Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
This mon is the sweeper, Its the teams main wincon. SD for late game set ups and potential sweeps, EQ for heatran, toxapex etc. Return for STAB and quick attack for priority. The team is based on this mon sweeping late game, so i pair it with
Magnezone @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
What counters all the steel types that check pinsir and stop it from sweeping late game, I run specs and modest to guarantee the kills on cellasteela and ferrothorn. Move set is pretty standard.
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Taunt
- Defog
I needed a good defogger for Mega pinsir, while also needing a ash gren check, so tapu fini was a perfect fit for the team, checking both boxes, moonblast for that STAB against ash gren, nature's madness for fatty mons, taunt to stop fatty mons and to soft check chansey, defog is mandatory for pinsir.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Power Whip
- Leech Seed
My team was a bit weak to kartana, so maxed defence ferrothorn resisting both of its STAB's was a perfect fit for the team, giving my team a good defensive backbone, while also being able to take 2 scared swords and crippling kartana with powerwhip. It also steps up Spikes that helps pinsir, due to it forcing switches. This mon also is also able to take on mega swamperts EQ's.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
I needed speed, for the team while also having another Ground resist, so Lando T was a perfect fit for the team. This mon also provides a volt-turn core with magnezone to aid in sweeping potential for Mega pinsir. Knock off is for chansey and stall mons, I considered running double defog for Pinsir, but I rarely used defog on my lando and thought knock off support would be far greater. EQ is STAB, stone edge is for Zapdos what hurts my team alot and other pinsir's and volc. U turn is for the Volt-turn core.
Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Stone Edge
I needed a z move but also a mon that setup rocks, so i thought Rock Z garchomp would be cool tech, being able to massive damage to zapdos, and lando, also gives the team another check to volc and kartana, being able to live a hit from scarfed kartana and OHKO'ing it with fireblast. Fireblast is for ferrothron, kartana and Tang what are common switches into EQ's from garchomp.
The team is built around Late game mega pinsir, so it gets rid of all of its checks and counters, I would like your help for the team, because I cant get passed 1500.
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
This mon is the sweeper, Its the teams main wincon. SD for late game set ups and potential sweeps, EQ for heatran, toxapex etc. Return for STAB and quick attack for priority. The team is based on this mon sweeping late game, so i pair it with
Magnezone @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
What counters all the steel types that check pinsir and stop it from sweeping late game, I run specs and modest to guarantee the kills on cellasteela and ferrothorn. Move set is pretty standard.
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Taunt
- Defog
I needed a good defogger for Mega pinsir, while also needing a ash gren check, so tapu fini was a perfect fit for the team, checking both boxes, moonblast for that STAB against ash gren, nature's madness for fatty mons, taunt to stop fatty mons and to soft check chansey, defog is mandatory for pinsir.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Power Whip
- Leech Seed
My team was a bit weak to kartana, so maxed defence ferrothorn resisting both of its STAB's was a perfect fit for the team, giving my team a good defensive backbone, while also being able to take 2 scared swords and crippling kartana with powerwhip. It also steps up Spikes that helps pinsir, due to it forcing switches. This mon also is also able to take on mega swamperts EQ's.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
I needed speed, for the team while also having another Ground resist, so Lando T was a perfect fit for the team. This mon also provides a volt-turn core with magnezone to aid in sweeping potential for Mega pinsir. Knock off is for chansey and stall mons, I considered running double defog for Pinsir, but I rarely used defog on my lando and thought knock off support would be far greater. EQ is STAB, stone edge is for Zapdos what hurts my team alot and other pinsir's and volc. U turn is for the Volt-turn core.
Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Stone Edge
I needed a z move but also a mon that setup rocks, so i thought Rock Z garchomp would be cool tech, being able to massive damage to zapdos, and lando, also gives the team another check to volc and kartana, being able to live a hit from scarfed kartana and OHKO'ing it with fireblast. Fireblast is for ferrothron, kartana and Tang what are common switches into EQ's from garchomp.
The team is built around Late game mega pinsir, so it gets rid of all of its checks and counters, I would like your help for the team, because I cant get passed 1500.