Unrelated but, how do you make your sprites? They are very cool. I mean look at that Castarupt sprite!View attachment 295074
Fakemon Name: Castarupt
Stats: 90/79/50/120/102/70 (511)
Abilities: Chlorophyll/Flame Body/Rough Skin
Movepool: Flamethrower, Energy Ball, Shell Smash, Dazzling Gleam, Solar Beam, Giga Drain, Heat Wave, Lava Plume, Mystical Fire, Overheat, Weather Ball
Description: This Pokemon has two primary roles here, as a Shell Smash user and as a breaker for Sun teams. Sun may not even be a playstyle in this format because of how no existing Pokemon will be included here, but to go over it briefly, it has very good immediate power and just enough Speed for that kind of job. Its role with using Shell Smash isn't too different, though; still has a good Speed tier and only has better breaking power. Grass/Fire will likely be good defensively since two of its three weaknesses (Flying and Poison) aren't particularly common, so that with its good special bulk may give it some good chances to set up. It has nothing to hit Fire-types even neutrally, though, as well as its Speed tier not being perfect even at +2 and some particularly bulky special walls being able to check it in a pinch if healthy. I might change this a little bit within the next day.
I'm going to use this post to give a 24 hour warning for your subs. If you want to make any changes to your current ones or make any new ones, now's your chance. In addition, as it stands, I'm going to be vetoing a few of these unless changes happen soon...
I don't know if you saw me editing my other post but these nerfs aren't really adequate, they don't really address the core problems I mentioned in the first place. This thing still has enough Defense and a good enough typing to make finding setup opportunities extremely easy on top of very destructive breaking power after a boost, as well as having not that bad of a Speed tier. If I were you I'd lower Defense to like 110 or 120, possibly lower Speed to around 85 or so, and either lower Sp. Atk to 100 or get rid of Flamethrower.
The big problem here is that you don't have two restrictions; you have the Fire typing, but you got rid of Volt Absorb, which was your second restriction at the time. If you want to give it Volt Absorb back, then I'd suggest getting rid of both Magic Guard and Lightning Rod. Magic Guard's reasons were already stated, but a power boost would likely be more valuable than HP recovery on a specially offensive Pokemon.
One last thing - the idea was brought up of me having slates that aren't determined by RNG, but are hand-picked instead. I hadn't really thought about that before starting this mod, but I'll probably have at least a few of those. If you have any ideas for them, feel free to DM me those, either on here or Discord. Either way, thank you guys for having so much interest in this mod!