RMT Fossil Sandstorm

Well I've been away from Pokemon due to work and my DS breaking, but now I'm back and ready to take a crack at the 5th gen now that the dust has settled.

Last generation I ran a very successful bulky sandstorm team, so I decided to try it again this time round with a few tweaks, and it's been doing pretty well on PO so far, but I can see some room for improvement.

But thats up to you guys!

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Hippowterus (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off

I've always preferred Hippo over Tyranitar due to his general bulkiness at no great loss of power. This is a pretty standard Hippowdon set but it gets the job done, he sets up the weather and entry hazards, as well as hitting hard with EQ and Ice Fang. Many a Salamence/Dragonite have been surprised by his more aggressive posture, and he certainly takes chunks out of any poke that underestimates him.

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Panzaeron (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Whirlwind
- Spikes
- Roost

As well as Hippo and SR, Spikes also complement sandstorm very well, and a move is needed to shuffle between pokes, so I use a Skarmory that sets up hazards and then just uses WW to chip away at whatever comes out. BB also hits hard, and Roost gives Skarm longevity.

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Bathtime (Magnezone) @ Choice Scarf
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flash Cannon
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch

To get some dearly needed Sp.Atk power on the team, I run a ScarfZone. Been in love with him ever since I started using him, due to his massive power and surprise value at being able to outspeed certain pokes and hit very hard. Flash Cannon, HP Ice and TB gives great coverage, and the new Volt Switch move only makes Zone more versatile. Also does a great job of trapping Forretress, Ferrothorn, Skarm and other Physical Steel Walls, and makes short work of them.

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Vacilys (Cradily) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 164 Def / 92 SDef
Calm Nature (+SDef, -Atk)
- Energy Ball
- Protect
- Recover
- Toxic

The reason behind the name of the team, my Cradily. Cradily doesn't get a lot of love, but even last gen the 50% boost to Sp.Def in sandstorm makes him an incredibly bulky special, not quite a wall but very sturdy. Toxic adds to the general stalling theme, once I have spikes/SR/sandstorm running, using Toxic makes the swapping damage from Skarms WW all the more, and wears most foes down in no time. Protect goes very well with Toxic and increases the stall value, and Recover is vital. I used to run Rock Slide, but this team has more than enough physical attackers, and with the combination of Storm Drain (to increase Sp.Atk) and Energy Ball, Cradily makes a very good reply to Water pokemon looking to take advantage of the teams general weakness to water. Many a Politoed has put rain up over my sand and had his nose bloodied by Cradily. A vital member of the team.

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Terraclasm (Landorus) (M) @ Expert Belt
Trait: Sand Force
EVs: 228 Atk / 28 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]

Discounting Magnezone, the team doesn't hit hard enough, so a number of bulky attackers were needed to make the team dangerous. I did a bit of research and decided on Terrakion and Landorus, a baptism in fire into my 5th gen experience. They're both pretty bloody good. Landorus gets a boost to both EQ and SE from Sand Force, and U-Turn/HP Ice give him great coverage. Most opponents seem to assume he's using a choice item, so it's always a nasty surprise when he has much more coverage than expected, and the Expert Belt adds to his hard hitting power. Getting a super effective move isn't hard with the coverage, and he certainly makes a hole in the opponent.

639_terrakion_front_norm.png


Porthos Ox (Terrakion) @ Choice Band
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack

The other bulky sandstorm-aligned attacker, Terrakion with a Choice Band is an utter beast. This super-standard set is very useful in the team, and Terrakion can serve as an early game menacer or to mop up the opponent later on, with not much standing up to the brutal CC. Quick attack has come in useful a lot more than I thought it would, making Terra a good revenge killer.


So that was my sandstorm team, what do people think?
 
This is your choice but personally I would put earthquake on Terrakion over quick attack. Also you can put 4 more evs on Terrakion and Magnezone
 
Hey, I like where this team is going but there a few weaknesses that seem like they could be patched up. Opposing weather teams as well as VoltTurn cores (mostly Scizor + Rotom-W) seem to do a lot of damage. Rain abuses this team's weaknesses to Water-type moves easily, and any attempts by Cradily to stop them are stopped by Ferrothorn, a very common sight on balanced / defensive rain teams; offensive rain teams will often have Tornadus to take care of Cradily as well, meaning that it doesn't do much of anything. Sun teams, however, just straight up sweep you with Venusaur / Lilligant, since they can KO or incapacitate Hippowdon with Grass-type moves or even Heatran with HP Ice in some situations. More importantly, you can't do anything to them with the fastest member of your team, Magnezone. Lastly, just the combination of Scizor + Rotom-W can dismantle this team if played right, since it can easily dispatch most of your team in one or two shots with one or both of the core's members.

A few simple fixes can help change this. Putting CM + HP Fire Latias over Cradily is a good idea to start with. Latias provides a special wall for this team that is reliable outside of sandstorm, while also taking care of sun teams and VoltTurn cores at the same time by hitting the former with Dragon-type STAB (most sun teams are weak to these!), and dismantling the latter by taking out any Scizor, since Rotom-W is stopped cold by Latias. Scarf Rotom-W over Landorus is another thing you could try, as it will give you a much more solid offensive check versus most rain teams, and the few things that do stop it (in most cases Ferrothorn) are generally taken care of by the rest of this team. Rotom-W provides a lot more Speed than Magnezone as well, so you have the possibility of taking care of some threats that would be dangerous otherwise, such as Gyarados with Bounce. Lastly, I feel like your set on Magnezone is more of a revenge killer more than anything, as opposed to the Steel Killer set you really want. Why not try the Steel Killer set on Magnezone? It provides much more insurance against them than you have otherwise, and you can switch moves as well. The loss of HP Ice is sometimes missed, but more often than not Flash Cannon will be more than enough versus their main targets, Dragon-types.


Latias @ Leftovers
Timid Nature | 252 HP / 4 SpA / 252 Spe
Calm Mind / Dragon Pulse / Recover / Hidden Power Fire

Rotom-W @ Choice Scarf
Timid Nature | 252 SpA / 4 SpD / 252 Spe
Hydro Pump / Thunderbolt / Volt Switch / Hidden Power Ice

Magnezone @ Air Balloon
Timid Nature | 36 HP / 252 SpA / 220 Spe
Thunderbolt / Flash Cannon / HP Fire / Substitute

Hope this rate helped - GL!
 
Hey, cool team. Like NatGeo mentioned, VoltTurn is going to give you some trouble, especially if Scizor has Superpower, which threatens both Cradily and Magnezone. Using Hidden Power Fire on Cradily will greatly help with beating VoltTurn teams; Cradily can take Volt Switch from Rotom-W, and score an easy 2HKO on Scizor with HP Fire. Cradily can Toxic stall just fine with out Protect, with Recover and its great bulk. I'm seeing a weakness to special attackers such as Latios and TR Reuniclus. You have nothing to safely switch into Specs Latios, while TR Reunilcus can muscle past Cradily with its immunity to Toxic. Using a Choice Band Scizor over Landorus will help with Special attackers, particularly Latios and Reuniclus. Scizor is a great fit on your team. It forms a good offensive core with Magnezone as it lures in Steels, while also provding the team with some useful priority incase Magnezone isn't around to take care of setup sweepers such as +1 Dragonite. Without Landorus you lose your late game sweeper so I suggest going with a Double Dancer Terrakion. This set can still break down walls like CB Terrakion, but it can also clean up late-game with Rock Polish. Scizor makes up for the loss of Quick Attack and X-Scissor. Finally, you could try a Careful; 252 HP / 252 SpD / 4 Spe spread on Hippo. You already have Skarmory to take on physical attackers so the extra special bulk wouldn't hurt, especially when facing sun teams. Besides, even with a spread like this, Hippow can still take on physical attackers such as Scarf Terrakion.

Scizor | Technician | Choice Band
Adamant | 248 HP / 252 Atk / 8 Spe
Bullet Punch | Superpower | U-turn | Pursuit

Terrakion | Justified | Life Orb
Jolly | 252 Atk / 4 SpD / 252 Spe
Swords Dance | Close Combat | Rock Polish | Stone Edge


Hope this helps!
 
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