SS OU (Revamped!) Natural - A WeavileKoko Offense (ft. Loon Tran)


REVAMPED! (Revamped PokePaste at the End)
:ss/Weavile: :ss/Tapu Koko: :ss/Landorus-Therian: :ss/Ferrothorn: :ss/Slowking: :ss/Heatran:
(^ click for PokePaste, but before clicking please read till the end first ^)

Overview:

Hello, and welcome to my first post! I've been lurking on the Smogon Forums for a month or two now - mainly commenting on Break This Core!™, Lure That Threat!™, Next Best Thing™, and Community Create-A-Team™. I think I've reached the point where I know enough about Competitive Pokemon that I can post an RMT without completely embarrassing myself.

Anyway, this is an Offense Team, built around a WeavileKoko Core. Weavile has always been my favorite Pokemon and it's just fitting my first RMT features it. Without any futher ado, let's get into the teambuilding process!

Teambuilding Process:

:Weavile: :Tapu Koko: :Poke Ball: :Poke Ball: :Poke Ball: :Poke Ball:
I started with my inital core of Weavile and Koko. I knew these two had great synergy. Koko is able to lure in Grounds and pivot into Weavile, allowing for easy setups and sweeps. While of course not perfect, they have amazing offensive synergy in BoltBeam and decent defensive synergy, with them both being able to cover most of each other's weaknesses.

:Weavile: :Tapu Koko: :Landorus-Therian: :Poke Ball: :Poke Ball: :Poke Ball:
The initial core struggled with Steels such as Heatran and Magnezone, so I added Landorus-T to check them. Landorus also provides the team with hazard removal through Defog, as well as status through Toxic.

:Weavile: :Tapu Koko: :Landorus-Therian: :Ferrothorn: :Poke Ball: :Poke Ball:
Lando was a bit sad, so I added Ferrothorn to cheer it up! All jokes aside, Ferrothorn has the all-important job of setting Rocks, checking Rain, and checking Melmetal, with whom the initial core also struggled against. Lando isn't quite the best check to Melmetal as it does leave Lando nearly dead... fainted, sorry. Ferrothorn does the job much better. Together, Lando and Ferro form their infamous core, which usually runs SR and Spikes, but I chose not to use that here - instead, Lando Defogs while Ferro sets Rocks.

:Weavile: :Tapu Koko: :Landorus-Therian: :Ferrothorn: :Slowking: :Poke Ball:
The team needed a way to safely bring in our more frail Pokemon, like Weavile. Thus, Slowking. Aside from safe Teleports, Slowking also walls Specials and provides Future Sight support to help wallbreak. I opted for King over Bro because I believe Lando needed some support walling Specials, while Ferro was pretty much fine on its own. Slowking has great synergy with both Lando and Ferro, so it was a perfect choice.

:Weavile: :Tapu Koko: :Landorus-Therian: :Ferrothorn: :Slowking: :Heatran:
Ah, the last slot. It's always the last slot that's the hardest, isn't it? For the last slot, I added Balloon Heatran as a Rocks setter and as a wallbreaker, because pretty much every team needs rocks. With this addition, I made Ferro set Spikes over Rocks - for variety, y'know? This team also needed some more breaking power, so Heatran's fully invested in Sp. Atk and Speed, making it a great choice. The set is a bit, well, strange, but trust me, it does the job surprisingly well.

Team and Description:

:Heavy Duty Boots: :ss/Weavile: :Heavy Duty Boots:
Weavile @ Heavy-Duty Boots
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel / Low Kick
- Knock Off
- Ice Shard

Weavile, the team's resident thief! Weavile is many things for this team. Its main roles are breaking and sweeping late-game, but it also functions as speed control, a revenge killer, and a Ghost resist. Weavile is best used in tandem with Koko - send out Koko, U-Turn on their switch to their Ground/Grass check (Lando, Hippowdon, Ferro - you get the idea, a Koko check) then bring in Weavile to force out their Ground. They'll either switch and let Weavile set up a +2, or stay in and die... faint, sorry. After removing the opposing Grounds/Grasses, it becomes easier for Koko to break and sweep without fear of an immunity/resist.

For its move options, it's definitely considerable to run Low Kick over Triple Axel, since Low Kick OHKOes Sp. Def Ferro at +2. However, I chose to run TA because Heatran hard checks Ferro anyway.

252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 164+ Def Landorus-Therian: 624-756 (163.3 - 197.9%) -- guaranteed OHKO

252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 0 Def Hippowdon: 324-384 (77.1 - 91.4%) -- guaranteed OHKO after Stealth Rock and 2 layers of Spikes

+2 252+ Atk Weavile Low Kick (100 BP) vs. 252 HP / 4 Def Ferrothorn: 358-422 (101.7 - 119.8%) -- guaranteed OHKO

252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 4 SpD Weavile: 93-110 (33 - 39.1%) -- 99.9% chance to 3HKO

252 SpA Choice Specs Blacephalon Shadow Ball vs. 0 HP / 4 SpD Weavile: 125-147 (44.4 - 52.3%) -- 21.5% chance to 2HKO

:Heavy Duty Boots: :ss/Tapu Koko: :Heavy Duty Boots:
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost

Tapu Koko. Tapu Koko is so fun to say, isn't it? Tapu Koko. Tapu Koko. Anyway, Tapu Koko's main functions are as an offensive pivot and speed control. Koko also provides some terrain support, can sometimes even break, and also sweeps late-game with its combination of blustering speed and terrain-boosted attacks. The electric chicken has great synergy with Weavile, resisting Weavile's weaknesses to Bug and Fighting while letting Weavile cover its weakness to Ground. I keep on saying this, but Koko can U-Turn to bait in opposing Grounds for Weavile to set up on and eliminate, allowing for an easier Koko Sweep.

252 SpA Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Toxapex in Electric Terrain: 228-270 (75 - 88.8%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

252 SpA Tapu Koko Thunderbolt vs. 252 HP / 252+ SpD Slowking in Electric Terrain: 210-248 (53.2 - 62.9%) -- guaranteed 2HKO

252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Dragapult: 270-318 (85.1 - 100.3%) -- guaranteed OHKO after Stealth Rock

80 SpA Slowking-Galar Sludge Bomb vs. 0 HP / 4 SpD Tapu Koko: 288-338 (102.4 - 120.2%) -- guaranteed OHKO

0 SpA Heatran Earth Power vs. 0 HP / 4 SpD Tapu Koko: 204-242 (72.5 - 86.1%) -- guaranteed 2HKO

:Leftovers: :ss/Landorus-Therian: :Leftovers:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 104 Def / 156 SpD
Careful Nature
IVs: 28 Spe
- Defog / Stealth Rock
- Earthquake
- U-turn
- Toxic / Defog

I just couldn't resist. I'm sorry. The ability to roll electric immunity, ground immunity, defogger, status spreader, intimidator, special wall, and defensive pivot into one single 'mon...? Yeah, no, I just can't build a team without this boy. Other than the plethora of roles Lando fills, it also checks Heatran, Magnezone, and most other steels, which the initial core struggled against. You may be wondering why I'm not running SR on Lando, and that's because I had no other defogger.

The EV spread is one you may or may not recognize, because it's actually Pinkacross' set. In his words, the EV spread allows Lando to:
Landorus is mainly invested in HP and Special Defense, to make it a better check for Tapu Koko, Zapdos, and Heatran, as well as being able to reliably live hits from Specs Tapu Lele and Specs Dragapult from full. However, the 104 Defense investment guarantees that Landorus lives a +1 Life Orb Grassy Glide from Rillaboom after taking Rocks damage. Landorus has a 28 IV in speed so it can comfortably outspeed uninvested Heatran, while still reliably underspeeding other Landorus-Therian leads, so it can slow U-turn out.

+1 252+ Atk Life Orb Rillaboom Grassy Glide vs. 248 HP / 104 Def Landorus-Therian in Grassy Terrain: 302-356 (79.2 - 93.4%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Heatran: 568-672 (147.1 - 174%) -- guaranteed OHKO

0 Atk Landorus-Therian Earthquake vs. 4 HP / 252 Def Magnezone: 432-508 (153.1 - 180.1%) -- guaranteed OHKO

0 Atk Landorus-Therian Earthquake vs. 128 HP / 0 Def Melmetal: 218-260 (49.2 - 58.6%) -- 98% chance to 2HKO

-1 116 Atk Iron Fist Melmetal Ice Punch vs. 248 HP / 104 Def Landorus-Therian: 252-300 (66.1 - 78.7%) -- guaranteed 2HKO after Leftovers recovery

:Rocky Helmet: :Leftovers: :ss/Ferrothorn: :Leftovers: :Rocky Helmet:
Ferrothorn @ Leftovers / Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes / Stealth Rock
- Knock Off
- Leech Seed / Power Whip
- Body Press

Ferrothorn is probably my favorite wall. I love this spiky durian. Ferrothorn is incredibly versatile in the roles it can be, and here I've molded it into a Spikes-setting physical wall. Aside from that, Ferro is my rain check, and of course, my non-Superpower Melmetal check. Ferro and Lando, together, form a great defensive core. The choice of item is definitely debatable - Leftovers promotes longevity, but Rocky Helmet makes Ferro a more aggressive physical wall. It's really left up to your preference.

For its move options, you can run SR over Spikes, and make Heatran Taunt/Toxic over SR. I personally like having Heatran set Rocks, so that's what it does. You can also have Power Whip over Leech Seed for offensive Grass coverage, but the downside would be losing a valuable recovery tool.

252+ Def Ferrothorn Body Press vs. 4 HP / 252 Def Magnezone: 140-166 (49.6 - 58.8%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery

252 Atk Kartana Sacred Sword vs. 248 HP / 252+ Def Ferrothorn: 150-178 (42.7 - 50.7%) -- guaranteed 3HKO after Leftovers recovery

116 Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. 248 HP / 252+ Def Ferrothorn: 68-82 (19.3 - 23.3%) -- approx. possible 6HKO after Leftovers recovery

252+ Atk Choice Band Barraskewda Liquidation vs. 248 HP / 252+ Def Ferrothorn in Rain: 99-117 (28.2 - 33.3%) -- 93.3% chance to 4HKO after Leftovers recovery

252+ Atk Choice Band Barraskewda Close Combat vs. 248 HP / 252+ Def Ferrothorn: 248-292 (70.6 - 83.1%) -- guaranteed 2HKO after Leftovers recovery

:Heavy Duty Boots: :ss/Slowking: :Heavy Duty Boots:
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Scald
- Slack Off
- Teleport

The king, Slowking. I can't tell you how much this Pokemon has saved my matches. Its sky-high special bulk coupled with Future Sight, burn, recovery, and Teleport - not to mention its broken ability, Regenerator - is lowkey insane! I believed Lando needed some support walling Specials, which is why I opted for King over Bro. As for the reason I run Boots over Coulbur Berry, it's just because I find Boots more useful, because King will be switching in a lot to safely Teleport out and bring in Heatran or Weavile.

0 SpA Slowking Future Sight vs. 252 HP / 4 SpD Toxapex: 192-228 (63.1 - 75%) -- guaranteed OHKO after Stealth Rock and 3 layers of Spikes (easily OHKOes with FuturePort into a breaker)

0- Atk Clefable Knock Off (97.5 BP) vs. 252 HP / 4 Def Slowking: 112-134 (28.4 - 34%) -- 1.1% chance to 3HKO

0 Atk Landorus-Therian U-turn vs. 252 HP / 4 Def Slowking: 168-198 (42.6 - 50.2%) -- 1.2% chance to 2HKO

252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 252+ SpD Slowking: 222-264 (56.3 - 67%) -- guaranteed 2HKO

252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Slowking: 296-350 (75.1 - 88.8%) -- guaranteed 2HKO

:Air Balloon: :ss/Heatran: :Air Balloon:
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock / Taunt / Toxic
- Magma Storm
- Eruption
- Earth Power

Air Balloon Heatran is a Rocks setter, and with Air Balloon, it becomes immune to Ground, but it's also more aggressive...? You know what, I'll just let SLDR explain.
Offensive Air Balloon Heatran has recently emerged as a premier Stealth Rock setter in SS OU, capable of threatening the three most common Defoggers, Tornadus-T, Landorus-T and Corviknight, thanks to the explosive power of its now heavily invested Magma Storms and Eruptions. With Air Balloon allowing it to hover above dangerous Earthquakes, Heatran is now also free to safely damage Landorus-T, Garchomp and the rarer Hippowdon with its Fire STABs.
That's what I meant to say. Anway, other than setting Rocks, Heatran is a threatening breaker with its full investments in Sp. Atk and Speed.

For its move options, I suggest running SR as that's what this set is meant for - but it's also fine to run Taunt or Toxic in its place.

252 SpA Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Tornadus-Therian: 268-316 (74 - 87.2%) -- guaranteed 2HKO

252 SpA Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Landorus-Therian: 295-348 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock

252 SpA Heatran Eruption (150 BP) vs. 248 HP / 92 SpD Corviknight: 506-596 (126.8 - 149.3%) -- guaranteed OHKO

0 Atk Landorus-Therian U-turn vs. 0 HP / 0 Def Heatran: 16-19 (4.9 - 5.8%) -- possibly the worst move ever

168+ Def Corviknight Body Press vs. 0 HP / 0 Def Heatran: 146-174 (45.2 - 53.8%) -- 40.2% chance to 2HKO
Threatlist (at least, so far):

:ss/Dragapult: :ss/Blacephalon:

A well-placed Ghost can absolutely ruin this team. If Weavile is down, the team is left with no resist. In the first place, Weavile isn't the best Ghost wall anyway. Be very careful if your opponent has a Ghost, because both Pult and Blacephalon have moves capable of OHKOing Weavile, being Draco Meteor and Flamethrower, respectively. The best way to counter Pult would be to threaten it after bringing it in safely with Koko's Dazzling Gleam, which can OHKO after some chip.

:ss/Landorus-Therian: :ss/Garchomp:
Any well-placed Ground-type sweeper is a threat, at least in my experience. With only one Ground immunity (not including Heatran), and the rest either weak to Ground or neutral? Ground sweepers, expecially after setting up, can be difficult to deal with. If they begin to set up, bring in Weavile to offensively check them, or Lando to defensively check them and get an intimidate drop.

PokePaste:
Hey thanks for taking the time to read my post! Have the PokePaste. Please use this PokePaste instead of the one at the beginning of the post. You can also click the team in the 'Teambuilding Process' section.
:ss/Weavile: :ss/Tapu Koko: :ss/Landorus-Therian: :ss/Ferrothorn: :ss/Slowking: :ss/Heatran:
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Happy battling! Please give me your feedback, and be gentle because this is my first post.

Revamped Team PokePaste:

:ss/Weavile: :ss/Tapu Koko: :ss/Landorus-Therian: :ss/Ferrothorn: :ss/Tapu-Fini: :ss/Heatran:
(^ click for PokePaste ^)
 
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I don't have an extremely detailed list here, but these are the immediate problems I can point out.

Zeraora :Zeraora:

Koko boosts its breaking ability, which apart from Landorus, means that the team is neatly sliced through. This should be played around carefully, and defensive sequences need to be well thought out and considerate of cost to benefit. This will either be a long game or a short game, depending on how you play it.

Gapdos :zapdos-galar:

Gapdos is extremely threatening. Choice Band sets rip this team apart; as does Choice Scarf, and when paired with Zeraora or similar attackers this team is entirely overwhelmed. It is worth mentioning that its set should be scouted, so as to form a solid gameplan. Fortunately, you have Koko and Weavile which can help to keep it in check. That said, it is in your best interest to keep them healthy.

Kartana :kartana:

Need I say much more? Of course I do. Kartana rips this team apart, nothing resists it long term and your best bet is to keep soft checks healthy enough to tank a hit and RK it later. Scarftana is particularly potent, I would make good note of this.

Buzzwole :Buzzwole:

This is a bit more speculative, but I think offensive Buzzwole has a solid place in the meta right now. It tears plenty of teams apart, and doesn't really mind tanking a hit or two, respectively, due to its bulk. Here, it shreds almost everything and gets plenty of free switches if offensive tempo isn't kept. I would definitely mark it as a threat, and that it should be played around very carefully.

Bisharp :Bisharp:

Almost forgot to mention Bisharp. You have Koko, Ferrothorn, Landorus, and Heatran, so it isn't outright a huge issue from the builder. However, if its checks are chipped down and it is given the opportunity to, it will blow a massive hole in this team. Just keep the aforementioned 4 healthy.

:landorus-therian: :garchomp:

More accurately, form a gameplan to offensively play around the two. Weavile is the most obvious form of counterplay, but pivoting and keeping a consistent offensive tempo is essential.

:Tapu Fini: (:Swampert: :Quagsire: :Gastrodon: :Seismitoad:)​

CM Fini and bulky Ground/Water-types are a problem without Power Whip. In my opinion it is essential to the team, but Leech Seed is also beneficial, so it is up to you and your playstyle.
 
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Hey. thanks! I'll keep that in mind. I might tweak the team later if I have time.

Is it worth it to drop Heatran for a Physical Wall like Zwole or Corv?
 
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Nice team! Its really interesting and it was entertaining how you typed it up :)


Hey. thanks! I'll keep that in mind. I might tweak the team later if I have time.

Is it worth it to drop Heatran for a Physical Wall like Zwole or Corv?
Heatran is quite valuable to this team as it provides fire immunity and other resistances, and also checks Corviknight, which nothing except Koko checks. So if you drop Heatran, it could be bad, but however, I do have a pretty good Buzzwole set you could try out.

:ss/buzzwole:
Buzzwole @ Leftovers/Rocky Helmet
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe OR 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Substitute
- Roost/Earthquake
- Focus Punch
- Thunder Punch


This Buzzwole set is quite underrated, as Focus Punch does a heck ton as it is STAB and 150 BP. You could easily switch into a physical attacker or wall like Blissey/Chansey and Ferrothorn, and then click Sub, then Focus Punch. Even mons that resist it take a lot as long as they aren't defensive.
The EVs are normal, you could do calcs if you want. I like Leftovers for longevity, but you can run Rocky Helmet if you want. Earthquake is there just to hit Blacephalon and some other mons for super effective damage. This set kind of checks Corviknight (I'm not actually sure whether Focus Punch does more than 50% to Corvi)
Buzzwole also does a good job of checking some threats like Kartana, Garchomp, Lando-T, Bisharp, Zeraora, Weavile, etc. which Heatran has trouble with mostly.
 
F
Nice team! Its really interesting and it was entertaining how you typed it up :)



Heatran is quite valuable to this team as it provides fire immunity and other resistances, and also checks Corviknight, which nothing except Koko checks. So if you drop Heatran, it could be bad, but however, I do have a pretty good Buzzwole set you could try out.

:ss/buzzwole:
Buzzwole @ Leftovers/Rocky Helmet
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe OR 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Substitute
- Roost/Earthquake
- Focus Punch
- Thunder Punch


This Buzzwole set is quite underrated, as Focus Punch does a heck ton as it is STAB and 150 BP. You could easily switch into a physical attacker or wall like Blissey/Chansey and Ferrothorn, and then click Sub, then Focus Punch. Even mons that resist it take a lot as long as they aren't defensive.
The EVs are normal, you could do calcs if you want. I like Leftovers for longevity, but you can run Rocky Helmet if you want. Earthquake is there just to hit Blacephalon and some other mons for super effective damage. This set kind of checks Corviknight (I'm not actually sure whether Focus Punch does more than 50% to Corvi)
Buzzwole also does a good job of checking some threats like Kartana, Garchomp, Lando-T, Bisharp, Zeraora, Weavile, etc. which Heatran has trouble with mostly.
For a second there, I didn't see the 'or' in the EV spreads lol

Anyway, I agree. Tran is very valuable for this team, as it checks Corv, but it seems like no matter what I drop and replace, a new check emerges. Urghh, the downsides of teambuilding.

Anyway, interesting set. Sub + Focus Punch is quite underrated imo, as it destroys anything that doesn't resist it as long if you can set up sub for a guaranteed hit.

And yeah, Focus Punch 2HKOs Standard Corv.
252+ Atk Buzzwole Focus Punch vs. 248 HP / 168+ Def Corviknight: 211-250 (52.8 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery

Thanks for replying :)
 
This team looks really good at face value, nice Tapu Koko + Weavile core, a tried and trusted combination on Spikes offense thanks to their high speed and combined pressure on all defoggers.
Offensive Heatran was the necessary completion to the core as it offers a strong Fire STAB to cook Steel types and chip down Ground types for Weavile and Tapu Koko, respectively.
The rest of the team looks quite solid as well, although I need to point something out: Slowking is really damaging your team composition. I think I'd rather have either Slowbro or - even better - Tapu Fini. Tapu Koko and Landorus-T already offer good enough pivoting since they can chain together very nicely and against opposing Landorus-T you have Weavile and Heatran to U-turn into to apply pressure.

The biggest to this team in my opinion is definitely Kartana (scarf or band but especially timid sd) and Dragapult / Blacephalon as very tough to switch into. A structure with Tapu Fini and Protect Landorus-T should help you handle these threats a bit better. Fini is better against the ghosts than Slowking is, while Protect Landorus-T can scout Kartana and Pult, while being a little bit more durable due to Leftovers recovery kicking in. This also helps Landorus-T scout other miscellaneous choiced attackers such as Tapu Lele and Volcanion.

Another tech I'd consider is Chople Berry Ferrothorn. This helps you not only deal with Kartana a bit, but also lure Urshifu-R out of the game with a Power Whip OHKO after Close Combat drop, to open up a path for Weavile.

Slowking is only allowing you to deal with Tapu Lele and Nidoking a bit better. Everything else, Tapu Fini does it better while being more consistent against a lot more other threats. Tapu Lele you can deal with using Protect Landorus-T, two Steel types and two faster mons one of which is immune to Psychic. Nido you can break through.

Consider that you WANT Spikes to help you handle all of these threats, which means Defog on Landorus-T is pointless. You don't have a single Pokémon affected by Toxic Spikes (only Tapu Fini if you go that route) and only one/two hit by Spikes, with no Rocks weakness = don't bother with Defog. Protect is a lot more useful, with Knock Off as a close second. You may also want to consider Earth Power > Earthquake on Landorus-T to better handle Kartana.

EDIT: I didn't suggest any set for Tapu Fini, but you can use pretty much whatever you want. I'd say Scarf or anything with Taunt is good, either Taunt + Knock, Whirlpool or Taunt CM.
 
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This team looks really good at face value, nice Tapu Koko + Weavile core, a tried and trusted combination on Spikes offense thanks to their high speed and combined pressure on all defoggers.
Offensive Heatran was the necessary completion to the core as it offers a strong Fire STAB to cook Steel types and chip down Ground types for Weavile and Tapu Koko, respectively.
The rest of the team looks quite solid as well, although I need to point something out: Slowking is really damaging your team composition. I think I'd rather have either Slowbro or - even better - Tapu Fini. Tapu Koko and Landorus-T already offer good enough pivoting since they can chain together very nicely and against opposing Landorus-T you have Weavile and Heatran to U-turn into to apply pressure.

The biggest to this team in my opinion is definitely Kartana (scarf or band but especially timid sd) and Dragapult / Blacephalon as very tough to switch into. A structure with Tapu Fini and Protect Landorus-T should help you handle these threats a bit better. Fini is better against the ghosts than Slowking is, while Protect Landorus-T can scout Kartana and Pult, while being a little bit more durable due to Leftovers recovery kicking in. This also helps Landorus-T scout other miscellaneous choiced attackers such as Tapu Lele and Volcanion.

Another tech I'd consider is Chople Berry Ferrothorn. This helps you not only deal with Kartana a bit, but also lure Urshifu-R out of the game with a Power Whip OHKO after Close Combat drop, to open up a path for Weavile.

Slowking is only allowing you to deal with Tapu Lele and Nidoking a bit better. Everything else, Tapu Fini does it better while being more consistent against a lot more other threats. Tapu Lele you can deal with using Protect Landorus-T, two Steel types and two faster mons one of which is immune to Psychic. Nido you can break through.

Consider that you WANT Spikes to help you handle all of these threats, which means Defog on Landorus-T is pointless. You don't have a single Pokémon affected by Toxic Spikes (only Tapu Fini if you go that route) and only one/two hit by Spikes, with no Rocks weakness = don't bother with Defog. Protect is a lot more useful, with Knock Off as a close second. You may also want to consider Earth Power > Earthquake on Landorus-T to better handle Kartana.

EDIT: I didn't suggest any set for Tapu Fini, but you can use pretty much whatever you want. I'd say Scarf or anything with Taunt is good, either Taunt + Knock, Whirlpool or Taunt CM.
Wow, this is in-depth.
First of all, thanks for complimenting my team! Honestly? It feels really good to hear that it's pretty solid. Also, I wasn't very sure about offensive Tran, even though I had good reasons for choosing it, but you helped make me more confident with the pick. Thanks.

Yeah. It was time Slowking to leave. He had seen everything. I mean, considering I already do have Koko and Lando, I guess you're right. Aside from being a slow pivot, the only other thing King brought to the table was Future Sight support. I replaced King with Fini using a SpD CM set with EVs designed for Pult to net a 4HKO on it with Shadow Ball and Blace to 3HKO it with the same move.
You know, I always assumed it was bad practice to have two Island Guardians on the same team. I have no idea why I thought that, looking back now.
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 124+ SpD Tapu Fini: 108-127 (31.3 - 36.9%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 124+ SpD Tapu Fini: 144-171 (41.8 - 49.7%) -- guaranteed 3HKO after Leftovers recovery

Protect Lando sounds good. Like, really, really good. I can't believe I've never even thought of that before. Scouting choiced attackers like Kart and Pult + stalling for more passive recovery? Yes, please! On the topic of Lando, Earth Power over Earthquake is a bit strange, but the calcs never lie.
0 SpA Landorus-Therian Earth Power vs. 0 HP / 4 SpD Kartana: 240-283 (92.6 - 109.2%) -- guaranteed OHKO after 1 layer of Spikes

Chople Berry Ferrothorn. Honestly, I'm not very sure I want to give up Leftovers for Chople Berry. I've just found Leftovers to be extremely useful in a lot of different situations, but you do have a good argument, so I'll try it out.

Not having Defog is a bit strange to me, but then again, you're right. My team is almost completely immune to Toxic Spikes and Spikes and I don't suffer much from Rocks.

Thanks so much! You've been a big help.

:ss/Weavile: :ss/Tapu Koko: :ss/Landorus-Therian: :ss/Ferrothorn: :ss/Tapu-Fini: :ss/Heatran:
(^ click for PokePaste ^)

Edit: Chople Berry Ferrothorn has been proven to be an absolute chad. First game trying it ends with a FF. Don't ask me about the other guy's team, I don't know either.
 
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