• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

RMT--OU--Offensive and Defensive

As many people are coming to realize, there is not a set of 6 pokemon capable of countering everything. Especially, now with the advent of platinum moves and pokemon, things are very hectic.

So, as a comprimise, I've attempted to create a team in which most of D/P serious threats are adequately countered. The others which aren't, are sort of half dealt with, but this will allow me to mount an effective offensive strategy as well, which can prove too hard to counter by the opposing team.

I'll explain in detail as i talk about the pokemon and afterwards as i conclude.


455.png


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 16 Atk / 152 Def / 88 SpD
Impish nature (+Def, -SpA)
- Stealth Rock
- Slack Off
- Earthquake
- Roar

The new EV suggestion on Shoddy works really well. I've tested a few different hippo's but this spread actually works the best. I still can take hits from TTar, Machamp and Flygon ridiculously well, as well as surprisingly taking quite a beating from the special side too. With this spread i am no longer afraid of jolteon, zapdos, tyraniboah, and others.

493.png


Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Hidden Power Electric

This thing has so many jobs, that it really is the crux of my team. It does the brunt of the work in countering Salamence and Gyarados, as well as being a critical Fighting resist to my team. I'll explain that part at the end.

HP electric >>> Charge Beam IMO as i wont be stalling late game too much, and Charge beam has a significant chance not to 2HKO gyarados.

It also helps counter infernape, although it wont do it all as I am not using Psychic. It also helps counter kingdra in a pinch.

It is a counter for Electivire, and also an O.K. breloom buffer.

490.png


Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 Spe / 252 SpA
Naive nature (+SpA, -SpD)
- Explosion
- Earth Power
- Hidden Power Ice
- Overheat/Fire Blast

This pokemon has many jobs too.

First and foremost, it is a reliable OHKO counter to all forms of Lucario, weavile, Heracross, and Scizor. It can also OHKO outraging Salamence.

Also, it should be noted that Heatran is technically also a sweeper with that huge SpA. Nothing likes taking a STAB overheat or fireblast from this.

Heatran works very very well with Cresselia. IMO much better with Cress than Celebi. I will talk about the stategy here at the end.

As far as the last move, i lean toward overheat, as its rarely in for more than one turn anyway. and late sweeping is just about prediction anyway. Ill explain more about my overall strategy at the end.

242.png


Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold nature (+Def, -Atk)
-Aromatherapy
-Thunderwave
-Softboiled
-Seismic Toss

Well, here she is. IMO the best OU pokemon. She there for one thing and one thing only. Absorb ALL special attacks.

Actually, there is a little bit more to tell.

I'm really frustrated by her. I tried not to EV her this way, i really did. But i always kept coming back to this. Why? well the most obvious is that she actually takes physical hits surprisingly well. a non boosted waterfall does like 40% for example. Another reason is that Dugtrio can NEVER 2HKO Blissey.

So, here is probably my biggest dilemma. This is probably where i need the most criticism. I'm looking to try and keep Blissey on this team, and, if its manageable, keep aromatherapy on. Although, i realize, that may not be possible.

453.png


Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
-Swords Dance
-Close Combat
-Extremespeed
-Crunch/Bullet Punch

Along with Salamence, i call these two pokemon my mid-to-late game sweepers. They both serve two purposes. A: they both can switch in a in one hit finish off a weakened opponent if i need it or need a little help. and B: they have a 1 turn set up, and nearly no counters, especially both of them working together in mid-to-late game.

The choice in the last slot is pretty tough. Notice that Ice punch is not there. That is for two reasons. It is because most gliscor are ev'd to beat ice punch lucario anyway, and because a jolly lucario cannot sweep anywhere near as good as an Adamant one. But Crunch and Bullet Punch serve two different purposes. Do i want to hit Gengar, Mismagius, and Aerodactyl in mid-to-late game, or do i want to kill Celebi, Cresselia, non choice scarf Rotom forms, and Dusknoir? I really lean toward Crunch, so thats my choice.

So, the only real issue for Lucario once it gets set up is again gengar and aero. mismagius cant OHKO it without some form of set up. Spiritomb also gives me problems. Again, this LUcario works so well with Salamence in mid-to-late game.

373.png


Salamence @ Lum Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
-Dance Dance
-Outrage
-Earthquake
-Fire Fang

As mentioned before, this, along with Lucario, are my two mid-to-late game sweepers.

A number of things need to be explained here. First, the Ev's. At max speed neutral nature, with one dragon dance, i at least tie all choice scarf users at neutral nature max speed. However, i handily outspeed scarftran, and almost all variants of scarfgon, scarfcelebi, and scarfrachi.

Next. Lum Berry over life orb. This is important because things that i generally wont be OHKO with Outrage, i wont be OHKO with a life orb outrage either. Generally that is. Also, Lum berry guards me against a spore or a Twave here or there, as well as curing me of confusion after outrage to reliably continue a sweep.

Now. Why am i choosing Fire Fang for my last slot, and concordantly EVing my Salamence to accomodate it? I do it for two very important reasons. Firstly, i really dont want a nature that lowers defense or Spd, just to get FireBlast or Flamethrower. Secondly, and much more importantly, the standard salamence cannot 2HKO many and probably most variants of Bronzong with its special fire attacks. Though it can OHKO skarmory with it, it cannot 2HKO bronzong. This salamence, after a DD, can 2HKO all Bronzong, and 3HKO all skarmory, with a small chance of 2HKO.

There are more reasons for me doing this. ill list them.

-Fire Fang is also useful for OHKO some weaker enemies that wouldnt normally fall to Earthquake. That way you dont have to lock yourself into Outrage. A Fireblast wouldnt cut it against these weaker enemies. well, at least not OHKO, but that is the point. Some of these pokemon include Breloom, Jumpluff(more common now for some reason), and any somewhat damaged weaker enemy. Like an azelf at 60% for instance.....

-I would rather sacrifice a 1HKO on Skarmory, to gain back a 2HKO on Bronzong, neutral defenses, another option for weaker enemies. The bronzongs that scare everyones salamences away do it because they can kill it with GyroBalls. Skarmory can only really brave bird, and it cant kill salamence, even if its above somehwere around 40-50% at the time. The best it can do is phaze it away. Thus, i can then use my sala as a tool later on to sweep, or if its too weak, as a last ditch intimidate and maybe a quick move before he dies.

-We will talk more about my logic at the end of my individual pokemon discussions.

------------Overall Strategy----------

Okay.

Let me start with the the TranCRess part of my team first.

To adequately counter scizor, weavile, lucario, and heracross, i need to "force" them to not use their fighting attacks on the switch to Heatran. That is what Cress is there for, as i can switch her in and then switch in heatran, or some other combo like that. You get the premise.

To adequately counter salamence and gyarados, i need a rest sleep talk cresselia. And, even that wont do the job all the way, especially if cresselia is already substantially hurt. so, that where heatran can come in to trap up an Outrage from salamence, and OHKO with HP Ice. It should be noted that Salamence will be nearly "forced" to use outrage when faced with CRess, as his other attacks do nearly nothing. As far as Gyarados, Cress will ALWAYS 2HKO with HP electric, but if i need help i can enlist help from salamence, hippo, or even blissey. Maybe even lucario on the revenge. You get the premise.

Cress also can counter electivire, and help out with kingdra and infernape.

Blisseys job is to spread some paralisys, keep the sweepers free of an incidental status, and counter all special attackers. For calm minders, i can switch in Hippo to help out and phaze.

Now for my offense, my goal is to let a little damage start to befall their team, before i strike. When i see a good oportunity for salamence or lucario to set up, ill take it. Set up, and attempt a sweep. If i get stopped or killed, then ill go back to my strategy of using the 4 "walls". Generally then, ill try to save my other sweeper for late game to sweep then, or else if i see a great opportunity ill take it.

It should be noted that my sweepers will help out in countering when necessary, and usually ill take that as a good set up time.

--------------Noticeable problems with team------

If i let the entry hazards pile up enough, then stall teams can become very troublesome. Usually though, if im smart enough with predicting, i can find a good opportunity to sweep, and ruin half or more of their team with one of my sweepers.

A well placed trick can ruin me. i hate trick.

I have considerable amount of trouble dealing with kingdra. Also, Not as bad as kingdra, but i also have trouble with NP maxape.

random choice scarfers will ruin my anticipation skills. some i now no to look out for are starmie and rotom forms. But i get so frustrated when i lose to them because i know that whenever that person plays a team with a CB tar, which is common, their team is shot. That is if their scarfed of course.

------------------Areas of expected criticism-----------

Well, obviously im looking for other opinions to help me improve my team to make it the best it can be. Its really good now, but i know it can be better. Im looking for as much information as each person can give me as possible. I want to hear every possibility.

Specifically, Blissey is my most questionable point. I'd like some real input there. Ev's, moves, and the such.

SOme criticism on Salamence is to be expected, but after i made my argument, i want to hear the responses, so that i can better asses my salamence.

Also, if there is a way or a pokemon or a combo or move or something to make kingdra and infernape less of an issue PLEASE let me know.

Otherwise, im looking to improve everywhere on the team. So ANY suggestion is open. Please reply :)
 
So.. since there's not possible to counter everything, you made a team that tries to... counter everything? O.o

I don't really know what to rate here, as it's 6 standard OUs with standard sets. The only things I would change are;
1) Charge Beam > HP Electric, easily. Adamant Life Orb Gyarados using Waterfall after a Dragon Dance does 45% at max on your Cresselia. Factoring in Stealth Rock, Sandstorm, Life Orb and Charge Beam, Gyarados won't live to see the day after tomorrow. Charge Beam gives you an easy advantage against almost any other Pokémon, since you can outstall dem with SleepTalk, and just boost your SpAtt with Charge Beam to the level that they can't take you on.
2) Fire Blast is generally a better option than Fire Fang, as it lets you nest kills against Skarmory and Forretress in particular. Fire Fang does 62% to Skarmory at max after a Dance, holding Life Orb, while Fire Blast from Adamant Salamence with no EVs holding LO does 98% at minimum.
Wether you use Fire Fang or change to Blast, I would recommend Life Orb, as Salamence with a LO just rapes everything. With LO attached, you kill all Forretress with Fire FANG after a boost, something you do not do with Lum Berry.

Apart from that, solid team, and stuff...
 
I agree with what Orion said, but on top of that, I think some of your terminology is illinformed.

First of all, Heatran is NOT a counter for any of the threats you previously stated, save Weavile, but you take a large chunk from Brick Break. A counter must be able to switchin and threaten a KO, and since you are only able to outspeed some of these threats because of Choice Scarf, you can only do so after something has died. CB Heracross, CB Scizor, and LO Lucario OHKO you with a fighting attack on the switching, so you can't counter them. There is also the questionable accuracy of your STAB, 90% or 85%, respectively, so you can only revenge kill them 9/10 times. Note that Heatran is easily 2HKOed by a +1 Salamence's Outrage, and with Yache Berry, it can survive your assault.

Blissey doesn't absorb ALL special attacks, just most of them. She is easily manhandled by Crocune, CM Jirachi, and anything with CM and over 100 base HP.

I think you should try and get over your "counter" mentality, and instead try to eliminate threats that stop YOUR sweep. Lucario and Salamence are actually fine, as after a SD Lucario takes out Skarmory and other steels, who would absorb Outrage.

As for the individual team members, Heatran wants Fire Blast > Overheat so he can sweep late game, and if he is your last pokemon.

Cresselia sucks, I am sorry but its true, she just doesn't do anything, and Salamence/Gyarados can switch to Jirachi, use Wish, then send Gyarados/Salamence again to repeat the process. Any use of a CB Pursuiter in the mix and it is most likely GG.

As for Salamence, consider Jolly on your current set, as most Scarfed base 100s run +Speed natures so they can revenge kill DD Mence's such as yourself, but many don't run max speed. Lum Berry is fine I guess, but the things that would try and paralyze/burn you are Celebi and Rotom-A. The former can survive a +1 Outrage and set up Reflect, while the latter will die if you use Life Orb. I suggest the latter option, or use Flygon > Salamence to deal with both of them.
 
Ok I'll be trying out a new rateing format so tell me if its helpful :)
dpffa242.png

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 40 sp. atk/ 216 sp. def
Calm nature (+sp. def, -Atk)
-Aromatherapy
-Thunderwave/Toxic
-Softboiled
-Seismic Toss/Ice beam

Ok so you said your blissey is your most questionable point so I'll start there. I'm sorry for being "bog standard" but I feel that the smogon evs and moves are optimal for this team and are usually right, so I would ask you to try them out and see how they work for you. They allow your blissey to take more special hits, the job it should be doing, while not totally scorning physical defense. The hp stat for blissey is not as important as it has 255 base, so evs in hp are less beneficial than evs in the defenses.
On the moves, Toxic could work in place of thunderwave to whittle down the hp of sweepers coming into blissey instead of just slowing them down. This could also help you take out the main opposing threat and open yourself up for a sweep. Ice beam should always be a consideration over seismic toss because most sweepers that would be harmed by seismic toss have a way of blocking it. IE sub cm jirachi runs 101 hp subs just for blissey's seismic toss. Seismic toss's main perk besides constant damage is beating raikou, who you have covered pretty well between hippowdon and blissey without resorting to seismic toss. In the end however, it is your choice, although I prefer ice beam.

dpmfa485.png

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 Spe / 252 SpA
Naive nature (+SpA, -SpD)
- Explosion
- Earth Power
- Dragon Pulse
- Overheat/Fire Blast

Next is heatran. I saw that you said you had trouble with kingdra, and this simple move swap can help you. Dragon pulse instead of hp ice is not that much of a trade off, as you can still kill or dent salamence enough to be killed by rocks or lucario's extreme speed. It allows you to hit on kingdra's only weakness, dragon, and smack it for some damage as you outspeed non-boosted ones. This simple swap would give you a reliable revenge to kindra locked into outrage or non-dd kingdras or kingdras that have not dded yet. Also heatran is a great trick taker with scarf, and with the bug fixed on shoddy, if somebody tricks heatran a scarf on the switch, they are forced to switch so you can smack somthing on the switch.

dpmfa448.png

Lucario @ Life Orb
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
-Swords Dance
-Close Combat
-Extremespeed
-Crunch/Bullet Punch

Lucaio is last. This guy is a great sweeper and as you said works great with salamence. I changed the nature as a little nitpicky thing, because I like to get flinched and take a bit of damage and then get a boost to sweep with better than not getting flinched. I also agree with your sentiments on crunch as gliscor is almost never seen anymore anyways and bullet punch is not needed along with extreme speed unless you specifically need to hit gengar, which you don't as blissey walls gengar 90% of the time. (10% being getting tricked or sub punch).

Hope I helped and I also hope you liked my rate format as I feel that since you put effort and sprites into posting your rmt, I should do it justice and rate it with the same amount of effort.

Cheers,
-chaos 9
 
To repsond to my 3 raters thus far:

Orion:
I doubt ill ever be keeping cress in for too long anyway, and charge beam not only is 90% accurate, but requires that 60% SpA increase to reliably 2hKO. Your throwing those gyarados numbers out there like its nothing. I'm not throwing that part of your criticism out, im just anxious to hear why HP electric i so bad in the fast paced DP metagame. Your salamence suggestion, i WILL be using. i see the light now.....

Blashpemy:
I take your blissey critiscism, and im planning to revamp it. Chaos 9 helped with that. As far as heatran, it DOES counter all those threats. It just cant walk in on a fighting move. If i can get it to switch in safely, by using cress or another combo or guess well, then im golden. As far as cress sucking, can you give me an alternate to using her?

Chaos9:
Thank you very much for the ev's and explanations on Tran and Blissey especially. The only thing i would disagree on is the choice of Steadfast over Innerfocus. The reasoning being that if your better off not getting flinched in the first place. Although, i never used it before, i will try it now.

Im anxious to talk more, and get further views from you guys as well as new ones from new people too.
 
Correct me if I am wrong, but Vaporeon does the exact same thing, without being complete setup fodder for Tyranitar, Scizor, and even Lucario. Vaporeon can utilize HP Electric and Ice Beam on one set, with Surf and Wish as your last two options. Typically you would want Protect > Ice Beam, but this should help you as you only have one spot for beating Salamence.
 
Okay then by everyone's logic, then Cresselia gets 2HKO'd after SR. Someone threw out the number 45%. Cresselia switches in, takes 12 and is now at 88, a further 45% after it eats one CB and Cress is now down to 43. Looks like Cresselia dies either way and everyone's arguing is now moot. What a shame...


Anywhom.

We could go with that aforementioned Vaporeon, but perhaps make it even more so stallier. What we can try here is give Cresselia the set Rest/Sleep Talk/Ice Beam and REFLECT. Reflect makes everything a lot easier to switch into, most things fearing Cresselia early game, such as paralysis. But let's get back to that Vaporeon thing. Now where would it go? I'd personally slap it over Heatran as Vaporeon (with some Reflect support) can handle a vast majority of things. The Wishing helps out the team and maybe even lets Cresselia get away with a set such as Reflect, Thunder Wave, Ice Beam and a filler move of your choice. Nothing wants to get fucked up more than being paralyzed and having to break a screen!

Another suggestion I'd like to go is, why not ditch the Outrage and have Life Orb along with Dragon Claw. Now given Outrage IS 50% stronger, but sometime it's just not worth it and could be quite obvious. You'd almost have no choice but to Outrage against opposing Dragons and from there you're fucked esentially. Just hit everything. There's always Wish support around the corner...
 
I think Cresselia could run Rest, Ice Beam, HP Electric, Reflect given that he has cleric support.

Imo, you should stick with Heatran > Vaporeon. Vaporeon does take on a lot of the same things just as well IF it has a Reflect in play, but one can't assume that, especially since our Screener doesn't have Light Clay.

Agreeing 100% with Chaos 9's suggestions of Dragon Pulse > HP Ice and Steadfast > Inner Focus. Use those ridiculous Fake Out leads to your advantage; just be careful because most of them are usually sashed. Also, on Lucario, I like Stone Edge in the last spot. Fighting/Rock is pretty good type coverage, and you can also hit things that switch in to Luke a lot like Gyarados and Zapdos.

On Salamence, I'm thinking that you should drop the Fire Move altogether and go for Roost and a defensive EV Spread, with Dragon Claw then over Outrage. I think it could help this team out a lot, because you can switch 'Mence in more often without worrying too much about Stealth Rock. Also, neither Bronzong or Skarmory are a problem for this team, so imo, Salamence shouldn't be concerned with beating them.

In the end, this is a very good team. Good luck.
 
Um, what relevence does it make if Reflect is in play for Vaporeon to actually work? That's like saying, 2% of babies have brain tumors but orange juice is good. Vaporeon is standing at 464/240 with Leftovers+Wish of it's own whereas Heatran is a sitting duck at 323/248 getting no healing back.

And then leads with Fake Out? How does that matter? You are not switching Lucario into anything that's leading, and even then, you don't get flinched on the switch.
 
I cant use vaporeon in the place of Cresselia because i require a fighting resist to compliment heatran. And that same pokemon should be able to do the brunt work of countering sala, gyara, and electivire.

Another option i was considering is using Weezing. Id like to hear your opinions on this, as i was thinking of using a SLeep Talk weezing.

Here are the problem with other fighting resists. A they are either going to get mauled by tyranitar, or they are going to take 25% every switch in on SR.

The only ones that dont fall under both categories in OU or BL are Weezing and Gliscor. It should also be noted that CResseslia and Celebi are both other options as cresslia will never die to a pursuit and celebi can find ways to wriggle out of tyranitars grasp.
 
vaporeon over heatran?

that makes no sense. How can i possibly counter scizor, lucario, heracross, infernape, and weavile reliably now?
 
I think the team is very solid but I prefer Yache Berry on Mence compared to Lum Berry seems how you can take that random hp ice or just heatrans hp ice then ko back I am curious in testing this team myself just so I can help find other weaknesses to it.
 
This is a nice team at a glance!
However, you have a pretty nasty Suicune weakness. A Suicune with Calm Mind isn't stopped by Blissey and Salamence not having Life Orb means it can't say it will kill off Suicune.

And I don't see how Vaporeon over Heatran is in any way a good idea....they don't counter the same stuff. Heatran seems critical to this team.
As for a Scizor counter, I wouldn't rely on Heatran. With no Wish support it won't work out....a CB Scizor can 3HKO it especially when you have to account for Rocks taking a 12.5% on Heatran every time.....for that reason, you're going to need a Physical Wall better suited to take on certain threats, IMO. Even Lucario is the same way....Heatran is also critical to stop other CM pokes (Celebi, Jirachi) who would also trample over this team.

Also, you're a bit Weavile weak. But weavile isn't too popular, so youre safe :) The Infernape weakness is sorta disappointing though. Another threat to watch out for is Togekiss.

Overall, I think most threats are covered nicely. But change HP Electric to Charge Beam. Charge Beam ensures Cresselia isn't dead weight once an Outraging Salamence is killed or Gyarados dies to LO, SR, and SS.

I really don't know what to change but those are the only threats I could think up of.

Good job and Good Luck with the team!!
 
Back
Top