Rillaboom [QC 0/2]

[SET]
name: LO Offense
move 1: Fake Out
move 2: Grassy Glide
move 3: Wood Hammer
move 4: Knock Off / Swords Dance / Superpower / High Horsepower
item: Life Orb
ability: Grassy Surge
nature: Jolly / Adamant
evs: 252 Atk / 96 Def / 160 Spe

[SET COMMENTS]

Set Description
=============
Rillabooms main set in 1v1 is its Life Orb Offensive set. It uses Wood Hammer as a strong grass STAB attack to get major damage on the general metagame and uses Grassy Glide as an offensive option against frailer opponents. Fake Out is used on Rillaboom to get necessary chip on Pokemon like heavily physically defensive Sylveon, to break Sturdy on Pokemon like Crustle and Carracosta, and notably to break Air Balloon on Heatran. Rillabooms last move is customizable to beat many threats to Rillaboom. Knock Off can be used to knock off slower Pokemon with choice items such as Aggron, or to do major damage on Dark Weak Pokemon like Jirachi. Swords Dance can be used against opposing boosting pokemon, specifically useful against Coil Zygarde and Iron Defense Tapu Koko. Superpower and High Horsepower are both used to have better matchups against steel types in the metagame such as Heatran.

EVs
=============
The bulk in the EV spread is used to survive a Choice Band Outrage from Garchomp, then being able to OHKO with a Wood Hammer, and it is also used to live a Life Orb Close Combat / Wicked Blow from Urshifu. With this minimal defense investment, Rillaboom can afford to maximize its Attack and boost up its Speed as high as possible. An Adamant Nature is generally used, but a Jolly Nature is also very viable by virtue of it boosting its speed past important threats like fast Heatrans and Zygardes with middling Speed investment.

Usage Tips
=============
This set is designed to have many game plans versus many different Pokemon, but one thing that usually never changes is a first turn Fake Out which can only get you in trouble with rare Inner Focus Pokemon and Pokemon holding the Kee Berry, which you generally lose to. As previously mentioned, Grassy Glide with its priority can be used to OHKO frail threats such as Nihilego or Darmanitan-Galar that would otherwise outspeed and OHKO Rillaboom. Wood Hammer is used as the main STAB attack and is clicked to do maximum damage to opponents. It is important to note that you can use Wood Hammer and Grassy Glide in conjunction to deal with Endure Custap Pokemon and also to deal with generally bulky pokemon that can live a single Wood Hammer and cant OHKO back, leaving them susceptible to a Grassy Glide kill.

[SET]
name: Seed Offense
move 1: Swords Dance
move 2: Grassy Glide
move 3: Wood Hammer
move 4: Knock Off / High Horsepower / Acrobatics / Taunt
item: Grassy Seed
ability: Grassy Surge
nature: Adamant
evs: 16 HP / 252 Atk / 88 Def / 152 Spe

[SET COMMENTS]

Set Description
=============
Grassy Seed can be used as an item option on Rillaboom and that transforms Rillabooms usage entirely. Grassy Seed gets eaten when the Pokemon holding it is in Grassy Terrain, and with the Grassy Surge ability, Rillaboom can always eat the seed and get +1 Def. It utilizes Wood Hammer and Grassy Glide as STAB options, Wood Hammer being insanely powerful and Grassy Glide having priority. Swords Dance is universally used on this set due to Rillaboom needing more damage output because it misses out on the Life Orb damage boost from other offensive sets. Knock Off is now more used to get rid of choice items as the given bulk from Grassy Seed gives it more opportunities to live strong hits. High Horsepower is used against pokemon like Heatran or Dracozolt, among other targets. Acrobatics is an option exclusive to Grassy Seed sets and gives it Super-Effective coverage against opposing Rillabooms and Buzzwoles. Taunt is another option for the last slot, being used along with Swords Dance for extreme security against stall threats.

EVs
=============
The EV spread is designed to take an Icicle Crash from Scarf Darmanitan-Galar because that is a matchup that would otherwise be sacrificed with Grassy Seed compared to Life Orb. Similarly to the Life Orb set, the Attack is maxed out to do maximum damage and the Speed is all of the leftover EVs. Notably with this spread Jolly is a worse option because this set is less consistent versus Heatran generally.

Usage Tips
=============

This set makes Rillaboom bulky, so always make sure to use the damage calculator to know if you can afford to use Swords Dance. Swords Dance can be used before Wood Hammers to take recoil later, avoiding some 2HKOs. Wood Hammer into Grassy Glide can be used against Custap Endure Pokemon because of Grassy Glide having priority in Rillabooms Grassy Terrain.

[SET]
name: Subseed
move 1: Leech Seed
move 2: Substitute
move 3: Protect / Taunt
move 4: Drum Beating / Grassy Glide
item: Grassy Seed
ability: Grassy Surge
nature: Impish
evs: 252 HP / 52 Def / 120 SpD / 84 Spe

[SET COMMENTS]

Set Description
=============
Subseed Rillaboom is unique in the fact that it rarely ever uses attacks, instead being able to use Leech Seed to do its damage. Substitute is used to protect Rillaboom from repeated attacks against it and Protect is used in conjugation with it to heal up over time against slower pokemon and not need to take any damage ever. Taunt can be used over Protect to Taunt opposing slower taunts, which this set would otherwise struggle with. Drum Beating makes the opponent's speed stat go down, which makes your own Taunt outspeed theirs, or letting you consistently Substitute and Protect after Leech Seeding them, slowly healing up with the Grassy Terrain. Grassy Glide is only notable for 2HKOing Darmanitan-Galar, which is an important matchup for Rillaboom to keep, but Drum Beating is overall better.

EVs
=============
Because of it not relying on attacks, Rillaboom can afford to invest fully in bulk and speed. The Defense helps it survive an attack from Choice Band Haxorus with just around half health, letting it stall out and beat that set. The Speed is for base 95 Speed Pokemon who invest 0 Speed EVS such as Arcanine or Kyurem, outspeeding them secures those matchups. The rest of the EVs are dumped into Special Defense to try to beat some Special attackers that might OHKO Rillaboom otherwise.

Usage Tips
=============
Generally, Rillaboom uses Leech Seed first and then cycles between Protect and Substitute to heal up and make sure the opponent cannot attack it directly. If the opponent is faster than Rillaboom, Drum Beating can be used on turn 1 to make them slower so you can stall them out with Protect and Substitute after a Leech Seed. Taunt is clicked when the opponent has a slower Taunt than you, if the opponent wants to boost up and beat you, or if the opponent has some sort of recovery that can counteract the slow Leech Seed damage.
 
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pqs

Banned deucer.
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[SET]
name: LO Offense Life Orb ("Offense" is unnecessary here because it implies there would be a non-offensive LO Rilla set, which isn't the case.)
move 1: Fake Out
move 2: Grassy Glide
move 3: Wood Hammer
move 4: Knock Off / Swords Dance / Superpower / High Horsepower
item: Life Orb
ability: Grassy Surge
nature: Jolly / Adamant
(Adamant is much more important for rolls against things like Aggron, Sylveon, Volcanion, etc. Jolly is only useful for some particular Heatran spreads which you aren't even going to beat anyway since Superpower/High Horsepower are in the last slots, as well as fast Zygarde.)
evs: 252 Atk / 96 Def / 160 Spe

[SET COMMENTS]

Set Description
=============
Rillabooms main set in 1v1 is its Life Orb Offensive set. (This is fluff, and not exactly true since the "main" sets would be the ones written about.) It Rillaboom uses Wood Hammer as a strong grass STAB attack to get major damage on the general metagame (Give examples on what in particular Wood Hammer helps with.) and uses Grassy Glide as an offensive option against frailer opponents. (Give examples of threats Grassy Glide beats.) Fake Out is used on Rillaboom to get necessary chip on Pokemon like heavily physically defensive Sylveon (Give a better example than this, Adamant will beat Sylveon by just using Wood Hammer anyways.), to break Sturdy on Pokemon like Crustle and Carracosta, and notably to break Air Balloon on Heatran (Mention that this is only useful if you're using Superpower or High Horsepower.). Rillabooms last move is customizable to beat many threats to Rillaboom. (Fluff) Knock Off can be used to knock off slower Pokemon with choice items such as non-bulky Aggron (If there are no other examples than Aggron, then the part implying that there are multiple of these "slower pokemon with choice items" should be removed), or to do major damage on Dark-weak Weak Pokemon like Jirachi and Spectrier. Swords Dance can be used against opposing boosting pokemon, specifically useful against Coil Zygarde and Iron Defense Tapu Koko, along with it also letting Rillaboom always beat non-Taunt Spectrier, and 50/50ing Taunt variants. Superpower and High Horsepower are both used to have better matchups against steel types in the metagame such as non-Choice Scarf Heatran. (This doesn't give me reason to use one over the other. Give reasoning for the specific matchups that each win. Heatran is kind of a shaky example anyways because it only will be reliable vs slower variants and ones that aren't Choice Scarf.)

EVs
=============
The bulk in the EV spread is used to survive a Choice Band Outrage from Garchomp, then being able to OHKO with a Wood Hammer, and it is also used to live a Life Orb Close Combat / or Wicked Blow from Urshifu. With this minimal defense investment, Rillaboom can afford to maximize its Attack and boost up its Speed as high as possible. An Adamant Nature is generally used, but a Jolly Nature is also very viable by virtue of it boosting its speed past important threats like fast Heatrans and Zygardes with middling Speed investment. (Fluff)

Usage Tips
=============
This set is designed to have many game plans versus many different Pokemon, but one thing that usually never changes is a first turn Fake Out which can only get you in trouble with rare Inner Focus Pokemon and Pokemon holding the Kee Berry, which you generally lose to (Nothing relevant runs Inner Focus, and only Cresselia runs Kee Berry. Mention Stall Cresselia as a reason you shouldn't Fake Out immediately, as well as if the chip from Life Orb (after Grassy Terrain healing) should be noted in any matchups.). As previously mentioned, Grassy Glide with its priority can be used to OHKO should be used right after using Fake Out when against frail threats such as Nihilego or Darmanitan-Galar that would otherwise outspeed and OHKO Rillaboom, though it should be duly noted that both of these Pokemon can EV to always take a Fake Out into a Grassy Glide from this Rillaboom set. Wood Hammer is used as the main STAB attack and is clicked to do maximum damage to opponents. (This is just fluff, and doesn't exactly help the reader with anything.) It is important to note that you can use Wood Hammer and Grassy Glide in conjunction to deal with Endure Custap Pokemon and also to deal with generally bulky pokemon that can live a single Wood Hammer and cant OHKO back, leaving them susceptible to a Grassy Glide kill KO. (Give examples of both)

These usage tips are pretty barren, mention particular matchups where Wood Hammer shouldn't be used because of its recoil damage, or generally matchups where you would assume that one move would be used over another when its not the case. Mention how to play out Rillaboom vs Spectrier with certain 4th moves. Also mention how to play SD Rilla vs Zygarde. I'll give this another look on my next QC check.

[SET]
name: Seed Offense
move 1: Swords Dance
move 2: Grassy Glide
move 3: Wood Hammer
move 4: Knock Off / High Horsepower / Acrobatics / Taunt
item: Grassy Seed
ability: Grassy Surge
nature: Adamant
evs: 16 HP / 252 Atk / 88 Def / 152 Spe

[SET COMMENTS]

Set Description
=============
Grassy Seed can be used as an item option on Rillaboom and that transforms Rillabooms usage entirely. Grassy Seed gets eaten when the Pokemon holding it is in Grassy Terrain, and with the Grassy Surge ability, Rillaboom can always eat the seed and get +1 Def. (This is all fluff, a more important thing to include about is what matchups Grassy Seed will give Rillaboom over not having it) It Rillaboom utilizes Wood Hammer and Grassy Glide as STAB options, Wood Hammer being insanely powerful and Grassy Glide having priority (Examples, again). Swords Dance is universally used on this set due to Rillaboom needing more damage output because it misses out on the Life Orb damage boost from other offensive sets (Give examples of what SD beats, and also no cross-referencing to other sets. Reword this sentence please). Knock Off is now more used to get rid of choice items as the given bulk from Grassy Seed gives it more opportunities to live strong hits (What in particular does Knock Off beat). High Horsepower is used against pokemon (Give a specific range of Pokemon, ie Grass-resistant or Ground-weak.) like non-Air Balloon Heatran or Dracozolt, among other targets. Acrobatics is an option exclusive to Grassy Seed sets and gives it which gives Rillaboom Super-Effective coverage against opposing Rillabooms and Buzzwoles (Urshifu-SS is another good target. Buzzwole isn't exactly the most relevant). Taunt is another option for the last slot, being used along with Swords Dance for extreme security against stall threats (Like?).

EVs
=============
The EV spread is designed to take an Icicle Crash from Scarf Darmanitan-Galar because that is a matchup that would otherwise be sacrificed with Grassy Seed compared to Life Orb. (This is fluff, also, the EVs also take a +1 Wicked Blow from Urshifu-SS) Similarly to the Life Orb set, (Don't cross-reference sets) the Attack is maxed out to do maximum damage and the Speed is all of the leftover EVs. (Can you reword this, its hard to read) Notably with this spread Jolly is a worse option because this set is less consistent versus Heatran generally. (High Horsepower isn't even the main fourth move. I wouldn't include Jolly as an option at all. Rillaboom needs the power especially since it doesn't have Life Orb.)

Usage Tips
=============

This set makes Rillaboom bulky, so always make sure to use the damage calculator to know if you can afford to use Swords Dance. Swords Dance can be used before Wood Hammers to take recoil later, avoiding some 2HKOs. Wood Hammer into Grassy Glide can be used against Custap Endure Pokemon because of Grassy Glide having priority in Rillabooms Grassy Terrain.

You need to rewrite the whole usage tips. For one, just telling someone "usage the damage calc" isn't recommended because you're not helping them at all understand any matchup. You also need to explain specific matchups, not just saying obvious things and not giving any matchups where this situation would happen.
Some examples of matchups you should explain how to play out: Urshifu-SS, Zygarde, Spectrier, choiced mons (with knock off), Garchomp, etc.


[SET]
name: Subseed
move 1: Leech Seed
move 2: Substitute
move 3: Protect / Taunt
move 4: Drum Beating / Grassy Glide
item: Grassy Seed
ability: Grassy Surge
nature: Impish
evs: 252 HP / 52 Def / 120 SpD / 84 Spe

[SET COMMENTS]

Set Description
=============
Subseed Rillaboom is unique in the fact that it rarely ever uses attacks, instead being able to use Leech Seed to do its damage. (Fluff/cross referencing) Substitute is used to protect Rillaboom from repeated attacks against it and Protect is used in conjugation (conjunction...?) with it to heal up over time against slower pokemon and not need to take any damage ever. Taunt can be used over Protect to Taunt opposing slower taunts, which this set would otherwise struggle with. Drum Beating makes the opponent's speed stat go down, which makes your own Taunt outspeed theirs, or letting you consistently Substitute and Protect after Leech Seeding them, slowly healing up with the Grassy Terrain. (I don't want to nitpick the certain parts of this, but again, you're lacking on examples. Including what Protect / Substitute will beat or targets for Taunt or what Drum Beating can slow down is very important for the analysis.) Grassy Glide is only notable for 2HKOing Darmanitan-Galar, which is an important matchup for Rillaboom to keep, but Drum Beating is overall better.

EVs
=============
Because of it not relying on attacks, (Well it does rely on Drum Beating, so this should be specified to "not relying on attacks as its main source of damage") Rillaboom can afford to invest fully in bulk and speed. The Defense helps it survive an attack from Choice Band Haxorus with just around half health, letting it stall out and beat that set. (The Haxorus matchup is unreliable, especially if it's Adamant. Mention the unreliability) The Speed is for base 95 Speed Pokemon who if they invest have 0 Speed EVS no speed investment such as Arcanine or Kyurem, outspeeding them secures those matchups. The rest of the EVs are dumped into Special Defense to try to beat some Special attackers that might OHKO Rillaboom otherwise. (Like? Might be more important to put it into Defense for Haxorus but idk)

Usage Tips
=============
Generally, Rillaboom uses Leech Seed first and then cycles between Protect and Substitute to heal up and make sure the opponent cannot attack it directly. If the opponent is faster than Rillaboom, Drum Beating can be used on turn 1 to make them slower so you can stall them out with Protect and Substitute after a Leech Seed. Taunt is clicked when the opponent has a slower Taunt than you, if the opponent wants to boost up and beat you, or if the opponent has some sort of recovery that can counteract the slow Leech Seed damage. (Give specific matchups to where taunt should be used.)

You should also go over some particular Pokemon that Rillaboom has a unique / unexpected match up vs, like Sylveon, Landorus-T, etc.

Tell me when this is all implemented, I'll look over it again then.

You should check out this when writing your analyses, along with paying close attention to the the standards for writing. A big thing you skimped on was giving examples of Pokemon rilla beats / loses to, or how rilla should play against it.
 

The Official Glyx

Banned deucer.
413X You doing alright?
You good to implement the checks for this and Jirachi sometime soon? If not, we could just archive and put them back up for reservation so someone else can cover them.
 

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