Pet Mod Restrictions (Closed for a tournament + PLAYABLE ON DH!)

Set 1 - Draugelid
Stats: 75 / 90 / 50 / 55 / 75 / 65 [BST: 410]
Type:

Abilities: Adaptability / Slush Rush / Technician
Notable Moves: Bonemerang, Ice Shard, Icicle Crash, Poltergeist, Rock Tomb, Shadow Bone, Shadow Sneak, Spikes, Switcheroo, Swords Dance, Triple Axel
Ally Switch, Astonish, Bite, Blizzard, Body Slam, Bonemerang, Bone Rush, Brick Break, Confide, Confuse Ray, Copycat, Curse, Dark Pulse, Destiny Bond, Dig, Disable, Dream Eater, Echoed Voice, Endeavor, False Swipe, Fling, Freeze-Dry, Frost Breath, Giga Impact, Growl, Grudge, Hail, Haze, Hex, Hone Claws, Hyper Beam, Ice Beam, Ice Fang, Ice Shard, Icicle Crash, Icy Wind, Lash Out, Mist, Night Shade, Night Slash, Perish Song, Phantom Force, Poltergeist, Psych Up, Rain Dance, Rock Slide, Rock Tomb, Scary Face, Scratch, Screech, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Sneak, Sheer Cold, Slash, Snarl, Spikes, Spite, Switcheroo, Swords Dance, Thief, Thrash, Throat Chop, Torment, Triple Axel, Uproar, Weather Ball + All Universal TMs and TRs, except Rest
I don’t know the Restrictions meta all too well, but from what I’ve seen in replays, bulkier teams are incredibly common, so here’s a mon to throw a wrench into that. Draugelid is a Crawdaunt-inspired breaker, in that it hits ungodly hard before or after an SD and has very few consistent switchins (bulky Polbearab and Modolith), but struggles to switch in itself due to its low speed tier and frailty. Boots are the obvious item and allow it to play the “force a switch to set a Spike” game quite well, but Life Orb and Band are potent as well, allowing for an unboosted 2HKO on even physically defensive Faerenheit and Borassa with Technician Bonemerang and Triple Axel respectively. The final thing this mon has going for it is strong priority, with Tech/Adapt Ice Shard or Shadow Sneak allowing it to retain some usefulness against offensive builds rather than it just beating fat.


Set 3 - Refluse
Stats: 51 / 139 / 66 / 78 / 66 / 110 [BST: 510]
Type:

Abilities: Compound Eyes / Insomnia / Corrosion
Notable Moves: Fell Stinger, Focus Blast, Gunk Shot, Hone Claws, Leech Life, Megahorn, Protect, Spirit Shackle, Sticky Web, Substitute, Taunt, Toxic, Toxic Spikes
Absorb, Acid, Acid Spray, Astonish, Body Slam, Bounce, Bug Bite, Bug Buzz, Clear Smog, Confusion, Cross Poison, Dig, Double-Edge, Dream Eater, Electroweb, Embargo, Fell Stinger, Focus Blast, Fury Cutter, Gastro Acid, Giga Drain, Giga Impact, Gunk Shot, Hex, Hone Claws, Hyper Beam, Infestation, Leech Life, Lunge, Mean Look, Megahorn, Night Shade, Payback, Poison Fang, Poison Jab, Poison Sting, Psychic, Shadow Ball, Skitter Smack, Slash, Sludge Bomb, Spirit Shackle, Spite, Sticky Web, String Shot, Struggle Bug, Swagger, Taunt, Thief, Toxic, Toxic Spikes, Toxic Thread, Venom Drench, Venoshock, Wide Guard, X-Scissor + All Universal TMs and TRs
Refluse is a fairly versatile Bug that can play in one of three ways. The first is as a suicide lead with Sticky Web, playing the Ribombee to Snailord’s Shuckle. The second is as a dedicated Corrosion abuser with Black Sludge and Protect + Sub + Toxic, Salazzle style, which is further aided by Leech Life to keep it healthy or Spirit Shackle to trap mons and force them to take repeated poison damage. This isn’t broken, as most walls in the meta carry either a super-effective move or pivoting, meaning that they won’t be stuck with Refluse long-term if played well. The final and flagship set for Refluse is offensive. Megahorn and Gunk Shot hit really hard, but form a poor STAB combination, and that’s where Spirit Shackle comes into play. Alongside STAB, it makes for perfect coverage against everything but Modolith, and also traps mons to make predictions easier and force status chip. Offensive sets can also carry a very strong tool to cripple switchins in Corrosion Toxic, though if you don’t want to take advantage of it, you can instead opt for Compound Eyes to ensure your moves connect, opening up the fourth moveslot for options like Fell Stinger for setup, Focus Blast as tech for Modolith, or your entry hazard of choice.
 
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A Golden Waddle Dee

formerly I am the Impostor
Alright, I just came up with some new ideas. Hope you guys like them!
(Also, feel free to yell at me if anything is wrong with my subs.)
Name: Mentasei (Mental + Sensei)
Restrictions: 4 (Stats, Typing, Ability and Moves)
Stats: 70 / 70 / 70 / 70 / 70 / 100 (450 BST)
Typing:

Abilities: Pure Power / Iron Fist
Movepool:
Learns Universal TMs
- Aerial Ace, Assurance, Body Slam, Brick Break, Bullet Punch, Double-Edge, Drain Punch, High Jump Kick, Ice Punch, Iron Head, Mach Punch, Poison Jab, Superpower, Thunder Punch, Zen Headbutt
- Aura Sphere, Dazzling Gleam, Energy Ball, Expanding Force, Final Gambit, Focus Blast, Future Sight, Power Gem, Psychic, Psyshock, Thunderbolt, Stored Power, Vacuum Wave
- Bulk Up, Cosmic Power, Detect, Calm Mind, Trick
Description: With the equivalent of 170 or 189 base attack (depending on nature), backed up by a decent speed tier, Mentasei can be a true offensive threat. But, don’t think this Pokémon is too powerful, cause trust me, it ain’t. It’s extremely frail, lacks reliable recovery, only can boost it’s Attack by Bulk Up, and is outsped and OHKO’d by some Pokémon like Spiriteal and Crystelf, and is a huge victim to revenge killers.
Mentasei @ Choice Scarf / Choice Band
Adamant / Jolly Nature
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
- Zen Headbutt
- High Jump Kick / Superpower
- Iron Head / Poison Jab
- Trick

:naviathan:
Name: Allifilter (Alligator + Filter)
Restrictions: 2 (Typing + Abilities)
Stats: 105 / 115 / 105 / 60 / 80 / 95 (560 BST)
Typing:

Abilities: Guts / Heatproof / Light Metal
Movepool:
Learns Universal TMs
- Aqua Jet, Aqua Tail, Assurance, Body Press, Body Slam, Close Combat, Crunch, Earthquake, Fire Fang, Flip Turn, Gunk Shot, Heat Crash*, Heavy Slam*, Ice Fang, Icicle Crash, Iron Head, Jaw Lock, Liquidation, Knock Off, Outrage, Psychic Fangs, Rock Slide, Rock Tomb, Shadow Claw, Smart Strike, Stomping Tantrum, Stone Edge, Steel Roller, Superpower, Thunder Fang, Waterfall
- Brine, Blizzard, Clear Smog, Dragon Pulse Flamethrower, Fire Blast, Focus Blast, Hydro Pump, Ice Beam, Muddy Water, Scald, Sludge Bomb, Sludge Wave, Snarl, Weather Ball,
- Acid Armor, Autotomize, Bulk Up, Glare, Iron Defense, Hone Claws, Shift Gear, Stealth Rock, Spikes, Taunt, Scary Face, Slack Off, Dragon Dance
Description: Honestly, this can do so much things, I don’t think I have the time to write about all it can do.
*Use Naviathan’s weight for these moves.

Name:
Restrictions
Stats:
Typing:
Abilities:
Movepool:



Description:
 
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Set 1
Name: Roughian
Typing: Electric/Fighting
Stats: 62/101/62/62/62/101 (BST 450)
Ability: Gorilla Tactics
Movepool: Volt Switch, Power Whip, Close Combat, Plasma Fists, (movepool very WIP and I will add more later, but this is probably gonna be its main set)
Desc: Basically, GDarm but not broken, with even more frailty, lower power, and an easily blockable pivot move. Power Whip can be substituted for a weaker Grass move if needed, but it makes sense for a monkey.

Set 2 (based on Cawmodore)
Name: Falcopper (Falcon+Copper, idk if I like this name)
Typing: Steel/Flying
Abilities: Big Pecks/Intimidate/Volt Absorb
Stats: 80/90/110/70/50/70 (BST 470)
Movepool: Roost, Defog, Brave Bird, Iron Head, Body Press, Iron Defense, Flash Cannon, Hurricane, Dual Wingbeat, Haze, more to be added but that’s the gist of it

Set 3 coming later
lmk if they’re broken as usual
 
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Scoopapa

is a Forum Moderatoris a Community Contributor
Moderator
Set Number: 1 (Stats and Abilities)
Name: Anogua
Typing: Electric / Dragon
Stats: 50 / 45 / 55 / 110 / 120 / 70 | 450 BST
Weight: 37 kg
Abilities: Swift Swim / Solar Power | Electric Surge (HA)
Movepool: *learns universal TMs
Relevant Attacking: Draco Meteor, Dragon Pulse, Thunder, Thunderbolt, Volt Switch, Hurricane, Hydro Pump, Surf, Weather Ball,
Relevant Status: Calm Mind, Thunder Wave,
Other: Outrage, Dragon Claw, Dragon Tail, Scale Shot, Dragon Rush, Breaking Swipe, Dragon Breath, Twister, Discharge, Electro Ball, Parabolic Charge, Shock Wave, Thunder Shock, Wild Charge, Thunder Fang, Air Slash, Air Cutter, Waterfall, Aqua Jet, Aqua Tail, Water Pulse, Brine, Crunch, Brutal Swing, Iron Tail, Dig, Hyper Beam, Slash, Scratch, Eerie Impulse, Charge, Agility, Amnesia, Acid Armor, Hone Claws, Magnet Rise, Rain Dance, Sunny Day,
Description: Rain sweeper with multiple STABs and coverage that are boosted under rain. It is designed to be hard to deal with under Rain, but it has a couple of switch-ins (Sharm and Dirtoad), a couple other defensive checks, and offensive checks in the form of priority and Scarf users. Electric Surge is usable but nothing has Rising Voltage in the tier so it's probably not great. The design is some combination of an iguana and an old-timey battery (like an electrolytic cell you might make in chemistry class).

Set Number: 2 (Type and Abilities of Crucibelle)
Name: Cinnastar
Typing: Rock / Poison
Stats: 110 / 95 / 80 / 95 / 80 / 80 | 540 BST
Weight: 52 kg
Abilities: Regenerator / Mold Breaker | Liquid Ooze (HA)
Movepool: *learns universal TMs
Relevant Attacking: Sludge Bomb, Sludge Wave, Clear Smog, Poison Jab, Power Gem, Stone Edge, Rock Blast, Rock Slide, Earthquake, Earth Power,
Relevant Status: Toxic, Recover, Stealth Rock, Wish, Haze, Corrosive Gas
Other: Sludge, Acid, Acid Spray, Venoshock, Rock Tomb, Rollout, Rock Throw, Meteor Beam, Ancient Power, Sand Tomb, Magnitude, Mud Slap, Dazzling Gleam, Draining Kiss, Psychic, Psycho Cut, Flash Cannon, Smart Strike, Double Edge, Body Slam, Take Down, Explosion, Light Screen, Flash, After You, Ally Switch, Guard Split, Guard Swap, Skill Swap, Power Trick, Harden, Iron Defense, Acid Armor, Safeguard, Wonder Room, Sandstorm, Rain Dance, Sunny Day,
Description: A Wish passer with a good amount of utility that can deal with some difficult Flying, Fairy, and Fire types, most notably Torgeist. Could make a solid addition to bulkier balance teams. Modolith would make a great teammate, as it appreciates Wish support and the two cover many of each other's weaknesses. It's a starfish based on the mineral Cinnabar, a red gem composed of the elements mercury and sulfur.

Set Number: 3 (Type and Stats)
Name: Rossino (rose + assassino i.e. assassin bug)
Typing: Bug / Grass
Stats: 51 / 139 / 125 / 60 / 70 / 110 | 555 BST
Weight: 21 kg
Abilities: Infiltrator / Chlorophyll | Natural Cure (HA)
Movepool: *learns universal TMs
Relevant Attacking: Leech Life, Petal Blizzard, Superpower, Knock Off
Relevant Status: Swords Dance, Spikes, Leech Seed, Synthesis, Aromatherapy, Magic Coat, Stun Spore
Other: X-Scissor, Skitter Smack, Bug Bite, Bug Buzz, Pollen Puff, Struggle Bug, Solar Blade, Grassy Glide, Seed Bomb, Razor Leaf, Leafage, Solar Beam, Energy Ball, Giga Drain, Grass Knot, Mega Drain, Magical Leaf, Vine Whip, Brick Break, Rock Smash, Throat Chop, Night Slash, Shadow Claw, Aerial Ace, Giga Impact, False Swipe, Slash, Cut, Hone Claws, Laser Focus, Focus Energy, Helping Hand, Grassy Terrain, Safeguard, Sunny Day, Rain Dance
Description: Sort of a Kartana-lite. Its massive offensive stats are balanced by having lackluster physical STABs. It has decent coverage but will have difficulty with many Fire, Fairy, and Poison types. It has multiple options with Swords Dance, Spikes, and Leech Seed in its movepool and Choice item potential. It's a bug with a rose bud as its abdomen and thorny vines for legs. It can open up the rose when using Status and Special attacks.
 
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Set 1
Fakemon Name: Volmodo
Stats: 90/45/110/50/80/65 (450)
Typing: Dragon/Electric
Abilities: Contrary (Electric Surge)
Moves: Draco Meteor, Overheat, Thunderbolt, Thunderwave, Glare, Dragon Pulse, Volt Switch, Corrosion, Toxic, Giga Drain, Sludge Bomb Toxic Thread
Description: Two great abilities as we finally try to cram Electric Terrain into this dang mode. SpAtk of 50 though... ooof. And 65 Speed doesn't help as its not slow enough to abuse being a wall breaker and its STABs have too many resists. Fire coverage is nice, but even then, with a base 60 SpAtk, Faernheit laughs and forces you out with its SE STAB. You can hit it with Thunderbolt after a boost, sure, but its faster. And if you have a choice item, you will be locked into either resisted Overheat (that isn't STAB) or a Draco that does 0)

Quadringo resists your entire package unless you can fit Sludge Bomb in, and I might ax that move but that still makes choice locking extremely risky.

Arbarella is a much faster Ground type type but needs to fear Overheat.


Set 2 (Necturna)
Fakemon Name
: Papoltergyrus
Stats: Unchanged
Typing: Unchanged (Grass/Ghost)
Abilities: Intimidate
Moves: -Loses Sketch but +Sword Dance, Coil, Close Combat
Description: Nocturna is great with an awesome access to ONE Sketch. Its only holdback is its abilities which sucked. Papoltergyrus has the reverse issue. Trading 1 sketch for a few compensatory moves moves but quality abilities. Can this be enough to give it a niche of its own?

It’s strong but slow meaning it’s a bit of a breaker and it’s typing has just enough safe switchins or scare out and smack the incoming monster hard. Still Grass stab is far from ideal as a neutral hit as 7 resistances exist.
 
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DuoM2

Funky Kong for Smash
is a Pre-Contributor
I'm unsure. Sketch is not exactly a 'fake' creation so it might be a bit of a slippery slope.
Here to clarify that Sketch would be ignored like the custom elements. This is still a Gen 8 mod, all moves that were dexited in any subs will not be legal even if I'm fine with you having them on the movepool otherwise (like if someone wants Refresh on their Pokemon as a flavor move for any reason it just won't be usable). Since Sketch was cut, the correct implication would probably be to disallow it from copying Gen 8 moves, but I'm not sure if it's even implemented into Showdown like that yet and I'm sure there's some argument for me to treat it differently. I really just would rather avoid all of the complications if possible, so I kept it out of this slate because of how weird of a case it would be with its removal. Sorry about that.
 
Set 1
Fakemon Name: Glambastic ("Glamour" + "Bombastic". Based on a glam rocker. It even has magic spells, like Labyrinth-era David Bowie.)
Stats: 60 / 50 / 50 / 120 / 90 / 60 (430)
Typing:
/
(Typing meets the restriction)
Abilities: Punk Rock / No Second Ability / Fur Coat
Weight: 24.4 kg

Physical Moves: Knock Off, Psycho Cut, Poison Jab, Cross Poison, Throat Chop, Play Rough, Double Hit, Covet
Special Moves: Boomburst, Eerie Spell, Sludge Wave, Sludge Bomb, Psychic, Psyshock, Overdrive, Strange Steam, Snarl, Dazzling Gleam, Stored Power, Clear Smog, Expanding Force, Hyper Voice, Dark Pulse, Echoed Voice, Disarming Voice, Magical Leaf, Swift, Uproar, Hyper Beam
Status Moves: Recover, Calm Mind, Switcheroo, Agility, Thunder Wave, Encore, Corrosive Gas, Sweet Kiss, Teeter Dance, Magic Coat, Flatter, Sing, Taunt, Toxic, Magic Room, Swords Dance, Metal Sound, Feather Dance, Magic Powder, Baby-Doll Eyes, Swagger, Confide
Universal moves: Yes

Description: This mon brings a lot to the table and can fit on any sort of team. Punk Rock boosts Eerie Spell and Boomburst and makes it a potent breaker, although it’s prediction reliant and really needs to predict opposing Steel types, especially Zoltanka. Agility and CM let it be a setup mon for offensive teams that suffers from a bit of 4MSS and vulnerability to priority. Alternatively it can eschew its offense and run Fur Coat, making it a bulky defensive mon or wincon for balance or stall teams with CM that appreciates the Toxic immunity in order to set up, but struggles with fairly low special bulk before setting up and a few more weaknesses than it would like, as well as generally being walled by Dark-types. It would be fairly intimidating at team preview and a real wild card, but its low stats overall would prevent it from being as consistent in every game.
Glambastic @ Choice Specs
Ability: Punk Rock
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Eerie Spell
- Dark Pulse / Snarl
- Trick

Glambastic @ Black Sludge
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Calm Mind
- Stored Power
- Sludge Bomb / Strange Steam / Dark Pulse


Set 2
Fakemon Name: Zamblizzard (Based on a Zamboni)
Stats: 105 / 60 / 90 / 115 / 80 / 85 (535)
Typing:
/

Abilities: Intimidate / Prankster / Justified
Weight: 1787.3 kg
Notes: Tomohawk expy

Physical Moves: U-turn, Body Press, Steel Roller, Metal Burst, Heavy Slam, Earthquake, Heat Crash, Gyro Ball, Bulldoze, Rock Tomb, Wild Charge, Explosion, Icicle Crash, High Horsepower, Giga Impact
Special Moves: Ice Beam, Freeze-Dry, Flash Cannon, Steel Beam, Thunderbolt, Overheat, Steam Eruption, Discharge, Blizzard, Scald, Brine, Incinerate, Zap Cannon, Icy Wind, Mirror Coat, Rising Voltage, Terrain Pulse, Tri Attack
Status Moves: Reflect, Light Screen, Court Change, Aurora Veil, Thunder Wave, Haze, Soak, Iron Defense, Gravity, Autotomize, Metal Sound, Torment, Trick Room, Hail, Rain Dance, Magic Coat, Charge, Electric Terrain, Magnet Rise, Skill Swap, Sandstorm, Confide, Swagger, Toxic
Universal moves: Yes

Description: A special Ice-type attacker that can provide both offensive and anti-offensive support. Prankster Screens are a valuable tool for offensive teams, and it can keep momentum with U-turn, suicide with Explosion or Steel Beam or simply threaten most Defoggers with its attacks. Court Change is much more unique, being an anti-offensive option that foils the actions of opposing screen setters and provides a unique form of hazard control. Similar options like Haze and Thunder Wave can shut down opposing offensive threats due to Prankster and are easy to slot on an otherwise offensive set. A reasonable alternative is to run Intimidate and U-turn to pose as a sort of offensive pivot. Ice / Steel has some exploitable weaknesses defensively, so running this mon as a full-on defensive pivot is unsavoury, but Intimidate is a reasonable option regardless.
Zamblizzard @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam / Freeze-Dry
- Court Change
- U-turn
- Overheat / Steam Eruption / Freeze-Dry / Thunder Wave

Zamblizzard @ Light Clay
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Ice Beam / Freeze-Dry
- Steel Beam / U-turn


Set 3
Fakemon Name: Atlasoul (Atlas beetle, a subspecies of rhinoceros beetle + "soul")
Stats: 90 / 110 / 130 / 65 / 80 / 50 (525)
Typing:
/

Abilities: Magic Guard / Shell Armor / Cursed Body
Weight: 8.9 kg

Physical Moves: Spirit Shackle, Leech Life, Lunge, Megahorn, Shadow Sneak, Shadow Claw, Body Slam, Skitter Smack, Dual Wingbeat, Bug Bite, Fury Cutter, Double-Edge, Brutal Swing, Night Slash, Metal Claw, Retaliate, Take Down, Payback, Fling, Thief, False Swipe, Giga Impact
Special Moves: Shadow Ball, Infestation, Struggle Bug, Giga Drain, Uproar
Status Moves: Swords Dance, Bulk Up, Roost, Switcheroo, Curse, Spite, Confuse Ray, Hone Claws, Sandstorm, Sunny Day, Toxic, Grudge, Laser Focus, Work Up, Confide, Swagger
Universal moves: Yes

Description: Swords Dance plus priority and a decent STAB combo with priority let it play as a good breaker, and Magic Guard helps it avoid otherwise-inevitable chip damage and enter battle safely. With recovery from Leech Life as well, it can stick around for a while. However, its low Speed, average Attack, and numerous weaknesses mean that it is easier to revenge kill than it may seem. Its lack of any coverage also holds it back against Modolith, Dragraceful, and Rancourgar, all of which resist both its STABs. Perhaps more interesting however, is coupling Spirit Shackle with its imperviousness to residual damage and reliable recovery. This would fit well on balanced or stall teams and would help simplify matchups between opposing balance or stall teams. By trapping something passive with Spirit Shackle, you can proceed to wear it down and remove it from the game through status or simply turning it into setup fodder. Besides that, it would be among the best status absorbers for slower paced teams. This defensive trapping set can be outplayed through pivoting moves like U-turn and Flip Turn, which seem common in Restrictions.
Atlasoul @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Spirit Shackle
- Leech Life
- Shadow Sneak

Atlasoul @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Spirit Shackle
- Roost
- Toxic / Bulk Up
- Leech Life / Switcheroo
 
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Fakemon Name: Drakelvin (Dragon+Kelvin)
Set Number: 1
Weight: 3,4 kgs
Stats: 73/101/107/137/79/73 (570 BST)
Typing: Ice/Dragon
Abilities: Beast Boost
Physical Moves: Avalanche, Breaking Swipe, Dragon Claw, Dragon Hammer, Dragon Tail, Ice Fang, Ice Shard, Icicle Crash, Icicle Spear, Outrage
Special Moves: Blizzard, Draco Meteor, Dragon Pulse, Dragon Breath, Frost Breath, Hyper Beam, Ice Beam, Ice Burn, Icy Wind, Powder Snow, Sheer Cold
Status Moves: Calm Mind, Curse, Defog, Hail, Light Screen, Mist, Reflect, Roar, Roost, Safeguard, Scary Face, Screech
Learns Universal TMs
Description: It is said that, when Drakelvin is around, food in the oven will freeze instead of being cooked. This Ice dragon is also perfect counterpart to Faerenheit. Speaking of Faerenheit, it's Drakelvin's best counter along with bulky steel types. It also struggles against high spdef mons like Sharm or AV Dirtoad. Outside of that though, its stabs can 2hko if not 1hko the rest of the meta fairly reliably. While its bulk isn't amazing, it could use it to run a bulky set with Roost and Defog if needed. It can also use this bulk alongside Calm Mind set-up sets to boost up and sweep. A strong overall breaker with some decent utility if it wants to go with that.


Based off Krilowatt
Fakemon Name: Mamocure (Mammoth+Cure)
Set Number: 2
Weight: 821,9 kgs
Stats: 151/84/73/83/74/105
Typing: Ice/Poison
Abilities: Trace/Magic Guard/(Minus)
Physical Moves: Avalanche, Body Press, Body Slam, Bulldoze, Double-Edge, Earthquake, Fissure, Gunk Shot, Heavy Slam, High Horsepower, Ice Shard, Icicle Crash, Icicle Spear, Iron Head, Knock Off, Poison Jab, Rock Slide, Stone Edge, Superpower
Special Moves: Ancient Power, Belch, Blizzard, Earth Power, Freeze-Dry, Ice Beam, Icy Wind, Powder Snow, Sludge Bomb
Status Moves: Aromatherapy, Aurora Veil, Curse, Hail, Roar, Slack Off, Stealth Rock, Toxic
Learns universal TMs
Description: This mammoth's tusks are said to have the ability to cure any disease. And while they are able to cure diseases, the only disease they can cure is the common cold. Its high HP stat combined with its decent defenses give it better mixed bulk than toxapex and, with access to Slack Off, Stealth Rock and Aromatherapy as well as Magic Guard, it seems like a perfect defensive pokemon. However, the many weaknesses brought by its Ice and Poison typing leave it vulnerable to Earthquakes or Stone Edges if it isn't careful. It can still pretty effectively wall pokemons that don't have coverage to hit it super effectively and, even if they do, it's not dropping instantly due to its sheer bulk. Very fat defensive mon but with a lot of crippling weaknesses.


Fakemon Name: Elekick
Set Number: 3
Weight: 26,3 kgs
Stats: 51/139/50/70/50/110 (470 BST)
Typing: Fighting/Electric
Abilities: Magic Guard/Inner Focus/(Quick Feet)
Physical Moves: Blaze Kick, Brick Break, Close Combat, Counter, Double-Edge, Double Kick, Focus Punch, High Jump Kick, Low Kick, Low Sweep, Mega Kick, Power-Up Punch, Submission, Superpower, Thunder Punch, Triple Kick, Volt Tackle, Wild Charge
Special Moves: Charge Beam, Discharge, Electro Ball, Focus Blast, Rising Voltage, Shock Wave, Thunder, Thunderbolt, Volt Switch
Status Moves: Agility, Bulk Up, Calm Mind, Coaching, Thunder Wave
Learns universal TMs
Description: Offensive Magic Guard users are incredibly cool so I made one. Recoiless High Jump Kick and Volt Tackle make it a dangerous yet fast attacker. Its coverage is poor so pokemons that deal with its dual stab well such as Serpaint, Crypterid and Quadringo are able to wall it effectively. Its Volt Switches aren't extremely powerful but allow it to pivot against switch-ins that aren't immune to ground. Thanks to Magic Guard, it can also run a counter-sash set that consumes its Focus Sash and brings down an opponent's physical attacker. However, its low bulk means that you have to be very careful with it since, after any chip, it gets in priority range and could be KOed at any point. It also can't switch-into anything if it isn't holding a Sash. Overall, a powerful and fast attacker but with some serious risks involved.
 
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DuoM2

Funky Kong for Smash
is a Pre-Contributor
24 hour warning! I'd sub more mons but this meta doesn't really seem to need anything right now, to me at least. Kinda tough to come up with subs with the way things currently are.

Fakemon Name: Butterflake
Set Number: 2 (Syclar)
Stats: 90/60/65/110/70/117 (512)
*Typing: Bug/Ice
*Abilities: Compound Eyes/Snow Cloak/Ice Body
Movepool: Sticky Web, Taunt, Bug Buzz, Blizzard, Freeze-Dry, Quiver Dance, Surf, Ice Beam, Giga Drain, Energy Ball, Air Slash, Haze, Roost, Defog, Stun Spore, Toxic || Icy Wind, Triple Axel, Lunge, Leech Life, Struggle Bug, Bug Bite, Aurora Veil, Hail, Rain Dance, Pin Missile, Fury Cutter, String Shot, Fell Stinger, Rage Powder, Powder Snow, Avalanche, Ice Shard, Icicle Spear, Icicle Crash, Tailwind, Razor Wind, Air Cutter, Gust, Safeguard, Swagger, Thief, Psych Up, Take Down, Harden, Mega Drain, Water Gun, Water Pulse, Aqua Ring, Infestation, Swift, Tackle, Supersonic, Twister, all universal TMs
Description: No access to Mountaineer is unfortunate but you've still got a pretty powerful mon with good coverage, one of the best boosting moves in the game, and a pretty fast Sticky Web. Blizzard / Bug Buzz / either Surf or Freeze-Dry makes for great coverage, with Surf being for Scalaron and Faerenheit and Freeze-Dry being for Sharm and Dirtoad. You also have some nice Webs lead options, like a faster Taunt and Stun Spore, although it might not be worth dropping any of your three main attacking moves for either of those. No matter what you're not really set out to hit any bulky Steels too hard, which sucks since it means Cyknight gets a pretty easy opportunity to come in on you. Its Speed tier, while great for a Quiver Dance user on paper, is really not ideal for this meta, since the most common Scarf user is looking to be Dragraceful. Priority also doesn't seem too uncommon in this meta between things like Afloof and Centhorn, so you'd have to account for those when building with this Pokemon or using it ingame.

Fakemon Name: Smorke (Smore + Smoke, it's a smores campfire ghost)
Set Number: 3
Stats: 80/120/80/80/80/100 (540)
Typing: Ghost/Fire
*Abilities: Flame Body / Magic Guard
*Movepool: Spirit Shackle, Flare Blitz, Disable, Taunt, Toxic, Wood Hammer, Knock Off, Aromatherapy, Will-o-Wisp, Calm Mind, Shadow Ball, Flamethrower, Fire Blast, Lava Plume, Energy Ball, Night Shade, Trick, Haze, Hex || Dark Pulse, Memento, Grudge, Curse, Sunny Day, Psych Up, Theif, Torment, Trick Room, Payback, Laser Focus, Fire Spin, Imprison, Smog, Smokescreen, Poison Gas, Snarl, all universal TMs
Description: Kind of a last minute sub but I wanted more than five Set 3 mons compared to the 7 and 8 (?) for the other two. This Pokemon is meant to prey on some specific bulkier Pokemon, and although it has trapping, it may be easier said than done due to the amount of Pokemon with pivoting moves. If you want to trap Pokemon that can pivot away from you, though, then running Protect + Disable is at least an option, although you'd likely need to dedicate your entire moveset to running a set like that. You'd need Spirit Shackle, Toxic, Protect, and Disable, and I highly doubt that's the ideal set. If you only run Taunt and Toxic, then you trap Faerenheit + any Borassa that lacks Dark Pulse, though, and you're still a competent Pokemon otherwise as well.

Name: Mentasei (Mental + Sensei)
Restrictions: 4 (Stats, Typing, Ability and Moves)
Stats: 70 / 70 / 70 / 70 / 70 / 100 (450 BST)
Typing:

Abilities: Pure Power / Iron Fist
Movepool:
Learns Universal TMs
- Acrobatics, Aerial Ace, Assurance, Blaze Kick, Body Slam, Brick Break, Bullet Punch, Darkest Lariat, Double-Edge, Drain Punch, Earthquake, Fire Punch, High Jump Kick, Ice Punch, Ice Shard, Iron Head, Knock Off, Mach Punch, Poison Jab, Rock Slide, Stone Edge, Superpower, Thunder Punch, Triple Axel, Zen Headbutt
- Aura Sphere, Dazzling Gleam, Energy Ball, Expanding Force, Final Gambit, Focus Blast, Future Sight, Power Gem, Psychic, Psyshock, Thunderbolt, Stored Power, Vacuum Wave
- Bulk Up, Cosmic Power, Detect, Calm Mind, Trick
Description: With the equivalent of 170 or 189 base attack (depending on nature), backed up by a decent speed tier, Mentasei can be a true offensive threat. But, don’t think this Pokémon is too powerful, cause trust me, it ain’t. It’s extremely frail, lacks reliable recovery, only can boost it’s Attack by Bulk Up, and is outsped and OHKO’d by some Pokémon like Spiriteal and Crystelf, and is a huge victim to revenge killers.
This Pokemon has way too much coverage for its own good. I don't think it can in only one moveset but this Pokemon can hit the entire metagame super effectively. A lot of balance teams would just have to choose a mon to throw away to this thing if it were to get voted in. I'll probably veto this unless its coverage gets cut down on a good bit, a Pokemon with this kind of breaking power should have at least two or three prominent defensive counters.

Set 2 (based on Cawmodore)
Name: Falcopper (Falcon+Copper, idk if I like this name)
Typing: Steel/Flying
Abilities: Big Pecks/Intimidate/Volt Absorb
Stats: 90/90/110/70/90/70 (BST 520)
Movepool: Roost, Defog, Brave Bird, Iron Head, Body Press, Iron Defense, Flash Cannon, Hurricane, Dual Wingbeat, Swords Dance, Haze, more to be added but that’s the gist of it
This Pokemon seems way too difficult to break. This Pokemon basically needs to be hit with STAB and super effectively in order to get 2HKOd by anything, and Fire and Electric coverage (assuming you don't run Volt Absorb which completely changes what beats and loses to this) isn't even too common in this metagame. There are some exceptions but most either require boosting or are kind of extreme cases, like Specs Afloof Dark Pulse. This is especially worrying since it has access to its own setup. I'd lower this thing's bulk by a good margin, since even if this mon had very low bulk, it'd probably still be decent at its job because I could see its high amount of resistances alongside Volt Absorb and Intimidate giving it enough defensive utility as is. Just make sure you check the sheet and some calcs and make it more widely breakable.

Also minor note but the name of your first sub in its current state could have some inappropriate implications. Gorillamp is a good alternative, but I was actually preparing an electric-type monkey as well with the name Roughian (Ruffian / Rough+Simian) if you would like to use that? It's up to you.
 
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DuoM2

Funky Kong for Smash
is a Pre-Contributor
Voting has begun and will likely last for 72 hours! Here's a sub compilation...
set 1
Name: Snowbello
Stats: 50/75/60/103/60/87 (BST: 435)
Typing: Ice
Ability: Refrigerate/-/Clear Body
Movepool:
Triple Axel, Ice Shard, Explosion, Fling
Boomburst, Ice Beam, Shadow Ball, Blizzard, Hyper Voice, Discharge, Freeze Dry, Mirror Coat
Universal TMs + Aurora Veil, Hail, Haze, Taunt, Autotomize, Reflect
Description: Just trying to get more Ice-types in since we have a grand total of 1 atm. Fun idea to abuse Boomburst with Regrigerate. It does have limited coverage and gets walled by most Steels and even Fires like Rancourgar and Faerenheit, and it even gets walled by fellow Ice type Polbearab. 87 speed is fast, but not the fastest and it can get revenge killed by one of the many offensive mons due to its subpar bulk.
Set 1 - Draugelid
Stats: 75 / 90 / 50 / 55 / 75 / 65 [BST: 410]
Type:

Abilities: Adaptability / Slush Rush / Technician
Notable Moves: Bonemerang, Ice Shard, Icicle Crash, Poltergeist, Rock Tomb, Shadow Bone, Shadow Sneak, Spikes, Switcheroo, Swords Dance, Triple Axel
Ally Switch, Astonish, Bite, Blizzard, Body Slam, Bonemerang, Bone Rush, Brick Break, Confide, Confuse Ray, Copycat, Curse, Dark Pulse, Destiny Bond, Dig, Disable, Dream Eater, Echoed Voice, Endeavor, False Swipe, Fling, Freeze-Dry, Frost Breath, Giga Impact, Growl, Grudge, Hail, Haze, Hex, Hone Claws, Hyper Beam, Ice Beam, Ice Fang, Ice Shard, Icicle Crash, Icy Wind, Lash Out, Mist, Night Shade, Night Slash, Perish Song, Phantom Force, Poltergeist, Psych Up, Rain Dance, Rock Slide, Rock Tomb, Scary Face, Scratch, Screech, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Sneak, Sheer Cold, Slash, Snarl, Spikes, Spite, Switcheroo, Swords Dance, Thief, Thrash, Throat Chop, Torment, Triple Axel, Uproar, Weather Ball + All Universal TMs and TRs, except Rest
I don’t know the Restrictions meta all too well, but from what I’ve seen in replays, bulkier teams are incredibly common, so here’s a mon to throw a wrench into that. Draugelid is a Crawdaunt-inspired breaker, in that it hits ungodly hard before or after an SD and has very few consistent switchins (bulky Polbearab and Modolith), but struggles to switch in itself due to its low speed tier and frailty. Boots are the obvious item and allow it to play the “force a switch to set a Spike” game quite well, but Life Orb and Band are potent as well, allowing for an unboosted 2HKO on even physically defensive Faerenheit and Borassa with Technician Bonemerang and Triple Axel respectively. The final thing this mon has going for it is strong priority, with Tech/Adapt Ice Shard or Shadow Sneak allowing it to retain some usefulness against offensive builds rather than it just beating fat.
Name: Mentasei (Mental + Sensei)
Restrictions: 4 (Stats, Typing, Ability and Moves)
Stats: 70 / 70 / 70 / 70 / 70 / 100 (450 BST)
Typing:

Abilities: Pure Power / Iron Fist
Movepool:
Learns Universal TMs
- Aerial Ace, Assurance, Body Slam, Brick Break, Bullet Punch, Double-Edge, Drain Punch, High Jump Kick, Ice Punch, Iron Head, Mach Punch, Poison Jab, Superpower, Thunder Punch, Zen Headbutt
- Aura Sphere, Dazzling Gleam, Energy Ball, Expanding Force, Final Gambit, Focus Blast, Future Sight, Power Gem, Psychic, Psyshock, Thunderbolt, Stored Power, Vacuum Wave
- Bulk Up, Cosmic Power, Detect, Calm Mind, Trick
Description: With the equivalent of 170 or 189 base attack (depending on nature), backed up by a decent speed tier, Mentasei can be a true offensive threat. But, don’t think this Pokémon is too powerful, cause trust me, it ain’t. It’s extremely frail, lacks reliable recovery, only can boost it’s Attack by Bulk Up, and is outsped and OHKO’d by some Pokémon like Spiriteal and Crystelf, and is a huge victim to revenge killers.
Mentasei @ Choice Scarf / Choice Band
Adamant / Jolly Nature
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
- Zen Headbutt
- High Jump Kick / Superpower
- Iron Head / Poison Jab
- Trick
Set 1
Name: Roughian
Typing: Electric/Fighting
Stats: 62/101/62/62/62/101 (BST 450)
Ability: Gorilla Tactics
Movepool: Volt Switch, Power Whip, Close Combat, Plasma Fists, (movepool very WIP and I will add more later, but this is probably gonna be its main set)
Desc: Basically, GDarm but not broken, with even more frailty, lower power, and an easily blockable pivot move. Power Whip can be substituted for a weaker Grass move if needed, but it makes sense for a monkey.
Set Number: 1 (Stats and Abilities)
Name: Anogua
Typing: Electric / Dragon
Stats: 50 / 45 / 55 / 110 / 120 / 70 | 450 BST
Weight: 37 kg
Abilities: Swift Swim / Solar Power | Electric Surge (HA)
Movepool: *learns universal TMs
Relevant Attacking: Draco Meteor, Dragon Pulse, Thunder, Thunderbolt, Volt Switch, Hurricane, Hydro Pump, Surf, Weather Ball,
Relevant Status: Calm Mind, Thunder Wave,
Other: Outrage, Dragon Claw, Dragon Tail, Scale Shot, Dragon Rush, Breaking Swipe, Dragon Breath, Twister, Discharge, Electro Ball, Parabolic Charge, Shock Wave, Thunder Shock, Wild Charge, Thunder Fang, Air Slash, Air Cutter, Waterfall, Aqua Jet, Aqua Tail, Water Pulse, Brine, Crunch, Brutal Swing, Iron Tail, Dig, Hyper Beam, Slash, Scratch, Eerie Impulse, Charge, Agility, Amnesia, Acid Armor, Hone Claws, Magnet Rise, Rain Dance, Sunny Day,
Description: Rain sweeper with multiple STABs and coverage that are boosted under rain. It is designed to be hard to deal with under Rain, but it has a couple of switch-ins (Sharm and Dirtoad), a couple other defensive checks, and offensive checks in the form of priority and Scarf users. Electric Surge is usable but nothing has Rising Voltage in the tier so it's probably not great. The design is some combination of an iguana and an old-timey battery (like an electrolytic cell you might make in chemistry class).
Set 1
Fakemon Name: Volmodo
Stats: 90/45/110/50/80/65 (450)
Typing: Dragon/Electric
Abilities: Contrary (Electric Surge)
Moves: Draco Meteor, Overheat, Thunderbolt, Thunderwave, Glare, Dragon Pulse, Volt Switch, Corrosion, Toxic, Giga Drain, Sludge Bomb Toxic Thread
Description: Two great abilities as we finally try to cram Electric Terrain into this dang mode. SpAtk of 50 though... ooof. And 65 Speed doesn't help as its not slow enough to abuse being a wall breaker and its STABs have too many resists. Fire coverage is nice, but even then, with a base 60 SpAtk, Faernheit laughs and forces you out with its SE STAB. You can hit it with Thunderbolt after a boost, sure, but its faster. And if you have a choice item, you will be locked into either resisted Overheat (that isn't STAB) or a Draco that does 0)

Quadringo resists your entire package unless you can fit Sludge Bomb in, and I might ax that move but that still makes choice locking extremely risky.

Arbarella is a much faster Ground type type but needs to fear Overheat.
Set 1
Fakemon Name: Glambastic ("Glamour" + "Bombastic". Based on a glam rocker. It even has magic spells, like Labyrinth-era David Bowie.)
Stats: 60 / 50 / 50 / 120 / 90 / 60 (430)
Typing:
/
(Typing meets the restriction)
Abilities: Punk Rock / No Second Ability / Fur Coat
Weight: 24.4 kg

Physical Moves: Knock Off, Psycho Cut, Poison Jab, Cross Poison, Throat Chop, Play Rough, Double Hit, Covet
Special Moves: Boomburst, Eerie Spell, Sludge Wave, Sludge Bomb, Psychic, Psyshock, Overdrive, Strange Steam, Snarl, Dazzling Gleam, Stored Power, Clear Smog, Expanding Force, Hyper Voice, Dark Pulse, Echoed Voice, Disarming Voice, Magical Leaf, Swift, Uproar, Hyper Beam
Status Moves: Recover, Calm Mind, Switcheroo, Agility, Thunder Wave, Encore, Corrosive Gas, Sweet Kiss, Teeter Dance, Magic Coat, Flatter, Sing, Taunt, Toxic, Magic Room, Swords Dance, Metal Sound, Feather Dance, Magic Powder, Baby-Doll Eyes, Swagger, Confide
Universal moves: Yes

Description: This mon brings a lot to the table and can fit on any sort of team. Punk Rock boosts Eerie Spell and Boomburst and makes it a potent breaker, although it’s prediction reliant and really needs to predict opposing Steel types, especially Zoltanka. Agility and CM let it be a setup mon for offensive teams that suffers from a bit of 4MSS and vulnerability to priority. Alternatively it can eschew its offense and run Fur Coat, making it a bulky defensive mon or wincon for balance or stall teams with CM that appreciates the Toxic immunity in order to set up, but struggles with fairly low special bulk before setting up and a few more weaknesses than it would like, as well as generally being walled by Dark-types. It would be fairly intimidating at team preview and a real wild card, but its low stats overall would prevent it from being as consistent in every game.
Glambastic @ Choice Specs
Ability: Punk Rock
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Eerie Spell
- Dark Pulse / Snarl
- Trick

Glambastic @ Black Sludge
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Calm Mind
- Stored Power
- Sludge Bomb / Strange Steam / Dark Pulse
Fakemon Name: Drakelvin (Dragon+Kelvin)
Set Number: 1
Weight: 3,4 kgs
Stats: 73/101/107/137/79/73 (570 BST)
Typing: Ice/Dragon
Abilities: Beast Boost
Physical Moves: Avalanche, Breaking Swipe, Dragon Claw, Dragon Hammer, Dragon Tail, Ice Fang, Ice Shard, Icicle Crash, Icicle Spear, Outrage
Special Moves: Blizzard, Draco Meteor, Dragon Pulse, Dragon Breath, Frost Breath, Hyper Beam, Ice Beam, Ice Burn, Icy Wind, Powder Snow, Sheer Cold
Status Moves: Calm Mind, Curse, Defog, Hail, Light Screen, Mist, Reflect, Roar, Roost, Safeguard, Scary Face, Screech
Learns Universal TMs
Description: It is said that, when Drakelvin is around, food in the oven will freeze instead of being cooked. This Ice dragon is also perfect counterpart to Faerenheit. Speaking of Faerenheit, it's Drakelvin's best counter along with bulky steel types. It also struggles against high spdef mons like Sharm or AV Dirtoad. Outside of that though, its stabs can 2hko if not 1hko the rest of the meta fairly reliably. While its bulk isn't amazing, it could use it to run a bulky set with Roost and Defog if needed. It can also use this bulk alongside Calm Mind set-up sets to boost up and sweep. A strong overall breaker with some decent utility if it wants to go with that.

:naviathan:
Name: Allifilter (Alligator + Filter)
Restrictions: 2 (Typing + Abilities)
Stats: 105 / 115 / 105 / 60 / 80 / 95 (560 BST)
Typing:

Abilities: Guts / Heatproof / Light Metal
Movepool:
Learns Universal TMs
- Aqua Jet, Aqua Tail, Assurance, Body Press, Body Slam, Close Combat, Crunch, Earthquake, Fire Fang, Flip Turn, Gunk Shot, Heat Crash*, Heavy Slam*, Ice Fang, Icicle Crash, Iron Head, Jaw Lock, Liquidation, Knock Off, Outrage, Psychic Fangs, Rock Slide, Rock Tomb, Shadow Claw, Smart Strike, Stomping Tantrum, Stone Edge, Steel Roller, Superpower, Thunder Fang, Waterfall
- Brine, Blizzard, Clear Smog, Dragon Pulse Flamethrower, Fire Blast, Focus Blast, Hydro Pump, Ice Beam, Muddy Water, Scald, Sludge Bomb, Sludge Wave, Snarl, Weather Ball,
- Acid Armor, Autotomize, Bulk Up, Glare, Iron Defense, Hone Claws, Shift Gear, Stealth Rock, Spikes, Taunt, Scary Face, Slack Off, Dragon Dance
Description: Honestly, this can do so much things, I don’t think I have the time to write about all it can do.
*Use Naviathan’s weight for these moves.
Set 2 (based on Cawmodore)
Name: Falcopper (Falcon+Copper, idk if I like this name)
Typing: Steel/Flying
Abilities: Big Pecks/Intimidate/Volt Absorb
Stats: 80/90/110/70/50/70 (BST 470)
Movepool: Roost, Defog, Brave Bird, Iron Head, Body Press, Iron Defense, Flash Cannon, Hurricane, Dual Wingbeat, Haze, more to be added but that’s the gist of it
Set Number: 2 (Type and Abilities of Crucibelle)
Name: Cinnastar
Typing: Rock / Poison
Stats: 110 / 95 / 80 / 95 / 80 / 80 | 540 BST
Weight: 52 kg
Abilities: Regenerator / Mold Breaker | Liquid Ooze (HA)
Movepool: *learns universal TMs
Relevant Attacking: Sludge Bomb, Sludge Wave, Clear Smog, Poison Jab, Power Gem, Stone Edge, Rock Blast, Rock Slide, Earthquake, Earth Power,
Relevant Status: Toxic, Recover, Stealth Rock, Wish, Haze, Corrosive Gas
Other: Sludge, Acid, Acid Spray, Venoshock, Rock Tomb, Rollout, Rock Throw, Meteor Beam, Ancient Power, Sand Tomb, Magnitude, Mud Slap, Dazzling Gleam, Draining Kiss, Psychic, Psycho Cut, Flash Cannon, Smart Strike, Double Edge, Body Slam, Take Down, Explosion, Light Screen, Flash, After You, Ally Switch, Guard Split, Guard Swap, Skill Swap, Power Trick, Harden, Iron Defense, Acid Armor, Safeguard, Wonder Room, Sandstorm, Rain Dance, Sunny Day,
Description: A Wish passer with a good amount of utility that can deal with some difficult Flying, Fairy, and Fire types, most notably Torgeist. Could make a solid addition to bulkier balance teams. Modolith would make a great teammate, as it appreciates Wish support and the two cover many of each other's weaknesses. It's a starfish based on the mineral Cinnabar, a red gem composed of the elements mercury and sulfur.
Set 2 (Necturna)
Fakemon Name
: Papoltergyrus
Stats: Unchanged
Typing: Unchanged (Grass/Ghost)
Abilities: Intimidate
Moves: -Loses Sketch but +Sword Dance, Coil, Close Combat
Description: Nocturna is great with an awesome access to ONE Sketch. Its only holdback is its abilities which sucked. Papoltergyrus has the reverse issue. Trading 1 sketch for a few compensatory moves moves but quality abilities. Can this be enough to give it a niche of its own?

It’s strong but slow meaning it’s a bit of a breaker and it’s typing has just enough safe switchins or scare out and smack the incoming monster hard. Still Grass stab is far from ideal as a neutral hit as 7 resistances exist.
Set 2
Fakemon Name: Zamblizzard (Based on a Zamboni)
Stats: 105 / 60 / 90 / 115 / 80 / 85 (535)
Typing:
/

Abilities: Intimidate / Prankster / Justified
Weight: 1787.3 kg
Notes: Tomohawk expy

Physical Moves: U-turn, Body Press, Steel Roller, Metal Burst, Heavy Slam, Earthquake, Heat Crash, Gyro Ball, Bulldoze, Rock Tomb, Wild Charge, Explosion, Icicle Crash, High Horsepower, Giga Impact
Special Moves: Ice Beam, Freeze-Dry, Flash Cannon, Steel Beam, Thunderbolt, Overheat, Steam Eruption, Discharge, Blizzard, Scald, Brine, Incinerate, Zap Cannon, Icy Wind, Mirror Coat, Rising Voltage, Terrain Pulse, Tri Attack
Status Moves: Reflect, Light Screen, Court Change, Aurora Veil, Thunder Wave, Haze, Soak, Iron Defense, Gravity, Autotomize, Metal Sound, Torment, Trick Room, Hail, Rain Dance, Magic Coat, Charge, Electric Terrain, Magnet Rise, Skill Swap, Sandstorm, Confide, Swagger, Toxic
Universal moves: Yes

Description: A special Ice-type attacker that can provide both offensive and anti-offensive support. Prankster Screens are a valuable tool for offensive teams, and it can keep momentum with U-turn, suicide with Explosion or Steel Beam or simply threaten most Defoggers with its attacks. Court Change is much more unique, being an anti-offensive option that foils the actions of opposing screen setters and provides a unique form of hazard control. Similar options like Haze and Thunder Wave can shut down opposing offensive threats due to Prankster and are easy to slot on an otherwise offensive set. A reasonable alternative is to run Intimidate and U-turn to pose as a sort of offensive pivot. Ice / Steel has some exploitable weaknesses defensively, so running this mon as a full-on defensive pivot is unsavoury, but Intimidate is a reasonable option regardless.
Zamblizzard @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam / Freeze-Dry
- Court Change
- U-turn
- Overheat / Steam Eruption / Freeze-Dry / Thunder Wave

Zamblizzard @ Light Clay
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Ice Beam / Freeze-Dry
- Steel Beam / U-turn
Based off Krilowatt
Fakemon Name: Mamocure (Mammoth+Cure)
Set Number: 2
Weight: 821,9 kgs
Stats: 151/84/73/83/74/105
Typing: Ice/Poison
Abilities: Trace/Magic Guard/(Minus)
Physical Moves: Avalanche, Body Press, Body Slam, Bulldoze, Double-Edge, Earthquake, Fissure, Gunk Shot, Heavy Slam, High Horsepower, Ice Shard, Icicle Crash, Icicle Spear, Iron Head, Knock Off, Poison Jab, Rock Slide, Stone Edge, Superpower
Special Moves: Ancient Power, Belch, Blizzard, Earth Power, Freeze-Dry, Ice Beam, Icy Wind, Powder Snow, Sludge Bomb
Status Moves: Aromatherapy, Aurora Veil, Curse, Hail, Roar, Slack Off, Stealth Rock, Toxic
Learns universal TMs
Description: This mammoth's tusks are said to have the ability to cure any disease. And while they are able to cure diseases, the only disease they can cure is the common cold. Its high HP stat combined with its decent defenses give it better mixed bulk than toxapex and, with access to Slack Off, Stealth Rock and Aromatherapy as well as Magic Guard, it seems like a perfect defensive pokemon. However, the many weaknesses brought by its Ice and Poison typing leave it vulnerable to Earthquakes or Stone Edges if it isn't careful. It can still pretty effectively wall pokemons that don't have coverage to hit it super effectively and, even if they do, it's not dropping instantly due to its sheer bulk. Very fat defensive mon but with a lot of crippling weaknesses.
Fakemon Name: Butterflake
Set Number: 2 (Syclar)
Stats: 90/60/65/110/70/117 (512)
*Typing: Bug/Ice
*Abilities: Compound Eyes/Snow Cloak/Ice Body
Movepool: Sticky Web, Taunt, Bug Buzz, Blizzard, Freeze-Dry, Quiver Dance, Surf, Ice Beam, Giga Drain, Energy Ball, Air Slash, Haze, Roost, Defog, Stun Spore, Toxic || Icy Wind, Triple Axel, Lunge, Leech Life, Struggle Bug, Bug Bite, Aurora Veil, Hail, Rain Dance, Pin Missile, Fury Cutter, String Shot, Fell Stinger, Rage Powder, Powder Snow, Avalanche, Ice Shard, Icicle Spear, Icicle Crash, Tailwind, Razor Wind, Air Cutter, Gust, Safeguard, Swagger, Thief, Psych Up, Take Down, Harden, Mega Drain, Water Gun, Water Pulse, Aqua Ring, Infestation, Swift, Tackle, Supersonic, Twister, all universal TMs
Description: No access to Mountaineer is unfortunate but you've still got a pretty powerful mon with good coverage, one of the best boosting moves in the game, and a pretty fast Sticky Web. Blizzard / Bug Buzz / either Surf or Freeze-Dry makes for great coverage, with Surf being for Scalaron and Faerenheit and Freeze-Dry being for Sharm and Dirtoad. You also have some nice Webs lead options, like a faster Taunt and Stun Spore, although it might not be worth dropping any of your three main attacking moves for either of those. No matter what you're not really set out to hit any bulky Steels too hard, which sucks since it means Cyknight gets a pretty easy opportunity to come in on you. Its Speed tier, while great for a Quiver Dance user on paper, is really not ideal for this meta, since the most common Scarf user is looking to be Dragraceful. Priority also doesn't seem too uncommon in this meta between things like Afloof and Centhorn, so you'd have to account for those when building with this Pokemon or using it ingame.

set 3
Name: Pinnipanic
Stats: 51/139/60/60/60/110 (BST: 480)
Typing: Ice/Ghost
Ability: Thick Fat/-/Swift Swim
Movepool:
Spirit Shackle, Aqua Jet, Ice Fang, Ice Ball, Crunch, Ice Ball, Aqua Tail, Iron Tail, Flip Turn
Shadow Ball, Icy Wind, Ice Beam, Surf
Universal TMs + Roar, Curse, Destiny Bond, Tail Whip, Life Dew
Description: It's based of a seal or sealion, your choice. 139 Atk and 110 Spe is already super strong, so I'm limiting the movepool just so it doesn't 6-0 on preview. Once again, Steels are the best counter, with Modolith being one of the best switch-ins atm. It does have pretty poor bulk, so revenge killing with something faster is always an option, although it does have priority of its own. It also doesn't have much for a well-played Coracrab.
Set 3 - Refluse
Stats: 51 / 139 / 66 / 78 / 66 / 110 [BST: 510]
Type:

Abilities: Compound Eyes / Insomnia / Corrosion
Notable Moves: Fell Stinger, Focus Blast, Gunk Shot, Hone Claws, Leech Life, Megahorn, Protect, Spirit Shackle, Sticky Web, Substitute, Taunt, Toxic, Toxic Spikes
Absorb, Acid, Acid Spray, Astonish, Body Slam, Bounce, Bug Bite, Bug Buzz, Clear Smog, Confusion, Cross Poison, Dig, Double-Edge, Dream Eater, Electroweb, Embargo, Fell Stinger, Focus Blast, Fury Cutter, Gastro Acid, Giga Drain, Giga Impact, Gunk Shot, Hex, Hone Claws, Hyper Beam, Infestation, Leech Life, Lunge, Mean Look, Megahorn, Night Shade, Payback, Poison Fang, Poison Jab, Poison Sting, Psychic, Shadow Ball, Skitter Smack, Slash, Sludge Bomb, Spirit Shackle, Spite, Sticky Web, String Shot, Struggle Bug, Swagger, Taunt, Thief, Toxic, Toxic Spikes, Toxic Thread, Venom Drench, Venoshock, Wide Guard, X-Scissor + All Universal TMs and TRs
Refluse is a fairly versatile Bug that can play in one of three ways. The first is as a suicide lead with Sticky Web, playing the Ribombee to Snailord’s Shuckle. The second is as a dedicated Corrosion abuser with Black Sludge and Protect + Sub + Toxic, Salazzle style, which is further aided by Leech Life to keep it healthy or Spirit Shackle to trap mons and force them to take repeated poison damage. This isn’t broken, as most walls in the meta carry either a super-effective move or pivoting, meaning that they won’t be stuck with Refluse long-term if played well. The final and flagship set for Refluse is offensive. Megahorn and Gunk Shot hit really hard, but form a poor STAB combination, and that’s where Spirit Shackle comes into play. Alongside STAB, it makes for perfect coverage against everything but Modolith, and also traps mons to make predictions easier and force status chip. Offensive sets can also carry a very strong tool to cripple switchins in Corrosion Toxic, though if you don’t want to take advantage of it, you can instead opt for Compound Eyes to ensure your moves connect, opening up the fourth moveslot for options like Fell Stinger for setup, Focus Blast as tech for Modolith, or your entry hazard of choice.
Set Number: 3 (Type and Stats)
Name: Rossino (rose + assassino i.e. assassin bug)
Typing: Bug / Grass
Stats: 51 / 139 / 125 / 60 / 70 / 110 | 555 BST
Weight: 21 kg
Abilities: Infiltrator / Chlorophyll | Natural Cure (HA)
Movepool: *learns universal TMs
Relevant Attacking: Leech Life, Petal Blizzard, Superpower, Knock Off
Relevant Status: Swords Dance, Spikes, Leech Seed, Synthesis, Aromatherapy, Magic Coat, Stun Spore
Other: X-Scissor, Skitter Smack, Bug Bite, Bug Buzz, Pollen Puff, Struggle Bug, Solar Blade, Grassy Glide, Seed Bomb, Razor Leaf, Leafage, Solar Beam, Energy Ball, Giga Drain, Grass Knot, Mega Drain, Magical Leaf, Vine Whip, Brick Break, Rock Smash, Throat Chop, Night Slash, Shadow Claw, Aerial Ace, Giga Impact, False Swipe, Slash, Cut, Hone Claws, Laser Focus, Focus Energy, Helping Hand, Grassy Terrain, Safeguard, Sunny Day, Rain Dance
Description: Sort of a Kartana-lite. Its massive offensive stats are balanced by having lackluster physical STABs. It has decent coverage but will have difficulty with many Fire, Fairy, and Poison types. It has multiple options with Swords Dance, Spikes, and Leech Seed in its movepool and Choice item potential. It's a bug with a rose bud as its abdomen and thorny vines for legs. It can open up the rose when using Status and Special attacks.
Set 3
Fakemon Name: Atlasoul (Atlas beetle, a subspecies of rhinoceros beetle + "soul")
Stats: 90 / 110 / 130 / 65 / 80 / 50 (525)
Typing:
/

Abilities: Magic Guard / Shell Armor / Cursed Body
Weight: 8.9 kg

Physical Moves: Spirit Shackle, Leech Life, Lunge, Megahorn, Shadow Sneak, Shadow Claw, Body Slam, Skitter Smack, Dual Wingbeat, Bug Bite, Fury Cutter, Double-Edge, Brutal Swing, Night Slash, Metal Claw, Retaliate, Take Down, Payback, Fling, Thief, False Swipe, Giga Impact
Special Moves: Shadow Ball, Infestation, Struggle Bug, Giga Drain, Uproar
Status Moves: Swords Dance, Bulk Up, Roost, Switcheroo, Curse, Spite, Confuse Ray, Hone Claws, Sandstorm, Sunny Day, Toxic, Grudge, Laser Focus, Work Up, Confide, Swagger
Universal moves: Yes

Description: Swords Dance plus priority and a decent STAB combo with priority let it play as a good breaker, and Magic Guard helps it avoid otherwise-inevitable chip damage and enter battle safely. With recovery from Leech Life as well, it can stick around for a while. However, its low Speed, average Attack, and numerous weaknesses mean that it is easier to revenge kill than it may seem. Its lack of any coverage also holds it back against Modolith, Dragraceful, and Rancourgar, all of which resist both its STABs. Perhaps more interesting however, is coupling Spirit Shackle with its imperviousness to residual damage and reliable recovery. This would fit well on balanced or stall teams and would help simplify matchups between opposing balance or stall teams. By trapping something passive with Spirit Shackle, you can proceed to wear it down and remove it from the game through status or simply turning it into setup fodder. Besides that, it would be among the best status absorbers for slower paced teams. This defensive trapping set can be outplayed through pivoting moves like U-turn and Flip Turn, which seem common in Restrictions.
Atlasoul @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Spirit Shackle
- Leech Life
- Shadow Sneak

Atlasoul @ Leftovers / Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Spirit Shackle
- Roost
- Toxic / Bulk Up
- Leech Life / Switcheroo
Fakemon Name: Elekick
Set Number: 3
Weight: 26,3 kgs
Stats: 51/139/50/70/50/110 (470 BST)
Typing: Fighting/Electric
Abilities: Magic Guard/Inner Focus/(Quick Feet)
Physical Moves: Blaze Kick, Brick Break, Close Combat, Counter, Double-Edge, Double Kick, Focus Punch, High Jump Kick, Low Kick, Low Sweep, Mega Kick, Power-Up Punch, Submission, Superpower, Thunder Punch, Triple Kick, Volt Tackle, Wild Charge
Special Moves: Charge Beam, Discharge, Electro Ball, Focus Blast, Rising Voltage, Shock Wave, Thunder, Thunderbolt, Volt Switch
Status Moves: Agility, Bulk Up, Calm Mind, Coaching, Thunder Wave
Learns universal TMs
Description: Offensive Magic Guard users are incredibly cool so I made one. Recoiless High Jump Kick and Volt Tackle make it a dangerous yet fast attacker. Its coverage is poor so pokemons that deal with its dual stab well such as Serpaint, Crypterid and Quadringo are able to wall it effectively. Its Volt Switches aren't extremely powerful but allow it to pivot against switch-ins that aren't immune to ground. Thanks to Magic Guard, it can also run a counter-sash set that consumes its Focus Sash and brings down an opponent's physical attacker. However, its low bulk means that you have to be very careful with it since, after any chip, it gets in priority range and could be KOed at any point. It also can't switch-into anything if it isn't holding a Sash. Overall, a powerful and fast attacker but with some serious risks involved.
Fakemon Name: Smorke (Smore + Smoke, it's a smores campfire ghost)
Set Number: 3
Stats: 80/120/80/80/80/100 (540)
Typing: Ghost/Fire
*Abilities: Flame Body / Magic Guard
*Movepool: Spirit Shackle, Flare Blitz, Disable, Taunt, Toxic, Wood Hammer, Knock Off, Aromatherapy, Will-o-Wisp, Calm Mind, Shadow Ball, Flamethrower, Fire Blast, Lava Plume, Energy Ball, Night Shade, Trick, Haze, Hex || Dark Pulse, Memento, Grudge, Curse, Sunny Day, Psych Up, Theif, Torment, Trick Room, Payback, Laser Focus, Fire Spin, Imprison, Smog, Smokescreen, Poison Gas, Snarl, all universal TMs
Description: Kind of a last minute sub but I wanted more than five Set 3 mons compared to the 7 and 8 (?) for the other two. This Pokemon is meant to prey on some specific bulkier Pokemon, and although it has trapping, it may be easier said than done due to the amount of Pokemon with pivoting moves. If you want to trap Pokemon that can pivot away from you, though, then running Protect + Disable is at least an option, although you'd likely need to dedicate your entire moveset to running a set like that. You'd need Spirit Shackle, Toxic, Protect, and Disable, and I highly doubt that's the ideal set. If you only run Taunt and Toxic, then you trap Faerenheit + any Borassa that lacks Dark Pulse, though, and you're still a competent Pokemon otherwise as well.


1614124893917.png


Set 1 Moves - Acid Spray, Anchor Shot, Apple Acid, Breaking Swipe, Bulldoze, Burning Jealousy, Charge Beam, Crush Claw, Diamond Storm, Drum Beating, Dynamic Punch, Eerie Spell, Electroweb, Fake Out, Fiery Dance, Fire Lash, Flame Charge, Glaciate, Grav Apple, Icy Wind, Inferno, Leaf Tornado, Low Sweep, Lunge, Luster Purge, Mist Ball, Mud Shot, Mud-Slap, Mystical Fire, Nuzzle, Octazooka, Poison Fang, Power-Up Punch, Razor Shell, Rock Smash, Rock Tomb, Sacred Fire, Skitter Smack, Snarl, Sparkling Aria, Spirit Break, Spirit Shackle, Struggle Bug, Throat Chop, Thunderous Kick, Trop Kick, Zap Cannon (thank you Tapler for double checking my list and catching a ton of moves)

Set 1 Abilities - Bulletproof, Chlorophyll, Contrary, Damp, Defiant, Flash Fire, Grassy Surge, Intimidate, Iron Fist, Leaf Guard, Libero, Liquid Voice, Long Reach, Magician, Protean, Rain Dish, Reckless, Sheer Force, Shell Armor, Sniper, Solar Power, Speed Boost, Thick Fat, Unburden

Set 2 Pokemon - Applin, Bidoof, Cherubi, Dewpider, Diglett, Diglett-Alola, Dreepy, Fomantis, Gossifleur, Hatenna, Hoothoot, Hoppip, Impidimp, Jigglypuff, Ledyba, Lillipup, Litwick, Marill, Milcery, Nidoran-F, Nidoran-M, Nincada, Patrat, Pidgey, Pidove, Pikipek, Rattata, Rattata-Alola, Shinx, Skitty, Skwovet, Slugma, Spearow, Spinarak, Surskit, Swinub, Taillow, Tynamo, Venipede, Wingull, Wooloo, Wynaut, Yamper, Yungoos
 
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Set 1: Tapler's Draugelid, readytolose's Glambastic, Mossy Sandwich' Drakelvin
Set 2: readytolose's Zamblizzard, DuoM2's Butterflake, BitBitio's Falcopper
Set 3: Tapler's Refluse, readytolose's Atlasoul, Scoopapa's Rossino


I also made a personal VR that I wanted to share. Keep in mind that most pokemons there are viable, some are just easier to use than others. Also this is just my opinion. Wall of text incoming.
S tier: These pokemons define the meta. Players should consider adding them to every team they build and should prepare to deal with them on every team. These pokemons do what they want to do extremely well and are very consistent.

(1)Faerenheit
(2)Teslaple (Could drop to A because of Arbrella)

A tier: These pokemons are an important part of the metagame. They are worth considering on many teams and teams should be able to take them on. These pokemons are good and consistent at what they're trying to do.

(3)Dragraceful
(4)Dirtoad
(5)Regolite
(6)Torgeist
(7)Cyknight
(8)Borassa
(9)Afloof
(10)Modolith
(11)Tantrary
(12)Sharm
(13)Scalaron
(14)Zoltanka
(15)Crystelf
(16)Aerock
(17)Flydra
(18)Kapagon
(19)Donzyxote
(20)Centhorn
(21)Nunopod
(22)Vulcaraptor

B tier: These pokemons are rather niche but still viable. They don't fit on many teams and aren't the biggest threats around but they should still be considered. These pokemons aren't bad but lack consistency.

(23)Abysseil
(24)Crypterid
(25)Parakinesis
(26)Polbearab
(27)Coracrab
(28)Nimbusteed
(29)Serpaint

C tier: These pokemons are mostly unviable. They may still be able to work on a few teams, but they will usually fall short. Players don't need to consider these pokemons when building their teams. These pokemons aren't especially good and they're inconsistent.

(30)Scimicobra (Might need a buff)


Need more testing:
Folliclawe (Predicted tier: B)
Spiriteal (Predicted tier: B)
Quadringo (Predicted tier: ?)
Rancourgar (Predicted tier: B/C)
Snailord (Predicted tier: ?)
Arbrella (Predicted tier: ?)
 

A Golden Waddle Dee

formerly I am the Impostor
Set 1: Tapler’s Draugelid, readytolose's Glambastic, Mossy Sandwich's Drakelvin
Set 2: Scoopapa’s Cinnastar, Mossy Sandwich’s Mamocure, I am the Impostor’s Allifilter
Set 3: Tapler's Refluse, readytolose's Atlasoul, Scoopapa's Rossino
 
Set 1: Anogua, Snowbello, Draugelid
Set 2: Zamblizzard, Cinnastar, Butterflake
Set 3: Smorke, Rossino, Refluse
 
Set 1: Scoopapa's Anogua, Mossy Sandwich's Drakelvin, readytolose's Glambastic
Set 2: Mossy Sandwich's Mamocure, Scoopapa's Cinnastar, readytolose's Zamblizzard
Set 3: Tapler's Refluse, Mossy Sandwich's Elekick, DuoM2's Smorke
 

Scoopapa

is a Forum Moderatoris a Community Contributor
Moderator
Set 1: readytolose's Glambastic, Tapler's Draugelid, Scoopapa's Anogua
Set 2: DuoM2's Butterflake, Mossy Sandwich's Mamocure, Scoopapa's Cinnastar
Set 3: Tapler's Refluse, DuoM2's Smorke, readytolose's Atlasoul
 

DuoM2

Funky Kong for Smash
is a Pre-Contributor
24 hours remain for voting! We've got a decent amount of votes already so I don't know if I really expect any more, but best be safe.
 

DuoM2

Funky Kong for Smash
is a Pre-Contributor
Alright, voting is done!

For both sets 1 and 3, Tapler won with Draugelid and Refluse respectively...


Set 1 - Draugelid
Stats: 75 / 90 / 50 / 55 / 75 / 65 [BST: 410]
Type:

Abilities: Adaptability / Slush Rush / Technician
Notable Moves: Bonemerang, Ice Shard, Icicle Crash, Poltergeist, Rock Tomb, Shadow Bone, Shadow Sneak, Spikes, Switcheroo, Swords Dance, Triple Axel
Ally Switch, Astonish, Bite, Blizzard, Body Slam, Bonemerang, Bone Rush, Brick Break, Confide, Confuse Ray, Copycat, Curse, Dark Pulse, Destiny Bond, Dig, Disable, Dream Eater, Echoed Voice, Endeavor, False Swipe, Fling, Freeze-Dry, Frost Breath, Giga Impact, Growl, Grudge, Hail, Haze, Hex, Hone Claws, Hyper Beam, Ice Beam, Ice Fang, Ice Shard, Icicle Crash, Icy Wind, Lash Out, Mist, Night Shade, Night Slash, Perish Song, Phantom Force, Poltergeist, Psych Up, Rain Dance, Rock Slide, Rock Tomb, Scary Face, Scratch, Screech, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Sneak, Sheer Cold, Slash, Snarl, Spikes, Spite, Switcheroo, Swords Dance, Thief, Thrash, Throat Chop, Torment, Triple Axel, Uproar, Weather Ball + All Universal TMs and TRs, except Rest
I don’t know the Restrictions meta all too well, but from what I’ve seen in replays, bulkier teams are incredibly common, so here’s a mon to throw a wrench into that. Draugelid is a Crawdaunt-inspired breaker, in that it hits ungodly hard before or after an SD and has very few consistent switchins (bulky Polbearab and Modolith), but struggles to switch in itself due to its low speed tier and frailty. Boots are the obvious item and allow it to play the “force a switch to set a Spike” game quite well, but Life Orb and Band are potent as well, allowing for an unboosted 2HKO on even physically defensive Faerenheit and Borassa with Technician Bonemerang and Triple Axel respectively. The final thing this mon has going for it is strong priority, with Tech/Adapt Ice Shard or Shadow Sneak allowing it to retain some usefulness against offensive builds rather than it just beating fat.


Set 3 - Refluse
Stats: 51 / 139 / 66 / 78 / 66 / 110 [BST: 510]
Type:

Abilities: Compound Eyes / Insomnia / Corrosion
Notable Moves: Fell Stinger, Focus Blast, Gunk Shot, Hone Claws, Leech Life, Megahorn, Protect, Spirit Shackle, Sticky Web, Substitute, Taunt, Toxic, Toxic Spikes
Absorb, Acid, Acid Spray, Astonish, Body Slam, Bounce, Bug Bite, Bug Buzz, Clear Smog, Confusion, Cross Poison, Dig, Double-Edge, Dream Eater, Electroweb, Embargo, Fell Stinger, Focus Blast, Fury Cutter, Gastro Acid, Giga Drain, Giga Impact, Gunk Shot, Hex, Hone Claws, Hyper Beam, Infestation, Leech Life, Lunge, Mean Look, Megahorn, Night Shade, Payback, Poison Fang, Poison Jab, Poison Sting, Psychic, Shadow Ball, Skitter Smack, Slash, Sludge Bomb, Spirit Shackle, Spite, Sticky Web, String Shot, Struggle Bug, Swagger, Taunt, Thief, Toxic, Toxic Spikes, Toxic Thread, Venom Drench, Venoshock, Wide Guard, X-Scissor + All Universal TMs and TRs
Refluse is a fairly versatile Bug that can play in one of three ways. The first is as a suicide lead with Sticky Web, playing the Ribombee to Snailord’s Shuckle. The second is as a dedicated Corrosion abuser with Black Sludge and Protect + Sub + Toxic, Salazzle style, which is further aided by Leech Life to keep it healthy or Spirit Shackle to trap mons and force them to take repeated poison damage. This isn’t broken, as most walls in the meta carry either a super-effective move or pivoting, meaning that they won’t be stuck with Refluse long-term if played well. The final and flagship set for Refluse is offensive. Megahorn and Gunk Shot hit really hard, but form a poor STAB combination, and that’s where Spirit Shackle comes into play. Alongside STAB, it makes for perfect coverage against everything but Modolith, and also traps mons to make predictions easier and force status chip. Offensive sets can also carry a very strong tool to cripple switchins in Corrosion Toxic, though if you don’t want to take advantage of it, you can instead opt for Compound Eyes to ensure your moves connect, opening up the fourth moveslot for options like Fell Stinger for setup, Focus Blast as tech for Modolith, or your entry hazard of choice.
And for set 2, Scoopapa won with Cinnastar...

Set Number: 2 (Type and Abilities of Crucibelle)
Name: Cinnastar
Typing: Rock / Poison
Stats: 110 / 95 / 80 / 95 / 80 / 80 | 540 BST
Weight: 52 kg
Abilities: Regenerator / Mold Breaker | Liquid Ooze (HA)
Movepool: *learns universal TMs
Relevant Attacking: Sludge Bomb, Sludge Wave, Clear Smog, Poison Jab, Power Gem, Stone Edge, Rock Blast, Rock Slide, Earthquake, Earth Power,
Relevant Status: Toxic, Recover, Stealth Rock, Wish, Haze, Corrosive Gas
Other: Sludge, Acid, Acid Spray, Venoshock, Rock Tomb, Rollout, Rock Throw, Meteor Beam, Ancient Power, Sand Tomb, Magnitude, Mud Slap, Dazzling Gleam, Draining Kiss, Psychic, Psycho Cut, Flash Cannon, Smart Strike, Double Edge, Body Slam, Take Down, Explosion, Light Screen, Flash, After You, Ally Switch, Guard Split, Guard Swap, Skill Swap, Power Trick, Harden, Iron Defense, Acid Armor, Safeguard, Wonder Room, Sandstorm, Rain Dance, Sunny Day,
Description: A Wish passer with a good amount of utility that can deal with some difficult Flying, Fairy, and Fire types, most notably Torgeist. Could make a solid addition to bulkier balance teams. Modolith would make a great teammate, as it appreciates Wish support and the two cover many of each other's weaknesses. It's a starfish based on the mineral Cinnabar, a red gem composed of the elements mercury and sulfur.
As for the next slate...

1614401548967.png
Set 1 Moves - Acid Spray, Anchor Shot, Apple Acid, Breaking Swipe, Bulldoze, Burning Jealousy, Charge Beam, Crush Claw, Diamond Storm, Drum Beating, Dynamic Punch, Eerie Spell, Electroweb, Fake Out, Fiery Dance, Fire Lash, Flame Charge, Glaciate, Grav Apple, Icy Wind, Inferno, Leaf Tornado, Low Sweep, Lunge, Luster Purge, Mist Ball, Mud Shot, Mud-Slap, Mystical Fire, Nuzzle, Octazooka, Poison Fang, Power-Up Punch, Razor Shell, Rock Smash, Rock Tomb, Sacred Fire, Skitter Smack, Snarl, Sparkling Aria, Spirit Break, Spirit Shackle, Struggle Bug, Throat Chop, Thunderous Kick, Trop Kick, Zap Cannon (thank you Tapler for double checking my list and catching a ton of moves)

Set 1 Abilities - Bulletproof, Chlorophyll, Contrary, Damp, Defiant, Flash Fire, Grassy Surge, Intimidate, Iron Fist, Leaf Guard, Libero, Liquid Voice, Long Reach, Magician, Protean, Rain Dish, Reckless, Sheer Force, Shell Armor, Sniper, Solar Power, Speed Boost, Thick Fat, Unburden

Set 2 Pokemon - Applin, Bidoof, Cherubi, Dewpider, Diglett, Diglett-Alola, Dreepy, Fomantis, Gossifleur, Hatenna, Hoothoot, Hoppip, Impidimp, Jigglypuff, Ledyba, Lillipup, Litwick, Marill, Milcery, Nidoran-F, Nidoran-M, Nincada, Patrat, Pidgey, Pidove, Pikipek, Rattata, Rattata-Alola, Shinx, Skitty, Skwovet, Slugma, Spearow, Spinarak, Surskit, Swinub, Taillow, Tynamo, Venipede, Wingull, Wooloo, Wynaut, Yamper, Yungoos


I forgot to mention but I'm going to require people to put weights from this point forward just so I have to avoid going out of my way to ask people, I really don't want to be annoying if possible. Anyways, submission phase has begun!
 
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Hey, I'm new to this thread. This seems really cool, so I'll try to make something interesting here. If I get anything wrong, let me know.

Set number: 2
Number of restrictions: 2
Name: Tectonada (Base Pokemon is Nincada)
Typing: Bug/Ground
Stats: 81/115/90/50/80/85 (501 BST)
Weight: 77.1 kg
Abilities: Compound Eyes/-/Run Away (HA)
All universal TMs/TRs, Nincada's move-pool, and the following:
Physical: Megahorn, Earthquake, Stone Edge, Rock Slide, Rock Tomb, Bulldoze, Shadow Claw
Special: Earth Power, Scorching Sands
Status: Spikes, Taunt
Description: This was the logical conclusion of the idea, "What if Nincada's evolution stayed Bug/Ground?" From a competitive standpoint, Tectonada plays quite similarly to Heracross, but trades Heracross' access to immediate wallbreaking/snowballing capability for being a much more reliable attacker thanks to Compound Eyes. It's not strictly limited to attacking roles, either: Spikes, Taunt, and its access to Final Gambit from Nincada give it potential as a lead. Final Gambit also gives it a way to break through Modolith, which would otherwise wall you easily.

More coming later.
 
Fakemon Name: Neebula (knee + nebula)
Set Number: 1
Weight: 900 kg
Stats: 85/85/90/90/95/70 [515 BST]
Typing: Fighting/Steel
Abilities: Sheer Force / Long Reach
Movepool: Thunderous Kick, Universal TMs, Triple Axel, Meteor Mash, Trop Kick, Low Kick, Triple Kick, Low Sweep, Bullet Punch, Bulk Up, Blaze Kick, Poison Jab, Zen Headbutt, Iron Head, Foul Play, Grass Knot, Aura Sphere, Focus Blast, Calm Mind, Cosmic Power, Moonlight, Doom Desire, Flash Cannon, Mirror Shot
Description: Thanks to Sheer Force, this Pokemon does not need to sacrifice its bulk with other physical Fighting options, as Thunderous Kick nearly matches Close Combat with the boost. It also gets some additional coverage options that all make use of Sheer Force, such as Blaze Kick, Zen Headbutt and Meteor Mash. If you want the added effects, Long Reach allows you to avoid contact effects which is useful as all of these moves make contact.
 
Set number: 2
Number of restrictions: 4
Name: Harenox-M (Base Pokemon is Nidoran-M)
Typing: Poison
Stats: 92/114/80/80/80/100
Weight: 77.1 kg
Abilities: Poison Point|Rivalry|Hustle
Movepool: Same as Nidoran-M's
Description: Behold this monotype marvel. It goes decently fast and hits hard thanks to hustle. However it is held back by only being a poison type and thus its STAB isn't the best offensively speaking.
 
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Fakemon Name: Pixslob
Set Number: 1
Weight: 12kg
Stats: 92/80/82/100/86/110 (550)
Typing: Poison/Fairy
Abilities
: Thick Fat (Bulletproof)
Movepool: Mystical Fire, Moonblast, Sludge Bomb, Poison Fang, Toxic, Toxic Spikes, Parting Shot, Water Pulse, Dark Pulse, Draining Kiss, Mud Shot, Calm Mind, Nasty Plot, Snarl, Nuzzle
Description: A makeshift defensive mon, this fat, yet fast princess of trash has two great abilities to help it get in and do business. If it's setting up toxic and Nuzzle Paralysis, it has great tools for that. If going attacker, it has tools for that too. Mystical Fire is almost mandatory for your STAB combo to get around Steel types, but any Heatrans in the future will hate Mud Shot.


Fakemon Name: Rodenegra
Set number: 2
Typing: Same as Ratatta-A
Stats: 60/107/70/50/70/129 (Ratatta's x2 but -15 speed, -10 atk)
Weight: 22.2kg
Abilities: Thick Fat/Dry Skin (Sap Sipper)
Movepool: Same as Ratatta-A
Description: So all I changed here was abilities. All of the abilities are more defensive about taking less damage from types. Your best bet is to switch in on a grass move for the boost and then try and do a little breaking. Problem is, 107 with +1 is nice but power alone isn’t everything. Sword Dancers with higher base attacks can be stopped. And with a STAB combo that partially can’t even score Super Effective hits you are a bit more limited in breaking potential. Using double edge with 60 HP also puts you on a timer if you want to go that route. Most of your coverage is inaccurate but it is a fast pivot with a decently hard hit but it’s far from unbeatable. A certain 152 defense steel type beastie can come in and vaporize with CC. Others if they can survive a few hits should have no trouble killing this thing especially if it relies of Double Edge to do damage to begin with. By compare Polbearab, for example, has less power but despite the ice typing, or perhaps because of it, has great Super Effective coverage and can survive longer to do more damage especially with poison heal even if its not as fast and can’t use a boosting item therefore.
 
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Set 1
Name: Festikraker
Type: Steel / Fairy
Ability: Illuminate / Flame Body / Vital Spirit
Stats: 92 / 82 / 76 / 97 / 106 / 84
Moves: Bullet Punch, Dazzling Gleam, Doom Desire, Earthquake, Earth Power, Explosion, Fire Blast, Flash Cannon, Flamethrower, Flare Blitz, Hyper Voice, Iron Head, Light Screen, Magic Coat, Moonblast, Pain Split, Play Rough, Psychic, Psyshock, Reflect, Scorching Sands, Steel Beam, Teleport, Trick Room + universal TMs
Astonish, After You, Bullet Punch, Dazzling Gleam, Doom Desire, Earthquake, Earth Power, Ember, Explosion, Fairy Lock, Fairy Wind, Fire Blast, Fire Spin, Flash Cannon, Flamethrower, Flare Blitz, Headbutt, Hyper Voice, Incinerate, Iron Head, Laser Focus, Light Screen, Magic Coat, Metal Burst, Metal Sound, Misty Explosion, Moonblast, Mystical Fire, Pain Split, Pin Missile, Play Rough, Psychic, Psyshock, Reflect, Reflect Type, Rock Blast, Scorching Sands, Self-Destruct, Shock Wave, Steel Beam, Strength, Sunny Day, Swift, Tackle, Teleport, Trick Room, Uproar, Weather Ball + universal TMs

Set 2 (Based on Surskit)
Name:
Shinoburi
Typing: Water / Fighting
Ability: Swift Swim / Rain Dish
Stats: 80 / 60 / 64 / 100 / 104 / 130
Moves: Aura Sphere, Bulk Up, Calm Mind, Close Combat, Dark Pulse, Final Gambit, Flip Turn, Focus Blast, Haze, Hydro Pump, Ice Beam, Iron Head, Liquidation, Night Slash, Sacred Sword, Scald, Surf, Spikes, U-turn, Waterfall, Water Shuriken, Weather Ball, X-Scissor, Zen Headbutt + universal TMs
Acrobatics, Aerial Ace, Aura Sphere, Aqua Ring, Blizzard, Bubble, Bubble Beam, Bulk Up, Calm Mind, Close Combat, Cut, Cross Chop, Dark Pulse, Double Kick, Extrasensory, Final Gambit, Flip Turn, Focus Blast, Fury Cutter, Haze, Hydro Pump, Ice Beam, Icy Wind, Iron Head, Leer, Liquidation, Low Sweep, Mean Look, Meditate, Mist, Night Slash, Rain Dance, Razor Shell, Sacred Sword, Safeguard, Scald, Sharpen, Smart Strike, Smokescreen, Soak, Spikes, Surf, Tackle, U-turn, Waterfall, Water Gun, Water Pulse, Water Shuriken, Water Sport, Weather Ball, X-Scissor, Zen Headbutt + universal TMs
Description: make rain not ass
 
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