ORAS OU Reign of Heroes (ORAS OU ft. Mega Diancie)

Heya, welcome back to another RMT of mine, it's currently at 20-0. This team is called 'Reign of Heroes' (I didn't know a fucking name lel). Let's take a look at the team members before going into detail.

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Okay, time for the members in detail, now you have gotten a look at the members.

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Azelf @ Focus Sash
Ability: Levitate
EVs: 16 Attack / 240 SpA / 252 Spe (suggestion by Cloud_Nine987)
Hasty Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast

This Azelf is excellent. It functions as a lead, it prevents most opponents from setting up their own hazards because of a very quick Taunt, as well as it can set up Stealth Rock itself, which is very useful for other teammates to break sashes / get off a KO earlier. Explosion does terrifying damage and does a OHKOes threats such as Greninja which I want to have removed as quick as possible. Fire Blast hits most notably Ferrothorn and Scizor, two main Pokemon that are hindering Diancie. EVs ensure Fire Blast OHKOes 168 SpD Ferrothorn, as well as outspeeding base 110s.

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(no mercy for u)

Greninja @ Life Orb
Ability: Protean
EVs: 92 Atk / 166 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Low Kick
- Ice Beam
- Dark Pulse

Greninja is a threat, a real threat. It has excellent Speed, Special Attack, ability and coverage. Gunk Shot most notably hits Fairy-types that trouble it, such as Clefable and Azumarill. Low Kick hits Bisharp, Tyranitar and Heatran very well. Ice Beam has terrifying coverage and hits 5 different formes of type super effectively. Dark Pulse helps beating Mega-Metagross, ensuring to 2HKO it. 92 Atk EVs ensure you OHKO Heatran after Stealth Rock you set up with Azelf.

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Diancie @ Diancite
Ability: Clear Body
EVs: 64 HP / 16 Atk / 252 SpA / 176 Spe
Rash Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power

This thing is incredibly powerful. After Mega-Evolving, it gains great offensive stats, and it still has very good defensive stats. Rock Polish allows Diancie to boost its Speed to insane levels, being able to outspeed Greninja, Scarf Landorus-Therian, and a variety more of threats. Diamond Storm is a good STAB attack with nice coverage that hits Charizard very well, as well as it does way more damage to Calm Mind Clefable. Moonblast is a main STAB on the special side, which hits Dragons super effectively and also manages to get off at least a 2HKO at almost anything that doesn't resist. Finally, Earth Power grants coverage against Steel-types such as Bisharp and Metagross on the switch in. The EVs balance Diancie's stats.

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Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Thunder Wave
- Leech Seed
- Power Whip

This is a bulky variant of Ferrothorn, as usual. Protect helps Ferrothorn to scout several attacks and helps it to stall a turn of Leech Seed. Thunder Wave stops a variety of offensive threats, such as Gengar and Mega-Metagross. Leech Seed provides a bit of recovery for Ferrothorn, as well as hurting the opponent. Finally, Power Whip hits Swampert-Mega very well and has good base power as Ferrothorn has a decent attack. Max Defense investment to take hits from the threatening Mega-Pinsir and paralyze it with Thunder Wave. Shed Shell prevents it from being trapped by Magnezone, and therefore allowing the player to switch into something that can take it on better.

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Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover

I used Latias over Latios for its ability to check Megazard Y, Mega Keldeo and to take Landorus-T's Knock Off better. Draco Meteor hits pretty hard as a good STAB, and Psyshock hits Fairy-types that are immune to Draco Meteor. Defog is the main role for Latias on this set, as it allows it to remove any hazards if they are too effective to bother having on your side. Roost provides reliable recovery for Latias. The EVs make Latias hit an odd HP number, therefore receiving less recoil from Life Orb.

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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch

Standard Conkeldurr set. Assault Vest is very useful as it helps to take Psychic from the Lati Twins, and as it OHKOes it back with Knock Off. Drain Punch is a great STAB attack that helps Conkeldurr to recover some HP when needed, and has decent power. Knock Off is a safe move to use in general and hits most notably the Psychic-types that threaten Conkeldurr. Ice Punch has great coverage, as it hits Fairy-types better that resist the former two attacks. Mach Punch is a coverage attack with priority that helps it to finish off stuff such as Greninja.

This was the team! Hope it'll be working out for you really!

I got some replays of the team, message me on Showdown if you wanna see some, or on Smogon thats fine too.

Azelf @ Focus Sash
Ability: Levitate
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast

Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 92 Atk / 166 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Low Kick
- Ice Beam
- Dark Pulse

Diancie @ Diancite
Ability: Clear Body
EVs: 64 HP / 16 Atk / 252 SpA / 176 Spe
Rash Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power

Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Thunder Wave
- Leech Seed
- Power Whip

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch


Once Ferrothorn is gone, +2 Mega Pinsir is definitely a threat, as it can just rip off anything with a Quick Attack. Mega Sceptile is also pretty threatening, but if its not Mega-Evolved yet Greninja beats it with Ice Beam, but if it has Mega-Evolved, I go with Azelf (I'll keep this for the Sceptile mainly, not setting up rocks directly) into it and beat it with Explosion.
 
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It's nice to see so many Mega Diancie teams around here. She's just really good overall. However, most Diancie teams including yours are wrecked by rain, sun, and weather teams. Obviously I don't need to give you any calcs for Diancie, because she literally dies to anything water, but Kabutops does up to 90% to Conk with Waterfall, which can pick him off when weakened. It also screws up Latias, as it takes major damage from swamp ice punch. Swamp can also kill off Ferro with low Kick. I see your Azelf has a quick Taunt, but notably, it stacks a Knock Off weakness - Latias hates Knock Off, Azelf hates Knock Off, and Conk hates it but doesn't die to it.

For this reason I'd recommend trying out SR Hippowdon in Azelf's place, and if it doesn't work you can always change it back. Sand disrupts weather, doesn't hurt Hippo, Ferro, OR Diance, and actually gives diance a 50% boost in the sand to its Special Defense which allows it to live...nothing in particular but it still helps. Also I'd recommend HP Fire on Greninja to destroy ferro and scizor.
 
So at a glance I see that Landorus-Therian does the exact same stuff as Azelf but just 10 times better, it also has intimidate which is amazing in the current meta. Also your Latias only has 3 moves lol, I don't see what this set really provides to the team so I recommend replacing it with the Healing Wish offensive support variant. Healing wish allows you to pretty much bring a pokemon back from the brink of death, perfect for resurrecting a hurt Greninja or Diancie that could then proceed to sweep. The sets are below;

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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Explosion

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Latias (F) @ Leftovers
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
- Healing Wish
- Psyshock
- Defog
- Hidden Power [Fire]

I like to speed creep my Landorus since it's a defensive variant but you can make that decision for yourself. As for the Latias it lives an Ice Punch from a Jolly Mega Metagross and speed ties with it allowing you to get off a Healing Wish/Defog.
 
So at a glance I see that Landorus-Therian does the exact same stuff as Azelf but just 10 times better, it also has intimidate which is amazing in the current meta. Also your Latias only has 3 moves lol, I don't see what this set really provides to the team so I recommend replacing it with the Healing Wish offensive support variant. Healing wish allows you to pretty much bring a pokemon back from the brink of death, perfect for resurrecting a hurt Greninja or Diancie that could then proceed to sweep. The sets are below;

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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Explosion

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Latias (F) @ Leftovers
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
- Healing Wish
- Psyshock
- Defog
- Hidden Power [Fire]

I like to speed creep my Landorus since it's a defensive variant but you can make that decision for yourself. As for the Latias it lives an Ice Punch from a Jolly Mega Metagross and speed ties with it allowing you to get off a Healing Wish/Defog.

I was gonna say the Landorus-T but he mentioned the quick taunt on Azelf which I can see as very valuable. Intimidate is good and conk / ferro can kinda handle sharp, but I don't agree with trashing draco. It is latias' most powerful attack and is her go-to move when there are no resists on the field. Something like Draco / Psyshock / Healing wish / defog should be fine
 
So at a glance I see that Landorus-Therian does the exact same stuff as Azelf but just 10 times better, it also has intimidate which is amazing in the current meta. Also your Latias only has 3 moves lol, I don't see what this set really provides to the team so I recommend replacing it with the Healing Wish offensive support variant. Healing wish allows you to pretty much bring a pokemon back from the brink of death, perfect for resurrecting a hurt Greninja or Diancie that could then proceed to sweep. The sets are below;

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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Explosion

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Latias (F) @ Leftovers
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
- Healing Wish
- Psyshock
- Defog
- Hidden Power [Fire]

I like to speed creep my Landorus since it's a defensive variant but you can make that decision for yourself. As for the Latias it lives an Ice Punch from a Jolly Mega Metagross and speed ties with it allowing you to get off a Healing Wish/Defog.

Mistake, it meant to have Defog. again, Azelf is just really good because I definitely cannot miss out on being beaten by Scizor and Ferrothorn as I have trouble against them and Fire Blast is definitely useful by beating them (as well as Azelf gets Taunt and is a faster user of rocks). I will definitely try this Latias set, but I'm not entirely sure if I will keep it, cuz it doesnt OHKO Keldeo and it doesnt like Icy Wind ;-;
 
I'll try this team out on the ladder and see what it gets beat by. I do have a quick suggestion though, maybe try 16 Attack / 240 SpA / 252 Spe on zelf because that OHKOs 168 spd ferro with fire blast.
 
Nice team, however, there's one very important thing you're sorely lacking, and that's a wallbreaker. While you seem very prepared against offense, you simply have no good way of beating defensive teams. For this reason, I recommend Calm Mind over Rock Polish on Diancie. While Rock Polish Diancie is certainly threatening, bulky teams can usually handle it without too much difficulty. Calm Mind Diancie, however, is a very scary and powerful stallbreaker and enables you to handle Mega-Sableye, a huge threat to your team, even better. Rock Polish does let you sweep offense, but you need the ability to threaten stall much more than the ability to threaten offense on this team.

Speaking of Mega-Sableye, you are really weak to this thing in particular. Diancie is a counter, sure, but it gets worn down a ton from switching repeatedly into it, and once Diancie is gone it completely sweeps you. Same goes for Talonflame, you can switch Diancie into it once, but after that it just SDs up and wins from there. (also if you run Calm Mind that means no Diamond Storm so you need to find another way of dealing with Talonflame). And then there's Mega-Gardevoir, who switches in on Conk, Azelf and Latias for free and proceeds to 2HKO your entire team. You only Hyper Voice resist, Ferrothorn, is nuked by Focus Blats the following turn. You can't really cover these three with the same Pokemon unfortunately. One way you could go about dealing with these two is by running Heatran over Azelf as your rock setter and Tail Glow Manaphy somewhere else on your team. I'm not really sure you need Azelf, it's good on HO teams but on bulky offense like this i'm concerned that you might not be able to keep up enough offensive momentum to make the suicide lead worth it. Heatran deals with Talonflame as well as Clefable (who looks really annoying for your team, the only thing that can KO it gets OHKO'd by Moonblast upon switching in) and takes on MGarde okay. and also lets you beat Steel types which annoy Diancie, and has good synergy with both Latias and Ferrothorn and completes a FWG core. Tail Glow Manaphy basically gives you a secondary answer to Sableye. Although it's not the only counter to Sableye there is, I think it's the one your team would benefit the most from since it completely annihilates Stall, which as I said this team has a lot of trouble with. I'm not even sure you need Calm Mind on Diancie if you run Manaphy. I don't know where you could really fit Manaphy on this team though. Possibly over Greninja since it's already a water type? But Greninja is so good it's really hard to justify not running it. I guess you could replace it in anticipation for its likely ban though.

Lopunny also looks like a big threat to your team, your best check is Conk and that's 2HKO'd by HJK. It also counterleads Azelf in the process. As mentioned above, running Hippowdon over Azelf fixes this for the most part, so you might want to try that. Hippo also beats Talonflame in the process, and covers Pinsir who could get tough to beat if you decide to run CM Diancie, although it generally isn't as good an answer to Steel types as Heatran (or rather, the ones that threaten Diancie), and doesn't have as good synergy with the rest of your team, so this one is up to you.

Finally I would consider running Gyro Ball on Ferrothorn. This enables it to actually beat Sub DD MAltaria instead of being setup fodder for it, which is god because this thing is dangerous for your team, it sets up on Conk and Latias and OHKOs Diancie at +1. It also lets it actually deal damage to Mega-Sceptile, another huge threat for your team, and OHKOs MGardevoir. Also, and this is just a small detail, but running 20 SpD EVs on Ferro enables you to always like Modest Mega-Gardevoir's Focus Blast from full.

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Diancie @ Diancite
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Moonblast
- Earth Power
- Psyshock

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Taunt / Protect

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Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Scald
- Rain Dance
- Energy Ball

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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off

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Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
IVs : 0 Spe
Relaxed Nature
- Protect
- Thunder Wave
- Leech Seed
- Gyro Ball
Hope this helps!
 
Thanks for the post in the first place Albacore, but I have a little thing;

1. Ferrothorn's spread looks very good, i'll use that
2. Also, I'll use Manaphy only once if Greninja will be eventually banned, as Greninja is way better than it (Because of it being a great mixed attacker and beating Azumarill, Gardevoir-Mega, non-scarfed Dragons are hit harder cuz a better SpA when at +0, Ground-types are harder hit when at +0, etc.)
3. I don't really want to swap Calm Mind over Rock Polish. This disallows me to outspeed Scarf Drill in any way, also lets Scarf Magnezone outspeed me before I can beat them with Earth Power. Eventually, it outspeeds Heatran too which it can KO with Earth Power, Greninja is beaten by Moonblast and Moonblast 2HKOes Mega-Sableye anyway at +1, and I doubt if it'll even stay in. This also allows scarfDragons or +1 mons (Gyarados-Mega, Dragonite) to hit Diancie with an EQ, eventually OHKOing it, which I really like to avoid.
4. Hippowdon looks good, Heatran looks good, though Heatran lacks real reliable recovery and Ferrothorn can take on Gardevoir (Focus Blast 2HKOes Ferrothorn with those EVs, like u said) and I can just t-wave it / Gyro Ball it. Also Greninja outspeeds it and OHKOes it with Gunk Shot. I'll try out this Hippowdon.

Once again, thanks! :)
 
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