Hey there,
lately i've watched some old ORAS battles (cartridge) and realized that a lot of my favorite mons are now in UU. Although this tier being quite new for me (and this is my first post here), i thought i'll give it a shot.
I kinda knew which mons i wanted to use, so i went with an old team that included those and tried to adapt it to USUM UU.
And since this seemed like a well balanced one, I thought I'd share it.
This was the basic idea. At first i wanted to use Raikou, but since none of my other team members could use a mega stone and i wanted to have a mega, i changed it for Manectric. I love those fast electric attackers and Manectric has been a staple in my RSS and ORAS story teams, adding the nostalgia factor (sigh).
I wanted to use CB Scizor too, again, one of my favorites and in conjunction with Manectric a prime user of VoltTurn.
Since I spent so long breeding a Serperior with perfect IV's and HP fire I sought for a opportunity to make use of it.
So those three were my starting point. They all are packing quite the punch but are a little frail, so i needed to include some backbone and utility.
Since i wanted to rotate a lot with VoltTurn to create momentum, i needed to get rid of hazards. I considered Latias and Gliscor as defoggers, but ultimately i stuck with Crobat because the others just do other things better (wish and SR)
For the last two slots i initially had Gliscor (SR) and Latias (3 Attack + Wish), but then my team suffered from a heavy ice weakness. I still wanted a fire/water/electric resist and a SR setter. So Swampert came in mind. No ice weakness, the 4x grass weakness is covered plenty by Crobat and Scizor and Swampert takes less damage from SR. Still, his recovery is quite bad. But he paires well with Crobat.
And finally, for the last Slot, I switched out Latias for Azumarill. Partly because most of Latias move types (Draco Meteor, Thunderbolt, HP fire) are already covered by other team members, and partly because I felt like I needed to leverage my momentum gained by VoltTurn uses a bit more.
The Team
Ability: Intimidate
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moves: Thunderbolt | Volt Switch | Flamethrower | Hidden Power [Ice]
Just standard spread and moves, nothing fancy. He is used to threaten the water types, create momentum and chip away at the health of the enemy team.
Ability: Technician
Nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe
Moves: Bullet Punch | U-turn | Superpower | Pursuit
Again, nothing fancy. Together with Manectric he pivots, can clean up hurt scarf users und threaten Latias with Pursuit. I am considering replacing Pursuit with Knock Off, because once you are locked in it is quite weak, and KO is just a really good move.
Ability: Contrary
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Moves: Leaf Storm | Hidden Power Fire | Dragon Pulse | Giga Drain
Now this one is a bit out of the ordinary. First of all, Serperior is a scary sweeper that can run away with the game if left unchecked.
The item seems a bit odd, and i thought about switching it out to Life Orb, but having a 99% acc 130 base power stab move ist really nice. Because otherwise, if LS misses, Serperior is usually dead or at least the momentum gone.
I already got a Z move on Azumarill, so i decided to swap the suggested Hyper Beam for Dragon Pulse. It threatens Dragon types, which otherwise wall Serperior pretty hard. HP fire for coverage and Steel types (Scizor). Giga Drain to heal, though it could be swapped for Glare.
Ability: Infiltrator
Nature: Jolly
EVs: 248 HP / 36 Atk / 224 Spe
Moves: Brave Bird | U-turn | Roost | Defog
Since I VoltTurn a lot, I need to have hazard removal. Crobat can also threaten the fighting types Azumarill is too slow for.
Ability: Torrent
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 SpD
Moves: Stealth Rock | Earthquake | Scald | Roar
My SR setter. Besides that, he can absorb the electric moves and threaten fire/ground/rock types. He isn't as long-lasting as Gliscor and has no recovery besides Leftovers, but has no weakness to ice, which I have two already. And I think he has good synergy with Scizor and Crobat defense and offense wise.
In the last slot I am torn between Roar and Toxic. Roar is nice against Set Up Sweepers and you get more SR value, but Toxic cripples defense mons.
Ability: Huge Power
Nature: Adamant
EVs: 252 Atk / 92 SpD / 164 Spe
Moves: Belly Drum | Aqua Jet | Play Rough | Knock Off
My second win condition. Also, Azumarill offers a little more speed control with Aqua Jet since i dont have a scarf user. It benefits from the momentum gained by VoltTurn and makes Dragons think twice about firing of a Draco Meteor or an Outrage.
The 92 SpD is to have a better match up against Latias and also because my team has good physical defense already.
Conclusion
While I am quite confident in bringing this team to battle, there are still some things I am unsure of.
1 - The last slot moves (Pursuit/KO)(Giga Drain/Glare)(Roar/Toxic). I have tried both and I find myself in different situations wanting the other one and vice versa. Maybe you can help me find the one that suits the team best.
2 – While I am quite happy with Swampert instead of Gliscor, sometimes I wish to have my Latias back, since it offers more damage and more speed immediately. This is the set I used to run:
Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Healing Wish
- Thunderbolt
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Healing Wish
- Thunderbolt
Aside from that, I think this Team has good Synergy between each member and is fun to play. I like the double threat of Serperior and Azumarill to set up and sweep. The VoltTurn seems to work well in defense and offense.
Now I hope my first post matches the standards in the forum and if it will, I am eager to hear your opinion about my team.
(Manectric-Mega) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power Ice
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Serperior @ Wide Lens
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power Fire
- Dragon Pulse
- Giga Drain
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 36 Atk / 224 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 92 SpD / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power Ice
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Serperior @ Wide Lens
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power Fire
- Dragon Pulse
- Giga Drain
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 36 Atk / 224 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 92 SpD / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off