Renzokuken

Intro
I've been using this team for a while now and planned to RMT it after finishing the BW2 OU tourney, as I felt it was something different from the usual Politoed+2 Genies teams you see. Anyway, I’m out of the tourney now due to 2012’s biggest choke, so I felt it was time to show this team. Aside of that, this team has been pretty successful. I originally had the idea of using SubSalac Landorus after using SubSalac Garchomp in the (now dead) DW OU tier to great success, and kinda built the team around it. Eventually, it turned out that Landorus was the weakest member of my team lol. Still, he’s pulled out some wins from hell’s void and I haven’t really found a suitable replacement for him. I considered replacing him with Specs Gothitelle to deal with fighters like Breloom and Conkeldurr, but I felt I needed a good balance of physical and special mons on the team, and because Gothitelle is slow as hell. I really wanna move onto using other teams which is why I’m revealing this, maybe someone will get some use out of it.....
The name of this team is Renzokuken because I finished Final Fantasy 8 recently and liked it a lot!!
The Team

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Roar
- Slack Off
- Stealth Rock
Hippowdon’s job is obvious: gets up sand and Stealth rock. I prefer him to Tyranitar because he takes hits better and has recovery. SubCM Jirachis are also annoying so he deals with them well too. I originally had Stone Edge over Roar but I felt I too prepared for the genies, and went back to Roar which is always a good option. I opted for a specially defensive set to take special hits from the genies, Volcarona, Draco Meteors from strong dragons, as well as random stuff like Ice Beam from Genesect and HP:Ice from Jolteon.

Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Pursuit
- Superpower
- Wild Charge
Yere Stoutland. I originally got the idea of using this guy from reading the megathread in the OU forum (!) and he hasn’t failed to disappoint. He revenges a lot of the popular stuff in OU like the genies, Keldeo, dragons, Starmie and so on who would otherwise be annoying. His speed is invaluable in a tier as fast paced as OU is now. Superpower is still kinda weak but it’s something that lets me touch Heatran and Ferrothorn at least. Anyway, Stoutland is my revenge killer and gets the job done reliably. Choice Band is needed to pack a punch as Stoutland is pretty weak without it. He also has decent bulk too so he can come in on unSTABbed stuff and force them out.

Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
A needed answer for the thousands of rain teams that are everywhere in OU today. Rotom-W does a similar job to what it did in BW1, and this is to put pressure on not just rain teams, but all teams with the incredibly annoying Volt Switch. These 4 moves are generally what I like best on my Rotom-W’s. Burning stuff is always nice and Pain Split lets me recover lost HP. Leftovers gives me more survivability and the EVs are intended for Rotom to be as offensive as possible, especially for SubToxic Giscors that don’t invest much in speed. Considering using more HP EVs.

Demelza Ward (Hydreigon) (M) @ Life Orb
Trait: Levitate
EVs: 56 Atk / 252 SAtk / 200 Spd
Mild Nature (+SAtk, -Def)
- Draco Meteor
- Fire Blast
- Superpower
- Roost
Water resist #2 and usually what I lead off with if I see a sun team. I got this idea from tab after I saw him use it effectively with the masterful Sandslash. Roost rocks on Hydregion and allows it tank random moves that it couldn’t in BW1, especially because I’m using Life Orb (AKA: Hydro Pump from Rotom-W). I prefer Superpower to Focus Blast 100% because it always OHKOs Tyranitar and because it never misses. It also does a big dent on Blissey/Chansey too, as well as Heatran. Speed EVs let me outspeed anything in the 280 ballpark. This thing’s Draco Meteor is ridiculously powerful and is always a pleasure to spam and do 35% minimum to something. Fire Blast is for coverage. Hydregion rarely ever sweeps, instead he punches holes and gets a KO or 3 before he dies.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Calm Mind
- Substitute
- Psychic
Whenever offensive rain is popular in the metagame, SubCM Jirachi is always there to plow a bulldozer into its genitals. With rain being so common, I decided to opt for Thunder instead of Thunderbolt. Having a 60% chance to paralyze something is also nice. Seeing as I won’t always have rain up (I’m using a sand team after all......), I decided on Psychic as my third move over Water Pulse. This allows me to hit Thundurus-T harder, and gives me an answer to fighters like Breloom and Conkeldurr. EVs are standard. Jirachi is my primary answer to Tornadus-T. If they have Breloom and Jirachi is dead, then it’s probably gg. Jirachi is one of my sweeper mons and an instrumental part of the team.

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Flying]
I've tried a few things here like Scarf Genesect, SubSalac Landorus but after a suggestion I've gone with Scarf Landorus. Standard moves, with the exception of HP:Flying whihc is 100% needed for Breloom. Landorus helps to revenge kill Keldeo and Terrakion who are problems for this team. Second electric immunity and third ground immunity is nice. Offensive fighting types dick over offensive teams like this, so Landorus is a pretty crucial part of the team.
Threat List
- Fighters such as Breloom, Conkeldurr and Terrakion are public enemy #1. You can’t beat everything, but this is a big hole that I’ve been unable to fix. I was thinking of using Gothitelle > Landorus to deal with the former two but Landorus fits so well that I can’t take him off. I can wear them down with EQ from Lando and Jirachi, but fuck Mach Punch lol. Terrakion is another story, but thankfully people aren’t using him too much these days so. . .
- Hazards could be annoying. A well played stall team by someone good might be deadly.
- Thundurus-T and Keldeo slightly, mostly the latter if it comes in on Hippo or Hydregion. I haven't had too big problems with it though.
Conclusion
At a glance, the team could look like it has problems with annoying Rotom’s/SubToxic Gliscor’s but I’ve never found it to be the case. The fast paced nature of the team means my opponent has little time to move around trying to get up a perfect position with those certain mons. I’d say it does require you to double switch a bit, but if you’ve played Gen 4 at a moderately high level you should have little problems with that. This team is pretty fun to use and I think shows that sand teams can function well in a rain dominated metagame. If I missed something, mention it and I’ll mention it here. Now RMT!