Sapientia
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Since I'm not even close to a good battler anymore and everyone knows this team anyways I decided to post it. Actually this is the only proper team I ever built, so I kinda like it. I am aware of the fact that DracoMalfoy built a very similar team (actually the first version of this team had the same 6 pokemons).
Team at a glance:
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 176 HP / 4 Def / 252 SAtk / 76 SDef
Quiet Nature (+SAtk, -Spd)
- Pursuit
- Rock Slide
- Hidden Power [Grass]
- Flamethrower
Made this team pretty unique when I built and won me a lot of games. Was always a lot of fun to kill the enemys Pert and Forry in the first few turns. The main reason why I used it, was to get rid of Gar, since Forry can't really touch it.
The EVs are pretty obvious, HP and Def to survive Duggys Earthquake, SDef because I need to get rid of Gengar.
Nowadays this is pretty standard, which sucks because it doesnt surprise anyone anymore. But I have to admit that I liked the fact, that I came back from inactivity and my Tyranitarset was super popular
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Hidden Power [Flying]
- Spikes
- Counter
- Rapid Spin
I was working on this set quite a while and this is the final - and hopefully best - solution. I need HP[Fly] to cover the Heracross weak this team has, because Gengar alone can work, but is a risk. Counter is necessary to cover Gyarados, who can set up on Swampert and is a major threat.
I also thought about Reflect on Jirachi to cover Gyarados, because Duggy can be a problem too, but Counterforry is the better solution.
There is not much to say about the EVs, since they are pretty much a no brainer. Relaxed Nature to be slower then other Forrys and Spin after them / lay Spikes after their Spin.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 136 Def / 76 SAtk / 16 SDef
Bold Nature (+Def, -Atk)
- Sleep Talk
- Earthquake
- Ice Beam
- Rest
I had Blissey in this Slot when I built the team first, but prefered Swampert because Forry doesn't cover DD Mence and Tar properly. RestTalk because boosters usually come late and you don't want a hurt Swampert then.
EVs should be quite obvious again, I mean everyone knows Swampert and there is nothing special about this one. Special Attack to onehit Salamence, -Atk because I want to be faster then Bliss and do not really need the Atk.
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 16 SAtk / 128 SDef / 80 Spd
Timid Nature (+Spd, -Atk)
- Haze
- Ice Punch
- Thunderbolt
- Hypnosis
Gengar is also pretty standard - except Haze. I took Haze, because defensive boosters like Snorlax, Suicune and now also Blissey can become a problem. The lack of a physical hard hitter - and Leech Seed on Celebi - make it easy for CurseLax to set up on this team. Same thing for Suicune. Of course Jirachi can beat both of them, but it is not as reliable as I want it, so Haze is a good plan b.
Defensive EVs, because I want it to survive Suicune's Surf and be able to switch in it, if necessary.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 112 Def / 96 SAtk / 48 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Hidden Power [Ice]
- Recover
- Calm Mind
Celebi with HP[Ice] and 270 Speed to bait and kill annoying Salamences and Flygons. Also quite nice against Zapdos, Claydol and sometimes even Skarmory.
The rest of it is pretty obvious and a standard CM Celebi. I need it against Watertanks and Zapdos, and also as a Winning Option.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 48 HP / 180 Def / 248 SAtk / 32 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Ice Punch
- Wish
- Calm Mind
Wish is important for this team as I want Forry and Gengar to stay alive.
With the offensive Split and BoltBeam (more or less) it is my "Sweeper" to end the game for me.
Since Celebi is everywhere and I don't have Dugtrio I prefer Ice Punch over Psychic, even though this weakens me against Swampert.
All in all it is a quite solid team, that has some minor weaknesses, which is ok as you can still handle all of them.
Team at a glance:
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 176 HP / 4 Def / 252 SAtk / 76 SDef
Quiet Nature (+SAtk, -Spd)
- Pursuit
- Rock Slide
- Hidden Power [Grass]
- Flamethrower
Made this team pretty unique when I built and won me a lot of games. Was always a lot of fun to kill the enemys Pert and Forry in the first few turns. The main reason why I used it, was to get rid of Gar, since Forry can't really touch it.
The EVs are pretty obvious, HP and Def to survive Duggys Earthquake, SDef because I need to get rid of Gengar.
Nowadays this is pretty standard, which sucks because it doesnt surprise anyone anymore. But I have to admit that I liked the fact, that I came back from inactivity and my Tyranitarset was super popular
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Hidden Power [Flying]
- Spikes
- Counter
- Rapid Spin
I was working on this set quite a while and this is the final - and hopefully best - solution. I need HP[Fly] to cover the Heracross weak this team has, because Gengar alone can work, but is a risk. Counter is necessary to cover Gyarados, who can set up on Swampert and is a major threat.
I also thought about Reflect on Jirachi to cover Gyarados, because Duggy can be a problem too, but Counterforry is the better solution.
There is not much to say about the EVs, since they are pretty much a no brainer. Relaxed Nature to be slower then other Forrys and Spin after them / lay Spikes after their Spin.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 136 Def / 76 SAtk / 16 SDef
Bold Nature (+Def, -Atk)
- Sleep Talk
- Earthquake
- Ice Beam
- Rest
I had Blissey in this Slot when I built the team first, but prefered Swampert because Forry doesn't cover DD Mence and Tar properly. RestTalk because boosters usually come late and you don't want a hurt Swampert then.
EVs should be quite obvious again, I mean everyone knows Swampert and there is nothing special about this one. Special Attack to onehit Salamence, -Atk because I want to be faster then Bliss and do not really need the Atk.
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 16 SAtk / 128 SDef / 80 Spd
Timid Nature (+Spd, -Atk)
- Haze
- Ice Punch
- Thunderbolt
- Hypnosis
Gengar is also pretty standard - except Haze. I took Haze, because defensive boosters like Snorlax, Suicune and now also Blissey can become a problem. The lack of a physical hard hitter - and Leech Seed on Celebi - make it easy for CurseLax to set up on this team. Same thing for Suicune. Of course Jirachi can beat both of them, but it is not as reliable as I want it, so Haze is a good plan b.
Defensive EVs, because I want it to survive Suicune's Surf and be able to switch in it, if necessary.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 112 Def / 96 SAtk / 48 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Hidden Power [Ice]
- Recover
- Calm Mind
Celebi with HP[Ice] and 270 Speed to bait and kill annoying Salamences and Flygons. Also quite nice against Zapdos, Claydol and sometimes even Skarmory.
The rest of it is pretty obvious and a standard CM Celebi. I need it against Watertanks and Zapdos, and also as a Winning Option.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 48 HP / 180 Def / 248 SAtk / 32 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Ice Punch
- Wish
- Calm Mind
Wish is important for this team as I want Forry and Gengar to stay alive.
With the offensive Split and BoltBeam (more or less) it is my "Sweeper" to end the game for me.
Since Celebi is everywhere and I don't have Dugtrio I prefer Ice Punch over Psychic, even though this weakens me against Swampert.
All in all it is a quite solid team, that has some minor weaknesses, which is ok as you can still handle all of them.