REVAMPED! (Revamped PokePaste at the End)






(^ click for PokePaste, but before clicking please read till the end first ^)
Overview:
Anyway, this is an Offense Team, built around a WeavileKoko Core. Weavile has always been my favorite Pokemon and it's just fitting my first RMT features it. Without any futher ado, let's get into the teambuilding process!
Teambuilding Process:
I started with my inital core of Weavile and Koko. I knew these two had great synergy. Koko is able to lure in Grounds and pivot into Weavile, allowing for easy setups and sweeps. While of course not perfect, they have amazing offensive synergy in BoltBeam and decent defensive synergy, with them both being able to cover most of each other's weaknesses.























Ah, the last slot. It's always the last slot that's the hardest, isn't it? For the last slot, I added Balloon Heatran as a Rocks setter and as a wallbreaker, because pretty much every team needs rocks. With this addition, I made Ferro set Spikes over Rocks - for variety, y'know? This team also needed some more breaking power, so Heatran's fully invested in Sp. Atk and Speed, making it a great choice. The set is a bit, well, strange, but trust me, it does the job surprisingly well.
Team and Description:

Weavile @ Heavy-Duty Boots
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel / Low Kick
- Knock Off
- Ice Shard



Weavile @ Heavy-Duty Boots
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel / Low Kick
- Knock Off
- Ice Shard
Weavile, the team's resident thief! Weavile is many things for this team. Its main roles are breaking and sweeping late-game, but it also functions as speed control, a revenge killer, and a Ghost resist. Weavile is best used in tandem with Koko - send out Koko, U-Turn on their switch to their Ground/Grass check (Lando, Hippowdon, Ferro - you get the idea, a Koko check) then bring in Weavile to force out their Ground. They'll either switch and let Weavile set up a +2, or stay in and
For its move options, it's definitely considerable to run Low Kick over Triple Axel, since Low Kick OHKOes Sp. Def Ferro at +2. However, I chose to run TA because Heatran hard checks Ferro anyway.
252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 164+ Def Landorus-Therian: 624-756 (163.3 - 197.9%) -- guaranteed OHKO
252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 0 Def Hippowdon: 324-384 (77.1 - 91.4%) -- guaranteed OHKO after Stealth Rock and 2 layers of Spikes
+2 252+ Atk Weavile Low Kick (100 BP) vs. 252 HP / 4 Def Ferrothorn: 358-422 (101.7 - 119.8%) -- guaranteed OHKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 4 SpD Weavile: 93-110 (33 - 39.1%) -- 99.9% chance to 3HKO
252 SpA Choice Specs Blacephalon Shadow Ball vs. 0 HP / 4 SpD Weavile: 125-147 (44.4 - 52.3%) -- 21.5% chance to 2HKO
252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 0 Def Hippowdon: 324-384 (77.1 - 91.4%) -- guaranteed OHKO after Stealth Rock and 2 layers of Spikes
+2 252+ Atk Weavile Low Kick (100 BP) vs. 252 HP / 4 Def Ferrothorn: 358-422 (101.7 - 119.8%) -- guaranteed OHKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 4 SpD Weavile: 93-110 (33 - 39.1%) -- 99.9% chance to 3HKO
252 SpA Choice Specs Blacephalon Shadow Ball vs. 0 HP / 4 SpD Weavile: 125-147 (44.4 - 52.3%) -- 21.5% chance to 2HKO



Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
Tapu Koko. Tapu Koko is so fun to say, isn't it? Tapu Koko. Tapu Koko. Anyway, Tapu Koko's main functions are as an offensive pivot and speed control. Koko also provides some terrain support, can sometimes even break, and also sweeps late-game with its combination of blustering speed and terrain-boosted attacks. The electric chicken has great synergy with Weavile, resisting Weavile's weaknesses to Bug and Fighting while letting Weavile cover its weakness to Ground. I keep on saying this, but Koko can U-Turn to bait in opposing Grounds for Weavile to set up on and eliminate, allowing for an easier Koko Sweep.
252 SpA Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Toxapex in Electric Terrain: 228-270 (75 - 88.8%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
252 SpA Tapu Koko Thunderbolt vs. 252 HP / 252+ SpD Slowking in Electric Terrain: 210-248 (53.2 - 62.9%) -- guaranteed 2HKO
252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Dragapult: 270-318 (85.1 - 100.3%) -- guaranteed OHKO after Stealth Rock
80 SpA Slowking-Galar Sludge Bomb vs. 0 HP / 4 SpD Tapu Koko: 288-338 (102.4 - 120.2%) -- guaranteed OHKO
0 SpA Heatran Earth Power vs. 0 HP / 4 SpD Tapu Koko: 204-242 (72.5 - 86.1%) -- guaranteed 2HKO
252 SpA Tapu Koko Thunderbolt vs. 252 HP / 252+ SpD Slowking in Electric Terrain: 210-248 (53.2 - 62.9%) -- guaranteed 2HKO
252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Dragapult: 270-318 (85.1 - 100.3%) -- guaranteed OHKO after Stealth Rock
80 SpA Slowking-Galar Sludge Bomb vs. 0 HP / 4 SpD Tapu Koko: 288-338 (102.4 - 120.2%) -- guaranteed OHKO
0 SpA Heatran Earth Power vs. 0 HP / 4 SpD Tapu Koko: 204-242 (72.5 - 86.1%) -- guaranteed 2HKO



Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 104 Def / 156 SpD
Careful Nature
IVs: 28 Spe
- Defog / Stealth Rock
- Earthquake
- U-turn
- Toxic / Defog
I just couldn't resist. I'm sorry. The ability to roll electric immunity, ground immunity, defogger, status spreader, intimidator, special wall, and defensive pivot into one single 'mon...? Yeah, no, I just can't build a team without this boy. Other than the plethora of roles Lando fills, it also checks Heatran, Magnezone, and most other steels, which the initial core struggled against. You may be wondering why I'm not running SR on Lando, and that's because I had no other defogger.
The EV spread is one you may or may not recognize, because it's actually Pinkacross' set. In his words, the EV spread allows Lando to:
Landorus is mainly invested in HP and Special Defense, to make it a better check for Tapu Koko, Zapdos, and Heatran, as well as being able to reliably live hits from Specs Tapu Lele and Specs Dragapult from full. However, the 104 Defense investment guarantees that Landorus lives a +1 Life Orb Grassy Glide from Rillaboom after taking Rocks damage. Landorus has a 28 IV in speed so it can comfortably outspeed uninvested Heatran, while still reliably underspeeding other Landorus-Therian leads, so it can slow U-turn out.
+1 252+ Atk Life Orb Rillaboom Grassy Glide vs. 248 HP / 104 Def Landorus-Therian in Grassy Terrain: 302-356 (79.2 - 93.4%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Heatran: 568-672 (147.1 - 174%) -- guaranteed OHKO
0 Atk Landorus-Therian Earthquake vs. 4 HP / 252 Def Magnezone: 432-508 (153.1 - 180.1%) -- guaranteed OHKO
0 Atk Landorus-Therian Earthquake vs. 128 HP / 0 Def Melmetal: 218-260 (49.2 - 58.6%) -- 98% chance to 2HKO
-1 116 Atk Iron Fist Melmetal Ice Punch vs. 248 HP / 104 Def Landorus-Therian: 252-300 (66.1 - 78.7%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Heatran: 568-672 (147.1 - 174%) -- guaranteed OHKO
0 Atk Landorus-Therian Earthquake vs. 4 HP / 252 Def Magnezone: 432-508 (153.1 - 180.1%) -- guaranteed OHKO
0 Atk Landorus-Therian Earthquake vs. 128 HP / 0 Def Melmetal: 218-260 (49.2 - 58.6%) -- 98% chance to 2HKO
-1 116 Atk Iron Fist Melmetal Ice Punch vs. 248 HP / 104 Def Landorus-Therian: 252-300 (66.1 - 78.7%) -- guaranteed 2HKO after Leftovers recovery





Ferrothorn @ Leftovers / Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes / Stealth Rock
- Knock Off
- Leech Seed / Power Whip
- Body Press
Ferrothorn is probably my favorite wall. I love this spiky durian. Ferrothorn is incredibly versatile in the roles it can be, and here I've molded it into a Spikes-setting physical wall. Aside from that, Ferro is my rain check, and of course, my non-Superpower Melmetal check. Ferro and Lando, together, form a great defensive core. The choice of item is definitely debatable - Leftovers promotes longevity, but Rocky Helmet makes Ferro a more aggressive physical wall. It's really left up to your preference.
For its move options, you can run SR over Spikes, and make Heatran Taunt/Toxic over SR. I personally like having Heatran set Rocks, so that's what it does. You can also have Power Whip over Leech Seed for offensive Grass coverage, but the downside would be losing a valuable recovery tool.
252+ Def Ferrothorn Body Press vs. 4 HP / 252 Def Magnezone: 140-166 (49.6 - 58.8%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Kartana Sacred Sword vs. 248 HP / 252+ Def Ferrothorn: 150-178 (42.7 - 50.7%) -- guaranteed 3HKO after Leftovers recovery
116 Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. 248 HP / 252+ Def Ferrothorn: 68-82 (19.3 - 23.3%) -- approx. possible 6HKO after Leftovers recovery
252+ Atk Choice Band Barraskewda Liquidation vs. 248 HP / 252+ Def Ferrothorn in Rain: 99-117 (28.2 - 33.3%) -- 93.3% chance to 4HKO after Leftovers recovery
252+ Atk Choice Band Barraskewda Close Combat vs. 248 HP / 252+ Def Ferrothorn: 248-292 (70.6 - 83.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Kartana Sacred Sword vs. 248 HP / 252+ Def Ferrothorn: 150-178 (42.7 - 50.7%) -- guaranteed 3HKO after Leftovers recovery
116 Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. 248 HP / 252+ Def Ferrothorn: 68-82 (19.3 - 23.3%) -- approx. possible 6HKO after Leftovers recovery
252+ Atk Choice Band Barraskewda Liquidation vs. 248 HP / 252+ Def Ferrothorn in Rain: 99-117 (28.2 - 33.3%) -- 93.3% chance to 4HKO after Leftovers recovery
252+ Atk Choice Band Barraskewda Close Combat vs. 248 HP / 252+ Def Ferrothorn: 248-292 (70.6 - 83.1%) -- guaranteed 2HKO after Leftovers recovery



Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Scald
- Slack Off
- Teleport
The king, Slowking. I can't tell you how much this Pokemon has saved my matches. Its sky-high special bulk coupled with Future Sight, burn, recovery, and Teleport - not to mention its broken ability, Regenerator - is lowkey insane! I believed Lando needed some support walling Specials, which is why I opted for King over Bro. As for the reason I run Boots over Coulbur Berry, it's just because I find Boots more useful, because King will be switching in a lot to safely Teleport out and bring in Heatran or Weavile.
0 SpA Slowking Future Sight vs. 252 HP / 4 SpD Toxapex: 192-228 (63.1 - 75%) -- guaranteed OHKO after Stealth Rock and 3 layers of Spikes (easily OHKOes with FuturePort into a breaker)
0- Atk Clefable Knock Off (97.5 BP) vs. 252 HP / 4 Def Slowking: 112-134 (28.4 - 34%) -- 1.1% chance to 3HKO
0 Atk Landorus-Therian U-turn vs. 252 HP / 4 Def Slowking: 168-198 (42.6 - 50.2%) -- 1.2% chance to 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 252+ SpD Slowking: 222-264 (56.3 - 67%) -- guaranteed 2HKO
252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Slowking: 296-350 (75.1 - 88.8%) -- guaranteed 2HKO
0- Atk Clefable Knock Off (97.5 BP) vs. 252 HP / 4 Def Slowking: 112-134 (28.4 - 34%) -- 1.1% chance to 3HKO
0 Atk Landorus-Therian U-turn vs. 252 HP / 4 Def Slowking: 168-198 (42.6 - 50.2%) -- 1.2% chance to 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 252+ SpD Slowking: 222-264 (56.3 - 67%) -- guaranteed 2HKO
252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Slowking: 296-350 (75.1 - 88.8%) -- guaranteed 2HKO



Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock / Taunt / Toxic
- Magma Storm
- Eruption
- Earth Power
Air Balloon Heatran is a Rocks setter, and with Air Balloon, it becomes immune to Ground, but it's also more aggressive...? You know what, I'll just let SLDR explain.
That's what I meant to say. Anway, other than setting Rocks, Heatran is a threatening breaker with its full investments in Sp. Atk and Speed.Offensive Air Balloon Heatran has recently emerged as a premier Stealth Rock setter in SS OU, capable of threatening the three most common Defoggers, Tornadus-T, Landorus-T and Corviknight, thanks to the explosive power of its now heavily invested Magma Storms and Eruptions. With Air Balloon allowing it to hover above dangerous Earthquakes, Heatran is now also free to safely damage Landorus-T, Garchomp and the rarer Hippowdon with its Fire STABs.
For its move options, I suggest running SR as that's what this set is meant for - but it's also fine to run Taunt or Toxic in its place.
252 SpA Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Tornadus-Therian: 268-316 (74 - 87.2%) -- guaranteed 2HKO
252 SpA Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Landorus-Therian: 295-348 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock
252 SpA Heatran Eruption (150 BP) vs. 248 HP / 92 SpD Corviknight: 506-596 (126.8 - 149.3%) -- guaranteed OHKO
0 Atk Landorus-Therian U-turn vs. 0 HP / 0 Def Heatran: 16-19 (4.9 - 5.8%) -- possibly the worst move ever
168+ Def Corviknight Body Press vs. 0 HP / 0 Def Heatran: 146-174 (45.2 - 53.8%) -- 40.2% chance to 2HKO
252 SpA Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Landorus-Therian: 295-348 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock
252 SpA Heatran Eruption (150 BP) vs. 248 HP / 92 SpD Corviknight: 506-596 (126.8 - 149.3%) -- guaranteed OHKO
0 Atk Landorus-Therian U-turn vs. 0 HP / 0 Def Heatran: 16-19 (4.9 - 5.8%) -- possibly the worst move ever
168+ Def Corviknight Body Press vs. 0 HP / 0 Def Heatran: 146-174 (45.2 - 53.8%) -- 40.2% chance to 2HKO
Threatlist (at least, so far):


A well-placed Ghost can absolutely ruin this team. If Weavile is down, the team is left with no resist. In the first place, Weavile isn't the best Ghost wall anyway. Be very careful if your opponent has a Ghost, because both Pult and Blacephalon have moves capable of OHKOing Weavile, being Draco Meteor and Flamethrower, respectively. The best way to counter Pult would be to threaten it after bringing it in safely with Koko's Dazzling Gleam, which can OHKO after some chip.


PokePaste:
Last edited: