Victini @ Choice Scarf Trait: Victory Star
EVs: 252 HP / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Final Gambit
- V-create
- Fusion Bolt
- U-turn
This is my usual "lead". Basically my strategy is to V-create if I see something I can kill, or U-Turn out of there if I can't. Fusion Bolt is never used even when facing another water type, I just don't know what else could be better. Final Gambit is used in emergencies (hence the 252HP spread), or if I see that the enemy leads with Politoed, I sack him and kill their Politoed (99% of the time it will stay in against Victini).
Sawsbuck (F) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Frustration
- Jump Kick
Self-explanatory, just set up sun and use him to kill as many things as possible. Swords Dance if you expect a switch. OHKO's some Ferrothorn variants after a Swords Dance, but can't 1HKO Scizor unfortunately.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Energy Ball
- Sunny Day
- Hidden Power [Fire]
Essentially a special version of Sawsbuck with an emergency Sunny Day built in. Growth if switch predicted, then proceed to sweep. Unfortunately, countered hard by heatran.
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Reversal
- Sucker Punch
- Stealth Rock
What I usually u-Turn to when I predict their lead is choice-banded to try and kill it with a reversal. Sucker Punch is if I suspect that their pokemon is faster and I want to get some extra damage in there. Stealth Rock if I predict a switch.
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Lava Plume
- Stealth Rock
- Hidden Power [Ice]
Pretty standard heatran. My switch in for a predicted earthquake (e.g. Donphan). HP Ice handles Dragons/Gliscor very well especially if they're locked into an Outrage.
Ninetales (F) @ Choice Specs
Trait: Drought
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Roar
- Energy Ball
- Hidden Power [Ice]
Not sure about the specs but it works well. Kills a lot of things people don't expect Ninetales to be able to 1HKO. Roar is just in case they have a baton pass team. Goal is generally to switch it into something that won't hurt it, then use the appropriate coverage move.