OU Reuniclus

Martin

The Hindenburg of Crime
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Reuniclus sucks

VIRUS

[OVERVIEW]

* A high Special Attack stat combined with access to Calm Mind makes Reuniclus a solid, non-passive Calm Mind user.
* It puts defensively inclined balance teams under heavy pressure once its checks have been removed.
* Access to reliable recovery allows Reuniclus to check foes repeatedly and to set up multiple boosts consistently.
* Magic Guard makes Reuniclus very difficult to wear down due to its immunity to Stealth Rock, Spikes, and Toxic damage.
* Good bulk in conjunction with resistances to a handful of dangerous types such as Psychic and Fighting means it can comfortably take various weak or resisted hits, such as Choice item Tapu Lele's Psyshock and Choice Scarf Garchomp's Earthquake, well.
* That said, while its typing offers these resistances, it often undermines said resistances due to the two most common Fighting-type Pokemon (Pheromosa and Buzzwole) being part Bug-type and due to its ability to check Psychic-types either being dependent on them locking themselves out of certain moves or simply not holding up due to coverage or utility moves like Shadow Ball or Taunt.
* It is weak to two other dangerous types in Ghost and Dark, with the former allowing Alolan Marowak to heavily pressure Reuniclus's team and the latter leaving it vulnerable to Pursuit and Knock Off. This hurts its defensive utility even further.
* It is extremely slow, meaning that it will almost always take a hit before it can attack.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast / Shadow Ball
move 4: Recover
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

* Calm Mind boosts Reuniclus's Special Attack and Special Defense stats, allowing it to be a solid wincon versus balance.
* Psyshock receives a STAB boost and hits on the physical defense, allowing Reuniclus to win Calm Mind wars.
* Focus Blast hits Dark- and Steel-types, but it has difficulty breaking through bulky Psychic-types such as Jirachi, Slowbro, and Bronzong and leaves Reuniclus with no way of damaging Mega Sableye.
* Shadow Ball hits bulky Psychic-types such as Mega Metagross and Jirachi hard and allows it to win one-on-one versus Mega Sableye, but it then is walled by Dark-types, leaving Reuniclus with no way to circumvent its opponent's attempts to switch into Pokemon like Tyranitar, Bisharp, and Weavile.
* Recover provides reliable recovery, allowing Reuniclus to check foes repeatedly. It also helps Reuniclus accumulate a large number of boosts.

Set Details
========

* Magic Guard prevents Reuniclus from taking any passive damage, meaning that it doesn't care about Stealth Rock or Spikes and is not vulnerable to Toxic, a move that a number of other Calm Mind users despise.
* 4 Speed EVs let it outpace uninvested Slowbro, which allows Reuniclus to hit it hard with Shadow Ball before it can initiate a Calm Mind war.
* Full HP and Defense investment maximizes Reuniclus's physical bulk, making it as hard to take down as possible once it has started boosting up and allowing it to avoid the 2HKO from Mega Metagross's Meteor Mash.
* Leftovers recovers a little of Reuniclus's health every turn, allowing it to check what it checks with higher consistency.
* Running 0 Attack IVs allows Reuniclus to minimize the damage it takes from Foul Play, which is especially important alongside Shadow Ball to make winning versus Mega Sableye one-on-one significantly easier.

Usage Tips
========

* Set up Calm Mind versus passive Pokemon and other Pokemon that cannot deal much damage to Reuniclus. Do not set up if your opponent has a Pursuit user such as Tyranitar or Weavile in the back.
* Alternate between Calm Mind and Recover until Reuniclus has enough boosts to secure a clean sweep.
* If Reuniclus lacks Focus Blast, double switch if you expect a Pursuit trapper to switch into Reuniclus. If Reuniclus carries Focus Blast, only click it if eliminating the trapper is totally necessary or if missing doesn't matter much due to the team matchup. Make sure to catch them as they switch in, as all Dark-type Pursuit trappers have the capacity to either OHKO or severely dent Reuniclus.
* Do not set up Calm Mind until all checks have been eliminated.
* Switch in versus Pokemon that Reuniclus checks such as Choice Scarf Terrakion and versus passive Pokemon that it can take advantage of such as Ferrothorn and Amoonguss.

Team Options
========

* Dugtrio takes off pressure from Pokemon like Tyranitar and is capable of eliminating specially defensive Jirachi variants due to its high Speed. It also traps and eliminates Unaware Clefable.
* Magnezone traps and eliminates Mega Scizor, which poses a major threat to Reuniclus.
* Fighting-types like Buzzwole, Keldeo, Terrakion, and Pheromosa are capable of pressuring Dark-types, which threaten Reuniclus.
* Pursuit users such as Tyranitar are able to trap and eliminate Psychic-types that give Reuniclus a headache.
* Wallbreakers such as Buzzwole, Mega Metagross, and Greninja are able to help reduce the number of boosts required for a clean sweep and can help weaken Pokemon that check Reuniclus.
* Pokemon such as Tapu Lele and Latios are able to help overwhelm stops to Reuniclus.
* Pokemon that heavily pressure offense, such as Pheromosa, Choice Scarf Nihilego, and Swords Dance + Rock Polish Landorus-T, are able to make up for the difficulty Reuniclus has setting up versus more offensively inclined builds.

[STRATEGY COMMENTS]
Other Options
=============

* A set with maximum Special Attack investment, Life Orb, and a moveset of Trick Room / Psyshock / Focus Blast / Shadow Ball does a number on offensive teams, but it faces competition from Pokemon like Magearna and isn't as consistent as the listed set.
* Colbur Berry allows Reuniclus to surprise Dark-types without needing to catch them as they switch in, but it doesn't like losing Leftovers much.
* A variation on the Calm Mind set with fully invested Special Attack has noticeably more offensive presence unboosted, but it doesn't get multiple boosts as consistently against physical attackers and is mostly outclassed by faster offensive Calm Mind users such as Mega Alakazam due to its low Speed stat.
* Signal Beam is an option to hit Dark- and Psychic-types in one slot and to deal more damage to Hoopa-U, but it needs to hit Hoopa-U on the switch and the power drop over Focus Blast versus other targets is not worthwhile, dealing a maximum of around 30% to uninvested Tyranitar variants at +0 and failing to OHKO Weavile even at +1.
* Grass Knot can hit Quagsire, but beyond this it doesn't hit much that Reuniclus's usual coverage options don't already deal with.
* Toxic allows Reuniclus to break through all three Unaware users, but it doesn't enjoy sacrificing the coverage to deal with these.
* Electrium Z alongside Thunder allows Reuniclus to win versus Tapu Fini and Pyukumuku while being a a generally nice option for pressuring Water-types, Celesteela, and Skarmory. That said, it involves sacrificing Leftovers and coverage against Dark- or Psychic-types to do so—which isn't usually ideal.
* A pivot set with Regenerator is a valid option that takes advantage of Reuniclus's solid all-around bulk, but this job is generally done better by other Regenerator users such as Slowbro, Tangrowth, and Amoonguss.

Checks and Counters
===================

**Dark-types**: Tyranitar is faster, takes little from anything other than Focus Blast, and either OHKOes with Crunch or traps Reuniclus with Pursuit. Weavile is faster and threatens with Knock Off. Bisharp is faster and OHKOes with Knock Off. Hoopa-U fears nothing barring the extremely rare Signal Beam, outpaces Reuniclus, and either OHKOes Reuniclus with Dark Pulse or Hyperspace Fury or severely dents one of its teammates.

**Bug-types*: Buzzwole and Pheromosa both outpace and deal very heavy damage to Reuniclus with Lunge, Leech Life, U-turn, or Bug Buzz; granted, neither can switch directly into Reuniclus. Mega Scizor can use Reuniclus as setup bait and threatens with STAB U-turn.

**Ghost-types**: Alolan Marowak outpaces Reuniclus and can put heavy pressure on it and its teammates with the threat of Shadow Bone. Gengar outpaces and deals heavy damage with Shadow Ball, putting Reuniclus into range of being KOed by one of Gengar's teammates, but Life Orb variants cannot win directly if Reuniclus has set up to +1 or more whereas Choice Scarf variants fail to OHKO unboosted Reuniclus and lose one-on-one if Reuniclus has boosted to +1 before it comes out and is healthy.

**Unaware Users**: Unaware users ignore Reuniclus's boosts, which results in Reuniclus having a hard time breaking through them. Variants of Clefable and Quagsire win one-on-one if they carry Calm Mind or Curse, respectively, whereas Pyukumuku can set up Curse in front of Reuniclus and Baton Pass to a teammate, potentially costing the Reuniclus user the game. Variants of Clefable and Quagsire that lack setup moves are still capable of stalling Reuniclus out of a significant amount of PP.
 
Last edited:

PK Gaming

Persona 5
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Small nitpick, but I'd be wary about classifying Reuniclus as a solid answer to Mega Metagross/Tapu Lele. While it's a solid switch in to Psychic/Psyshock, it eats a ton from Moonblast on the switch in, and it can't really threaten Tapu Lele (it flat out loses to Specs or Taunt as well). Mega Metagross is similar; Reuniclus can pivot into most of its moves, but it can't actually threaten Metagross. It plays a dangerous of trying to stomach Meteor Mash as well, due to the potential Attack raise.

Other than that, this analysis is great

1/3
 
"Weakness to Bug-type attacks compounds its ability to check Fighting-types like Pheromosa and Buzzwole."

You probably mean undermines or tarnishes or detracts from.
 

Colonel M

I COULD BE BORED!
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Yeah. "Virus" is pretty accurate for this thing.

Overview isn't too bad - maybe can find a way to compress a couple things in the Overview, but that's just a nitpick more than anything. Since you have to kind of sell Reuniclus it makes sense.
* Good bulk in conjunction with resistances to a handful of dangerous types such as Psychic and Fighting means it can act as a solid answer for various dangerous Pokemon such as Choiced Tapu Lele locked into any move other than Moonblast, Choiced Terrakion using any move other than Choice Band Stone Edge and Choice Scarf Garchomp using any move other than Outrage, and it means that it has a reasonably easy time setting up on bulky teams.
Maybe this is just me, but I feel there are better ways to describe this example. Let's go with things like so:

"Good bulk in conjunction with resistances to a handful of dangerous types such as Psychic and Fighting means it can comfortably take resisted or weaker moves from various Pokemon such as Choice Tapu Lele Psyshock and Choice Scarf Garchomp's Earhtquake."

Just as an example. You can possibly word it differently as well, I just feel there's a better way to describe how you're approaching this.
* Shadow Ball hits bulky Psychic-types, such as those mentioned above, hard and allows it to win 1v1 versus Mega Sableye, but it leaves it with difficulty breaking through a number of Steel-types and leaves it walled by Dark-types.
Maybe this is just me, but I find the Steel-types portion false. For example - Shadow Ball actually helps more against Mega Metagross and Bronzong, whereas Skarmory is still taking quite a bit form a boosted neutral hit.

Focus Blast is really there for hitting stuff like like Steel-types a little harder while leaving Reuiniclus from being vulnerable to Bisharp, Tyranitar, and Weavile - which are immune to Psyshock and can take a boosted Shadow Ball (especially Tyranitar). I definitely understand these are Pokemon that Reuiniclus should have cleared before setting up, but Reuiniclus could also catch some of these switch-ins with Focus Blast and Shadow Ball is probably your safest "neutral move" otherwise.

Everything else looks good otherwise.

(On that note should I get a new stamp? Curious).

2/3
 
That said, while its typing offers these resistances, it often undermines said resistances due to a lot of Fighting-type Pokemon (specifically Pheromosa and Buzzwole) being part Bug-type
Does two (3 with Heracross) really qualify as "a lot?"

Maybe "...while its typing offers these resistances, the two most common OU Fighting-type Pokemon, Pheremosa and Buzzwole, can threaten it with their STAB Bug-type moves."
 

Martin

The Hindenburg of Crime
is a Forum Moderatoris a Community Contributoris a Live Chat Contributoris a Contributor to Smogon
Moderator
reworded to "That said, while its typing offers these resistances, it often undermines said resistances due to the two most common Fighting-type Pokemon (specifically Pheromosa and Buzzwole) being part Bug-type"
 

P Squared

a major hater and a math minor
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GP 1/1
[OVERVIEW]

* A high Special Attack stat combined with access to Calm Mind makes Reuniclus a solid, non-passive Calm Mind user.
* It puts defensively-inclined defensively inclined (generally if the first word ends with -ly then you won't need the hyphen) balance teams under heavy pressure once its checks have been removed.
* Access to reliable recovery allows Reuniclus to check things foes repeatedly and to set up multiple boosts consistently.
* Magic Guard makes Reuniclus very difficult to wear down due to its immunity to Stealth Rock, Spikes, and Toxic damage.
* Good bulk in conjunction with resistances to a handful of dangerous types such as Psychic and Fighting means it can comfortably take various weak or resisted hits, such as Choiced item Tapu Lele's Psyshock and Choice Scarf Garchomp's Earthquake, well.
* That said, while its typing offers these resistances, it often undermines said resistances due to the two most common Fighting-type Pokemon (Pheromosa and Buzzwole) being part Bug-type and due to its ability to check Psychic-types either being dependent on them locking themselves out of certain moves or simply not holding up due to coverage or utility moves like Shadow Ball or Taunt.
* It is weak to two other dangerous types in Ghost and Dark, with the former allowing Alolan Marowak to heavily pressure Reuniclus's team and the latter leaving it vulnerable to Pursuit and Knock Off. This hurts its defensive utility even further.
* It is extremely slow, meaning that it will almost always take a hit before it can attack.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast / Shadow Ball
move 4: Recover
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

* Calm Mind boosts Reuniclus's Special Attack and Special Defense stats, allowing it to be a solid wincon win condition versus balance.
* Psyshock recieves receives a STAB boost and hits on the physical defense, side—allowing Reuniclus to win Calm Mind wars.
* Focus Blast hits Dark- and Steel-types, but it has difficulty breaking through bulky Psychic-types such as Jirachi, Slowbro, and Bronzong and leaves Reuniclus with no way of damaging Mega Sableye.
* Shadow Ball hits bulky Psychic-types such as Mega Metagross and Jirachi hard and allows it to win one-on-one 1v1 versus Mega Sableye, but it then is leaves it (repetition with "leaving Reuniclus" a few words ahead) walled by Dark-types, leaving Reuniclus with no way to circumvent its opponent's attempts to switch into Pokemon like Tyranitar, Bisharp, and Weavile.
* Recover provides reliable recovery, allowing it Reuniclus to check things foes repeatedly. It also helps Reuniclus set up accumulate a large number of boosts. (imo you set up Calm Mind (aka a move) and gain/accumulate boosts, not set up boosts)

Set Details
========

* Magic Guard prevents Reuniclus from taking any passive damage, meaning that it doesn't care about Stealth Rock or Spikes and it is not vulnerable to Toxic, (AC) a move that a number of other Calm Mind users despise.
* 4 Speed EVs let it outpace uninvested Slowbro, which allows Reuniclus to hit it hard with Shadow Ball before it can initiate a Calm Mind war.
* Max Full HP and Defense investment maximizes Reuniclus's physical bulk, making it as hard to take down as possible once it has started boosting up and allowing it to avoid the 2HKO from Mega Metagross's Meteor Mash.
* Leftovers recovers a little of Reuniclus's health every turn, allowing it to check what it checks with higher consistency.
* Running 0 Attack IVs allows Reuniclus to minimize the damage it takes from Foul Play, which is especially important alongside Shadow Ball to make winning versus Mega Sableye 1v1 one-on-one significantly easier.

Usage Tips
========

* Set up Calm Mind versus passive Pokemon and other Pokemon which that cannot deal much damage to Reuniclus. Do not set up if your opponent has a Pursuit user such as Tyranitar or Weavile in the back.
* Alternate between Calm Mind and Recover until Reuniclus has enough boosts to secure a clean sweep.
* If Reuniclus lacks Focus Blast, double switch if you expect a Pursuit trapper to switch into Reuniclus. If Reuniclus carries Focus Blast, only click it if eliminating the trapper is totally necessary or if missing doesn't matter much due to the team matchup. Make sure to catch them as they switch in, as all Dark-type Pursuit trappers have the capacity to either OHKO or severely dent Reuniclus.
* Do not set up Calm Mind until all checks have been eliminated.
* Switch in versus Pokemon that Reuniclus checks such as Choice Scarf Terrakion and versus passive Pokemon that it can take advantage of such as Ferrothorn and Amoonguss.

Team Options
========

* Dugtrio takes off pressure from Pokemon like Tyranitar and is capable of eliminating specially defensive Jirachi variants due to its high Speed. It also traps and eliminates Unaware Clefable.
* Magnezone traps and eliminates Mega Scizor, which poses as a major threat to Reuniclus.
* Fighting-types like Buzzwole, Keldeo, Terrakion, (AC) and Pheromosa are capable of pressuring Dark-types, (AC) which threaten Reuniclus.
* Pursuit users such as Tyranitar are able to trap and eliminate Psychic-types that give Reuniclus a headache.
* Wallbreakers such as Buzzwole, Mega Metagross, (AC) and Greninja are able to help reduce the number of boosts required for a clean sweep and can help weaken Pokemon that check Reuniclus.
* Pokemon such as Tapu Lele and Latios are able to help overwhelm stops to Reuniclus.
* Pokemon which that heavily pressure offense, such as Pheromosa, Choice Scarf Nihilego, (AC) and Swords Dance + Rock Polish Landorus-T, are able to make up for the difficulty Reuniclus has setting up versus more offensively inclined builds.

[STRATEGY COMMENTS]
Other Options
=============

* A set with maximum Special Attack investment, Life Orb, and a moveset of Trick Room / Psyshock / Focus Blast / Shadow Ball, and all three attacks listed on the Calm Mind set does a number on offensive teams, but it faces competition from Pokemon like Magearna and isn't as consistent as the listed set.
* Colbur Berry allows Reuniclus to lure deal with (or whatever phrase) Dark-types without needing to catch them as they switch in, but it doesn't like losing Leftovers much. (read this: http://www.smogon.com/forums/threads/gyarados.3588592/#post-7127871)
* A variation on the Calm Mind set with fully invested Special Attack has noticeably more offensive presence unboosted, but it doesn't set up get multiple boosts as consistently against physical attackers and is mostly outclassed by faster offensive Calm Mind users such as Mega Alakazam due to its low Speed stat.
* Signal Beam is an option to hit Dark- and Psychic-types in one slot and to deal more damage to Hoopa-U, but it needs to hit Hoopa-U on the switch and the power drop over Focus Blast versus other targets is not worthwhile, (AC) dealing a maximum of around 30% to uninvested Tyranitar variants at +0 and failing to OHKO Weavile even at +1.
* Grass Knot can hit Quagsire, but beyond this it doesn't hit much that either of the two listed attacks (just explicitly say the attacks) don't already deal with.
* Toxic allows Reuniclus to break through all three Unaware users, but it doesn't enjoy sacrificing the coverage to deal with these.
* Electrium Z alongside Thunder allows Reuniclus to win versus Tapu Fini and Pyukumuku while bieing being a a generally nice option for pressuring Water-types, Celesteela, and Skarmory. That said, it involves sacrificing Leftovers and coverage against Dark- or Psychic-types to do so—which isn't usually ideal.
* A pivot set with Regenerator is a valid option that takes advantage of Reuniclus's solid all-around bulk, but this job is generally done better by other Regenerator users such as Slowbro, Tangrowth, and Amoonuguss Amoonguss.

Checks and Counters
===================

**Dark-types**: Tyranitar is faster, takes little from anything other than Focus Blast, (AC) and either OHKOes with Crunch or traps Reuniclus with Pursuit. Weavile is faster and threatens with Knock Off. Bisharp is faster and OHKOes with Knock Off. Hoopa-U is also faster and OHKOes with its choice of Dark Pulse or and Hyperspace Fury ("choice of x and y" because you're choosing between more than one thing), with the former almost OHKOing even if Reuniclus has set up one Calm Mind. Hoopa-U fears nothing barring the extremely rare Signal Beam and either OHKOes Reuniclus with Dark Pulse or Hyperspace Fury or severely dents one of its teammates.

**Bug-types*: Buzzwole and Pheromosa both outpace and deal very heavy damage to Reuniclus with Lunge, Leech Life, U-turn, or Bug Buzz; (ASC) granted, (AC) neither can switch directly into Reuniclus. Mega Scizor can use Reuniclus as setup bait and threatens with STAB U-turn.

**Ghost-types**: Alolan Marowak outpaces Reuniclus and can put heavy pressure on it and its teammates with the threat of Shadow Bone. Gengar outpaces and deals heavy damage with Shadow Ball, putting Reuniclus into range of being KOed by one of Gengar's teammates, but Life Orb variants cannot win directly if Reuniclus has set up to +1 or more whereas Choice Scarf variants fail to OHKO unboosted Reuniclus and lose one-on-one 1v1 if Reuniclus has boosted to +1 before it comes out and is healthy.

**Unaware Users**: Unaware users ignore Reuniclus's boosts, which results in Reuniclus having a hard time breaking through them. Variants of Clefable and Quagsire win 1v1 one-on-one if they carry Calm Mind or Curse, respectively, whereas Pyukumuku can set up Curse in front of Reuniclus and Baton Pass to a teammate, (AC) potentially costing the Reuniclus user the game. Variants of Clefable and Quagsire which that lack setup moves are still capable of stalling Reuniclus out of a significant amount of PP.
 
Last edited:

Martin

The Hindenburg of Crime
is a Forum Moderatoris a Community Contributoris a Live Chat Contributoris a Contributor to Smogon
Moderator

GP 1/1
[OVERVIEW]

* A high Special Attack stat combined with access to Calm Mind makes Reuniclus a solid, non-passive Calm Mind user.
* It puts defensively-inclined defensively inclined (generally if the first word ends with -ly then you won't need the hyphen) balance teams under heavy pressure once its checks have been removed.
* Access to reliable recovery allows Reuniclus to check things foes repeatedly and to set up multiple boosts consistently.
* Magic Guard makes Reuniclus very difficult to wear down due to its immunity to Stealth Rock, Spikes, and Toxic damage.
* Good bulk in conjunction with resistances to a handful of dangerous types such as Psychic and Fighting means it can comfortably take various weak or resisted hits, such as Choiced item Tapu Lele's Psyshock and Choice Scarf Garchomp's Earthquake, well.
* That said, while its typing offers these resistances, it often undermines said resistances due to the two most common Fighting-type Pokemon (Pheromosa and Buzzwole) being part Bug-type and due to its ability to check Psychic-types either being dependent on them locking themselves out of certain moves or simply not holding up due to coverage or utility moves like Shadow Ball or Taunt.
* It is weak to two other dangerous types in Ghost and Dark, with the former allowing Alolan Marowak to heavily pressure Reuniclus's team and the latter leaving it vulnerable to Pursuit and Knock Off. This hurts its defensive utility even further.
* It is extremely slow, meaning that it will almost always take a hit before it can attack.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast / Shadow Ball
move 4: Recover
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

* Calm Mind boosts Reuniclus's Special Attack and Special Defense stats, allowing it to be a solid wincon win condition versus balance.
* Psyshock recieves receives a STAB boost and hits on the physical defense, side—allowing Reuniclus to win Calm Mind wars.
* Focus Blast hits Dark- and Steel-types, but it has difficulty breaking through bulky Psychic-types such as Jirachi, Slowbro, and Bronzong and leaves Reuniclus with no way of damaging Mega Sableye.
* Shadow Ball hits bulky Psychic-types such as Mega Metagross and Jirachi hard and allows it to win one-on-one 1v1 versus Mega Sableye, but it then is leaves it (repetition with "leaving Reuniclus" a few words ahead) walled by Dark-types, leaving Reuniclus with no way to circumvent its opponent's attempts to switch into Pokemon like Tyranitar, Bisharp, and Weavile.
* Recover provides reliable recovery, allowing it Reuniclus to check things foes repeatedly. It also helps Reuniclus set up accumulate a large number of boosts. (imo you set up Calm Mind (aka a move) and gain/accumulate boosts, not set up boosts)

Set Details
========

* Magic Guard prevents Reuniclus from taking any passive damage, meaning that it doesn't care about Stealth Rock or Spikes and it is not vulnerable to Toxic, (AC) a move that a number of other Calm Mind users despise.
* 4 Speed EVs let it outpace uninvested Slowbro, which allows Reuniclus to hit it hard with Shadow Ball before it can initiate a Calm Mind war.
* Max Full HP and Defense investment maximizes Reuniclus's physical bulk, making it as hard to take down as possible once it has started boosting up and allowing it to avoid the 2HKO from Mega Metagross's Meteor Mash.
* Leftovers recovers a little of Reuniclus's health every turn, allowing it to check what it checks with higher consistency.
* Running 0 Attack IVs allows Reuniclus to minimize the damage it takes from Foul Play, which is especially important alongside Shadow Ball to make winning versus Mega Sableye 1v1 one-on-one significantly easier.

Usage Tips
========

* Set up Calm Mind versus passive Pokemon and other Pokemon which that cannot deal much damage to Reuniclus. Do not set up if your opponent has a Pursuit user such as Tyranitar or Weavile in the back.
* Alternate between Calm Mind and Recover until Reuniclus has enough boosts to secure a clean sweep.
* If Reuniclus lacks Focus Blast, double switch if you expect a Pursuit trapper to switch into Reuniclus. If Reuniclus carries Focus Blast, only click it if eliminating the trapper is totally necessary or if missing doesn't matter much due to the team matchup. Make sure to catch them as they switch in, as all Dark-type Pursuit trappers have the capacity to either OHKO or severely dent Reuniclus.
* Do not set up Calm Mind until all checks have been eliminated.
* Switch in versus Pokemon that Reuniclus checks such as Choice Scarf Terrakion and versus passive Pokemon that it can take advantage of such as Ferrothorn and Amoonguss.

Team Options
========

* Dugtrio takes off pressure from Pokemon like Tyranitar and is capable of eliminating specially defensive Jirachi variants due to its high Speed. It also traps and eliminates Unaware Clefable.
* Magnezone traps and eliminates Mega Scizor, which poses as a major threat to Reuniclus.
* Fighting-types like Buzzwole, Keldeo, Terrakion, (AC) and Pheromosa are capable of pressuring Dark-types, (AC) which threaten Reuniclus.
* Pursuit users such as Tyranitar are able to trap and eliminate Psychic-types that give Reuniclus a headache.
* Wallbreakers such as Buzzwole, Mega Metagross, (AC) and Greninja are able to help reduce the number of boosts required for a clean sweep and can help weaken Pokemon that check Reuniclus.
* Pokemon such as Tapu Lele and Latios are able to help overwhelm stops to Reuniclus.
* Pokemon which that heavily pressure offense, such as Pheromosa, Choice Scarf Nihilego, (AC) and Swords Dance + Rock Polish Landorus-T, are able to make up for the difficulty Reuniclus has setting up versus more offensively inclined builds.

[STRATEGY COMMENTS]
Other Options
=============

* A set with maximum Special Attack investment, Life Orb, and a moveset of Trick Room / Psyshock / Focus Blast / Shadow Ball, and all three attacks listed on the Calm Mind set does a number on offensive teams, but it faces competition from Pokemon like Magearna and isn't as consistent as the listed set.
* Colbur Berry allows Reuniclus to lure deal with (or whatever phrase) Dark-types without needing to catch them as they switch in, but it doesn't like losing Leftovers much. (read this: http://www.smogon.com/forums/threads/gyarados.3588592/#post-7127871)
* A variation on the Calm Mind set with fully invested Special Attack has noticeably more offensive presence unboosted, but it doesn't set up get multiple boosts as consistently against physical attackers and is mostly outclassed by faster offensive Calm Mind users such as Mega Alakazam due to its low Speed stat.
* Signal Beam is an option to hit Dark- and Psychic-types in one slot and to deal more damage to Hoopa-U, but it needs to hit Hoopa-U on the switch and the power drop over Focus Blast versus other targets is not worthwhile, (AC) dealing a maximum of around 30% to uninvested Tyranitar variants at +0 and failing to OHKO Weavile even at +1.
* Grass Knot can hit Quagsire, but beyond this it doesn't hit much that either of the two listed attacks (just explicitly say the attacks) don't already deal with.
* Toxic allows Reuniclus to break through all three Unaware users, but it doesn't enjoy sacrificing the coverage to deal with these.
* Electrium Z alongside Thunder allows Reuniclus to win versus Tapu Fini and Pyukumuku while bieing being a a generally nice option for pressuring Water-types, Celesteela, and Skarmory. That said, it involves sacrificing Leftovers and coverage against Dark- or Psychic-types to do so—which isn't usually ideal.
* A pivot set with Regenerator is a valid option that takes advantage of Reuniclus's solid all-around bulk, but this job is generally done better by other Regenerator users such as Slowbro, Tangrowth, and Amoonuguss Amoonguss.

Checks and Counters
===================

**Dark-types**: Tyranitar is faster, takes little from anything other than Focus Blast, (AC) and either OHKOes with Crunch or traps Reuniclus with Pursuit. Weavile is faster and threatens with Knock Off. Bisharp is faster and OHKOes with Knock Off. Hoopa-U is also faster and OHKOes with its choice of Dark Pulse or and Hyperspace Fury ("choice of x and y" because you're choosing between more than one thing), with the former almost OHKOing even if Reuniclus has set up one Calm Mind. Hoopa-U fears nothing barring the extremely rare Signal Beam and either OHKOes Reuniclus with Dark Pulse or Hyperspace Fury or severely dents one of its teammates.

**Bug-types*: Buzzwole and Pheromosa both outpace and deal very heavy damage to Reuniclus with Lunge, Leech Life, U-turn, or Bug Buzz; (ASC) granted, (AC) neither can switch directly into Reuniclus. Mega Scizor can use Reuniclus as setup bait and threatens with STAB U-turn.

**Ghost-types**: Alolan Marowak outpaces Reuniclus and can put heavy pressure on it and its teammates with the threat of Shadow Bone. Gengar outpaces and deals heavy damage with Shadow Ball, putting Reuniclus into range of being KOed by one of Gengar's teammates, but Life Orb variants cannot win directly if Reuniclus has set up to +1 or more whereas Choice Scarf variants fail to OHKO unboosted Reuniclus and lose one-on-one 1v1 if Reuniclus has boosted to +1 before it comes out and is healthy.

**Unaware Users**: Unaware users ignore Reuniclus's boosts, which results in Reuniclus having a hard time breaking through them. Variants of Clefable and Quagsire win 1v1 one-on-one if they carry Calm Mind or Curse, respectively, whereas Pyukumuku can set up Curse in front of Reuniclus and Baton Pass to a teammate, (AC) potentially costing the Reuniclus user the game. Variants of Clefable and Quagsire which that lack setup moves are still capable of stalling Reuniclus out of a significant amount of PP.
Implemented this. I noticed that I had unnecessarily split the Hoopa-U thing in C&C across two sentences and that it just made it read poorly in general so I've just cut out any unnecessary info. Beyond that, I used "surprise" in place of "deal with" in OO.

This is now done :D
 

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