Heya, welcome back to another RMT of mine, it's currently at 20-0. This team is called 'Reign of Heroes' (I didn't know a fucking name lel). Let's take a look at the team members before going into detail.
Okay, time for the members in detail, now you have gotten a look at the members.
Azelf @ Focus Sash
Ability: Levitate
EVs: 16 Attack / 240 SpA / 252 Spe (suggestion by Cloud_Nine987)
Hasty Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast
This Azelf is excellent. It functions as a lead, it prevents most opponents from setting up their own hazards because of a very quick Taunt, as well as it can set up Stealth Rock itself, which is very useful for other teammates to break sashes / get off a KO earlier. Explosion does terrifying damage and does a OHKOes threats such as Greninja which I want to have removed as quick as possible. Fire Blast hits most notably Ferrothorn and Scizor, two main Pokemon that are hindering Diancie. EVs ensure Fire Blast OHKOes 168 SpD Ferrothorn, as well as outspeeding base 110s.
(no mercy for u)
Greninja @ Life Orb
Ability: Protean
EVs: 92 Atk / 166 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Low Kick
- Ice Beam
- Dark Pulse
Greninja is a threat, a real threat. It has excellent Speed, Special Attack, ability and coverage. Gunk Shot most notably hits Fairy-types that trouble it, such as Clefable and Azumarill. Low Kick hits Bisharp, Tyranitar and Heatran very well. Ice Beam has terrifying coverage and hits 5 different formes of type super effectively. Dark Pulse helps beating Mega-Metagross, ensuring to 2HKO it. 92 Atk EVs ensure you OHKO Heatran after Stealth Rock you set up with Azelf.
Diancie @ Diancite
Ability: Clear Body
EVs: 64 HP / 16 Atk / 252 SpA / 176 Spe
Rash Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
This thing is incredibly powerful. After Mega-Evolving, it gains great offensive stats, and it still has very good defensive stats. Rock Polish allows Diancie to boost its Speed to insane levels, being able to outspeed Greninja, Scarf Landorus-Therian, and a variety more of threats. Diamond Storm is a good STAB attack with nice coverage that hits Charizard very well, as well as it does way more damage to Calm Mind Clefable. Moonblast is a main STAB on the special side, which hits Dragons super effectively and also manages to get off at least a 2HKO at almost anything that doesn't resist. Finally, Earth Power grants coverage against Steel-types such as Bisharp and Metagross on the switch in. The EVs balance Diancie's stats.
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Thunder Wave
- Leech Seed
- Power Whip
This is a bulky variant of Ferrothorn, as usual. Protect helps Ferrothorn to scout several attacks and helps it to stall a turn of Leech Seed. Thunder Wave stops a variety of offensive threats, such as Gengar and Mega-Metagross. Leech Seed provides a bit of recovery for Ferrothorn, as well as hurting the opponent. Finally, Power Whip hits Swampert-Mega very well and has good base power as Ferrothorn has a decent attack. Max Defense investment to take hits from the threatening Mega-Pinsir and paralyze it with Thunder Wave. Shed Shell prevents it from being trapped by Magnezone, and therefore allowing the player to switch into something that can take it on better.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
I used Latias over Latios for its ability to check Megazard Y, Mega Keldeo and to take Landorus-T's Knock Off better. Draco Meteor hits pretty hard as a good STAB, and Psyshock hits Fairy-types that are immune to Draco Meteor. Defog is the main role for Latias on this set, as it allows it to remove any hazards if they are too effective to bother having on your side. Roost provides reliable recovery for Latias. The EVs make Latias hit an odd HP number, therefore receiving less recoil from Life Orb.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Standard Conkeldurr set. Assault Vest is very useful as it helps to take Psychic from the Lati Twins, and as it OHKOes it back with Knock Off. Drain Punch is a great STAB attack that helps Conkeldurr to recover some HP when needed, and has decent power. Knock Off is a safe move to use in general and hits most notably the Psychic-types that threaten Conkeldurr. Ice Punch has great coverage, as it hits Fairy-types better that resist the former two attacks. Mach Punch is a coverage attack with priority that helps it to finish off stuff such as Greninja.
This was the team! Hope it'll be working out for you really!
I got some replays of the team, message me on Showdown if you wanna see some, or on Smogon thats fine too.
Okay, time for the members in detail, now you have gotten a look at the members.
Azelf @ Focus Sash
Ability: Levitate
EVs: 16 Attack / 240 SpA / 252 Spe (suggestion by Cloud_Nine987)
Hasty Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast
This Azelf is excellent. It functions as a lead, it prevents most opponents from setting up their own hazards because of a very quick Taunt, as well as it can set up Stealth Rock itself, which is very useful for other teammates to break sashes / get off a KO earlier. Explosion does terrifying damage and does a OHKOes threats such as Greninja which I want to have removed as quick as possible. Fire Blast hits most notably Ferrothorn and Scizor, two main Pokemon that are hindering Diancie. EVs ensure Fire Blast OHKOes 168 SpD Ferrothorn, as well as outspeeding base 110s.
Greninja @ Life Orb
Ability: Protean
EVs: 92 Atk / 166 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Low Kick
- Ice Beam
- Dark Pulse
Greninja is a threat, a real threat. It has excellent Speed, Special Attack, ability and coverage. Gunk Shot most notably hits Fairy-types that trouble it, such as Clefable and Azumarill. Low Kick hits Bisharp, Tyranitar and Heatran very well. Ice Beam has terrifying coverage and hits 5 different formes of type super effectively. Dark Pulse helps beating Mega-Metagross, ensuring to 2HKO it. 92 Atk EVs ensure you OHKO Heatran after Stealth Rock you set up with Azelf.
Diancie @ Diancite
Ability: Clear Body
EVs: 64 HP / 16 Atk / 252 SpA / 176 Spe
Rash Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
This thing is incredibly powerful. After Mega-Evolving, it gains great offensive stats, and it still has very good defensive stats. Rock Polish allows Diancie to boost its Speed to insane levels, being able to outspeed Greninja, Scarf Landorus-Therian, and a variety more of threats. Diamond Storm is a good STAB attack with nice coverage that hits Charizard very well, as well as it does way more damage to Calm Mind Clefable. Moonblast is a main STAB on the special side, which hits Dragons super effectively and also manages to get off at least a 2HKO at almost anything that doesn't resist. Finally, Earth Power grants coverage against Steel-types such as Bisharp and Metagross on the switch in. The EVs balance Diancie's stats.
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Thunder Wave
- Leech Seed
- Power Whip
This is a bulky variant of Ferrothorn, as usual. Protect helps Ferrothorn to scout several attacks and helps it to stall a turn of Leech Seed. Thunder Wave stops a variety of offensive threats, such as Gengar and Mega-Metagross. Leech Seed provides a bit of recovery for Ferrothorn, as well as hurting the opponent. Finally, Power Whip hits Swampert-Mega very well and has good base power as Ferrothorn has a decent attack. Max Defense investment to take hits from the threatening Mega-Pinsir and paralyze it with Thunder Wave. Shed Shell prevents it from being trapped by Magnezone, and therefore allowing the player to switch into something that can take it on better.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
I used Latias over Latios for its ability to check Megazard Y, Mega Keldeo and to take Landorus-T's Knock Off better. Draco Meteor hits pretty hard as a good STAB, and Psyshock hits Fairy-types that are immune to Draco Meteor. Defog is the main role for Latias on this set, as it allows it to remove any hazards if they are too effective to bother having on your side. Roost provides reliable recovery for Latias. The EVs make Latias hit an odd HP number, therefore receiving less recoil from Life Orb.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Standard Conkeldurr set. Assault Vest is very useful as it helps to take Psychic from the Lati Twins, and as it OHKOes it back with Knock Off. Drain Punch is a great STAB attack that helps Conkeldurr to recover some HP when needed, and has decent power. Knock Off is a safe move to use in general and hits most notably the Psychic-types that threaten Conkeldurr. Ice Punch has great coverage, as it hits Fairy-types better that resist the former two attacks. Mach Punch is a coverage attack with priority that helps it to finish off stuff such as Greninja.
This was the team! Hope it'll be working out for you really!
I got some replays of the team, message me on Showdown if you wanna see some, or on Smogon thats fine too.
Azelf @ Focus Sash
Ability: Levitate
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast
Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 92 Atk / 166 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Low Kick
- Ice Beam
- Dark Pulse
Diancie @ Diancite
Ability: Clear Body
EVs: 64 HP / 16 Atk / 252 SpA / 176 Spe
Rash Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Thunder Wave
- Leech Seed
- Power Whip
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Ability: Levitate
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast
Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 92 Atk / 166 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Low Kick
- Ice Beam
- Dark Pulse
Diancie @ Diancite
Ability: Clear Body
EVs: 64 HP / 16 Atk / 252 SpA / 176 Spe
Rash Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Thunder Wave
- Leech Seed
- Power Whip
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Once Ferrothorn is gone, +2 Mega Pinsir is definitely a threat, as it can just rip off anything with a Quick Attack. Mega Sceptile is also pretty threatening, but if its not Mega-Evolved yet Greninja beats it with Ice Beam, but if it has Mega-Evolved, I go with Azelf (I'll keep this for the Sceptile mainly, not setting up rocks directly) into it and beat it with Explosion.
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