Pet Mod Restrictions [Balance fixes coming soon!]

Ema Skye

Work!
1: Scoopapa, Mossy Sandwich, readytolose
2: Scoopapa
3: readytolose, Mossy Sandwich, zxgzxg
 
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Set 1: Amprotect, Bearicade, Electangle
Set 2: Mechsoskeleton, Vynasty, Orchile
Set 3: Shinodori, Blasquid, Octifying
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Alright, so the winners for this round are Electangle, Orchile, and after a tie with Blasquid, Shinodori!
Set 1 (Type, Stats, Ability)
Name: Electangle
Type: Electric
Stats: 100 / 75 / 72 / 75 / 175 / 103 | BST: 600 | Weight: 238 kg
Ability: Pressure / Synchronize | Mold Breaker (HA)
Movepool: *learns universal TMs
Physical: Wild Charge, Zing Zap, Power Whip, Earthquake, Rock Slide, Heat Crash, Superpower,
Special: Thunderbolt, Discharge, Volt Switch, Energy Ball, Giga Drain, Overheat, Dazzling Gleam
Status: Stealth Rock, Thunder Wave, Haze, Aromatherapy,
Flavor: Thunder, Rising Voltage, Spark, Charge Beam, Shock Wave, Electro Ball, Electroweb, Thunder Shock, Grass Knot, Bulldoze, Stomping Tantrum, Brick Break, Fling, Payback, Brutal Swing, Rock Smash, Body Slam, Double Edge, Slam, Tackle, Take Down, Swift, Tri-Attack, Giga Impact, Hyper Beam, Helping Hand, Agility, Electric Terrain, Eerie Impulse, Magnet Rise, Magnetic Flux, Light Screen,
Description: Mono-Electric is an ideal type for a blanket check to many of our offensive pokemon (especially the new ones that rip apart our old defensive cores). It's also a type that's fairly lacking in the tier. The combination of Electric STAB and Heat Crash allows it to deal with a lot of attackers, even with its low offensive stats. No recovery keeps its giant bulk in check.

Set 2 ( Stats and movepool of Alcremie)
Name: Orchile
Type: Grass / Poison
Stats: 65 / 60 / 75 / 110 / 121 / 64 | BST: 495 | Weight: 12 kg
Ability: Sweet Veil | Aroma Veil (HA)
Movepool:
Special: Sludge Bomb, Clear Smog, Giga Drain, Leaf Storm, Energy Ball, Earth Power, Mystical Fire, Psychic, Shadow Ball, Dark Pulse,
Status: Strength Sap, Will-o-Wisp, Spikes, Toxic Spikes, Toxic, Stun Spore, Leech Seed, Calm Mind, Aromatherapy, Synthesis, Trick Room,
Flavor: Sludge, Acid, Venoshock, Gunk Shot, Poison Jab, Cross Poison, Poison Sting, Solar Beam, Grass Knot, Petal Dance, Vine Whip, Mega Drain, Petal Blizzard, Seed Bomb, Magical Leaf, Absorb, Grassy Glide, Razor Leaf, Mud Slap, Dream Eater, Psycho Cut, Night Slash, Payback, Pollen Puff, Cut, Endeavor, Slash, Wrap, Body Slam, Tackle, Growth, Worry Seed, Sweet Scent, Safeguard, Corrosive Gas, Poison Powder, Venom Drench, Disable, Curse, Sunny Day, Rain Dance, Grassy Terrain,
Description: Defensive Spiker that checks Cellsius and Teslapple very well, as well as a few other special attackers depending on its coverage. It has huge coverage and a wide support movepool that it can use to hit most possible most switch-ins.
Set 3
Name:
Shinodori ["Shinobi" (ninja) + "Ondori" (rooster)]
Type: Flying/Fighting
Ability: Limber / Natural Cure / Solar Power
Stats: 92 / 95 / 88 / 100 / 84 / 106
Moves:
Physical:
Acrobatics, Brave Bird, Close Combat, Flare Blitz, Fire Punch, Mach Punch, Seismic Toss, Thunder Punch, U-turn
Special: Air Slash, Heat Wave, Hurricane, Focus Blast, Fire Blast, Energy Ball, Solar Beam, Weather Ball, Vacuum Wave
Status: Agility, Bulk Up, Defog, Growth, Morning Sun, Roost
Description: make rain sun not ass

Let's cut to the chase though - this is the absolute final slate of Gen 8 Restrictions! Thank you all for your interest in this mod.

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Here's a link to the Roulettemons thread if needed. That should be all I need to post here though, see you in a few days!
 

Ema Skye

Work!
Fakemon Name: Envrym [envy + wyrm; envy is a kind of apple]
Set Number: 2 (Balar)
Weight: 0.9 kg
Stats: 123 / 132 / 84 / 74 / 111 / 76
Typing:
Bug / Grass
Abilities: Run Away / Aerilate / Magic Guard
Movepool:
Universal moves, First Impression, U-Turn, Grav Apple, Rapid Spin, Knock Off, Aromatherapy, Wish, Lunge, Sticky Web, Drum Beating, Forest's Curse, Leech Seed, Sleep Powder, Stun Spore, Leech Life, Horn Leech, Worry Seed, Seed Bomb, Leafage, Grassy Terrain, Energy Ball, Magical Leaf, Bug Bite, Bug Buzz, Fury Cutter, Infestation, Skitter Smack, X-Scissor, Tackle, Body Slam, Withdraw, Astonish, Defense Curl, Focus Energy, Growth, Heavy Slam, Rollout, Sucker Punch, Hone Claws
Description: While the stat spread, especially the attack, leans into a very clear offensive role, I wanted to take a different route. With a poor STAB combo and a lack of strong moves, it instead plays around added effects to support its team. It particularly benefits from Life Orb boosting its meager attack BP without drawback due to Magic Guard. Drum Beating and Grav Apple make it harder to switch into due to the guaranteed Spe/Def drop. Grav Apple particularly combos well with U-Turn to take a switch. The mon is actually built around U-Turn to be a pivot, as it has quite good bulk and has a hazard immunity. This is highlighted with First Impression, which is its strongest move to take advantage of its attack and it bypasses its lower speed stat. It also takes on support roles such as a cleric, spinner or Wish passer.

Fakemon Name: Basifist [basilisk + fist]
Set Number: 3
Weight: 456.7 kg
Stats: 100 / 110 / 100 / 70 / 60 / 100 [540 BST]
Typing: Dragon / Fighting
Abilities: Compound Eyes / Stamina / Intimidate
Movepool: Universal TMs, Cross Chop, Submission, Drain Punch, Arm Thrust, Dragon Rush, Dragon Claw, Outrage, Scale Shot, Stone Edge, Rock Tomb, Rock Slide, Bulk Up, Dragon Dance, Swords Dance, Hone Claws, Mach Punch, Tail Slap, Iron Tail, Tackle, Tail Whip, Poison Tail, Aqua Tail, Dragon Tail, Coaching, Detect, Sandstorm, Wide Guard
Description: Lizard that uses Compound Eyes to boost its STABs. Cross Chop never misses and Dragon Rush has 98.5% accuracy, which act as midgrounds compared to Drain Punch or Outrage. Also happens to boost Stone Edge which is helpful. Has boosting moves to have fun with.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Fakemon Name: Fluidrake
Set Number: 1
Weight: 45 kg
Stats: 105/70/100/75/95/80 (525)
Typing: Water/Steel
Abilities: Poison Touch / --- / Sheer Force
Movepool: Scald, Hydro Pump, Surf, Spikes, U-Turn, Flash Cannon, Ice Beam, Toxic, Sludge Wave, all universal TMs
Description: Might change this one a bit later but for now here's this, a bulky Kelven/Cellsius check. Offensive typing and coverage aren't the greatest but it has okay power, great bulk and defensive typing, can set Spikes, and can pivot out.
 
Fakemon Name: Brainstrom
Set Number: 1
Weight: 75 kg
Stats: 125/55/130/70/100/85 (575)
Typing: Electric/Psychic
Abilities: Psychic Surge/Electric Surge (Surge Surfer)
Movepool: Thunderbolt, Thunder, Psychic, Body Press, Recover, Volt Switch, Dark Pulse, Psyshock, Expanding Force, Rising Voltage, Nasty Plot, Slack Off, Hurricane
Description: For all of its amazing team potential to set terrains that have yet to be used, Brainstrom lacks support moves. It can heal itself, sure, but its only sources of damage are off 70 SpAtk, and even with the terrain boost of choice and the right move. It's still 70 SpAtk though. Its best use is to pivot about as terrain support.

Fakemon Name: Dullwurm (Catalex)
Set Number: 2
Weight: 32 kg
Stats: Catalex's
Typing: Catalex's
Abilities: Catalex's
Movepool: Coil, Gunk Shot, Megahorn, U-Turn, Bonemerang, Zap Cannon, Recover, Power Whip, Aqua Tail, Sticky Webs
Description: Dullwurm is not as dull as its name implies, but its movepool is a bit lackluster. Its options are literally all laid out above, but is it enough to make it to the big dogs? The choice between No Guard and Neutralizing Gas is a tough one, but there's no other mon with the gas angle going here.
 

zxgzxg

scrabble
is a Forum Moderator
Set 1
Name: Pixipax [Pixie + Packs, play on "six pack"]
Type: Fighting / Fairy
Ability: Vital Spirit / Sticky Hold
Stats: 80 / 50 / 130 / 40 / 70 / 65
Moves:
Physical: Body Press, Close Combat, Drain Punch, Play Rough​
Special: Dazzling Gleam, Focus Blast, Moonblast​
Status: Bulk Up, Heal Bell, Iron Defense, Moonlight, Toxic​
Set 3
Name: Hymadra ["hydra" + "madre"] (female only)
Type: Fire / Dragon
Ability: Parental Bond
Stats: 81 / 69 / 117 / 96 / 84 / 113
Moves:
Physical: Body Press, Dragon Claw, Earthquake, Fire Lash, Flame Charge, Flare Blitz, Outrage, U-turn​
Special: Draco Meteor, Dragon Pulse, Flamethrower, Fire Blast, Heat Wave, Scorching Sands​
Status: Defog, Dragon Dance, Roost, Toxic, Will-O-Wisp​
 
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Set 1 (Type, Abilities)
Name: Solaryu
Type: Dragon / Electric
Stats: 80 / 100 / 105 / 100 / 95 / 70 | BST: 550 | Weight: 106 kg
Ability: Victory Star / Insomnia | Skill Link (HA)
Movepool: *learns universal TMs
Physical: Wild Charge, Thunder Fang, Outrage, Scale Shot, Dragon Claw, Dragon Tail, Fire Fang, Aqua Tail, Flip Turn, Play Rough, Zen Headbutt,
Special: Thunderbolt, Discharge, Volt Switch, Draco Meteor, Dragon Pulse, Energy Ball, Dazzling Gleam, Psychic, Weather Ball
Status: Defog, Roost, Thunder Wave, Healing Wish,
Flavor: Rising Voltage, Thunder, Spark, Thunder Shock, Electroweb, Twister, Dragon Breath, Dragon Rush, Solar Beam, Eerie Impulse, Morning Sun, Sunny Day
Description: Defensive Electric types seem pretty good and having one that can fill the Defog role should be a nice option for teams. Volt Switch or Discharge + Dragon Tail / Roost / Defog should be a pretty solid set. I also think it could be versatile with offensive similar to Kapagon, since it has some very strong STAB moves and a good offensive typing.

Set 2 (Stats, Abilities of Panthee)
Name: Concragon
Type: Normal / Ground
Stats: 78 / 83 / 95 / 118 / 121 / 105 | BST: 600 | Weight: 590 kg
Ability: Sand Spit | White Smoke (HA)
Movepool: *learns universal TMs
Special: Earth Power, Scorching Sands,
Physical: Earthquake, Body Slam, Rock Slide, Stone Edge, Heavy Slam, Body Press
Status: Shore Up, Stealth Rock, Defog, Parting Shot, Taunt, Pain Split, Haze, Iron Defense
Flavor: WIP
Description: Something of a fast support pokemon. I tried to limit the offensive movepool within reason, so it would focus more on its support movepool. It's pretty good at shutting down early-game hazards with Taunt, and while it can't outspeed Refluse it can at least avoid the Spe drop with White Smoke, then Defog the webs away later. It might also be a functional Sand setter and check to other weathers. Its defensive typing and coverage are not the best so that should keep its great stats in check.

Set 3 (Stats, Type)
Name: Styrastle
Type: Steel / Dragon
Stats: 81 / 54 / 117 / 54 / 71 / 103 | BST: 490 | Weight: 362 kg
Ability: Iron Barbs / Scrappy | Sturdy (HA)
Movepool: *learns universal TMs
Physical: Heavy Slam, Dragon Tail, Body Press, Seismic Toss, Knock Off,
Status: Stealth Rock, Thunder Wave, Roar, Iron Defense,
Flavor: WIP
Description: Stealth Rock tank with superb typing. It's very limited in its attacking options, but it can do a good job of checking several pokemon and getting Stealth Rock up. It may compete with Modolith, there are definitely trade-offs and different matchups between the two. The primary advantages of Styrastle come from its Dragon typing, ability to apply pressure with Iron Defense, and Thunder Wave. Modolith's advantages come from better bulk, Levitate, Toxic, and Spikes.
 
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Set 1
Fakemon Name: Volcabrea
Stats: 115 / 77 / 122 / 92 / 100 / 94 (600)
Typing:
/

Abilities: Magma Armor / Flash Fire / Early Bird
Weight: 171 kg

Physical Moves: Earthquake, Flare Blitz, Flame Charge, Bulldoze, Stone Edge, Rock Slide, Body Slam, Iron Head, Dig, Heat Crash, Stomping Tantrum, Rock Tomb, Heavy Slam, Smack Down, Sand Tomb
Special Moves: Fire Blast, Flamethrower, Eruption, Earth Power, Lava Plume, Scorching Sands, Power Gem, Overheat, Solar Beam, Heat Wave, Ancient Power, Fire Spin, Mud Shot, Mud-Slap
Status Moves: Tar Shot, Sunny Day, Sandstorm, Sand Attack, Torment, Scary Face, Flash
Universal moves: Yes

Description: Right now Volvolpa grabs momentum with Volt Switch really freely due to being able to wallop any potential Ground switch-ins, while it's got checks and is far from broken this would be a mon that could actually switch in on it once while also blocking Volt Switch. It does a similar thing to Teslaple (surfn't) as well although we got plenty of good counterplay to that since the tournament so it's not as much as a focus. Overall this mon has great stats and typing but no consistent healing besides Rest and not a lot of utility, so it would fill the role of a tank that can duel many opposing attackers, or a bulky breaker using Eruption. None of its abilities are game-changers, but Early Bird is probably best to slurp Sleep Powders and makes Rest pretty consistent at healing it (really want this concept to work).
Bulky (Volcabrea) @ Leftovers
Ability: Early Bird
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Lava Plume
- Scorching Sands
- Power Gem
- Rest

Specs (Volcabrea) @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Flamethrower
- Power Gem

The Tar Man (Volcabrea) @ Leftovers
Ability: Flash Fire / Early Bird
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Tar Shot
- Flamethrower / Fire Blast
- Earth Power
- Power Gem

Set 2
Fakemon Name: Potossum
Stats: 115 / 45 / 65 / 85 / 110 / 55 (475)
Typing:
(same as Ramron)
Abilities: Poison Touch / Huge Power / Dancer
Weight: 42 kg

Physical Moves: Tail Slap, Body Slam, Quick Attack, Knock Off, Seismic Toss, Double Hit, Brick Break, Double Kick, Fire Punch, Thunder Punch, Arm Thrust, Iron Tail, Rock Slide, Ice Punch, Focus Punch
Special Moves: Hyper Voice, Focus Blast, Thunderbolt, Ice Beam, Thunder, Flamethrower, Shadow Ball, Blizzard, Fire Blast, Grass Knot, Psychic, Icy Wind, Echoed Voice, Shock Wave, Uproar, Charge Beam
Status Moves: Slack Off, Toxic, Thunder Wave, Encore, Disable, Heal Bell, Charm, Growl, Healing Wish, Rain Dance, Sunny Day
Universal moves: Yes

Description: This mon can be a general special wall courtesy of its good special bulk, neutral typing, and recovery. It can also be a surprisingly scrappy physical brawler with Huge Power. Poison Touch makes it a cheap bastard, capable of poisoning opponents while Knocking them off, surprisingly useful on a defensive set. It has a couple of multi-hit contact moves to roll for Poison Touch multiple times (gimmicky), although Huge Power is a usable option on defensive sets too. Offensively, Quick Attack gives it a priority option and makes CB a bit more palatable. Overall a good attacker or wall but the slowness and average type holds it back offensively, and defensively it might compete with something with a bit more utility, but it's still a nice choice.
Defensive (Potossum) @ Leftovers
Ability: Poison Touch / Huge Power
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Slack Off
- Toxic / Thunder Wave / Heal Bell
- Seismic Toss / Body Slam
- Knock Off

CB (Potossum) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Body Slam
- Quick Attack
- Knock Off
- Brick Break

Set 3
Fakemon Name: Twygdrasill
Stats: 81 / 112 / 117 / 81 / 76 / 103 (570)
Typing:
/

Abilities: Prism Armor / No Second Ability / No Third Ability
Weight: 222 kg

Physical Moves: Cross Chop, Power Whip, Dragon Rush, Scale Shot, Outrage, Seed Bomb, Dragon Claw, Body Slam, Grassy Glide, Breaking Swipe, Rock Smash, Iron Head, Aerial Ace, Branch Poke
Special Moves: Draco Meteor, Leaf Storm, Dragon Pulse, Giga Drain, Energy Ball, Dark Pulse, Hyper Voice, Dragon Breath, Grass Knot, Solar Beam, Twister
Status Moves: Hone Claws, Worry Seed, Grassy Terrain, Leer, Scary Face, Laser Focus, Safeguard, Nature Power
Universal moves: Yes

Description: With great setup potential with Hone Claws + Scale Shot, this mon is an offensive juggernaut. Cross Chop lets it bust through Borassa and Modolith easily. While its speed tier is fairly mediocre and makes it easy enough to revenge kill, Prism Armor plus good physical bulk means that scarfers like Sorrée and Dragraceful probably can't beat it down until it's weakened a bit, even with the Scale Shot drops. The same cannot be said about Scarf Kelven which just deletes it. Its defensive checks include Faerenheit which completely shuts it down, and Quadringo, especially bulkier variants. PhysDef Scalaron is a bit less safe but can work too. Lastly a Cinnastar can be specialized to tank it and hit back hard with Sludge Bomb.
Offensive (Twygdrasill) @ Leftovers / Life Orb
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Power Whip
- Cross Chop
- Scale Shot / Dragon Rush
 
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Ema Skye

Work!
wow, no one wants to vote!

Set 1: Scoopapa, readytolose, DuoM2
Set 2: Scoopapa, readytolose, Ema Skye
Set 3: zxgzxg, readytolose, Scoopapa
 

zxgzxg

scrabble
is a Forum Moderator
Set 1: DuoM2's Fluidrake, Scoopapa's Solaryu, readytolose's Volcabrea
Set 2: Ema Skye's Envyrm, readytolose's Potossum, Scoopapa's Concragon
Set 3: readytolose's Twygdrasill, Scoopapa's Styrastle, zxgzxg's Hymadra
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
And that's it! We actually had our first three-way tie for Set 2, for which I chose in favor of readytolose's Potossum. He also happened to win Set 3 with Twygdrasill...

Set 2
Fakemon Name: Potossum
Stats: 115 / 45 / 65 / 85 / 110 / 55 (475)
Typing:
(same as Ramron)
Abilities: Poison Touch / Huge Power / Dancer
Weight: 42 kg

Physical Moves: Tail Slap, Body Slam, Quick Attack, Knock Off, Seismic Toss, Double Hit, Brick Break, Double Kick, Fire Punch, Thunder Punch, Arm Thrust, Iron Tail, Rock Slide, Ice Punch, Focus Punch
Special Moves: Hyper Voice, Focus Blast, Thunderbolt, Ice Beam, Thunder, Flamethrower, Shadow Ball, Blizzard, Fire Blast, Grass Knot, Psychic, Icy Wind, Echoed Voice, Shock Wave, Uproar, Charge Beam
Status Moves: Slack Off, Toxic, Thunder Wave, Encore, Disable, Heal Bell, Charm, Growl, Healing Wish, Rain Dance, Sunny Day
Universal moves: Yes

Description: This mon can be a general special wall courtesy of its good special bulk, neutral typing, and recovery. It can also be a surprisingly scrappy physical brawler with Huge Power. Poison Touch makes it a cheap bastard, capable of poisoning opponents while Knocking them off, surprisingly useful on a defensive set. It has a couple of multi-hit contact moves to roll for Poison Touch multiple times (gimmicky), although Huge Power is a usable option on defensive sets too. Offensively, Quick Attack gives it a priority option and makes CB a bit more palatable. Overall a good attacker or wall but the slowness and average type holds it back offensively, and defensively it might compete with something with a bit more utility, but it's still a nice choice.
Defensive (Potossum) @ Leftovers
Ability: Poison Touch / Huge Power
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Slack Off
- Toxic / Thunder Wave / Heal Bell
- Seismic Toss / Body Slam
- Knock Off

CB (Potossum) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Body Slam
- Quick Attack
- Knock Off
- Brick Break

Set 3
Fakemon Name: Twygdrasill
Stats: 81 / 112 / 117 / 81 / 76 / 103 (570)
Typing:
/

Abilities: Prism Armor / No Second Ability / No Third Ability
Weight: 222 kg

Physical Moves: Cross Chop, Power Whip, Dragon Rush, Scale Shot, Outrage, Seed Bomb, Dragon Claw, Body Slam, Grassy Glide, Breaking Swipe, Rock Smash, Iron Head, Aerial Ace, Branch Poke
Special Moves: Draco Meteor, Leaf Storm, Dragon Pulse, Giga Drain, Energy Ball, Dark Pulse, Hyper Voice, Dragon Breath, Grass Knot, Solar Beam, Twister
Status Moves: Hone Claws, Worry Seed, Grassy Terrain, Leer, Scary Face, Laser Focus, Safeguard, Nature Power
Universal moves: Yes

Description: With great setup potential with Hone Claws + Scale Shot, this mon is an offensive juggernaut. Cross Chop lets it bust through Borassa and Modolith easily. While its speed tier is fairly mediocre and makes it easy enough to revenge kill, Prism Armor plus good physical bulk means that scarfers like Sorrée and Dragraceful probably can't beat it down until it's weakened a bit, even with the Scale Shot drops. The same cannot be said about Scarf Kelven which just deletes it. Its defensive checks include Faerenheit which completely shuts it down, and Quadringo, especially bulkier variants. PhysDef Scalaron is a bit less safe but can work too. Lastly a Cinnastar can be specialized to tank it and hit back hard with Sludge Bomb.
Offensive (Twygdrasill) @ Leftovers / Life Orb
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Power Whip
- Cross Chop
- Scale Shot / Dragon Rush
In addition, I won Set 1 with Fluidrake...

Fakemon Name: Fluidrake
Set Number: 1
Weight: 45 kg
Stats: 105/70/100/75/95/80 (525)
Typing: Water/Steel
Abilities: Poison Touch / --- / Sheer Force
Movepool: Scald, Hydro Pump, Surf, Spikes, U-Turn, Flash Cannon, Ice Beam, Toxic, Sludge Wave, all universal TMs
Description: Might change this one a bit later but for now here's this, a bulky Kelven/Cellsius check. Offensive typing and coverage aren't the greatest but it has okay power, great bulk and defensive typing, can set Spikes, and can pivot out.
And with that, Restrictions is a finished mod! Thank you guys for submitting, voting, and playing the meta! It's all been a lot of fun, and I'll be sure to use what I learned from this meta to help improve the inevitable Gen 9 reboot I end up doing. This meta still may see some changes if tournaments happen or if it gets playtested further and more nerfs or buffs are desired, but otherwise, we are done!
 
So glad to try to contribute to this and posting my Pokemon! This was really fun and I can't wait to see more, Duo! Thank you so much for making this a thing. It's really unique!
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Hey! It's been a while, and I figure just about everyone reading this already knows, but Restrictions is the next Pet Mod of the Season! The finished, Slate 20 meta will be live on the main server soon. Just like always, you're free to use this thread to talk about whatever you'd like with the meta!
 
Posting the teams I used from my PMPL run here:
krachiten.png
fluidrake.png
teslaple.png
thucotuco.png
borassa.png
cinnastar.png

Pokepaste
Krachiten @ Heavy-Duty Boots
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Liquidation
- Rapid Spin
- First Impression

Fluidrake @ Leftovers
Ability: Poison Touch
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- U-turn
- Knock Off
- Poison Jab

Teslaple @ Magnet
Ability: Flower Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Calm Mind
- Giga Drain
- Thunderbolt

Thuco-Tuco @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Thousand Arrows
- Slack Off
- Spikes

Borassa @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 172 Def / 44 SpD / 40 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Sludge Bomb
- Slack Off
- Taunt

Cinnastar @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Earth Power
- Protect
- Toxic

This team operated on some assumptions that turned out not to be good ones as the tournament went on - for instance, that I wouldn't be likely to run into Orchile or Polbearab. I do think that Teslaple + Krachiten form a good Volt-Turn core, together with Spikes support. I also think the Magnet Teslaple set works pretty well, being one of the only ways for Teslaple to actually play around Cinnastar and Orchile while still threatening to sweep. The Borassa was pretty much there to check Trick Room, although Borassa proved to be a niche pick later on. I wouldn't really recommend using this team since Polbearab will rip it apart, however I think the Volt-Turn-Spikes core is a solid thing to build around.
teslaple.png
Polbearab
fluidrake.png
orchile.png
thucotuco.png
cellsius.png

Pokepaste
Teslaple @ Magnet
Ability: Flower Veil
EVs: 252 SpA / 80 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Volt Switch
- Thunderbolt
- Giga Drain

Polbearab @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Drain Punch
- Earthquake

Fluidrake @ Leftovers
Ability: Poison Touch
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- U-turn
- Knock Off
- Spikes

Orchile @ Black Sludge
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Sludge Bomb
- Earth Power
- Strength Sap

Thuco-Tuco @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Thousand Arrows
- Skill Swap
- Rapid Spin
- Slack Off

Cellsius @ Choice Scarf
Ability: Beast Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Surf
- Psychic
- Flip Turn

This team leverages the extremely scary Polbearab to poke holes in teams, in hopes that Teslaple, Orchile, or Cellsius can clean up the rest. Some aspects of this team were counterteaming what I'd seen from this week's opponent. Teslaple's 80 SpD lets it live Specs Moonblast from Crystelf at +1 SpD, and Psychic on Cellsius was to always revenge kill Scimicobra. Scarf Cellsius is a very solid set that I ended running a lot; Modest allows you OHKO 0 HP Polbearab which I think makes it a must. Skill Swap Thuco-Tuco can turn the tables on Polbearab trying to set up on it, and helps vs. Trick Room Nimbusteed. This team is pretty solid I think, just pray you don't run into Specs Cindarner.
kelven.png
Regolite
cellsius.png
fluidrake.png
orchile.png
thucotuco.png

Pokepaste
Kelven @ Choice Specs
Ability: Beast Boost
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Mystical Fire
- Freeze-Dry
- Power Gem
- Moonblast

Regolite @ Assault Vest
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Moonblast
- Power Gem

Cellsius @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Surf
- Moonblast
- Ice Beam
- Flip Turn

Fluidrake @ Leftovers
Ability: Poison Touch
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Spikes
- U-turn
- Knock Off
- Scald

Orchile @ Black Sludge
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Spikes
- Earth Power
- Strength Sap

Thuco-Tuco @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Thousand Arrows
- Slack Off
- Skill Swap
- Rapid Spin

This team was pretty much meant to combine what had emerged as the most solid defensive core with offensive threats that could handle (what I thought was) the only thing that could rip it apart - Polbearab. Both fairies switch into it (unless it's Nuzzle) and can outspeed and OHKO it. It ended up facing Specs Cindarner, to which I had no answer. The Regolite set may seem odd, but it switches into the main answer to Kelven (Cinnastar) repeatedly and is itself very hard to wall without having Modolith on your team. I think this team can work but the results haven't been great. I do think Regolite as a Cinnastar answer and breaker is worthwhile idea, though.
cinnastar.png
Sharm
electangle.png
torgeist.png
Punduluum
thucotuco.png

Pokepaste
Cinnastar @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Bomb
- Recover

Sharm @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Spiky Shield
- Spikes
- Scald

Electangle @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Heat Crash
- Volt Switch
- Earthquake
- Aromatherapy

Torgeist @ Choice Specs
Ability: Merciless
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Hex
- Hurricane
- Shadow Ball

Punduluum @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Air Slash
- Taunt
- Thunderbolt

Thuco-Tuco @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 8 Spe
- Thousand Arrows
- Rapid Spin
- Skill Swap
- Slack Off

This team handles the balance-breaking threats that had emerged in the tournament - Polbearab, and to some extend Cindarner. Cinnastar beating Cindarner is nothing new, while Sharm (and Torgeist) handle Polbearab. It's not as as solid vs. Cellsius and Teslaple as teams with Orchile and Fluidrake, although you do have answers to both. Punduluum turns out to be a surprisingly solid balance breaker, with Sharm being one of the only defensive staples that really abuses it. Specs Cellsius, Calm Mind Teslaple, and Fluidrake are the biggest threats to this team (which could very reasonably be run together), but they're also things that most teams are preparing for. Regolite is also a giant threat.
Kapagon
krachiten.png
cellsius.png
Wraithful
orchile.png
Borelem

Pokepaste
Kapagon @ Choice Band
Ability: Drizzle
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Flip Turn
- Liquidation
- Outrage
- Stomping Tantrum

Krachiten @ Heavy-Duty Boots
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- Liquidation
- U-turn
- Rapid Spin

Cellsius @ Choice Scarf
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Mild Nature
- Surf
- Moonblast
- Ice Beam
- Flip Turn

Wraithful @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- U-turn
- Low Kick

Orchile @ Black Sludge
Ability: Aroma Veil
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Mystical Fire
- Strength Sap
- Spikes

Borelem @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Blizzard
- Power Gem

My team decided to bring nothing but Rain once we lost our shot at the playoffs; I also wanted to give Specs Borelem a shot however... so Choice Band Kapagon it was. This pivot Spam + Spikes team is a decent showcase of Borelem; it draws in pokemon like Orchile and Thuco-Tuco in order to give Borelem a lot of chances to fire off attacks. Hail chip is a massive problem for most of the tier's special walls, allowing it to break through even Modolith by spamming Blizzard. Earth Power is also a huge problem for special walls. Wraithful is an unusual pick, but on an offensively-inclined team its pivoting ability and spinblocking is valuable. The three Choice pokemon make this a somewhat prediction-reliant team, but it can be pretty scary if played well.
 

zxgzxg

scrabble
is a Forum Moderator
if orgor

number 15 [vs mtb] (pokepast.es)
Team featuring band Nunopod.

parakinesis [vs duo] (pokepast.es)
Team featuring Parakinesis. It's bad. Don't use this.

specs cind 2 [vs scoop] (pokepast.es)
Team featuring Specs Cindarner (and Meteor Beam Aerock!).

hax [vs monai] (pokepast.es)
Team where I try to fit as many paralyzers as possible with scarf Punduluum.

band cell [vs mossy] (pokepast.es)
Team featuring band Cellsius. lures in orchile every time its pretty epic

scoop nuno [vs duo] (pokepast.es)
Team featuring Nunopod again, except this time it's Quiver Dance+Entrainment and built by Scoop!

might write more later idk
 

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