Salazzle @ Focus Sash
Ability: Corrosion
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Sludge Bomb
- Hidden Power [Ice]
- Toxic
Fire Blast and Sludge Bomb for intense STAB, Toxic for when needed like for Magnezone or anything else. HP Ice for any ground types/any dragon that wants to show up. This is my sweeper for when TR is not in effect. Considering Modest instead Timid
Mudsdale @ Assault Vest
Ability: Own Tempo
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- High Horsepower
- Heavy Slam
- Rock Slide
This is a good offensive attacker. EQ is mainly when paired against Oranguru, which can complement it with a nice swagger to add even more Atk. Thinking about changing spread or moveset.
Calcs against Tapu Fini:
252+ Atk Mudsdale Heavy Slam (120 BP) vs. 252 HP / 180 Def Tapu Fini: 56-66 (31.6 - 37.2%) -- 84.1% chance to 3HKO
4 SpA Tapu Fini Muddy Water vs. 252 HP / 4 SpD Assault Vest Mudsdale: 54-66 (26 - 31.8%) -- guaranteed 4HKO
Calcs against Arcanine:
-1 252+ Atk Mudsdale Highhorse Power vs. 252 HP / 76 Def Arcanine: 128-152 (64.9 - 77.1%) -- guaranteed 2HKO
Even after intimidate I can 2HKO
-1 252+ Atk burned Mudsdale Highhorse Power vs. 252 HP / 76 Def Arcanine: 64-76 (32.4 - 38.5%) -- 98% chance to 3HKO
If i get burned after first attack, I can still end up killing it.
Oranguru @ Psychium Z
Ability: Telepathy
Level: 50
EVs: 244 HP / 12 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Protect
- Swagger
My main TR setter (the only one) i honestly don't know why i use Shattered Psyche... but i do when needed. Plz suggets some item replacements. I'm not using instruct unless you really convince me,
Tapu Bulu @ Life Orb
Ability: Grassy Surge
Level: 50
EVs: 244 HP / 12 Atk / 252 Def
Lax Nature
- Horn Leech
- Wood Hammer
- Protect
- Taunt
This thing is good for more offense. Taunt can help for Smearg and such, Lax is good for TR and it has nice reliable STAB.
Guzzlord @ Roseli Berry
Ability: Beast Boost
Level: 50
EVs: 220 HP / 100 Atk / 184 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Protect
- Gastro Acid
- Crunch
- Dragon Rush
Good tank, EVs mainly that so I'm able to take on non-SD'd Mimikyu 1v1. Gastro Acid is good for whatever the need arises and then i have each STAB. Also able to underspeed Alolak. I can take out Mimkyu's if i double target and their already broken.
Calcs for Mimikyu:
252+ Atk Mimikyu Play Rough vs. 220 HP / 184+ Def Roseli Berry Guzzlord: 152-180 (46.6 - 55.2%) -- 66.8% chance to 2HKO
100 Atk Guzzlord Crunch vs. 0 HP / 0 Def Mimikyu: 61-73 (46.9 - 56.1%) -- 84% chance to 2HKO
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Shadow Bone
- Flare Blitz
- Bonemerang
- Protect
Good mon with simple spread and really good coverage. Lightning Rod for when Koko is active, and thick club makes attacks insane.
ANYWAY, RMT!
Ability: Corrosion
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Sludge Bomb
- Hidden Power [Ice]
- Toxic
Fire Blast and Sludge Bomb for intense STAB, Toxic for when needed like for Magnezone or anything else. HP Ice for any ground types/any dragon that wants to show up. This is my sweeper for when TR is not in effect. Considering Modest instead Timid
Mudsdale @ Assault Vest
Ability: Own Tempo
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- High Horsepower
- Heavy Slam
- Rock Slide
This is a good offensive attacker. EQ is mainly when paired against Oranguru, which can complement it with a nice swagger to add even more Atk. Thinking about changing spread or moveset.
Calcs against Tapu Fini:
252+ Atk Mudsdale Heavy Slam (120 BP) vs. 252 HP / 180 Def Tapu Fini: 56-66 (31.6 - 37.2%) -- 84.1% chance to 3HKO
4 SpA Tapu Fini Muddy Water vs. 252 HP / 4 SpD Assault Vest Mudsdale: 54-66 (26 - 31.8%) -- guaranteed 4HKO
Calcs against Arcanine:
-1 252+ Atk Mudsdale Highhorse Power vs. 252 HP / 76 Def Arcanine: 128-152 (64.9 - 77.1%) -- guaranteed 2HKO
Even after intimidate I can 2HKO
-1 252+ Atk burned Mudsdale Highhorse Power vs. 252 HP / 76 Def Arcanine: 64-76 (32.4 - 38.5%) -- 98% chance to 3HKO
If i get burned after first attack, I can still end up killing it.
Oranguru @ Psychium Z
Ability: Telepathy
Level: 50
EVs: 244 HP / 12 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Protect
- Swagger
My main TR setter (the only one) i honestly don't know why i use Shattered Psyche... but i do when needed. Plz suggets some item replacements. I'm not using instruct unless you really convince me,
Tapu Bulu @ Life Orb
Ability: Grassy Surge
Level: 50
EVs: 244 HP / 12 Atk / 252 Def
Lax Nature
- Horn Leech
- Wood Hammer
- Protect
- Taunt
This thing is good for more offense. Taunt can help for Smearg and such, Lax is good for TR and it has nice reliable STAB.
Guzzlord @ Roseli Berry
Ability: Beast Boost
Level: 50
EVs: 220 HP / 100 Atk / 184 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Protect
- Gastro Acid
- Crunch
- Dragon Rush
Good tank, EVs mainly that so I'm able to take on non-SD'd Mimikyu 1v1. Gastro Acid is good for whatever the need arises and then i have each STAB. Also able to underspeed Alolak. I can take out Mimkyu's if i double target and their already broken.
Calcs for Mimikyu:
252+ Atk Mimikyu Play Rough vs. 220 HP / 184+ Def Roseli Berry Guzzlord: 152-180 (46.6 - 55.2%) -- 66.8% chance to 2HKO
100 Atk Guzzlord Crunch vs. 0 HP / 0 Def Mimikyu: 61-73 (46.9 - 56.1%) -- 84% chance to 2HKO
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Shadow Bone
- Flare Blitz
- Bonemerang
- Protect
Good mon with simple spread and really good coverage. Lightning Rod for when Koko is active, and thick club makes attacks insane.
ANYWAY, RMT!