I would like to start off by saying i am alot more experienced in uu then ou. I enjoy it more because there are 35 pokemon in ou, and over double that in uu, so i have about 5 teams, one VERY solid one(that i will not reveal on this site :P), and a couple other good ones, here is one of my "good"-ish ones.
Primeape (M) @ Choice Band
Trait: Vital Spirit
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Cross Chop
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Im not sure here if i should go jolly, because i lose alot of needed attack power but other then that, straight forward hurts alot, and a cross chop crit will destroy almost anything. HP flying for when i come in vs vileplume or victreebell sleeps.
Omastar (M) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 200 Def / 56 SDef
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Rain Dance
- Spikes
- Surf
I love this Omastar, it can sweep a little, or spike up, if i get even 1-2 layers of spikes its done its job because no one really uses spinners in UU. It has enough defense to take an EQ and come back and ohko whoever dealt it as well.
Sandslash (M) @ Salac Berry
Trait: Sand Veil
EVs: 204 HP / 52 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Rock Slide
- Swords Dance
My version of SDslash, i like it because it is alot bulkier then Gligar especially with the EVs i give it. It can also easily survive electabuzz ice punch, Manectric HP whatever raichu surf etc etc. putting it into Salac range. Max speed because 229 speed+salac puts me at 343 speed which makes me faster then all UU pokemon minus electrode/sneasel/persian none of which are common or would want to come in to a Stab SD'd EQ.
Misdreavus (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 176 Def / 64 Spd / 18 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Psychic
- Substitute
- Thunderbolt
CMissy is one of my favorites because whats better then 3 of the most common physical attack types immunity(normal, fighting and ground)? It can come in on a CBquake or regular quakes/fightings/normals and then sub, and CM up and if they dont have a faster pokemon with enough special defense to survive a hit, and enough damage to ohko missy after the sub, then its good game.
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 84 HP / 216 SAtk / 208 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Rest
- Sleep Talk
- Thunderbolt
My special wall, takes all the ice beams and shit that will be flying around at Altaria/slash and also doesnt mind Electabuzz HP grass either and absorbs status. Ice Beam because i dont have one, and STab tbolt becaues i dont have a stab tbolt ^^.
Altaria (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Heal Bell
- Rest
- Roar
- Toxic
This pokemon has made people shit themselves because they cant hurt it except for ice beam as long as its not quagsires little bitch ice beam. Self curing rest is a godsend as is heal bell. What usually happens is it comes in on an EQ/HPgrass/anything not ice beam on Omastar who has put some spikes down(or not). Now after this all i need to do is make sure they dont have ice beam, Rock slide hurts but there are like 2 pokemon whos rock slide actually hurt this Max defense Altaria. If they have ice beam i switch to lanturn to take the special hits(or missyD depends), if not i roar if i have spikes or toxic when i dont, They will usually switch to an ice beam to try to get altaria down then they take spike damage, then i roar them and they dont have their ice beam pokemon out, and 2 pokemon just took spike damage.
Overall ive had alot of Fun with this team any thoughts/ideas from anyone?
Primeape (M) @ Choice Band
Trait: Vital Spirit
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Cross Chop
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Im not sure here if i should go jolly, because i lose alot of needed attack power but other then that, straight forward hurts alot, and a cross chop crit will destroy almost anything. HP flying for when i come in vs vileplume or victreebell sleeps.
Omastar (M) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 200 Def / 56 SDef
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Rain Dance
- Spikes
- Surf
I love this Omastar, it can sweep a little, or spike up, if i get even 1-2 layers of spikes its done its job because no one really uses spinners in UU. It has enough defense to take an EQ and come back and ohko whoever dealt it as well.
Sandslash (M) @ Salac Berry
Trait: Sand Veil
EVs: 204 HP / 52 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Rock Slide
- Swords Dance
My version of SDslash, i like it because it is alot bulkier then Gligar especially with the EVs i give it. It can also easily survive electabuzz ice punch, Manectric HP whatever raichu surf etc etc. putting it into Salac range. Max speed because 229 speed+salac puts me at 343 speed which makes me faster then all UU pokemon minus electrode/sneasel/persian none of which are common or would want to come in to a Stab SD'd EQ.
Misdreavus (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 176 Def / 64 Spd / 18 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Psychic
- Substitute
- Thunderbolt
CMissy is one of my favorites because whats better then 3 of the most common physical attack types immunity(normal, fighting and ground)? It can come in on a CBquake or regular quakes/fightings/normals and then sub, and CM up and if they dont have a faster pokemon with enough special defense to survive a hit, and enough damage to ohko missy after the sub, then its good game.
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 84 HP / 216 SAtk / 208 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Rest
- Sleep Talk
- Thunderbolt
My special wall, takes all the ice beams and shit that will be flying around at Altaria/slash and also doesnt mind Electabuzz HP grass either and absorbs status. Ice Beam because i dont have one, and STab tbolt becaues i dont have a stab tbolt ^^.
Altaria (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Heal Bell
- Rest
- Roar
- Toxic
This pokemon has made people shit themselves because they cant hurt it except for ice beam as long as its not quagsires little bitch ice beam. Self curing rest is a godsend as is heal bell. What usually happens is it comes in on an EQ/HPgrass/anything not ice beam on Omastar who has put some spikes down(or not). Now after this all i need to do is make sure they dont have ice beam, Rock slide hurts but there are like 2 pokemon whos rock slide actually hurt this Max defense Altaria. If they have ice beam i switch to lanturn to take the special hits(or missyD depends), if not i roar if i have spikes or toxic when i dont, They will usually switch to an ice beam to try to get altaria down then they take spike damage, then i roar them and they dont have their ice beam pokemon out, and 2 pokemon just took spike damage.
Overall ive had alot of Fun with this team any thoughts/ideas from anyone?