Pet Mod Regional Evolutions (Concluded for Generation 8)

Hoennian Honedge, Kantonian Pidove, Ultra Scraggy, Unovan Impidimp, Sinnohan Slakoth, Galarian Druddigon and Unovan Nickit have been added to the document.

Edit 2: Kalosian Spheal and Orrean Golett have been added to the document.

Edit 3: All Pokemon have been added to the document.
Two errors in the New Moves tab on the spreadsheet: 1) Biting Chill is no longer banished because AFAIK Walravage is allowed to keep it, so the "Learned By" column value for this move should be changed accordingly; and 2) Draxcalibur was created by myself and not The Damned. Also, Hisuian Dedenne does not have Levitate; could you change that ability to Cheek Pouch which was what it had originally?

Anyway...



Once, a Dratini found its way into a pool of toxic runoff. Forced to drastically alter its body to adapt to the noxious compounds, it's become a twisted mockery of its former self.
It has a sad history involving negligence towards its habitat by humans. The mysterious energy emanating from its fins is said to cause headaches and various strange diseases.


Updated Type: Poison/Psychic
Updated Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Updated Stats: 41/54/65/60/50/30

Removed Moves: Leer, Twister, Thunder Wave, Dragon Tail (move to egg moves), Aqua Tail, Rain Dance
Replacement Moves: Screech, Cross Poison, Toxic, Poison Tail, Confusion, Pain Split
New TMs: Can learn all Psychic- and Poison-type TM and tutor moves

Flavor/Design: Simply put, this is a mutant Dratini. Its skin is dull brown like sewage water with a luminescent lime-green belly, ear fins, and snout instead of blue with white accents, its eyes are sad-looking, and its fins are ragged and drooping. Notably, instead of a gem on its bulging forehead, it has a bulging Watchog-esque eye with rings of red and yellow around its tiny black pupil; in an animated sprite, these would constantly ripple outwards in an almost hypnotic fashion. The forehead itself also looks more swollen than normal Dratini, with several creepily pulsating red veins on it.
Stat and Gameplay Changes: Lowered Speed and Attack along with increased Special Attack and physical Defense make this a tankier form of Dratini. It has the added bonus of no longer being weak to Fairy-type attacks, and not only retains Dratini's varied movepool via TMs and tutor moves, but adds a bunch of Poison attacks as well as its STAB Dragon and Psychic ones to it to take down Fairy-types at its leisure.
Mutation from the chemicals it was exposed to as a Dratini led to it growing limbs earlier in life than expected. It contaminates the land and water alike wherever it goes.
Toxic chemicals ooze from its skin, trailing noxious fumes and sludge in its wake. It often cries out in constant loneliness, unaware of the damage its very existence causes.


Updated Type: Poison/Psychic
Updated Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Updated Stats: 61/74/75/90/70/50

Removed Moves: Leer, Twister, Thunder Wave, Dragon Tail (move to egg moves), Aqua Tail, Rain Dance
Replacement Moves: Screech, Cross Poison, Toxic, Poison Tail, Confusion, Pain Split
New TMs: Can learn all Psychic- and Poison-type TM and tutor moves

Flavor/Design: This Dragonair has developed a Dragonite-like body shape earlier than it otherwise would, the mutation from toxic runoff causing its body to react in bizarre, disturbing ways. Instead of a long noodle of a torso, it now has a distinct bulge in the middle, with two short Dragonite-esque legs with three white claws each, the body held at a 45-degree angle like a vintage theropod with a dragging tail and upright neck. It has a darker brown color to its skin while retaining the glowing green belly and ear fins of its predecessor, as well as its third eye which is now even bigger with more squiggly rings around the pupil; the cranial bulge now extends backward to some extent to compensate, with additional veins on it. Notably it also has a more prominent mouth this time, a jagged line like Druddigon's although smaller and still near the bottom of the snout. Lastly, a row of five small white diamond-shaped plates runs down its back, and the tip of its tail has one more on top of a small club-like end like what Mew has on its tail - there's another jagged seam dividing the tip in half, which for some reason leaks smog and pollution when this Dragonair unleashes its Poison attacks.
Stat and Gameplay Changes: Same as Kantonian Dratini.
The Mutation Pokémon
The constant suffering it endured throughout its life has twisted it into a violent brute with no sense of self-preservation. The presence of anything manmade enrages it into a violent frenzy, heedless of any injuries it sustains along the way.
It's said that its endless rage is because its mutation has left it in constant pain. Very rarely, there are times when it is found far away from human civilization, appearing quite peaceful - though even then, bothering it is still a bad idea.


Name origin: Dragon + Atomic
Type: Poison/Psychic
Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Stats: 91/94/115/120/100/70 - 600
Height: 8'4"
Weight: 541.9 lbs

New Moves: Sludge Bomb (replacing Hurricane), Psyshock (replacing Wing Attack), Recover (replacing Roost), Stomp (replacing Extreme Speed), Flamethrower (replacing Fire Punch), Charge Beam (replacing Thunder Punch), Bite (replacing Wrap), Endure (replacing Safeguard), Nasty Plot (replacing Dragon Dance), Fission Beam (Poison-type special Beak Blast clone, burns attackers on contact when charging, replaces Outrage)
Evolution: From Johtonian Dragonair at level 55
Flavor/Design: The culmination of this line's aberrant evolution, this monstrous mutant is a far cry from Dragonite and will hopefully be a smoother and more tolerable transition from its predecessors for those who weren't a fan of how Dragonite is is so drastically different from Kantonian Dragonair. Its body shape is more like Tyranitar than Dragonite, though on the whole it's somewhat skinnier, and like Johtonian Dragonair, it holds its spine at a 45-degree angle, with a medium-length neck almost as thick as the narrower end of the torso; unlike Dragonair, the neck juts forward before curving upwards a la Mandibuzz, and there's a slight upward hunchbacked bulge above the shoulders. The large head resembles a mix of Dragonite and Druddigon, with the former's bulging cranium and rounded snout and the latter's jagged maw and hornlets over its nostrils as well as the back of its jaw. The large braincase extends backwards a little like a Xenomorph, with the same pulsing veins as its pre-evos, and several more run down the sides of its neck and back as well. The inside of its mouth glows green, fading to white towards the throat, and the jaw can also spread extra wide like a snake's to swallow large prey whole or intimidate foes. The third eye is now the largest of its eyes, taking up most of the forehead and now angled forwards, while its actual eyes, while smaller, are also bulging with tiny pupils like those of Unown, giving it a sort of fish-eyed look, though the scleras are pale red as though bloodshot. Instead of antennae, it has a pair of large frills shaped like Helioptile's except more ragged, black in color with glowing lime-green edges and innermost sections; there's also another frill at the top of the throat where it connects to the underside of the jaw, the three arranged in a circle so that when Dratomic unfurls its frill before unleashing its ranged attacks like the inaccurate Jurassic Park Dilophosaurus, their patterning invokes the radiation symbol. Its arms are identical to Charizard's in shape, and its legs identical to Druddigon's, both having three claws per hand/foot and joining the body via armored plates like pauldrons. There are three Gyarados-like triple-pointed plates of this same light gray color on the bulging part of the back, with the uppermost projections ending with holes that emit smoke with a green glow inside like chimeny stacks. A row of four smaller diamond-shaped plates runs down the rest of the back and the top of the tail, and these and the claws are also light gray. In place of its wings, it has two short, thick, tentacle-like appendages growing from its shoulder pads with false heads on the ends bearing jagged maws that also glow green inside, and another false head is on the end of the tail; all three have a pale red eye on the foreheads as well, and all three can also launch deadly beams of toxic energy and plumes of acidic smog. The main body color is now a dark purplish black with several wide, mottle-edged bands like a Gila monster except purplish gray, and the underbelly is similar to Dragonite's except pale blue-green, with several seams around the chest area being more widely-spaced than the rest and open like wounds with that sickly green glow visible within.
Stat Changes: Dratomic has a higher special attack score than Dragonite and one that actually exceeds its physical attack by a fair margin, at the expense of its speed, making this an offensive tank that has only three weaknesses, and its special attack score allows it to cover its weaknesses to Ground, Ghost, and Dark with a few powerful Ice and Fighting-type attacks respectively (in case you're wondering, yes, it still learns Focus Miss Blast), though it has no answer to Ghost-types on its own. It can also, of course, utterly annihilate Fairy and Grass-types with its own powerful signature move, Fission Beam - like Beak Blast, foes attacking Dratomic as it charges up this move are punished with a burn status, and Dratomic itself can tank the damage from such hits thanks to its sturdy defenses, though Earthquake and a number of nasty Ghost attacks like Shadow Ball don't make contact and can still put a stop to it should it mistime its use of this move. Its two abilities, Ionization and Perish Body, also play into the concept of Dratomic being lethal to the touch, as they both punish anyone that uses contact moves against it. I had to up its defenses a bit in order to play into this at the expense of physical attack, but given that this thing is a beam-spammer anyway, I don't think that matters much - though with that 94 Attack, physical moves like Cross Poison and Outrage as a TM aren't exactly unusable on it, either.

This line was actually originally going to be a Dragon/Poison Dreepy variant, but there's already several kinds of regional Dreepy as it is, and the change from Dragonair to Dragonite being scorned upon by some made it more prudent for me to instead dump a very unfortunate Dratini into a pool of toxic waste and see what would happen. The Johto region is based on Kansai, the region of Japan that's most reliant on nuclear power, and given Godzilla's connection to radiation, I figured it'd be fun to try an atomic mutant theme for this variant, with the aforementioned Dragonair/Dragonite transition being easily adapted into a somewhat on-the-nose homage to Shin Godzilla (though with some influence from Singular Point Godzilla's form changes and a bit of that mutated Groudon from Jirachi: Wish Maker as well) - I even kept the Dragon/Poison type combo at first until I saw that there was another accepted submission that was a Poison/Dragon Not-Zilla, so I changed it to Poison/Psychic instead. It was a hard choice to get rid of the Dragon typing altogether, but ultimately I think it's a fair tradeoff: the stereotypical mutated third eye practically screamed that typing, to say nothing of how psychic superpowers frequently come from mutation in sci-fi, not to mention the trope of Psychic-types often being pretty damn freaky. I... might have gotten a bit carried away with this concept as a result, but for what it's worth I think that'd actually help distinguish it from Godzilla himself in the same way that Tyranitar - the canon Godzilla homage that's also from Johto - also differs enough from the Big G to stand out in its own right. It was a lot of fun coming up with a more mutated, unnatural appearance for the final form in the vein of pulp sci-fi comics and 50's monster movies, and this may well be the regional evo concept I'm most proud of yet.

For those of you wondering how the animation for Fission Beam would look, by the way, the following is presented without comment:



This ancient type of Sizzlipede is said to have come from another land, but now lives in the Coronet Highlands. It seems to resemble a Dragon-type from its former home.
Despite its small size and unassuming looks, it is a fearsome hunter of smaller Pokémon. Its huge fangs are used like claws to grip its prey before it crushes the life out of it.


Updated Type: Dragon/Bug
Updated Abilities: Berserk or Defiant (Hidden Ability: Unnerve)
Updated Stats: 50/65/45/50/30/65

Removed Moves: Ember, Flame Wheel, Fire Spin, Fire Lash, Burn Up
Replacement Moves: Twister, Dragon Claw, Dragon Pulse, Outrage, Draco Meteor
New TMs: Dig, Sand Tomb, Mud Shot, Bulldoze, Earthquake, Earth Power, Throat Chop

Flavor/Design: This kind of Sizzlipede imitates a Vibrava to avoid predators, adopting its coloration and body patterning, and even learning some of its attacks. More adventurous and less prone to living in deserts than Vibrava, however, it snuck aboard ships traveling to Hisui and got loose once they made landfall, eventually establishing breeding populations in an unprepared new land. Its body is the same dull greenish yellow as Vibrava, and the armor on its back is green instead of dark blue with a long black diamond pattern invoking Vibrava's closed wings; it also has two green diamond-shaped antennae resembling Vibrava's tail fins. Its legs meanwhile are black, its eyes green like Vibrava's, and its mouthparts the same color as its body; notably, these mouthparts sport a pair of retractable black claws which it uses to seize any unsuspecting victim that gets too close.
The shiny colors for this line are the same as shiny Vibrava's, with all colors changed accordingly.
Stat and Gameplay Changes: Not much to say for this one. I just transferred 20 points from Sp. Def. to Speed to make the glass cannon stat spread clearer, and changed its abilities accordingly. Berserk is worth noting because its special stat is actually weaker, and its only two special Dragon attacks are Dragon Breath and Dragon Pulse, but it has more physical Dragon attacks to make use of. Too bad its other two abilities aren't useful for a physical attacker...
This Centiskorch evolved to imitate a mysterious Dragon-type Pokémon, and does such a good job at it that it's gained the Dragon typing itself. It keeps to itself most of the time, but woe betide anything that disturbs it...
There's a rumor going around that the Hisui region used to be home to a powerful Dragon-type, which was preyed upon by Centiskorch. But because Centiskorch hunted this Dragon-type so much, it eventually went extinct!


Updated Type: Dragon/Bug
Updated Abilities: Berserk or Defiant (Hidden Ability: Unnerve)
Updated Stats: 100/115/65/90/60/95

Removed Moves: Inferno, Ember, Flame Wheel, Fire Spin, Fire Lash, Burn Up
Replacement Moves: Chomp Down (Dragon-type Crunch clone), Twister, Dragon Claw, Dragon Pulse, Outrage, Draco Meteor
New TMs: Dig, Sand Tomb, Mud Shot, Bulldoze, Earthquake, Earth Power, Throat Chop

Flavor/Design: This Centiskorch has a color scheme more reminiscent of a Drampa, with a blue-green back and a pale green belly with pink eyes and white mandibles and legs. Notably, instead of flames for antennae on its head and tail, it has actual fluffy feelers resembling Drampa's head and tail fluff, along with two clusters of three more feelers joined at the bases on either side about halfway down resembling Drampa's wings. Like Hisuian Sizzlipede, the shiny sprite for Hisuian Centiskorch has shiny Drampa's colors.
Stat and Gameplay Changes: Same as Hisuian Sizzlipede.
The Dracopede Pokémon
Legend has it that a Centiskorch that lives for a century becomes a Stupendra, growing so massive that it can claim an entire mountain as its territory. It is rarely seen, perhaps because its rampages tend to leave entire lands barren.
As fearsome as it is, this giant predator is quite affectionate towards its young. Whole colonies of Sizzlipede and Centiskorch have been found to have a Stupendra guarding them - anything that dares threaten its family is in mortal peril.


Name origin: Stupendous +Scolopendra
Type: Dragon/Bug
Abilities: Berserk or Defiant (Hidden Ability: Unnerve)
Stats: 100/115/65/115/65/95 - 555
Length: 30'
Weight: 750 lbs

New Moves: X-Scissor, Deafening Roar (Dragon-type Boomburst clone), Titan Beam (special Megahorn clone created by alephgalactus)
Evolution: Have Hisuian Centiskorch win a battle while locked into Outrage - i.e., it must defeat the last Pokémon on the enemy team on any turn when it's using Outrage except on the turn in which the move was selected.
Flavor/Design: A regional evolution of Hisuian Centiskorch rather than a Gigantamax form, Stupendra still looks much like GMax Galarian Centiskorch, being super-long and almost dragon-like. This verison emphasizes this more clearly, and its color scheme, patterning, and features now imitate Rayquaza, with a green upper side and a black belly like Delta Rayquaza. Its mandibles and a pair of backswept horns resemble a smaller version of Delta Rayquaza's facial horns, and from the back parts of the mandibles and the tips of the horns trail streams of yellow dragon energy reminiscent of GMax Centiskorch's fire antennae. Two more trails of dragon energy also stream from the tip of its tail. Running down its body are several pairs of fins similar to those of regular Rayquaza, the edges being red in color. The glowing yellow patterning on its underside remains, but is similar in appearance to the yellow markings running down Rayquaza's body. As with the previous stages, the shiny is similar to shiny Rayquaza's, being gray instead of green with orange dragon energy instead of yellow.
Stat Changes: Didn't need to change much with the stat spread - just give 25 more points to Special Attack and 5 to Special Defense. Since the attack stats are now balanced - and equally massive - this thing can use both physical and special attacks with equal ease, tearing through its opponents with moves like X-Scissor, Dragon Claw, Dragon Pulse, Chomp Down, Draco Meteor, Titan Beam... The list goes on and on! While no longer Fire-typed, this line also keeps the Fire-type TMs that its Galarian counterpart can learn, the better to take down Ice- and Steel-types that would otherwise threaten it; its mimicry of Vibrava as a Sizzlipede also gives it access to Ground-types to take down Rock-type threats, though Flying and Fairy are still blind spots for it with only Thunder Fang and Venoshock as respective answers to them. With the right moveset and stat boosts, Stupendra has the sheer damage potential to be every bit as terrifying as the tales tell, but an inexperienced and ill-prepared trainer will be understandably dismayed to learn that this creepy crawly colossus might not be quite as tough as it looks.

This line is based on the oomukade, a mountain-sized dragon-killing centipede yokai, which is also the basis for Centiskorch itself and its GMax form especially, but I felt like the canon version treading on familiar ground both Fire/Bug and a centipede was sadly unavoidable despite having such a cool design. Because having it be just a big serpentine arthropod likely isn't enough to justify the Dragon typing, though, I also added in a theme of mimicry in that this thing is basically ripping off other Dragon-types for its own selfish gain - initially for defensive purposes but eventually to sneak up on prey, and finally to dress up as a non-Hisui-native legendary just for the heck of it. In any case, this line's imitation game has gotten so good that it's gained the Dragon typing itself, though considering that this particular type combination has three more type weaknesses than its canon counterpart and still hasn't quite managed to get rid of its vulnerability to Stealth Rock (it's a double- and not a quadruple-weakness, sure, but... yeah), the benefits of such a type swap are... debatable, at best. :blobshrug:

Fun fact: The Japanese name for Stupendra, and my original name choice for it, is おおむ凶暴 Omukyobo (from おおむかで Ōmukade, "giant centipede", and k凶暴 kyōbō, "berserk").


Meteor Form
A mysterious type of Minior that comes from further beyond this planet than the Minior found in Alola. The two seem to be of common descent, however.
Ironically, its fiery core is protected by a shell of ice as it draws in heat, freezing moisture in the air around it. Places where it's been are left dry as deserts.


Core Form
Its icy shell has melted from its own heat, exposing a core like a miniature star. It fuels its fire by sucking in anything flammable with its own gravity field.
The core of this kind of Minior blazes in different colors depending on the kind of fuel it's absorbed for sustenance. Some colors of Minior burn hotter than others.


Updated Type: Fire/Ice
Updated Abilities: Shields Down
Updated Stats: 60/60/90/60/90/80 (Meteor Form); 60/100/50/100/50/140 (Core form)

Removed Moves: Rollout, Confuse Ray, Stealth Rock, Power Gem, Double-Edge
Replacement Moves: Ice Ball, Will-O-Wisp, Fire Spin, Ice Shard, Heat Crash
New TMs: All Ice-, Fire-, Water-, and Psychic-type TMs, TRs, and tutor moves

Flavor/Design: The shell of this Minior is made of ice instead of rock, though aside from color and a bit of translucency it doesn't look much different from regular Minior; instead of spikes poking through, there are tiny jets of flame that trail behind it as it flies. When the shell is busted open, it reveals a core that's made of fiery energy, jets of fire like solar flares replacing its spikes and its eyes resembling four-pointed starbursts instead of swirls. The shell is always pale blue as with the ice on other Ice-types, with darker blue indents, but its core comes in five different colors based on how hot it burns: Red, Orange, Yellow, White, and Blue (the same colors that distinguish stars based on temperature). Like regular Minior, the shiny is black with spots of all five colors all around it.
Stat and Gameplay Changes: The defenses of the Meteor form are somewhat more middling than Alolan Minior, but its offenses are slightly boosted to compensate, making it more of a jack-of-all-stats. The Core form, however, sacrifices some of its defenses for even greater speed than its Rock/Flying counterpart. The main objective when using this 'mon is to activate its Shields Down ability which turns it from a mediocre generalist with four common weaknesses (including a deadly Rock weakness) into a fast and deadly mixed sweeper... though considering said type weaknesses and its ho-hum HP, having it get below half HP and survive is no doubt a chore in and of itself!
The Orbital Pokémon
An Astrollite is formed when five different Miniors collide and fuse together, their shells breaking apart and reassembling. Why its rings remain cold to the touch while its core burns like a tiny star is a mystery to science.
It seems to draw its power from the burning gas within its core, concentrating it with the help of its rotating rings of ice. Certain engineers are studying it in the hopes of creating spacecraft inspired by its unique anatomy.


Name origin: Astrolabe + Satellite
Type: Fire/Ice
Abilities: Tinted Lens
Stats: 60/100/70/100/70/140 - 540
Height: 4'
Weight: 2001 lbs

New Moves: Cosmic Power, Solar Beam, Blizzard, Sheer Cold, Mystical Fire, Flare Blitz
Evolution: Collect one Hoennian Minior each of the Red, Orange, Yellow, White, and Blue colors, and have them all in the same party with each of them holding a Star Piece. The first one to level-up under these conditions will be the one that evolves, while all other Hoennian Minior disappear. The Star Pieces are consumed.
Flavor/Design: Formed from five Minior combining into one a la Voltron, this miniature celestial body is a living paradox of extreme heat and cold in a single being. Its inner core is now a large fireball with the same face as Hoennian Minior, but a bit smaller relative to the body with a wider, now jagged mouth; the eyes and mouth burn white with cyan-colored centers, hotter than the rest of the star. The star itself is mostly yellow, but has patterning all around it consisting of irregularly-shaped red spots edged with thick orange bands like sunspots; jets of white-hot flame like solar flares also rise from its surface at random locations, fading into yellow and then orange. Both the sunspots and the fire jets change over time, the patterning moving and shifting around its surface and the jets dissipating in some places and firing off anew elsewhere. Surrounding this solar core is three rings of blue ice, the outermost part being two rings positioned perpendicular to one another like the framework of a globe structure, a small icicle spike jutting out from each "pole"; the globe is slightly off-axis and wobbles a bit as it gently spins in place. The other ring inside this is singular, and gradually changes its angular orientation as they too rotate around the core; this one has four small spikes to make its rotation visually clear. The ice rings are pale blue with darker blue icicles, and a faint bluish frost energy connects the gaps between the outermost ring-frame, with white translucent markings like simple constellations decorating it like a star map.
The shiny sprite has a light blue star, the sunspots being white with cyan edging and the mouth being orange with a yellow center. The ice around it is pale gray with black icicles, a reference to the term "black ice" (the transparent, slippery layer of ice that sometimes forms on roads and pavements during winter).
Stat Changes: This regional evolution has the same stat spread as Core-form Hoennian Minior, the only difference being the addition of 10 points each to both defenses... not that this matters much, since the benefits of the Core form are now accessible without having to risk the poor thing disintegrating accidentally! Aside from the obvious Fire and Ice STAB, Astrollite also learns a number of Psychic- and even Water-type moves such as Psychic, Stored Power, Liquidation, and Surf, and if you don't mind taking risks with it, you can also have it run Calm Mind to boost its special attack even further (a pity it doesn't get a physical attack buffer, since it can use physical attacks just as well, but oh well). Of note is that the Shields Down ability has been replaced by Tinted Lens (two words: polarized windshield), which would be of greater benefit the more "not very effective" attack matchups it has, and there are six in total (two of which being its own typings), but Dragon is easily countered by its Ice attacks and Steel and other Ice-types with Fire, while Rock and Water are direct threats to it type-wise, making it situational at best and next to useless at worst. This is unfortunately its only ability, though, so you'll have to just give it the right item and hope you've picked the right moveset for it. Good luck!

The original basis of this line was Comet Hyakutake, a comet discovered by Japanese scientist Yuji Hyakutake that passed unusually close to Earth on March 1996, and because comets are bodies of ice, I liked the idea of an Ice-type Minior with a frozen shell; I made it a Hoenn variant because that region corresponds to the territory in Japan that Hyakutake lived in. Ice/Rock would have been a pretty pathetic type combination, though, especially defensively, so I added the Fire type because I wanted an Ice/Fire type for sheer ironic humor and to fit the flaming meteor trope as well. The star elements came in a bit later, as a means of keeping the color variation, but this turned out to be a good decision because the variations of stars by color based on temperature allowed for some impromptu education about different types of stars, though preferably I'd have made the regional evo a red giant if I was going to fully illustrate the life cycle of a star. As it was, though, I didn't want to ditch the shell element, so I threw in the concept of a Dyson sphere, a structure encasing a star and drawing power from it to sustain whatever it is that's on it, be it the technology used for it or life living on its surface; the idea of it being a full sphere is probably not based on any actual theory and a full spherical shell would've obscured the core anyway, so I went with a bunch of rings instead which has been depicted before in films and art and which in general just looked more visually interesting.



A type of Deino that's become a parasite to Electric-type Pokemon. In recent times, they've begun to appear around power stations, causing problems for the workers.
Using its fluffy fur as a disguise, it sneaks into herds of Mareep at night to steal electricity from them as they sleep, leaving them drained of energy the next morning.


Updated Type: Dark/Electric
Updated Abilities: Moxie
Updated Stats: 52/45/50/65/50/38

Removed Moves: all Dragon-type moves (move any in the level-up movepool to egg moves, TMs, or tutors; does not learn Draco Meteor)
Replacement Moves: Thunder Shock, Parabolic Charge, Thunder, Zap Cannon
New TMs: All Electric- and Dragon-type TMs

Flavor/Design: An odd Deino that first appeared in the Johto region after a strange golden meteor shower. It has a more serpentine body than its predecessor and a longer more pointed tail; the body bends at a sharp 90 degree angle first at the shoulders, then midway down the torso, then again at the hips, looking like a cartoon lightning bolt when viewed from the side. Its fluffy fur is also curly and cream-colored, resembling that of Mareep, and covers its whole body except its tail, snout, and feet. It still keeps its blue skin on its face and legs, but its tail is black with a single yellow band and an amber-colored, diamond-shaped tip; it also has an amber-colored projection on the back of its head instead of Unovan Deino's fur strand on top.
Stat and Gameplay Changes: For the first two stages of this line, I simply reversed the attack and special attack stats. Hydreigon is a special attacker but this doesn't reflect in the previous two stages, which don't even get a usable special Dark STAB attack and would have to make do with Dark Pulse. This will be rectified in the evolved forms of this line, don't worry!
One of its heads carries a positive charge in its horns, the other a negative one. They hate each other with an electrifying passion, but when faced with a common foe, they work together with deadly harmony.
It was once thought that its heads fought so much that they'd eventually tear its body in half, each portion becoming a new Deino. Other Electric-types it carries off come back deathly ill - if they come back at all.


Updated Type: Dark/Electric
Updated Abilities: Moxie
Updated Stats: 72/65/70/85/70/58

Removed Moves: all Dragon-type moves (move any in the level-up movepool to egg moves, TMs, or tutors; does not learn Draco Meteor), Hyper Voice
Replacement Moves: Thunder Shock, Parabolic Charge, Thunder, Zap Cannon, Fume Over (Dark-type special Sludge clone, 40% chance of inflicting the same status as Torment)
New TMs: All Electric- and Dragon-type TMs

Flavor/Design: Same changes as with Johtonian Deino, though the wings on its sides look like Helioptile's frills instead of Unovan Zweilous'. Its dual head horns now stick out the back of its head, and are U-shaped like Magnemite's magnets except amber in color with pointed, colored tips. The left head has red-tipped horns, the right head blue. The dark pink "tank treads" on Unovan Zweilous' belly are absent, and in their place is a single segmented underbelly, the same yellow as the band on the tail.
Stat and Gameplay Changes: Same as Johtonian Deino.

("King Ghidorah in a Nutshell" by MichaelJLarson on DeviantArt)​

The Stormfront Pokémon
All three of its heads possess brains of their own, each with its own personality. They have come to terms with one another and share the same dream of bringing all other life to ruin with their combined destructive power.
Its electrical charge is powerful enough to alter the weather, its appearance heralded by sudden storms. It's said that the oldest Raidorah soars above the stars themselves, and will one day bring about the end of the world.


Name origin: Raijin (the Japanese god of thunder) + Hydra + Ghidorah Orochi
Type: Dark/Electric
Abilities: Beast Boost
Stats: 92/105/80/135/80/108 - 600
Height: 6'
Weight: 350 lbs

New Moves: Stratostorm (Electric Boomburst clone, not sound-based, replaces Tri Attack), Umbral Beam (Dark-type special Heat Wave clone, 10% chance of inflicting the same status as Torment, replaces Hyper Beam [moved to TMs])
Evolution: From Johtonian Zweilous at level 64
Flavor/Design: More serpentine in appearance than Hydreigon, Raidorah has lost its back legs altogether, its front legs being similar in appearance to Tyranitar's, and a long, blue-and-black-banded tail trailing behind it all the way to its arrowhead-shaped amber-colored tip; it retains the single yellow underbelly from the chest down to halfway down the tail. Its black furry covering is still there, and forms six projections from the shoulders like Hydreigon's, but these are joined by yellow webbing and bend slightly upwards at the middles, and on the end of each is a large round knob with three glowing yellow spots with tails on it arranged like the tomoe symbol. The three necks and heads have their own identities, but for the sake of continuity, the ones on either side resemble Zweilous' but with longer necks and one horn per head instead of two and yellow snouts instead of blue; the center one, meanwhile, is on a longer neck, has the floof reach only halfway up the neck, and is otherwise entirely yellow in color with a segmented look, the head itself resembling a mix of Charizard and Hydreigon with amber horns on the brows like a cross between a magnet and a samurai helmet's horns in shape; its eyes are solid red with a slight malicious glow to them. The horn tips are still magnet-colored; the horn on the left head and the right horn on the center one have red ends, and the other two have blue (this is reversed in the shiny).
For all three stages of this line, the shiny sprites have a grayish blue color instead of yellow and dark red colors instead of blue. The black fur and amber parts are still kept the same, though.
Stat Changes: For this one I transferred 10 points from Defense to Sp. Atk, and 10 points from Sp. Def to Spd, making this a faster and more devastating special attacker with an emphasis on destruction from a distance. I don't think I need to explain what this thing is expected to do, though I did give it a few additional and extremely powerful Electric attacks and several strong special Dark-type moves since otherwise the only one it could make reasonable use of was Dark Pulse (and possibly also Snarl, but I don't know if that counts). Notably, Dark/Electric has one less resistance than Dark/Dragon, but one less weakness as well, allowing Raidorah more switch-ins as a result - and hey, at least it's no longer 4x weak to Fairy!

The main basis for this one was a more obvious nod to King Ghidorah, and making it Johto-native is because Tyranitar is there. That said, I also worked in elements of Raijin, the thunder god in Japanese mythology, as well as two destructive multi-headed serpent monsters from East Asian mythology: Orochi from Japan and Xiangliu from China. I don't think those two are regarded as the same kinds of Eastern dragons we're more familiar with, and I still wanted to have Raidorah be an asshole, so I had to ditch the Dragon-typing as with the Johtonian Dratini line. The shiny sprite being red is of course an homage to the Red Dragon of the Apocalypse from the Book of Revelation, in keeping with the Dark typing.
 
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Resubs:

:ss/tympole: :ss/palpitoad: :ss/unown-question:
Pokémon: Sinnohan Tympole
New Typing: Ice/Poison
New Abilities: Slush Rush / Sticky Hold / Poison Absorb (Water Absorb/Volt Absorb clone for Poison-type moves) (HA)
New Stats: same as base form
New Moves: Ice Beam, Blizzard, Powder Snow, Aurora Veil, Aurora Beam, Frost Breath, Gunk Shot, Poison Jab, Gastro Acid, Toxic Spikes
Removed Moves: All Water- and Ground-type moves
Flavor/Design: it lives in the cold and uses its poison to scare off Snover

Pokémon: Sinnohan Palpitoad
New Typing: Ice/Poison
New Abilities: Slush Rush / Sticky Hold / Poison Absorb (Water Absorb/Volt Absorb clone for Poison-type moves) (HA)
New Stats: same as base form
New Moves: Ice Beam, Blizzard, Powder Snow, Aurora Veil, Aurora Beam, Frost Breath, Gunk Shot, Poison Jab, Gastro Acid, Toxic Spikes
Removed Moves: All Water- and Ground-type moves, Stealth Rock, Power Whip
Flavor/Design: it lives in the cold and uses its poison to hunt Snover

Pokémon: Croakreeze
Evolutionary Item: Ice Stone (use item)
New Typing: Ice/Poison
New Abilities: Slush Rush / Sticky Hold / Poison Absorb (Water Absorb/Volt Absorb clone for Poison-type moves) (HA)
New Stats: 75 / 105 / 75 / 105 / 75 / 74
New Moves: Ice Beam, Blizzard, Powder Snow, Aurora Veil, Aurora Beam, Frost Breath, Sheer Cold, Gunk Shot, Poison Jab, Gastro Acid, Toxic Spikes
Removed Moves: All Water- and Ground-type moves, Stealth Rock, Power Whip
Flavor/Design: it lives in the cold and uses its poison to hunt Abomasnow


:ss/scraggy: :ss/unown-question:
Pokémon: Kantonian Scraggy
New Typing: Normal/Dragon
New Abilities: Shed Skin / Hustle / Marvel Scale (HA)
New Stats: 50 / 35 / 70 / 75 / 70 / 48
New Moves: Dragon Breath, Hyper Voice, Flamethrower, Ice Beam, Thunderbolt, Fire Blast, Blizzard, Thunder, Hydro Pump, Draco Meteor
Removed Moves: All Dark-type moves except for Crunch, all Fighting-type moves except for Focus Punch/Focus Blast
Flavor/Design: it is calm and docile now, and instead of wearing its own skin, it wears the shed skin of Dratini

Pokémon: Scraftonite
Evolutionary Item: Dragon Scale (level up during the daytime while holding item)
New Typing: Normal/Dragon
New Abilities: Shed Skin / Hustle / Multiscale (HA)
New Stats: 65 / 45 / 110 / 100 / 110 / 58
New Moves: Dragon Breath, Hyper Voice, Flamethrower, Ice Beam, Thunderbolt, Fire Blast, Blizzard, Thunder, Hydro Pump, Draco Meteor
Removed Moves: All Dark-type moves except for Crunch, all Fighting-type moves except for Focus Punch/Focus Blast
Flavor/Design: a big but gentle and cowardly Pokemon that can mimic Dragonite to scare off those that intrude onto its territory


:ss/sandile: :ss/krokorok: :ss/unown-question:
Pokémon: Hoennian Sandile
New Typing: Water/Dark
New Abilities: Intimidate / Moxie / Swift Swim (HA)
New Stats: Unchanged from based form
New Moves: Jaw Lock, Liquidation, Scald, Surf, Hydro Pump, Rain Dance, Ice Fang, Ice Beam, Blizzard
Removed Moves: Fire Fang, ThunderFang, Sandstorm
Flavor/Design: flat blue croc that specializes in hunting Carvanha

Pokémon: Hoennian Krokorok
New Typing: Water/Dark
New Abilities: Intimidate / Moxie / Swift Swim (HA)
New Stats: Unchanged from base form
New Moves: Jaw Lock, Liquidation, Scald, Surf, Hydro Pump, Rain Dance, Ice Fang, Ice Beam, Blizzard, Ice Punch
Removed Moves: Fire Fang, ThunderFang, Sandstorm
Flavor/Design: slightly bigger flat blue croc that specializes in hunting Carvanha

Pokémon: Gharikrook
New Typing: Water/Dark
New Abilities: Intimidate / Moxie / Swift Swim (HA)
New Stats: 95 / 107 / 80 / 65 / 70 / 102 (BST: 519)
New Moves: Jaw Lock, Liquidation, Scald, Surf, Hydro Pump, Rain Dance, Ice Fang, Ice Beam, Blizzard, Ice Punch
Removed Moves: Fire Fang, ThunderFang, Sandstorm
Flavor/Design: gharial that specializes in hunting Sharpedo

:ss/rhyhorn: :ss/rhydon: :ss/unown-question:
Pokémon: Johtonian Rhyhorn
New Typing: Ground/Steel
New Abilities: Lightning Rod / Sturdy / Heavy Metal (HA)
New Stats: Unchanged from base formT
New Moves: Steel Spikes
Removed Moves: Flamethrower, Fire Blast, Ice Beam, Blizzard, Poison Jab
Flavor/Design: metal-plated rhino that mimics Steelix somewhat

Pokémon: Johntonian Rhydon
New Typing: Ground/Steel
New Abilities: Lightning Rod / Sturdy / Heavy Metal (HA)
New Stats: Unchanged from base form
New Moves: Steel Spikes, Gyro Ball, Iron Head, Flash Cannon
Removed Moves: Flamethrower, Fire Blast, Ice Beam, Blizzard, Poison Jab, Rain Dance, Whirpool
Flavor/Design: metal-plated rhino that mimics Steelix somewhat

Pokémon: Juggerceros
New Typing: Ground/Steel
New Abilities: Lightning Rod / Sturdy / Heavy Metal (HA)
New Stats: 115 / 140 / 130 / 55 / 75 / 20 (BST: 535)
New Moves: Steel Spikes, Gyro Ball, Double Iron Bash
Removed Moves: Flamethrower, Fire Blast, Ice Beam, Blizzard, Poison Jab, Rain Dance, Whirpool
Flavor/Design: fusion of a quadrupedal metal-plated rhino and the mechs from Gurren Lagaan

:ss/mankey: :ss/primeape: :ss/unown-question:
Pokémon: Hisuian Mankey
New Typing: Fighting/Ground
New Abilities: Sand Force / Mud Coat (Thick Fat clone) / Defiant (HA)
New Stats: 70 / 80 / 35 / 35 / 45 / 40
New Moves: Drill Run, Earth Power, Scorching Sands, Fissure, Rock Blast, Stealth Rock
Removed Moves: Rain Dance, Thunderbolt, Thunder
Flavor/Design: it's quadrupedal now and it disguises itself in mud to camouflage itself against Ursaring and Ursaluna

Pokémon: Hisuian Primeape
New Typing: Fighting/Ground
New Abilities: Sand Force / Mud Coat (Thick Fat clone) / Defiant (HA)
New Stats: 95 / 105 / 60 / 60 / 70 / 65
New Moves: Drill Run, Earth Power, Scorching Sands, Fissure, Rock Blast, Stealth Rock
Removed Moves: Rain Dance, Thunderbolt, Thunder
Flavor/Design: it's quadrupedal now and it disguises itself in mud to hunt Teddiursa

Pokémon: Savangutan
Evolutionary Item: Peat Block (use item when Hisuian Primeape is level 42 or higher)
New Typing: Fighting/Ground
New Abilities: Sand Force / Mud Coat (Thick Fat clone) / Defiant (HA)
New Stats: 115 / 125 / 80 / 60 / 90 / 75 (BST: 545)
New Moves: Headlong Rush, Drill Run, Earth Power, Scorching Sands, Fissure, Rock Blast, Stealth Rock
Removed Moves: Rain Dance, Thunderbolt, Thunder
Flavor/Design: big mud-covered quadrupedal gorilla/boar hybrid that has a strong rivalry with Ursaluna

New sub:

:ss/pawniard: :ss/bisharp: :ss/unown-question:
Pokémon: Ranseian Pawniard
New Typing: Grass/Steel
New Abilities: Defiant / Chlorophyll / Pressure (HA)
New Stats: same as base form
New Moves: Leaf Blade, Power Whip, Wood Hammer, Grassy Glide, Leafage, Bullet Seed, Energy Ball, Leaf Storm, Solar Beam, Solar Blade
Removed Moves: None
Flavor/Design: a fusion of a Pawniard and one of those hedge statues

Pokémon: Ranseian Bisharp
New Typing: Grass/Steel
New Abilities: Defiant / Chlorophyll / Pressure (HA)
New Stats: same as base form
New Moves: Leaf Blade, Power Whip, Wood Hammer, Grassy Glide, Leafage, Bullet Seed, Energy Ball, Leaf Storm, Solar Beam, Solar Blade
Removed Moves: None
Flavor/Design: a fusion of a Bisharp and one of those hedge statues

Pokémon: Bushirook
New Typing: Grass/Steel
New Abilities: Defiant / Chlorophyll / Blademaster (HA)
New Stats: 65 / 150 / 120 / 60 / 70 / 80 (BST: 545)
New Moves: Leaf Blade, Power Whip, Wood Hammer, Grassy Glide, Leafage, Bullet Seed, Energy Ball, Leaf Storm, Solar Beam, Solar Blade, Thorn Blade (clone of Flying Press that is Grass- and Steel- type simultaneously)
Removed Moves: None
Flavor/Design: guardian hedge statue that is used by Ranseian royals to protect their gardens
 
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:xy/spearow::xy/fearow:

Pokémon: Sinnoan Spearow
New Typing:
/

New Abilities: Keen Eye (Hidden: Sniper)
New Stats: 40/60/30/31/31/70 (unchanged)
New Moves: Bullet Punch, Flash Cannon, Iron Defense, Iron Head, Iron Tail, Metal Claw, Steel Wing
Removed Moves: Aerial Ace, Air Cutter, Defog, Feather Dance, Mirror Move, Razor Wind, Tailwind
Flavor/Design: Sinnoan Spearow became a Steel-type to protect itself in the colder climate. Its beak is twice as strong as a regular Spearow's, allowing it to skewer a Snover before eating it.

Pokémon: Sinnoan Fearow
New Typing:
/

New Abilities: Keen Eye (Hidden: Sniper)
New Stats: 65/90/65/61/61/100 (unchanged)
New Moves: Bullet Punch, Flash Cannon, Iron Defense, Iron Head, Iron Tail, Metal Claw, Steel Wing
Removed Moves: Aerial Ace, Air Cutter, Defog, Feather Dance, Mirror Move, Razor Wind, Tailwind
Flavor/Design: Sinnoan Fearow has a more rigid body and wings than a regular Fearow and therefore has more trouble flying. Despite this, it can still travel long distances on wind currents and launch itself like a javelin at its opponents.

Pokémon: Skewrow
New Typing:
/

New Abilities: Steely Spirit (Hidden: Sniper)
New Stats: 75/120/75/71/71/130 (Total: 542)
New Moves: Beak Skewer (Steel-type clone of Knock Off)
Flavor/Design: Skewrow launches itself both into and out of the sky at over 200 mph. Its beak is so hard and sharp that Skewrow can slice right through a Probopass with it.

:xy/mareanie:

Pokémon: Kantonian Mareanie
New Typing:
/

New Abilities: Solid Rock (Hidden: Regenerator)
New Stats: 50/52/72/33/43/45 (+9 Attack, +10 Defense, -10 Sp. Atk, -9 Sp. Def)
New Moves: Assurance, Brutal Swing, Crunch, Dark Pulse, Darkest Lariat, Foul Play, Head Smash, Lash Out, Nasty Plot, Night Slash, Parting Shot, Rock Polish, Rock Slide, Rock Tomb, Stone Edge, Stealth Rock, Switcheroo, Taunt, Thief, Topsy-Turvy
Removed Moves: All Water-type attacks (8), All Ice-type attacks (6), Gastro Acid, Poison Jab, Poison Sting, Toxic Spikes, Venom Drench, Venoshock
Flavor/Design: Kantonian Mareanie moved into caves to escape the Gyarados and Cloyster in Kanto's oceans. It uses dirt and rocks to make a shield for its body, then uses said shield to crush and eat Zubat that fly too close to it.

Pokémon: Roxapex
New Typing:
/

New Abilities: Solid Rock (Hidden: Regenerator)
New Stats: 50/142/152/53/63/35 (Swapped Attack and Sp. Def)
New Moves: Assurance, Brutal Swing, Crunch, Dark Pulse, Darkest Lariat, Foul Play, Head Smash, Nasty Plot, Night Slash, Parting Shot, Rock Polish, Rock Slide, Rock Tomb, Snarl, Stone Edge, Stealth Rock, Switcheroo, Taunt, Thief, Topsy-Turvy
Removed Moves: All Water-type attacks (8), All Ice-type attacks (6), Baneful Bunker, Gastro Acid, Poison Jab, Poison Sting, Toxic Spikes, Venom Drench, Venoshock
Flavor/Design: Roxapex has a dome made of solid rock slabs all around its body. People can walk on top of a Roxapex without it noticing or sensing anything.

:xy/seel::xy/dewgong:

Pokémon: Hoennian Seel
New Typing:

New Abilities: Thick Fat/Hydration (Hidden: Ice Body)
New Stats: 65/45/55/45/70/45 (unchanged)
New Moves: Aura Sphere, Body Press, Close Combat, Coaching, Focus Blast, Quick Guard, Superpower
Removed Moves: Aqua Jet, Aqua Ring, Brine, Bubble Beam, Water Gun, Water Pulse, Water Sport
Flavor/Design: Hoennian Seel became a Fighting-type due to the rougher waters and warmer climate of Hoenn. It has a more aggressive personality than a regular Seel and competes with Spheal for food and territory.

Pokémon: Hoennian Dewgong
New Typing:
/

New Abilities: Thick Fat/Hydration (Hidden: Ice Body)
New Stats: 90/70/90/70/95/60 (+10 Defense, -10 Speed)
New Moves: Aura Sphere, Body Press, Close Combat, Coaching, Focus Blast, Quick Guard, Superpower
Removed Moves: Aqua Jet, Aqua Ring, Brine, Bubble Beam, Water Gun, Water Pulse, Water Sport
Flavor/Design: Hoennian Dewgong constantly feuds with Sealeo for control of the northeastern seas of Hoenn. Its horn is stronger than that of a regular Dewgong's, and it uses it to bore through rocks in its way when swimming.

Pokémon: Narghwal
New Typing:
/

New Abilities: Thick Fat/Hydration (Hidden: Ice Body)
New Stats: 100/110/100/70/105/60 (Total: 545)
New Moves: Horn Bayonet (Fighting-type clone of Jaw Lock)
Flavor/Design: Narghwal evolved from Hoennian Dewgong to withstand constant attacks from Walrein and Sharpedo. Cruise ship companies often train Narghwal to swim alongside their ships to deter such Pokemon from attacking them.

P.S. Sonic Sandblast should be a Special attack (it's currently listed as a Physical one on the spreadsheet).
 

alephgalactus

Banned deucer.
Biting Chill is no longer banished because AFAIK Walravage is allowed to keep it, so the "Learned By" column value for this move should be changed accordingly
Oh right, I never gave my thoughts on this. I’d suggest that you remove Strong Jaw from the line and maybe nerf Speed by 10 points (5 into each Defense). As of right now, it’s got the same Attack as Dracovish with only 10 less Speed; removing Strong Jaw and nerfing its Speed will put it more in line with Arctovish, which is much less oppressive.
 
Oh right, I never gave my thoughts on this. I’d suggest that you remove Strong Jaw from the line and maybe nerf Speed by 10 points (5 into each Defense). As of right now, it’s got the same Attack as Dracovish with only 10 less Speed; removing Strong Jaw and nerfing its Speed will put it more in line with Arctovish, which is much less oppressive.
I'm alright with these changes, and as for the replacement ability for Strong Jaw I'm thinking either Anger Point or Defiant, though I'm not sure about what you guys would think of an ability that raises Attack with such a powerful move as it is - I'm leaning more towards Defiant because it only increases Attack by one stage each time compared to Anger Point maxing Attack out after just the one time.

Also, I'm debating about a little spellcheck thing for one of my previous accepted submissions: Would "Frigaptain" or "Frigatain" work better for my Alolan Wingull regional evo?
 

alephgalactus

Banned deucer.
I'm alright with these changes, and as for the replacement ability for Strong Jaw I'm thinking either Anger Point or Defiant, though I'm not sure about what you guys would think of an ability that raises Attack with such a powerful move as it is - I'm leaning more towards Defiant because it only increases Attack by one stage each time compared to Anger Point maxing Attack out after just the one time.

Also, I'm debating about a little spellcheck thing for one of my previous accepted submissions: Would "Frigaptain" or "Frigatain" work better for my Alolan Wingull regional evo?
I think Anger Point works better for it. Despite the bigger Attack boost, it’s much less useful competitively. Think about it: you see stuff like Bisharp running Defiant all the time, but what have you ever seen running Anger Point competitively? Even Camerupt doesn’t run it. No Pokémon likes having to eat a critical hit. Also, Defiant is two stages, not one.

As for Frigaptain, I think Frigatain is a much less awkward-sounding name.
 
I could resubmit at least one thing, but I decided to forgo that and just come up with something entirely new to celebrate (read: jinx) getting a new computer far earlier than I expected I would.

:trubbish::garbodor::unown-question:
:sm/trubbish:
Pokémon: Trubbish-Johto
Type: Poison/Electric {added Electric type}
Abilities: Volt Absorb / Sticky Hold / Aftermath (hidden ability) {Volt Absorb replaces Stench}
Stats: 050 HP / 040 Atk / 062 Def / 060 SpA / 062 SpD / 055 Spe = 329 BST
[just swapped 050 Atk with 040 SpA and then subtracted 10 Spe to add to the then-swapped SpA]

New Moves: Aura Sphere, Calm Mind, Charge Beam, Discharge, Electroweb, Electric Terrain, Flash Cannon, Gyro Ball, Heavy Slam, Magnet Rise, Rising Voltage, Thunder, Thunder Fang, Thunder Shock, Thunder Wave, Tri Attack, Volt Switch [17] {already gets both Body Press and Thunderbolt from regular Garbodor}
Removed Moves: Amnesia, Belch, Focus Blast, Rock Blast, Seed Bomb, Solar Beam, Sunny Day [07]

Height: 2'00" | 0.6 m [same as regular Trubbish]
Weight: 68.3 lbs. | 31.0 kg [same as regular Trubbish]
Flavor/Design: I was originally going to go with Poison/Fire since it randomly occurred to me yesterday to look up how Japan deals with its trash, but given that this Trubbish is the result of the type of trash that can't be incinerated, I eventually decided that Poison/Electric makes more sense for something that's now essentially sentient e-waste:

Pokémon Gold: "Unlike the Trubbish of Unova, these Trubbish produce no noticeable stench. That doesn't make their poisons any less dangerous."
Pokémon Silver: "They arise from the electronic waste that has been illegally dumped from Kanto in the more rural areas of Johto."
Pokémon Crystal: "Since electronic waste can't be incinerated like most other trash in Kanto and Johto, these Trubbish sometimes arise from illegally dumped electronics."
Pokémon Stadium 2: "What it lacks in outright poison power compared to Unovan Trubbish, it makes up for in electrical might. Watch out for its sparking wires!"

It might make a mark in Little Cup since it's basically a better Toxel, which I still find super weird as a random baby mon several Gens after Game Freak seemed like it had stopped doing those entirely, but that's about it given that it's just a first stage mon otherwise.

Looks-wise, it's basically the same as Unovan Trubbish, except that its dirt arms are instead tangles of wires, its "teeth" might be visibly computer chips, and its bag might look a bit bulkier and slightly "spikier" given the likely more jagged and rigid materials inside. Color-wise I imagine it looks the same as regular Trubbish if slightly grayer, though I could see its shiny form having a Game Boy themed coloration at least.

:sm/garbodor:
{evolves from Trubbish-Johto at Level 36 or higher}
Pokémon: Garbodor-Johto
Types: Poison/Electric {added Electric type}
Abilities: Volt Absorb / Regenerator / Aftermath (hidden ability) {Stench still replaced by Volt Absorb, the would-be Weak Armor replaced by...Heatproof? ...no, Regenerator, as much as I hate it}
Stats: 080 HP / 060 Atk / 082 Def / 105 SpA / 082 SpD / 065 Spe = 474 BST
[similarly just swapped 095 Atk with 060 SpA and then subtracted 10 Spe to add to the then-swapped SpA]

New Moves: (same as Trubbish-Johto) + Data Drain (a move made by PokePoindexter), Sticky Web, Thunder Punch
Removed Moves: (same as Trubbish-Johto)

Height: 6'03" | 1.9 m [same as regular Garbodor]
Weight: 283.5 lbs. | 128.6 kg [same as regular Tangrowth]
Flavor/Design: ...Ugh, I can't believe I've stooped so low as to give something Regenerator, though at least on this mon, it does make sense given the bulk of its body is just a mess of wires, like it's the plastic and electronic version of Tangrowth with less mystery. That's why its would-be flavor text compares it to Tangrowth after all:

Pokémon Gold: "Its body is an odd mass of many wires and electronic parts, making it easy to mistake for a Tangrowth from a distance. It hates getting wet though."
Pokémon Silver: "As it grows, so too does its electrical power and tendency to go after electronics and metals, even if those things are still being used by others."
Pokémon Crystal: "An odd body of parts both loose and rigid, despite the mess of tangled wires that make up much of it, it is far more limber and difficult to damage than it appears."
Pokémon Stadium 2: "With the combination of poisons, electrical power, and diffuse body that it has, it can easily wear down most opponents and finish them off long before it gets tired."

Looks-wise, I'm otherwise unsure how much it shares with regular Garbodor beyond the torn bag for a head/face and the three-fingered right "hand" and one-fingered left "hand", especially since they don't even real share the "odor" outside of this not washing either; that last bit is why there's the seeming non-sequitur in its Gold flavor text now. It might simultaneously look both more sleek and more jagged than regular Garbodor given that's just the paradox of a computer's outside compared with its innards and external attached wiring, especially when those latter things get broken or tangled.

Competitively is where this has far more significance though, given it has a rather good BST for a mon that can now use Eviolite on top of having Regenerator. I figure that's something despite its slow Speed and need to set up to deal any real damage, though it could honestly just be played decently enough via pestering given all of its status moves; that's part of the reason I didn't also give it Knock Off. Data Drain just helps keep it even healthier than it already is, though a strong STAB Earthquake likely still causes it to explode even through Eviolite. Still, it is nice to have a Regenerator mon that resists both parts of Volt-Turn...as long as that "Turn" is U-Turn instead of Flip Turn. [/who thought it was a good idea to make Flip Turn again?]

:sm/unown-question:
{evolves from Garbodor-Johto when an Upgrade is used on it}
Pokémon: Ewastrel {pun on the term "e-waste" by way of the word "wastrel"}
Types: Steel/Electric {added Steel type, which now replaces its Poison type instead of Electric type}
Abilities: Volt Absorb / Sealed Battery* / Aftermath (hidden ability) {Sealed Battery replaces Regenerator}
*Sealed Battery is a Thick Fat expy that still halves Fire but halves Water instead of Ice.
Stats:
101 HP / 071 Atk / 091 Def / 121 SpA / 091 SpD / 060 Spe = 535 BST
[pseudo-binary theme with its stats, especially its HP, while also not wanting this to be too obnoxiously bulky: +21 HP, +11 Atk, +09 Def, +16 SpA, +09 Def, -05 Spe]

New Moves: (same as Garbodor-Johto) + Iron Defense, Lithium Flower**, Steel Beam, Steel Spikes (a move by alephgalactus)
Removed Moves: (same as Garbodor-Johto)
Lithium Flower is another reference that, understandably, likely no one will get essentially Steel-typed Leech Seed except that it fails against Fire type mons instead of either Grass types or Steel types.

Name: Lithium Flower
Official Move Formatted From: Leech Seed
Power: N/A
Accuracy: 90%
PP: 10 (max. 16)
Category: Status
Type: Steel
Description: "The user sprays the targeted foe with drops of lithium that bloom into a parasitic metal flower that drains health."
Effect: Drains 1/8th of the affected targeted HP at the end of each turn. Rapid Spin will end the effect, and it fails outright against Fire type Pokémon. (Also carried with Baton Pass like Leech Seed, but it's not like that's getting unbanned ever, so....)
Priority: 0
Flags: Heal {technically}, Mirror, Protect, Reflectable

Height: 7'07" | 2.3 m [same as fellow abomination, Dracovish]
Weight: 474.0 lbs. | 215.0 kg [same as fellow abomination, Dracovish]
Flavor/Design: And the "resist both halves of Volt-Turn" aspect continues despite Garbodor-Johto evolving into a mon that loses its Poison type for Steel type. With the addition of Sealed Battery, however, it now can resist Flip Turn as well at the price of no longer outright stopping opposing Volt Switch usage. To think that I was originally going to go with Heatproof as well as Poison/Steel typing despite that losing out on the Paralysis immunity, which is why I was initially considering Limber instead. At least I stuck with "make use of Upgrade since I don't think anyone used it last Slate and I'm too lazy to check right now":

Pokémon Gold: "It isn't an intentionally malicious or even aggressive Pokémon, but it often makes itself a nuisance by going after anything electrical or metal whenever it's hungry."
Pokémon Silver: "Its blocky body with its height and black, helmeted head makes it more intimidating than it actually acts, though it is legitimately dangerous when feeding on electricity or minerals."
Pokémon Crystal: "It is capable of spreading small liquid metal 'seeds' that transmit both nutrition and data to it remotely. This means that in areas left uncleaned it can be a pest even when it's not physically present."
Pokémon Stadium 2: "It is an extremely sturdy Pokémon even before the draining effects of its lithium flowers, which can only be burned away by a steady flame. Do not use water on them!"

Honestly, I'm not really sure how this looks visually beyond likely vaguely being a Steel/Electric version of Rhyperior minus that thing's drill, though it may well have a spiral motif or even just spiral eyes as a nod to both the aforementioned drill and Porygon-Z. Rhyperior, Tangrowth, and Magnezone are all influences, which are why its BST is 535 like theirs. It probably has things similar to computer fans, if not actual computer fans, somewhere on its design though.

Competitively, both of its non-hidden abilities are pretty viable, with both eliminating one weakness and, in the case of Sealed Battery, adding an additional resistance to Water, one of the few types that Steel didn't already resist. As such, it's quite tanky even before the fact that it can generate 101 HP Substitutes and pretty much set up on either version of the Chansey line that currently exists as well as other (Stall) mons, even with its now existent weakness to Fighting. Ground moves (read: Earthquake) should still keep it in check as does the aforementioned Fighting weakness as well as the fact that I intentionally made sure both its Defenses stayed below 100, but even with the (necessary) loss of Regenerator, Data Drain and now Lithium Flower can help it stay in the game no matter what it's doing (unless a Liquid Ooze mon is on the other side of the field).

Otherwise, it's a status move beast between having almost every hazard as well as Toxic, Thunder Wave, and three different set-up moves to clean in completely different ways, though--hilariously--opposing good usage of Magic Bounce or Magic Coat can have it end up hitting itself with Lithium Flower if it's not careful. It also has pretty great coverage between its STABs, its Poison moves, and Aura Sphere despite being basically guaranteed to use Special moves to attack unless using Body Press or, I guess, Gyro Ball. So it's thankfully not just a one-note mon either. Finally, due to keeping its Electric typing instead of Poison typing now, it may have an (even more) interesting spot on Rain teams, especially since it becomes outright "resistant" to Fire in Rain with Sealed Battery while still resisting Water and since Volt Absorb covers would-be Electric weaknesses without introducing a likely Water weakness.

Not bad for something that's literally trash.


I can't say I like the name (or the length) again, but I'm going to bed now, so the usual protocol of "will fix Later™ when awake and not dealing with more computer problems, I hope" is now in effect.

2022/05/19: The half dozen or so typos that were still here are now fixed with some syntax changes for clearer sentences. Also the two other original moves have now been credited to the original creators.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Voting phase is open for 48 hours!

While one of the council members compile the finished submissions, do note that all unfinished / WIP submissions will be vetoed.
 
Here are your subs for this slate!

Alephgalactus' lines
:nincada: Hisuian Nincada line
:comfey: Hisuian Comfey line
:dratini: Hisuian Dratini line
:dunsparce: Kantonian Dunsparce line
:bonsly: Hoennian Bonsly line
:bronzor: Johtonian Bronzor line

Creeperguy270's lines
:joltik: Hisuian Joltik line
:dratini: Hisuian Dratini line
:larvesta: Hisuian Larvesta line
:shellos: Hoennian Shellos line

Z-nogyroP's lines
:klink: Johtonian Klink line
:ninjask: Hisuian Ninjask line
:swablu: Sinnohian Swablu line
:tynamo: Kantonian Tynamo line
:foongus: Johtonian Foongus line
:oricorio: Hoennian Oricorio line

Transwiththeplans' lines
:croagunk: Johtonian Croagunk line
:sizzlipede: Sinnohian Sizzlipede line
:falinks: Kantonian Falinks line
:dhelmise: Hisuian Dhelmise line

Falchion's line
:dratini: Johtonian Dratini line
:sizzlipede: Hisuian Sizzlipede line
:minior: Hoennian Minior line
:deino: Johtonian Deino line

StarFalcon555's lines
:tympole: Sinnohan Tympole line
:scraggy: Kantonian Scraggy line
:sandile: Hoennian Sandile line
:rhyhorn: Johtonian Rhyhorn line
:mankey: Hisuian Mankey line
:pawniard: Ranseian Pawniard line

PokePointdexter's lines
:spearow: Sinnoan Spearow line
:mareanie: Kantonian Mareanie line
:seel: Hoennian Seel line

The Damned's lines
:trubbish: Johtonian Trubbish line
 
Before I forget again, belated thanks to transwiththeplans for updating the spreadsheet, especially when Samtendo was unfortunately sick. (Also, uh, is Scythe Throw supposed to still be Steel? That's currently no typing noted for it. Also also, the Sinnohian lines for Tympole and Spearow are currently slightly misspelled.)

Besides that, nothing else to say beyond it being a bit funny that there are three different Dratini and two separate exact region & mon overlaps. Regardless, have a good weekend everyone:

:bonsly: Hoennian Bonsly line
Creeperguy270's :dratini: Hisuian Dratini line
:oricorio: Hoennian Oricorio line
:falinks: Kantonian Falinks line
:sizzlipede: Hisuian Sizzlipede line
:pawniard: Ranseian Pawniard line
:spearow: Sinnohian Spearow line
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
(That took longer than 48 hours but at least we got one last voter before it ends)

Voting phase ends! Please wait for the result; any further vote will be nulled.
 

alephgalactus

Banned deucer.
I have a full day today so I won’t be able to compile the votes until tonight. If Samtendo09 or transwiththeplans could do it before then I’d be grateful, but if not I’ll do it tonight.

EDIT: The thing I have to do is taking way longer than I thought it would so I don’t think I’ll be able to compile the votes anytime soon. Could someone else do that in my stead, please?
 
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I have a full day today so I won’t be able to compile the votes until tonight. If Samtendo09 or transwiththeplans could do it before then I’d be grateful, but if not I’ll do it tonight.

EDIT: The thing I have to do is taking way longer than I thought it would so I don’t think I’ll be able to compile the votes anytime soon. Could someone else do that in my stead, please?
Aah, sorry! Been busy with work. I’ll try to do so ASAP.
 
:oricorio: Hoennian Oricorio line - 4
:sizzlipede: Hisuian Sizzlipede line - 4
:trubbish: Johtonian Trubbish line - 4
:dratini: Hisuian Dratini line - 3
:falinks: Kantonian Falinks line - 3
:foongus: Johtonian Foongus line - 3
:nincada: Hisuian Nincada line - 2
:shellos: Hoennian Shellos line - 2
:ninjask: Hisuian Ninjask line - 2
:tynamo: Kantonian Tynamo line - 2
:minior: Hoennian Minior line - 2
:pawniard: Ranseian Pawniard line - 2
:dunsparce: Kantonian Dunsparce line - 1
:bonsly: Hoennian Bonsly line - 1
:croagunk: Johtonian Croagunk line - 1
:dratini: Johtonian Dratini line - 1
:sandile: Hoennian Sandile line - 1
:mankey: Hisuian Mankey line - 1
:spearow: Sinnoan Spearow line - 1
:seel: Hoennian Seel line - 1

Your winners are: :oricorio: Z-nogyroP's Hoennian Oricorio line and :foongus: Johtonian Foongus line, :sizzlipede: Falchion's Hisuian Sizzlipede line, The Damned's :trubbish: Johtonian Trubbish line, Creeperguy270's :dratini: Hisuian Dratini line, and my :falinks: Kantonian Falinks line!
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
With all the winners coded, let’s get into the second and final part of the themed slates.

:krookodile: :florges: :oricorio: :dubwool:
Around the World Part 2: Overseas
Submissions have to be from regions based of real-life oversea countries, which is outside of Japan. In other words, it have to be from Unova, Kalos, Alola and Galar, as well as Orre.

No additional rules other than the above!
 

alephgalactus

Banned deucer.
Resubs from Not-So-Signature Moves slate:
:ss/chatot:
Galarian Chatot
Type:
Electric/Flying
Stats: 76/55/55/82/52/91 (411) (-10 Atk, +10 Def, -10 SpA, +10 SpD)
Abilities: Soundproof, Heavy Metal (HA: Galvanize)
New Moves: Thunder Shock, Thunder Wave, Thunderbolt, Thunder, Volt Switch
Removed Moves: Synchronoise, Steel Wing, Sunny Day, Agility, Nasty Plot
Flavor/Design: Instead of the blue, yellow and green plumage of its Sinnohan counterpart, Galarian Chatot has black, gray and red feathers, and the white fluffy feathers around its neck are replaced with black spiky ones. The tufts of feathers at the end of its wings are also spikier than Sinnohan Chatot’s. The ball-like part of its tail has a row of spikes around it, and the music-note-like protrusion on its head has no stem and has moved forward on its head, making it somewhat resemble a mohawk. Galarian Chatot’s singing is loud and discordant. It can mimic the sounds it hears and even human speech, but it prefers to create its own sounds, the louder the better.

Rockatoo
Type:
Electric/Flying
Stats: 86/85/75/102/72/109 (519) (+10 HP, +10 Atk, +20 Def, +20 SpA, +20 SpD, +18 Spe)
Abilities: Punk Rock, Shocking Noise (HA: Galvanize)
Shocking Noise - Poison Touch clone. Sound attacks have a 30% chance to paralyze. (Sound-based status moves are unaffected.)

New Moves: Overdrive, Boomburst, Parting Shot, Obstruct, Clangorous Soul, Aeroblast, Galarian Chatot’s moves
Height/Weight: 1.6 m, 18.2 kg (5’03”, 40.1 lbs)
Flavor/Design: Rockatoo is taller and bulkier than its pre-evolution, with a chain wrapped across its torso like a sash and a ring of feathers around its neck resembling a spiked collar. Its tail has several rings of spikes around it, and it has a large red pattern resembling a skull on each wing. Its plumage is largely black with red highlights. It has a large, green tuft of feathers on its head resembling a mohawk, and it has feathers around its eyes that make it appear to be wearing a pair of sunglasses. Rockatoo’s screeches can be heard several miles away. They are grating to the ears of most, but certain subcultures have formed around listening to and appreciating its vocalizations. It can break glass in a radius of a hundred feet with its voice alone. Getting close enough to it will result in your eardrums being blown out. However, some people enjoy listening to it, and a band once even employed one as a vocalist. It’s very intelligent, can mimic sounds with perfect precision, and can even learn to properly speak and understand human languages, but its unruly temperament makes it difficult to teach, so there are only a few that have mastered language.
Competitive: Don’t let the base 102 Sp. Atk fool you, this is a wallbreaker. At least, some of its sets are. Rockatoo’s decent Speed and access to Defog, Thunder Wave, Taunt, and two pivot moves in Parting Shot and Volt Switch make it a serviceable utility Pokémon, but the main things that make Rockatoo so scary are: 1) its dual Punk Rock-boosted STABs in Overdrive and Chatter, and 2) Galvanize Boomburst. The first option can be used alongside Clangorous Soul to give Rockatoo extra speed, bulk and power, potentially even with a Throat Spray for an extra boost; Roost can also be used to allow for multiple opportunities to set up, mitigating Clangorous Soul’s only real downside. On the other hand, Galvanize Boomburst is best used on Specs sets for immediate raw wallbreaking power alongside Aeroblast, Volt Switch, and Heat Wave for coverage. Alternatively, you can be silly and run Mirror Move instead of Heat Wave, but if you’re planning on doing that then chances are you’re not even reading this section. Even with Galvanize Boomburst, Rockatoo struggles to break through particularly sturdy special walls such as—you guessed it—the Chanseys and their evolutions. Ground-types that also resist Flying, such as Excadrill, can also give sets without Heat Wave a very hard time, especially because they tend to carry Rock coverage. Rockatoo also isn’t very bulky without a Clangorous Soul, so it’s easy to revenge-kill Specs sets, which don’t carry it for what I hope should be obvious reasons. It’s also weak to Stealth Rock, so it’s forced to either carry Boots or rely on hazard control if it wants to come in easily.

This line is based primarily on the black palm cockatoo, the most punk-rock bird to ever exist, with some elements of other parrots as well. I’ve had this idea cooking in the back of my head since Punk Rock became a thing, so it’s nice to finally flesh it out. Rockatoo’s weight of 18.2 kg is of course a reference to the pop-punk band Blink-182. I wish I could have put more references to punk songs in this design, but there really aren’t many famous punk-related numbers that work with a Pokémon design.

:ss/purrloin:
Kalosian Purrloin
Type:
Electric/Fighting
Stats: 31/60/37/40/37/76 (281) (-10 HP, +10 Atk, -10 SpA, +10 Spe)
Abilities: Iron Fist, Iron Legs (HA: Technician)
Iron Legs - Iron Fist clone. 1.2x power to kick moves used by this Pokémon.

Blaze Kick, Jump Kick, High Jump Kick, Double Kick, Triple Kick, Rolling Kick, Mega Kick, Stomp, High Horsepower, Low Kick, Low Sweep, Triple Axel, Trop Kick, Thunderous Kick, Frost Kick

New Moves: Spark, Thunder Punch, Thunder Shock, Thunderbolt, Thunder, Wild Charge, Volt Switch, Jump Kick, Double Kick, Stomp, Low Kick, Low Sweep, Karate Chop, Brick Break, Drain Punch, Mach Punch, Cross Chop, Dynamic Punch, Power-Up Punch, Bulk Up, Detect, Mat Block, Force Palm
Removed Moves: Torment, Sand Attack, Assurance, Sucker Punch, Nasty Plot, Dark Pulse, Fake Tears, Foul Play, Gunk Shot, Payback, Shadow Ball, Snarl, Taunt, Thief, Trick, Lash Out, Embargo, Feint Attack, Knock Off, Pursuit, Snatch, Spite, Swagger
Flavor/Design: Kalosian Purrloin is bipedal and has yellow fur with black markings. Its waist is slightly thinner than its Unovan counterpart’s, with a white stripe around it reminiscent of a white belt. It has bandages wrapped around its torso, its tail, and the paws on its arms. Its tail has a lightning-bolt shape at the end. It is always in a fighting stance, slightly crouched with fists raised and at the ready. Purrloin from Kalos live in alleyways and on the streets of big cities. Because they were brought to Kalos domesticated and established a foothold in the wild later, the Purrloin of Kalos have no inclination towards theft or trickery, instead learning to fight for their food and survival. It builds up static electricity using its fur and discharges it into an opponent’s body when it strikes them. The more bandages a Kalosian Purrloin has wrapped around its body, the more respect it gains from its peers.

Kalosian Liepard
Type:
Electric/Fighting
Stats: 54/108/50/68/50/116 (446) (-10 HP, +20 Atk, -20 SpA, +10 Spe)
Abilities: Iron Fist, Iron Legs (HA: Technician)
New Moves: Close Combat, High Jump Kick, Rolling Kick, Triple Kick, Triple Axel, Mega Kick, High Horsepower, Kalosian Purrloin’s moves
Removed Moves: Torment, Sand Attack, Assurance, Sucker Punch, Nasty Plot, Dark Pulse, Fake Tears, Foul Play, Gunk Shot, Payback, Shadow Ball, Snarl, Taunt, Thief, Trick, Lash Out, Embargo, Feint Attack, Knock Off, Pursuit, Snatch, Spite, Swagger, Throat Chop
Flavor/Design: Kalosian Liepard also stands on two legs like its pre-evolution, unlike its Unovan counterpart. The purple-and-yellow coloration of its counterpart is replaced with a yellow-and-black coloration. Its tail is similarly shaped to its pre-evolution’s, but completely wrapped in bandages. Its torso, front paws, and legs are also wrapped in bandages. Its paws are larger than its Unovan counterpart’s and are used for powerful punching and kicking strikes. Its whiskers are shaped like lightning bolts, and electricity occasionally crackles between them. A red band of fur around its waist gives the appearance of a red belt. It is crouched in a fighting stance similar to its pre-evolution. Kalosian Liepard has mastered usage of all four of its paws in combat and even uses its tail like a fifth limb, propping itself up on its tail to deliver devastating high-voltage double-legged kicks. The techniques used by this Pokémon are studied by martial artists, and many have even been incorporated into various schools of martial arts.

Savaparde
Type:
Electric/Fighting
Stats: 64/128/57/78/57/136 (520) (+10 HP, +20 Atk, +7 Def, +10 SpA, +7 SpD, +20 Spe)
Abilities: Iron Fist, Iron Legs (HA: Technician)
New Moves: Circle Throw, Blaze Kick, Frost Kick, Trop Kick, Volt Tackle, Thunderous Kick, Kalosian Liepard’s moves
Height/Weight: 1.9 m, 100.0 kg (6’03”, 220.5 lbs)
Flavor/Design: Savaparde is tall and both lithe and muscular, with a yellow-and-black leopard pattern on its fur. It has bandages wrapped around its tail, which is shaped similarly to its pre-evolutions’, and around its torso, legs, front paws and ears. Its ears are longer than those of its pre-evolution, and it has lightning-bolt patterns on its face. Its claws are always fully extended and have electricity coursing through them. The stripe around its waist is black and has five gold vertical stripes near each of Savaparde’s hips. Its legs are particularly muscular, and its feet are colored black and resemble boots. It stands in a fighting stance similar to its pre-evolutions. Savaparde is a master of all kinds of martial arts and takes down opponents using powerful punches, kicks, and slashes that are too fast for the human eye to even follow. Despite its lithe appearance and speed, it’s quite heavy, allowing it to stand its ground against opponents and put more weight behind its strikes. It’s often seen at tournaments brawling against opponents like Infernape, Mienshao and Machamp. Its feet are calloused from years of intense training, making them hard as iron and able to deliver truly devastating kicks.
Competitive: Savaparde’s blistering 136 base Speed allows it to outspeed most of the unboosted meta, and its base 128 Attack allows it to be an effective wallbreaker or late-game cleaner. Its unique Electric/Fighting typing makes it a horrific opponent to try and switch into, and it carries Ice coverage in the form of either an Iron Legs-boosted Frost Kick at 102 power or a Technician-boosted Triple Axel with a terrifying 180 power, giving it unresisted coverage (bar Shedinja) in three moves. Iron Legs is also useful for boosting Thunderous Kick for powerful STAB that scores easy 2HKOs and makes it even harder to switch into than usual because of the guaranteed Defense drop. Volt Tackle is, of course, devastatingly powerful even with the drawback of its massive recoil. Since it’s got perfect coverage in only three moves, Savaparde can feel free to go wild with its last slot. U-Turn for Choice Band sets, Drain Punch for Life Orb sets because that recoil REALLY adds up when Volt Tackle’s involved, High Horsepower, Play Rough, Bulk Up, Hone Claws, Trop Kick, Blaze Kick, just go crazy with it. Savaparde is, if it wasn’t already obvious, a great fit on hyper offense teams, occupying a somewhat similar ecological niche to Mega Lopunny. Unfortunately, as good as its STABs are, they both have a lot of viable and common resists or immunities, making it a very risky prediction-based game to run Choice Band. Since all of Savaparde’s good moves are contact, Life Orb sets are very easily worn down by Rocky Helmet and even more easily by Iron Barbs Rocky Helmet Ferrothorn, who can switch into Volt Tackle and deal over 40% to Life Orb sets without even clicking a move. Savaparde is also very frail and will be swiftly dispatched by anything faster than itself (it can use Fake Out + Mach Punch to try and stave off the bitter end, but you have to give up two moveslots for that and most viable things naturally faster than it are Ghost-types), and even resisted priority moves will deal good amounts of damage. It also can’t switch into... well, anything, so it’s kind of pigeonholed into the role of revenge killer without Teleport or slow VoltTurn support.

This line is based on mixed martial arts, most prominently the French sport of savate, a kickboxing sport that has had heavy influence over martial arts in general; it played a large part in Bruce Lee’s development of Jeet Kune Do, introduced the roundhouse kick to karate, and was vital in the foundation of MMA as a sport. The sport is named thus because its practitioners wear specially designed boots, which Savaparde’s feet are designed to resemble. The fabric wrapped around the paws of every member of the line is reminiscent of hand wraps used by Muay Thai fighters to protect their hands from damage, and the “belts” should be fairly self-explanatory. I was originally going to give the line Reckless instead of Technician to boost Volt Tackle and High Jump Kick, but I figured Volt Tackle is strong enough as-is and the extra power boost would push it over the top.

:ss/octillery:
Orrean Octillery
Type:
Water/Steel
Stats: 75/105/95/105/75/25 (480) (+20 Def, -20 Spe)
Abilities: Bulletproof, Sniper (HA: Mega Launcher)
New Moves: Gyro Ball, Iron Head, Shadow Ball, Weather Ball, Magnet Bomb, Mud Bomb, Aura Sphere, Focus Blast, Steel Beam
Removed Moves: Bind, Constrict, Wrap, Wring Out, Charge Beam, Flamethrower, Fire Blast, Ice Beam, Blizzard, Hidden Power
Flavor/Design: Orrean Octillery highly resembles the original design of Octillery seen in the 1997 GS demo (and this Sugimori-style recreation), but its body is colored an olive drab green, its helmet, suckers and armor are gunmetal gray, and it has a red star on the front of its body instead of those three yellow dots. Orrean Octillery was genetically modified by Cipher members in an attempt to weaponize Pokémon before they began their Shadow Pokémon project. While testing their firepower in their desert laboratory, they managed to induce evolution in one, resulting in the near-total destruction of their facility; after rebuilding, they shuttered the Octillery project and moved on to Shadow Pokémon instead. After Cipher’s first defeat, the population was taken into the care of a local sanctuary for abandoned Pokémon, which began releasing them into the wild during Orre’s ongoing rewilding process. Its armor is thick enough to withstand blasts from explosives, and it launches projectiles with enough power to punch through two feet of steel plating.
Competitive: As a Water/Steel type with good Eviolite-boosted bulk and access to Scald and Thunder Wave, Orrean Octillery can serve as a good status spreader and defensive pivot, though it has to take care to not get worn down over the course of a match.

Octomic
Type:
Water/Steel
Stats: 85/115/105/145/85/15 (550) (+10 HP, +10 Atk, +10 Def, +40 SpA, +10 SpD, -10 Spe)
Abilities: Grand Cannon, Warhead (HA: Mega Launcher)
Grand Cannon - Mega Launcher clone. 1.5x power to ball/bomb moves used by this Pokémon (i.e. any move blocked by Bulletproof).
Warhead - Poison Touch clone. Special moves used by this Pokémon have a 30% chance to badly poison.

New Moves: Zap Cannon, Barrage, Beak Blast, Fire Bomb, Snipe Shot, Searing Shot, Unovan Octillery’s moves
Height/Weight: 3.7 m, 784.1 kg (12’02”, 1728.6 lbs)
Flavor/Design: Octomic has a helmet and armor similar to its pre-evolution, but its tentacles are coiled tightly into the shape of tank treads and act as such to move it along the ground. The body is much larger, covered in armor, and shaped more like a tank than Octillery’s, with the head being located on top where a tank’s turret would be, and the helmet’s shape closely resembles the steel helmet of a World War II soldier. It has two tentacles coming out from the front of its armor, which it uses to manipulate objects with high levels of dexterity. Its eyes are red, with black pupils shaped like crosshairs. Its mouth is much longer and larger than Octillery’s, with a bulge at the end resembling the bore evacuator commonly seen on tanks and self-propelled guns. The mouth is chitinous and much more solid than the rest of the Pokémon’s soft body (aside from the armor, of course), and research has shown it to actually be a highly modified beak. Its body and the suckers on its tentacles have a similar coloration to those of its pre-evolution, but the armor and helmet are colored in a gray-brown desert camouflage pattern that blends in well with the landscape of the Orre region. The armor and helmet are part of its body, and it can change the camouflage pattern to better blend in with different environments. Octomic is incredibly intelligent and able to perfectly calculate the trajectory of its shots and the movement of its opponents or prey to fire shots with deadly accuracy. The modifications done to its pre-evolution by Cipher have allowed it to split atoms within its mouth, then release the energy as a blast that can turn a city block into an irradiated wasteland. Octomic can launch a projectile over twenty miles and uses its impressive powers of calculation to ensure a hit every time.
Competitive: Octomic is an absolute beast of a special or special-biased mixed wallbreaker. Its decent physical bulk and amazing defensive typing give it many switch-in opportunities. Base 15 Speed and Grand Cannon give it access to an INCREDIBLY powerful Gyro Ball, which it can use to deal massive damage to special walls like the Chanseys and their evolutions. On the special side, Grand Cannon boosts Octazooka if you’re willing to sacrifice some power from Hydro Pump for a bit more accuracy and a potent secondary effect. Alternatively, Snipe Shot can be used for its high crit rate (the one situation where Octomic misses Sniper), or Scald on a Warhead set for two independent 30% chances of status. Grand Cannon also boosts a lot of Octomic’s coverage, giving it access to a 135-power Sludge Bomb or Energy Ball, a 120-power Shadow Ball or Aura Sphere, a 97.5-power Mud Bomb, a 150-power Beak Blast to clock Fighting-type switch-ins and burn U-Turn pivots, a 75-power Rock Blast at minimum, a highly dangerous 150-power Searing Shot, and a staggering 180-power Focus Blast that makes even Blissey quake in its Heavy-Duty Boots. It can also wield a 150-power STAB Weather Ball in the rain, which does only slightly less damage than a full-health Water Spout from a Kyogre. Of course, this is counterable by opposing weather teams (though a lot of setters don’t like switching into a 150-power hit even if it’s resisted and non-STAB), Cloud Nine Escargoo (or any other Escargoo, I suppose; double resists are a hell of a drug), and the rare Air Lock Distorted Porygon2. Status-spreading Warhead sets with Scald, Searing Shot and Thunder Wave can also be run. Octomic is also scary strong in Trick Room, only being outslowed by a few things. So, what beats this monster? Well, first off, Bulletproof users completely ruin its day. Explealth can switch in on pretty much anything Octomic will commonly run except for some of its Water STAB. Kommo-o switches in on everything Octomic can do, period, unless it’s running something bad like Icy Wind or Aurora Beam. The walliest of special walls can also stomach much of what Octomic can throw at them. Notably, Distorted Porygon2’s single weakness can’t be exploited by Octomic (which lacks any Dark moves that it’s reasonable to run), Eviolite Firewall makes special moves practically useless against it, it’s physically bulky enough to eat a Gyro Ball, and it commonly runs Discharge. Gourmaw, especially Assault Vest sets, can swallow special hits with its massive bulk, and Gyro Ball is virtually useless against an opponent with base 5 Speed. Escargoo is also difficult for Octomic to hit hard, resisting both its STABs and much of its coverage and even taking advantage of its Water moves and Searing Shot to switch in, Steam Engine itself to +6, and subsequently hit it with a quadruple-effective Boil and serve up a nice soup afterwards; the mere presence of a non-fainted Escargoo on a team is enough to discourage Octomic from using any Water or Fire moves at all. Offensively, Rillataiko can take advantage of Octomic’s Electric weakness and slightly below-average special bulk to smack it with a Rising Voltage. Ironically, though, the biggest answer to Octomic may be its very own pre-evolution. Bulletproof with a Water/Steel typing shuts down almost every option available to Octomic, while Unovan Octillery is free to hit back with Aura Sphere or Focus Blast. Octomic can use Fire Bomb to hit most of its Bulletproof checks, but it comes at the cost of fainting, so the risk usually outweighs the reward.

Orrean Octillery is my personal ode to Beta Octillery, which was a much better design than what we ended up with. It should have always been a tank, but for some reason they were like “you know what, no, let’s axe this good idea and make it just a boring regular octopus” and that makes me so upset that I have decided to correct this error myself. Octomic is based on America’s Cold War-era experiments with nuclear artillery, especially the M65 atomic cannon (nicknamed “Atomic Annie”) and the M28/29 Davy Crockett. Its height is the same as the M65’s in traveling position, and its weight is a reference to the M65’s weight of 78,410 kg. Its origin in Orre also reflects the design’s basis, as the American Southwest is a common location for testing military hardware, which is also alluded to in the games themselves—the Cipher Lab is highly reminiscent of a military proving ground or testing facility. An “Atomic Annie” cannon also currently resides in Arizona, right at the entrance of the Yuma Proving Ground. “Grand Cannon” is an oblique reference to the Grand Canyon, also located in Arizona.

I’ve also been bouncing the idea around in my head of making a Pokémon that gets hard-countered by its own pre-evolution, so consider this my attempt at that.

Resub from Not-So-Signature Abilities slate:
:ss/helioptile:
Orrean Helioptile
Type:
Electric/Dragon
Stats: 44/38/33/70/43/61 (289) (swapped SpA and Spe)
Abilities: Solar Power, Neuroforce (HA: Flare Boost)
New Moves: Dragon Breath, Dragon Claw, Draco Meteor, Ember, Flamethrower, Fire Fang
Removed Moves: Mud-Slap, Bulldoze, Quick Attack, Dig, Low Sweep, Rock Tomb, Rock Slide, Sandstorm, Surf, Swift, U-Turn, Secret Power
Flavor/Design: Orrean Helioptile has a red-and-black coloration instead of the yellow-and-black colors of its counterpart. Its red body has dark brown mottling on it, allowing it to blend in well with the orange-red terrain of the Orre badlands. Its face is slightly more elongated than its Kalosian counterpart’s, and its tail has a ball at the end that lights up to communicate with others of its kind. Its legs are more splayed out than Kalosian Helioptile’s, more closely resembling the build of an actual lizard. Because Orre had very little natural Pokémon life before its ongoing rewilding, Orrean Helioptile has few predators and doesn’t need to be as fast as its Kalosian counterpart. When threatened, instead of running away, it attacks using the solar energy it spends all day soaking up.

Orrean Heliolisk
Type:
Electric/Dragon
Stats: 62/65/94/109/72/79 (481) (swapped Def and SpD, +10 Atk, +20 SpD, -30 Spe)
Abilities: Solar Power, Neuroforce (HA: Flare Boost)
New Moves: Dragon Pulse, Outrage, Fire Blast, Chomp Down, Thunder Tail, Orrean Helioptile’s moves
Removed Moves: Mud-Slap, Bulldoze, Quick Attack, Dig, Low Sweep, Rock Tomb, Rock Slide, Sandstorm, Surf, Swift, U-Turn, Secret Power
Flavor/Design: Orrean Heliolisk shares its general color scheme and skin pattern with its pre-evolution. It also retains its quadrupedalism and splayed-out lizard-like stance, unlike its Kalosian counterpart. It lacks a neck frill, instead having a small black fin on its back (similar in appearance to Dimetrodon’s fin, though Orrean Heliolisk’s fin is smaller and is tipped with the same orange “sunburst” spikes that surround Kalosian Heliolisk’s frill) that it uses to absorb solar energy. All four of its legs have bands around them similar to the bands around Kalosian Heliolisk’s bottom legs. The ball at the end of its tail glows red to illuminate its surroundings at night and for long-distance communication. Its head is flatter and more triangular-shaped than its Kalosian counterpart’s. It flashes the red light on its tail at a steady rhythm, usually from the tops of hills or other high vantage points, which sometimes causes it to be mistaken for a radio tower in the distance.

Helioderma
Type:
Electric/Dragon
Stats: 82/75/104/129/82/73 (545) (+20 HP, +10 Atk, +10 Def, +20 SpA, +10 SpD, -6 Spe)
Abilities: Transistor, Dragon’s Maw (HA: Flare Boost)
New Moves: Dragon Flame, Poison Fang, Sludge Bomb, Sludge Wave, Tail Glow, Orrean Heliolisk’s moves
Dragon Flame - Dragon, special. Moonblast clone. 30% chance to burn target.
Height/Weight: 2.5 m, 99.5 kg (8’02”, 219.4 lbs)
Flavor/Design: Helioderma retains the coloration and general body shape of its pre-evolutions. Its head is elongated and triangular, similar to the head of a monitor lizard or crocodile. The fin on its back is much larger, similar in size to that of a Dimetrodon. Its toes are tipped with long, sharp claws. The ball on its tail is ringed with spikes, resembling a stylized depiction of the Sun; it glows so brightly that it can be seen from hundreds of miles away. Though it rarely bites, its bite is extremely toxic and can be fatal. Its fin is extremely efficient at gathering energy from sunlight, allowing it to fire extraordinarily powerful beams from its mouth or discharge immense amounts of light and electricity from its tail.
Competitive: Helioderma’s extremely high Sp. Atk combined with its STAB-boosting Abilities in Transistor and Dragon’s Maw make it an utterly devastating special wallbreaker. Its bulk is serviceable, allowing it to have some defensive presence on a team as well, and Glare allows it to cripple foes with paralysis. Dragon Flame is powerful, accurate STAB that has the same burn chance as Scald; it should primarily be used on Transistor or Flare Boost sets. On the other hand, Draco Meteor should be used on Dragon’s Maw sets for its immense power. Volt Switch is useful on Specs sets with either type-boosting Ability; Thunder is preferred on Transistor sets for breaking power while Thunderbolt is perfectly serviceable on Dragon’s Maw sets. As for coverage, Helioderma has access to Flamethrower, Fire Blast, Sludge Bomb, Sludge Wave, Dark Pulse, and even Focus Blast for some reason. Flare Boost is a neat setup option, especially combined with Tail Glow to boost your Sp. Atk to a staggering 1,470 in a single turn and shatter even the sturdiest special walls; Helioderma’s serviceable bulk gives it a good amount of opportunities for setup. However, Helioderma’s Speed leaves much to be desired, its defensive typing isn’t the best, and it has no reliable recovery, leaving it very vulnerable to revenge killers and opposing wallbreakers, especially if it’s been properly scouted. Pokémon that resist or are immune to Helioderma’s STABs outright beat Choice sets without a clever prediction and the right coverage; Palmodon in particular can withstand anything besides Poison coverage. Sensey can switch into even a Tail Glow-boosted attack and Prankster Haze the boosts away. Fairy-type breakers such as Mr. Crime, Hyperlax, Metatrog and Obakelure can switch into Helioderma’s Dragon-type moves and force it out; Ground-type breakers like Garchomp, Excadrill, Quadrotrich and Commanto can come in on its Electric-type moves.

This line has a lot of composite characteristics of many reptiles. The venomous bite, mottled skin, sluggish disposition and its general habitat are all based on the Gila monster, as is the name—Helioderma is derived from Heloderma, the genus of lizards to which the Gila monster belongs. The fin on its back comes from ancient reptiles like Spinosaurus and not-quite-reptiles like Dimetrodon; its function as a solar panel is a reference to certain debunked (and honestly kind of ridiculous) paleontological theories regarding the function of said fins. The size and weight are more in line with that of a Komodo dragon.

Other resubs:
:ss/glameow:
Kalosian Glameow
Type:
Normal/Ghost
Stats: 49/55/37/42/42/85 (310) (swapped Def and SpD)
Abilities: Limber, Infiltrator (HA: Insomnia)
New Moves: Lick, Shadow Sneak, Tail Slap, Will-o’-Wisp
Removed Moves: Water Pulse, Feint Attack, Sunny Day, Rain Dance
Flavor/Design: Kalosian Glameow is white with black patches, similar to a “magpie” coloration. It is slightly heftier than its Sinnohan counterpart, with shorter, rounder ears and a thicker tail. Instead of fluffy white fur at the end of its tail, Kalosian Glameow has a white wisp-like flame similar to those at the end of Jibanyan’s tails. It uses the flame on its tail to light its way at night and to lure prey. Legends of “ghost lights” in the Kalos region are more often than not just sightings of this Pokémon.

Kalosian Purugly
Type:
Normal/Ghost
Stats: 71/82/59/64/64/112 (452) (swapped Def and SpD)
Abilities: Thick Fat, Infiltrator (HA: Cat Nap)
Cat Nap - Clone of Early Bird.

New Moves: Phantom Force, Swords Dance, Curse, Slumbering Strike, Kalosian Glameow’s moves
Slumbering Strike - Normal, physical. Facade clone. Doubles in power when the user is asleep. Makes contact.
Removed Moves: Roar, Water Pulse, Sunny Day, Rain Dance
Flavor/Design: Kalosian Purugly has the same magpie coloration as its pre-evolution. Its tail is white with black stripes with a flame on the end similar to that of its pre-evolution. Unlike its Sinnohan counterpart, Kalosian Purugly does not wrap its tail around its waist, instead holding it high up in the air. Kalosian Purugly’s ears have white flames at the end of them similar to the flame on its tail. It sleeps whenever it wants, with no relation to the time of day or night, but it always wakes up quickly. It likes to crawl inside boxes and other small spaces to sleep. The larger the flame on a Kalosian Purugly’s tail, the more respect it will earn from its peers.

Purradox
Type:
Normal/Ghost
Stats: 101/102/69/74/94/115 (555) (+30 HP, +20 Atk, +10 Def, +10 SpA, +30 SpD, +3 Spe)
Abilities: Comatose
New Moves: Poltergeist, Double-Edge, Yawn, Destiny Bond, Perish Song, Kalosian Purugly’s moves
Height/Weight: 2.0 m, 43.8 kg (6’07”, 96.6 lbs)
Flavor/Design: Purradox’s main body looks exactly like Kalosian Purugly’s, but it is sitting in a cardboard box fast asleep. Its tail is held up high, and a ghostly version of Purugly is emanating from the tail, with the tail of the ghost and real versions being connected. Purradox has baffled scientists, seemingly being both alive and dead at the same time. Its physical body is alive but in a vegetative state, so its spirit is still bound to the body. However, since it is straddling the fine line between life and death, its spirit has almost entirely left its body. It uses the manifestation of its spirit to protect its physical body from harm. From time to time, it will briefly regain control over its physical body and launch a devastating attack.
Competitive: With a rare and amazing defensive typing that has only one weakness, good special bulk, high Speed, strong STAB and immunity to status, Purradox is a great choice for many team archetypes. Comatose gives it a consistent 140-power Slumbering Strike, which is excellent in combination with Poltergeist, especially on Choice Band or Swords Dance sets. With Comatose Sleep Talk, you can even run Swords Dance on a Choice Band set if you’re an absolute madman. It doesn’t get much in the way of strong physical coverage outside of its STAB—its best options are U-Turn, Sucker Punch, Knock Off, Play Rough, and possibly Stomping Tantrum. Its physical bulk is also lackluster. Strong physical Dark-types, especially physically defensive Normal resists like Tyranitar and Bisharp, can easily dispatch offensive variants of Purradox. Purradox, however, isn’t just limited to offensive sets. Its high Speed and access to U-Turn, status moves and Taunt makes it a good utility Pokémon, and Taunt combines with its immunity to status and trapping to make it a phenomenal stallbreaker. However, it is vulnerable itself to faster Taunt users. Purradox can also be revenge-killed fairly easily by strong hits from faster Pokémon or Scarf users. Lastly, Purradox lacks any form of recovery, including Rest, so it can be worn down throughout the match and has trouble switching in repeatedly against hazards.

Once upon a time, when I first made this submission, I agonized over what to do for a Normal/Ghost type, since they’re basically diametrically opposed to each other. I finally settled on a reference to one of the most famous misinterpretations of quantum mechanics—Schrödinger’s Cat. The first two parts of the evolutionary line are based on will-o’-the-wisps, while Purradox itself is a (very inaccurate) representation of the Schrödinger’s Cat “paradox”, which purports to show the problems with the (somewhat inaccurate) Copenhagen interpretation of quantum mechanics. I stripped away as much as possible of the physics talk because that adds nothing to design or flavor and was left with the idea of a cat in a box that is simultaneously both alive and dead. The closest state to both of those that I could think of was someone in a coma, so I decided to give it Comatose and work backwards to give its pre-evolutions sleep-related Abilities as well. Slumbering Strike is born of my annoyance at Facade not being boosted by sleep, and Cat Nap is an idea for an Early Bird clone that I’ve had for a while. Some people might notice that Purradox weighs exactly the same as Purugly and is exactly twice as tall. This is intentional—it gains no weight, since all that’s added is a cardboard box and a ghost (neither of which add anything significant in terms of weight), and the ghost is the same size as the physical body, doubling its total length/height/whatever metric you use to measure a Pokémon’s size.

I’ll also admit that this line was partially inspired by Stray Cat, considering that I watched Diamond Is Unbreakable only a couple days before creating this.

:ss/snubbull:
Galarian Snubbull
Type:
Fairy/Fighting
Stats: 60/70/60/40/40/30 (300) (-10 Atk, +10 Def)
Abilities: Intimidate, Strong Jaw (HA: Steadfast)
New Moves: Jaw Lock, Double-Edge, Hyper Fang
Removed Moves: Thief, Torment, Payback, Shadow Ball
Flavor/Design: Galarian Snubbull is quadrupedal and slightly more muscular than its Johto counterpart, and its coloration is largely white with brown patches. Its keen sense of smell and strong muscles make it perfect for police work. Police officers train Galarian Snubbull to bite down onto criminals and never let go.

Galarian Granbull
Type:
Fairy/Fighting
Stats: 90/115/80/65/55/45 (450) (-5 Atk, +5 Def, +5 SpA, -5 SpD)
Abilities: Intimidate, Strong Jaw (HA: Steadfast)
New Moves: Drain Punch, Galarian Snubbull’s moves
Removed Moves: Thief, Torment, Shadow Ball
Flavor/Design: Galarian Granbull is bipedal, with the same white-brown pattern as its pre-evolution and large, strong arms. The black markings on regular Granbull are changed to blue on the Galarian form. It uses both its strong jaws and muscular arms to detain criminals. It has the uncanny ability to smell whether or not a person has committed a crime, and it’s so accurate that people use it instead of lie detectors.

Constabull
Type:
Fairy/Fighting
Stats: 100/135/85/85/70/65 (540) (+10 HP, +20 Atk, +5 Def, +20 SpA, +15 SpD, +20 Spe)
Abilities: Intimidate, Justified (HA: Detain)
Detain - Magnet Pull clone. Opposing Dark-types are unable to switch out.

New Moves: Imprison, Arrest, Beat Up, Block, Fairy Lock, Pursuit, Galarian Granbull’s moves
Arrest - Fighting, physical. Anchor Shot clone. Makes contact.
Height/Weight: 1.6 m, 68.2 kg (5’03”, 150.4 lbs)
Flavor/Design: Constabull has a heavyset body with a respectable amount of muscle. It has a similar white-and-brown pattern as its pre-evolutions. Its facial structure is similar to Granbull’s, but with a prominent set of jowls. It wears a blue hat resembling the Scotland Yard custodian helmet and carries a nightstick. Constabull is used by law enforcement to both sniff out crime and detain criminals. When it locks onto someone who has committed a crime, it will never stop pursuing them until that person has been arrested. Though it looks violent and is fully trained for combat, Constabull prefers to detain criminals through non-violent methods, only resorting to force once all other options have been exhausted.
Competitive: Constabull serves as an answer to basically every single Dark-type Pokémon. Justified lets it act as a phenomenal Dark-type switch-in, doubly resisting Dark and getting a +1 Attack boost in the process. Detain allows it to trap opposing Dark-types, most of which really don’t want to stay on the field against a Fairy/Fighting type but will be forced to anyway. Taunt and Thunder Wave give Constabull some utility against the few Dark-types it doesn’t beat outright. Its Speed is fairly low and its defenses aren’t the best, so Constabull can be revenge-killed pretty easily. It also doesn’t have any real ways of dealing with Poison-types, so physically bulky Poison-type Pokémon can be used to take it out.

Does anyone remember the painfully bad 1990 TV pilot for a show called “Poochinski” about a police bulldog who was also a policeman? No? Well, that’s good, because it was terrible, but it also serves as a partial inspiration for this line. The whole evolutionary line was inspired by the English bulldog, which is often used as a police dog. Constabull’s name comes from “constable”, the default rank of police officers in the UK, and “bulldog”. The move Arrest is, of course, modeled after how police officers arrest criminals, and the Ability Detain trapping Dark-types is a reference to how the Dark type is seen as an “evil”, “wicked”, “delinquent” or “criminal” typing (even being called the Evil type in Japanese) and any police officer worth their salt wouldn’t want to let a criminal or villain just run away.
 
Resubs
:ss/joltik: :ss/galvantula: :ss/unown-question:
Pokémon: Joltik-Galar
New Typing: Bug
New Abilities: Defiant/Unnerve/Swarm
New Stats: 50/69/50/40/50/60 (319)
New Moves: Crunch
Removed Moves: All Electric Type Moves
Flavor/Design: Joltik in the Galar region have lost their electricity as a result of dormancy, as they prefered hunting insects, birds, and the occasional Silicobra over consuming electricity. Bigger, stronger and more aggressive than their Unovan counterparts, Galarian Joltik is a common sight in most areas of the Galar region.
Sword Dex: "Galarian Joltik has lost its electricity to lack of use and consumption. Instead of consuming electricity, it hunts birds and insects."
Shield Dex: "Larger and stronger than their Unovan cousins, Galarian Joltik prefers a life of aggressive hunting."
Pokémon: Galvantula-Galar
New Typing: Bug/Dark
New Abilities: Defiant/Venomous (Increases the damage of poison moves by 1.5)/Swarm
New Stats: 70/108/65/67/65/97 (472)
New Moves: Crunch, Bite, Hone Claws, Dragon Dance, Snarl, Power Trip, Pursuit, Poison Fang, Gunk Shot, Ensnare
Removed Moves: All Electric Type Moves
Flavor/Design: The Galvantula of the Galar region have become extremely aggressive, and have even been known to eat humans. Their bite is extremely venomous, and they are one of the most feared creatures in the Galar region. They are known to string large webs, which they use to catch Pokemon and store them for a later meal.
Sword Dex: "One of the most dangerous creatures in Galar, Galvantula spins webs to trap prey instead of shocking with electricity."
Shield Dex: "Galvantula in the Galar region are extremely aggressive and territorial, and have been known to eat humans in the past."
Pokémon: Acarantula
Evolution Method: Use Dusk Stone
New Typing: Poison/Dark
New Abilities: Defiant/Venomous (Increases the damage of poison moves by 1.5)/Merciless
New Stats: 90/125/85/67/85/98 (550)
New Moves: Crunch, Bite, Hone Claws, Dragon Dance, Snarl, Power Trip, Pursuit, Poison Fang, Gunk Shot, Toxic Thread, Toxic, Venoshock, Venom Drench, Toxic Spikes, Gunk Shot, U-Turn, Ensnare
Removed Moves: All Electric Type Moves
Flavor/Design: Based on the Acromantula from the Harry Potter series, Acarantula is even more aggressive than its pre-evolution, and has been known to spread a thin layer of poisonous web on it’s territory, killing prey, predators, and unsuspecting humans alike in a matter of minutes. Its venom is a highly valuable substance in the black market, and highly restricted by the government.
Sword and Shield Dexes: "please no that thing freaks me out"
New Subs
:ss/spiritomb::ss/unown-question:
Pokémon: Spiritomb-Unova
New Typing:
New Abilities:
New Stats:
New Moves:
Removed Moves:
Flavor/Design:
 
Resubmission from August 12, 2020:


The Scale Armor Pokémon
An ancient relative of Johtonian Larvitar, it relied on its armored skin to protect itself. The spikes on its back deterred attacks from above.
Fossils suggest that it swallowed stones to help grind its food in its belly. Modern Larvitar seem to have learned their rock-eating habits in this way.


Updated Type: Rock/Dragon
Updated Abilities: Hustle (HA Sand Rush)
Updated Stats: 50/50/64/45/50/41 = 300
Removed Moves: Stomping Tantrum, Earthquake, Hyper Beam
Replacement Moves: Breaking Swipe, Dragon Rush, Giga Impact
New TMs: Smart Strike, Brutal Swing
Flavor/Design: This Larvitar is more hunched over, its back at a 45-degree angle relative to the ground. Its tail is larger as well, with two small spikes on either side at the tip, and the "rosette" surrounding the base is absent. Three triangular plates also jut out from its back, resembling those on Yanmega in shape. It is dark green in color, a little lighter in hue than the "Draco-" part of Dracozolt/Dracovish, with the belly patch being red like the "Draco-" part's back, and the plates and toe claws being the same shade of pink.
Stat and Gameplay Changes: I simply switched the Attack and Defense stats here, given that I was going for a more defensive stat spread, though still with a solid attack stat to back it up.
The Hard Skull Pokémon
It resembles a fossilized dinosaur skull, terrifying its enemies into fleeing. While slower than Johtonian Pupitar, it can still move about without much issue.
An ancient predator once stalked the lands where this Pokémon lived. By mimicking the appearance of this creature, it didn't need to worry about being attacked.


Updated Type: Rock/Dragon
Updated Abilities: Hustle (HA Sand Rush)
Updated Stats: 70/70/84/65/70/51 = 410
Removed Moves: Iron Defense, Leer, Payback, Stomping Tantrum, Earthquake, Thrash, Hyper Beam
Replacement Moves: Scary Face, Growl, Ancient Power, Dragon Tail, Dragon Rush, Giga Impact
New TMs: Smart Strike, Brutal Swing
Flavor/Design: This Pupitar resembles the skull of a Tyrantrum balanced on the tip of its snout, with the eyes peeping out of the "sockets". Instead of bluish-gray like modern Pupitar, it is bone white in color.
Stat and Gameplay Changes: Same as with Galarian Larvitar.
The Ancient Drake Pokémon
When it shows off the plates on its back and its spiky tail, nobody dares to get near it for fear of mortal injury. Fossils of this ancient Pokémon were once referred to as "dragon bones".
This herbivore's brain is so tiny that at one time, it was thought to have been too stupid to survive. It didn't need smarts to defeat its predators, however - its tail spikes were enough.


Name origin: Draconic+whatever the heck the "-itar" part of Tyranitar's name is derived from
Type: Rock/Dragon
Abilities: Thagomizer [Iron Fist clone for tail moves, same as in the Unovan Amaura line I've subbed previously] (HA Sand Rush)
Stats: 100/110/134/75/130/51 = 600
New Moves: Thunder Tail (Electric-type Poison Tail clone that causes paralysis), Comet Tail (Ice-type Poison Tail clone that causes freezing), and Torch Tail (Fire-type Poison Tail clone that causes burning), replacing the elemental fang moves; Ancient Power (in place of Payback); Breaking Swipe (replaces Bite); Dragon Pulse (replaces Dark Pulse); Dragon Tail (replaces Earthquake); Dragon Rush (replaces Thrash); Spike Strike (Dragon-type tail-based Chip Away clone, replaces Crunch)
Evolutionary Item: Protector (trade evolution)
Flavor/Design: The back half of this quadrupedal plant-eating beast is identical to that of Dracozolt (the Fossilized Drake half), except with one important distinction: the tail is noticeably thicker at the tip, and ends with four long, pink spikes arranged in the same way as the spikes near the end of Tyranitar's tail (albeit twice as long as those of Tyranitar); the spikes are a relatively new discovery that was not associated with the Fossilized Drake at first. The front half, meanwhile, is identical to Tyranitar's, though with a neck that's twice as long and a bit thinner and more tapering, along with forelimbs oriented downwards for walking on all fours. The horns on the head are also different, with the middle one being shorter and the ones on the outer sides being longer. The color scheme of the front half is the same dark green as the back half, with a lighter green underbelly and the red stripy back markings continuing along the back and the top of the neck; the chest patch is also red. The plates on the back and neck are the same pink as those on the back half.
Stat and Gameplay Changes: Tyranitar's stat spread is 100/134/110/95/100/61. I switched the Attack and Defense around as usual, but this time I also took 10 points each from Special Attack and Speed to give to Defense. This results in a slower but more fortified defensive tank with a literal sting in its tail, able to abuse Thagomizer to smack things silly with Breaking Swipe, the elemental tail moves, or Dragon Tail to force switches. Alternatively, Sand Rush allows it to remain viable in Sandstorm teams, allowing it to strike more quickly and land devastating blows, though even this may not be quite enough to help it become a proper sweeper, and its sledgehammer-like stat spread with its meaty defenses is better off being used to help it trade hits with powerful opponents.
5/2 EDIT: Also changed Spike Strike to a Chip Away clone (ignoring stat changes) instead of a Bolt Beak/Fishious Rend clone, since the latter option would likely be too powerful even with such poor speed.

This line is based on thyreophoreans, herbivorous ornithischian dinosaurs known for their dermal armor and tail-mounted weaponry such as clusters of spikes or heavy bony clubs, with some heavy influence in Draconitar's case from the Fossilized Drake from Galar (the back half is in fact almost identical in appearance to the Draco- half of the Galar fossils). Most people hypothesized that the Fossilized Drake is a Stegosaurus or a close relative, so I combined that idea with a surprisingly plausible fan-theory a friend of mine came up with that Tyranitar is an herbivore. I vacillated as to whether to give it a proper thagomizer to match both Tyranitar's tail and those of actual stegosaurs, but ultimately I decided to throw it in because having it be missing from the Drake halves of both Dracozolt and Dracovish is right in line with the notion that the Galar fossils are incomplete to start with. It's not like there isn't precedence for this in real-world palaeontology, either - nobody knew that Ankylosaurus had a bony club on its tail when it was first discovered!

-----

Resubmission from Not-So-Signature 3: Unique or Unused Type Combos


These Pachirisu are adapted for harsh city life. They use their powerful tails both to pummel evildoers and to launch themselves over gaps in the skyline.
The muscles in its limbs generate electricity - the harder it fights, the more power it can produce. It tirelessly defends the innocent no matter the cost.


Updated Type: Electric/Fighting
Updated Abilities: Justified/Iron Fist (Hidden Ability: Volt Absorb)
Updated Stats: 60/90/45/70/45/95

Removed Moves: Baby-Doll Eyes, Charm, Sweet Kiss, Last Resort
Replacement Moves: Quick Guard, Work Up, Detect, Sky Uppercut
New TMs: Fire Punch, Ice Punch, Thunder Punch, Protect, Revenge, Brick Break, Bounce, U-turn, Drain Punch, Low Sweep, Acrobatics, Air Slash

Flavor/Design: A type of Pachirisu that has adapted to life in the big city, this little do-gooder is a symbol of heroism in Castelia City especially. It has light red fur like the color of Houndour's snout instead of white, and instead of blue stripes on their backs, its' is very dark gray except for the lower half of the face which remains white, with the same yellow cheek pouches as Sinnohan Pachirisu as well as hands and feet that are also yellow in color. The long tail terminates in what appears to be a cartoonish red boxing glove, and is the same yellow as the cheeks and limbs except for the red stripe up top which is connected to said glove; the three spikes on the top of the tail tip are still there, but arranged perpendicular to the tail instead of along its length, making it look like a knuckle duster. The entire top half of the head (rather than just the ears and a small stripe) is also dark gray, but there's also a black domino mask around the eyes, which are now solid white. The shiny sprite has gray fur, the same blue as regular Pachirisu on the top half of the head, yellow cheek pouches, a darker blue boxing glove and cheek pouches, and a white tail.
Stat and Gameplay Changes: There's no need to fear, Pachirisu is here! This little guy has outcompeted Emolga (which is not found in Castelia City) for one critical reason: its main strategy is to hit fast and hard, with a physical attack almost as strong as its Speed as well as Iron Fist and Justified as abilities - the former to boost punching moves including several STAB moves and the latter allowing it to switch into Dark-types before beating the ever-loving crap out of them. Aside from Electric and Fighting moves, it also knows a few Flying-, Ice-, and Fire-type moves, and can even use the Bug-type U-turn for scouting purposes or if it has to make a tactical retreat. Notably, Iron Fist makes both Ice Punch and Thunder Punch solid options for it since the former is useful against both Ground- and Flying-types that would otherwise threaten it, so while Ice Punch doesn't get STAB, and while you might still want to pack Sky Uppercut or Brick Break to beat down Steel-types, who wouldn't want a cute little squirrel sidekick that can and WILL unleash the infamous BoltBeam combo a la One-Punch Man?
The Heroic Pokémon
They leap and bound across city skylines unseen as they patrol in search of threats to their territory. Their keen senses alert them to incoming attacks, enabling them to dodge them before they even hit.
Its muscles in its tail channel so much electricity that it can move faster than the eye can follow and strike with terrific force. Famous for its sense of justice, it is a mascot of social justice groups across Unova.


Name origin: Pachipachi (electric crackling onomatopoeia) + Hiro ("hero" in Japanese)
Type: Electric/Fighting
Abilities: Justified/Iron Fist (Hidden Ability: Volt Absorb)
Stats: 70/110/55/90/55/125 = 505
Height: 2'8"
Weight: 70 lbs

New Moves: Mach Punch, Thunder Punch, Power-Up Punch, Wild Charge, Superpower
Evolution: Give Unovan Pachirisu a Thunder Stone with 1 HP left
Flavor/Design: Taller, darker, and more powerfully built than its pre-evolution, the first of the three proposed "Raiclones" is built like a traditional Western superhero. It has the same large legs and long feet as Raichu, but the blue feet have fur tufts at the ankles suggesting boots, and the forearm portions of its muscular arms are also blue with matching fur tufts. The rest of the body is dark gray in color, save for the blue V-shaped stripe on its chest and the blue down its back. Its tail is still its main feature and best weapon, being much larger and more powerful, with an actual white-colored four-fingered fist resembling a cartoon glove on the tip; the rest of it is the same blue as the "boots", "gloves", and chest marking. The three knuckle-duster spikes on the tail are still there, but there are also three more spikes on the back, one on each shoulder and one between; all of these are also white in color, glowing blue-white with stored electricity. It has the same black domino mask around the eyes, but the corners have two upwards-curving spikes, the upper pair bigger than the lower, and the white eyes now have a fierce glare; the longer, but still conical ears also point straight up with a look not unlike Batman's helmet, though the lower half of the face once again stays white. The shiny sprite replaces all the blue hues with red, and changes the dark gray to brown.
Stat Changes: Leaning into the fast but frail sweeper angle, I added 10 points each to all stats from Unovan Pachirisu, before adding 10 more to Attack and Special Attack each and 20 more to Speed. This is a Pokémon that's as vulnerable as it is formidable in battle, its middling HP and awful defenses ensuring that it will go down to anything with priority or an even faster Speed stat, even with neutral damage. But if it can get a hit in first, it will hit HARD, and with Electric and Fighting both being excellent attacking types, that's usually all it needs to do. The same coverage as its predecessor applies, though. Of course, anything faster than Pachiro or that can get an Earthquake or a Ghost-type move in first will take it down with ease, so your best hope is to load up all your STAB moves and try to get Pachiro to take something down before it has to sacrifice itself so others can live!

This line is one I had in mind for a while now, and I wanted to see if I could bring it into this pet mod contest, and the unused type combos including Electric/Fighting gave me a golden opportunity. It was a bit hard to try and find a way to make an electric squirrel work in the same region as Emolga, but then I remembered how Eastern gray squirrels are invasive and have displaced the American red squirrel, and Castelia City doesn't have Emolga, so there you go. The obvious inspiration for this line is comic-book and cinematic superheroes, which mostly come in one of two varieties: the wacky, fantastical kind from the Golden Age which get into all kinds of wild scenarios limited only by the imagination of the writers, and the grittier, more realistic kind that took over the superhero scene from the 90's onward. Unovan Pachirisu is more akin to the former, and Pachiro the latter, with their standard color schemes specifically borrowing somewhat from the various incarnations of DC Comics' Robin along with the grown-up version known as Nightwing. The shiny colors, respectively, reference Rocky the Flying Squirrel and, well, Squirrel Girl! XD

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Modified resubmissions from Around the World part 1: Asia-based Regions


Once, a Dratini found its way into a pool of toxic runoff. Forced to drastically alter its body to adapt to the noxious compounds, it's become a twisted mockery of its former self.
It has a sad history involving negligence towards its habitat by humans. The mysterious energy emanating from its fins is said to cause headaches and various strange diseases.


Updated Type: Poison/Psychic
Updated Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Updated Stats: 41/54/65/60/50/30

Removed Moves: Leer, Twister, Thunder Wave, Dragon Tail (move to egg moves), Aqua Tail, Rain Dance
Replacement Moves: Screech, Cross Poison, Toxic, Poison Tail, Confusion, Pain Split
New TMs: Can learn all Psychic- and Poison-type TM and tutor moves

Flavor/Design: Simply put, this is a mutant Dratini. Its skin is dull brown like sewage water with a luminescent lime-green belly, ear fins, and snout instead of blue with white accents, its eyes are sad-looking, and its fins are ragged and drooping. Notably, instead of a gem on its bulging forehead, it has a bulging Watchog-esque eye with rings of red and yellow around its tiny black pupil; in an animated sprite, these would constantly ripple outwards in an almost hypnotic fashion. The forehead itself also looks more swollen than normal Dratini, with several creepily pulsating red veins on it.
Stat and Gameplay Changes: Lowered Speed and Attack along with increased Special Attack and physical Defense make this a tankier form of Dratini. It has the added bonus of no longer being weak to Fairy-type attacks, and not only retains Dratini's varied movepool via TMs and tutor moves, but adds a bunch of Poison attacks as well as its STAB Dragon and Psychic ones to it to take down Fairy-types at its leisure.
Mutation from the chemicals it was exposed to as a Dratini led to it growing limbs earlier in life than expected. It contaminates the land and water alike wherever it goes.
Toxic chemicals ooze from its skin, trailing noxious fumes and sludge in its wake. It often cries out in constant loneliness, unaware of the damage its very existence causes.


Updated Type: Poison/Psychic
Updated Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Updated Stats: 61/74/75/90/70/50

Removed Moves: Leer, Twister, Thunder Wave, Dragon Tail (move to egg moves), Aqua Tail, Rain Dance
Replacement Moves: Screech, Cross Poison, Toxic, Poison Tail, Confusion, Pain Split
New TMs: Can learn all Psychic- and Poison-type TM and tutor moves

Flavor/Design: This Dragonair has developed a Dragonite-like body shape earlier than it otherwise would, the mutation from toxic runoff causing its body to react in bizarre, disturbing ways. Instead of a long noodle of a torso, it now has a distinct bulge in the middle, with two short Dragonite-esque legs with three white claws each, the body held at a 45-degree angle like a vintage theropod with a dragging tail and upright neck. It has a darker brown color to its skin while retaining the glowing green belly and ear fins of its predecessor, as well as its third eye which is now even bigger with more squiggly rings around the pupil; the cranial bulge now extends backward to some extent to compensate, with additional veins on it. Notably it also has a more prominent mouth this time, a jagged line like Druddigon's although smaller and still near the bottom of the snout. Lastly, a row of five small white diamond-shaped plates runs down its back, and the tip of its tail has one more on top of a small club-like end like what Mew has on its tail - there's another jagged seam dividing the tip in half, which for some reason leaks smog and pollution when this Dragonair unleashes its Poison attacks.
Stat and Gameplay Changes: Same as Orrean Dratini.
The Mutation Pokémon
The constant suffering it endured throughout its life has twisted it into a violent brute with no sense of self-preservation. The presence of anything manmade enrages it into a violent frenzy, heedless of any injuries it sustains along the way.
It's said that its endless rage is because its mutation has left it in constant pain. Very rarely, there are times when it is found far away from human civilization, appearing quite peaceful - though even then, bothering it is still a bad idea.


Name origin: Dragon + Atomic
Type: Poison/Psychic
Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Stats: 91/94/115/120/100/70 - 600
Height: 8'4"
Weight: 541.9 lbs

New Moves: Sludge Bomb (replacing Hurricane), Psyshock (replacing Wing Attack), Recover (replacing Roost), Stomp (replacing Extreme Speed), Flamethrower (replacing Fire Punch), Charge Beam (replacing Thunder Punch), Bite (replacing Wrap), Endure (replacing Safeguard), Nasty Plot (replacing Dragon Dance), Fission Beam (Poison-type special Beak Blast clone, burns attackers on contact when charging, replaces Outrage)
Evolution: From Orrean Dragonair at level 55
Flavor/Design: The culmination of this line's aberrant evolution, this monstrous mutant is a far cry from Dragonite and will hopefully be a smoother and more tolerable transition from its predecessors for those who weren't a fan of how Dragonite is is so drastically different from Kantonian Dragonair. Its body shape is more like Tyranitar than Dragonite, though on the whole it's somewhat skinnier, and like Johtonian Dragonair, it holds its spine at a 45-degree angle, with a medium-length neck almost as thick as the narrower end of the torso; unlike Dragonair, the neck juts forward before curving upwards a la Mandibuzz, and there's a slight upward hunchbacked bulge above the shoulders. The large head resembles a mix of Dragonite and Druddigon, with the former's bulging cranium and rounded snout and the latter's jagged maw and hornlets over its nostrils as well as the back of its jaw. The large braincase extends backwards a little like a Xenomorph, with the same pulsing veins as its pre-evos, and several more run down the sides of its neck and back as well. The inside of its mouth glows green, fading to white towards the throat, and the jaw can also spread extra wide like a snake's to swallow large prey whole or intimidate foes. The third eye is now the largest of its eyes, taking up most of the forehead and now angled forwards, while its actual eyes, while smaller, are also bulging with tiny pupils like those of Unown, giving it a sort of fish-eyed look, though the scleras are pale red as though bloodshot. Instead of antennae, it has a pair of large frills shaped like Helioptile's except more ragged, black in color with glowing lime-green edges and innermost sections; there's also another frill at the top of the throat where it connects to the underside of the jaw, the three arranged in a circle so that when Dratomic unfurls its frill before unleashing its ranged attacks like the inaccurate Jurassic Park Dilophosaurus, their patterning invokes the radiation symbol. Its arms are identical to Charizard's in shape, and its legs identical to Druddigon's, both having three claws per hand/foot and joining the body via armored plates like pauldrons. There are three Gyarados-like triple-pointed plates of this same light gray color on the bulging part of the back, with the uppermost projections ending with holes that emit smoke with a green glow inside like chimney stacks. A row of four smaller diamond-shaped plates runs down the rest of the back and the top of the tail, and these and the claws are also light gray. In place of its wings, it has two short, thick, tentacle-like appendages growing from its shoulder pads with false heads on the ends bearing jagged maws that also glow green inside, and another false head is on the end of the tail; all three have a pale red eye on the foreheads as well, and all three can also launch deadly beams of toxic energy and plumes of acidic smog. The main body color is now a dark purplish black with several wide, mottle-edged bands like a Gila monster except purplish gray, and the underbelly is similar to Dragonite's except pale blue-green, with several seams around the chest area being more widely-spaced than the rest and open like wounds with that sickly green glow visible within.
Stat Changes: Dratomic has a higher special attack score than Dragonite and one that actually exceeds its physical attack by a fair margin, at the expense of its speed, making this an offensive tank that has only three weaknesses, and its special attack score allows it to cover its weaknesses to Ground, Ghost, and Dark with a few powerful Ice and Fighting-type attacks respectively (in case you're wondering, yes, it still learns Focus Miss Blast), though it has no answer to Ghost-types on its own. It can also, of course, utterly annihilate Fairy and Grass-types with its own powerful signature move, Fission Beam - like Beak Blast, foes attacking Dratomic as it charges up this move are punished with a burn status, and Dratomic itself can tank the damage from such hits thanks to its sturdy defenses, though Earthquake and a number of nasty Ghost attacks like Shadow Ball don't make contact and can still put a stop to it should it mistime its use of this move. Its two abilities, Ionization and Perish Body, also play into the concept of Dratomic being lethal to the touch, as they both punish anyone that uses contact moves against it. I had to up its defenses a bit in order to play into this at the expense of physical attack, but given that this thing is a beam-spammer anyway, I don't think that matters much - though with that 94 Attack, physical moves like Cross Poison and Outrage as a TM aren't exactly unusable on it, either.

This line was actually originally going to be a Dragon/Poison Dreepy variant, but there's already several kinds of regional Dreepy as it is, and the change from Dragonair to Dragonite being scorned upon by some made it more prudent for me to instead dump a very unfortunate Dratini into a pool of toxic waste and see what would happen. I originally submitted this as a Johtonian variant because the Johto region is based on Kansai, the region of Japan that's most reliant on nuclear power, but for this resub I instead went with Orre because it's the closest equivalent to the Jornada del Muerto desert about 35 miles (56 km) southeast of Socorro, New Mexico, where the Trinity nuclear test, the first ever nuclear explosion, was run in July 1945. (I'd have ideally put this thing in a region corresponding to Illinois, which has the most nuclear power plants out of any US state, but Unova, being based on New York, sadly isn't close enough. Oh well.) Regardless, given Godzilla's connection to radiation, I figured it'd be fun to try an atomic mutant theme for this variant, with the aforementioned Dragonair/Dragonite transition being easily adapted into a somewhat on-the-nose homage to Shin Godzilla (though with some influence from Singular Point Godzilla's form changes and a bit of that mutated Groudon from Jirachi: Wish Maker as well) - I even kept the Dragon/Poison type combo at first until I saw that there was another accepted submission that was a Poison/Dragon Not-Zilla, so I changed it to Poison/Psychic instead. It was a hard choice to get rid of the Dragon typing altogether, but ultimately I think it's a fair tradeoff: the stereotypical mutated third eye practically screamed that typing, to say nothing of how psychic superpowers frequently come from mutation in sci-fi, not to mention the trope of Psychic-types often being pretty damn freaky. I... might have gotten a bit carried away with this concept as a result, but for what it's worth I think that'd actually help distinguish it from Godzilla himself in the same way that Tyranitar also differs enough from the Big G to stand out in its own right. It was a lot of fun coming up with a more mutated, unnatural appearance for the final form in the vein of pulp sci-fi comics and 50's monster movies, and this may well be the regional evo concept I'm most proud of yet.

For those of you wondering how the animation for Fission Beam would look, by the way, the following is presented without comment:


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Meteor Form
A mysterious type of Minior that comes from further beyond this planet than the Minior found in Alola. The two seem to be of common descent, however.
Ironically, its fiery core is protected by a shell of ice as it draws in heat, freezing moisture in the air around it. Places where it's been are left dry as deserts.


Core Form
Its icy shell has melted from its own heat, exposing a core like a miniature star. It fuels its fire by sucking in anything flammable with its own gravity field.
The core of this kind of Minior blazes in different colors depending on the kind of fuel it's absorbed for sustenance. Some colors of Minior burn hotter than others.


Updated Type: Fire/Ice
Updated Abilities: Shields Down
Updated Stats: 60/60/90/60/90/80 (Meteor Form); 60/100/50/100/50/140 (Core form)

Removed Moves: Rollout, Confuse Ray, Stealth Rock, Power Gem, Double-Edge
Replacement Moves: Ice Ball, Will-O-Wisp, Fire Spin, Ice Shard, Heat Crash
New TMs: All Ice-, Fire-, Water-, and Psychic-type TMs, TRs, and tutor moves

Flavor/Design: The shell of this Minior is made of ice instead of rock, though aside from color and a bit of translucency it doesn't look much different from regular Minior; instead of spikes poking through, there are tiny jets of flame that trail behind it as it flies. When the shell is busted open, it reveals a core that's made of fiery energy, jets of fire like solar flares replacing its spikes and its eyes resembling four-pointed starbursts instead of swirls. The shell is always pale blue as with the ice on other Ice-types, with darker blue indents, but its core comes in five different colors based on how hot it burns: Red, Orange, Yellow, White, and Blue (the same colors that distinguish stars based on temperature). Like regular Minior, the shiny is black with spots of all five colors all around it.
Stat and Gameplay Changes: The defenses of the Meteor form are somewhat more middling than Alolan Minior, but its offenses are slightly boosted to compensate, making it more of a jack-of-all-stats. The Core form, however, sacrifices some of its defenses for even greater speed than its Rock/Flying counterpart. The main objective when using this 'mon is to activate its Shields Down ability which turns it from a mediocre generalist with four common weaknesses (including a deadly Rock weakness) into a fast and deadly mixed sweeper... though considering said type weaknesses and its ho-hum HP, having it get below half HP and survive is no doubt a chore in and of itself!
The Orbital Pokémon
An Astrollite is formed when five different Miniors collide and fuse together, their shells breaking apart and reassembling. Why its rings remain cold to the touch while its core burns like a tiny star is a mystery to science.
It seems to draw its power from the burning gas within its core, concentrating it with the help of its rotating rings of ice. Certain engineers are studying it in the hopes of creating spacecraft inspired by its unique anatomy.


Name origin: Astrolabe + Satellite
Type: Fire/Ice
Abilities: Tinted Lens
Stats: 60/100/70/100/70/140 - 540
Height: 4'
Weight: 2001 lbs

New Moves: Cosmic Power, Solar Beam, Blizzard, Sheer Cold, Mystical Fire, Flare Blitz
Evolution: Collect one Galarian Minior each of the Red, Orange, Yellow, White, and Blue colors, and have them all in the same party with each of them holding a Star Piece. The first one to level-up under these conditions will be the one that evolves, while all other Galarian Minior disappear. The Star Pieces are consumed.
Flavor/Design: Formed from five Minior combining into one a la Voltron, this miniature celestial body is a living paradox of extreme heat and cold in a single being. Its inner core is now a large fireball with the same face as Galarian Minior, but a bit smaller relative to the body with a wider, now jagged mouth; the eyes and mouth burn white with cyan-colored centers, hotter than the rest of the star. The star itself is mostly yellow, but has patterning all around it consisting of irregularly-shaped red spots edged with thick orange bands like sunspots; jets of white-hot flame like solar flares also rise from its surface at random locations, fading into yellow and then orange. Both the sunspots and the fire jets change over time, the patterning moving and shifting around its surface and the jets dissipating in some places and firing off anew elsewhere. Surrounding this solar core is three rings of blue ice, the outermost part being two rings positioned perpendicular to one another like the framework of a globe structure, a small icicle spike jutting out from each "pole"; the globe is slightly off-axis and wobbles a bit as it gently spins in place. The other ring inside this is singular, and gradually changes its angular orientation as they too rotate around the core; this one has four small spikes to make its rotation visually clear. The ice rings are pale blue with darker blue icicles, and a faint bluish frost energy connects the gaps between the outermost ring-frame, with white translucent markings like simple constellations decorating it like a star map.
The shiny sprite has a light blue star, the sunspots being white with cyan edging and the mouth being orange with a yellow center. The ice around it is pale gray with black icicles, a reference to the term "black ice" (the transparent, slippery layer of ice that sometimes forms on roads and pavements during winter).
Stat Changes: This regional evolution has the same stat spread as Core-form Hoennian Minior, the only difference being the addition of 10 points each to both defenses... not that this matters much, since the benefits of the Core form are now accessible without having to risk the poor thing disintegrating accidentally! Aside from the obvious Fire and Ice STAB, Astrollite also learns a number of Psychic- and even Water-type moves such as Psychic, Stored Power, Liquidation, and Surf, and if you don't mind taking risks with it, you can also have it run Calm Mind to boost its special attack even further (a pity it doesn't get a physical attack buffer, since it can use physical attacks just as well, but oh well). Of note is that the Shields Down ability has been replaced by Tinted Lens (two words: polarized windshield), which would be of greater benefit the more "not very effective" attack matchups it has, and there are six in total (two of which being its own typings), but Dragon is easily countered by its Ice attacks and Steel and other Ice-types with Fire, while Rock and Water are direct threats to it type-wise, making it situational at best and next to useless at worst. This is unfortunately its only ability, though, so you'll have to just give it the right item and hope you've picked the right moveset for it. Good luck!

The original basis of this line was Comet Hyakutake, a comet discovered by Japanese scientist Yuji Hyakutake that passed unusually close to Earth on March 1996, and because comets are bodies of ice, I liked the idea of an Ice-type Minior with a frozen shell. Ice/Rock would have been a pretty pathetic type combination, though, especially defensively, so I added the Fire type because I wanted an Ice/Fire type for sheer ironic humor and to fit the flaming meteor trope as well. The star elements came in a bit later, as a means of keeping the color variation, but this turned out to be a good decision because the variations of stars by color based on temperature allowed for some impromptu education about different types of stars, though preferably I'd have made the regional evo a red giant if I was going to fully illustrate the life cycle of a star. As it was, though, I didn't want to ditch the shell element, so I threw in the concept of a Dyson sphere, a structure encasing a star and drawing power from it to sustain whatever it is that's on it, be it the technology used for it or life living on its surface; the idea of it being a full sphere is probably not based on any actual theory and a full spherical shell would've obscured the core anyway, so I went with a bunch of rings instead which has been depicted before in films and art and which in general just looked more visually interesting.

This line was originally going to be placed in the Hoenn region, as that region corresponds to the territory in Japan that Hyakutake lived in. I changed it to a Galarian variant because many of the most famous astronomers in history were of European origin, and while I could've plopped it in Kalos instead, I decided on the Britain analog because the namesake for Halley's Comet, Edmond Halley, was from England specifically.

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New Submissions:


These Solosis once fed on chemicals from deep sea vents, but have since been domesticated in response to manmade pollution. Their bright colors warn predators of their awful taste.
Bred from their wild cousins as fast-acting cleaners, it's advised not to keep them around children. Ironically, young adults get sick from trying to eat them more often.


Updated Type: Psychic/Ground
Updated Abilities: Poison Heal/Magic Guard (Hidden Ability: Floor Cleaner [Screen Cleaner clone that removes entry hazards, created by sharpen42])
Updated Stats: 45/30/40/50/105/20

Removed Moves: None, but move the following to TMs/TRs, egg moves, or Tutors: Psyshock, Ally Switch, Future Sight, Wonder Room
Replacement Moves: Mud Shot, Purify, Earth Power, Aromatherapy
New TMs: All Ground-type TM/TRs/tutors

Flavor/Design: The wild ancestors of this type of Solosis originally lived in the deepest parts of the ocean, where it was content to feed on the toxic chemicals from black smokers like a typical extremophilic microorganism, but when pollution recently ravaged Alola's coasts and a number of other Pokémon were brought in to clean up after mankind's horrible, horrible act, a few of these poison-munching Solosis also appeared, though how they managed to make it up from the depths without getting screwed over by the water pressure difference is still a mystery. Upon noticing how good they were at scrubbing the oil off some very troubled waters, though, a few scientists from the Aether Foundation promptly captured and started breeding them. The resultant domesticated Solosis is slightly more rectangular in shape than its Unovan counterpart, and instead of green, it cell wall and the fluid inside are white or at least a very pale gray. Its inner body is also somewhat rounder, its two segments divided into one blue one and an orange one with one eye each and the mouth in the middle division; the little curl on its top is also absent. From each segment comes a "tail" that curves around the other one, the blue coming from the top and the orange from the bottom, giving it a look not unlike a certain type of laundry detergent pod...
Stat and Gameplay Changes: I simply switched the special stats for this one to better reflect a defensive/supportive role. I don't think I have anything else to say, really.
Scientists bred this variant of Duosion, which can clean virtually any surface, to address Alola's pollution problem. They've had a harder time breeding its digestive spit to be hand-friendly.
They can get a little enthusiastic in their cleaning, leaving slippery, foul-smelling spittle everywhere, but nonetheless mean well. Still, telling someone to drink their secretions is a common insult.


Updated Type: Psychic/Ground
Updated Abilities: Poison Heal/Magic Guard (Hidden Ability: Floor Cleaner)
Updated Stats: 65/40/50/60/125/30

Removed Moves: None, but move the following to TMs/TRs, egg moves, or Tutors: Psyshock, Ally Switch, Future Sight, Wonder Room
Replacement Moves: Mud Shot, Purify, Earth Power, Aromatherapy
New TMs: All Ground-type TM/TRs/tutors

Flavor/Design: The outer part of this Duosion is shaped somewhat like a large bottle, with a projection not unlike the one on the back of Mewtwo's neck on the back near the top suggesting a handle. The color changes are the same, though the body is a pale bluish white color and the head has the same changes as with Alolan Solosis. Notably, the organelle at the top is cylindrical in shape, suggesting a bottle cap of some kind - maybe it's so that detergent-like cytoplasm can't get out?
Stat and Gameplay Changes: Same as Alolan Solosis.
The Disinfection Pokémon
Feeding on grime and muck, there's no cleaning like that of a Sterilenzyme, the living nightmares of Grimer and Trubbish everywhere. Fortunately, they've refined their toxins so humans and other Pokémon are unharmed upon contact.
Its calm, collected demeanor helps it in times of tremendous stress, enabling them to clean up even the ugliest messes. A common response to seeing disturbing imagery is to wish it could clean out one's eyes and memories as well.


Name origin: Sterilize/Sterile + Enzyme
Type: Psychic/Ground
Abilities: Poison Heal/Magic Guard (Hidden Ability: Floor Cleaner)
Stats: 110/65/75/85/125/30 - 490
Height: 3'3"
Weight: 44.3 lbs

New Moves: Exfoliate (Signature move, special Ground-type Rapid Spin clone, replaces Hammer Arm)
Evolution: From Alolan Duosion at level 41
Flavor/Design: The body shape is somewhat similar to Reuniclus, with a clear round-ish body and two large organelle-filled arms, but the similarities end there partly because the color scheme changes are the same as the previous two forms. Its horns are shorter, and inside them are two oblong organs, one blue and one orange, that form brows over the eyes of the head which is split in half between blue and orange like its predecessors. The arms themselves are tentacle-like and tipped with clusters of feelers instead of fingers resembling simple scrubbing brushes, and can stretch out to either grab onto things or clean up surfaces otherwise out of reach. The bottom of the outer portion has six short nubby tentacles which it uses to move around, since it doesn't levitate like Reuniclus does, though it can also extend them to use like tentacles if need be; the overall form is vaguely like a jellyfish or flapjack octopus with stretchy arms attached. Its little body within the outer portion also has its arms constantly folded for no particular reason, I swear.
Stat Changes: The same switch of special stats from the previous two forms carries over here, and if anything, the defensive power of this master sanitizer has only reached new heights, though at the expense of its attack power. It doesn't necessarily need to be a powerhouse, though, as a lot of its strengths come from its support movepool. Notably, one of its abilities and its signature move are both geared towards hazard removal, and as one of its resistances is the Rock type, this along with the same hefty HP stat as Reuniclus allows it to switch in while Stealth Rock is active and promptly scrub your team's side of the field clean of not just Stealth Rock but every other entry hazard. Bye-bye, Spikes and Toxic Spikes! So long, sharp steel! Good riddance, Sticky Web! ...and that's about it, really, but entry hazards have been such a game-changer in their own right that anything that can address them is welcome. Other support stuff includes the ever-useful Light Screen and Reflect, Heal Block, Knock Off, Thunder Wave, and even Purify for dual support and health recovery. This is a 'mon that shines its brightest in double battles where it can lend its aid to allies on the spot while keeping itself healthy, and to this end its more defensive stat spread is definitely needed given that it has twice as many type weaknesses as Reuniclus, though an Electric immunity is nice. In case it needs to actually hit back, Sterilenzyme can also rely on the usual Calm Mind set with such moves as Psychic, Earth Power, Shadow Ball, Energy Ball, and Focus Blast, though with much less special attack than Reuniclus, its damage output might leave something to be desired.


(Normal coloration on left, shiny coloration on right)​

This line was actually designed for fun prior to my participation in this mod, and I hope that doesn't disqualify it, but I modified it quite a bit despite the designs for them being basically the same as what I drew in the above artwork. The final stage was originally a regional Reuniclus but since this is a regional evolutions mod I decided to change its name and give the whole lot a new typing. The original inspiration was actually a shitpost by n0rtist (who's on various social media - check 'em out here!), who made a bunch of regional variants a while back based on Internet memes, and one of them was a Tide pod-based Solosis. I got inspired and got their permission to draw an entire variant line based on that, with some other relevant influences including bleach bottles, the Scrubbing Bubbles mascot, and Mr. Clean, with a few bleach-related memes thrown into the flavor for good measure. This is 100% cringe, I know, but I have no regrets whatsoever, and I highly recommend checking out n0rtist's work in general - they're in the process of creating an entire region based on scientific and technological concepts that's really well thought-out! Thank you once again for this, n0rtist, and hopefully you'll be able to appreciate this submission should you ever stop by the Smogon forums and chance across it!

On a more serious note, the overall inspiration for this line aside from meme material is the use of certain kinds of marine microbes, such as Alcanivorax borkumensis, to clean up pollutants such as oil spills. The cleanup of animals that got petroleum on them from said spills is also often done with the aid of laundry detergent because it's just that good at cleaning up grease and stains, which is where the bleach elements came in - after my previous Alolan Wingull line, this is the second variant themed around pollution cleanup, and the third if you count the canon Alolan Grimer line. This is also why I changed the typing from pure Poison as per n0rtist's original variant to Psychic/Ground, as it not only fits canon Solosis better, but because both types are the ones that are super-effective against Poison.

DeviantArt link

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The Jousting Pokémon
Its coat is reinforced by metallic particles from its diet, and its hooves and long head horn are even harder still. With one thrust, its horn can pierce cleanly through solid stone.
In the past, these Ponyta were hunted for the precious metals within the strands of their beautiful manes. For this reason, their viciousness towards outsiders is second to none.


Updated Type: Steel
Updated Abilities: Run Away or Rock Head (Hidden Ability: Healer)
Updated Stats: 50/95/75/45/55/90

Removed Moves: Ember, Flame Charge, Flame Wheel, Fire Spin, Inferno, Fire Blast, Flare Blitz, Solar Beam, Solar Blade, all Fire-type TMs
Replacement Moves: Bullet Punch, Metal Claw, Smart Strike, Iron Head, Revenge, Jousting Horn (Steel-type Wild Charge clone), Gold Rush (Steel-type Head Smash clone)
New TMs: All Steel- and Fairy-type TMs. Can also learn Double Edge, Submission, and Head Smash as egg moves.
(NOTE: All removed/replacement moves are based on Kantonian Ponyta's moveset.)

Flavor/Design: This type of Ponyta is found in the fields surrounding Terminus Cave, and is said to have been imported there in ancient times to help early settlers take care of the rumored monster (read: Zygarde) lurking therein. Needless to say, it... didn't work. (Zygarde's Ground type coming in handy against an enemy horde consisting of Fire-types... Who would've guessed?) The Ponyta, as you do, escaped and went feral before they could be recaptured, and adapted to the presence of other powerful Pokémon like the Larvitar and Aron lines by gaining the Steel typing, courtesy of their diet - the plant life seems to have assimilated much of the metallic compounds from the soil around the cave, and the Ponyta in turn concentrated the metals stored within the plants they grazed upon. The main body is almost white like the other two Ponyta variants, but has a very pale bluish hue with some luster to it like shimmering silver, and the mane, tail, and fetlocks are similar to Galarian Ponyta (with which it shares a common ancestor), but instead of cool pastel colors, they're a beautiful, shining gold; the animated sprites would probably include sparkles winking throughout these parts. The mane and tail are also shorter than Galarian Ponyta's, with the golden part of the tail actually starting only halfway down the otherwise narrow tail, a little more ox-like than horse-like. In males, there's also a short goat-like beard on the chin like a curved spike with a smaller spike behind it at the base. The eyes meanwhile are more Kantonian Ponyta's than their Galarian cousin's, and though black in color they do have a reddish tint to them. The hooves have a small seam in the middle that makes them seem almost cloven, and they along with the long horn are bronze-colored; the horn is twice as long as in Galarian Ponyta and has three thin golden stripes on it. The body is, overall, a little stockier and more muscular-looking than the other two types of Ponyta, like a very tiny draft horse more than anything else; notably, its coat also has thin seams on the joints as well, almost resembling a suit of armor.
Stat and Gameplay Changes: Ponyta's original stat spread is 50/85/55/65/65/90; I moved 10 points from Special Defense to Attack and 20 points from Special Attack to Defense, resulting in a physically sturdier breed that pays for it with worse special stats. This doesn't matter though because its Steel-type STAB is almost all physical - Piston Kick, Smart Strike, and especially Jousting Horn and Gold Rush... though that poor HP doesn't do it favors in the case of the latter, sadly. At the very least, it makes a solid answer to Fairy-types, most of which are somewhat lacking in terms of physical stats.
The Jousting Pokémon
Their metallic coats are resistant to most forms of attack, allowing them to retaliate ferociously. The males of the herd compete for dominance by charging horn-first at one another, but thanks to their armor, they're usually left unscathed.
According to legend, an Alicheron's beautiful but razor-sharp horn is capable of curing any illness. Sadly, these Pokémon were once hunted to near extinction because of this - though not without claiming the lives of numerous would-be poachers.


Name origin: Alicorn (an alternate term for a unicorn's horn), + Percheron
Type: Steel/Fighting
Abilities: Run Away or Rock Head (Hidden Ability: Healer)
Stats: 65/120/105/60/60/90 - 500
Height: 6'
Weight: 300 lbs

New Moves: Sacred Sword (replaces Psycho Cut)
New TMs: All Steel-, Fairy-, and Fighting-type TMs
Evolution: From Kalosian Ponyta at Level 40
Flavor/Design: Looking for all the world like a type-swapped cross-breed between Mudsdale and the Galarian Ponyta line, Alicheron truly redefines the trope of the mighty, noble steed. While built more like Mudsdale than Rapidash, it's slightly more slender than the former for greater running speed, more like a Percheron (a French draft horse breed) than a Clydesdale. Instead of dreadlocks it has the same golden mane, tail tuft, and fetlocks as its pre-evo, though unlike Galarian Rapidash, they retain the same curliness as with Galarian Ponyta, with numerous "tails" on the back edges. The white, narrow part of the tail is twice as long proportionally as its pre-evo, and normally curves upwards so the tuft covering the latter half trails behind it like a medieval pennant; there's also a small curled spike of hair on the base of the tail and one midway along the curved white portion on the underside with a smaller spike branching from the base of each, similar to the two-pointed hair tufts on many heraldic animals' tails. the mane is similar, and there are two golden wing-like tufts on the shoulders that also flare sightly upwards before flowing back in the same way, not unlike the wing tufts of Mega Absol. The fetlocks are a mix of Mudsdale's and Galarian Ponyta's except gold like the mane, tail, and wing tufts, with bronze ends that sport three notches, Mudsdale style, in a way that suggests cloven hooves. The head is overall similar to Kantonian Rapidash's, the eyes being solid red with a furious glare, but its upper side, save for a slot around and between the eyes like a visor, is covered with a plate of solid metal armor, the mane extending partway down its upper part in a manner reminiscent of the plume of a knight's helmet; the snout is left uncovered, as is the lower jaw and chin. Mounted on the forehead is an immense and extremely deadly horn with a thick base that actually briefly flares out to a slightly wider diameter before narrowing the rest of the way, its bronze color and golden stripes being reminiscent of a jousting lance (fittingly, the horn is used similarly in battle). The ears are long and donkey-like, Mudbray-style, and have curly spiked tufts on the ends like the ones on the tail; males also have a short beard on the chin like Kalosian Ponyta except now it's golden like the mane. The rest of the body is still silvery white like Kalosian Ponyta, with seams all over suggesting armor, but the back and the top of the neck now have a row of armored plates like Larion's except without the dorsal spines and with smaller bronze studs like rivets instead of black holes. This armor is styled after medieval horse barding, being formed by fusion and metallic reinforcement of the hairs of its coat in a manner akin to pangolin scales or rhinoceros horns in real life. This armor, along with the headplate, is steel-gray in color, though it still sports a polished sheen to it and seemingly won't ever rust or wear out.
The shiny sprites for this line are still silvery-white, but the golden parts are instead bluish silver, the eyes are blue instead of red, the bronze parts are black like the Galarian Ponyta line's hooves and horns, and in the case of Alicheron, the armor is rust-red. It's therefore been suggested that Alicheron's armor normally has a tarnish-proof quality akin to stainless steel, and that of the shiny seemingly lacks this property.
Stat Changes: Both kinds of Rapidash have a stat spread of 65/100/70/80/80/105, and Rapidash is meant to be a physical attacker, but sadly lacks the movepool or abilities for the job, so I decided to try and redeem this line competitively through Alicheron by really leaning into its intended niche. I thus docked 20 points from each special stat and gave them to the corresponding physical stat, and took 15 points from Speed to add to Defense. The added Fighting type, despite depriving it of a couple of resistances that it would've enjoyed as a pure Steel-type, gives it STAB on some powerful attacks such as Close Combat (via TR) and Sacred Sword, and there's even something to be said for Revenge if you can get it to eat a physical attack and live (it has fewer type resistances than a pure Steel-type, sure, but it's still got eight of them including double-resistances to Rock and Bug in case someone with Head Smash or Megahorn tries anything). Fairy-type coverage helps take down other Fighting-types that it's otherwise weak to, but Ground and Fire are trickier - while it's not impossible for it to survive an incoming Earthquake, some of the most frequently used Fire-type moves are special, and its 60 Special Defense being its Achilles heel (even lower than Skarmory's 70!) means it'll no doubt be melted to slag by a single Fire Blast. At least it can learn High Horsepower via TM or as an egg move, so perhaps it might be worth including that in a potential moveset, though that still leaves it with no answer to Ground-types, and unlike Kantonian Rapidash who can at least learn Solar Beam and Solar Blade via TM, poor Alicheron gets no Grass-type moves at all. Then again, of course, if you're putting it out against a Ground-type at all, that's on you, really.

As an aside, it fills me with irrational rage that Run Away is all but useless as it is, but sadly I have to keep it to maintain the spirit of the canonical Ponyta variant; I debated as to whether to replace it with something more useful in the case of Alicheron, but ultimately I decided to maintain consistency and bank on Rock Head, which would enable it to use Jousting Horn and Gold Rush (along with the other powerful recoil moves it can learn, e.g. Head Smash) without eventually committing suicide and which would give it some powerful Steel-type STAB moves as it by all means should have. As for Run Away itself, my hope is that for the future it gets a buff like Pickup did, with my speculation being that it could eventually prevent it from getting caught by trapping moves or abilities and allowing it to switch out with impunity, as though it's got a built-in Shed Shell without having to use up the item slot. But sadly, it... doesn't do that, at least as of now. C'est la vie.

I'm sorry to say that while Galarian Ponyta is cute, my incredibly subjective personal opinion is that Galarian Rapidash was a waste of an opportunity to really delve into the fantastical design elements of the medieval unicorn, which is more than just a horse with a horn! Given that France and Britain have had some pretty close historical association, I decided to come up with a Kalosian variant that really leans into the more heraldic aspects of the unicorn, particularly how it used to be portrayed as a stab-happy hybrid of goat, horse, and deer that can only be approached by virgins (and even then, some accounts of virgin/unicorn interactions could get pretty skeevy, but, uh, let's not go there, alright?). To distinguish Alicheron from its prissy British cousin, I based it off a war horse with knight-like armor and a jousting lance for a horn, with wing-like tufts on the shoulders as a nod to not only the artistic motif of the winged unicorn (which is actually much, much older than a certain New Tens cartoon, with depictions known from as far back as ancient Assyria), but also the hussars of Poland, cavalry knights with fancy wing-like ornamentation. Alicheron's shiny color palette is also a reference to rusted iron, as well as one of the original accounts of the creature, Ctesias' Indian unicorn which is white, red, and black in color with blue eyes and a donkey-like appearance (hence the subtle nods to the Mudbray line I worked into its design).
 
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Resubs:

:ss/clauncher: :ss/unown-question:
Pokémon: Alolan Clauncher
New Typing: Water/Fire
New Abilities: Mega Launcher
New Stats: 50 / 62 / 58 / 63 / 53 / 44
New Moves: Ember, Flamethrower, Fire Blast, Will-O-Wisp, Heat Wave, Lava Plume, Inferno, Overheat, Sunny Day
Removed Moves: Ice Beam
Flavor/Design: it has superheated blood and can fire alternating shots of fire and water

Pokémon: Crustachef
New Typing: Water/Fire
New Abilities: Mega Launcher
New Stats: 74 / 120 / 68 / 120 / 69 / 49
New Moves: Ember, Flamethrower, Fire Blast, Will-O-Wisp, Heat Wave, Lava Plume, Inferno, Overheat, Sunny Day, Heat Pulse (Fire-type clone of Dark Pulse)
Removed Moves: Ice Beam
Flavor/Design: chef shrimp that uses its superheated water to boil other fish Pokemon

:ss/snubbull: :ss/granbull: :ss/unown-question:
Pokémon: Unovan Snubbull
New Typing: Dark/Steel
New Abilities: Intimidate / Sheer Force / Reckless (HA)
New Stats: same as base form
New Moves: Brutal Swing, Sucker Punch, Night Slash, Pursuit, Lash Out, Knock Off, Dark Pulse, Nasty Plot, Power Trip, Iron Head, Flash Cannon, Bullet Punch, Steel Beam
Removed Moves: All Fairy-type moves except for Play Rough
Flavor/Design: angy puppy with iron spikes on collar

Pokémon: Unovan Granbull
New Typing: Dark/Steel
New Abilities: Intimidate / Sheer Force / Reckless (HA)
New Stats: same as base form
New Moves: Brutal Swing, Sucker Punch, Night Slash, Pursuit, Lash Out, Knock Off, Dark Pulse, Nasty Plot, Power Trip, Iron Head, Flash Cannon, Bullet Punch, Steel Beam, Darkest Lariat, Meteor Mash
Removed Moves: All Fairy-type moves except for Play Rough
Flavor/Design: angy stray street dog with iron spikes on collar

Pokémon: Granweiler
Evolutionary Item: Razor Fang (level up at nighttime while holding item)
New Typing: Dark/Steel
New Abilities: Intimidate / Sheer Force / Reckless (HA)
New Stats: 120 / 145 / 95 / 60 / 80 / 45 (BST: 545)
New Moves: Brutal Swing, Sucker Punch, Night Slash, Pursuit, Lash Out, Knock Off, Dark Pulse, Nasty Plot, Power Trip, Iron Head, Flash Cannon, Bullet Punch, Steel Beam, Darkest Lariat, Meteor Mash, Fury Blitz (Dark-type clone of Wood Hammer)
Removed Moves: All Fairy-type moves except for Play Rough
Flavor/Design: feral/borderline rabid street dog with fully metal teeth


:ss/woobat: :ss/swoobat: :ss/unown-question:
Pokémon: Galarian Woobat
New Typing: Ghost/Flying
New Abilities: Insomnia / Klutz / Cursed Body (HA)
New Stats: 65 / 45 / 43 / 72 / 43 / 55
New Moves: Night Shade, Ominous Wind, Hex, Destiny Bond, Nightmare, Poltergeist, Phantom Force, Dark Pulse, Memento, Confuse Ray, Curse
Removed Moves: All Psychic-type non-damaging moves except for Trick and Calm Mind, Gyro Ball
Flavor/Design: baby vampire bat that preys on the blood of Wooloo

Pokémon: Galarian Swoobat
New Typing: Ghost/Flying
New Abilities: Insomnia / Klutz / Cursed Body (HA)
New Stats: 67 / 57 / 55 / 114 / 55 / 77
New Moves: Night Shade, Ominous Wind, Hex, Destiny Bond, Nightmare, Poltergeist, Phantom Force, Dark Pulse, Memento, Confuse Ray, Curse
Removed Moves: All Psychic-type non-damaging moves except for Trick and Calm Mind, Gyro Ball
Flavor/Design: bigger vampire bat that preys on the blood of Wooloo

Pokémon: Dracubat
Evolutionary Item: Reaper Cloth (trade while holding item)
New Typing: Ghost/Flying
New Abilities: Insomnia / Klutz / Cursed Body (HA)
New Stats: 87 / 97 / 70 / 144 / 70 / 77 (BST: 545)
New Moves: Night Shade, Ominous Wind, Hex, Destiny Bond, Nightmare, Poltergeist, Phantom Force, Dark Pulse, Memento, Confuse Ray, Curse, Life Drain (Ghost-type special clone of Leech Life)
Removed Moves: All Psychic-type non-damaging moves except for Trick and Calm Mind, Gyro Ball
Flavor/Design: Dracula/bat hybrid that is the main predator of Dubwool

New subs:

:ss/toxel: :ss/unown-question:
Pokémon: Orrean Toxel
New Typing: Poison/Dragon
New Abilities: Rattled / Anticipation / Klutz (HA)
New Stats: Same as base form
New Moves: Dragon Rage
Removed Moves: None
Flavor/Design: it is the original form of Toxel and thus is more draconic, it also has slightly stronger poison

Pokémon: Toxohila
New Typing: Poison/Dragon
New Abilities:
New Stats:
New Moves:
Removed Moves:
Flavor/Design:

:ss/tauros: :ss/unown-question:
Pokémon: Kalosian Tauros
New Typing: Water
New Abilities: Intimidate / Hydro Power (clone of Solar Power for rain) / Sheer Force (HA)
New Stats: Same as base form
New Moves:
Removed Moves:
Flavor/Design: it has a fish tail and gills now and it can dive to the seafloor to graze on seaweed

Pokémon: Quinoros
New Typing: Water/Steel
New Abilities: Intimidate / Hydro Power (clone of Solar Power for rain) / Sheer Force (HA)
New Stats:
New Moves:
Removed Moves:
Flavor/Design:

:ss/yamper: :ss/boltund: :ss/unown-question:
Pokémon: Kalosian Yamper
New Typing: Electric/Dark
New Abilities: Unnerve / Rattled (HA)
New Stats: Same as base form
New Moves:
Removed Moves:
Flavor/Design:

Pokémon: Kalosian Boltund
New Typing: Electric/Dark
New Abilities: Strong Jaw / Vicious (HA)
New Stats: Same as base form
New Moves:
Removed Moves:
Flavor/Design:

Pokémon: Wereamp
New Typing: Electric/Dark
New Abilities: Strong Jaw / Vicious (HA)
New Stats:
New Moves:
Removed Moves:
Flavor/Design:
 
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