Sebberball
formerly BoXeD
Hi there, a complete scrub here, I thought i would try and build a team after 3/4 of a year without playing OU or any competitive pokemon. I personally love all of the pokemon on this, im open to any criticism towards the pokemon on this team!
Teambuilding Process:
First, I started with this guy, my favorite water type in this tier. I picked him mainly since I struggle building around him so i needed a challenge. I picked a choice specs set for him, so I had a wallbreaker at the start of the team, and i didn't want to worry about it later.
Next, I needed a Pokemon who worked well with Keldeo, covering a couple weaknesses of Keldeo (electric, grass and psychic) and Keldeo covers some of Latios' weaknesses (bug, dark, and ice). Latios is here to be a cleaner nearing the end of a match, which is why it runs Roost. I originally ran it with Earthquake over Hidden Power Fire, but i thought that HP Fire had more use
Now, I wanted a pokemon who could support Latios and Keldeo, who would be supported by them as well. Scizor's main weakness is fire, of course, but having Keldeo allows scizor to thrive, not having to worry about fire. But then there is the possibility of Magnezone trapping him, then completely taking care of him with Hidden Power Fire, which is why I chose latios. Latios has a nice Special Attack stat, duh, and when running Life Orb, HP Fire is a 2 hit ko on both scarf and specs magnezone. Now with scizor being my mega, that is why i am so concerned with protecting it, and really trying to have it live longer.
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In the middle of making this team, i realized i didn't have any sort of a hazard setter, after considering a few options, checking the OU forums, i settled on Dugtrio. Dugtrio is obviously fast, but he has little bulk, allowing him to have a small disadvantage which is neutralized by his high speed. Because of his low HP, and with him running a Focus Sash, i chose to run him as a sacrifice at the beginning of the game, when im setting stealth rocks up. His moveset reflects this, with him running Earthquake/Reversal/Momento/SR, he has the perfect move set to act as a sacrifice, If im confident with the opponents lead, ill go for a reversal, but if i do not feel confident enough, I'll use momento. Momento is also useful for a pokemon who is setting up to sweep, i will use it to lower the stats of the opposing pokemon to make it harder for them to set up.
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Although this pokemon does not fit with my team very well, listen to this explanation. Hoopa-Unbound is an excellent Pokemon, it has amazing moves, stats, but a terrible ability. Hoopa is on this team to be a stall breaker, running a life orb + attacks, it can break up stall teams easily.
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We have our only defensive wall here, really here to cover weaknesses of the entire team. Now Heatran resists a whopping 9 types, which are our team's biggest weaknesses. Like Bug, Fairy, and Ice. He has a stallish moveset, involving Roar, Taunt, and Toxic. He runs these moves for a couple reasons, one reason is that Stealth rock is useless on him while i have dugtrio, and with roar, it stops things from setting up, and with taunt, well, he wont be taunted!
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald/Hydro Pump
- Secret Sword
- Hidden Power [Bug]
- Icy Wind
Now as it was mentioned, Keldeo is my wallbreaker, namely for any Physical Walls. I have 2 moves listed for slot one because i cant decide on Scald or Hydro Pump, which one i would rather use. I have hidden power bug for Physically Defensive Celebi, and Icy Wind, being it's only ice type move.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Naive Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]/Earthquake
- Roost/Defog
I have Latios on this team to help with Keldeo's weaknesses and with Mega-Scizor. It is running roost or defog, i can't decide which is better. But when running roost, i use it as a late game cleaner, being able to heal itself it allows itself to just fly through a lot of different things. Latios also helps Scizor with his Magnezone Problem, 2 hit ko-ing both scarf and specs magnezone with Hidden Power Fire, and almost 1hkoing them with Earthquake.
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off/Pursuit
- Swords Dance
Ah, Mega Scizor, what can i say what hasn't been said already. Mega Scizor in my opinion is the perfect mega for this team, having one weakness which is covered by almost the entire team, having absurdly high attack, and he has clamps. The main goal he has is to set up a couple swords dances, and then fly through the opposing team. His two main stabs being boosted by Technician, and having access to Knock Off and Pursuit, he can be a monster to deal with if you aren't prepared.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Memento
- Stealth Rock
Here is dugtrio. Dugtrio is my main hazard setterupper, and he is also a sacrifice for the team. When his focus sash is gone, he has 2 options, one, use a 200 base power fighting type move and do some damage, or go for momento, and in special cases use earthquake, but that didn't sound dramatic enough for me. But certain pokemon will fall to Reversal if you play your cards right. Dugtrio also is the only fully evolved pokemon with access to Arena Trap, so if a pokemon does not do well against him, well, you aren't leaving.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Fire Punch/Hidden Power Ice
Now, this ugly piece of shit is an excellent stallbreaker. Just look at his base 160/170 offenses, you can just kiss stall goodbye. Dark Pulse basically is a death sentence to every Psychic type in the tier, and it 2 hits skarmory, while running 160 attack will allow it to 1HKO Mixed Defenses Clefable with Gunk Shot, and 96 spatk EVs allows it to 1hko Tank Garchomp with Hidden Power Ice.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Roar
Heatran is a great addition for my team, since i noticed my team fell to this little beast easily. Heatran has the perfect defense against a few other walls, and it protects my team from it's huge Fairy weakness, and it stops from setup sweepers and revenge killers from taking care of my team.
Team is below
Give me any tips or something i could add or subtract to this team!
Just be extremely mean about it.
Teambuilding Process:
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald/Hydro Pump
- Secret Sword
- Hidden Power [Bug]
- Icy Wind
Now as it was mentioned, Keldeo is my wallbreaker, namely for any Physical Walls. I have 2 moves listed for slot one because i cant decide on Scald or Hydro Pump, which one i would rather use. I have hidden power bug for Physically Defensive Celebi, and Icy Wind, being it's only ice type move.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Naive Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]/Earthquake
- Roost/Defog
I have Latios on this team to help with Keldeo's weaknesses and with Mega-Scizor. It is running roost or defog, i can't decide which is better. But when running roost, i use it as a late game cleaner, being able to heal itself it allows itself to just fly through a lot of different things. Latios also helps Scizor with his Magnezone Problem, 2 hit ko-ing both scarf and specs magnezone with Hidden Power Fire, and almost 1hkoing them with Earthquake.
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off/Pursuit
- Swords Dance
Ah, Mega Scizor, what can i say what hasn't been said already. Mega Scizor in my opinion is the perfect mega for this team, having one weakness which is covered by almost the entire team, having absurdly high attack, and he has clamps. The main goal he has is to set up a couple swords dances, and then fly through the opposing team. His two main stabs being boosted by Technician, and having access to Knock Off and Pursuit, he can be a monster to deal with if you aren't prepared.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Memento
- Stealth Rock
Here is dugtrio. Dugtrio is my main hazard setterupper, and he is also a sacrifice for the team. When his focus sash is gone, he has 2 options, one, use a 200 base power fighting type move and do some damage, or go for momento, and in special cases use earthquake, but that didn't sound dramatic enough for me. But certain pokemon will fall to Reversal if you play your cards right. Dugtrio also is the only fully evolved pokemon with access to Arena Trap, so if a pokemon does not do well against him, well, you aren't leaving.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Fire Punch/Hidden Power Ice
Now, this ugly piece of shit is an excellent stallbreaker. Just look at his base 160/170 offenses, you can just kiss stall goodbye. Dark Pulse basically is a death sentence to every Psychic type in the tier, and it 2 hits skarmory, while running 160 attack will allow it to 1HKO Mixed Defenses Clefable with Gunk Shot, and 96 spatk EVs allows it to 1hko Tank Garchomp with Hidden Power Ice.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Roar
Heatran is a great addition for my team, since i noticed my team fell to this little beast easily. Heatran has the perfect defense against a few other walls, and it protects my team from it's huge Fairy weakness, and it stops from setup sweepers and revenge killers from taking care of my team.
Team is below
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Bug]
- Icy Wind
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Swords Dance
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
- Earthquake
- Reversal
- Memento
- Stealth Rock
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Roar
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Fire Punch
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Bug]
- Icy Wind
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Swords Dance
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
- Earthquake
- Reversal
- Memento
- Stealth Rock
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Roar
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Fire Punch
Give me any tips or something i could add or subtract to this team!
Just be extremely mean about it.