Ninjask line
:poliwag: Hoennian Poliwag line
:shellder: Galarian Shellder line

creeperguy270's submissions

:mimikyu: Ultra Mimikyu line
:joltik: Galarian Joltik line
:foongus: Kalosian Foongus line
:dratini: Hisuian Dratini line
:eevee: Galarian Eevee line
:wooper: Alolan Wooper line

PokePoindexter's submissions

:nickit: Unovan Nickit line
:litwick: Kalosian Litwick line

Regic Boat's submissions

:remoraid: Distorted Remoraid line
:mimikyu: Hoennian Mimikyu line
:larvitar: Ultra Larvitar line

Transwiththeplans' submissions
:sandshrew: Orrean Sandshrew line
:magikarp: Ultra Magikarp line
:honedge: Hoennian Honedge line
:sableye: Hisuian Sableye line
:slakoth: Sinnohian Slakoth line
:mudbray: Unovan Mudbray line

The Damned's submissions
:pidove: Kantonian Pidove line

Falchion's submissions
:larvitar: Galarian Larvitar line
:archen: Galarian Archen line
:pachirisu: Unovan Pachirisu line
:druddigon: Galarian Druddigon line
:spheal: Kalosian Spheal line
:staryu: Distorted Staryu line
 
Ughhh. Forced to type and submit this on a laptop that isn't even mine given that my motherboard on the backup laptop apparently decided to crap out finally. I guess now May is cursed for laptops and me. Look forward to this not getting solved for a couple of months (or another year).

Anyway, kvetching aside, since votes are still open, here are mine:

:bonsly: Hoennian Bonsly line
:scraggy: Ultra Scraggy line
:shellder: Galarian Shellder line
:dratini: Hisuian Dratini line
:litwick: Kalosian Litwick line
:sableye: Hisuian Sableye line [note: the second form is still named Sableye-Hisui instead of Sharpeye in its actual sub information though]
:druddigon: Galarian Druddigon line
 

alephgalactus

Banned deucer.
Voting ends at 3:00 PM Eastern time today (in 3 hours and 16 minutes for those of you who don’t use Eastern time). Make sure to get your votes in by then!
 

alephgalactus

Banned deucer.
And with that, voting is closed! Here are the final scores:

Hoennian Honedge: 5
Kantonian Pidove: 4
Ultra Scraggy: 3
Unovan Impidimp: 3
Sinnohan Slakoth: 3
Galarian Druddigon: 3
Unovan Nickit: 3
Kalosian Spheal: 3
Orrean Golett: 3
Kalosian Shieldon: 3
Galarian Eevee: 3
Galarian Archen: 3
Kalosian Litwick: 3
Galarian Shellder: 3

Ultra Mimikyu: 2
Hisuian Dratini: 2
Hoennian Bonsly: 2
Galarian Joltik: 2
Hisuian Ninjask: 2
Hisuian Sableye: 2
Orrean Octillery: 2
Ultra Chinchou: 1
Unovan Pachirisu: 1
Distorted Ralts: 1
Ultra Mankey: 1
Sinnohan Tympole: 1
Hoennian Poliwag: 1
Ultra Larvitar: 1
Galarian Woobat: 1
Distorted Remoraid: 1
Distorted Staryu: 1

Congratulations to transwiththeplans, The Damned, Rasdanation, StarFalcon555, Falchion, PokePoindexter, creeperguy270, Z-nogyroP, and of course the swiftly-running-out-of-adjectives-to-call-himself alephgalactus!
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Hoennian Honedge, Kantonian Pidove, Ultra Scraggy, Unovan Impidimp, Sinnohan Slakoth, Galarian Druddigon and Unovan Nickit have been added to the document.

Edit 2: Kalosian Spheal and Orrean Golett have been added to the document.

Edit 3: All Pokemon have been added to the document.
Thank you! Now onto the next slate:

Around the World part 1: Asia-based Regions
Only the following Regions can be used for submissions: Kanto, Johto, Hoenn, Sinnoh, Hisui and Ransei. No additional rules otherwise!
 

alephgalactus

Banned deucer.
Resubs:
:ss/nincada:
Hisuian Nincada
Type:
Bug/Grass
Stats: 31/90/45/30/30/40 (266) (swapped Atk and Def)
Abilities: Compound Eyes (HA: Steadfast)
New Moves: Razor Leaf, Petal Blizzard, Leaf Blade, Magical Leaf, Leafage, Grass Knot, Energy Ball
Removed Moves: Mud-Slap, Dig, Sandstorm, Shadow Ball, Night Slash, Feint Attack, Spite, Toxic, Sand Attack, Double Team, Gust, Bide
Flavor/Design: Hisuian Nincada’s body is colored a forest-green hue with its legs being a lighter green. Its eyes are solid black and its wings, which are a pale translucent green, are longer and thinner than its Hoennian counterpart’s, running the whole length of its abdomen. Unlike its skittish Hoennian cousin, Hisuian Nincada lives aboveground and has perfectly fine vision. Rather than absorbing nutrients from tree roots, it is a predator. Uniquely among non-ambush predators, it refuses to hunt prey smaller or weaker than itself, only targeting creatures of equal or greater power. Some believe this is because it lives by a code of honor; others think it’s merely a method of getting stronger.

Semirai
Type:
Bug/Fighting
Stats: 61/160/50/75/30/80 (456) (swapped Atk and Spe, +5 Def, +25 SpA, -20 SpD, -10 Spe)
Abilities: Warrior’s Blade (HA: Steadfast)
Warrior’s Blade - Strong Jaw clone. 1.5x power to blade moves.

Aerial Ace, Air Cutter, Air Slash, Behemoth Blade, Bright Blade, Ceaseless Edge, Cross Chop, Cross Poison, Crush Claw, Cut, Dire Claw, Dragon Claw, Draxcalibur, False Swipe, Flare Blade, Fury Cutter, Fury Swipes, Guillotine, Leaf Blade, Metal Claw, Meteor Assault, Night Slash, Precipice Blades, Psycho Cut, Razor Leaf, Razor Shell, Razor Wind, Sacred Sword, Scratch, Secret Sword, Shadow Claw, Slash, Solar Blade, Spacial Rend, Steel Blade, Stone Axe, Stone Edge, Vanquish, Wing Katana, X-Scissor

New Moves: Sacred Sword, Razor Wind, Shadow Claw, Cross Chop, Horn Attack, Megahorn, Steel Blade, Hisuian Nincada’s moves
Removed Moves: Baton Pass, Agility, Acrobatics, Dual Wingbeat, Uproar, Captivate, Defog, Ominous Wind, Roost, Mud-Slap, Dig, Sandstorm, Shadow Ball, Feint Attack, Spite, Toxic, Sand Attack, Double Team, Gust, Bide
Height/Weight: 1.2 m, 15.2 kg (3’11”, 33.5 lbs)
Flavor/Design: Semirai’s carapace is red with black markings that make it resemble a suit of armor. It crawls along the ground on its four legs, each covered by plating resembling a samurai’s shoulder armor. On its forehead is a horn resembling the “kuwagata” horns found on kabuto helmets. Unlike Ninjask, Semirai cannot fly; its wings are long and thin, resembling a pair of katanas, and it uses them to slash its opponents, cutting them to ribbons. Although its wings are too heavy to fly, they can cut cleanly through a steel wall. It has an honorable disposition in battle, refusing to fight weaker opponents unless under orders from a Trainer it deems worthy of its obedience. Such behavior does not extend to its prey in the wild, unlike its pre-evolution.
Competitive: A lot of my submissions do things like “living hits” or “switching into things” or “inflicting status conditions” or some nonsense like that. Not so with Semirai. Semirai is an honorable warrior who does not resort to such trickery or underhanded tactics. It has exactly one purpose: hitting its opponent really fucking hard. It has a variety of tools it uses to accomplish this, the main ones being Sacred Sword and X-Scissor. When boosted by Warrior’s Blade, these become extraordinarily powerful moves with no drawbacks and make Semirai a nightmare to try and switch into. It can also make use of Night Slash, Shadow Claw, Aerial Ace, Leaf Blade, and Steel Blade. As powerful as Semirai is, it’s also extremely straightforward. Its extreme frailty makes it difficult to set up, it’s fairly slow, and it has no Speed-boosting moves, so it can be dealt with fairly easily despite its power. Its main sets are Choice Band and Choice Scarf. Choice Band boosts Semirai’s already-powerful attacks to truly unreasonable levels, but allow it to be revenge-killed by pretty much anything faster than itself. Choice Scarf prevents some (but not all) of the revenge killing, but you miss out on the raw power of Choice Band. Choice Band sets work well against stall and slower offense teams whose walls and tanks will fall to Semirai’s blade, while Scarf sets are better against faster, frailer offense teams, but no matter what you run on it Semirai will keel over and die if someone sneezes four miles away, so be careful with it.

Bushedo
(Note: Bushedo is a replacement for Shedinja. Its evolution requirements are the same as regular Shedinja’s.)
Type: Bug/Rock
Stats: 1/110/5/20/5/95 (236) (+20 Atk, -40 Def, -10 SpA, -25 SpD, +45 Spe) (yes, this probably breaks some sort of rule, but come on, it’s Shedinja we’re talking about here, cut it some slack) (HP is hard-coded to 1, like Shedinja’s)
Abilities: Warrior’s Guard
Warrior’s Guard - Wonder Guard clone. Only not-very-effective attacks affect this Pokémon.
New Moves: No Retreat, Stealth Rock, Rock Throw, Rock Slide, Stone Edge, Rock Polish, Accelerock, Horn Attack, Megahorn, Head Smash, Hisuian Nincada’s moves
Removed Moves: Grudge, Shadow Claw, Confuse Ray, Shadow Sneak, Phantom Force, Agility, Hex, Will-o-Wisp, Poltergeist, Trick, Thief, Dream Eater, Heal Block, Nightmare, Sucker Punch, Telekinesis, Mud-Slap, Dig, Shadow Ball, Feint Attack, Spite, Toxic, Sand Attack, Double Team, Gust, Bide
Height/Weight: 1.2 m, 187.6 kg (3’11”, 413.6 lbs)
Flavor/Design: Bushedo’s body bears a strong resemblance to Shedinja’s, though colored black instead of brown, but its head is shaped like a samurai’s kabuto helmet. In legends, its body is said to be as tough as stone, repelling all manner of attacks. However, the body itself is extremely frail despite its heavy weight, and its legendary toughness actually stems from the magical aura protecting it from harm.
Competitive: Bushedo plays the same kind of role for offense as Shedinja does for stall—an all-purpose switch-in to attackers that don’t have coverage for it. Instead of spreading status or doing whatever else Shedinja does, though, Bushedo doesn’t play around. It can set up with Swords Dance, Rock Polish, or No Retreat and then start wrecking things with its powerful STAB moves. If you want, you can even use it as a lead and set up Stealth Rock with it. It’s immune to Sandstorm and it’s only vulnerable to two types, one of which is almost never run as coverage! What could possibly stop this thing? Well, as it turns out, pretty much the same things that stop Shedinja. Status conditions, Mold Breaker and Ability-ignoring moves eat Bushedo alive, as do hazards if it’s not wearing Boots (although that’s kind of a moot point—if you’re not running Boots, you’re not playing with a serious team). People have finally started to realize the potential of hail teams as well, which spells instant doom for this wandering samurai helmet. Almost all of its good moves are contact, so if you see a Ferrothorn on the opposing team, you’re basically playing with only five Pokémon. Also, No Retreat really isn’t as good as it sounds on a Pokémon like this—the defensive boosts are literally meaningless and the Sp. Atk boost might as well be too, so you’ve effectively got a Dragon Dance that you can use exactly once and then you can’t switch out. Sometimes that’s all you need for a good sweep, though. Give it a try!

This line is based on samurai, which are commonly seen in popular culture (not entirely incorrectly) as a sort of “opposite” to ninjas. Where ninjas are sneaky, underhanded, and use assassin tactics and poisons, samurai are straightforward and honorable, using the strength of their weapons and armor to win the day, so I decided to design these evolutions to reflect that mentality. I’d like to note that Bushedo weighs 187.6 kg because 1876 was the year that the samurai caste was formally abolished. The name “Semirai” comes from “semi” (the Japanese word for “cicada”) and “samurai” (the Japanese word for “samurai”). “Bushedo” comes from “shed” and “bushido” (the samurai code). Yes, I’m extremely proud of these names.

:ss/comfey:
Hisuian Comfey
Type:
Flying
Stats: 51/82/100/52/90/110 (swapped Atk and Sp. Atk, +10 Def, -20 SpD, +10 Spe)
Abilities: Aerilate, Triage (HA: Magic Guard)
New Moves: Feather Dance, Work Up, Wing Attack, Gust, Feather Shield, Aerial Ace, Roost, Whirlwind, Heal Bell, Dual Wingbeat, Constrict, Agility, Quick Attack, Fly, Sky Attack, Air Cutter, Air Slash, Feather Healing
Feather Shield - Flying, status. Flower Shield clone. +1 Defense to all Flying-types on the field.
Feather Healing - Flying, status. Floral Healing clone. Heals target by ½ of max HP, ⅔ in Misty Terrain.

Removed Moves: Growth, Flower Shield, Magical Leaf, Synthesis, Leech Seed, Grass Knot, Aromatherapy, Petal Dance, Bullet Seed, Energy Ball, Grassy Terrain, Sweet Scent, Seed Bomb, Solar Beam, Grassy Glide, Worry Seed, Floral Healing
Flavor/Design: Its body is similar in appearance to Alolan Comfey’s, but with a blue and white color scheme instead of green and yellow. Instead of flowers, its vine has various colors of feathers on it. These feathers are imbued with healing powers. Hisuian Comfey floats freely on the wind, looking for injured people and Pokémon, which it heals by wrapping its feather-covered vine around the injured area.

Comfeather
Type:
Flying
Stats: 80/40/110/100/100/125 (555) (+29 HP, -42 Atk, +10 Def, +48 SpA, +10 SpD, +15 Spe)
Abilities: Aerilate, Triage (HA: Magic Guard)
New Moves: Twister, Dragon Tail, Coil, Hurricane, Blizzard, Healing Wing, Hisuian Comfey’s moves
Healing Wing - Flying, special. Oblivion Wing clone. Makes contact.
Height/Weight: 2.8 m, 0.5 kg (9’02”, 1.1 lbs)
Flavor/Design: Comfeather’s vine is much longer and is covered in many different colors of feathers, somewhat resembling a rainbow. Comfeather has no arms, unlike its pre-evolution, so its vine trails behind it, making its body shape resemble a feathered serpent. It has two wing-like crests on the top of its head and the main body is surrounded by bright blue feathers. Its vine has become fused with the feathers it was decorated with, and now the vine grows feathers of its own. These feathers have remarkably potent healing properties. Fallen Comfeather feathers are commonly ground into powder for use in medicine. Despite its size, Comfeather is friendly and gentle. It likes to wrap itself around people or Pokémon and act as a fashionable decoration. It’s common practice at high-society events to wear a living Comfeather, or accessories made of feathers for those who don’t own one.
Competitive: With respectable 80/110/100 bulk and an impressive 125 Speed, Comfeather is useful as a fast support Pokémon. It has hazard control in Defog and a pivoting move in U-Turn, can force opponents out with Whirlwind, has access to reliable recovery in Roost, and can act as a cleric with Heal Bell. In doubles, its support capabilities become even more threatening thanks to its access to Tailwind, Feather Shield, Helping Hand, Ally Switch, Feather Healing and a very fast After You. Moving back to singles, Comfeather can also act as a potent revenge killer thanks to its high Speed, serviceable Special Attack, and access to powerful priority with Triage Healing Wing. Calm Mind can also be used to make Comfeather a threatening late-game sweeper. You can use Triage for priority Healing Wing and Roost, or you can use Magic Guard to prevent hazard damage and Life Orb recoil if you’re running a more offensive set. Comfeather’s main weakness lies in its Stealth Rock weakness (which forces it to either give up Triage to run Magic Guard, rely on Boots, or eat a lot of damage on switch-in) and the fact that it’s literally incapable of hitting Steel-types for even neutral damage unless you’re either using some sort of meme set like Coil Fling/Thief or Nature Power.

My original thought was simply “what if Comfey was a feather boa instead of a lei”. Then I just had to figure out what to evolve it into, and since a boa is also a kind of snake, I figured I would just have it evolve into a cuter and friendlier version of Quetzalcoatl. I decided not to give it a Dragon typing or any sort of serpentine traits besides the body shape because... well, because I think Comfey is really cute and I don’t want to make it look like a snake. So sue me, I guess.

:ss/dratini:
Hisuian Dratini
Type:
Ghost/Fairy
Stats: 41/50/45/50/50/64 (300) (swapped Atk and Spe)
Abilities: Ice Body (HA: Cursed Body)
New Moves: Absorb, Mega Drain, Draining Kiss, Play Rough, Dazzling Gleam, Glare, Hypnosis, Bite, Leech Life
Removed Moves: Twister, Dragon Rage, Dragon Tail, Dragon Rush, Dragon Dance, Outrage, Sunny Day, Surf, Waterfall, Aqua Tail, Draco Meteor, Dragon Pulse, Water Pulse, Aqua Jet, Dragon Breath, Bubble Beam, Water Gun, Whirlpool
Flavor/Design: Hisuian Dratini is colored a dark purple, almost black, with a red underbelly and red eyes with yellow pupils. The fins on the sides of its head are black and much longer and pointier than those of its Kantonian counterpart. Its mouth, though rarely seen, has two long fangs inside it. It uses its hypnotic gaze to lure its prey back to its lair, where it stuns them and drinks their blood. Its long fangs are hollow and are used to siphon blood directly from its prey’s veins into its stomach.

Hisuian Dragonair
Type:
Ghost/Fairy
Stats: 51/84/55/70/60/100 (420) (-10 HP, -10 Def, -10 SpD, +30 Spe)
Abilities: Icy Skin (HA: Cursed Body)
Icy Skin - Dry Skin clone. Immunity to Ice; Ice moves restore 25% Max HP. Heals ⅛ HP in hail; hail immunity.

New Moves: Crunch, Moonblast, Shadow Ball, Shadow Claw, Shadow Sneak, Ice Fang, Hex, Hisuian Dratini’s moves
Removed Moves: Twister, Dragon Rage, Dragon Tail, Dragon Rush, Dragon Dance, Outrage, Sunny Day, Surf, Waterfall, Aqua Tail, Draco Meteor, Dragon Pulse, Water Pulse, Aqua Jet, Dragon Breath, Bubble Beam, Water Gun, Whirlpool
Flavor/Design: Many of the same changes that were made to Dratini—dark purple coloration, red underbelly, red eyes with yellow pupils—but the wings on its head are now similar to bat wings. Its fangs are now visible even when its mouth is closed, extending down past its snout. The blue orbs on Kantonian Dragonair are replaced with purple gems with a similar appearance to the Adamant Orb or Prism Spheres. It lurks in wide-open dark places like caves and old abandoned mansions and castles, and can fly with the wings on its head. It’s said that the glowing gems on its neck and tail can enthrall its prey and change the weather, and its appearance is heralded by a sudden drop in temperature.

Dragula
Type:
Ghost/Fairy
Stats: 86/112/70/112/90/130 (600) (+35 HP, +28 Atk, +15 Def, +42 SpA, +30 SpD, +30 Spe)
Abilities: Icy Skin (HA: Vampiric)
Vampiric - Tough Claws clone. 1.3x power to draining moves (i.e. all attacks affected by Big Root). No effect on Leech Seed, Aqua Ring, Ingrain, or Strength Sap.

Absorb, Bouncy Bubble, Cleansing Flame, Data Drain, Drain Punch, Draining Kiss, Dream Eater, Giga Drain, Horn Leech, Leech Life, Mega Drain, Oblivion Wing, Parabolic Charge, Life Drain

New Moves: Life Drain, Giga Drain, Dream Eater, Will-o-Wisp, Hisuian Dragonair’s moves
Life Drain - Ghost, physical. Leech Life clone.
Removed Moves: Everything in Dragonite’s movepool that is not already in Hisuian Dragonair’s movepool
Height/Weight: 2.2 m, 122.7 kg (7’03”, 270.5 lbs)
Flavor/Design: Much sleeker and more serpentine than its Kantonian counterpart, with the same color scheme as its pre-evolutions. Its wings are large and batlike, and enshroud its body like a cape when not in use. The gems on Dragonair’s neck and tail remain on Dragula. Its arms and legs end in longer and sharper claws than Kantonian Dragonite’s, and its mouth is filled with fangs, including two especially long ones that it uses to siphon the life energy of its prey. Dragula is blindingly fast, only comes out at night, and hides in the shadows, so it’s very difficult to spot one before it attacks. When it strikes, it wraps its wings around its prey and uses its fangs to drain the prey of its life energy until it’s nothing more than a withered husk. Its physical prowess, blinding speed and magical powers make it a formidable opponent in battle. When Dragula drains its prey’s life energy, it adds their remaining lifespan to its own. Some members of this species have lived for hundreds or even thousands of years.
Competitive: With excellent Speed and great attacking stats, Dragula is an excellent pick for offensive teams. Its three immunities—four if you’re running Icy Skin—give it opportunities to switch in for free, and it has a good physical and special movepool, so opponents are forced to predict whether you’re running a physical, special or mixed set. Being able to spread status with Glare, Will-o-Wisp and Hypnosis is also extremely useful. Icy Skin makes Dragula a hard counter to Hail teams, being the only thing in existence immune to Ice-type attacks, but also makes it especially vulnerable to Fire-type attacks and sun teams. Alternatively, you can use Vampiric to power up attacks like Draining Kiss, Life Drain, Giga Drain and Leech Life, letting Dragula act as a powerful mixed attacker who heals every turn (even more so if you have it hold a Big Root). Dragula does have some weaknesses, of course. It’s frail, especially on the physical side, so it can’t really afford to switch in on anything outside of its immunities (Dragon, Normal, Fighting, and sometimes Ice) and its single resisted type (Bug). With no way of boosting its attacking stats outside of items, Dragula also struggles to wallbreak as effectively as it would like to. Many Scarf users can easily 2HKO or OHKO non-Scarf Dragula sets, as can anything naturally faster, including Dragapult and its variants. Priority (especially Shadow Sneak and Bullet Punch, whose users generally don’t fear Extreme Speed), Sticky Web, and Trick Room also tear Dragula apart. Outside of draining moves, Dragula has no form of reliable recovery, so it can be whittled down over the course of a match. As rare as it may be, Liquid Ooze also destroys Vampiric sets.

I REJECT MY DRATINITY, JOJO!

This line’s inspiration is pretty obvious—it’s based on vampires. I’m mixing a lot of vampire lore in here and most of it is pretty intuitive to anyone who knows what a vampire is, so I’m not going to bother covering all of the details, but the answer to your question is yes, the Ice-type moves and Abilities are a JoJo reference.

Fun trivia: This was originally going to be a Dragapult-based line, but Dragapult has already been done twice so I went for Dragonite instead.

:ss/dunsparce:
Kantonian Dunsparce
Type:
Dragon
Stats: 90/80/70/65/65/45 (415) (-10 HP, +10 Atk)
Abilities: Battle Armor, Pressure (HA: Intimidate)
New Moves: Dragon Dance, Dragon Breath, Draco Meteor, Dragon Pulse, Outrage
Removed Moves: Sunny Day, Solar Beam, Take Down, Double-Edge, Endeavor, Retaliate, Last Resort, Strength
Flavor/Design: Kantonian Dunsparce is slightly larger than its Johtonian counterpart, with significantly larger and more draconic wings. It has a brown-and-gray color scheme and a more aggressive look on its face. Its tail is covered in spikes. Kantonian Dunsparce exhibits very few changes from its Johtonian counterpart, as the two regions are separated by little more than a mountain range. However, Dunsparce was unable to flee by burrowing underground due to the high population of Diglett in Kanto, and therefore was forced to adapt, becoming better at combat. It can fly longer distances than its counterpart thanks to its larger wings.

Dunspark
Type:
Dragon/Electric
Stats: 110/95/120/110/95/80 (600) (+20 HP, +15 Atk, +50 Def, +45 SpA, +30 SpD, +35 Spe)
Abilities: Shield Dust, Drizzle (HA: Intimidate)
New Moves: Hurricane, Volt Switch, Discharge, Fly, Whirlwind, Twister, Kantonian Dunsparce’s moves
Height/Weight: 3.2 m, 100.0 kg (10’06”, 220.5 lbs)
Flavor/Design: Dunspark has a long, serpentine body whose length is covered by dark blue storm clouds. It sports a pair of large, black draconic wings with yellow lightning patterns, and its head has become more reptilian. The “drill” on its tail has grown into a generator similar to Zekrom’s tail. Dunspark summons storm clouds wherever it goes, shocking its prey with powerful bolts of lightning. The clouds surrounding its body are actually extremely dense and sturdy despite their fluffy appearance.
Competitive: Dunsparce gets way too many moves, which makes Dunspark an extremely dangerous Pokémon. It’s extremely useful as a physical wall with its phenomenal defensive typing and physical bulk and reliable recovery in the form of Roost. It can disrupt teams with moves like Glare and Yawn, phaze with Whirlwind, and even set up Stealth Rock. Of course, it’s no slouch offensively either. It can make good use of Coil or Dragon Dance, but its special coverage is all over the place—Draco Meteor, Thunder, Hurricane, Blizzard, Fire Blast, and even Hex for status-spreading sets. Drizzle sets get a powerful Thunder/Hurricane combo and Volt Switch to bring in basically anything, while Intimidate sets are terrifying defensive pivots. Its Speed tier leaves a lot to be desired, so it’s vulnerable to being revenge-killed, especially by strong special attackers. Both of its STAB types also have fairly widespread natural immunities, which can allow opponents to switch in Pokémon that threaten Dunspark for free.

Like several of these designs, I came up with the name first and the actual design later. I’ve had the idea of a Dragon-type Dunsparce for a while, but then the name “Dunspark” popped into my head and I decided Dragon/Electric is the way to go. I also wanted to make a Drizzle user who isn’t Water-type because rain teams need some variety.

:ss/bonsly:
Hoennian Bonsly
Type:
Rock/Ground
Stats: 50/80/95/10/45/10 (290) (unchanged)
Abilities: Rock Head, Sand Force (HA: Mimicry)
New Moves: Earthquake, Magnitude, Sand-Attack, Shore Up, Sweet Scent
Removed Moves: Low Kick, Rollout, Stomping Tantrum
Flavor/Design: Hoennian Bonsly lacks the legs of its counterpart, instead being partially buried in the ground like the members of the Diglett line. Its “leaves” also have a yellow coloration resembling that of Sinnoh’s Honey Trees. It disguises itself as a tree and emits a sweet scent to hide from predators. When its scent attracts herbivores and pollinators, it burrows into the ground to escape.

Hoennian Sudowoodo
Type:
Rock/Ground
Stats: 80/100/105/30/65/30 (410) (+10 HP, -10 Def)
Abilities: Rock Head, Sand Force (HA: Mimicry)
New Moves: Branch Poke, Ingrain, Spikes, Camouflage, Hoennian Bonsly’s moves
Removed Moves: Rollout, Fire Punch, Ice Punch, Thunder Punch, Focus Punch, Power-Up Punch, Dynamic Punch, Hammer Arm, Mega Kick, Low Kick, Stomping Tantrum
Flavor/Design: Its lower body is buried into the ground like its pre-evolution’s. Instead of a distinct pair of arms, Hoennian Sudowoodo has several branch-like structures on its body, ending in green, leaf-like crystals. It can still burrow underground when threatened, but its body is not as streamlined as Bonsly’s, so it prefers fighting to fleeing. It sheds the leaflike crystals in autumn and scatters them on the ground around itself, so that any predators who approach it risk stepping on one and injuring themselves.

Fauxliage
Type:
Rock/Grass
Stats: 120/120/135/40/70/50 (535) (+40 HP, +20 Atk, +30 Def, +10 SpA, +5 SpD, +20 Spe)
Abilities: Rock Head, Harvest (HA: Mimicry)
New Moves: Leech Seed, Synthesis, Solar Blade, Solar Beam, Leaf Storm, Growth, Hoennian Sudowoodo’s moves
Height/Weight: 6.9 m, 420 kg (22’08”, 925.9 lbs)
(nice)
Flavor/Design: Fauxliage’s body has undergone a physical change, turning from stone into an extremely tough and dense wood. Its lower body is a complex network of roots that extends down into the ground, absorbing water from the soil. Many branch-like structures extend from its upper body, covered with the leaflike crystals of its previous form, which can now absorb solar energy in a method remarkably similar to photosynthesis. When it stands still and closes its eyes and mouth, it’s nearly impossible to visually tell it apart from a tree, and even its biology resembles a tree’s. Legends of “moving trees” defending forests in Hoenn are actually stories of this Pokémon, which will viciously attack anyone who harms it or any real trees close to it. Its disguise as a tree is so thorough that some scientists have moved to have it biologically classified as a tree.
Competitive: With massive physical bulk and the powerful one-two punch of Head Smash and Wood Hammer without recoil, Fauxliage is an excellent physical tank. Its defensive typing leaves (pun intended) a lot to be desired, but it can make up for that with reliable recovery in the form of Synthesis. Due to its bulk and access to Stealth Rock and Spikes, it can also function very well as a hazard setter. Harvest sets fit onto sun teams well, especially with Solar Blade as an option, since Fauxliage threatens the Water, Rock and Ground types that tend to threaten Fire-type sun setters and abusers, although it’s neutral to all of those and therefore may struggle to switch in.

I first encountered the name “Fauxliage” as a nickname for a Sudowoodo I received via Wonder Trade once upon a time, and I immediately said, out loud, “I need to make that its own thing.” I don’t know why I said it out loud, considering nobody else was in the room, but here I am eight years later making it its own thing. The sheer genius of the name and how well it flows with the rest of the evolutionary line means that I’m probably not the first person to come up with a Sudowoodo evolution called Fauxliage, but I somehow haven’t seen one yet, so I decided to take matters into my own hands. Anyway, I thought it would be really funny to have Sudowoodo’s disguise get so good that it fools reality itself and becomes an actual tree. The evolutionary line is also partially based on the concept of petrified wood, although in this case it goes the other way round as stone turns into wood. Fauxliage also takes some inspiration from myths of talking/moving trees, as well of Tolkien’s Ents and Huorns.

I was debating between submitting Fauxliage and a bamboo-based evolution called Bamboozle. Ultimately, I decided to go with the pun that was less stupid, especially since “bamboozle” is just an actual word (though that didn’t exactly stop me from submitting Behemoth).

Also, I know that the lyric is from The Trees and not Broon’s Bane, but Broon’s Bane is an instrumental (with, obviously, no lyrics) that leads into The Trees so I figured it’s close enough.

New submission:
:ss/bronzor:
Johtonian Bronzor
Type:
Steel/Dragon
Stats: 57/34/76/34/76/23 (300) (+10 Atk, -10 Def, +10 SpA, -10 SpD)
Abilities: Battle Armor, Soundproof (HA: Heavy Metal)
New Moves: Draco Meteor, Dragon Breath, Dragon Pulse, Snarl, Roar, Glare, Scary Face, Ember, Flamethrower, Fire Blast, Thunderbolt, Thunder, Hurricane, Ice Beam, Earth Power
Removed Moves: Confusion, Confuse Ray, Imprison, Hypnosis, Extrasensory, Future Sight, Guard Swap, Hex, Light Screen, Power Swap, Psyshock, Reflect, Shadow Ball, Skill Swap, Speed Swap, Trick, Trick Room, Wonder Room, Expanding Force, Dream Eater, Gravity, Psywave, Signal Beam, Telekinesis
Flavor/Design: Johtonian Bronzor is a bronze color rather than the blue-gray metallic color of its Sinnohan counterpart. Its eyes are greenish-yellow and reptilian. Rather than a leaf pattern, its back is covered by a raised engraving of a snarling dragon’s head. When attacking, it turns around and expels fire from the engraving’s mouth, or transfixes its opponent with its terrifying expression. Johtonian Bronzor have lived in the area of Blackthorn City for millennia. Dormant specimens have been found in tombs dating back to the beginning of the Bronze Age five thousand years ago. Historians believe this variant of Bronzor may have been created by the ancient Draconid clans that lived in the area before they were driven out of Johto three thousand years ago.

Johtonian Bronzong
Type:
Steel/Dragon
Stats: 67/89/106/99/106/33 (500) (-10 Def, +20 SpA, -10 SpD)
Abilities: Battle Armor, Soundproof (HA: Ringing Bell)
Ringing Bell - Punk Rock clone. 1.3x power to sound moves, takes 0.5x damage from sound moves.

New Moves: Echoed Voice, Outrage, Dragon Rush, Fire Fang, Ice Fang, Thunder Fang, Bite, Crunch, Chomp Down, Saw Tooth, Hurricane, Defog, Johtonian Bronzor’s moves
Removed Moves: Confusion, Confuse Ray, Imprison, Hypnosis, Extrasensory, Future Sight, Guard Swap, Hex, Light Screen, Power Swap, Psyshock, Reflect, Shadow Ball, Skill Swap, Speed Swap, Trick, Trick Room, Wonder Room, Expanding Force, Dream Eater, Gravity, Psywave, Signal Beam, Telekinesis, Psychic Terrain, Zen Headbutt
Flavor/Design: Johtonian Bronzong has similar eyes and the same bronze color scheme as its pre-evolution, with fangs instead of square teeth. It is covered with a pattern resembling dragon scales. The yoke attached to the top of it has a bronze sculpture of a dragon’s head in the middle of it. This sculpture is animate and can breathe fire and bite opponents. Like its Sinnohan counterpart, Johtonian Bronzong has been revered since ancient times for its ability to change the weather. Rather than opening portals to other worlds, Johtonian Bronzong can summon or dispel rain with its loud ringing, which causes vibrations in the air that can form or dissipate rain clouds depending on the frequency. When threatened, it deafens the opponent with overwhelming noise and shoots twin streams of fire from its mouth and the mouth of the dragon sculpture above its head.

Tintinnabulong
Type:
Steel/Dragon
Stats: 77/99/116/109/116/53 (570) (+10 HP, +10 Atk, +10 Def, +10 SpA, +10 SpD, +20 Spe)
Abilities: Battle Armor, Soundproof (HA: Ringing Bell)
New Moves: Clanging Scales, Clangorous Soul, Boomburst, Scale Shot, Round, Johtonian Bronzong’s moves
Height/Weight: 2.1 m, 943.5 kg (6’11”, 2080.0 lbs)
Flavor/Design: Tintinnabulong’s main body is taller than its pre-evolution’s, covered with bronze scales. It has similar eyes, teeth and color scheme to its pre-evolution. The yoke above Tintinnabulong’s main body is much larger, featuring an arch above its body with ornate swirling patterns; in the middle of this arch is an animate dragon’s-head sculpture similar to its pre-evolution’s. On the sides of the arch are bronze dragon wings, which do not move and are purely for decorative purposes. The arch also features two smaller bells hanging from it. The yoke itself extends outwards to Tintinnabulong’s left and right, like Bronzong’s, but much longer. There is a medium-sized bell resembling a tsurigane (a kind of bell found in Buddhist temples in Japan) hanging from each side of the yoke. There are also chains of bronze scales hanging from the yoke. The scales on Tintinnabulong’s body sit loosely enough for them to be rattled together, producing a loud jingling or ringing sound. Combined with the bells on its body, including the enormous main bell, it produces a chorus of bell sounds that can either form a magnificent harmony or a discordant cacophony depending on Tintinnabulong’s mood. At close range, its ringing can burst eardrums and shatter glass; at farther range, the vibrations can form thunderstorms or earthquakes. It can usually be found in temples, shrines, and other sacred places. An old legends says that a monk once stole a Tintinnabulong from the shrine in the Dragon’s Den and dragged it all the way to the top of Mt. Mortar to put up in his own monastery.
Competitive: Tintinnabulong is a solid defensive Pokémon with its good 77/116/116 bulk and amazing Steel/Dragon typing, but its main strength lies in its capability as a setup sweeper. Clangorous Soul combined with Throat Spray gives it +1 in everything except for Sp. Atk, which it gets +2 in instead. Combined with powerful sound-based moves in Clanging Scales and Boomburst boosted by Ringing Bell, as well as an excellent variety of coverage moves both physical and special, a set-up Tintinnabulong is a force to be reckoned with. However, there are still some weaknesses that can be taken advantage of. Mr. Crime can steal Tintinnabulong’s Clangorous Soul before it ever gets a taste of that sweet, sweet stat boost, though its weakness to Steel means it has to watch out for Heavy Slam or Flash Cannon. Hallucybin’s typing and special bulk let it not be concerned with living a hit from anything other than Crunch, then strike back with Topsy-Turvy. Anything with base 110 Speed or faster can outspeed a fully invested Tintinnabulong at +1, leading to problems against strong Fighting-types and Ground-types that hit that benchmark, such as Distortace, Commanto, and Scarf Garchomp, as well as Amoureal, which can hit it with a quick Haze. Comickull can switch into just about anything Tintinnabulong carries and hit back with Retribution. Quagsire doesn’t like taking a hit from Clanging Scales or Boomburst, but it does have access to the rare combination of Unaware and Haze, invaluable against a setup sweeper of this caliber. Prankster Pokémon that can inflict status are also excellent against Tintinnabulong; Ranseian Chansey takes a special place for its ability to switch into anything Tintinnabulong can do and Prankster Haze away its hard-earned boosts. Soundproof Kommo-o can also switch into both Clanging Scales and Boomburst and hit back with a strong Close Combat.

I wanted to do something with the Bronzor line for a long time, but I only recently had the idea to make it a Dragon-type, and it took me a while to develop the idea into a full-fledged submission. It was difficult finding a way to keep Bronzong’s weather-changing capability in the lore while also removing its psychic powers, but I think I managed. Tintinnabulong’s weight is the exact same as that of the Liberty Bell, and the story of a monk dragging one up Mt. Mortar is a reference to a legend of Japanese folk hero Benkei, who stole a temple bell and dragged it up Mount Hiei, the real-life inspiration for Mt. Mortar.
 
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Resubs:
edited to became hisui boi
:ss/joltik: :ss/galvantula: :ss/unown-question:
Pokémon: Joltik-Hisui
New Typing: Bug
New Abilities: Defiant/Unnerve/Swarm
New Stats: 50/69/50/40/50/60 (319)
New Moves: Crunch
Removed Moves: All Electric Type Moves
Flavor/Design: Hisuian Joltik was once an aggressive hunter of the Crimson Mirelands, before its prey began to flee the area for human settlements and Joltik adapted to leech off electricity instead. Much more vicious than their Unovan cousins, Hisuian Joltik was often killed, as it would kill off lolivestock.
Pokémon: Galvantula-Hisui
New Typing: Bug/Dark
New Abilities: Defiant/Venomous (Increases the damage of poison moves by 1.5)/Swarm
New Stats: 70/108/65/67/65/97 (472)
New Moves: Crunch, Bite, Hone Claws, Dragon Dance, Snarl, Power Trip, Pursuit, Poison Fang, Gunk Shot, Ensnare
Removed Moves: All Electric Type Moves
Flavor/Design: Galvantula in the Hisui region are aggressive hunters that also make large webs of almost invisible venom-coated silk, which kills prey, predators, and humans alike in a matter of minutes, and is one of the most feared creatures in Hisui.
Pokémon: Acarantula
New Typing: Poison/Dark
New Abilities: Defiant/Venomous (Increases the damage of poison moves by 1.5)/Merciless
New Stats: 90/125/85/67/85/98 (550)
New Moves: Crunch, Bite, Hone Claws, Dragon Dance, Snarl, Power Trip, Pursuit, Poison Fang, Gunk Shot, Toxic Thread, Toxic, Venoshock, Venom Drench, Toxic Spikes, Gunk Shot, U-Turn, Ensnare
Removed Moves: All Electric Type Moves
Flavor/Design: Based on the Acromantula from the Harry Potter series, Acarantula is even more aggressive than its pre-evolution, and has been known to spread a thin layer of poisonous web on it’s territory, killing prey, predators, and unsuspecting humans alike in a matter of minutes. Its venom is a highly valuable substance in the black market, and highly restricted by the government.
:ss/dratini: :ss/dragonair: :ss/unown-question:
Pokemon: Dratini-Hisui
New Typing: Dragon/Ice
New Ability: Refrigerate/Ice Scales
New Stats: 41/40/45/64/55/55
New Moves: Powder Snow, Aurora Beam, Aurora Veil
Removed Moves: All Fire-Type Moves
Flavor/Design: So back in olden times when dratini were more common, they were commonly hunted by Kanto’s inhabitants for their scales, which were mostly used to show off wealth and power, to the point of near extinction, resulting in them now being a rare and coveted species. However, some travelers from the Galaxy Team who were exploring in Kanto searching for rare Pokémon took a liking to the near extinct species and brought them back to Hisui. They found their way to the Alabaster Icelands, where their colony settled down and, over generations, adapted and transformed to their icy surroundings.
Pokemon: Dragonair-Hisui
New Typing: Dragon/Ice
New Ability: Refrigerate/Ice Scales
New Stats: 61/50/65/99/75/70
New Moves: Powder Snow, Aurora Beam, Aurora Veil, Sheer Cold, Freeze-Dry, Glaciate, Avalanche
Removed Moves: All Fire-Type Moves
Flavor/Design: Dratini that have mastered their newfound capabilities evolve into Hisuian Dragonair, a rare sight in the higher mountains of the Alabaster Icelands.
Pokemon: Dracofrost
New Typing: Dragon/Ice
New Ability: Refrigerate/Ice Scales
New Stats: 91/75/90/145/95/104
New Moves: Powder Snow, Aurora Beam, Aurora Veil, Sheer Cold, Freeze-Dry, Glaciate, Avalanche, Never-Ending Freeze (Ice Special Eruption Clone)
Removed Moves: All Fire-Type Moves
Flavor/Design: When a Hisuian Dragonair comes into contact with a Prism Scale, its full potential is reached and it becomes Dracofrost, a Pokémon with extreme powers of ice and cold. Legend has it, there was a sixth Noble, not bowing to the Diamond or Pearl clans, who was so powerful it encased the entire Hisui region in a year-long blizzard. After that, people went out and began hunting Hisuian Dratini and Dragonair, leading to their eventual extinction. However, there have been reported sightings of the same Noble Dracofrost, waiting on the highest mountain of Sinnoh, waiting for someone powerful enough to tame it.
New Subs:
:ss/larvesta::ss/unown-question:
yes, i changed it to Hisui halfway through because i know next to nothing about Ransei lol
Pokemon: Larvesta-Hisui
New Typing: Normal/Bug
New Ability: Run Away
New Stats: 55/50/55/60/55/85 (360)
New Moves: None
Removed Moves: Ember, Fire Blast, Flame Charge, Flamethrower, Flame Wheel, Flare Blitz, Heat Wave, Incinerate, Overheat, Will-O-Wisp, Sunny Day, Light Screen, Solar Beam, Psychic (-14)
Flavor/Design: so after a small 10 year old child (who happened to be the champion of multiple regions) brought a bunch of Larvesta to Hisui and released them because "idk it would be funny lol", they settled into Jubilife Village and over generations, lost their elemental capabilities to fit in with the other pokemon. Often seen as weak and useless, Hisuian Larvesta is nothing but a common pest in most areas of Hisui, but its power still lies deep inside it, waiting to be unleashed.
Pokemon: Draconuarda
New Typing: Dragon/Fairy
New Ability: Awakened Power
New Stats: 102/70/100/65/105/108
New Moves: Dragon Pulse, Draco Meteor, Moonblast, Meteor Beam, Earth Power, Aura Sphere, Judgement (+7)
Removed Moves: Ember, Flame Charge, Flame Wheel, Flare Blitz, Heat Wave, Incinerate, Overheat, Sunny Day, Solar Beam (-9)
Flavor/Design: After Arceus was caught by the small child, they decided they didn't want to play anymore and left, but not after stashing Arceus in Pokémon Home. Without the player's or Arceus's protection, Hisui began to fall apart, with tensions resurfacing between the clans and the Noble's powers weakening. But when the conflicts reached their highest point, an unlikely hero stepped up - Larvesta. When came in contact with Arceus's Legend Plate, it was filled with the power of Arceus, and its power was regained tenfold. As Draconuarda, it has taken the role of Hisui's guardian and ushered it into a new era of peace.
:ss/shellos: :ss/shellos-east::ss/gastrodon: :ss/gastrodon-east::ss/unown-question: :ss/unown-question:(gotta have that eastern representation)
Pokemon: Shellos-Hoenn-West
New Typing: Ground
New Ability: Dry Skin
New Stats: 76/62/57/48/48/34
New Moves: Sunny Day, Earthquake, Bulldoze, Stone Edge, Dig (+5)
Removed Moves: Brine, Dive, Hydro Pump, Muddy Water, Rain Dance, Scald, Surf, Water Gun, Water Pulse, Whirlpool (-10)
Flavor/Design: Western Shellos in the Hoenn region have settled near Mt. Chimney and have lost the Water type due to the lack of water. They have adapted to their surroundings and now need little to no water to survive, making them a favorite of Team Magma.
Pokemon: Gastrodon-Hoenn-West
New Typing: Ground
New Ability: Dry Skin
New Stats: 111/92/89/76/68/39
New Moves: Sunny Day, Earthquake, Bulldoze, Stone Edge, Dig (+5)
Removed Moves: Brine, Dive, Hydro Pump, Muddy Water, Rain Dance, Scald, Surf, Water Gun, Water Pulse, Whirlpool (-10)
Flavor/Design:
Gastrodon living in Mt. Chimney are a common sight with Team Magma Admins, and they have begun to resemble Groudon, often seen serving the great beast.
Pokemon: Terrapoda
New Typing: Ground/Fire
New Ability: Drought
New Stats: 115/135/120/75/85/40 (570)
New Moves: Sunny Day, Earthquake, Bulldoze, Stone Edge, Dig, Eruption, Flamethrower, Heat Crash, Precipice Blades (+9)
Removed Moves: Brine, Dive, Hydro Pump, Muddy Water, Rain Dance, Scald, Surf, Water Gun, Water Pulse, Whirlpool (-10)
Flavor/Design: A byproduct of the magma energy released by Groudon upon reaching its primal form, Terrapoda is a big, bulky earthy slug with veins of magma on its back. It serves Groudon, and hates water of any kind.
Pokemon: Shellos-Hoenn-East
New Typing: Water
New Ability: Rain Dish
New Stats: 76/48/40/62/57/42
New Moves: None
Removed Moves: Earth Power, Fissure, Mud Shot, Mud Slap (+4)
Flavor/Design: Eastern Shellos in Hoenn live in the ocean, and have developed fins for easier water mobility. They are a favorite Pokemon of Team Aqua.
Pokemon: Gastrodon-Hoenn-East
New Typing: Water
New Ability: Rain Dish
New Stats: 111/70/63/92/85/54
New Moves: None
Removed Moves: Earth Power, Fissure, Mud Shot, Mud Slap, Bulldoze, Earthquake, Dig, Rock Slide, Rock Tomb (+9)
Flavor/Design: Resembling a large Glaucus atlanticus, Gastrodon of eastern Hoenn are no longer tied to the ocean floor, having grown fins and undergoing a massive body change. They swim around Marine Cave, and are sometimes spotted serving Kyogre.
Pokemon: Aquanaucus
New Typing: Water/Electric
New Ability: Drizzle
New Stats: 111/70/71/135/80/103 (570)
New Moves: Origin Pulse, Dragon Pulse, Thunder, Thunderbolt, Rising Voltage, Charge Beam, Volt Switch, Water Spout, Zap Cannon (+9)
Removed Moves: Earth Power, Fissure, Mud Shot, Mud Slap, Bulldoze, Earthquake, Dig, Rock Slide, Rock Tomb, Sand Tomb (+10)
Flavor/Design: Resembling a fusion between a big Glaucus atlanticus and a Primal Kyogre with yellow veins of lightning on its body, Aquanaucus is a byproduct of the energy released by Kyogre's primal transformation. A master of the sea, Aquanaucus is the enemy of sailors, stirring up huge storms when they get near their territory, usually near Marine Cave
 
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Two errors on the spreadsheet - the Paroxysect line is currently credited to alephgalactus instead of me, and Quasarach is supposed to have Unburden, not Gravity Field. (Pressure Suit is also not yet on the new Abilities page.)

:ss/klink: :ss/klang: :ss/unown-question:
Pokémon: Klink-Johto
New Typing: Steel / Fire
New Abilities: Steam Engine / Heatproof / Stalwart (Hidden)
New Stats: 40 / 45 (-10) / 70 / 35 (-10) / 60 / 50 (+20) (300 BST)
New Moves: Bulldoze, Double Hit, Fire Blast, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Heat Crash, Magnet Bomb, Overheat, Rapid Spin (+12)
Removed Moves: Rising Voltage, Signal Beam, Power Gem, Charge, Thunder Shock, Charge Beam, Discharge, Zap Cannon, Volt Switch, Thunderbolt (-10)
Height and Weight: 0.3 m / 42.0 kg

Pokémon: Klang-Johto
New Typing: Steel / Fire
New Abilities: Steam Engine / Heatproof / Stalwart (Hidden)
New Stats: 60 / 70 (-10) / 90 (-5) / 60 (-10) / 80 (-5) / 80 (+30) (440 BST)
New Moves: Klink-Johto's moves + Rollout, Scald, Steamroller (+15)
Removed Moves: Klink-Johto's moves (-10)
Height and Weight: 0.6 m / 102.0 kg

Pokémon: Klacktrack
New Typing: Steel / Fire
New Abilities: Steam Engine / Heatproof / Stalwart (Hidden)
New Stats: 60 / 90 (-10) / 110 (-5) / 60 (-10) / 80 (-5) / 120 (+30) (520 BST)
New Moves: Klang-Johto's moves + High Horsepower, Spikes, Reversal, Extreme Speed, Terrain Pulse, Steam Spin (Fire-type Body Press clone, uses Speed) (+21)
Removed Moves: Klang-Johto's moves + Thunder, Electric Terrain (-12)
Height and Weight: 2.3 m / 780.0 kg

Flavor/Design: Klink of the Johto region are made of heat-resistant brass, and were once used to power massive trans-regional trains that could cross from Goldenrod City to Saffron City in under an hour. Johtonian Klang more closely resembles a piston-pumping wheel, while the massive Klacktrack is made of a pair of Klang around a whistling locomotive. Though speedy, they're incapable of steering, so watch out if you hear their distinctive whistle blowing!
:ss/ninjask: :ss/unown-question:
Pokémon: Ninjask-Hisui
New Typing: Bug / Ground
New Abilities: Burrow Burst (Merciless clone; moves are always critical hits if the target is not grounded) / Infiltrator (Hidden)
New Stats: 61 / 90 / 45 / 50 / 50 / 160 (456 BST)
New Moves: Earthquake, Drill Run, Smack Down, Stone Edge, Stealth Rock, Scorching Sands (+6)
Removed Moves: Aerial Ace, Acrobatics, Air Slash, Roost, Defog, Dual Wingbeat (-6)
Height/Weight: 0.8 m / 36.0 kg

Pokémon: Jumpinjask
New Typing: Bug / Ground
New Abilities: Burrow Burst / Infiltrator (Hidden)
New Stats: 61 / 100 / 85 / 65 / 65 / 160 (536 BST)
New Moves: Ninjask-Hisui's moves + Lunge, Sucker Punch, Bounce, Hook Claw (Bug-type Thousand Arrows clone, makes contact, knocks the target to the ground) (+10)
Removed Moves: Ninjask-Hisui's moves
Height/Weight: 1.0 m / 45.0 kg

Flavor/Design: Hisuian Ninjask are much bigger and bulkier than their other form, adapted to burrow rapidly through the ground, resembling more of a mole cricket. Jumpinjask has sharp bladed claws of Black Augurite, and bursts from the ground to snatch prey flying above before burrowing again.
:ss/swablu: :ss/unown-question:
Pokémon: Swablu-Sinnoh
New Typing: Rock / Flying
New Abilities: Shield Dust / Flare Boost (Hidden)
New Stats: 45 / 40 / 70 (+10) / 40 / 75 / 40 (-10) (310 BST)
New Moves: Rock Tomb, Power Gem, Rock Slide, Stone Edge, Stealth Rock, Tar Shot, Smokescreen, U-turn, Sandstorm, Meteor Beam (+10)
Removed Moves: Mist, Cotton Guard, Take Down, Moonblast, Solar Beam, False Swipe, Body Slam, Ice Beam, Agility, Play Rough, Dazzling Gleam (-11)
Height/Weight: 0.4 m / 3.8 kg

Pokémon: Minorquar
New Typing: Rock / Dragon
New Abilities: Sand Stream / Flare Boost (Hidden)
New Stats: 75 / 50 / 120 / 80 / 105 / 60 (490 BST)
New Moves: Swablu-Sinnoh's moves + Earth Power, Body Press, Doom Dirge (Rock-type Eerie Spell clone, inflicts a perish count on the target, sound-based) (+13)
Removed Moves: Swablu-Sinnoh's moves + Hurricane, Sky Attack (-13)
Height/Weight: 1.0 m / 77.0 kg

Flavor/Design: In the Sinnoh region, Swablu accompanied coal miners, as they would sing when dangerous gas leaks were present. As they adapted to the subterranean environment, their once-pristine wings become blackened with coal dust and soot, weighing them down. Upon evolution into Minorquar, the dust cloud kicked up from their sooty wings becomes its own breathing hazard, so they are often abandoned to fend for themselves in the mines. They have grown bitter, and their song is said to herald the collapse of a mine when heard. Based on canaries in coal mines. Minorquar is a mix of miner, minor chord, and quarry.
:ss/tynamo: :ss/eelektrik: :ss/unown-question:
Pokémon: Tynamo-Kanto
New Typing: Poison / Dark
New Abilities: Levitate
New Stats: 35 / 55 / 40 / 45 / 40 / 60 (275 BST)
New Moves: Toxic Thread, Poison Tail, Bite, String Shot (+4)
Removed Moves: Thunder Wave, Spark, Charge Beam, Magnet Rise (-4)
Height/Weight: 0.2 m / 0.3 kg

Pokémon: Eelektrik-Kanto
New Typing: Poison / Dark
New Abilities: Levitate
New Stats: 75 / 75 / 70 / 55 / 100 / 30 (405 BST)
New Moves: Tynamo-Kanto's moves + Belch, Gunk Shot, Poison Fang, Sludge, Sludge Bomb, Sludge Wave, Venoshock, Brutal Swing, Dark Pulse, Jaw Lock, Power Trip, Pursuit (+16)
Removed Moves: Tynamo-Kanto's moves + Discharge, Thunderbolt, Wild Charge, Zap Cannon, Thunder, Volt Switch, Flash Cannon, Shock Wave (-12)
Height/Weight: 1.2 m / 22.0 kg

Pokémon: Vilekgross
New Typing: Poison / Dark
New Abilities: Levitate
New Stats: 95 / 105 / 80 / 75 / 120 / 40 (515 BST)
New Moves: Eelektrik-Kanto's moves + Sticky Web, Power Whip, Poison Jab, Sucker Punch, Taunt, Torment, Toxic Spikes, Vitality Drain, Entangle (Physical Dark-type Magma Storm clone; makes contact) (+25)
Removed Moves: Eelektrik-Kanto's moves + Ion Deluge, Crush Claw, Dragon Claw, Brick Break, Drain Punch, Fire Punch, Focus Punch, Thunder Punch (-20)
Height/Weight: 2.5 m / 90.0 kg

Flavor/Design: Tynamo of the Kanto region have developed the ability to shoot threads of disgusting, poisonous goop from their maws to entangle predators and prey alike. Eelektrik take it a step further, using those strands of gunk to mark their territory and to snare prey in vast webs that can span entire cave systems. Vilekgross hunts exclusively with these adhesive threads, shooting them out to bury and bind their prey and enemies under a mound of slime before leisurely consuming them. Based on hagfish, and also keeps the Eelektross line's original gimmick of not having any weaknesses.
:ss/foongus: :ss/amoonguss: :ss/unown-question:
Pokémon: Foongus-Johto
New Typing: Fighting / Ground
New Abilities: Effect Spore / Stamina (Hidden)
New Stats: 69 / 55 / 55 / 45 / 55 / 15 (294 BST)
New Moves: Bulldoze, Earthquake, Body Press, Counter, Mat Block, Revenge, Superpower, Earth Power, Mud Shot, High Horsepower (+10)
Removed Moves: Absorb, Astonish, Mega Drain, Clear Smog, Giga Drain, Solar Beam, Seed Bomb, Energy Ball, Grass Knot, Pollen Puff, Venoshock, Sludge Bomb, Synthesis (-13)
Height/Weight: 0.2 m / 1.0 kg

Pokémon: Amoonguss-Johto
New Typing: Fighting / Ground
New Abilities: Effect Spore / Stamina (Hidden)
New Stats: 114 / 85 / 85 / 70 / 80 / 30 (464 BST)
New Moves: Foongus-Johto's moves + Smack Down, Drain Punch, Focus Punch, Bulk Up (+14)
Removed Moves: Foongus-Johto's moves + Grassy Terrain, Hex (-15)
Height/Weight: 0.6 m / 10.5 kg

Pokémon: Hyoomoonguss
New Typing: Fighting / Ground
New Abilities: Effect Spore / Stamina (Hidden)
New Stats: 144 / 95 / 105 / 80 / 90 / 30 (544 BST)
New Moves: Amoonguss-Johto's moves + Heavy Slam, Heat Crash, Dynamic Punch, Rock Slide, Stealth Rock, Landslide (Ground-type Drum Beating clone) (+20)
Removed Moves: Amoonguss-Johto's moves (-15)
Height/Weight: 2.8 m / 350.0 kg

Flavor/Design: Instead of mimicking Poké Balls, Johtonian Foongus have bullseye patterns on their caps, inviting other Pokémon to attack them. Though this may seem counter-intuitive, their specialized caps actually harden and grow the more they're struck, making it tougher and more battle-ready as it grows. Amoonguss now wields the caps on its arms like shields, protecting itself from attacks before retaliating with a harsh punch. The massive Hyoomoonguss can overtake an entire mountain for itself and its offspring, sprouting mushroom stalks from the ground to attack any intruders. Stamina Body Press is always a fun combination.
:ss/oricorio: :ss/unown-question:
Pokémon: Oricorio-Hoenn
New Typing: Fairy / Flying (Makeup Form) | Fighting / Flying (Tightrope Form) | Ground / Flying (Ring Form) | Water / Flying (High-Dive Form)
New Abilities: Juggler (Dancer clone - after another Pokémon uses a ball or bomb move, this Pokémon immediately uses the same move)
New Stats: 75 / 70 / 70 / 98 / 70 / 93 (476 BST)
New Moves: Spotlight, Weather Ball, Barrage, Shadow Ball, Energy Ball, Grand Ball (Revelation Dance clone, ball move instead of a dance move) (+6)
Removed Moves: Double Slap, Teeter Dance, Revelation Dance, Quash, Swords Dance, Feather Dance (-6)
Height/Weight: 0.6 m / 3.4 kg

Pokémon: Acrofolio
New Typing: Fairy / Flying (Makeup Form) | Fighting / Flying (Tightrope Form) | Ground / Flying (Ring Form) | Water / Flying (High-Dive Form)
New Abilities: Juggler
New Stats: 75 / 90 / 70 / 108 / 80 / 123 (546 BST)
New Moves: Oricorio-Hoenn's moves + Heat Wave, Electro Ball, Fling, Follow Me (+10)
Removed Moves: Oricorio-Hoenn's moves
Height/Weight: 1.1 m / 18.6 kg

Flavor/Design: Oricorio in the Hoenn region are entertainers, often employed as acrobats in circuses. Instead of dance, these curious Pokémon focus on juggling small objects, including Poké Balls, Berries, and even occasionally other Pokémon! Acrofolio is graceful and has a proficiency with projectiles unmatched by any other. Its Makeup Form resembles a cute clown, its Tightrope Form has impeccable balance, its Ring Form tosses discs with stunning accuracy, and its High-Dive Form can juggle even while leaping into a pool of water.
 
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:ss/croagunk: :ss/unown-question:
Pokémon: Croagunk-Johto
New Typing: Poison / Ghost
New Abilities: Anticipation / Cursed Body / Poison Touch
New Stats: 48 / 61 / 40 / 51 / 50 / 50
Added Moves: Shadow Sneak, Shadow Ball, Confuse Ray, Curse, Destiny Bond, Night Shade, Astonish, Lick, Shadow Punch, Shadow Claw
Removed Moves: Fighting Type Moves
Flavor / Design: The phantasmal Croagunk of Johto is an endangered species. They hang around the Ecruteak Burned Tower, where they were rumored to be the protectors before their numbers decreased.

Pokémon: Exspiragunk
New Typing: Poison / Ghost
New Abilities: Anticipation / Cursed Body / Poison Touch
New Stats: 83 / 116 / 65 / 76 / 95 / 105
Added Moves: Shadow Sneak, Shadow Ball, Confuse Ray, Curse, Destiny Bond, Night Shade, Astonish, Lick, Shadow Punch, Shadow Claw, Poltergeist, Soul Drain (Drain Punch Ghost clone)
Removed Moves: Fighting Type Moves
Flavor / Design: Exspiragunk are known for their bright red and white lines- they use their bright colors to catch the attention of prey, before striking.

Frogs are the sign of darkness or something- I dunno, I didn't remember much about Meti's video about the Darkness Demon from Chainsaw Man.


:ss/sizzlipede: :ss/unown-question:
Pokémon: Sizzlipede-Sinnoh
New Typing: Bug / Rock
New Abilities: Flame Body / Sand Force / Solid Rock
New Stats: 50 / 45 / 65 / 50 / 50 / 45
Remove Moves: All Fire moves
New Moves: Rock Polish, Sandstorm, Stealth Rock, Rock Blast, Rollout, Wide Guard, Rock Throw, Smack Down, Rock Slide, Rock Tomb

Pokémon: Terragera (Latin for Earth + Scutigera coleoptrata)
New Typing: Bug / Rock
New Abilities: Flame Body / Sand Force / Solid Rock
New Stats: 100 / 75 / 110 / 75 / 110 / 55
Remove Moves: All Fire moves
New Moves: Rock Polish, Sandstorm, Stealth Rock, Rock Blast, Rollout, Wide Guard, Rock Throw, Smack Down, Rock Slide, Rock Tomb, Rock Wrecker, Head Smash, Meteor Beam, Stone Edge

Sizzilpede in Sinnoh live around the Oreburgh City mines, and developed harder hides to protect themselves from prey and the debris. The interior of their body still has some minor "heating" for warmth. Sinnoh Sizzilpede have a brownish hue over their red hue, and their "mustache" thingy is replaced by what appears to be magnetic sand. Terrarata are carriers of their children, so they wrap around the eggs like a snake would, protecting it from all harm with its intensely hard shell. Terrarata's are fiercely protective, and they will not hesitate to lash out at anyone they deem a threat. The interior of their body still has some minor "heating" for incubation.

Basically, imagine a brown colored G-Max Centiskorch coiled like a snake, with spiky rocks all over the body for defense. It has a crack where the mustache would be, revealing a geode like inside mouth.


:ss/unown-question:
Pokémon: Falinks-Kanto
New Typing: Ghost
New Abilities: Levitate / Cursed Body
New Stats: 65 / 70 / 60 / 100 / 100 / 75
New Moves: Shadow Song (Ghost Type No Retreat- raises all stats, but ensures the user will faint in three turns), Shadow Ball, Astonish, Confuse Ray, Curse, Grudge, Night Shade, Shadow Sneak, Phantom Force, Ominous Wind, Hex, Dark Pulse, Psychic
Removed Moves: Fighting Type Moves

Kantonian Falinks are known by their distinct sound- the sound of something akin to a violin. They play in the midst of the nights, attracting a nightly bunch of Pokemon to enjoy their performance. They're commonly used in orchestras, mainly for tuning and occasional playing. Kantonian Falinks have purple wooden armor- their horns connect a string to a bridge underneath their floating bodies.

Pokémon: Komuninks
New Typing: Ghost
New Abilities: Levitate / Cursed Body
New Stats: 80 / 80 / 70 / 120 / 120 / 80
New Moves: Shadow Song, Shadow Ball, Astonish, Confuse Ray, Curse, Grudge, Night Shade, Shadow Sneak, Phantom Force, Ominous Wind, Hex, Dark Pulse, Psychic
Removed Moves: Fighting Type Moves

The six Falinks combine themselves with another group of Falinks in order to link their strings together, creating something similar to a komungo. Only their trainer can strums their strings, and even if they do, they have to be incredibly skilled to play the instrument. Sages around Kanto are known to be masters of Komuninks.


:ss/dhelmise: :ss/unown-question:
Pokémon: Dhelmise-Hisui
New Typing: Dark / Rock
New Abilities: Bane Blade
Bane Blade: Poison Touch clone, this Pokemon's moves that make contact have a chance to poison.
New Stats: 90/131/100/66/70/60
New Moves: Beat Up, Embargo, Torment, Payback, Knock Off, Thief, Throat Chop, Night Daze, Foul Play, Slash, Night Slash, Brutal Swing, Cross Poison, Curse, Stealth Rock, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Smack Down, Stone Edge, Power Gem, Head Smash
Removed Moves: - Grass and Ghost
Flavor/Design: The kama is a traditional Japanese farming implement similar to a sickle used for reaping crops and also employed as a weapon. Before being improvised as a weapon, the kama was widely used throughout Asia to cut crops, mostly rice. It is found in many shapes and forms in Southeast Asia. This Dhelmise is peaceful, and usually unaware of how powerful it is.

Pokémon: Kusarimise
New Typing: Dark / Steel
New Abilities: Bane Blade
New Stats: 90/151/120/76/70/10
New Moves: Beat Up, Embargo, Torment, Payback, Knock Off, Thief, Throat Chop, Night Daze, Foul Play, Slash, Night Slash, Brutal Swing, Cross Poison, Curse, Scythe Throw, Stealth Rock, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Smack Down, Stone Edge, Power Gem, Head Smash
Scythe Throw: Anchor Shot clone, traps opponent and does binding damage.
Flavor/Design: After people became more accustomed with Pokemon, they began to discover some more evolutions- by making contact with Metal Coat, Dhelmise's blade becomes a powerful weapon, used to strike down Pokemon.


More to come.
 
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