Rules RMT Mega Bee + Tapunium Z Koko

Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Fell Stinger
- U-turn
- Knock Off

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Pursuit
- Memento

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
IVs: 30 Atk
- Stealth Rock
- Hidden Power [Ice]
- Earthquake
- U-turn

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 150 SpD / 106 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Defog
- Surf

Tapu Koko @ Tapunium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nature's Madness
- Thunderbolt
- U-turn
- Hidden Power [Ice]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

Beedrill Powerful Offensive sweeper, with Fell stinger's increased power it has 50 base power + adaptability and STAB , and when you kill something with this move you gain +3 Attack
U turn Powerful Bug stab on Beedrill Provides Iniative
Knock Off Provides Ghost coverage because Ghost resists both your STABS
Poison Jab Hits Fairies Like Koko Bulu etc... Self explanatory strongest stab on bee.

Dugtrio is on this team to trap things Bee struggles against, Mainly heatran and Magearna That scare out beedrill because of it's frail defenses. 3 attacks Pursuit in case your opponent reveals Shed shell heatran and for levitate and flying mons who don't wanna stay in. Memento gives -2 to your opponent's offensive stats, which forces them out most of the time, good move to click when you wanna fodder duggy.

Standard Bulky Lando spread obviously running HP ice to deal with opposing Landos Rocks, STAB EQ and U Turn for momentum

SpDef fini as the next slot to prevent Bee from T wave or Will-O Wispd also an excellent defogger 106Spe Taunt allows other finis to be outsped and prevents defog.

Tapu Koko With Tapunium Z takes 75% off an opponent which weakens something for mega bee and allows it to get a kill on something, Nature's Madness to additonally chip 50% off anything else once Z move is burnt, and to couple with the Z crystal, HP Ice covering ground/grass/ dragon types mainly rocky helmet tangrowth, Lando T, Salamence etc.. Thunderbolt poweful STAB in terrain and U turn for momentum. Dazzling gleam is negated cause Koko can already smack things dazzling gleam would hit without wasting a slot.

Celesteela is on the team to deal with Tapu Lele extremely well being able to take hits from a scarf set. Able to provide Recovery support with leech seed and able to hit mega scizor with flamethrower which otherwise the team could struggle with.

HP ice could be replaced with HP fire to hit Ferrothorns and scizor if needed.
The purpose of this team is to set up for mega bee to put in as much work as possible hope you enjoy the squad. :)

~AmazingMo~
 

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