Pet Mod Restrictions (Viability Rankings Update + PLAYABLE ON DH!)

Set 1 - Kelven
Stats: 53 / 83 / 107 / 131 / 83 / 113 [BST: 570] (wt = 14.2kg, genderless)
Type: Ice / Fairy
Ability: Beast Boost
Notable Moves: Blizzard, Freeze-Dry, Healing Wish, Ice Beam, Moonblast, Mystical Fire, Power Gem, Rapid Spin, Switcheroo, Thunder Wave
Ally Switch, Aurora Veil, Blizzard, Dazzling Gleam, Disable, Fake Tears, Freeze-Dry, Giga Impact, Hail, Healing Wish, Hyper Beam, Ice Beam, Icicle Spear, Icy Wind, Magic Room, Mist, Misty Explosion, Misty Terrain, Moonblast, Play Rough, Powder Snow, Power Gem, Psych Up, Quash, Rapid Spin, Switcheroo, Thunder Wave, Topsy-Turvy, Torment, Wonder Room + All Universal TMs and TRs, EXCEPT Attract

Note: This movepool is very directly based on Faerenheit’s which is why it’s so small compared to what I usually do
Another attempt at a Faerenheit counterpart, like Buzz/Phero and Kart/Cele. Kelven is a potent attacker that lacks setup outside of Spin (lol), but can snowball out of control by Beast Boosting either its Speed or SpA. Its typing allows for switchins on passive mons like Borassa and hits a lot of types super-effectively, but leaves it very reliant on Power Gem and Mystical Fire for Fire and Steel-types respectively, leaving its moveset options pretty limited. It also really hates the SR weakness, considering that its best sets are probably choiced. 4 attacks is standard, but you can swap out a move for Switcheroo, Rapid Spin, or Healing Wish for utility if your team needs it.


Set 2 - Kōdōkai (Based on Litwick)
Stats: 100 / 60 / 110 / 130 / 110 / 40 [BST: 550] (wt = 1.1kg)
Type: Ghost / Fire
Abilities: White Smoke / Aroma Veil
Notable Moves: Calm Mind, Fire Blast, Flamethrower, Hex, Overheat, Pain Split, Shadow Ball, Strange Steam, Teleport, Trick Room, Will-O-Wisp
After You, Ally Switch, Amnesia, Aromatherapy, Aromatic Mist, Baton Pass, Burn Up, Calm Mind, Charm, Clear Smog, Confuse Ray, Covet, Curse, Dark Pulse, Dazzling Gleam, Destiny Bond, Disable, Dream Eater, Ember, Encore, Fire Blast, Fire Spin, Flamethrower, Haze, Heat Wave, Hex, Imprison, Incinerate, Inferno, Magic Coat, Magic Room, Metronome, Minimize, Mystical Fire, Night Shade, Overheat, Pain Split, Payback, Poltergeist, Psych Up, Safeguard, Shadow Ball, Skill Swap, Smokescreen, Stored Power, Strange Steam, Sunny Day, Sweet Scent, Teleport, Thief, Trick Room, Will-O-Wisp + All Universal TMs and TRs
Shoutout to Hematite for suggesting the incense theme on this one. Kōdōkai is made to be a Trick Room setter, something we really don’t have right now. Between its bulk and typing, this thing can come in on a lot, and Aroma Veil protects it from Taunt/Encore, allowing for easy setup. After this, it can either pivot out into a teammate with Teleport or take advantage of its high SpA to do some damage itself. Unfortunately, it struggles with bulky fires, Dirtoad, and Sharm, and lacks recovery outside of Pain Split, but this thing should form a very good backbone for Trick Room teams.


Set 3 - Cicadent
Stats: 110 / 56 / 65 / 126 / 99 / 89 [BST: 545] (wt = 21.4kg)
Type: Bug / Dark
Abilities: Swarm / Soundproof / Berserk
Notable Moves: Agility, Air Slash, Boomburst, Bug Buzz, Dark Pulse, Defog, Nasty Plot, Roost, Thunder Wave, U-Turn
Acupressure, Aerial Ace, Agility, Air Cutter, Air Slash, Assurance, Boomburst, Bounce, Bug Bite, Bug Buzz, Cut, Dark Pulse, Defog, Dual Wingbeat, Echoed Voice, Fury Cutter, Giga Impact, Growl, Hone Claws, Hyper Beam, Knock Off, Leech Life, Mud-Slap, Night Slash, Infestation, Iron Defense, Lash Out, Nasty Plot, Perish Song, Rain Dance, Roost, Sand Attack, Sandstorm, Screech, Shadow Ball, Shadow Claw, Sing, Slash, Snarl, String Shot, Struggle Bug, Sunny Day, Supersonic, Swagger, Thief, Throat Chop, Thunder Wave, Torment, U-Turn, Whirlwind, Wing Attack, X-Scissor + All Universal TMs and TRs
Between its solid bulk, high special attack, and Berserk, Cicadent can play in some very unusual ways. Its flagship set is probably pseudo-double dance with Agility + Roost + 2 attacks, though bulkier sets and offensive pivot sets can both be effective as well. It has a lack of super-effective coverage, but Boomburst compensates for that, and also condenses a lot of neutral hits into a single move, which is really nice on an offensive mon that likes to run multiple status moves together. Despite this, it struggles to break Crystelf and SpDef Faerenheit, and it’s fairly easy to answer offensively due to its middling speed tier and plethora of common weaknesses.


Also, because I neglected to come up with these last slate, Draugelid weighs 68.1kg and Refluse weighs 14.7kg.
 
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Set 3- Baltula (cobalt + tarantula)
Stats: 110 / 73 / 65 / 126 / 95 / 77 [BST: 546]
Weight: 65.0 Kg
Type: Bug / Steel
Abilities: Swarm / Analytic / Steely Spirit (HA)
Ally Switch, Bite, Bug Bite, Bug Buzz, Crunch, Cut, Dig, Drill Run, Earth Power, Electroweb, Flash,Flash Cannon, Fury Cutter, Heavy Slam, Infestation, Iron Head, Leech Life, Lock-On, Lunge, Magnet Rise, Metal Claw, Mud Shot, Pin Missile, Power Gem, Rock Slide, Safeguard, Sand-Attack, Screech, Skitter Smack, Smart Strike, Snarl, Steel Beam, Steel Roller, Sticky Web, String Shot, Struggle Bug, Sucker Punch, Swift, Thief, U-Turn + Universal TMs
Description: Baltula is able to be a strong Choice Specs pivot with its great defensive typing, bulk, and access to U-Turn. Analytic allows it to hit switch-ins hard, while Steely Spirit boosts Flash Cannon (and potentially Steel Beam) to do massive damage. It has great coverage in Earth Power and Thunderbolt allowing it to hit Fire, Steel, and Flying types hard. Baltula can also function as a bulky Sticky Web setter that can set up Sticky Web throughout the game. Despite its high HP it still has middling physical defense and a glaring Fire type weakness. It’s mediocre speed tier also forces it out more than it would like.
 
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Fakemon Name: Lininji
Set Number: 1
Weight: 10 kg
Stats: 65, 100, 65, 100, 65, 100
Typing: Dark, Ghost
Abilities: Speed Boost, Long Reach
Movepool: Throat Chop, Night Slash, Dark Pulse, Shadow Claw, Shadow Sneak, Shadow Ball, Zen Headbutt, Extrasensory, Play Rough, Moonblast, Dragon Pulse, Dragon Claw, Taunt, Work Up, Universal Tms
Description:

Fakemon Name: Eelectri
Set Number: 2, Tynamo
Weight: 20 kg
Stats: 70, 110, 80, 90, 80, 120
Typing: Electric
Abilities: Electric Surge, Adaptability
Movepool: Wild Charge, Fusion Bolt, Thunderbolt, Thunder, Volt Switch, Liquidation, Waterfall, Aqua Tail, Hydro Pump, Surf, Scald, Fire Blast, Flamethrower, Drill Run, Earth Power, Terrain Pulse, Thunder Wave, Calm Mind, Recover, Taunt, Universal Tms
Description:

Fakemon Name: Hornette (Female only)
Set Number: 3
Weight: 10 kg
Stats: 50, 105, 50, 35, 50, 105
Typing: Flying, Bug
Abilities: Keen Eye, Coumpound Eyes, Moxie
Movepool: X-Scissor, Megahorn, Bug Buzz, Dual Wingbeat, Aerial Ace, Air Slash, Drill Run, Steel Wing, Leaf Blade, Energy Ball, Giga Drain, Close Combat, Focus Blast, Tailwind, Roost, Defog Spikes, Toxic Spikes, Universal Tms
Description:
 
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G-Luke

Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Back again this time I hope I don't make broken mons.

Set 1 (3)
Fakemon Name: Falkindle (Mix between a secretary bird and a falcon. Has flames on the tips of its head crest, tail feathers and wing tips)
Stats: 76 / 113 / 83 / 93 / 83 / 99 | BST: 547
Typing: Fire / Fighting
Abilities: Long Reach | Sniper (HA)
Notable Moves: *learns universal TMs
Special: Fire Blast, Flamethrower, Overheat, Focus Blast, Vacuum Wave, Dark Pulse, Gust, Air Slash, Mystical Fire, Hurricane
Physical: Thunderous Kick, Fire Lash, Flare Blitz, Close Combat, Brave Bird, Rock Slide, U-turn, Throat Chop, Drill Peck
Status: Bulk Up, Defog, Roost, Taunt, Will O Wisp, Coaching, Agility, Feather Dance, Focus Energy, Laser Focus, Swords Dance
Description: Solid offensive Fire type. It's not anything amazing by any stretch of the word, but it's solid enough to be able to maintain a solid presense.


Set 2 (2) [Based on Impidimp]
Fakemon Name: Globgrim (It's a garbage goblin Pokemon.)
Stats: 90 / 90 / 60 / 110 / 80 / 100 | BST: 530
Typing: Dark / Fairy
Abilities: Intimidate / Merciless | Poison Touch (HA)
Notable Moves: Grimmsnarl's Movepool + Sludge Bomb, Gunk Shot, Toxic Spikes, Toxic, Poison Jab, Acid Spray, Moonblast
Description: My take on a Nasty Plot wallbreaker. None of its stats outside of SpA are particularly amazing, but it still does a great job of fulfilling it's role as a breaker. Dual STABs + Poison coverage hit a large portion of the metagame already, so it's not lacking on moveslot options. Biggest drawback here is it's physical frailty.


Set 3 (2)
Fakemon Name: Fickleaf
Stats: 110 / 70 / 65 / 126 / 108 / 45 | BST: 522
Typing: Grass / Ghost
Abilities: Dauntless Shield
Notable Moves: *learns universal TMs
Special: Energy Ball, Leaf Storm, Flash Cannon, Dazzling Gleam, Giga Drain, Shadow Ball, Hex, Psychic
Physical: Grassy Slide, Poltergeist, Shadow Sneak, Power Whip, Seed Bomb, Bullet Seed, Phantom Force, Smart Strike
Status: Leech Seed, Thunder Wave, Perish Song, Mean Look, Disable, Spite, Aromatherapy, Defog, Stealth Rock, Spiky Shield, Pain Split, Toxic Thread
Description: A tank of sorts, Fickleaf gets by via its cool ability Dauntless Shield, which makes its poor defense into something worth looking into.
 
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Set 1
Fakemon Name: Fridginator (What if your fridge came to life and tried to kill you?)
Stats: 100 / 75 / 100 / 85 / 70 / 70 (500)
Typing:
/
(Typing meets the restriction)
Abilities: Shell Armor / Bulletproof / Sheer Force
Weight: 148.1 kg
Notes: Genderless

Physical Moves: Body Press, Superpower, Iron Head, Zing Zap, Icicle Crash, Gyro Ball, Freeze Shock, Double-Edge, Explosion, Heavy Slam, Body Slam, Steel Roller
Special Moves: Flash Cannon, Thunderbolt, Freeze-Dry, Steel Beam, Thunder, Discharge, Blizzard, Zap Cannon, Rising Voltage, Charge Beam, Icy Wind, Tri Attack
Status Moves: Recover, Teleport, Iron Defense, Thunder Wave, Reflect, Light Screen, Electric Terrain, Aurora Veil, Magic Coat, Rain Dance, Sandstorm, Hail, Stockpile, Block, Electrify, Confide, Swagger
Universal moves: Yes

Description: A physically defensive Steel / Electric type with recovery gets into unexplored territory on two fronts. While it's not the bulkiest, it can definitely take hits on the physical side and can pivot in on predicted Poison attacks, even if it is not beating Scimicobra or Crypterid 1v1. Bulletproof gives it a very positive matchup against Zoltanka and Spiriteal and makes it very safe against Refluse, although it gets dominated by the Corrosion variant. As a defensive mon, it doesn't have utility like hazards or hazard control, but it does have Teleport, which lets it gain momentum in certain situations. This could be very useful in preventing a passive mon like Borassa from gaining a ton of momentum with Parting Shot by Teleporting out right after. All in all, it can get the job done defensively, but it isn't the bulkiest and has some exploitable weaknesses, so be careful. This mon is also capable of running a surprising offensive set. Sheer Force makes its STABs actually pretty strong, and Freeze-Dry provides excellent coverage for Dirtoad, Crypterid, and others. That said, it is still quite slow and is not very bulky when uninvested, and not quite strong enough to break through special walls like SpDef Borassa, Sharm, and Donzyxote, even with Freeze-Dry. Its access to recovery, Toxic immunity, and respectable power is enough to give bulky cores headaches, though.
Fridginator @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Freeze-Dry
- Recover

Fridginator @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Teleport
- Discharge
- Body Press / Freeze-Dry


Set 2
Fakemon Name: Marsuplex (Marsupial + suplex. Fighting Kangaroo that is actually electric type. But it gets a lot of fighting moves.)
Stats: 90 / 130 / 68 / 80 / 68 / 90 (526) (Shinx x2)
Typing:
(Typing meets the restriction)
Abilities: Intimidate / Motor Drive / Unseen Fist
Weight: 88.2 kg

Physical Moves: Plasma Fists, Close Combat, Knock Off, High Jump Kick, Thunderous Kick, Blaze Kick, Thunder Punch, Wild Charge, Throat Chop, Aerial Ace, Assurance, Fake Out, Low Kick, Focus Punch, Bounce, Quick Attack, Circle Throw, Storm ThrowDouble-Edge, Double Kick, Mega Punch, Mega Kick, Iron Tail
Special Moves: Thunderbolt, Grass Knot, Volt Switch, Focus Blast, Rising Voltage, Thunder, Discharge, Charge Beam, Electro Ball, Hyper Voice, Shock Wave, Swift
Status Moves: Nasty Plot, Thunder Wave, Charge, Electric Terrain, Toxic, Rain Dance, Sunny Day, Work Up, Detect, Yawn, Confide, Swagger
Universal moves: Yes

Description: With good attack, a strong STAB option in Plasma Fists, and excellent coverage options, this mon can excel as an offensive pivot and weak breaker. If you're familiar with Zeraora's playstyle, this mon plays similarly. Unseen Fist lets it dominate Faerenheit by preventing it from being able to Wish + Protect safely, making it an unsafe check at best. This mon's wide coverage and utility attacks such as Knock Off and Volt Switch make it a great offensive pivot. Intimidate is an option that lets it perform even more in the pivot role, being able to take weaker physical attacks, but limits its breaking ability. Motor Drive is an option that can let it provide as an electric immunity for a team, but it is less consistent than its other abilities. Although this mon is strong, it suffers from middling speed and an average STAB type. Being locked into Electric moves can be a bit punishing, meaning Choice sets lose a bit of their luster on this mon, and without CB, it can feel very lacking in power. Itemless Close Combat only does about half to SpDef Borassa, and Magnet Plasma Fists isn't even a guaranteed 3HKO on phys def Faerenheit. A lot of the time it'll just be Knocking Off and pivoting out, and honestly, that's all that's needed to help wear down opposing balance teams.
Zeraora @ Magnet / Heavy-Duty Boots
Ability: Unseen Fist / Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat / Thunderous Kick
- Knock Off
- Volt Switch


Set 3
Fakemon Name: Cindarner (Cinder + darner. Fire dragonfly.)
Stats: 110 / 85 / 65 / 126 / 80 / 50 (516)
Typing:
/
(Typing meets the restriction)
Abilities: Speed Boost / No Second Ability / Drought
Weight: 22.1 kg

Physical Moves: Flare Blitz, Leech Life, Bug Bite, Dual Wingbeat, Aerial Ace, Wing Attack, Outrage, Scale Shot, Breaking Swipe, Body Slam
Special Moves: Magma Storm, Bug Buzz, Flamethrower, Fire Blast, Energy Ball, Giga Drain, Solar Beam, Clanging Scales, Overheat, Heat Wave, Sludge Bomb, Clear Smog, Burn Up, Dragon Pulse, Air Slash, Hurricane, Mystical Fire, Uproar, Swift
Status Moves: Will-o-Wisp, Dragon Dance, Toxic, Whirlwind, Sunny Day, Screech, String Shot, Supersonic, Confide, Swagger
Universal moves: Yes

Description: This mon packs a wallop with its Drought-boosted Fire moves. What's more, it has the mighty Magma Storm, capable of dealing huge damage and trapping the foes (when it hits), letting it potentially trap and take out defensive threats. Although it has no means like Taunt to prevent recovery spamming from bulky Fire resists, it generally can just beat them down with its coverage instead, with its Grass move of choice being able to take on bulky waters like Sharm and Dirtoad, and Sludge Bomb being able to beat down Faerenheit. Some issues this mon faces are the fact that some of its would-be trapping targets can escape from it with Flip Turn, like Kapagon and Sharm for example. It also struggles a lot with Scalaron and especially Cinnastar, which it can't do all that much to. In spite of this, it would be effective at dissuading Wish-passing and defensive cores very reliant on Faerenheit. Speed Boost is a reasonable alternative option. Although it needs multiple speed boosts to fully crush offensive teams, its good coverage and resistance to Dragraceful and certain forms of priority make it a balanced threat. The elephant in the room of course, is what impact Drought would have on the metagame. Chlorophyll Borassa lurks in wait and would become a threat if Drought were unleashed. However I don't think it would result in Sun teams becoming a metagame-dominant threat, although sun cores would definitely be usable. Borassa notably needs to be Timid in order to outspeed Scarf Dragraceful and Flydra at doubled speed, eating even more into its meager Special Attack, and faces some coverage issues when trying to choose between Sludge Bomb and Dark Pulse. There's also the fact that it really doesn't want to give up Boots in order to run Heat Rock.
Cindarner @ Heavy-Duty Boots / Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Solar Beam / Giga Drain
- Bug Buzz
- Sludge Bomb / Toxic

Cindarner @ Heavy-Duty Boots
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Flamethrower
- Giga Drain
- Bug Buzz
 
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A Golden Waddle Dee

formerly I am the Impostor
Name: Argaliter (Argali + Alter)
Stats: 85 / 105 / 80 / 75 / 80 / 105 (525 BST)
Typing:

Ability: Protean
Weight: 136 kg
Full Movepool:
Learns Universal TMs
- Aerial Ace, Assurance, Astonish, Beat Up, Bite, Blaze Kick, Body Press, Body Slam, Bounce, Brick Break, Brutal Swing, Bulldoze, Counter, Covet, Crunch, Crush Claw, Dig, Double-Edge, Double Hit, Double Kick, Drill Run, Earthquake, Endeavor, Facade, Fake Out, Feint, Fire Fang, Fissure, Flail, Flame Charge, Flare Blitz, Fury Attack, Fury Cutter, Gunk Shot, Gyro Ball, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, High Horsepower, High Jump Kick, Horn Attack, Horn Leech, Ice Fang, Iron Head, Iron Tail, Knock Off, Last Resort, Low Sweep, Megahorn, Mega Kick, Nuzzle, Outrage, Payback, Play Rough, Poison Jab, Pound, Power Trip, Psychic Fangs, Quick Attack, Rapid Spin, Revenge, Rock Slide, Rock Tomb, Sand Tomb, Slam, Stomp, Stomping Tantrum, Sucker Punch, Superpower, Tackle, Take Down, Throat Chop, Triple Axel, Triple Kick, Zen Headbutt
- Belch, Boomburst, Disarming Voice, Earth Power, Echoed Voice, Energy Ball, Final Gambit, Focus Blast, Hyper Voice, Incinerate, Mud Bomb, Mud Shot, Mud Slap, Overheat, Scorching Sands, Shadow Ball, Sludge Bomb, Snarl, Surf, Uproar, Weather Ball
- Agility, Amnesia, Assist, Baby-Doll Eyes, Bulk Up, Copycat, Double-Team, Entrainment, Growl, Memento, Mimic, Switcheroo, Swords Dance, Taunt, Tail Whip, Yawn
Description: Protean mon that does Protean things. Argaliter is a very potent attacker, but is held back by not being able to pivot and kind of lacks in coverage, but don’t let this thing have a free turn, cause trust me, you’ll regret it. It’s typing is there so it can safely switch-in without being badly damaged by SR, and since it can be any type, it’s counters can be anything that can switch in to it safely. A set would be SD + 3 Attacks, or anything else viable.

:marill:
Name: Sealpelagic (Seal + Epipelagic) (The Epipelagic part comes from the Epipelagic Zone (Sunlight Zone) of the ocean.)
Stats: 140 / 40 / 100 / 40 / 100 / 80 (500 BST + Marill’s Stats x2)
Typing:
(Same as Marill’s typing)
Abilities: Thick Fat / Huge Power / Sap Sipper (Same as Marill’s existing abilities)
Weight: 72.5 kg
Full Movepool:
Learns Universal TMs
- Marill’s Physical Movepool + Earthquake, Rapid Spin, and Crunch
- Marill’s Special Movepool + Earth Power
- Marill’s Status Movepool + Slack Off
Description: Huge Power wallbreaker with a good offensive and defensive typing with solid bulk and decent speed to complement it. It can also be used as a tank, but it’ll probably mainly be a Huge Power sweeper. It’s coverage hits most of the metagame super-effectively, so you don’t need to worry about anything.

Name: Mothlectron (Moth + Electron)
Stats: 110 / 86 / 65 / 126 / 104 / 109 (600 BST)
Typing:
(Bug is the restriction typing)
Abilities: Galvanize / Magic Guard
Weight: 81.5 kg
Movepool:
- Acrobatics, Crunch, Dual Wingbeat, Facade, Poison Jab, U-Turn Wild Charge, X-Scissor
- Air Slash, Discharge, Energy Ball, Flash Cannon, Thunder, Thunderbolt, Volt Switch
- Agility, Light Screen, Roost, Sticky Web, Thunder Wave
(I’ll add more moves later)
Description: W.I.P (I’m tired for doing the last two.)
 

DuoM2

Funky Kong for Smash
is a Pre-Contributor
24 hours remain until voting begins! We have a lot of new people submitting here, makes me happy to see you all! I also will make a few minor announcements tomorrow, I need to make a few updates to the mod since the playtesting tournament is soon and I'll likely be recording it.

Fakemon Name: Castarupt
Set Number: 1
*Stats: 96/75/105/105/75/92 (548)
Typing: Grass/Fire
*Abilities: Contrary
Weight: 21 kg
Movepool: Flamethrower, Fire Blast, Energy Ball, Giga Drain, Earth Power, Shadow Ball, Synthesis, Spikes, Stun Spore, Healing Wish || Encore, Solar Beam, Weather Ball, Stored Power, Ingrain, Seed Bomb, Leaf Blade, Flare Blitz, Flame Charge, Ember, Flame Wheel, Leafage, Vine Whip, Power Whip, Nature Power, Poison Powder, Solar Blade, Magnitude, Earthquake, Mud Shot, Mud-Slap, Dig, Sand Attack, Leer, Confuse Ray, Curse, Shell Smash, Mimic, Copycat, Cut, Strength, Growth, Lucky Chant, Fiery Dance, all universal TMs
Description: A resub only by name, everything else is completely different. I like having sprites ready for the Pokemon I submit for mods even if the one I made for this mon needs a little bit of change. This one I'm submitting just for fun because Contrary is a super cool ability. The Pokemon that have Contrary typically have a lot of "cheese factor," which makes them not very enticing for a metagame where users vote the Pokemon in. Without a boosting move, it's just a fun, albeit inconsistent ability; you get a ton of cool interactions with things like Sticky Web, Parting Shot, Moonblast because you resist that, and so on. You can also block Defog, and although evasion boosts suck, it's still at least in the opponent's hands. Despite having very strong neutral coverage, you lose pretty hard to Borassa, Scalaron, and Donzyxote. Please do not run Fiery Dance.

Fakemon Name: Joulibranch
Set Number: 2 (Skitty)
*Stats: 100/90/90/70/70/100 (520)
Typing: Poison/Electric
Abilities: Static / Vital Spirit
Weight: 32 kg
*Movepool: Skitty's (Notably includes Wish, Thunder Wave, Toxic, Thunderbolt, Heal Bell, Wild Charge, Calm Mind + Ice Beam????? probably not lol)
Description: There was demand for a bulky Electric-type on the Pet Mods Discord so here's this. Skitty's movepool gives access to STAB Thunderbolt, a few pretty cool utility options, and no Poison attacks unfortunately. Static is a really cool ability in the current meta thanks to how rampant pivoting moves are, with 12 Pokemon in this format having one of U-Turn or Flip Turn and with Joulibranch not really caring that badly about the other ones. Paralysis can completely screw some of those like Flydra and Dragraceful, even if some like Aerock don't care at all. As a defensive Pokemon, its weaknesses are somewhat apparent; it's really passive aside from potential status spreading, it's super weak to Ground, and its special bulk could be a whole lot better.


Fakemon Name: Catelax
Set Number: 3
*Stats: 110/136/65/126/45/98 (570)
*Typing: Bug/Ghost
*Abilities: Shield Dust / Shed Skin / Moxie
Weight: 3 kg
Movepool: Lunge, Poltergeist, Shadow Bone, Petal Blizzard, Knock Off, Crunch, Wild Charge, Agility, Power Trip, Bug Buzz, Shadow Ball, Energy Ball, Giga Drain, Leaf Storm || Seed Bomb, String Shot, Struggle Bug, Bug Bite, X-Scissor, Electroweb, Shock Wave, Spark, Thundershock, Shadow Claw, Phantom Force, Curse, Grudge, Spite, Confuse Ray, Night Shade, Astonish, Slash, Tackle, Harden, Hyper Voice, Mean Look, Poison Sting, Toxic, all universal TMs
Description: I made this with the Ability and Stats in mind but it just happened to be a Bug, so that works lol. 136 Attack Poltergeist seems very strong but without Boots you become extremely easy to wear down and with Boots you miss a lot of crucial 2HKOs like the bulky fires and Sharm. You can run Knock for the Fires to make them weaker to Stealth Rock, but you'd have to run Shadow Bone, and you need Petal Blizzard to break Sharm although there's a chance you may want that anyways. Even if you were to be able to run Choice Band, then you would likely struggle with Nunopod and especially Modolith. Agility is also an option that has nice synergy with Moxie but can be difficult to set up given your lack of useful resistances and below average bulk.



As for a few subs I may veto given they don't get nerfed / an argument isn't made for them being balanced...

Fakemon Name: Rodenegra
Set number: 2
Typing: Same as Ratatta-A
Stats: 60/112/70/50/70/144 (Ratatta's x2)
Weight: 22.2kg
Abilities: Guts/Run Away (Hustle) (Ratatta-Ks)
Movepool: Same as Ratatta-A
Description: So all I changed here was Rat-As abilities with K’s abilities. It’s a fast version of Obstagoon who trades Knock Off for Sucker Punch. It hits hard but it’s movepool is predictable with Facade, Sucker Punch (or Crunch because you’re likely faster), Uturn and filler between either Switcharoo, Iron Tail or... Reversal? Not a lot of options there but it might just be enough to get the job done.
You're right that this Pokemon doesn't have many moveset options but it really has all it needs, honestly. Guts boosted Facade 2HKOs basically everything that doesn't resist, with the only exception being fully physdef Borassa, who takes major damage when you click U-Turn. The only prominent bulky resist is Modolith, who makes for a passable answer in a pinch, but the standard spreads it runs get 3HKOd by Crunch and any defense drop practically ensures a 2HKO so it's not very reliable and prone to being worn down. All of this is backed by the fastest Pokemon in the format who has STAB Sucker Punch for most viable, non-Dragraceful Scarf users. I'd probably lower this mon's power and probably Speed a bit until it has some sturdy defensive counters, or maybe find some way to work around different abilities.


Set 3- Baltula (cobalt + tarantula)
Stats: 110 / 73 / 65 / 126 / 95 / 77 [BST: 546]
Weight: 65.0 Kg
Type: Bug / Steel
Abilities: Swarm / Analytic / Steely Spirit (HA)
Absorb, Ally Switch, Bite, Bug Bite, Bug Buzz, Crunch, Cut, Dig, Drill Run, Earth Power, Electroweb, Flash,Flash Cannon, Fury Cutter, Giga Drain, Heavy Slam, Infestation, Iron Head, Leech Life, Lock-On, Lunge, Magnet Rise, Mega Drain, Metal Claw, Mud Shot, Pin Missile, Power Gem, Rock Slide, Safeguard, Sand-Attack, Screech, Shock Wave, Skitter Smack, Smart Strike, Snarl, Steel Beam, Steel Roller, Sticky Web, String Shot, Struggle Bug, Sucker Punch, Swift, Thief, Thunderbolt, Thunder, U-Turn + Universal TMs
Description: Baltula is able to be a strong Choice Specs pivot with its great defensive typing, bulk, and access to U-Turn. Analytic allows it to hit switch-ins hard, while Steely Spirit boosts Flash Cannon (and potentially Steel Beam) to do massive damage. It has great coverage in Earth Power and Thunderbolt allowing it to hit Fire, Steel, and Flying types hard. Baltula can also function as a bulky Sticky Web setter that can set up Sticky Web throughout the game. Despite its high HP it still has middling physical defense and a glaring Fire type weakness. It’s mediocre speed tier also forces it out more than it would like.
This kinda coverage on a Pokemon with this high of offfensive presence and an okay neutral STAB might be too difficult to handle with defensively. With Life Orb Analytic and across Bug/Ground/Rock coverage, you're capable of breaking past every relevant defensive switchin in two hits except for Modolith, Dirtoad, and Zoltanka. You can beat Modolith with Thunderbolt, Dirtoad with Giga Drain, and Zoltanka with minimal chip on two Earth Powers. You also have a great defensive typing and special bulk with passable enough physical bulk to get many easy opportunities to swtich in. There are a few Pokemon that you need a prediction on a switch with Analytic to break fully, but I'm not sure if occasionally being reliant on prediction really changes that this Pokemon is too difficult to switch into for the amount of opportunities it'd have to come in. I'd lower this Pokemon's coverage a bit, make sure you check this post as well as the spreadsheet to see what relevant Pokemon you can make answers to this.


Name: Argaliter (Argali + Alter)
Stats: 85 / 105 / 80 / 75 / 80 / 105 (525 BST)
Typing:

Ability: Protean
Weight: 136 kg
Full Movepool:
Learns Universal TMs
- Aerial Ace, Assurance, Astonish, Beat Up, Bite, Blaze Kick, Body Press, Body Slam, Bounce, Brick Break, Brutal Swing, Bulldoze, Counter, Covet, Crunch, Crush Claw, Dig, Double-Edge, Double Hit, Double Kick, Drill Run, Earthquake, Endeavor, Facade, Fake Out, Feint, Fire Fang, Fissure, Flail, Flame Charge, Flare Blitz, Fury Attack, Fury Cutter, Gunk Shot, Gyro Ball, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, High Horsepower, High Jump Kick, Horn Attack, Horn Leech, Ice Fang, Iron Head, Iron Tail, Knock Off, Last Resort, Low Sweep, Megahorn, Mega Kick, Nuzzle, Outrage, Payback, Play Rough, Poison Jab, Pound, Power Trip, Psychic Fangs, Quick Attack, Rapid Spin, Revenge, Rock Slide, Rock Tomb, Sand Tomb, Slam, Stomp, Stomping Tantrum, Sucker Punch, Superpower, Tackle, Take Down, Throat Chop, Triple Axel, Triple Kick, Zen Headbutt
- Belch, Boomburst, Disarming Voice, Earth Power, Echoed Voice, Energy Ball, Final Gambit, Focus Blast, Hyper Voice, Incinerate, Mud Bomb, Mud Shot, Mud Slap, Overheat, Scorching Sands, Shadow Ball, Sludge Bomb, Snarl, Surf, Uproar, Weather Ball
- Agility, Amnesia, Assist, Baby-Doll Eyes, Bulk Up, Copycat, Double-Team, Entrainment, Growl, Memento, Mimic, Switcheroo, Swords Dance, Taunt, Tail Whip, Yawn
Description: Protean mon that does Protean things. Argaliter is a very potent attacker, but is held back by not being able to pivot and kind of lacks in coverage, but don’t let this thing have a free turn, cause trust me, you’ll regret it. It’s typing is there so it can safely switch-in without being badly damaged by SR, and since it can be any type, it’s counters can be anything that can switch in to it safely. A set would be SD + 3 Attacks, or anything else viable.
:marill:
Name: Sealpelagic (Seal + Epipelagic) (The Epipelagic part comes from the Epipelagic Zone (Sunlight Zone) of the ocean.)
Stats: 140 / 40 / 100 / 40 / 100 / 80 (500 BST + Marill’s Stats x2)
Typing:
(Same as Marill’s typing)
Abilities: Thick Fat / Huge Power / Sap Sipper (Same as Marill’s existing abilities)
Weight: 72.5 kg
Full Movepool:
Learns Universal TMs
- Marill’s Physical Movepool + Earthquake, Rapid Spin, and Crunch
- Marill’s Special Movepool + Earth Power
- Marill’s Status Movepool + Slack Off
Description: Huge Power wallbreaker with a good offensive and defensive typing with solid bulk and decent speed to complement it. It can also be used as a tank, but it’ll probably mainly be a Huge Power sweeper. It’s coverage hits most of the metagame super-effectively, so you don’t need to worry about anything.
These two both hit like every relevant Pokemon super effectively (except for the latter with Dirtoad), like you yourself mentioned. This is not a good thing. The first is decently fast for the meta and the second would likely be broken even without the unwallable breaking presence because it has bulk that rivals Cresselia with an actual good typing, and this version of the Pokemon also is not passive like Cresselia. There are such things as balanced Pokemon with no defensive counters even within this metagame, but most of those have some big downsides to keep them balanced. The reason Mothlectron is okay for example is because SpDef Faerenheit and Crypterid make for very sturdy checks, with that being Faerenheit's most prominent spread currently and with Crypterid having splashable SpDef spreads that aren't bad, and both are at least somewhat prevalent. For the first what I personally would do is get rid of all Fighting, Bug, Poison, Fire, and Fairy coverage so Borassa and Modolith are reliable answers, and for the second I'd just not use Marill's stats honestly, they're going to be really awkward to properly work around.
 
You're right that this Pokemon doesn't have many moveset options but it really has all it needs, honestly. Guts boosted Facade 2HKOs basically everything that doesn't resist, with the only exception being fully physdef Borassa, who takes major damage when you click U-Turn. The only prominent bulky resist is Modolith, who makes for a passable answer in a pinch, but the standard spreads it runs get 3HKOd by Crunch and any defense drop practically ensures a 2HKO so it's not very reliable and prone to being worn down. All of this is backed by the fastest Pokemon in the format who has STAB Sucker Punch for most viable, non-Dragraceful Scarf users. I'd probably lower this mon's power and probably Speed a bit until it has some sturdy defensive counters, or maybe find some way to work around different abilities.
I'm thinking a start is using Alolan's abilities. You're never running Thick Fat and Hustle is far more risky with the only viable normal STAB being Hyper Fang which is already inaccurate and its coverage moves (Zen and Iron Tail) also suffer accuracy issues. It probably doesn't solve everything but it might be a step in the right direction maybe? Hustle is a big gamble.
 
Fakemon Name: Viparctic (Viper+arctic)
Set Number: 1
Stats: 70/90/70/90/70/100 (490 BST)
Typing: Ice/Poison
Abilities: Sheer Force/Long Reach/(Unburden)
Physical Moves: Aqua Tail, Bite, Crunch, Dragon Tail, Ice Fang, Ice Shard, Icicle Crash, Iron Tail, Poison Fang, Poison Jab, Poison Tail, Super Fang, Wrap
Special Moves: Acid, Acid Spray, Belch, Blizzard, Dragon Breath, Dragon Pulse, Freeze-Dry, Giga Drain, Ice Beam, Icy Wind, Sludge Bomb, Sludge Wave
Status Moves: Coil, Corrosive Gas, Curse, Gastro Acid, Hail, Haze, Toxic, Toxic Spikes
Learns Universal TMs
Description: High power Sheer Force stabs allow Viparctic to power through most pokemons in the metagame except steel types. Can Also set tspikes and remove items with corrosive gas. While it would love to use Life Orb, it's most likely using boots due to its weakness to rocks. Not much else to say tbh, pretty straight-forward wallbreaker.


Based on Hoothoot
Fakemon Name: Teyered (Tired+Eye, read like Tired)
Set Number: 2
Stats: 120/60/60/72/112/100
Typing: Dark/Fairy
Abilities: Insomnia/Keen Eye/(Tinted Lens)
Physical Moves: Beat Up, Brick Break, Foul Play, Hammer Arm, Iron Head, Knock Off, Payback, Play Rough, Power Trip, Rock Slide, Spirit Break, Stone Edge, Sucker Punch, Superpower, Zen Headbutt
Special Moves: Dark Pulse, Dazzling Gleam, Dream Eater, Focus Blast, Freezing Glare, Shadow Ball, Vacuum Wave
Status Moves: Baby-Doll Eyes, Bulk Up, Calm Mind, Curse, Fake Tears, Flatter, Glare, Hypnosis, Magic Coat, Mean Look, Mind Reader, Parting Shot, Recover, Stealth Rock, Switcheroo, Taunt, Tearful Look, Trick Room
Learns Universal TMs except Rest
Description: This tired cyclops has the spdef required to take on the metagame's most dangerous special attackers notably Flydra, Torgeist and Afloof. It also makes for a stealth rock setter with a pretty unique type. It can cripple switch-ins thanks to Glare, Knock Off and Tinted Lens Foul Play. Its access to Parting Shot can let it pivot and can be paired with Trick Room to make for an effective Trick Room setter. Overall, a splashable special wall with many utility options.


Fakemon Name: Arachnight (Arachnid+Night)
Set Number: 3
Stats: 84/124/87/55/65/95 (510 BST)
Typing: Bug/Dark
Abilities: Compound Eyes/Insomnia/(Moxie)
Physical Moves: Astonish, Body Slam, Bounce, Brutal Swing, Bug Bite, Cut, Cross Poison, Dig, Feint Attack, Fell Stinger, First Impression, Foul Play, Giga Impact, Knock Off, Leech Life, Lunge, Night Slash, Payback, Poison Jab, Poison Sting, Shadow Claw, Shadow Sneak, Skitter Smack, Sucker Punch, Thief, Throat Chop, U-Turn, X-Scissor
Special Moves: Absorb, Bug Buzz, Dark Pulse, Electroweb, Giga Drain, Hyper Beam, Infestation, Mega Drain, Night Shade, Shadow Ball, Sludge Bomb, Struggle Bug
Status Moves: Confuse Ray, Curse, Disable, Gastro Acid, Hone Claws, Rage Powder, Screech, Spider Web, Sticky Web, String Shot, Sunny Day, Switcheroo, Taunt, Toxic
Learns Universal TMs
Description: This dark spider pokemon makes a good nighttime counterpart to Refluse. Its Knock Offs and U-Turns are the strongest in the meta and that's incredibly good since these moves have incredible utility. It also has very powerful priority in First Impression and Sucker Punch making it a potent revenge killer. If it ends up revenge killing something, it will get an attack boost from Moxie making it even harder to deal with. It's also able to set webs or cripple opponents with Switcheroo on the switch. Overall, a Knock Off and U-Turn spammer with some good revenge killing abilities.
 

DuoM2

Funky Kong for Smash
is a Pre-Contributor
I'm thinking a start is using Alolan's abilities. You're never running Thick Fat and Hustle is far more risky with the only viable normal STAB being Hyper Fang which is already inaccurate and its coverage moves (Zen and Iron Tail) also suffer accuracy issues. It probably doesn't solve everything but it might be a step in the right direction maybe? Hustle is a big gamble.
It's a lame answer because it's the main draw of this set 2 but I personally would work around changing the stats instead, or maybe the movepool. There's a lot more customization to be had, and with Hustle you'd actually still have Double-Edge which would get all the crucial kills you'd get with Facade, even if the recoil limits your staying power and the accuracy makes it more difficult to use. I don't know what Attack you'd have to reach if you were to change stats but if you drop Facade, Double-Edge, and U-Turn with Guts, then Body Slam is your best Normal move and Borassa and Faerenheit become consistent counters. You could probably give it Flare Blitz or something for Modolith since I really doubt you'd want to have a losing matchup against all three of those, and you're able to pick up some other utilities like Rapid Spin or Healing Wish or something if you want. That's just what I'd do though.

Also side note, JonAmon 25 - I personally would get rid of either Giga Drain or Power Gem as well, since as it stands they only really hit one would-be counter each (Dirtoad and Scalaron). After that your sub is fine though.
 
Also side note, JonAmon 25 - I personally would get rid of either Giga Drain or Power Gem as well, since as it stands they only really hit one would-be counter each (Dirtoad and Scalaron). After that your sub is fine though.
I have removed all grass and electric coverage on Baltula. Thanks for the feedback, I really appreciate it!
 

Scoopapa

is a Forum Moderatoris a Community Contributor
Moderator
Set Number: 1
Name: Zumoz
Typing: Fighting / Electric
Stats: 120 / 130 / 90 / 60 / 50 / 30
Weight: 215 kg
Abilities: Thick Fat / Iron Fist | Intimidate (HA)
Movepool:
Relevant Attacking: Thunderous Kick, Close Combat, Drain Punch, Circle Throw, Counter, Volt Tackle, Thunder Punch, Nuzzle, Earthquake, Rock Slide, Heavy Slam, Throat Chop,
Relevant Status: Bulk Up, Belly Drum
Other: Body Press, Low Kick, Seismic Toss, Cross Chop, Focus Punch, Focus Blast, Brick Break, Power-Up Punch, Superpower, Arm Thrust, Dynamic Punch, Revenge, Force Palm, Low Sweep, Reversal, Rock Smash, Vital Throw, Storm Throw, Thunder, Thunderbolt, Wild Charge, Spark, Shock Wave, Rising Voltage, Electro Web, Thunder Shock, Bulldoze, Stomping Tantrum, Rock Tomb, Fling, Payback, Iron Head, Wake-up Slap, Smelling Salts, Double Edge, Fake Out, Feint, Body Slam, Tackle, Headbutt, Wide Guard, Work Up, Swagger, Detect, Attract, Focus Energy, Metronome, Mimic, Role Play, Sunny Day, Rain Dance,
Description: A very fat and slow tank, perfect for Trick Room and also just for checking physical attackers on a bulky offense team.

Set Number: 2 (based on Alcremie)
Name: Bobalon
Typing: Ice / Poison
Stats: 90 / 80 / 80 / 100 / 122 / 68 | 538 BST
Weight: 215 kg
Abilities: Sweet Veil | Aroma Veil (HA)
Movepool:
Relevant Attacking: Sludge Bomb, Sludge Wave, Ice Beam, Freeze Dry, Surf, Focus Blast, Body Press, Stored Power
Relevant Status: Calm Mind, Acid Armor, Milk Drink, Toxic, Aromatherapy, Stealth Rock, Encore,
Other: Blizzard, Frost Breath, Aurora Beam, Icy Wind, Powder Snow, Ice Ball, Avalanche, Water Pulse, Whirlpool, Bubble, Bubblebeam, Dazzling Gleam, Draining Kiss, Psychic, Psyshock, Giga Drain, Energy Ball, Aurora Veil, Hail, Mist, Haze, Life Dew, Rain Dance, Skill Swap, Aromatic Mist, Helping Hand, Misty Terrain, Sweet Kiss, Sweet Scent, Wonder Room, Magic Room, Metronome, Fake Tears, Giga Impact, Hyper Beam
Description: Bulky wincon with immunity to Poison as well as Taunt and Encore (or Sleep if you prefer) and solid attacking choices. Its main drawback is that it is slow and its typing gives it a lot of weaknesses, so it may have difficulty setting up.
 
Last edited:

DuoM2

Funky Kong for Smash
is a Pre-Contributor
Voting has begun and will likely last for 72 hours! A few important notes beforehand...
  • Since this mod is playable on a custom client, you're able to see any Pokemon's full movepool in the teambuilder. A few people, myself included, have submitted Pokemon that ended up winning and have very small movepools. At the time I thought it was pointless to add more moves, but now that we can see Pokemons' full movepools, it's pretty ugly looking and is jarring to go from something like Snailord with a ton of moves to something like Crypterid that has very few. If you've had a winning submission that you want to have more moves for flavor purposes only, then you can DM me here or on Discord. I will not be adding moves that clearly change your Pokemon's matchup spread in any way. If you don't want to make any changes, that's okay, just as long as you don't give Leaf Blade to your Rock-type so it can break through bulky Waters.

  • I think I mentioned earlier that there's also a good chance I record myself playing this format. I want to do so for a bunch of Pet Mods in hopes of introducing more people to the formats, since they're not really documented on YouTube much at all. Having blank sprites may make it harder for spectators to follow which Pokemon is which, and as such, I think it'll be nice to have visuals. If you've had a winning submission that does not have a sprite and that you want to make an MS Paint drawing for, or if you want someone else to draw your Pokemon, please let me know on my profile, in a conversation, or on Discord. They don't have to be very high-quality, since sprites may be made for them in the future. All that it needs to do is make it clear what the Pokemon is. Make sure it can be shrunk down to 96x96 and still get your point across though.
Anyways, with all that out of the way, here's the sub compilation + next slate...
Fakemon Name: Neebula (knee + nebula)
Set Number: 1
Weight: 900 kg
Stats: 85/85/90/90/95/70 [515 BST]
Typing: Fighting/Steel
Abilities: Sheer Force / Long Reach
Movepool: Thunderous Kick, Universal TMs, Triple Axel, Meteor Mash, Trop Kick, Low Kick, Triple Kick, Low Sweep, Bullet Punch, Bulk Up, Blaze Kick, Poison Jab, Zen Headbutt, Iron Head, Foul Play, Grass Knot, Aura Sphere, Focus Blast, Calm Mind, Cosmic Power, Moonlight, Doom Desire, Flash Cannon, Mirror Shot
Description: Thanks to Sheer Force, this Pokemon does not need to sacrifice its bulk with other physical Fighting options, as Thunderous Kick nearly matches Close Combat with the boost. It also gets some additional coverage options that all make use of Sheer Force, such as Blaze Kick, Zen Headbutt and Meteor Mash. If you want the added effects, Long Reach allows you to avoid contact effects which is useful as all of these moves make contact.
Fakemon Name: Pixslob
Set Number: 1
Weight: 12kg
Stats: 92/80/82/100/86/110 (550)
Typing: Poison/Fairy
Abilities
: Thick Fat (Bulletproof)
Movepool: Mystical Fire, Moonblast, Sludge Bomb, Poison Fang, Toxic, Toxic Spikes, Parting Shot, Water Pulse, Dark Pulse, Draining Kiss, Mud Shot, Calm Mind, Nasty Plot, Snarl, Nuzzle
Description: A makeshift defensive mon, this fat, yet fast princess of trash has two great abilities to help it get in and do business. If it's setting up toxic and Nuzzle Paralysis, it has great tools for that. If going attacker, it has tools for that too. Mystical Fire is almost mandatory for your STAB combo to get around Steel types, but any Heatrans in the future will hate Mud Shot.
Set 1
Name: Festikraker
Type: Steel / Fairy
Ability: Illuminate / Flame Body / Vital Spirit
Stats: 92 / 82 / 76 / 97 / 106 / 84
Moves: Bullet Punch, Dazzling Gleam, Doom Desire, Earthquake, Earth Power, Explosion, Fire Blast, Flash Cannon, Flamethrower, Flare Blitz, Hyper Voice, Iron Head, Light Screen, Magic Coat, Moonblast, Pain Split, Play Rough, Psychic, Psyshock, Reflect, Scorching Sands, Steel Beam, Teleport, Trick Room + universal TMs
Astonish, After You, Bullet Punch, Dazzling Gleam, Doom Desire, Earthquake, Earth Power, Ember, Explosion, Fairy Lock, Fairy Wind, Fire Blast, Fire Spin, Flash Cannon, Flamethrower, Flare Blitz, Headbutt, Hyper Voice, Incinerate, Iron Head, Laser Focus, Light Screen, Magic Coat, Metal Burst, Metal Sound, Misty Explosion, Moonblast, Mystical Fire, Pain Split, Pin Missile, Play Rough, Psychic, Psyshock, Reflect, Reflect Type, Rock Blast, Scorching Sands, Self-Destruct, Shock Wave, Steel Beam, Strength, Sunny Day, Swift, Tackle, Teleport, Trick Room, Uproar, Weather Ball + universal TMs
Set 1 - Kelven
Stats: 53 / 83 / 107 / 131 / 83 / 113 [BST: 570] (wt = 14.2kg, genderless)
Type: Ice / Fairy
Ability: Beast Boost
Notable Moves: Ally Switch, Blizzard, Freeze-Dry, Healing Wish, Ice Beam, Moonblast, Mystical Fire, Power Gem, Rapid Spin, Switcheroo, Thunder Wave
Aurora Veil, Blizzard, Dazzling Gleam, Disable, Fake Tears, Freeze-Dry, Giga Impact, Hail, Healing Wish, Hyper Beam, Ice Beam, Icicle Spear, Icy Wind, Magic Room, Mist, Misty Explosion, Misty Terrain, Moonblast, Play Rough, Powder Snow, Power Gem, Psych Up, Quash, Rapid Spin, Switcheroo, Thunder Wave, Topsy-Turvy, Torment, Wonder Room + All Universal TMs and TRs, EXCEPT Attract

Note: This movepool is very directly based on Faerenheit’s which is why it’s so small compared to what I usually do
Another attempt at a Faerenheit counterpart, like Buzz/Phero and Kart/Cele. Kelven is a potent attacker that lacks setup outside of Spin (lol), but can snowball out of control by Beast Boosting either its Speed or SpA. Its typing allows for switchins on passive mons like Borassa and hits a lot of types super-effectively, but leaves it very reliant on Power Gem and Mystical Fire for Fire and Steel-types respectively, leaving its moveset options pretty limited. It also really hates the SR weakness, considering that its best sets are probably choiced. 4 attacks is standard, but you can swap out a move for Switcheroo, Rapid Spin, or Healing Wish for utility if your team needs it.
Fakemon Name: Lininji
Set Number: 1
Weight: 10 kg
Stats: 65, 100, 65, 100, 65, 100
Typing: Dark, Ghost
Abilities: Speed Boost, Long Reach
Movepool: Throat Chop, Night Slash, Dark Pulse, Shadow Claw, Shadow Sneak, Shadow Ball, Zen Headbutt, Extrasensory, Play Rough, Moonblast, Dragon Pulse, Dragon Claw, Taunt, Work Up, Universal Tms
Description:
Set 1 (3)
Fakemon Name: Falkindle (Mix between a secretary bird and a falcon. Has flames on the tips of its head crest, tail feathers and wing tips)
Stats: 76 / 113 / 83 / 93 / 83 / 99 | BST: 547
Typing: Fire / Fighting
Abilities: Long Reach | Sniper (HA)
Notable Moves: *learns universal TMs
Special: Fire Blast, Flamethrower, Overheat, Focus Blast, Vacuum Wave, Dark Pulse, Gust, Air Slash, Mystical Fire, Hurricane
Physical: Thunderous Kick, Fire Lash, Flare Blitz, Close Combat, Brave Bird, Rock Slide, U-turn, Throat Chop, Drill Peck
Status: Bulk Up, Defog, Roost, Taunt, Will O Wisp, Coaching, Agility, Feather Dance, Focus Energy, Laser Focus, Swords Dance
Description: Solid offensive Fire type. It's not anything amazing by any stretch of the word, but it's solid enough to be able to maintain a solid presense.
Set 1
Fakemon Name: Fridginator (What if your fridge came to life and tried to kill you?)
Stats: 100 / 75 / 100 / 85 / 70 / 70 (500)
Typing:
/
(Typing meets the restriction)
Abilities: Shell Armor / Bulletproof / Sheer Force
Weight: 148.1 kg
Notes: Genderless

Physical Moves: Body Press, Superpower, Iron Head, Zing Zap, Icicle Crash, Gyro Ball, Freeze Shock, Double-Edge, Explosion, Heavy Slam, Body Slam, Steel Roller
Special Moves: Flash Cannon, Thunderbolt, Freeze-Dry, Steel Beam, Thunder, Discharge, Blizzard, Zap Cannon, Rising Voltage, Charge Beam, Icy Wind, Tri Attack
Status Moves: Recover, Teleport, Iron Defense, Thunder Wave, Reflect, Light Screen, Electric Terrain, Aurora Veil, Magic Coat, Rain Dance, Sandstorm, Hail, Stockpile, Block, Electrify, Confide, Swagger
Universal moves: Yes

Description: A physically defensive Steel / Electric type with recovery gets into unexplored territory on two fronts. While it's not the bulkiest, it can definitely take hits on the physical side and can pivot in on predicted Poison attacks, even if it is not beating Scimicobra or Crypterid 1v1. Bulletproof gives it a very positive matchup against Zoltanka and Spiriteal and makes it very safe against Refluse, although it gets dominated by the Corrosion variant. As a defensive mon, it doesn't have utility like hazards or hazard control, but it does have Teleport, which lets it gain momentum in certain situations. This could be very useful in preventing a passive mon like Borassa from gaining a ton of momentum with Parting Shot by Teleporting out right after. All in all, it can get the job done defensively, but it isn't the bulkiest and has some exploitable weaknesses, so be careful. This mon is also capable of running a surprising offensive set. Sheer Force makes its STABs actually pretty strong, and Freeze-Dry provides excellent coverage for Dirtoad, Crypterid, and others. That said, it is still quite slow and is not very bulky when uninvested, and not quite strong enough to break through special walls like SpDef Borassa, Sharm, and Donzyxote, even with Freeze-Dry. Its access to recovery, Toxic immunity, and respectable power is enough to give bulky cores headaches, though.
Fridginator @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Freeze-Dry
- Recover

Fridginator @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Teleport
- Discharge
- Body Press / Freeze-Dry
Fakemon Name: Castarupt
Set Number: 1
*Stats: 96/75/105/105/75/92 (548)
Typing: Grass/Fire
*Abilities: Contrary
Weight: 21 kg
Movepool: Flamethrower, Fire Blast, Energy Ball, Giga Drain, Earth Power, Shadow Ball, Synthesis, Spikes, Stun Spore, Healing Wish || Encore, Solar Beam, Weather Ball, Stored Power, Ingrain, Seed Bomb, Leaf Blade, Flare Blitz, Flame Charge, Ember, Flame Wheel, Leafage, Vine Whip, Power Whip, Nature Power, Poison Powder, Solar Blade, Magnitude, Earthquake, Mud Shot, Mud-Slap, Dig, Sand Attack, Leer, Confuse Ray, Curse, Shell Smash, Mimic, Copycat, Cut, Strength, Growth, Lucky Chant, Fiery Dance, all universal TMs
Description: A resub only by name, everything else is completely different. I like having sprites ready for the Pokemon I submit for mods even if the one I made for this mon needs a little bit of change. This one I'm submitting just for fun because Contrary is a super cool ability. The Pokemon that have Contrary typically have a lot of "cheese factor," which makes them not very enticing for a metagame where users vote the Pokemon in. Without a boosting move, it's just a fun, albeit inconsistent ability; you get a ton of cool interactions with things like Sticky Web, Parting Shot, Moonblast because you resist that, and so on. You can also block Defog, and although evasion boosts suck, it's still at least in the opponent's hands. Despite having very strong neutral coverage, you lose pretty hard to Borassa, Scalaron, and Donzyxote. Please do not run Fiery Dance.
Fakemon Name: Viparctic (Viper+arctic)
Set Number: 1
Stats: 70/90/70/90/70/100 (490 BST)
Typing: Ice/Poison
Abilities: Sheer Force/Long Reach/(Unburden)
Physical Moves: Aqua Tail, Bite, Crunch, Dragon Tail, Ice Fang, Ice Shard, Icicle Crash, Iron Tail, Poison Fang, Poison Jab, Poison Tail, Super Fang, Wrap
Special Moves: Acid, Acid Spray, Belch, Blizzard, Dragon Breath, Dragon Pulse, Freeze-Dry, Giga Drain, Ice Beam, Icy Wind, Sludge Bomb, Sludge Wave
Status Moves: Coil, Corrosive Gas, Curse, Gastro Acid, Hail, Haze, Toxic, Toxic Spikes
Learns Universal TMs
Description: High power Sheer Force stabs allow Viparctic to power through most pokemons in the metagame except steel types. Can Also set tspikes and remove items with corrosive gas. While it would love to use Life Orb, it's most likely using boots due to its weakness to rocks. Not much else to say tbh, pretty straight-forward wallbreaker.
Set Number: 1
Name: Zumoz
Typing: Fighting / Electric
Stats: 120 / 130 / 90 / 60 / 50 / 30
Weight: 215 kg
Abilities: Thick Fat / Iron Fist | Intimidate (HA)
Movepool:
Relevant Attacking: Thunderous Kick, Close Combat, Drain Punch, Circle Throw, Counter, Volt Tackle, Thunder Punch, Nuzzle, Earthquake, Rock Slide, Heavy Slam, Throat Chop,
Relevant Status: Bulk Up, Belly Drum
Other: Body Press, Low Kick, Seismic Toss, Cross Chop, Focus Punch, Focus Blast, Brick Break, Power-Up Punch, Superpower, Arm Thrust, Dynamic Punch, Revenge, Force Palm, Low Sweep, Reversal, Rock Smash, Vital Throw, Storm Throw, Thunder, Thunderbolt, Wild Charge, Spark, Shock Wave, Rising Voltage, Electro Web, Thunder Shock, Bulldoze, Stomping Tantrum, Rock Tomb, Fling, Payback, Iron Head, Wake-up Slap, Smelling Salts, Double Edge, Fake Out, Feint, Body Slam, Tackle, Headbutt, Wide Guard, Work Up, Swagger, Detect, Attract, Focus Energy, Metronome, Mimic, Role Play, Sunny Day, Rain Dance,
Description: A very fat and slow tank, perfect for Trick Room and also just for checking physical attackers on a bulky offense team.
Set number: 2
Number of restrictions: 2
Name: Tectonada (Base Pokemon is Nincada)
Typing: Bug/Ground
Stats: 81/115/90/50/80/85 (501 BST)
Weight: 77.1 kg
Abilities: Compound Eyes/-/Run Away (HA)
All universal TMs/TRs, Nincada's move-pool, and the following:
Physical: Megahorn, Earthquake, Stone Edge, Rock Slide, Rock Tomb, Bulldoze, Shadow Claw
Special: Earth Power, Scorching Sands
Status: Spikes, Taunt
Description: This was the logical conclusion of the idea, "What if Nincada's evolution stayed Bug/Ground?" From a competitive standpoint, Tectonada plays quite similarly to Heracross, but trades Heracross' access to immediate wallbreaking/snowballing capability for being a much more reliable attacker thanks to Compound Eyes. It's not strictly limited to attacking roles, either: Spikes, Taunt, and its access to Final Gambit from Nincada give it potential as a lead. Final Gambit also gives it a way to break through Modolith, which would otherwise wall you easily.
Set number: 2
Number of restrictions: 4
Name: Harenox-M (Base Pokemon is Nidoran-M)
Typing: Poison
Stats: 92/114/80/80/80/100
Weight: 77.1 kg
Abilities: Poison Point|Rivalry|Hustle
Movepool: Same as Nidoran-M's
Description: Behold this monotype marvel. It goes decently fast and hits hard thanks to hustle. However it is held back by only being a poison type and thus its STAB isn't the best offensively speaking.
Fakemon Name: Rodenegra
Set number: 2
Typing: Same as Ratatta-A
Stats: 60/107/70/50/70/129 (Ratatta's x2 but -15 speed, -10 atk)
Weight: 22.2kg
Abilities: Thick Fat/Dry Skin (Sap Sipper)
Movepool: Same as Ratatta-A
Description: So all I changed here was abilities. All of the abilities are more defensive about taking less damage from types. Your best bet is to switch in on a grass move for the boost and then try and do a little breaking. Problem is, 107 with +1 is nice but power alone isn’t everything. Sword Dancers with higher base attacks can be stopped. And with a STAB combo that partially can’t even score Super Effective hits you are a bit more limited in breaking potential. Using double edge with 60 HP also puts you on a timer if you want to go that route. Most of your coverage is inaccurate but it is a fast pivot with a decently hard hit but it’s far from unbeatable. A certain 152 defense steel type beastie can come in and vaporize with CC. Others if they can survive a few hits should have no trouble killing this thing especially if it relies of Double Edge to do damage to begin with. By compare Polbearab, for example, has less power but despite the ice typing, or perhaps because of it, has great Super Effective coverage and can survive longer to do more damage especially with poison heal even if its not as fast and can’t use a boosting item therefore.
Set 2 (Based on Surskit)
Name:
Shinoburi
Typing: Water / Fighting
Ability: Swift Swim / Rain Dish
Stats: 80 / 60 / 64 / 100 / 104 / 130
Moves: Aura Sphere, Bulk Up, Calm Mind, Close Combat, Dark Pulse, Final Gambit, Flip Turn, Focus Blast, Haze, Hydro Pump, Ice Beam, Iron Head, Liquidation, Night Slash, Sacred Sword, Scald, Surf, Spikes, U-turn, Waterfall, Water Shuriken, Weather Ball, X-Scissor, Zen Headbutt + universal TMs
Acrobatics, Aerial Ace, Aura Sphere, Aqua Ring, Blizzard, Bubble, Bubble Beam, Bulk Up, Calm Mind, Close Combat, Cut, Cross Chop, Dark Pulse, Double Kick, Extrasensory, Final Gambit, Flip Turn, Focus Blast, Fury Cutter, Haze, Hydro Pump, Ice Beam, Icy Wind, Iron Head, Leer, Liquidation, Low Sweep, Mean Look, Meditate, Mist, Night Slash, Rain Dance, Razor Shell, Sacred Sword, Safeguard, Scald, Sharpen, Smart Strike, Smokescreen, Soak, Spikes, Surf, Tackle, U-turn, Waterfall, Water Gun, Water Pulse, Water Shuriken, Water Sport, Weather Ball, X-Scissor, Zen Headbutt + universal TMs
Description: make rain not ass
Set 2 - Kōdōkai (Based on Litwick)
Stats: 100 / 60 / 110 / 130 / 110 / 40 [BST: 550] (wt = 1.1kg)
Type: Ghost / Fire
Abilities: White Smoke / Aroma Veil
Notable Moves: Calm Mind, Fire Blast, Flamethrower, Hex, Overheat, Pain Split, Shadow Ball, Strange Steam, Teleport, Trick Room, Will-O-Wisp
After You, Ally Switch, Amnesia, Aromatherapy, Aromatic Mist, Baton Pass, Burn Up, Calm Mind, Charm, Clear Smog, Confuse Ray, Covet, Curse, Dark Pulse, Dazzling Gleam, Destiny Bond, Disable, Dream Eater, Ember, Encore, Fire Blast, Fire Spin, Flamethrower, Haze, Heat Wave, Hex, Imprison, Incinerate, Inferno, Magic Coat, Magic Room, Metronome, Minimize, Mystical Fire, Night Shade, Overheat, Pain Split, Payback, Poltergeist, Psych Up, Safeguard, Shadow Ball, Skill Swap, Smokescreen, Stored Power, Strange Steam, Sunny Day, Sweet Scent, Teleport, Thief, Trick Room, Will-O-Wisp + All Universal TMs and TRs
Shoutout to Hematite for suggesting the incense theme on this one. Kōdōkai is made to be a Trick Room setter, something we really don’t have right now. Between its bulk and typing, this thing can come in on a lot, and Aroma Veil protects it from Taunt/Encore, allowing for easy setup. After this, it can either pivot out into a teammate with Teleport or take advantage of its high SpA to do some damage itself. Unfortunately, it struggles with bulky fires, Dirtoad, and Sharm, and lacks recovery outside of Pain Split, but this thing should form a very good backbone for Trick Room teams.
Fakemon Name: Eelectri
Set Number: 2, Tynamo
Weight: 20 kg
Stats: 70, 110, 80, 90, 80, 120
Typing: Electric
Abilities: Electric Surge, Adaptability
Movepool: Wild Charge, Fusion Bolt, Thunderbolt, Thunder, Volt Switch, Liquidation, Waterfall, Aqua Tail, Hydro Pump, Surf, Scald, Fire Blast, Flamethrower, Drill Run, Earth Power, Terrain Pulse, Thunder Wave, Calm Mind, Recover, Taunt, Universal Tms
Description:
Set 2 (2) [Based on Impidimp]
Fakemon Name: Globgrim (It's a garbage goblin Pokemon.)
Stats: 90 / 90 / 60 / 110 / 80 / 100 | BST: 530
Typing: Dark / Fairy
Abilities: Intimidate / Merciless | Poison Touch (HA)
Notable Moves: Grimmsnarl's Movepool + Sludge Bomb, Gunk Shot, Toxic Spikes, Toxic, Poison Jab, Acid Spray, Moonblast
Description: My take on a Nasty Plot wallbreaker. None of its stats outside of SpA are particularly amazing, but it still does a great job of fulfilling it's role as a breaker. Dual STABs + Poison coverage hit a large portion of the metagame already, so it's not lacking on moveslot options. Biggest drawback here is it's physical frailty.
Set 2
Fakemon Name: Marsuplex (Marsupial + suplex. Fighting Kangaroo that is actually electric type. But it gets a lot of fighting moves.)
Stats: 90 / 130 / 68 / 80 / 68 / 90 (526) (Shinx x2)
Typing:
(Typing meets the restriction)
Abilities: Intimidate / Motor Drive / Unseen Fist
Weight: 88.2 kg

Physical Moves: Plasma Fists, Close Combat, Knock Off, High Jump Kick, Thunderous Kick, Blaze Kick, Thunder Punch, Wild Charge, Throat Chop, Aerial Ace, Assurance, Fake Out, Low Kick, Focus Punch, Bounce, Quick Attack, Circle Throw, Storm ThrowDouble-Edge, Double Kick, Mega Punch, Mega Kick, Iron Tail
Special Moves: Thunderbolt, Grass Knot, Volt Switch, Focus Blast, Rising Voltage, Thunder, Discharge, Charge Beam, Electro Ball, Hyper Voice, Shock Wave, Swift
Status Moves: Nasty Plot, Thunder Wave, Charge, Electric Terrain, Toxic, Rain Dance, Sunny Day, Work Up, Detect, Yawn, Confide, Swagger
Universal moves: Yes

Description: With good attack, a strong STAB option in Plasma Fists, and excellent coverage options, this mon can excel as an offensive pivot and weak breaker. If you're familiar with Zeraora's playstyle, this mon plays similarly. Unseen Fist lets it dominate Faerenheit by preventing it from being able to Wish + Protect safely, making it an unsafe check at best. This mon's wide coverage and utility attacks such as Knock Off and Volt Switch make it a great offensive pivot. Intimidate is an option that lets it perform even more in the pivot role, being able to take weaker physical attacks, but limits its breaking ability. Motor Drive is an option that can let it provide as an electric immunity for a team, but it is less consistent than its other abilities. Although this mon is strong, it suffers from middling speed and an average STAB type. Being locked into Electric moves can be a bit punishing, meaning Choice sets lose a bit of their luster on this mon, and without CB, it can feel very lacking in power. Itemless Close Combat only does about half to SpDef Borassa, and Magnet Plasma Fists isn't even a guaranteed 3HKO on phys def Faerenheit. A lot of the time it'll just be Knocking Off and pivoting out, and honestly, that's all that's needed to help wear down opposing balance teams.
Zeraora @ Magnet / Heavy-Duty Boots
Ability: Unseen Fist / Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat / Thunderous Kick
- Knock Off
- Volt Switch
Fakemon Name: Joulibranch
Set Number: 2 (Skitty)
*Stats: 100/90/90/70/70/100 (520)
Typing: Poison/Electric
Abilities: Static / Vital Spirit
Weight: 32 kg
*Movepool: Skitty's (Notably includes Wish, Thunder Wave, Toxic, Thunderbolt, Heal Bell, Wild Charge, Calm Mind + Ice Beam????? probably not lol)
Description: There was demand for a bulky Electric-type on the Pet Mods Discord so here's this. Skitty's movepool gives access to STAB Thunderbolt, a few pretty cool utility options, and no Poison attacks unfortunately. Static is a really cool ability in the current meta thanks to how rampant pivoting moves are, with 12 Pokemon in this format having one of U-Turn or Flip Turn and with Joulibranch not really caring that badly about the other ones. Paralysis can completely screw some of those like Flydra and Dragraceful, even if some like Aerock don't care at all. As a defensive Pokemon, its weaknesses are somewhat apparent; it's really passive aside from potential status spreading, it's super weak to Ground, and its special bulk could be a whole lot better.
Based on Hoothoot
Fakemon Name: Teyered (Tired+Eye, read like Tired)
Set Number: 2
Stats: 120/60/60/72/112/100
Typing: Dark/Fairy
Abilities: Insomnia/Keen Eye/(Tinted Lens)
Physical Moves: Beat Up, Brick Break, Foul Play, Hammer Arm, Iron Head, Knock Off, Payback, Play Rough, Power Trip, Rock Slide, Spirit Break, Stone Edge, Sucker Punch, Superpower, Zen Headbutt
Special Moves: Dark Pulse, Dazzling Gleam, Dream Eater, Focus Blast, Freezing Glare, Shadow Ball, Vacuum Wave
Status Moves: Baby-Doll Eyes, Bulk Up, Calm Mind, Curse, Fake Tears, Flatter, Glare, Hypnosis, Magic Coat, Mean Look, Mind Reader, Parting Shot, Recover, Stealth Rock, Switcheroo, Taunt, Tearful Look, Trick Room
Learns Universal TMs except Rest
Description: This tired cyclops has the spdef required to take on the metagame's most dangerous special attackers notably Flydra, Torgeist and Afloof. It also makes for a stealth rock setter with a pretty unique type. It can cripple switch-ins thanks to Glare, Knock Off and Tinted Lens Foul Play. Its access to Parting Shot can let it pivot and can be paired with Trick Room to make for an effective Trick Room setter. Overall, a splashable special wall with many utility options.
Set Number: 2 (based on Alcremie)
Name: Bobalon
Typing: Ice / Poison
Stats: 90 / 80 / 80 / 100 / 120 / 68 | 538 BST
Weight: 215 kg
Abilities: Sweet Veil | Aroma Veil (HA)
Movepool:
Relevant Attacking: Sludge Bomb, Sludge Wave, Ice Beam, Freeze Dry, Surf, Focus Blast, Body Press, Stored Power
Relevant Status: Calm Mind, Acid Armor, Milk Drink, Toxic, Aromatherapy, Stealth Rock, Encore,
Other: Blizzard, Frost Breath, Aurora Beam, Icy Wind, Powder Snow, Ice Ball, Avalanche, Water Pulse, Whirlpool, Bubble, Bubblebeam, Dazzling Gleam, Draining Kiss, Psychic, Psyshock, Giga Drain, Energy Ball, Aurora Veil, Hail, Mist, Haze, Life Dew, Rain Dance, Skill Swap, Aromatic Mist, Helping Hand, Misty Terrain, Sweet Kiss, Sweet Scent, Wonder Room, Magic Room, Metronome, Fake Tears, Giga Impact, Hyper Beam
Description: Bulky wincon with immunity to Poison as well as Taunt and Encore (or Sleep if you prefer) and solid attacking choices. Its main drawback is that it is slow and its typing gives it a lot of weaknesses, so it may have difficulty setting up.
Set 3 - Cicadent
Stats: 110 / 56 / 65 / 126 / 99 / 89 [BST: 545] (wt = 21.4kg)
Type: Bug / Dark
Abilities: Swarm / Soundproof / Berserk
Notable Moves: Agility, Air Slash, Boomburst, Bug Buzz, Dark Pulse, Defog, Nasty Plot, Roost, Thunder Wave, U-Turn
Acupressure, Aerial Ace, Agility, Air Cutter, Air Slash, Assurance, Boomburst, Bounce, Bug Bite, Bug Buzz, Cut, Dark Pulse, Defog, Dual Wingbeat, Echoed Voice, Fury Cutter, Giga Impact, Growl, Hone Claws, Hyper Beam, Knock Off, Leech Life, Mud-Slap, Night Slash, Infestation, Iron Defense, Lash Out, Nasty Plot, Perish Song, Rain Dance, Roost, Sand Attack, Sandstorm, Screech, Shadow Ball, Shadow Claw, Sing, Slash, Snarl, String Shot, Struggle Bug, Sunny Day, Supersonic, Swagger, Thief, Throat Chop, Thunder Wave, Torment, U-Turn, Whirlwind, Wing Attack, X-Scissor + All Universal TMs and TRs
Between its solid bulk, high special attack, and Berserk, Cicadent can play in some very unusual ways. Its flagship set is probably pseudo-double dance with Agility + Roost + 2 attacks, though bulkier sets and offensive pivot sets can both be effective as well. It has a lack of super-effective coverage, but Boomburst compensates for that, and also condenses a lot of neutral hits into a single move, which is really nice on an offensive mon that likes to run multiple status moves together. Despite this, it struggles to break Crystelf and SpDef Faerenheit, and it’s fairly easy to answer offensively due to its middling speed tier and plethora of common weaknesses.
Set 3- Baltula (cobalt + tarantula)
Stats: 110 / 73 / 65 / 126 / 95 / 77 [BST: 546]
Weight: 65.0 Kg
Type: Bug / Steel
Abilities: Swarm / Analytic / Steely Spirit (HA)
Ally Switch, Bite, Bug Bite, Bug Buzz, Crunch, Cut, Dig, Drill Run, Earth Power, Electroweb, Flash,Flash Cannon, Fury Cutter, Heavy Slam, Infestation, Iron Head, Leech Life, Lock-On, Lunge, Magnet Rise, Metal Claw, Mud Shot, Pin Missile, Power Gem, Rock Slide, Safeguard, Sand-Attack, Screech, Skitter Smack, Smart Strike, Snarl, Steel Beam, Steel Roller, Sticky Web, String Shot, Struggle Bug, Sucker Punch, Swift, Thief, U-Turn + Universal TMs
Description: Baltula is able to be a strong Choice Specs pivot with its great defensive typing, bulk, and access to U-Turn. Analytic allows it to hit switch-ins hard, while Steely Spirit boosts Flash Cannon (and potentially Steel Beam) to do massive damage. It has great coverage in Earth Power and Thunderbolt allowing it to hit Fire, Steel, and Flying types hard. Baltula can also function as a bulky Sticky Web setter that can set up Sticky Web throughout the game. Despite its high HP it still has middling physical defense and a glaring Fire type weakness. It’s mediocre speed tier also forces it out more than it would like.
Fakemon Name: Hornette (Female only)
Set Number: 3
Weight: 10 kg
Stats: 50, 105, 50, 35, 50, 105
Typing: Flying, Bug
Abilities: Keen Eye, Coumpound Eyes, Moxie
Movepool: X-Scissor, Megahorn, Bug Buzz, Dual Wingbeat, Aerial Ace, Air Slash, Drill Run, Steel Wing, Leaf Blade, Energy Ball, Giga Drain, Close Combat, Focus Blast, Tailwind, Roost, Defog Spikes, Toxic Spikes, Universal Tms
Description:
Set 3 (2)
Fakemon Name: Fickleaf
Stats: 110 / 70 / 65 / 126 / 108 / 45 | BST: 522
Typing: Grass / Ghost
Abilities: Dauntless Shield
Notable Moves: *learns universal TMs
Special: Energy Ball, Leaf Storm, Flash Cannon, Dazzling Gleam, Giga Drain, Shadow Ball, Hex, Psychic
Physical: Grassy Slide, Poltergeist, Shadow Sneak, Power Whip, Seed Bomb, Bullet Seed, Phantom Force, Smart Strike
Status: Leech Seed, Thunder Wave, Perish Song, Mean Look, Disable, Spite, Aromatherapy, Defog, Stealth Rock, Spiky Shield, Pain Split, Toxic Thread
Description: A tank of sorts, Fickleaf gets by via its cool ability Dauntless Shield, which makes its poor defense into something worth looking into.
Set 3
Fakemon Name: Cindarner (Cinder + darner. Fire dragonfly.)
Stats: 110 / 85 / 65 / 126 / 80 / 50 (516)
Typing:
/
(Typing meets the restriction)
Abilities: Speed Boost / No Second Ability / Drought
Weight: 22.1 kg

Physical Moves: Flare Blitz, Leech Life, Bug Bite, Dual Wingbeat, Aerial Ace, Wing Attack, Outrage, Scale Shot, Breaking Swipe, Body Slam
Special Moves: Magma Storm, Bug Buzz, Flamethrower, Fire Blast, Energy Ball, Giga Drain, Solar Beam, Clanging Scales, Overheat, Heat Wave, Sludge Bomb, Clear Smog, Burn Up, Dragon Pulse, Air Slash, Hurricane, Mystical Fire, Uproar, Swift
Status Moves: Will-o-Wisp, Dragon Dance, Toxic, Whirlwind, Sunny Day, Screech, String Shot, Supersonic, Confide, Swagger
Universal moves: Yes

Description: This mon packs a wallop with its Drought-boosted Fire moves. What's more, it has the mighty Magma Storm, capable of dealing huge damage and trapping the foes (when it hits), letting it potentially trap and take out defensive threats. Although it has no means like Taunt to prevent recovery spamming from bulky Fire resists, it generally can just beat them down with its coverage instead, with its Grass move of choice being able to take on bulky waters like Sharm and Dirtoad, and Sludge Bomb being able to beat down Faerenheit. Some issues this mon faces are the fact that some of its would-be trapping targets can escape from it with Flip Turn, like Kapagon and Sharm for example. It also struggles a lot with Scalaron and especially Cinnastar, which it can't do all that much to. In spite of this, it would be effective at dissuading Wish-passing and defensive cores very reliant on Faerenheit. Speed Boost is a reasonable alternative option. Although it needs multiple speed boosts to fully crush offensive teams, its good coverage and resistance to Dragraceful and certain forms of priority make it a balanced threat. The elephant in the room of course, is what impact Drought would have on the metagame. Chlorophyll Borassa lurks in wait and would become a threat if Drought were unleashed. However I don't think it would result in Sun teams becoming a metagame-dominant threat, although sun cores would definitely be usable. Borassa notably needs to be Timid in order to outspeed Scarf Dragraceful and Flydra at doubled speed, eating even more into its meager Special Attack, and faces some coverage issues when trying to choose between Sludge Bomb and Dark Pulse. There's also the fact that it really doesn't want to give up Boots in order to run Heat Rock.
Cindarner @ Heavy-Duty Boots / Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Solar Beam / Giga Drain
- Bug Buzz
- Sludge Bomb / Toxic

Cindarner @ Heavy-Duty Boots
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Flamethrower
- Giga Drain
- Bug Buzz
Name: Mothlectron (Moth + Electron)
Stats: 110 / 86 / 65 / 126 / 104 / 109 (600 BST)
Typing:
(Bug is the restriction typing)
Abilities: Galvanize / Magic Guard
Weight: 81.5 kg
Movepool:
- Acrobatics, Crunch, Dual Wingbeat, Facade, Poison Jab, U-Turn Wild Charge, X-Scissor
- Air Slash, Discharge, Energy Ball, Flash Cannon, Thunder, Thunderbolt, Volt Switch
- Agility, Light Screen, Roost, Sticky Web, Thunder Wave
(I’ll add more moves later)
Description: W.I.P (I’m tired for doing the last two.)
Fakemon Name: Catelax
Set Number: 3
*Stats: 110/136/65/126/45/98 (570)
*Typing: Bug/Ghost
*Abilities: Shield Dust / Shed Skin / Moxie
Weight: 3 kg
Movepool: Lunge, Poltergeist, Shadow Bone, Petal Blizzard, Knock Off, Crunch, Wild Charge, Agility, Power Trip, Bug Buzz, Shadow Ball, Energy Ball, Giga Drain, Leaf Storm || Seed Bomb, String Shot, Struggle Bug, Bug Bite, X-Scissor, Electroweb, Shock Wave, Spark, Thundershock, Shadow Claw, Phantom Force, Curse, Grudge, Spite, Confuse Ray, Night Shade, Astonish, Slash, Tackle, Harden, Hyper Voice, Mean Look, Poison Sting, Toxic, all universal TMs
Description: I made this with the Ability and Stats in mind but it just happened to be a Bug, so that works lol. 136 Attack Poltergeist seems very strong but without Boots you become extremely easy to wear down and with Boots you miss a lot of crucial 2HKOs like the bulky fires and Sharm. You can run Knock for the Fires to make them weaker to Stealth Rock, but you'd have to run Shadow Bone, and you need Petal Blizzard to break Sharm although there's a chance you may want that anyways. Even if you were to be able to run Choice Band, then you would likely struggle with Nunopod and especially Modolith. Agility is also an option that has nice synergy with Moxie but can be difficult to set up given your lack of useful resistances and below average bulk.
Fakemon Name: Arachnight (Arachnid+Night)
Set Number: 3
Stats: 84/124/87/55/65/95 (510 BST)
Typing: Bug/Dark
Abilities: Compound Eyes/Insomnia/(Moxie)
Physical Moves: Astonish, Body Slam, Bounce, Brutal Swing, Bug Bite, Cut, Cross Poison, Dig, Feint Attack, Fell Stinger, First Impression, Foul Play, Giga Impact, Knock Off, Leech Life, Lunge, Night Slash, Payback, Poison Jab, Poison Sting, Shadow Claw, Shadow Sneak, Skitter Smack, Sucker Punch, Thief, Throat Chop, U-Turn, X-Scissor
Special Moves: Absorb, Bug Buzz, Dark Pulse, Electroweb, Giga Drain, Hyper Beam, Infestation, Mega Drain, Night Shade, Shadow Ball, Sludge Bomb, Struggle Bug
Status Moves: Confuse Ray, Curse, Disable, Gastro Acid, Hone Claws, Rage Powder, Screech, Spider Web, Sticky Web, String Shot, Sunny Day, Switcheroo, Taunt, Toxic
Learns Universal TMs
Description: This dark spider pokemon makes a good nighttime counterpart to Refluse. Its Knock Offs and U-Turns are the strongest in the meta and that's incredibly good since these moves have incredible utility. It also has very powerful priority in First Impression and Sucker Punch making it a potent revenge killer. If it ends up revenge killing something, it will get an attack boost from Moxie making it even harder to deal with. It's also able to set webs or cripple opponents with Switcheroo on the switch. Overall, a Knock Off and U-Turn spammer with some good revenge killing abilities.
The first set is for balance, so I can't show it just yet. It's going to be similar to last one I did like this. As it stands, it's "HP and Speed must be 30+ points higher than the rest of its stats || This Pokemon must abuse Rapid Spin || This Pokemon can only use abilities that no Pokemon in the format has yet || It must include one type with 3 or less representatives, and cannot include any with 5 or more." You can prepare something regardless but it's 100% going to change in some way.

1614731721979.png

Set 2 Pokemon - Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy, Shaymin (either), Arceus (any), Victini, Keldeo, Meloetta (either), Genesect, Diancie (either), Hoopa (either), Volcanion, Magearna, Marshadow, Zeraora, Meltan, Melmetal, Zarude
 
Set 1: Mossy Sandwich's Viparctic, Tapler's Kelven, Ema Skye's Neebula
Set 2: zxgzxg's Shinoburi, Tapler's Kōdōkai, readytolose's Marsuplex
Set 3: JonAmon 25's Baltula, Tapler's Cicadent, readytolose's Cindarner

Lots of good subs this time around.
 
Set 1: Tapler Kelven, readytolose's Fridginator, zxgzxg's Festicracker
Set 2: zxgzxg's Shinoburi, Tapler's Kōdōkai, Mossy Sandwich's Teyered
Set 3: Readytolose's Cindarner, Tapler's Cicadent, Mossy Sandwich's Arachnight
 

Scoopapa

is a Forum Moderatoris a Community Contributor
Moderator
Set 1: Mossy Sandwich's Vipactric, Dilasc's Pixslob, Tapler's Kelven
Set 2: FALCONPAWNCH's Tectonada, Tapler's Kōdōkai, Mossy Sandwich's Teyered
Set 3: Readytolose's Cindarner, DuoM2's Catelax, Tapler's Cicadent
 
Set 1: Castarupt, Festicracker, Kelven
Set 2: Bobalon, Tectonada, Kōdōkai
Set 3: Baltula, Arachnight, Fickleaf
 
Set 1: Scoopapa's Zumoz, readytolose's Fridginator, Dilasc's Pixslob
Set 2: Tapler's Kōdōkai, Mossy Sandwich's Teyered, FALCOWNPAUNCH!'s Tectonada
Set 3: readytolose's Cindarner, G-Luke's Fickleaf, Tapler's Cicadent
 

DuoM2

Funky Kong for Smash
is a Pre-Contributor
A little bit over 24 hours remain for voting! If you haven't done so yet, now's your chance.
 
Set 1: Tapler's Kelven, G-Luke's Falkindle, zxgzxg's Festikraker
Set 2: DuoM2's Joulibranch, Scoopapa's Bobalon, zxgzxg's Shinoburi
Set 3: JonAmon25's Baltula, Dilasc's Cindarner, DuoM2's Catelax
 

DuoM2

Funky Kong for Smash
is a Pre-Contributor
Alright, voting is over!

Tapler happened to win both sets 1 and 2 with Kelven and Kōdōkai respectively...

Set 1 - Kelven
Stats: 53 / 83 / 107 / 131 / 83 / 113 [BST: 570] (wt = 14.2kg, genderless)
Type: Ice / Fairy
Ability: Beast Boost
Notable Moves: Blizzard, Freeze-Dry, Healing Wish, Ice Beam, Moonblast, Mystical Fire, Power Gem, Rapid Spin, Switcheroo, Thunder Wave
Ally Switch, Aurora Veil, Blizzard, Dazzling Gleam, Disable, Fake Tears, Freeze-Dry, Giga Impact, Hail, Healing Wish, Hyper Beam, Ice Beam, Icicle Spear, Icy Wind, Magic Room, Mist, Misty Explosion, Misty Terrain, Moonblast, Play Rough, Powder Snow, Power Gem, Psych Up, Quash, Rapid Spin, Switcheroo, Thunder Wave, Topsy-Turvy, Torment, Wonder Room + All Universal TMs and TRs, EXCEPT Attract

Note: This movepool is very directly based on Faerenheit’s which is why it’s so small compared to what I usually do
Another attempt at a Faerenheit counterpart, like Buzz/Phero and Kart/Cele. Kelven is a potent attacker that lacks setup outside of Spin (lol), but can snowball out of control by Beast Boosting either its Speed or SpA. Its typing allows for switchins on passive mons like Borassa and hits a lot of types super-effectively, but leaves it very reliant on Power Gem and Mystical Fire for Fire and Steel-types respectively, leaving its moveset options pretty limited. It also really hates the SR weakness, considering that its best sets are probably choiced. 4 attacks is standard, but you can swap out a move for Switcheroo, Rapid Spin, or Healing Wish for utility if your team needs it.


Set 2 - Kōdōkai (Based on Litwick)
Stats: 100 / 60 / 110 / 130 / 110 / 40 [BST: 550] (wt = 1.1kg)
Type: Ghost / Fire
Abilities: White Smoke / Aroma Veil
Notable Moves: Calm Mind, Fire Blast, Flamethrower, Hex, Overheat, Pain Split, Shadow Ball, Strange Steam, Teleport, Trick Room, Will-O-Wisp
After You, Ally Switch, Amnesia, Aromatherapy, Aromatic Mist, Baton Pass, Burn Up, Calm Mind, Charm, Clear Smog, Confuse Ray, Covet, Curse, Dark Pulse, Dazzling Gleam, Destiny Bond, Disable, Dream Eater, Ember, Encore, Fire Blast, Fire Spin, Flamethrower, Haze, Heat Wave, Hex, Imprison, Incinerate, Inferno, Magic Coat, Magic Room, Metronome, Minimize, Mystical Fire, Night Shade, Overheat, Pain Split, Payback, Poltergeist, Psych Up, Safeguard, Shadow Ball, Skill Swap, Smokescreen, Stored Power, Strange Steam, Sunny Day, Sweet Scent, Teleport, Thief, Trick Room, Will-O-Wisp + All Universal TMs and TRs
Shoutout to Hematite for suggesting the incense theme on this one. Kōdōkai is made to be a Trick Room setter, something we really don’t have right now. Between its bulk and typing, this thing can come in on a lot, and Aroma Veil protects it from Taunt/Encore, allowing for easy setup. After this, it can either pivot out into a teammate with Teleport or take advantage of its high SpA to do some damage itself. Unfortunately, it struggles with bulky fires, Dirtoad, and Sharm, and lacks recovery outside of Pain Split, but this thing should form a very good backbone for Trick Room teams.
And readytolose took set 3 with Cindarner...

Set 3
Fakemon Name: Cindarner (Cinder + darner. Fire dragonfly.)
Stats: 110 / 85 / 65 / 126 / 80 / 50 (516)
Typing:
/
(Typing meets the restriction)
Abilities: Speed Boost / No Second Ability / Drought
Weight: 22.1 kg

Physical Moves: Flare Blitz, Leech Life, Bug Bite, Dual Wingbeat, Aerial Ace, Wing Attack, Outrage, Scale Shot, Breaking Swipe, Body Slam
Special Moves: Magma Storm, Bug Buzz, Flamethrower, Fire Blast, Energy Ball, Giga Drain, Solar Beam, Clanging Scales, Overheat, Heat Wave, Sludge Bomb, Clear Smog, Burn Up, Dragon Pulse, Air Slash, Hurricane, Mystical Fire, Uproar, Swift
Status Moves: Will-o-Wisp, Dragon Dance, Toxic, Whirlwind, Sunny Day, Screech, String Shot, Supersonic, Confide, Swagger
Universal moves: Yes

Description: This mon packs a wallop with its Drought-boosted Fire moves. What's more, it has the mighty Magma Storm, capable of dealing huge damage and trapping the foes (when it hits), letting it potentially trap and take out defensive threats. Although it has no means like Taunt to prevent recovery spamming from bulky Fire resists, it generally can just beat them down with its coverage instead, with its Grass move of choice being able to take on bulky waters like Sharm and Dirtoad, and Sludge Bomb being able to beat down Faerenheit. Some issues this mon faces are the fact that some of its would-be trapping targets can escape from it with Flip Turn, like Kapagon and Sharm for example. It also struggles a lot with Scalaron and especially Cinnastar, which it can't do all that much to. In spite of this, it would be effective at dissuading Wish-passing and defensive cores very reliant on Faerenheit. Speed Boost is a reasonable alternative option. Although it needs multiple speed boosts to fully crush offensive teams, its good coverage and resistance to Dragraceful and certain forms of priority make it a balanced threat. The elephant in the room of course, is what impact Drought would have on the metagame. Chlorophyll Borassa lurks in wait and would become a threat if Drought were unleashed. However I don't think it would result in Sun teams becoming a metagame-dominant threat, although sun cores would definitely be usable. Borassa notably needs to be Timid in order to outspeed Scarf Dragraceful and Flydra at doubled speed, eating even more into its meager Special Attack, and faces some coverage issues when trying to choose between Sludge Bomb and Dark Pulse. There's also the fact that it really doesn't want to give up Boots in order to run Heat Rock.
Cindarner @ Heavy-Duty Boots / Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Solar Beam / Giga Drain
- Bug Buzz
- Sludge Bomb / Toxic

Cindarner @ Heavy-Duty Boots
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Flamethrower
- Giga Drain
- Bug Buzz

Here's the final slate before we take a break for the tournament...
1614987555454.png

Set 2 Pokemon - Mew, Celebi, Jirachi, Deoxys (any), Phione, Manaphy, Shaymin (either), Arceus (any, also note that only Fairy Judgement will be possible in SwSh), Victini, Keldeo, Meloetta (either), Genesect, Diancie (either), Hoopa (either), Volcanion, Magearna, Marshadow, Zeraora, Meltan, Melmetal, Zarude.

As mentioned, this is our last slate for a while, depending on how well the tournament goes. Submissions are open! I'll close them again after around 4 days or so.
 
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Set Number: 1
Name: Galvenger (Galvanize + Avenger)
Typing: Electric
Stats: 75/100/85/55/55/125 [BST: 490]
Weight: 99.8 kg
Abilities: Galvanize/Rivalry
Movepool:
Relevant Attacking: Close Combat, Knock Off, Rapid Spin, Body Slam, Quick Attack, Ice Punch, Fake Out, Double Edge
Relevant Status: Bulk Up
Other: Thunder Punch, Fire Punch, Thunder, Thunderbolt, Wild Charge, Spark, Shock Wave, Rising Voltage, Electro Web, Thunder Shock, Stomping Tantrum, Rock Tomb, Fling, Payback, Iron Head, Wake-up Slap, Smelling Salts, Wide Guard, Work Up, Swagger, Detect, Attract, Focus Energy, Sunny Day, Rain Dance, and any universal TMs I missed.
Description: Oh wow a fast rapid spinner who uses galvanize to abuse rapid spin, I know what a unique and clever concept that has never been done before in any other smogon based metas or other pet mods. In all seriousness though you get the idea with this thing.

Set 2 (Based on Meloetta-Pirouette)
Name: Sorrée (Sorry + Soirée)
Typing: Dark
Ability: Unnerve
Stats: 100/128/90/77/77/128 [BST 600]
Movepool: The same as meloetta's
Description: There sure are a lot of ghosts in this mod and they all need to get busted, preferably by Sorrée. Now I noticed none of the dark types hit quite as hard for my liking thus I made this fucker to hit hard and go fast. In exchange for hitting hard and fast it gets the ability Unnerve which does jack shit. Also it is only a dark type and with the fair amount of fighters here, it might be at risk to get bisqued.

Set Number: 3
Name: Gembezzle (Gem + Embezzle)
Typing: Rock/Dark
Stats: 68/86/111/90/111/104 [BST: 570]
Weight: 18.5kg
Abilities: Sturdy/Pickpocket/Flare Boost
Movepool:
Relevant Attacking: Power Gem, Dark Pulse, Extrasensory, Scorching Sands, Meteor Beam, Knock Off, Mystical Fire, Flash Cannon, Thunderbolt
Relevant Status: Nasty Plot, Stealth Rock, Parting Shot, Rock Polish
Other: Sucker Punch, Toxic, Embargo, Rock Slide, Stone Edge, Crunch, Bite, Earthquake, Sandstorm, Solar Beam, Sunny Day, Rain Dance, Ice Punch, Thunder Punch, Fire Punch, and any universal TMs I missed.
Description: This is a very interesting pokemon. A faster rock type that can set up rocks and possibly set itself up as well. Flare Boost turns this thing into quite the powerful white collar crime gremlin. To make up for it the moves it has at its disposal aren't the best and the fact that it has some pretty common weaknesses doesn't help it either. Overall special tyranitar over here exists.
 
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Set 2 (Based on Keldeo)
Name: Shinoburi
Typing: Water / Fighting
Ability: Swift Swim / Hydration / Inner Focus
Stats: 91 / 72 / 90 / 129 / 90 / 108
Movepool:
Aura Sphere, Bulk Up, Calm Mind, Close Combat, Dark Pulse, Final Gambit, Flip Turn, Focus Blast, Haze, High Jump Kick, Hydro Pump, Ice Beam, Iron Head, Liquidation, Night Slash, Sacred Sword, Scald, Surf, Spikes, U-turn, Waterfall, Water Shuriken, Weather Ball, X-Scissor, Zen Headbutt + universal TMs
Acrobatics, Aerial Ace, Aura Sphere, Aqua Ring, Blizzard, Brutal Swing, Bubble, Bubble Beam, Bulk Up, Calm Mind, Close Combat, Cut, Cross Chop, Dark Pulse, Double Kick, Extrasensory, Final Gambit, Flip Turn, Focus Blast, Fury Cutter, Haze, Hydro Pump, Ice Beam, Icy Wind, Iron Head, Jump Kick, Karate Chop, Leer, Liquidation, Low Sweep, Mean Look, Meditate, Mist, Night Daze, Night Slash, Rain Dance, Razor Shell, Sacred Sword, Safeguard, Scald, Sharpen, Smart Strike, Smokescreen, Soak, Spikes, Submission, Surf, Tackle, Take Down, U-turn, Waterfall, Water Gun, Water Pulse, Water Shuriken, Water Sport, Weather Ball, X-Scissor, Zen Headbutt + universal TMs
Description: make rain not ass
 

DuoM2

Funky Kong for Smash
is a Pre-Contributor
Not really that many subs, especially compared to last round. 24 hours remain, unless we don't get many within those 24 hours, in which case I'll just extend the time.

Fakemon Name: Annelait (fish bait worm on a string)
Set Number: 1
Weight: idk i'll fill this out later
*Stats: 110/60/80/60/80/110 (500)
Typing: Ground
Abilities: Immunity / Anticipation
*Movepool: Rapid Spin, Shore Up, Earth Power, Earthquake, Thunder Wave, Thunderbolt, Foul Play, Knock Off || Mud Shot, Dig, Magnitude, Mud Sport, Water Sport, Mud-Slap, Mud Bomb, Water Pulse, Water Gun, Bubble, Bubble Beam, Shock Wave, Thunder, Spark, Hyper Voice, Fake Tears, Snarl
Description: First of two defensive Pokemon I'm subbing to check all the offensive Poisons. Scimicobra and Crypterid have shown recently how difficult STAB Poison moves can be to wall, and although Scimicobra can run Leaf Blade as a tech option, this otherwise makes for a very sturdy answer to both. It has access to Thunder Wave, Rapid Spin, and Knock Off as utility options but is kind of a momentum sink in this momentum-heavy metagame.

Fakemon Name: Yolkrack
Set Number: 2
Weight: idk
Stats: 70/60/70/111/110/109 (530)
*Typing: Poison
*Abilities: Multitype (functionally useless)
Movepool: Sludge Bomb, Sludge Wave, Calm Mind, Spikes, Soft-Boiled, Fire Blast, Flamethrower, Psychic, Psyshock, universal TMs
Description: CM user that loses to Dirtoad, Aerock, and Sharm but sets up on a bunch of other bulky mons. I had descriptions + more fleshed out movepools for my set 1 because I saved it in Discord, but I didn't have one for my other two and don't care to type them out again after my laptop deleted my draft. Thanks to the rules about fleshing out movepools I applied starting recently I'm going to just fill them in later.


Fakemon Name: Nealis
Set Number: 3
Weight: idk
*Stats: 64/86/56/104/111/104 (525)
*Typing: Ice/Psychic
Abilities: Tinted Lens
*Movepool: Ice Beam, Extrasensory, Dark Pulse, U-Turn, Thunder Wave, Healing Wish, Frost Breath, Icicle Crash, Ice Shard, Psycho Cut, Hypnosis I guess, universal TMs
Desription: Late-game cleaner or Specs Breaker held back by lack of power and imperfect Speed.
 
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when you are so bad at giving shit weight that you

Fakemon Name: Metrawl
Set Number: 1
Weight: 100 kg
Stats: 80, 120, 100, 50, 100, 50
Typing: Fighting, Steel
Abilities: Defiant, Heavy Metal
Movepool: Close Combat, Body Press, Focus Blast, Iron Head, Steel Beam, Knock Off, Throat Chop, X-Scissor, Iron Defense, Taunt, Bulk Up, Swords Dance, Stealth Rocks, Universal TMS
Description:

Fakemon Name: Electrinsect
Set Number: 2
Weight: 10 kg
Stats: 71, 120, 95, 120, 95, 99
Typing: Bug, Electric
Abilities: Download
Movepool: Leech Life, X-Scissor, U-Turn, Bug Buzz, Thunder Fang, Thunder, Volt Switch, Fire Fang, Flamethrower, Fire Blast, Zen Headbutt, Psyshock, Throat Chop, Dark Pulse, Sticky Webs, Thunder Wave, Taunt, Universal TMS
Description:

Fakemon Name: Meltirit
Set Number: 3
Weight: 1 kg
Stats: 65, 50, 65, 110, 95, 110
Typing: Ice, Ghost
Abilities: Cursed Body, Flare Boost
Movepool: Ice Shard, Ice Beam, Icy Wind, Blizzard, Shadow Sneak, Shadow Ball, Heat Wave, Sucker Punch, Dark Pulse, Zen Headbutt, Psyshock, Psychic, Play Rough, Moonblast, Haze, Denstiny Bond, Taunt, Moonlight, Universal TMS
Description:
 

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