VOTING IS NOW CLOSED!
Well, three is less than what I'd expected, but I'll still accept the good ol' three...so, have we finally brought the Fairy and Ghost drought to an end? Let's find out, as the winners are....
Well, three is less than what I'd expected, but I'll still accept the good ol' three...so, have we finally brought the Fairy and Ghost drought to an end? Let's find out, as the winners are....
Well, well, we've fixed the Ghost problem, but....Oh dear.
We...we still have NO Fairy-type Fakemon, even after this slate. And you thought Like A Muse To Flame was bad enough with it's Ice-type drought....
Oh well, there's always the next slate! Welcome to Resetmons, you three winners, I hope you enjoy your stay! So, here's the submissions for the winners again...
Guts Abuser
Name: Terrascatter
Type:
Abilities: Guts
Stats: 110 HP / 110 Attack / 80 Defence / 90 Special Attack / 100 Special Defence / 45 Speed (535 Total)
Movepool: Thousand Waves, Rock Blast, Facade, Baddy Bad, Aqua Ring, Stealth Rock, Heal Block, Yawn
Appearance: WIP
Flavor: N/A
Role: WIP
Name: Terrascatter
Type:
Abilities: Guts
Stats: 110 HP / 110 Attack / 80 Defence / 90 Special Attack / 100 Special Defence / 45 Speed (535 Total)
Movepool: Thousand Waves, Rock Blast, Facade, Baddy Bad, Aqua Ring, Stealth Rock, Heal Block, Yawn
Appearance: WIP
Flavor: N/A
Role: WIP
Name: Gen6Gar
Type:
Abilities: Levitate
Stats: 60/65/60/130/75/110
Movepool: Sludge Bomb, Hex, Baddy Bad, Heal Block, Defog, Yawn, Mist
Appearance: A slightly outdated Gengar. Still wears Uggs.
Flavor: A slightly outdated Gengar. Still likes Coldplay.
Role: A bit of low-hanging fruit for designing a Ghost, but I don't think the obvious answer is always a bad one. Status STAB + Hex is a solid design space for a reason, and I went with Poison for three reasons. One, paralysis and burns are more annoying. Two, enemy Poisons and Steels provide counterplay. Three, it matches up very well into Chlorofill.
I did avoid going for Merciless, because it really doesn't need the extra damage. The felt both even less creative + overkill, potentially swapping one problem out for another. Corrosion also doesn't do much here other than letting you poison Poisons with your resisted Sludge Bombs, because the lack of Toxic means that Steel types are still immune. Instead, I decided that honestly what this mon wanted most was just Levitate. It helps get rid of a new weakness that it got by becoming Poison, which is actually a really important one for this mon. First, Ghost types in theory should be one of the solutions to Ground's inherent trapping abilities, so having the only or one of the only Ghosts available be weak to Ground would be kind of limiting. On top of that, we incidentally have a Poison Heal mon in the meta that a Ghost type should counter, but that mon is Ground and thus Gen6Gar really don't want to be weak to its STAB.
I included Baddy Bad as a mostly-redundant coverage move that instead serves as a pseudo-replacement for the lack of Wisp in addition to its utility options. I considered Scald but I think that makes it too strong into Grounds and also removes the whole point of Hex abusing status in that matchup.
Type:
Abilities: Levitate
Stats: 60/65/60/130/75/110
Movepool: Sludge Bomb, Hex, Baddy Bad, Heal Block, Defog, Yawn, Mist
Appearance: A slightly outdated Gengar. Still wears Uggs.
Flavor: A slightly outdated Gengar. Still likes Coldplay.
Role: A bit of low-hanging fruit for designing a Ghost, but I don't think the obvious answer is always a bad one. Status STAB + Hex is a solid design space for a reason, and I went with Poison for three reasons. One, paralysis and burns are more annoying. Two, enemy Poisons and Steels provide counterplay. Three, it matches up very well into Chlorofill.
I did avoid going for Merciless, because it really doesn't need the extra damage. The felt both even less creative + overkill, potentially swapping one problem out for another. Corrosion also doesn't do much here other than letting you poison Poisons with your resisted Sludge Bombs, because the lack of Toxic means that Steel types are still immune. Instead, I decided that honestly what this mon wanted most was just Levitate. It helps get rid of a new weakness that it got by becoming Poison, which is actually a really important one for this mon. First, Ghost types in theory should be one of the solutions to Ground's inherent trapping abilities, so having the only or one of the only Ghosts available be weak to Ground would be kind of limiting. On top of that, we incidentally have a Poison Heal mon in the meta that a Ghost type should counter, but that mon is Ground and thus Gen6Gar really don't want to be weak to its STAB.
I included Baddy Bad as a mostly-redundant coverage move that instead serves as a pseudo-replacement for the lack of Wisp in addition to its utility options. I considered Scald but I think that makes it too strong into Grounds and also removes the whole point of Hex abusing status in that matchup.
Name: Entophasm (Ento + Phasm)
Type:
Abilities: Contrary / Mimicry / Illusion
Stats: 85/95/70/75/91/114 (530)
Movepool: Lunge, Hex, Acrobatics, Sticky Web, Heal Block, Mist, Sludge Bomb, Spirit Break
Appearance: It's a ghostly humanoid insect creature, who I imagine would look very similar to pheramosa. It has a translucent white body, and multiple very long spindly appendages.
Flavor: Its body can turn fully invisible, and it can create tricks and illusion using its ghostly powers, to trick foes.
Role: Funky utility/offensive lead mon. It is unfortunate that this mon's only ghost STAB option is hex, which is a special attack. Illusion in general is an amazing ability. This is a pretty decent pokemon (i think at least). Contrary is also amazing in this meta, with moves like lunge, sticky web, apple acid, the list goes on. Mimicry is an option too i guess, I kinda just added it for flavour.
Type:
Abilities: Contrary / Mimicry / Illusion
Stats: 85/95/70/75/91/114 (530)
Movepool: Lunge, Hex, Acrobatics, Sticky Web, Heal Block, Mist, Sludge Bomb, Spirit Break
Appearance: It's a ghostly humanoid insect creature, who I imagine would look very similar to pheramosa. It has a translucent white body, and multiple very long spindly appendages.
Flavor: Its body can turn fully invisible, and it can create tricks and illusion using its ghostly powers, to trick foes.
Role: Funky utility/offensive lead mon. It is unfortunate that this mon's only ghost STAB option is hex, which is a special attack. Illusion in general is an amazing ability. This is a pretty decent pokemon (i think at least). Contrary is also amazing in this meta, with moves like lunge, sticky web, apple acid, the list goes on. Mimicry is an option too i guess, I kinda just added it for flavour.
Thank you for voting! The next slate will be starting very soon...GOOD LUCK!




