RMT- Now with double the obesity!

At a Glance:


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The Physical Walls

The physical core consists of our two favorite defensive steels: Skarmory and Forretress. Both have solid physical defenses and access to entry hazards, which are key to stall. Forretress is my dedicated physical wall, while Skarmory is a somewhat mixed wall.

Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Pain Split
- Rapid Spin
- Toxic Spikes
Forretress here is my lead, as well as my Toxic Spiker and Rapid Spinner. I have Forretress in the lead position over Skarmory because he gets less screwed over by Trick Jirachi (in my opinion) and Toxic Spikes are more expendable than Spikes generally, so I would rather lose him due to unfortunate circumstances.
HGSS gave Forretress a nifty tool in Pain Split, which is as close to recovery as Forretress will get. This, in conjunction with Toxic Spikes, lets him set up on and whittle down mons like Blissey and Vaporeon, among others. Earthquake is here to deal with Magnezone with Leftovers as well as Lucario (+2 CC won’t OHKO a healthy 252/252+ Forretress).
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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/40 Spd/216 SDef
Impish nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory is my other physical wall. This is a specially defensive version with some speed investment (enough to outrun some variants of Scizor, Machamp, etc.), which lets it set up on stuff like Vaporeon and Flamethrower Blissey. The moveset is obvious- Spikes for entry hazards, Roost for recovery, Whirlwind for phasing, and Brave Bird to deal with Gyarados, to an extent. I have been toying with the idea of Taunt, but I think Brave Bird will stay here. Shed Shell lets him escape Magnezone, because Skarmory doesn’t learn Earthquake.
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The Special Walls

For my special core, I have chosen the what are easily the two best special walls available. Blissey, and…Chansey!

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Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 64 HP/252 Def/192 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Aromatherapy
- Seismic Toss
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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/232 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Thunder Wave
- Seismic Toss

Ok the first thing you are thinking now, is, why Chansey? Well, think about how many balanced teams take out Blissey: Trick Latias, Explosion Heatran, etc. Also think about how Calm Mind sweepers may overwhelm Blissey. Not anymore! After Blissey, Chansey is the next best special wall- this is almost like Species Clause abuse. And guess what? After Chansey has been disposed of by their anti-Blissey special sweeper, Blissey comes out to wall again (and does it even better than Chansey)!
I knew that between the two fat nurses, I would have an Aromatherapist, a Wish-passer, and a Stealth Rocker. Because Chansey’s attacking prowess is basically crap, I decided to make Chansey the Aromatherapist/Stealth Rocker, letting Blissey have two moveslots and Protect to block Explosion.
The EVs on Chansey and Blissey have the same idea. Both achieve an HP stat of 657, which is one more than a multiple of 16. This lets them get slightly more Leftovers recovery, while at the same time not faring too badly against sandstorm+Spikes. 252 are put into defense to bolster their horrendous defense stats, with Bold nature. The rest are put into special defense.
Seismic Toss is easily the most reliable attacking move available to the fat nurses, and it happens to be the only attack Chansey can run. Thunder Wave screws over many Blissey switch-ins, including those immune to Toxic Spikes (Scizor, Lucario, etc.). I am debating Flamethrower/Ice Beam/Thunderbolt on Blissey, especially to deal with SubCharge Rotom- tell me what you think!
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The Spin Blocker

Every stall team needs a spin blocker, and Rotom is generally agreed to be the most versatile spin blocker.

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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-o-wisp
- Thunderbolt
The EVs help Rotom against Tyranitar’s Pursuit/Crunch (I usually end up staying in as they Pursuit). If for some reason Toxic Spikes aren’t up, Will-O-Wisp handles Ttar. It also handles Lucario and Scizor. Thunderbolt is Rotom’s most powerful 100% accurate move, and also deals with Gyarados quite well.
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The Wild Card

Most stall teams nowadays have a wild card- something that gives a semblance of a stall breaker, revenge killer, or anti-last Pokemon solution. This is the one I’ve been using- Jirachi.

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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Fire Punch
- Thunderpunch
- Ice Punch
- Trick
The punches revenge-kill Lucario, Gyarados, and Salamence. Trick screws Blissey and the last Pokemons. Jirachi is quite self-explanatory, and the choice itself is too. Resistance to Bullet Punch, Extremespeed, and Outrage help Jirachi do the job very well. The EVs maximize attack and leave no chance for +1 Salamence to outrun all the time.
 
I don't like the lack of synergy this team has. Using Pokemon combinations like Chansey+Blissey and Skarmory+Forretres means that most of your team is weak to similar things. With this in light, I think that you need to find replacements for Chansey and Skarmory/Forretres at your preference. Stall teams rely on having some sort of counter for everything, and when you repeat Pokemon like that, your team gets massive weakness- already your Infernape weakness disturbs me, and Classic Mixmence as well. You might consider a Tentacruel over Forretress, to lay down TSpikes and to provide a quasi-reliable counter for Infernape. As for Chansey- well, you decide.
Oh, and another thing if you choose to run Blissey and Chansey- instead of keeping Blissey revealed, keep Chansey revealed. The only reason anyone would use a Chansey is if they have a Blissey, and an expierenced player can make a note of this, and make an inference that you have a Blissey. Good luck with this team. :D
 
I definitely feel that having both Chansey and Blissey is definitely not a very good idea. If you play Blissey correctly, you shouldn't have to have both.

I feel the main issue you will have is the inability to stand up to real, hard hitting heavy offense with those two. With heavy offense primarily situated on the physical side nowadays, you will be hard pressed to handle anything with BabiriTar and something like Lucario/Salamence. BabiriTar is a real bitch to your team since he breaks down ScarfJirachi, opening you up a lot.

I'd replace Chansey with Hippowdon and put him in the lead spot. Hippowdon puts up sand, which is incredibly useful for stall, and helps you with your physical issues.

Having Forry/Skarm again, limits your ability to cover against threats. Now that Blissey is your only thing against Heatran, I'd recommend swapping out Skarm for a bulky water, Vaporeon would probably do the job well. It also helps with the severe mixape issues, in terms of having a fairly good straight counter.

Alternatively, you can use Tentacruel over Forry. He can't wish, but SpD Skarm is arguably better than Forry.

I'd then give Forry payback; when it is stall vs. stall, you don't want opposing Rotom to block your spins so much. Going on that note, SpD Forry would be more beneficial in this case
 
This team is incredibly creative, and I really like all of the stuff you've done with it. Blissey/Chansey is a combination I've tried to experiment with but has never really worked for me due to just not having enough team members. However, the way you've used versatile Pokemon like Forretress and Jirachi really supports the two of them. I do, however, have a few changes to suggest.

Scarf Jirachi is really as annoying and good as it is because of iron head. 60% chance to flinch is excellent, and really seems like it's worthy of a slot. I recommend it over ThunderPunch, because Skarmory matches up very well against Gyarados regardless.

Another suggestion is to use the Sub Rotom set. It looks something like this:

Rotom-H @ Leftovers
Timid, 252 HP, 196 Spe, 60 SpA
-Substitute
-Will-O-Wisp
-Shadow Ball
-Thunderbolt

This can make for a very dangerous set, especially with aromatherapy and wish support. As your team is currently, it is incredibly vulnerable to Scarf Tyranitar, as so many teams are. This set acts as bait for it, and either burns it or gets off free attacks from behind a sub. All credit goes to RaikouLover for the set (I believe he got it from someone else, but I can't recall who).

I definitely support the removal of Thunder Wave for Flamethrower. Hitting Rotom is very important. Speaking of Rotom, Payback is necessary on a Forretress. Having a Spinner who can't even hit the most common anti-spinner in the game is a serious issue.

One last thing is that I agree with the previous poster, this team has many troubling common weaknesses. Though I admittedly have no better solution, I don't agree with adding Tentacruel, as that's an unnecessary third special wall this team doesn't need. It would add the support of absorbing toxic spikes, which is very useful to any semistall team.
 
decent concept, bad execution

looking at the team as a whole, it has a lot of trouble dealing with standard stallbreakers. you cant expect forretress to stay healthy enough to take a +2 CC, and it can sweep the rest of the team with crunch and close combat. infernape absolutely destroys this team. so does salamence.
jirachi is as you say your big failsafe, but its not going to stay too healthy, and after a trick its revenge killing capabilities are gone. not to mention magnezone exists.
also, i really want to see status on chansey, instead of blissey. since blisseys special attack is at least greater than skarmorys i would take a chance to put an attack on it, flamethrower. it prevents scizor from absolutely destroying you (and you have protect for scouting anyways). drop thunderwave or seismic toss, and i want to see toxic on her.

but anyways, you need a proper answer to stallbreakers. i really dont know what to say, since youve got such an unmovable core. the best thing i would say is to agree with the swap to tentacruel, except lucario can hurt the thing pretty bad =/.
 
On your Jirachi, change ThunderPunch to ThunderBolt. That way, you can 2HKO Skarmory vs. the 4HKO with ThunderPunch, if even that. In addition, Thunderbolt is unaffected by Gyarados' Intimidate.

If you make that move change, change your Jirachi's nature to Naive, that way, Thunderbolt's power isn't hindered.
 
Latias is a better special soak than Chansey is, but it also gives you some offensive power (and a counter to Infernape) to go alongside Blissey.
 
Hello

Why not get rid of Trick altogether? You can replace it with Iron Head.
Because you can't get rid of your Scarf, you can't loose your ability to revenge kill.

I do have to agree with MrIndigo about Switching Chansey to Latias. Since Rotom is a Rest-talker you could make Latias a double screener:
252 HP/ 6 Def/ 252 Spe - Light Screen/ Reflect/ Wish/ Dragon Pulse.

Hope this helped!
 
Hello there, what I think you might have to do is change is the thunder punch from Jirachi into thunderbolt as the reasons listed above by users.

The Chansey I find totally useless and I do think you have to change it into something that resists fighting other then Rotom which is the only thing that's not effected by fighting moves, so what I do recommend is changing Chansey into Gliscor by also setting up Stealth rock,

Gliscor @ Leftovers
Nature Jolly, 252 HP, 216 Speed, 38 Defense
Moveset:
Roost
Earthquake
Uturn/ Taunt
Stealth Rock

The next thing is you have nothing resistant to Fire on your team and then 3 things on your team that's weak to fire.

So you might want to switch the Skarmory into Roar Cune, as a phazer and you don't get to lose anything with this.

Suicune @ Leftovers
252 Hp 252 Def 6 Speed.
Surf
Roar
Sleep Talk / Calm mind
Rest

Good luck.
 
all that i have to say is that naspyplot ape says hi... with CC it could sweep your entire team with a +2 fireblast and CC. the only even semi counter for it would be jarachi just because it is faster. I would suggest simply putting a CM roar latias in for chancy. giving you a counter to ape and another phazer. Tyranaboah as poses major problems for this team... in general you need a mix wall(mixmence and mixape would love to kill this team) how about cress over scarmory...

good luck with it (my first post)
 
Hey ARandomDude.

I really don't find using Chansey and Blissey on the same team to be very good. Latias doesn't seem so threatening since you have Forretress, Jirachi, and Blissey. You have a weakness to a common wallbreaker, LO Heatran. Taunt or Explosion, it can still pose a threat to your team. Infernape can also pose a problem due to its ability to take out 4/6 of your members with ease, and deal heavy damage to Rotom and OHKO Jirachi if your not lucky. To fix this I suggest using a Rest Talk Gyarados over Chansey. Gyarados provides sort of a cushion with the use of its ability Intimidate. Explosion won't KO after the Intimidate and you can take on the Taunt versions fairly well. As for Infernape it can take hits fairly well from the common MixApe and OHKO with Waterfall.

Gyarados @ Leftovers | Intimidate
Impish | 252 HP / 252 Def / 4 Spe
Waterfall / Rest / Sleep Talk / Roar

As for the Forretress and Skarmory combo I think replacing Skarmory for Swampert would be a good addition. The reason being I find that using Skarmory and Forretress on the same team lacking. Swampert also helps against Tyranitar as DD Tyranitar, CB, and MixTar can make holes in your team as you don't really have a reliable switch in. You also have quite a weakness to Taunt Gliscor. As it can come in on most things and just cripple them forcing you to switch in Jirachi everytime but that isn't very reliable.

Swampert @ Leftovers | Torrent
Relaxed | 252 HP / 252 Def / 4 SpA
Earthquake / Ice Beam / Roar / Stealth Rock

I'd give Forretress Payback/Rapid Spin/Spikes/Toxic Spikes to deal with Refresh CM Latias and Ghost switchins. As well as lay down the entry hazards.

A minor change on Blissey's set I'd like to make is use Toxic over Thunder Wave.

As for Jirachi I think going Iron Head/Ice Punch/Fire Punch/ThunderPunch to be a good back up check to Salamence, Latias, Lucario, Gyarados, Gengar, and many other threats.

Hope I helped!
 
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