"Minute Waltz": Gen 4 OU Offense by togaquest
Hello everyone! I am here to share a team that I have had success with on the PokemonShowdown ladder as of late. If you don't know me, I have been playing competitively online for awhile now (in fact since DPP first came out years ago) and thoroughly enjoy the strategic aspects of this Gen (Gen 4 has always been my fav). I am not really a tournament player but hope to eventually be involved in tournaments so hopefully you all can help me get there. I appreciate you for reading this and all types of critique is welcome :).
About the team: This team is not my most creative, nor is it one I am most proud of. It is actually a very simple team with a few quirks that allows me to gain ladder points quickly and comfortably. I generally like to be a creative player and try to implement unorthodox strategies, but found this team to be very reliable which is why I've come to like it so much. I gave it the name "Minute Waltz" based off of the piano song by Chopin. I have grown to become an avid pianist and the music reflects this team's playstyle. I try to end matches quickly through offensive pressure, hopefully in a "minute", suggestive of the name and fast-pace tempo of the song. Currently this team got me ranked #9 on the Gen 4 OU Top 500 PokemonShowdown leaderboard (upon this edit I am now lower lol). I have consistently won 1400-1500 level matches with it. Hopefully that allows me to vouch for the strength of this team.
Team-Building Process: I am not going to go super in-depth here, primarily because the team-building was very quick for me. No members were replaced and all were selected pretty much on first-time instinct. I have two main sweepers and the other Pokemon are designed to help facilitate the sweep. It's simple and it works.
Well here we go!
Machamp @ Lum Berry
Ability: No Guard
EVs: 244 HP / 252+ Atk / 12 Spe
Adamant Nature
- Dynamic Punch
- Payback
- Ice Punch
- Bullet Punch
Description: Machamp is my lead of choice because he is very effective in putting immediate pressure on opponents. Sometimes against low-ranked ladder players I can take out two or three Pokemon with only Machamp and pretty much win the game from there. Even against experienced players Machamp can be frustrating to play against. Pretty much the only leads he doesn't like are Azelf and Specs Heatran. In both cases, I switch to either Tyranitar or Swampert. Machamp is fun to play with because he also requires prediction to use effectively. I like to predict Rotom switches and hit them with Payback, for example. Overall Machamp is a great lead to use in the current metagame. Oh, and his EVs, let me explain: I have taken out a small touch of HP and put it into Speed. This is so that I can outspeed other lead Machamp to get the first hit and second hits. This small detail definitely helps.
Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 252 Atk / 16 SpA / 240+ Spe
Hasty Nature
- Superpower
- Pursuit
- Fire Blast
- Stone Edge
Description: This is a slightly creative Tyranitar but also one that is becoming more and more common on the ladder. It is designed to feign a Choice Item and then hit the switch-in with a super-effective move. I love Pursuiting Latias's and then Fire-Blasting the Skarm that thinks it is safe. This Tyranitar is set up like this because my sweepers need Skarm and other Steels to be eliminated. Also it helps against Gyrados and Zapdos, two other counters, because it can easily maim them with Stone Edge. Concluding, this Tyranitar has good synergy with the team, and I cannot count how many free kills I have gotten with it. EV explanation: Now that I am looking at this, I don't in fact know why I made his Speed investment as such. If anyone knows of any better alternative, please mention it in the comments. The small SpA investment is enough to deal large damage to Skarm, Breloom, etc.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252+ SpA / 4 SpD
Modest Nature
- Stealth Rock
- Hydro Pump
- Ice Beam
- Hidden Power Grass
Description: Swampert is great. It is sort of the glue to the team. It's resiliency is fantastic and gives me a breath of fresh air throughout the match. He sets up rocks easily and is also surprisingly powerful. Unlike a lot of people, I went with a Special Attack focus. Once again, this allows to me to surprise opponents who think I'm physical and hit them hard on their uninvested side. Skarm takes significant damage from Hydro Pump, as do other Pokemon. Another perk of being specially-based is that Rotoms tend to come in and Wisp me, but then take big damage from Hydro Pump. Torrent-boosted Hydro Pump is also a force to be reckoned with. Ice Beam is there for filler and I threw HP Grass on there to hit other Perts hard. Opposing Swamperts at full health are annoying to deal with for my sweepers, so if I can get them down to like 35%, it is much appreciated. Overall I am pleased with how this Pokemon performs on the team.
Dragonite @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 252+ Atk / 4 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Extreme Speed
- Dragon Dance
Description: Dragonite is one of my main sweepers. He generally is the first of my two sweepers that I initiate. He is bulky and generally can get a DD or two pretty reliably. I went with minimal Speed investment because I need him to be bulky because of Breloom and Extreme Speed sort of compensates for the lack of speed. I had Roost over Earthquake at first but quickly realized I needed the coverage. A lot of times Dragonite doesn't outright sweep my opponent, but weakens them enough for my next Pokemon to come in and finish them off.
Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk+ / 12 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Bug Bite
Description: Scizor is strong and fast and can clean teams late game easily. I need him to be as strong as possible, hence the Life Orb over Leftovers. I love this Scizor primarily because of Quick Attack. QA gets me a lot of surprise kills, for example Starmie, Infernape, weakened Gyrados and Zapdos. I don't really know what else to write. This Pokemon is straightforward in its approach and works its role how I want it too. Oh and also, similarly to Machamp, I put a touch more speed on him to outspeed other Scizor.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252+ Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Description: Rotom fills important holes in my team that I would otherwise be weak to. Rotom is my revenge killer and Trickster. This set is conventional so I am sure you all know it well. Rotom really shines late game, but requires prediction to be successful in the early game. A lot of the time I will switch him in and then immediately withdraw him to Swampert, predicting the TTar switch. It is important to survive this because I don't want to get swept by Lucario or Gyrados or something. Overall this Pokemon is useful and appreciated.
Threat List: Once again, I am not going to go super in-depth on the threat list. I know a lot of people do but it is not necessary here. This is not a stall team so offensive pressure and prediction/tactics are generally more important than covering all exact threats. But I will mention a few Pokemon that do give this team trouble:
Celebi: This Pokemon is annoying because I don't really have a great switch in for it, plus it is bulky and carries T-Wave. Tyranitar's Pursuit is too weak to help. My best bet is to either catch it with a boosted move, or Trick it with Rotom late game. Tips on how to deal with Celebi will be appreciated!
Empoleon: Empoleon is dangerous because it can set-up easily on most members of this team, and can sweep once boosted. It also is resistant to all of my priority moves. Luckily Empoleon isn't too common.
Shaymin: Another grass type that can be difficult to play against. I need to find out its moveset before I can try to deal with it. HP fire/Hp ice is crucial and determines if my Dragonite can go in or if my Scizor can go it. Also it is deceptively bulky.
Jirachi: Jirachi is always annoying, no matter what team you have (I secretly believe it is broken, but that is for another thread). I hate T-Waves and I hate Iron Heads. Also it can have Grass Knot which can make Swampert die. Jirachi is challenging to deal with, no if ands or buts.
Suicune: Suicune can be tough because it is durable and can set up on a lot of my Pokemon. CM boosts are troublesome and can be GG if Rotom is out of commision.
Heatran: Heatran, specifically TormentTran, can be troublesome if it gets a sub up. I am thinking Roar over Ice Beam or HP Grass on Pert can remedy this. Though my Dragonite can switch between DD and Earthquake/D-Claw to eventually win.
I also want to mention that this team performs well against the standard Nidoqueen/Clef/Skarm/Rotom/etc stall that kind of dominates the top of the ladder. This is because of my surprise movesets that allows me to net some free kills. It is not a free win, and requires prediction and tactics, but this team can punch holes in that type of team archetype. Just wanted to put that out there.
Thanks for reading!
Recent match of this team in action (1500+ level game) : https://replay.pokemonshowdown.com/gen4ou-860975739
I am sharing this match because it orchestrates the offensive pressure this team has, though I did in fact lose. Looking back, had I ESed with Dragonite on Lucario in the late game I would have won this match. It goes to show that every move matters in offensive games
Minute Waltz Chopin link:
Hello everyone! I am here to share a team that I have had success with on the PokemonShowdown ladder as of late. If you don't know me, I have been playing competitively online for awhile now (in fact since DPP first came out years ago) and thoroughly enjoy the strategic aspects of this Gen (Gen 4 has always been my fav). I am not really a tournament player but hope to eventually be involved in tournaments so hopefully you all can help me get there. I appreciate you for reading this and all types of critique is welcome :).
About the team: This team is not my most creative, nor is it one I am most proud of. It is actually a very simple team with a few quirks that allows me to gain ladder points quickly and comfortably. I generally like to be a creative player and try to implement unorthodox strategies, but found this team to be very reliable which is why I've come to like it so much. I gave it the name "Minute Waltz" based off of the piano song by Chopin. I have grown to become an avid pianist and the music reflects this team's playstyle. I try to end matches quickly through offensive pressure, hopefully in a "minute", suggestive of the name and fast-pace tempo of the song. Currently this team got me ranked #9 on the Gen 4 OU Top 500 PokemonShowdown leaderboard (upon this edit I am now lower lol). I have consistently won 1400-1500 level matches with it. Hopefully that allows me to vouch for the strength of this team.
Team-Building Process: I am not going to go super in-depth here, primarily because the team-building was very quick for me. No members were replaced and all were selected pretty much on first-time instinct. I have two main sweepers and the other Pokemon are designed to help facilitate the sweep. It's simple and it works.
Well here we go!
Machamp @ Lum Berry
Ability: No Guard
EVs: 244 HP / 252+ Atk / 12 Spe
Adamant Nature
- Dynamic Punch
- Payback
- Ice Punch
- Bullet Punch
Description: Machamp is my lead of choice because he is very effective in putting immediate pressure on opponents. Sometimes against low-ranked ladder players I can take out two or three Pokemon with only Machamp and pretty much win the game from there. Even against experienced players Machamp can be frustrating to play against. Pretty much the only leads he doesn't like are Azelf and Specs Heatran. In both cases, I switch to either Tyranitar or Swampert. Machamp is fun to play with because he also requires prediction to use effectively. I like to predict Rotom switches and hit them with Payback, for example. Overall Machamp is a great lead to use in the current metagame. Oh, and his EVs, let me explain: I have taken out a small touch of HP and put it into Speed. This is so that I can outspeed other lead Machamp to get the first hit and second hits. This small detail definitely helps.
Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 252 Atk / 16 SpA / 240+ Spe
Hasty Nature
- Superpower
- Pursuit
- Fire Blast
- Stone Edge
Description: This is a slightly creative Tyranitar but also one that is becoming more and more common on the ladder. It is designed to feign a Choice Item and then hit the switch-in with a super-effective move. I love Pursuiting Latias's and then Fire-Blasting the Skarm that thinks it is safe. This Tyranitar is set up like this because my sweepers need Skarm and other Steels to be eliminated. Also it helps against Gyrados and Zapdos, two other counters, because it can easily maim them with Stone Edge. Concluding, this Tyranitar has good synergy with the team, and I cannot count how many free kills I have gotten with it. EV explanation: Now that I am looking at this, I don't in fact know why I made his Speed investment as such. If anyone knows of any better alternative, please mention it in the comments. The small SpA investment is enough to deal large damage to Skarm, Breloom, etc.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252+ SpA / 4 SpD
Modest Nature
- Stealth Rock
- Hydro Pump
- Ice Beam
- Hidden Power Grass
Description: Swampert is great. It is sort of the glue to the team. It's resiliency is fantastic and gives me a breath of fresh air throughout the match. He sets up rocks easily and is also surprisingly powerful. Unlike a lot of people, I went with a Special Attack focus. Once again, this allows to me to surprise opponents who think I'm physical and hit them hard on their uninvested side. Skarm takes significant damage from Hydro Pump, as do other Pokemon. Another perk of being specially-based is that Rotoms tend to come in and Wisp me, but then take big damage from Hydro Pump. Torrent-boosted Hydro Pump is also a force to be reckoned with. Ice Beam is there for filler and I threw HP Grass on there to hit other Perts hard. Opposing Swamperts at full health are annoying to deal with for my sweepers, so if I can get them down to like 35%, it is much appreciated. Overall I am pleased with how this Pokemon performs on the team.
Dragonite @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 252+ Atk / 4 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Extreme Speed
- Dragon Dance
Description: Dragonite is one of my main sweepers. He generally is the first of my two sweepers that I initiate. He is bulky and generally can get a DD or two pretty reliably. I went with minimal Speed investment because I need him to be bulky because of Breloom and Extreme Speed sort of compensates for the lack of speed. I had Roost over Earthquake at first but quickly realized I needed the coverage. A lot of times Dragonite doesn't outright sweep my opponent, but weakens them enough for my next Pokemon to come in and finish them off.
Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk+ / 12 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Bug Bite
Description: Scizor is strong and fast and can clean teams late game easily. I need him to be as strong as possible, hence the Life Orb over Leftovers. I love this Scizor primarily because of Quick Attack. QA gets me a lot of surprise kills, for example Starmie, Infernape, weakened Gyrados and Zapdos. I don't really know what else to write. This Pokemon is straightforward in its approach and works its role how I want it too. Oh and also, similarly to Machamp, I put a touch more speed on him to outspeed other Scizor.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252+ Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Description: Rotom fills important holes in my team that I would otherwise be weak to. Rotom is my revenge killer and Trickster. This set is conventional so I am sure you all know it well. Rotom really shines late game, but requires prediction to be successful in the early game. A lot of the time I will switch him in and then immediately withdraw him to Swampert, predicting the TTar switch. It is important to survive this because I don't want to get swept by Lucario or Gyrados or something. Overall this Pokemon is useful and appreciated.
Threat List: Once again, I am not going to go super in-depth on the threat list. I know a lot of people do but it is not necessary here. This is not a stall team so offensive pressure and prediction/tactics are generally more important than covering all exact threats. But I will mention a few Pokemon that do give this team trouble:
Celebi: This Pokemon is annoying because I don't really have a great switch in for it, plus it is bulky and carries T-Wave. Tyranitar's Pursuit is too weak to help. My best bet is to either catch it with a boosted move, or Trick it with Rotom late game. Tips on how to deal with Celebi will be appreciated!
Empoleon: Empoleon is dangerous because it can set-up easily on most members of this team, and can sweep once boosted. It also is resistant to all of my priority moves. Luckily Empoleon isn't too common.
Shaymin: Another grass type that can be difficult to play against. I need to find out its moveset before I can try to deal with it. HP fire/Hp ice is crucial and determines if my Dragonite can go in or if my Scizor can go it. Also it is deceptively bulky.
Jirachi: Jirachi is always annoying, no matter what team you have (I secretly believe it is broken, but that is for another thread). I hate T-Waves and I hate Iron Heads. Also it can have Grass Knot which can make Swampert die. Jirachi is challenging to deal with, no if ands or buts.
Suicune: Suicune can be tough because it is durable and can set up on a lot of my Pokemon. CM boosts are troublesome and can be GG if Rotom is out of commision.
Heatran: Heatran, specifically TormentTran, can be troublesome if it gets a sub up. I am thinking Roar over Ice Beam or HP Grass on Pert can remedy this. Though my Dragonite can switch between DD and Earthquake/D-Claw to eventually win.
I also want to mention that this team performs well against the standard Nidoqueen/Clef/Skarm/Rotom/etc stall that kind of dominates the top of the ladder. This is because of my surprise movesets that allows me to net some free kills. It is not a free win, and requires prediction and tactics, but this team can punch holes in that type of team archetype. Just wanted to put that out there.
Thanks for reading!
Recent match of this team in action (1500+ level game) : https://replay.pokemonshowdown.com/gen4ou-860975739
I am sharing this match because it orchestrates the offensive pressure this team has, though I did in fact lose. Looking back, had I ESed with Dragonite on Lucario in the late game I would have won this match. It goes to show that every move matters in offensive games
Minute Waltz Chopin link:
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