Project RMT Need criticism.

Misdreavus@Eviolite
Ability: Levitate
Bold Nature
-Trick Room
-Skill Swap
-Pain Split/Will-o-Wisp
-Shadow Ball

This set makes Misdreavus a great support and suicide lead Pokémon to initiate many setups. Trick Room synergy with Marowak and Drampa. Skill Swap can activate Intimidate from Krookodile a second time, or send Levitate to Muk to remove his only weakness, potential shenanigans with taking Lightning Rod from Marowak or Berserk from Drampa to get SpAtk buffs. Pain Split for Healing and to manipulate Drampa's health with his Berserk ability or Will-o-Wisp to cripple Physical Attackers that threaten Misdreavus. Shadow Ball STAB to avoid being Taunt bait.

Drampa@Leftovers
Ability:Berserk
Relaxed Nature
-Dragon Pulse
-Hyper Voice
-Calm Mind/Super Power
-Protect/Substitute

Special Sweeper/Trick Room Clean Up Sweeper. Maximum Bulk to fish for Berserk Buffs, Calm Mind can stack with this, however Superpower may be necessary for more coverage. Dragon Pulse and Hyper Voice provide STAB damage that can be very threatening after a Calm Mind and/or Berserk buff. Protect allows a free turn of Leftovers healing to potentially allow Drampa to heal over half HP and net another Berserk buff, Substitute may have more utility by lowering Drampa's health below 50% and potentially healing back above 50% while behind it.

Marowak@Thick Club
Ability:Lightning Rod
Adamant Nature
-Shadow Bone
-Bonemarang
-Flare Blitz
-Protect

Marowak is a physical sweeper with above average bulk and low enough Speed to benefit from Trick Room. Lightning Rod adds and Electric immunity that assists Tapu Fini's staying power. Tapu Fini's Misty Surge in combination with Swagger can boost Marowak's attack without the drawback of being confused, effectively turning Marowak into a solid Wallbreaker. Shadow Bone and Flare Blitz provide great STAB attacks, with Flare Blitz having the draw back of recoil damage. Fire Punch may be better here for that reason, but Flare Blitz does pick up the OHKO on Celesteela. Bonemarang provides good coverage hitting opposing Rock and Electric Pokémon for 2x damage. Protect for mind games and safety since it will often be the biggest threat.

Tapu Fini@Life Orb/Sitrus Berry
Ability:Misty Surge
Calm Nature
-Defog
-Heal Pulse/Hydro Pump
-Swagger
-Moon Blast

Tapu Fini is my favorite Gaurdian and I really wanted to find a place on my team for it. It's the best Defogger in the meta, and its Ability will help against Toxic Stall teams or teams that rely on Status. With Misty Surge active Pokémon opposing and friendly cannot be confused, making Swagger essentially a free buffing attack that you can aim at Marowak, Muk, And Krookodile. Moonblast is Fini's Primary means of STAB damage. Heal Pulse adds to the utility by keeping teammates healthy, but Hydro Pump seems necessary to hit some Pokémon that resist Fairy Type.

Krookodile@Groundium Z
Ability:Intimidate
Jolly Nature
-Earthquake
-Thunder Fang
-Crunch
-Protect

Krookodile's main use will be using Intimidate against Physical attackers that would otherwise threaten the team. Tectonic Rage will take out pesky threats like Muk. Crunch and Earthquake for STAB, Thunderfang for coverage, protect for mind games and stalling out Trick Room. Krookodile can be used similarly to Marowak with Tapu Fini, without the benefit of Lightning Rod but with the benefit of its typing Pressuring Pokémon that would otherwise pressure Tapu Fini.

Muk@Aguav Berry/Black Sludge
Ability:Poison Touch
Careful Nature
-Poison Jab
-Knock Off
-Rock Slide
-Protect

With Misdreavus skill swapping Levitate to Muk, he is effectively the only Pokémon with no weaknesses. Poison Jab and Knock off for STAB, Poison Jab taking out the Tapu's handily and Knock Off removing important items like Eviolites and Heal Berries. Rock Slide to hit things that resist Muk's Stabs and pick up flinches while also doing spread damage. Protect for free turns of Black Sludge healing. Least versatile partner for Tapu Fini Swaggers, but can be abused against certain teams.











 

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