Gen 6 RMT - FAIRY/STEEL/DRAGON & WATER/FIRE/GRASS CORE

I'd firstly like to start off by saying this is a team that can not contain legendaries. As this is for a tournament that not many people can have perfect legendaries, therefore it is quite out of my reach to get good legendaries.

note: not the best at explaining sorry.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 52 Def / 208 SpD
Careful Nature
- Stealth Rock
- Protect
- Power Whip
- Knock Off

Knock off is for those pesty eviolite users, and it also helps to knock off any other pokemon on the opponents team as a prediction

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 136 Def / 124 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Air Slash
- Toxic
- Defog

Mantine is my defogger, it has toxic for those stally pokes such as clefable, chansey and rotom wash

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Flare Blitz

First off we have the typical, fire water grass core with some dragon steel in there. I chose these three due to their ability to cover one another. Charizard can handle mantine's grass issues, such as serperior and easily live a hit off it, if it isn't covering dragon pulse. Mantine is a no brainer, I ran calm mantine simply for the issues with heatran, it completely walls it as long as it does not contain toxic. Ferrothorn can tank any dragon hit that comes Charizard's way, along with any fairy move. Charizard also comes into play for ferrothorn's issues; it can take care of them fire types that demolish ferrothorn usually, with a simple dd and earthquake. I removed roost due to in my opinion I think eq is more viable. Mantine absorbs the water hits that charizard cant take, restoring its HP

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Hyper Voice e
- Psyshock
- Shadow Ball
- Hidden Power [Fighting]

Now, when I thought of this. I realised ferrothorn really had no coverage for fighting and there simply werent enough coverage for dragon. I mean, relying on ferrothorn? Yes, charizard can do the job but that is quite risky to outspeed.
Enter, sylveon. It is choice specs, choice specs hyper voice is an absolute destroyer and it does huge amounts of damage even if they resist it. Shadow ball is an extra move which i thought would benefit if the team pretty much resisted the rest. Psyshock is for mega-venusaur, it completely destroys it, you can say bye to mega venusaur. Hidden power fighting is for steel types -- It is for those, like heatran, who I can predict to switch in sometimes. Just more beneficial if you ask me.

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Stone Edge
- Earthquake
- Superpower

I realise, fire is still an issue for this team, right? Well enter scarf an. Odd? Not used much. Not many expect scarf mamoswine and can certainly catch them off guard as they're used to banded ect. This also allows me to hit flying types, tyranitar with superpower. Icicle crash allows me to hit dragon types. Note: Stone edge replaced ice shard as i feel like it is more beneficial to the overall team.

Lucario @ Life Orb
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Vacuum Wave
- Aura Sphere
- Flash Cannon
- Nasty Plot

My baby, lucario. Special lucario was my choice. This is because it is so powerful, with its priorty fighting move, it can easily handle those steel types with a nasty plot. Flash cannon is for those fairy types. The other reason why I chose special is to not risk the burn, as I am using sylveon for a specs, I really do not want to be burned. (I really needed a way to handle skarmory, one nasty plot and a aura sphere destroys defensive skar)

Threats SO far:
Mega-Medicham. This guy absolutely destroys my team, yes I have sylveon. But if it is below 80% then it can still wipe it out with a zen headbutt. To counter this, I have put protect over leech seed on ferrothorn, but I am still doubtful this will work.

Water Type Pokemon? I really dont have any solid moves that can deal with water types, such as grass or electric moves.

EDIT:
I have changed Sylveon for Clefable, I was suggested this for a wish passer. But I wanted to keep a sort of, offensive fairy pokemon so I used wall breaker clef.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Flamethrower
- Wish

Any suggestions/improvements that need to be done to this team will be considered as I really like this team, just some minor issues, such as mega-medicham which is an issue. If you can identify more threats that I am oblivious to then please say.

Thank you!.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top