Introduction
Well, welcome to my very first RMT ever! This is an offensive trick room team, I've used this team in OU a lot, but I'm here to see if this team able to improve.
The Team
Mawile-Mega (F) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Fire Fang
- Sucker Punch
Mega Mawile, an absolute monster, with the ability Huge Power, doubling its attack stat, plus a swords dance, its pretty much game over. For this set, I choose Sucker Punch over Iron Head/Knock Off, because I can fight outside trick room. I also choose Fire Fang over Thunder punch, since +2 Fire Fang OHKO's Celesteela, and any many other bulky steel types. However, I do struggle against Toxepex. Play Rough is pretty self-explanatory.
Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 116 Def / 140 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Magic Coat
- Memento
Usually my lead, I set up trick room, rocks, and memento out if necessary. If I can predict a Greninja lead from the opponent, I lead with Magearna. Nothing too special about Uxie. Mental herb over Colbur Berry, since it tanks a hit from specs Greninja. Magic Coat if I feel an incoming Taunt. Usual set, nothing too much.
Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Ice Beam
- Moonlight
- Lunar Dance
Lunala, great trick room setter plus great bulk. A staple of the team, you pretty much can't get rid of it. Just got to have an eye for specs ash-greninja.
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Thunderbolt
- Aura Sphere
- Fleur Cannon
My last, and most offensive trick room setter, Magearna. With Thunderbolt I hit Toxepex, something Mawile struggles with, Aura Sphere for Tran, although, I'm thinking about Focus Blast. Fairium Z, and absolute nuke. Soul Heart gives Magearna the chance to sweep.
Crawdaunt (M) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Crabhammer
- Knock Off
- Aqua Jet
- Liquidation
If this comes out, and the opponent doesn't have either water or dark resistance, something will die. Choice band plus Adaptability is why this thing is so deadly. Also being my main counter for Heatran.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Flare Blitz
- Shadow Bone
- Bonemerang
Although I have Mawile to break the bulky steel and grass types, Marowak can switch into a predicted Mach punch or HJK, Bonmerang over Earthquake, because I can break sashes, subs, etc. Dual STAB attacks, Flare Blitz is the one I'm going to be clicking more, Swords dance if I'm in a situation where I'm able to.
A replay on my other account: https://replay.pokemonshowdown.com/gen7ou-1193587182
Well, welcome to my very first RMT ever! This is an offensive trick room team, I've used this team in OU a lot, but I'm here to see if this team able to improve.
The Team
Mawile-Mega (F) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Fire Fang
- Sucker Punch
Mega Mawile, an absolute monster, with the ability Huge Power, doubling its attack stat, plus a swords dance, its pretty much game over. For this set, I choose Sucker Punch over Iron Head/Knock Off, because I can fight outside trick room. I also choose Fire Fang over Thunder punch, since +2 Fire Fang OHKO's Celesteela, and any many other bulky steel types. However, I do struggle against Toxepex. Play Rough is pretty self-explanatory.
Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 116 Def / 140 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Magic Coat
- Memento
Usually my lead, I set up trick room, rocks, and memento out if necessary. If I can predict a Greninja lead from the opponent, I lead with Magearna. Nothing too special about Uxie. Mental herb over Colbur Berry, since it tanks a hit from specs Greninja. Magic Coat if I feel an incoming Taunt. Usual set, nothing too much.
Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Ice Beam
- Moonlight
- Lunar Dance
Lunala, great trick room setter plus great bulk. A staple of the team, you pretty much can't get rid of it. Just got to have an eye for specs ash-greninja.
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Thunderbolt
- Aura Sphere
- Fleur Cannon
My last, and most offensive trick room setter, Magearna. With Thunderbolt I hit Toxepex, something Mawile struggles with, Aura Sphere for Tran, although, I'm thinking about Focus Blast. Fairium Z, and absolute nuke. Soul Heart gives Magearna the chance to sweep.
Crawdaunt (M) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Crabhammer
- Knock Off
- Aqua Jet
- Liquidation
If this comes out, and the opponent doesn't have either water or dark resistance, something will die. Choice band plus Adaptability is why this thing is so deadly. Also being my main counter for Heatran.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Flare Blitz
- Shadow Bone
- Bonemerang
Although I have Mawile to break the bulky steel and grass types, Marowak can switch into a predicted Mach punch or HJK, Bonmerang over Earthquake, because I can break sashes, subs, etc. Dual STAB attacks, Flare Blitz is the one I'm going to be clicking more, Swords dance if I'm in a situation where I'm able to.
A replay on my other account: https://replay.pokemonshowdown.com/gen7ou-1193587182
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