Registration Tower (Retrieve Teams only, do not post or update profiles)

First-Timer :D

Darkaxis
Pokemon: Scraggy, Mudkip, and Dratini
Trainer Counter: 0
BP: 0
Backpack
Berry Pocket
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket
Ref Tokens: 0
Business Tokens: 0











Dratini The Lake Monster (M)

Nature: Jolly(Speed increased by 15%, Accuracy +12%; -1 from Special Attack)

Type: Dragon

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Shed Skin:

Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: (DW)

Type: Innate

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).



Dratini
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50*1.15^)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/4/9
MC: 0
DC: 0/5

No. of moves: 13

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
Thunderbolt(*)
Flamethrower(*)
Surf(*)




Scraggy The (BAN ME PLEASE) (F)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

Type: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Shed Skin, Moxie
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks (14)
Leer (*)
Low Kick(*)
Sand Attack(*)
Faint Attack (*)
Headbutt(*)
Swagger(*)
Brick Break (*)
Payback (*)

Dragon Claw(*)
Rock Slide(*)
Double Team(*)

Fire Punch(*)
Ice Punch(*)
Thunderpunch(*)




Mudkip the Hunky (M)

Nature: Adamant(One more for Attack; one less for Special Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Torrent:

Type: Innate

When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp:

Type: (DW locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Mudkip
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/4/9
MC: 0
DC: 0/5

No. of moves: 13

Moves:
Tackle (*)
Growl (*)
Mud-Slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)

Counter(*)
Mirror Coat(*)
Avalanche(*)

Toxic(*)
Dig(*)
Rock Slide(*)
 
Darkaxis:
-Dratini's Nature description shouldn't say +1 rank to Speed. Instead, it should say Speed increased by 15%, Accuracy +12% (You get the accuracy boost by squaring your new Speed stat and dividing by the divisor for your level of evolution, in this case first of three, which is 290. These can be found in the DAT in the Natures section for further reference)
-You should put a (-) beside Dratini's Special Attack to show that it's decreased and (50*1.15^) beside the Speed to show that it is increased.
-Moxie on Scraggy shouldn't be marked as DW locked since it is a regular ability for Scraggy.
-Scraggy's and Mudkip's moves should have (*) beside them to denote that they are starting moves for those Pokemon
-You need to add Damp as a DW ability for Mudkip
-Mudkip's Attack needs to be marked with a (+) and his Special Attack with a (-) to show that they are increased and decreased respectively
-The number of moves that Dratini and Mudkip have needs to be marked somewhere

EDIT: As far as I can tell, you've fixed everything, so APPROVED. Welcome to ASB!

1
 

marilli

two, but one.
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Okay I'm going to try...

Trainer name: Amarillo
Pokemon: Dratini*, Eevee*, Shroomish*
W/L/T: 0/0/0
Trainer tokens: 0

Backpack:
berry pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token pocket:
ref tokens:0 (Tokens recieved as payment for reffing battles. Can be used to increase the Trainer Counter)
business tokens:0 (Tokens recieved for mantaining a business and serving customers.)


Ongoing battles:
None

Pokemon:

Dratini*, Shroomish*, Eevee*

Dratini*


Dratini (Squishy) (F)

HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 43 (50/1.15^)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/4/9
MC: 0
DC: 0/5

Nature: Brave(+1 from Attack; Divides Base Speed by 1.15 and gives a flat 5 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type: Dragon

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities

Shed Skin (Innate):

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW) Innate:

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

No. of moves: 13

Attacks:
(Level)
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
(Egg)
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
(TM)
Thunderbolt(*)
Fire Blast(*)
Surf(*)


Eevee*


Eevee (Meow) (F)

Nature:
Timid
(Lowers attack, 15% increase in speed (rounded up) and adds a 10% flat base increase for accuarcy. )

Eevee
HP: 90
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 63 (55*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5


Nature:
Timid (Multiplies Base Speed by 1.15 and gives a flat 5 point increase in accuracy; -1 from Attack)

Type: Normal

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:


Run Away:
Type: Innate
This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate
The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.


No. of moves: 12

Attacks:
(Level)
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
(Egg)
Wish(*)
Yawn(*)
Charm(*)
(TM)
Return(*)
Toxic(*)
Dig(*)


Shroomish*


Shroomish (Fun Guy) M
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC:0/6
MC:0
DC:0/5

Nature:
Adamant: (Lowers Special Attack, Increases Attack)

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Poison Heal:

Type: Innate

Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


Effect Spore:

Type: Can be Disabled

This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

When disabled, the Pokemon's Powder attacks are 10% more accurate.

Quick Feet:

Type: Innate

This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

No. of Moves: 13

(Level)
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
PoisonPowder(*)
(Egg)
Seed Bomb(*)
Drain Punch(*)
Bullet Seed(*)
(TM)
Substitute(*)
Swords Dance(*)
Protect(*)


edit: tried to fix everything. Is this fine now?
 

zarator

^_^
is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
Amarillo, you're not approved. Eevee and Shroomish require 6 EC to evolve, not 4. Plus, you can't teach Bullet Seed to Shroomish as a TM, because there's no Bullet Seed TM in the fifth generation. Please replace it with a Black/White TM.

This brings me to 3 AC (summing the 1 AC I had here and the 2 I have from Prize Claiming thread) and 4/5 approvals

EDIT: Now it's pretty much fine. Approved. One minor nitpick: Eevee is a first stage in a 2-stage evolutionary line, so his accuracy bonus is 10% not 5% (you gotta divide 63^2 by 435, not by 870 - the latter is for fully evolved mons only). Other than that, welcome to ASB Amarillo!

This brings me to 4 AC
 
My team

Trainer Name: Ranger Curse

Pokemon: Cyclohm*, Lucario*, Drapion*, Kitsunoh, Ralts, Pinsir, Nidoran F, Revenahnk, Gengar, Eelektrik, Togepi, Snorlax, Tauros, Porygon2, Necturine, Colosshale, Cleffa, Protowatt, Smeargle, Gyarados, Swinub
W/L/T: Don't care.
Currency Counters: 2CC

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
1x Rawst Berry
2x Aspear Berry

Item Pocket
Macho Brace
Muscle Band
EXP. Share

Ball Pocket
5x Heal Balls
8x Sport Balls
10x Ultra Balls

Token Pocket:
Universal Counters: 6

My RPs:
Hall

Current battles:
Ice Types:

Swinub [Guldun] (Male)
Nature: Jolly (+Spe, +12% Accuracy -SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Speed: 58(+) (57.5 unrounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Curse
Icicle Crash
Avalanche
Fissure
Body Slam

Earthquake
Rock Slide
Double Team
Protect
Swagger


Snorunt (Lust) (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: (Passive)
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (DW LOCKED): (Passive)
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable
Hex
Spikes

Hidden Power (Water 7)
Ice Beam
Frost Breath
Hail
Swagger
Light Screen

Pokemon Team:

Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust:
(Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Passive)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Physical:
Tackle*
Spark *
Double Hit
Bide
Special:
Dragon Rage*
Thundershock *
Sonicboom *
Twister *
Hurricane
Dragon Pulse
Weather Ball
Tri Attack
Discharge
Zap Cannon
Hydro Pump*
Shock Wave*
Thunder*
Hyper Beam*
Fire Blast
Blizzard
Surf
Flamethrower
Draco Meteor
Other:
Growl *
Leer *
Charge *
Rain Dance *
Whirlwind
Slack Off
Heal Bell*
Protect*
Sunny Day
Trick Room
Magnet Rise



Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat

Detect*
Iron Defense*
Sky Uppercut*
Blaze Kick

Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch

Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast



Drapion* [Skorpio] (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Battle Armor: (Passive)
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 1
DC: 2/5

Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*
Thunder Fang
Ice Fang
Fire Fang
Crunch
Poison Fang
Cross Poison

Faint Attack*
Twineedle*
Iron Tail*
Whirlwind
Agility

Toxic*
Venoshock*
Dig*
Taunt
Protect
Torment

Aqua Tail



Kitsunoh (Envy) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks

Scratch
Iron Defense
Tail Whip
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison.
Fake Out
Perish Song
Shadow Claw
Shadowstrike
Iron Head
Revenge

Yawn
Meteor Mash
Metal Sound

Protect
Dig
Substitute
Earthquake
U-turn
Torment
Rock Slide

Will-o-Wisp
Pain Split
Super Fang



Ralts (Tzeentch) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.

Abilities:

Synchronise: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.

Trace: Trigger
This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.

Telepathy (DW Locked): Passive
This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
Hp: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak
Will-O-Wisp
Destiny Bond

Protect
Psychic
Reflect
Trick Room
Psyshock



Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)

Type:
Bug:
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.

Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85

MC: 0
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Level-Up:
Vicecrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Egg Moves:
Bug Bite
Fient
Faint Attack
Quick Attack
Close Combat

BW TMs:
X-Scissor
Earthquake
Rock Slide
Substitute

Old Gen TMs:
Bide
Endure



Nidoran F (Precious) (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:

Type: Toggle
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Toggle
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Scratch
Tail Whip
Tackle
Scratch
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Endure
Counter
Disable
Pursuit
Focus Energy

Toxic
Venoshock
Poison Jab
Dig
Protect
Swagger



Revenahnk (Hoenhiem) (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Hammer Arm
Moonlight
Punishment

Destiny Bond
Drain Punch
Counter
Wide Guard

Pain Split
Ice Punch

Shadow Ball
Earthquake
Brick Break
Rock Slide
Protect
Taunt



Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 3

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond

Will-o-Wisp
Fire Punch
Thunder Punch

Endure
Explosion

Toxic
Venoshock
Psychic
Taunt
Torment



Eelektrik (Armstrong) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:

Levitate: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (34.782609 unrounded).
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge
Thunderbolt
Gastro Acid

Magnet Rise
Signal Beam
Giga Drain

Protect
Toxic
Flash Cannon
Double Team



Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Toggle)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DC LOCKED): (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute
Mirror Move
Morning Sun

Light Screen
Protect
Safe Guard
Shadow Ball
Psychic
Reflect



Snorlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Immunity:
(Passive)
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED): (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-) (26.086956521739130434782608695652 rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam

Counter
Curse
Zen Headbutt
Whirlwind
After You

Earthquake
Work Up
Brick Break
Protect
Swagger
Pay Day



Aron (Aaron) (M)
Nature: (Brave +1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Passive)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW LOCKED): (Passive)
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Dragon Rush
Head Smash
Endeavor
Superpower
Curse

Rock Slide
Substitute
Double Team
Earthquake
Protect
Aerial Ace

Magnet Rise



Tauros (Roa) (M)
Rash (+1 SpA, -1 SpD)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: (Ability: Intimidate)

Anger Point: (Passive)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Sheer Force: (Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 2/5

Attacks:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Swagger
Pursuit
Rest
Payback
Giga Impact
Thrash

Endure
Iron Head
Endeavor
Helping Hand
Icy Wind

Earthquake
Flamethrower
Protect
Frustration
Wild Charge
Thunderbolt



Porygon2 (Gamma) (-)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Download: (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (DW): (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-) (52.173913043478260869565217391304 Rounded)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 3
DC: 5/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock On
Tri Attack
Zap Cannon
Magnet Rise
Magic Coat
Discharge

Pain Split
Endure
Icy Wind
Signal Beam
Magic Coat

Thunderbolt
Shadow Ball
Psyshock
Protect
Swagger
Substitute



Necturine (Ceres) (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation:
(Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): (Passive)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip

Sketch
Leaf Blade
Gravity
Nightmare
Ingrain

Return
Double Team
Substitute
Will-O-Wisp
Protect



Colosshale (Gaea) (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Passive)
When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Passive)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW LOCKED): (Passive)
This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.


HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) (97.75 Rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Fake Out
Sucker Punch
Thunder Fang
Fire Fang

U-Turn
Earthquake
Hidden Power (Grass 7)
Protect
Taunt



Cleffa (Angela) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Metronome
Substitute
Mimic
Aromatherapy

Flamethrower
Shadow Ball
Echoed Voice
Protect
Swagger



Protowatt (Keto) (F)
Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (DW LOCKED): (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+, 109.25 rounded)
Size Class: 1
Weight Class: 1

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Mind Reader
Sheer Cold
Metrenome
Me First
Mirror Coat

Dive
Thundebolt
Substitute
Protect
Volt Switch
Scald



Smeargle (Da Vinci) (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo:
Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (DW LOCKED): Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1(-)
Spe: 87 (+, 86.25)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 0/5

Attacks:
Physical:
Fake Out
Dig
Super Fang

Special:
Discharge
Dragon Pulse
Flamethrower

Status:
Endure
Counter
Pain Split
Helping Hand
Sketch
Sketch
Sketch



Gyarados* Topsy (M)

Type: Water/Flying
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
  • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Careful (+1 SpD, -1 SpA)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81

Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (27):
Physical:

Thrash
Splash*
Tackle*
Bite
Aqua Tail
Bounce*
Reversal*
Earthquake
Bide
Dragon Tail
Stone Edge
Ice Fang
Iron Head
Waterfall
Avalance
Special:
Dragon Rage
Bubble*
Other:
Rain Dance
Dragon Dance
Endure
Taunt
Reflect
Torment
Thunder Wave
Substitute
Double Team
Swagger
 
Last edited:

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
1) You lack sprites on your Pokémon.
2) Please also display your stats in Ranks, corresponding to the number of stars (E.G. *** becomes Rank 3).
3) Please include Weight and Size classes on your Pokémon. These can be found next to a Pokémons other stats in the Data Audit thread.

Holler when you're done :)

E: You're still lacking sprites, but I can trust you to add those in later. Approved.
 


Gligar costs three TC. This puts you up to seven TC with your starters, which is above the allowed six. Please correct this by taking out Gligar, or another Pokemon, and replacing it with an alternative that would keep you at or under six TC. Thank you.

Approval revoked
 
1

Trainer Name: Lucarioisawesome(call me L.I.A if you want)
Pokemon: Weavile/Cranidos/lampent/beedrill/tyrogue/tyrogue
W/L/T: 1-4-0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Exp. Share

Universal Counters:
Currency Counters: 3

Completed Battles:
http://www.smogon.com/forums/showthread.php?t=3457390
http://www.smogon.com/forums/showthread.php?t=3458383
http://www.smogon.com/forums/showthread.php?t=3459621&highlight=lucarioisawesome
http://www.smogon.com/forums/showthread.php?t=3459110&highlight=lucarioisawesome
http://www.smogon.com/forums/showthread.php?t=3459621&highlight=lucarioisawesome
http://www.smogon.com/forums/showthr...3460006&page=2

Roleplay:
http://www.smogon.com/forums/showthread.php?t=3458847&highlight=lucarioisawesome
Ongoing battles:
http://www.smogon.com/forums/showthread.php?t=3478092&highlight=lucario+awesome



Weavilel [Icicles] (M)
Nature: Adamant (* Attack, -1 * Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:

Type: Innate

This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC:6/6
MC:0
DC: 5/5

Attacks:
Level Ups:
Embargo
Revenge
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Furry Swipes (*)
Nasty Plot
Agility (*)
Night slash

Breeding Moves:
Ice Punch (*)
Fake Out (*)
Ice Shard (*)
Counter

Tm Moves:
Sword Dance (*)
Brick Break (*)
Shadow Claw (*)
Endure (past gen)
Double Team




Inferno the Chandelure (M)
Nature: Modest (+1* SpAtk -1* atk)

Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 7(+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5
Abilities:
Flame Body: (Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW unlocked) : (Innate)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
pain split
Hex


Endure
Heat Wave
Clear Smog

Flamethrower
Solarbeam
Sunny Day
Psychic
Double team
toxic
protect
shadow ball



Beedrill[Sting] (Male)
Nature: Adamant(+1* atk,-1* SpAtk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 2
DC: 0/5

Abilities:
Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

DW(unlocked):
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Moves:
Poison Sting
String Shot
Bug bite
Harden
Furry attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Agillity
Poison Jab
Endeavor

Sword Dance
X-sciccers
endure

total moves: 16


Cranidos (M) Skull
Nature: Rash (+Sp.Atk, -Sp.Def)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force(DW LOCKED):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.

Stats
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 58

Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/6
MC: 0
DC: 2/5

Moves known:
Heatbutt
Leer
Focus energy
Pursuit
Take down
Scary face
Assurance
Head Smash

Thrash
Curse
Hammer arm

Dig
Smack down
Rock polish
rock slide
protect
Subtitude
Total moves: 13



Tae the Tyrogue (M)
Nature: Adamant (+1atk, -1SpAtk)
Type: Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Vital Spirit(DW LOCKED):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 4/6
MC: 2
DC: 1/5

Attacks:
tackle
helping hand
fake out
foresight

Endure
mach punch
Hi-jump-kick

Protect
rock slide
earthquake
Bullet punch

Total moves: 10



Tae the Tyrogue (M)
Nature: Impish (+1Def, -1SpAtk)
Type: Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Vital Spirit(DW LOCKED):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC:2/6
MC: 1
DC:2/5

Attacks:
tackle
helping hand
fake out
foresight

Endure
rapid spin
Hi-jump-kick
Bullet punch

Protect
toxic
bulk up

Total moves: 10
 
it didnt get approve yet.
Couldnt i start a new one since i was gone for a while?
I don't see why not, just delete the old one since it was never approved. That being said, the reason you weren't approved was because you needed to fix a little thing. More specifically,
lucarioisawesome, your Scratchet is missing its three TM moves. NOT APPROVED until these are added.
If you would just fix that, I could approve your old team and you'd be ready to go
 
Trainer Name: jayjinde
Pokemon: Electivire, Garchomp, Volcarona, Mienshao, Bolderdash, Shroomish, Privatyke, Ralts, Seadra, Dragonite, Cyclohm, Shelgon, Fraxure, Hydreigon, Vibrava, Swinub, Riolu
W/L/T: 1/0/1
Currency Counter: 0

Backpack:

1x Electrizer
1x Dragon Scale
1x Light Clay
1x Razor Fang
2x Lucky Egg

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Universal Counters: 22
Currency Counters: 8

Completed Battles:

Ongoing Battles:

Pokemon Team:

Electabuzz(*) Big Boy (M)
Nature: Hasty (+Spe, +14% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Rank Total: 20
Size: Class 3
Weight: Class 5

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Discharge
Thunder

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)
Barrier
Feint

Magnet Rise

Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge
Substitute
Brick Break
Earthquake
Flamethrower
Moves Known: 24


Garchomp (*) Chain Chomp (M)
Nature: Adamant(+Atk, -SpA)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 102
Rank Total: 22
Size: Class 4
Weight: Class 4

EC: 9/9
MC: 0
DC: 4/5

Attacks:

Fire Fang
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Dual Chop
Dig
Dragon Claw
Crunch

Outrage (*)
Sand Tomb (*)
Iron Head (*)
Iron Tail
Thrash

Earthquake (*)
Stone Edge (*)
Shadow Claw (*)
Rock Slide
Bulldoze
Protect

Stealth Rock
Aqua Tail

Moves Known: 25


Volcarona (*) Vestal (F)
Nature: Hasty(+Spe, +16% Acc, -Def)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Stats:

HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
Rank Total: 22
Size: Class 3
Weight: Class 3

EC: 6/6
MC: 0
DC: 3/5
Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Flame Charge
Bug Buzz
Flare Blitz
Heat Wave
Quiver Dance
Hurricane
Fiery Dance

Zen Headbutt (*)
Morning Sun (*)
Magnet Rise (*)
Endure
String Shot

Sunny Day (*)
Solarbeam (*)
Wild Charge (*)
Hidden Power (Rock, 7)
Struggle Bug
Fire Blast

Moves Known: 22


Mienshao (Sensei) (M)
Nature: Hasty (+Spe, +17 Acc, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind
Drain Punch
U-Turn
Wide Guard
High Jump Kick
Bounce
Aura Sphere

Endure
Me First
Feint
Smellingsalt
Knock Off

Acrobatics
Stone Edge
Hidden Power(Ice, 7)
Rock Slide
U-Turn
Focus Blast

Moves Known: 19


Bolderdash (Rock N Roll) (Genderless)
Nature: Modest (+SpA, -Atk)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Base Rank Total: 14
Weight: Class 2
Size: Class 2

EC: 4/9
MC: 0
DC: 1/5

Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Earth Power

Flamethrower
Shadow Ball
Hidden Power (Fighting, 6)
Volt Switch
Rock Polish
Flash Cannon

Ominous Wind
Heat Wave
Giga Drrain

Moves Known: 21


Shroomish [Princess Toadstool] (F)
Nature: Jolly (+4 Acc, +Spe, -SpA)
Typing: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet: (DW Locked, Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore

Bullet Seed
Drain Punch
Helping Hand
Charm
Focus Punch

Toxic
Facade
Substitute
Double Team
Protect

Moves Known: 18


Privatyke [Captain Jack] (M)
Nature: Brave (+Atk, -Spe, -10 Evasion)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware:
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (LOCKED, Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Moves:

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Brine
Focus Punch

Ice Punch
Drain Punch
Recover

Waterfall
Substitute
Rock Slide

Moves Known: 11

[pimg]280[/pimg]
Link [Ralts] (M)
Nature: Rash (+SpA, -SpD)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW, Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Shadow Sneak
Confuse Ray
Disable
Encore
Skill Swap

Psyshock
Shadow Ball
Thunderbolt
Will-O-Wisp
Torment
Total Attacks: 18


Clair [Kingdra] (F)
Quiet(+SpA, -Spe, 10 Acc boost to Opponent)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate, DW): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 74 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 2/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Hydro Pump
Dragon Dance
Dragon Pulse
Yawn

Disable
Outrage
Signal Beam
Muddy Water
Clear Smog

Ice Beam
Surf
Waterfall
Rain Dance
Flash Cannon
Hidden Power (Fighting, 7)

Total Attacks: 23


Spenstar (Cyclohm) (M)
Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

EC: 9/9
MC: 0
DC: 5/5

HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Attacks:
Whirlwind
Bide
Weather Ball
Tri-Attack
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Slack Off
Hurricane
Dragon Pulse

Hydro Pump
Heal Bell
Magnet Rise
Power Gem
Shock Wave
Mud-Slap

Thunder
Ice Beam
Fire Blast
Volt Switch
Blizzard
Hail
Light Screen
Surf

Draco Meteor

Twister
Total Attacks: 33


Lance (Dragonite) (M)
Quiet (+SpA, - Spe, Flat 10 Acc boost to Opponent)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Innate, DW): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

EC: 9/9
MC: 0
DC: 5/5

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 70(-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

Attacks:
Fire Punch
Thunderpunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Dance
Safeguard
Outrage
Hyper Beam
Hurricane

Extremespeed
Dragon Pulse
Aqua Jet
Dragon Dance
Iron Tail

Ice Beam
Thunder
Fire Blast
Light Screen
Rock Slide
Brick Break
Earthquake
Stone Edge
Focus Blast

Draco Meteor

Heat Wave
Air Cutter

Heal Bell

Reflect
Hydro Pump

Total Attacks: 36


Drake (Shelgon) (M)
Naive (+Spe, -Def, +12 Acc)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW, Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


EC: 4/9
MC: 0
DC: 1/5

HP: 90
Atk: Rank 4
Def: Rank 3(-)
SpA: Rank 3
SpD: Rank 2
Spe: 58(+)
Size Class: 2
Weight Class: 5
Base Rank Total: 13

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch

Dragon Pulse
Endure
Hydro Pump
Dragon Dance
Thrash

Fire Blast
Dragon Claw
Protect
Shadow Claw
Rock Slide
Total Attacks: 18


Drayden (Fraxure) (M)
Adamant (+Atk, -SpA)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an pponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

EC: 6/9
MC: 0
DC: 2/5

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Dance
Taunt
Swords Dance
Outrage

Endure
Reversal
Counter
Iron Tail
Night Slash

Swagger
Substitute
Protect
X-Scissor
Giga Impact

Aqua Tail
Total Attacks: 23


Ghetsis (Hydreigon) (M)
Naive (+Spe, -Def, +15 Acc)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


EC: 9/9
MC: 1
DC: N/A

HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 5
SpD: Rank 3
Spe: 113(+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Attacks:
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Dragon Pulse
Outrage

Earth Power
Dark Pulse
Head Smash
Ice Fang
Fire Fang

Thunder Wave
Taunt
Dragon Tail
Acrobatics
Fire Blast
Focus Blast
Earthquake
U-Turn
Surf

Draco Meteor

Total Attacks: 26


Bugsy (Flygon) (M)
Mild (+SpA, -Def)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Levitate (Trait):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Levitate (DW): See above

EC: 9/9
MC: 0
DC: 5/5

Stats:
HP: 100
Atk: 4
Def: 2(-)
SpA: 4(+)
SpD: 3
Spe: 100
Weight Class: 4
Size Class: 4
Rank Total: 20

Moves:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Crunch
Dig
Dragon Claw
Earth Power
Earthquake
Fissure
Feint
Superpower
Hyper Beam

Endure
Flail
Bug Bite
Gust
Fury Cutter
Quick Attack

Rock Slide
Bulldoze
Struggle Bug
U-Turn
Fly
Protect
Substitute
Stone Edge

Giga Drain
Dragon Pulse

Draco Meteor

Heat Wave
ThunderPunch
Fire Punch
Outrage
Tailwind
Twister

Moves Known: 38


Klink [Clock] (Genderless)
Nature: Quiet (+ to Special Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Plus
Type: Innate
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 2: Minus
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 3 (DW): Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 6
DC: 3/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Charge Beam

Thunderbolt
Thunder Wave
Flash Cannon
Protect
Substitute
Moves: 13


Miss Piggy (F)
Nature: Quiet (+SpA, -Spe, -10 Evasion)

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat: (Passive) (DW, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Counters:
EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Blizzard
Earthquake

Avalanche
Ancient Power
Icicle Crash
Fissure
Bite

Rock Slide
Bulldoze
Ice Beam
Toxic
Protect

Moves: 19


Skywalker (M)
Nature: Lonely (+Atk, -Def)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (DW, Locked) (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Counters:
EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Blaze Kick
Hi Jump Kick
Cross Chop
Circle Throw
Crunch

Earthquake
Focus Blast
Rock Slide
Shadow Claw
Protect

Moves: 18
 
Last edited:

zarator

^_^
is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
Sorry jayjinde, but you need to fill them out by yourself. You can find everything you need here. Use the others' registration posts (especially the newer ones) as guidelines. Until you fill out those parts you won't be approved.
 

Trainer Name:
Rajaion Tagami
Pokemon: Venonat*, Natu*, Aron*, Timburr, Wurmple, Hoppip
W/L/T: 1 – 2 – 0
Trainer Counter: 1

Berry Pocket:
x2 (Oran Berry)
x2 (Leppa Berry)
x2 (Cheri Berry)
x2 (Chesto Berry)
x2 (Pecha Berry)
x2 (Rawst Berry)
x2 (Aspear Berry)

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Ongoing Battles:

none (at the time)

Completed Battles:

TalkingLion vs Rajaion Tagami in a Castform's paradise! - Victory
vs
(Rebble)

Pwnemon and Rajaion Tagami in an insanity-inducing crack in the time-space continuum - Loss
vs
(Embirch)

Fiery Hot Battling! Rajaion Tagami butts heads with Rediamond! - Loss
vs
(Scylar)

Ongoing Roleplays:

Completed Roleplays:

Pokémon Team:


Venonat(*) Mera (F)
Nature: Bold (+1 Def, -1 Atk)
Total KO Count: 0
Battles: 2
Faints: 2

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW Locked): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Total:18
Tackle (*)
Disable (*)
Foresight (*)
Supersonic (*)
Confusion (*)
PoisonPowder (*)
Leech Life (*)
Stun Spore (*)
Psybeam (*)
Signal Beam
Psychic

Toxic Spikes (*)
Baton Pass (*)
Giga Drain (*)

Venoshock (*)
Struggle Bug (*)
Substitute (*)
Sludge Bomb


Natu (*) Hoimi (F)
Nature: Modest (+1 SpA, -1 Atk)
Total KO Count: 2
Battles: 3
Faints: 2

Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
DC: Mastered!

Attacks:
Total: 18
Peck (*)
Leer (*)
Night Shade (*)
Teleport (*)
Lucky Chant (*)
Miracle Eye (*)
Me First (*)
Confuse Ray (*)
Wish
Stored Power
Ominous Wind
Psychic

FeatherDance (*)
Roost(*)
Refresh(*)

Psyshock(*)
Light Screen (*)
Reflect(*)
Trick Room


Aron (*) Iora (M)
Nature: Careful (+1 SpD, -1 SpA)
Total KO Count: 2
Battles: 2
Faints: 2

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW Locked): (Innate)
The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Total: 19
Tackle (*)
Harden(*)
Mud-Slap (*)
Headbutt (*)
Metal Claw(*)
Iron Defense(*)
Roar(*)
Take Down(*)
Protect
Metal Burst
Double Edge

Head Smash (*)
Stealth Rock(*)
Iron Head (*)

Bulldoze(*)
Shadow Claw(*)
Rock Polish (*)
Dig


Timburr Zamza (M)
Nature: Adamant (+1 Atk, -1 SpA)
Total KO Count: 1
Battles: 2
Faints: 2

Type: Fighting
Fighting
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Total: 16
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Stone Edge

Drain Punch
Mach Punch
Wide Guard

Payback
Rock Slide
Taunt
Protect


Wurmple Maribel (F)
Nature: Modest (+1 SpA, -1 Atk)
Total KO Count: 0
Battles: 0
Faints: 0

Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away(DW Locked): (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 0/5
MC: 0
DC: 0/5

Attacks:
Total: 5
Tackle
String Shot
Poison Sting
Bug Bite

Snore


Hoppip Merle (F)
Nature: Modest (+1 SpA, -1 Atk)
Total KO Count: 0
Battles: 0
Faints: 0

Type: Grass/Flying
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW Locked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Total:17
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Aromatherapy
Helping Hand
Pay Day

Energy Ball
U-Turn
Psych Up


Battle Statistics:
1.)
Iora at 1.0
2.)
Hoimi at 0.6
3.)
Zamza at 0.5
4.)
Mera at 0.0
5.)
Maribel and
Merle have yet to battle

1.)
Hoimi and
Iora at 1.0
2.)
Zamza at 0.5
3.)
Mera at 0.0
4.)
Maribel and
Merle have yet to battle
 

Trainer Name: Benjamin Lad, AKA The Wanderer
Pokemon: Lucario*, Togekiss*, Luxray*, Kitsunoh, Gallade, Hydreigon, Cyclohm, Tomohawk, Feraligatr, Haxorus, Necturna, Tyranitar, Colossoil, Aggron, Hippowdon, Bayleef, Leafeon, Servine, Zoroark, Mollux, Aurumoth, Dragonair, Metang, Clefairy, Staravia
W/L/T: 17 (1 by DQ)/33/1
Currency Counters: 41
Universal Counters: 91
Valor Counters: 3

A would-be archaeologist from the Punney region, Ben journeys the world with his sidekick Rico in search of relics of the past...well, at least he wants to. To fund his travels, Ben moonlights as an ASB ref at a small arena in Sumshadagrene, where his antics delight the audience (and often cause a whole lot of collateral damage).

Backpack:

Berry Pocket:
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Durin Berry
1x Oran Berry

Battle Items (Nonconsumable):
2x Exp. Share
1x Soft Sand
1x Miracle Seed
1x Expert Belt
1x Amulet Coin
1x Light Clay
1x Quick Claw
1x Scope Lens
1x Soothe Bell
1x Dawn Stone
1x Rare Candy
1x Everstone
1x King's Rock
1x Shiny Stone

Battle Items (Consumable):
1x Cell Battery
2x Grass Gems

Ball Pocket:
1x Cherish Ball
1x Great Ball
20x Heal Ball
15x Heavy Ball
9x Nest Ball
18x Sport Ball
2x Ultra Ball

Medicine Pocket:
[None]

Raid:
1x Glyph of Ancientpower (Raises Ancientpower's effect chance to 30%)
1x Glyph of Crunch (Raises Crunch's BAP by 1)
Ongoing Battles:
vs. Gemoftheday
vs. TheWolfe (Round 2)
Summoner's Rift

Ongoing Roleplays:
[None]

Battle Frontier Threads:
Battle Hall - Cooldown (Sept. 28th)
Battle Arcade - Active
Battle Pike (Bronze) - Ready
Battle Subway - Ready

Completed Battles:
vs. Maxim - Defeat
vs. MrcRanger97 - Defeat
Battle Royale vs. Jayjinde, Texas Cloverleaf and dragonboy52 - 4th place
vs. Terrador - Victory
vs. Temperantia - Defeat
vs. lucarioisawesome - Victory
vs. Gerard - Victory
vs. Doran Dragon - Victory by DQ
vs. Darkaxis - Victory
vs. Yarnus - Victory (...sort of.)
vs. Ice-eyes - Defeat
vs. Yarnus (Round 2) - Defeat
vs. It's_A_Random - Defeat
vs. MrcRanger97 (Round 2) - Victory
vs. SimonSays - Defeat
vs. Galladiator - Defeat
vs. MrcRanger (Round 3) - Defeat
vs. Yarnus (Round 3) - Defeat
vs. EspyOwner - Defeat
vs. C$FP - Victory
vs. dinosaurdan - Defeat
vs. LockDown - Defeat
vs. Imanalt - Victory
vs. SubwayJ - Defeat
Battle Royale vs. Elevator Music, Typon77 and Waterwarrior - 4th place
vs. Imanalt (Round 2) - Defeat
vs. Dogfish44 (Gym) - Defeat
vs. Maxim (Round 2) - Victory
vs. EndQuote - Defeat
vs. Matezoide - Victory
vs. Frosty - Defeat
vs. EndQuote (Round 2) - Victory
vs. Engineer Pikachu - Defeat
vs. Eternal Drifter - Defeat
vs. TheWolfe - Defeat
vs. Yarnus (Round 4) - Victory
vs. Geodude6 - Victory
vs. WaterWarrior - Victory
vs. RagnarokAlex - Defeat
vs. Deck_Knight - Defeat
vs. Ragnarokalex (Round 2) - Defeat
Vs. Matezoide (Round 2) - Victory
Vs. ZhengTann - Defeat
vs. AOPSUser - Victory
vs. deadfox081 - Defeat
vs. King Serperior (Tourney) - Victory by DQ
vs. Incoleo - Defeat
vs. Matezoide (Round 3) - Defeat
vs. Maxim (Round 3) - Defeat
vs. Maxim (Round 4) - Defeat
vs. Gerard - Defeat
vs. waterwarrior (Round 2) - Defeat
The Ultimate Showdown - ...draw, I guess.

Completed Roleplays:
TLR: Black Sulfur Caldera - Failure
TLR: Windswept Meadow - Failure (First ASBer to reach Shaymin, though!)
Stormrage Depths (w/Athenodoros) - Success!

Pokemon Team (Ben):

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
A snarky Lucario in a ragged red scarf, Rico has been Ben's sidekick right out of the egg, and the two are rarely ever seen apart. A firm believer in the rule of cool, Rico will never finish a fight with a single punch when he could finish it with a hyper beam that can be seen from space.

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 18
DC: Mastered!

Attacks (100/100 - Movepool complete!):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind
Quick Guard

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw
Hi Jump Kick
Agility
Crunch
Bullet Punch
Mind Reader
Sky Uppercut
Bite
Cross Chop
Follow Me

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team
Bulldoze
Substitute
Rock Slide
Focus Blast
Dig
Toxic
Poison Jab
Roar
Flash Cannon
Hyper Beam
Rest
Shadow Ball
Brick Break
Giga Impact
Low Sweep
Protect
Attract
Bulk Up
Facade
Frustration
Hone Claws
Payback
Stone Edge
Fling
Rain Dance
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch
Sleep Talk
Focus Punch
Low Kick
Water Pulse
Bonemerang
Dual Chop
Helping Hand
Mud-slap
Captivate
Fury Cutter
Iron Tail
Headbutt
Swift
Rock Climb
Natural Gift
Role Play
Secret Power
Snore
Sunny Day
Swagger
Work Up

Togekiss(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. He's an utter space cadet.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Serene Grace, Hustle, Super Luck (DW)
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Toggle, defaults to OFF) When Hustle is ON, This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW, Unlocked): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (76/117):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf
Double-edge
Last Resort
After You
Safeguard
Baton Pass
Aura Sphere
Air Slash
Extremespeed
Sky Attack

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)
Foresight
Stored Power
Mirror Move
Future Sight

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam
Light Screen
Reflect
Substitute
Toxic
Psyshock
Rest
Aerial Ace
Attract
Brick Break
Double Team
Fire Blast
Fly
Flash
Hyper Beam
Rain Dance
Sunny Day
Telekinesis
Psychic

Other:
Heal Bell
Water Pulse
Counter
Tailwind
Roost
Hyper Voice
Heat Wave
Shock Wave
Trick
Sleep Talk
Zap Cannon
Defog
Air Cutter
Body Slam
Endure
Drain Punch
Captivate
Curse
Defense Curl
Detect
Magic Coat
Mud-slap
Silver Wind
Helping Hand
Signal Beam

Luxray(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that Ben caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate, Guts (DW)
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW, Unlocked): (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (30/59):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge
Discharge

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick
Night Slash
Swift
Helping Hand

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic
Substitute
Double Team
Volt Switch
Charge Beam

Other:
Magnet Rise
Superpower
Endure
Mud-slap

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
Ben's Kitsunoh. Every team needs an only sane man, and although Amelia is female, she fits the bill.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Frisk, Limber, Cursed Body
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (62/99):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat
Fake Out
Shadowstrike
Perish Song
Hex

Egg:
Yawn
Meteor Mash
Foul Play
Featherdance
Flail
Psycho Shift

TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake
Rest
Rock Slide
U-Turn
Torment
Bulldoze
Dig
Aerial Ace
Psychic
Shadow Ball
Roar
Substitute
Double Team
Giga Impact
Flash
Hone Claws
Attract
Rock Smash

Other:
Ice Punch
Thunderpunch
Pain Split
Super Fang
Endure
Sleep Talk
Snore
Defog
Low Kick
Sucker Punch
Knock Off
Magic Coat
Icy Wind
Endeavor
Superpower

Gallade [Quass (AKA 'The Paladin')] (Male)
"<The blood of the wicked shall flow like a river!>"
Ben's Gallade. Quass is lawful stupid to the nth degree, and has no qualms butting heads over the tiniest infractions.

Nature: Hardy (no effect on stats)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Steadfast, Justified (DW)
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW, Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (52/125):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Feint

Egg:
Confuse Ray
Shadow Sneak
Encore
Disable
Destiny Bond

TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball
Brick Break
Taunt
Light Screen
Reflect
Earthquake
Rock Slide
Charge Beam
Aerial Ace
Bulldoze
Substitute

Other:
Ice Punch
Thunderpunch
Drain Punch
Fire Punch
Pain Split
Focus Punch
Endure
Dual Chop
Icy Wind

Hydreigon [Lucius] (Male)
"<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
Ben's Hydreigon. Lucius is so classy you won't realize he'll gleefully flay you alive until it's too late.

Nature: Serious (no effect on stats)
Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Levitate
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: Mastered!
MC: 0

Attacks (60/82):
Level Up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Outrage
Double Hit
Tri-Attack
Body Slam
Work Up
Hyper Voice
Dragon Rush

Egg:
Earth Power
Dark Pulse
Thunder Fang
Head Smash
Ice Fang
Fire Fang
Assurance
Astonish

TM:
Toxic
Taunt
Protect
Thunder Wave
Flamethrower
Earthquake
Surf
Charge Beam
Hidden Power (Fighting, Power 7)
Acrobatics
U-Turn
Fly
Double Team
Substitute
Dragon Tail
Reflect
Flash Cannon
Rock Slide
Torment
Rest
Sleep Talk
Bulldoze
Hyper Beam
Fire Blast
Attract
Echoed Voice
Facade
Focus Blast
Frustration

Other:
Aqua Tail
Roost
Zen Headbutt
Tailwind
Superpower
Heat Wave
Draco Meteor

Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Ceaseless squabbling*
Ben's Cyclohm. Karamazov's heads can't get along to save their lives.

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (42/85):
Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri-attack
Leer
Hurricane
Slack Off
Discharge
Zap Cannon

Egg:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
Shock Wave
Gust

TM:
Flamethrower
Thunderbolt
Thunder Wave
Ice Beam
Light Screen
Thunder
Protect
Blizzard
Hail
Volt Switch
Charge Beam
Fire Blast
Hidden Power (Ground, 7)
Sandstorm
Sunny Day

Other:
Electroweb
Draco Meteor

Tomohawk [Elaine] (Female)
"<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
Ben's shiny (and rather haughty) Tomohawk. Elaine claims she can see the future, but everyone thinks it's bullshit.

Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Intimidate, Prankster, Justified (DW)
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (48/80):
Level Up:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Bulk Up
Retaliate
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave
Rain Dance
Hurricane
Hyper Voice
Sky Drop
Healing Wish

Egg:
Roost
Yawn
Confuse Ray
Stealth Rock
Rapid Spin
Baton Pass
Haze

TM:
Taunt
Toxic
Protect
Solarbeam
Hidden Power (Ice, Power 7)
Reflect
Grass Knot
Substitute
Double Team
Attract
Rest
Bulldoze
Fly
Hyper Beam
Acrobatics
Brick Break

Other:
Sleep Talk
Tailwind
Bounce
Covet

Feraligatr [Chevrolet] (Male)
"<OH GOD>"
Ben's Feraligatr. Like Lucius, Chevy's a classy beast (albeit more of the southern gentleman variety). Unlike Lucius, he's not a psychopath.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Torrent, Sheer Force (DW)
Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW, Unlocked): (Toggle, defaults to OFF) When Sheer Force is ON, This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (28/99):
Level Up:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower
Crunch
Agility

Egg:
Ice Punch
Aqua Jet
Dragon Dance
Block
Mud Sport

TM:
Dig
Brick Break
Waterfall
Aerial Ace
Protect
Dive
Shadow Claw
Rock Slide
Earthquake

Other:
Counter
Endure

Haxorus [Anonicus] (Male)
"<Vae victus!>"
Ben's Haxorus, and something of a surrogate father to Fion. Anonicus is a charismatic one - kind of like what Quass would be if he weren't such a prick.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Rivalry, Mold Breaker, Unnerve (DW)
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Unlocked): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (29/68):
Level Up:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Swords Dance
Taunt
Dragon Dance
Outrage
Guillotine
Giga Impact

Egg:
Focus Energy
Reversal
Counter
Endure
Night Slash

TM:
Dig
Aerial Ace
Protect
Dragon Tail
Earthquake
Rock Slide
Payback
Bulldoze

Other:
Aqua Tail
Superpower

Necturna [Fion] (Female)
"<Go away. I don't like you.>"
Ben's Necturna. Fion is yandere for Seth and Anonicus, and an ice queen to everyone else.

Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Forewarn, Telepathy (DW)
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW, Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (29/66):
Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Shadow Ball
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Egg:
Leaf Blade
Giga Drain
Sketch (Extremespeed)
Gravity
Leaf Storm
Nightmare

TM:
Protect
Psychic
Torment
Stone Edge
Payback
Substitute
Toxic

Other:
Seed Bomb
Synthesis

Tyranitar [Krom] (Male)
"<Krom duzzn't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If Krom were dat 'umie, 'e'd send da boyz out all at once an' clobba da lot!>"
The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.

Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Dark
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Sand Stream, Unnerve (DW)
Sand Stream: (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Unnerve (DW, Unlocked): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (58/114):
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse
Earthquake
Thunder Fang
Ice Fang
Fire Fang
Payback
Stone Edge
Giga Impact
Hyper Beam

Egg:
Pursuit
Stealth Rock
Dragon Dance
Focus Energy
Ancientpower
Iron Tail

TM:
Protect
Taunt
Brick Break
Smack Down
Flamethrower
Thunderbolt
Ice Beam
Surf
Dragon Tail
Bulldoze
Thunder Wave
Rest
Toxic
Substitute
Dig
Thunder
Blizzard
Fire Blast

Other:
Earth Power
Iron Head
Outrage
Counter
Endure
Fire Punch
Ice Punch
Thunderpunch
Sleep Talk
Aqua Tail
Avalanche
Whirlpool
Focus Punch
Iron Defense
Dragon Pulse
Body Slam

Colossoil [Charles] (Male)
"<I ain't no role model.>"
Ben's Colossoil. Charles is very good at Basketball - in fact, he's capable of the Chaos Dunk.

Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Rebound, Guts, Pressure (DW)
Rebound: (Active) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW, Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (35/89):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile
Swallow
Drill Run
Peck
Horn Attack
Megahorn
Horn Drill
Crunch

Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out

TM:
Protect
Taunt
U-Turn
Earthquake
Rock Slide
Brick Break
Bulldoze
Dragon Tail
Smack Down

Other:
Aqua Tail
Endure
Dive

Aggron [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
Ben's Aggron, caught in Black Sulfur Caldera. Larch is kinda creepy and/or senile.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Sturdy, Rock Head, Heavy Metal (DW)
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Unlocked): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (28/110):
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Heavy Slam
Autotomize
Iron Tail

Egg:
Dragon Rush
Head Smash
Endeavor
Body Slam
Curse
Smellingsalt

TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
Dig
Shadow Claw

Hippowdon [Knull] (Male)
<AHM GUNNA REAM YA, BITCH!>
Ben's Hippowdon, caught in Black Sulfur Caldera. Knull is boisterous and brutal.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities: Sand Stream
Sand Stream: (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Sand Force (DW, Locked): (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: 5 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: 0/5

Attacks (21/58):
Level Up:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Egg:
Slack Off
Stockpile
Sleep Talk
Body Slam
Revenge

TM:
Protect
Rest
Rock Slide
Toxic
Bulldoze

Other:
Superpower

Bayleef [Fortune] (Male)
"<I am FABULOUS!>"
Ben's Bayleef, caught in the Windswept Meadow. Fortune is effeminate in the extreme, and may or may not be gay.

Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Overgrow, Leaf Guard (DW)
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW, Unlocked): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
DC: Mastered!

Attacks:
Level Up:
Tackle
Growl
Razor Leaf
Reflect
Poisonpowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Body Slam
Aromatherapy
Safeguard
Solarbeam

Egg:
Ancientpower
Counter
Flail
Heal Pulse
Leech Seed

TM:
Protect
Toxic
Energy Ball
Grass Knot
Substitute

Other:
Endure

Leafeon [Magnus] (Male)
"<I'll cut you up good, human! I swear it!>"
Ben's Leafeon, caught in the Windswept Meadow. Magnus's capture drove him away from his Clefable girlfriend, and he's not happy about it. At all.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Leaf Guard
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW, Locked): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Level Up:
Tackle
Tail Whip
Helping Hand
Sand Attack
Razor Leaf
Quick Attack
Grasswhistle
Magical Leaf
Giga Drain
Growl
Bite
Covet
Take Down
Focus Energy
Leaf Blade

Egg:
Endure
Fake Tears
Flail
Wish
Yawn

TM:
Protect
Toxic
Dig
Aerial Ace
X-Scissor

Servine [Smugwell] (Male)
"<That name is horrid.>"
Ben's Servine, caught in the Windswept Meadow. Much like Magnus, Smugwell isn't exactly too keen on being in the company of a human.

Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Overgrow
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW, Locked): (Toggle, defaults to OFF) When Contrary is ON, This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 5/9
MC: 0
DC: 2/5

Attacks:
Level Up:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Egg:
Glare
Magical Leaf
Mirror Coat
Pursuit
Twister

TM:
Protect
Toxic
Taunt
Light Screen
Solarbeam

Pokemon Team (El):

Zoroark [Auroch] (Female)
"<Hook, line and sucker!>"
A shiny Zoroark left in Ben's care for a time, but has since returned to Elise. Despite being reunited with her trainer and war buddies, Auroch is still bothered by how long it took...

Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0

Moves (28/73):
Level Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-Turn
Hone Claws
Nasty Plot
Agility
Night Daze
Imprison
Foul Play

Egg:
Extrasensory
Dark Pulse
Counter
Detect
Sucker Punch

TM:
Dig
Shadow Ball
Toxic
Focus Blast
Hidden Power (Electric, Power 7)
Protect
Double Team

Other:
Bounce

Mollux [Harya] (Female)
"<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
Elise's Mollux. Everything Harya says is cryptic, confusing, and just plain nonsense.

Nature: Bold (+1 Def, -1 Atk)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Dry Skin, Illuminate
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW, unlocked): (Toggle, defaults to OFF) When Illuminate is ON, This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: Mastered!

Attacks (39/67):
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Eruption
Recover
Acid Armor
Toxic Spikes
Inferno

Egg:
Aqua Ring
Stealth Rock
Heal Bell
Fire Spin
Heal Pulse
Rapid Spin

TM:
Protect
Thunderbolt
Hidden Power (Grass, power 7)
Thunder Wave
Substitute
Rain Dance
Thunder
Sludge Wave
Venoshock
Light Screen
Flamethrower
Sludge Bomb
Double Team
Toxic
Fire Blast

Other:
Iron Defense
Helping Hand
Bind
Gastro Acid

Aurumoth [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El's Aurumoth. A bit of a glory seeker, Teleia has a seething hatred for Auroch.

Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Weak Armor, No Guard, Illusion (DW)
Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW, unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5 (+)
SpD: 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: Mastered!
MC: 0
DC: Mastered!

Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt
Dragon Dance
Quiver Dance
Silver Wind

Egg:
Bug Buzz
Counter
Hydro Pump
Disable
Megahorn

TM:
Psyshock
Protect
Shadow Ball
Hidden Power (Ground, 7)
Toxic
Ice Beam
Thunderbolt

Other:
Electroweb
Icy Wind

Dragonair [Dan] (Male)
"<Let's see...good quote...good quote...damn, I've got nothing.>"
El's Dragonite Dragonair. A jovial fellow, Dan is pretty much Auroch's second in command.

Nature: Relaxed (+1 Def, -15% speed, -10% evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shed Skin, Marvel Scale (DW)
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW, Unlocked): (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 8/9
MC: 0
DC: Mastered!

Attacks:
Level Up:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Egg:
Aqua Jet
Dragon Pulse
Extremespeed
Mist
Supersonic

TM:
Toxic
Protect
Flamethrower
Thunderbolt
Waterfall

Other:
Icy Wind
Endure

Metang [Maxwell] (Genderless)
"<SQUISHIES.>"
El's shiny Metagross Metang. Max likes to stomp things.

Nature: Sassy (+1 SpD, -15% Speed, -10% evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Clear Body, Light Metal (DW)
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW, Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 8/9
MC: 0
DC: Mastered!

Attacks:
Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit

TM:
Earthquake

Other:
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Endure

Pokemon (Other characters):

Clefairy [Pipi-chan] (Male)
"<My life is pain.>"
Moe's beloved Clefairy. Pipi-chan is thoroughly suicidal, making several attempts on his own life a day - and Moe is completely oblivious.

Nature: Quirky (no effect on stats)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm, Magic Guard, Friend Guard (DW)
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW, Unlocked): (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/9
MC: 0
DC: Mastered!

Attacks:
Level Up:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-up Slap
Cosmic Power

Egg:
Aromatherapy
Belly Drum
Wish
Amnesia
Fake Tears

TM:
Psyshock
Protect
Thunder Wave
Toxic
Flamethrower
Reflect
Shadow Ball
Thunderbolt

Other:
Icy Wind

Staravia [Socrates] (Male)
"<Don't be jealous; Socrates gets all the bitches. ALL the bitches.>"
Alphonse's beloved Staraptor Staravia. Socrates is a vain, womanizing asshole.

Nature: Quirky (No effect on stats)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Intimidate
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Reckless (DW, locked): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 0
DC: 4/5

Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird

Egg:
Foresight
Pursuit
Revenge
Detect
Sand-attack

TM:
Toxic
Protect
U-turn
Fly
Double Team
Substitute

Other:
Mud-slap
Sleep Talk

Fluff:
ASB Arena Staff

Robo-ref C-12 (Sprite by Romeert)
"HELLO. I AM A ROBOT."
A 50's B-movie robot that refs battles. IT ALWAYS SPEAKS IN CAPITAL LETTERS and often begins anything it says with the above quote. May or may not have a murderous grudge towards humanity (or at least Ben).


Alphonse Wellingham Georgington von Pretential the Third
"One could say that there is an egregious deficiency of mirth for the artful craft of bombastic eloquence."
A new ref at ASB arena, and the bearer of a mouth as pretentious as his name. He is also scared of ghosts. Has a Staraptor named Socrates.


Butch Q. Waldstein (AKA the chief)
"Lad truly is our star ref. Which sucks, because I really, REALLY want to fire the bastard."
The manager of ASB arena, who sometimes does a little bit of reffing when needed. Ben's shenanigans give him a constant migraine, and it isn't uncommon for the chief to fly into a rage and chase him down with an I-beam.


Super Kawaii Yume Neko Tenshi Moe-tan
"We're gonna have a super kawaii time now deeeeeeeeesu~! ^0^"
A sickeningly cutesy ref that emulates Japanese teen idols, inappropriately peppers her dialogue with moonspeak and emoticons, and is generally an annoyance to everyone except creepy basement dwellers, albeit she's far more tolerable outside the arena. Often refs with her (suicidal) pet Clefairy, Pipi-chan, in tow.


El Sabueso

"You want me to sell out?! HAH! The only thing El Sabueso sells is merchandise!"
A part-time ASB ref and a full-time Luchador. He's loud, he's proud, and if you threaten his title as the undisputed champion of Smogon Wrestling, he'll hang you like laundry.


Ted Billings
ASB Arena's cameraman, at least until he finishes film school. Loves all things horror and hopes to do zombie movies one day.

Ben's Friends

Dr. Musharraf al-Azab
An archaeologist from Alexandria, and Ben's mentor. Overall, he's a pretty cool guy who hunts down relics of the past and doesn't afraid of anything. Tends to get otakuey when it comes to Greek history, though.


Harold Berklemann
Ben's friend from high school, Harry is a lecherous guitarist who works at My Fair Irene. Not the most talented musician, but he's good at fishing out info on local ruins, which he gladly shares with whomever will pay the price (In Ben's case, usually wingman duty).


Elise Van Houten
Heiress to the Mnemonikos corporation and Auroch's trainer, who recently returned from Kalos. Supposedly, Ben dated her some years ago...maybe.

Sumshadagrene Regulars

Officer Bob (or possibly Julia)
Sumshadagrene's version of Officer Jenny (although Nurse Joy is still prevalent, for some odd reason). Like their feminine counterpart, the Bobs all look alike and share the same name (except for one, who was unfortunately named Julia.)


Fergus, Larry and Jim
Three of Moe's stalkers admirers. Fergus always goes around in a monster costume, LARRY DOES NOT HAVE AN INDOOR VOICE and Jim is...well, he's kind of an asshole.


Steven Robertson Albertson Leonard Stevenson Stevensonagain Stevensonathirdtime George, AKA Dr. Verylongname

A mad scientist with a really long name and a fake German accent. While built with the intention of advancing mankind, Dr. Verylongname's inventions often do more harm than good.


Robo-Moe
One of Dr. Verylongname's creations. Despite the fact that she's obviously a tin can with limbs and a frilly dress, some people (read: idiots) actually mistake Robo-Moe for the real thing. Operates on Windows '95.


Debbie Richards
An unscrupulous street vendor who will sell anything if she thinks she can turn a profit from it. She's always wanted to be a chef, and would be, if her cooking wasn't a violation of the Geneva Conventions.


Michelle "Silkie" Crommer
Lead guitarist and frontwoman of Cockfight. On stage, she's a large ham to end all large hams, but off the stage? Not so much.


Jeff "Araucana" Steppe
Cockfight's backup guitarist.


Phil "Australorp" Gnutzel
Cockfight's bassist.


Satan
The devil himself. Satan continuously plots to destroy the world so his legions of Hell can rule. However, his plans are always doomed to failure, thanks to Hell's ridiculous bureaucracy.


Lucifer

The Morning Star, sent to Hell for rebelling against God. He is now Satan's beleaguered assistant, sick of his boss trying - and failing - to take over the earth by legal means.


Mara

A giant green dick on wheels demon of temptation who resides in Hell. Despite his occupation, Mara is too preoccupied with making penis jokes to get mankind to sin. When he's not doing either, he moonlights as the drummer for Cockfight, under the moniker Bantam.

Prosopida

Schneider
The mysterious leader of a sinister organization. Cold, efficient and utterly devious, It's not known what Schneider wants from the world - and until he gets it, he will make damn sure it stays that way.


Adonis
One of Schneider's lieutenants. Apparently orchestrated the Hotekh incident.


Rosethorn
A masked ninja who appears to work for Aegis and Schneider.
General tunes
Battle theme #1 - Battlefield
Battle theme #2 - Blaze at my Feet
Battle theme #3 - Vacant Interference
In a pinch - Beasts as Black as Night
Almost victorious - Spirit Never Dies

Theme songs
Ben - Gene's Rock-A-Bye
Robo-ref - Robot Rock
Moe - Little Wish
El Sabueso - Duke Nukem
Fergus, Larry and Jim - Bulk and Skull
Dr. Verylongname - Out of the Loop
Robo-Moe - One More Time
Satan - Final Boss
Mara - Enormous Penis
Prosopida - Coma
Schneider - Cohkka

Theme songs (Pokemon)
Rico - D.A.Y / Break
Sethim - Fun Fun Fun Dayo (a fitting song for the spacey one, no?)
Alexander - Blood For the Blood God
Amelia - Arrows in the Dark
Quass - Descendant of Genos
Lucius - The Man
Karamazov - Catus Carnival
Elaine - Condemnation Wings
Auroch - Maybe it was Fated
Chevrolet - El Lagarto
Anonicus - Devil Advent
Fion - Slash
Krom - 'Ere we go
Charles - Space Jam (Quasar ver.)
Larch - Happy! Happy! Joy! Joy!
Knull - Burly Heart
Harya - Hi Hi Hi
Teleia - Heartful Cry
Pipi-chan - Somebody Kill Me
Socrates - Bow Chicka Wow Wow
Fortune - Tarzan Boy
Magnus - Battle
Smugwell - Cheap Sunglasses
Dan - Like a Dragon
Maxwell - Maxwell's Silver Hammer

Locales
Ben's place - Iwatodai Dorm
My Fair Irene - Thus Spoke Brooks
Black Sulfur Caldera - Time Crevice
Windswept Meadow - Treacherous Woods
 
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