My first UU RMT. This team has brought me quite a lot of success, it increased my CRE from 1180 to 1420+ and still increasing as of now.
Name: Omastar
EVs: 4 Def, 252 Sp Atk, 252 Spe
Nature: Timid
Ability: Swift Swim
Held Item: Focus Sash
Move #1: Stealth Rock
Move #2: Spikes
Move #3: Surf
Move #4: Hidden Power [Grass]
Purpose: My lead. Gets up Spikes and Stealth Rock quite easily, and opposing leads trying to Taunt me gets whacked by Surf hard, even Qwilfish who resists it takes about 45%. With a Timid Nature and the given Speed and Special Attack EVs, Omastar can turn the tables on Rain Dancing Electrode. It also allows Omastar to outspeed base 90 speed leads that don't invest in Speed such as Uxie. Focus Sash is there just in case of a Grass Knot or Hidden Power [Grass] from Pokemon like Blaziken or Arcanine. Surf is for obvious STAB if Omastar is still alive, Hidden Power [Grass] does some damage to bulky waters like Milotic, but you'd much rather have something else take them on.
Name: Moltres
EVs: 248 HP, 84 Def, 176 Spe
Nature: Timid
Ability: Pressure
Held Item: Leftovers
Move #1: Substitute
Move #2: Toxic
Move #3: Flamethrower
Move #4: Roost
Purpose: Someone that greatly helps Omastar here by being 4x resistant to the Grass type attacks Omastar really hates, as well as being immune to Earthquake. And hey, this is the standard Toxic-stalling set, to force switches and take advantage of the entry hazards Omastar sets up. And just as a side info, if you can hit Blastoise with a Toxic on the switch in, this Moltres can outstall him with Roost, and this is assuming Blastoise uses Surf with 4 Special Attack EVs and neutral nature.
Name: Mismagius
EVs: 4 HP, 252 Sp Atk, 252 Spe
Nature: Timid
Ability: Levitate
Held Item: Leftovers
Move #1: Nasty Plot
Move #2: Substitute
Move #3: Shadow Ball
Move #4: Hidden Power [Fighting]
Purpose: Naturally I need a Spin-Blocker to not let Omastar's efforts go to waste, and Mismagius is both my spin-blocker AND sweeper at the same time. Mismagius does a good job in scaring off the usual spinners of Claydol or Donphan, if the latter doesn't have Assurance. Blastoise can't even 3KO this Mismagius with Surf, counting Leftovers recovery, while she can 2KO back with a Nasty Plotted Shadow Ball. And also, with 3 layers of Spikes, a +2 Hidden Power Fighting 2KOs Registeel, Mismagius' biggest problem. Chansey doesn't pose a threat at all if you are behind a Substitute, and she is also 2KOed by a +6 Hidden Power [Fighting]. Shadow Ball is for obvious STAB, and hits pretty hard after a Nasty Plot boost. And as a side bonus, absorbs Explosions from unsuspecting lead Electrodes or Qwilfish.
Name: Scyther
EVs: 252 Atk, 4 Sp Def, 252 Spe
Nature: Jolly
Ability: Technician
Held Item: Life Orb
Move #1: Swords Dance
Move #2: Bug Bite
Move #3: Aerial Ace
Move #4: Brick Break
Purpose: Naturally I need a sweeper who can take advantage of entry hazards set up by Omastar and Scyther is one of them. Being able to OHKO Milotic, Registeel and a few other bulky Pokemon with entry hazard support from Omastar. Bug + Flying + Fighting is only resisted by Rotom, and even then a Swords Dance boosted Aerial Ace or Bug Bite OHKOs after Stealth Rock damage. One scary sweeper, and worthy of a place on my team.
Name: Jumpluff
EVs: 188 Def, 68 Sp Def, 252 Spe
Nature: Timid
Ability: Chlorphyll
Held Item: Leftovers
Move #1: Sleep Powder
Move #2: Substitute
Move #3: Leech Seed
Move #4: Encore
Purpose: Say hello to the annoyer of this team. With Sleep Powder, Subtitute and Leech Seed, my opponents will go really crazy, especially with the entry hazards that Omastar has set up. Encore is for those stupid Substitute users who think they can get away with it, and makes them switch out, racking more residual damage. It is also a HUGE help if I switch in to a Surf from an offensive Milotic, because none of my other team members can do a thing to it. Yeah, maybe a Swords Danced Bug Bite from Scyther, but he won't have the time to Swords Dance against a Life Orbbed Ice Beam from Milotic. And Grass types immune to Leech Seed are taken care of by Moltres.
Name: Hitmontop
EVs: 252 HP, 4 Atk, 252 Def
Nature: Impish
Ability: Intimidate
Held Item: Leftovers
Move #1: Foresight
Move #2: Rapid Spin
Move #3: Close Combat
Move #4: Stone Edge
Purpose: Obviously I needed a spinner after 2 of my Pokemon are 4x weak to Stealth Rock. Foresight is there to Spin away against Ghosts. Hitmontop is pretty bulky, so he should be able to find plenty of opportunities to Rapid Spin. Intimidate is the thing that keeps me alive against things like Dragon Dancing Feraligatr, I switch in to it while it Dragon Dances, switch in Jumpluff on the predicted Waterfall, and switch back in and Intimidate it once more when it tries to use Ice Punch, and Hitmontop takes little damage from a -1 Ice Punch and the given EVs, only like 15%. Same thing for Swellow, switch in as it uses Protect to activate Guts with Flame Orb or Toxic Orb. A Brave Bird activated by Guts but also reduced by Intimidate won't OHKO Hitmontop, so he can still spin away against Swellow. Then switch in Moltres, with the defensive EV spread of the Toxic-staller moveset, Moltres won't even be 2KOed by a Guts boosted Facade after Intimidate, and Roost away to let the burn/poison damage destroy Swellow. The "glue" of my team that keeps me alive against sweepers. Close Combat is for STAB, and also 2KOs Clefable which my team will otherwise have problems with. Stone Edge is there for coverage.
So what do you guys think? Is there any room for improvement? Many, if not all of the builds, are straight off of the Smogon sets. Nothing in particular is extremely new or innovative in my team. Rather, I'm trying to piece together six different Pokemon in unique ways to make a powerful force. Any comments, questions, or suggestions would be greatly appreciated, and I would be in your debt! Have at it guys, and thanks in advance!
Name: Omastar
EVs: 4 Def, 252 Sp Atk, 252 Spe
Nature: Timid
Ability: Swift Swim
Held Item: Focus Sash
Move #1: Stealth Rock
Move #2: Spikes
Move #3: Surf
Move #4: Hidden Power [Grass]
Purpose: My lead. Gets up Spikes and Stealth Rock quite easily, and opposing leads trying to Taunt me gets whacked by Surf hard, even Qwilfish who resists it takes about 45%. With a Timid Nature and the given Speed and Special Attack EVs, Omastar can turn the tables on Rain Dancing Electrode. It also allows Omastar to outspeed base 90 speed leads that don't invest in Speed such as Uxie. Focus Sash is there just in case of a Grass Knot or Hidden Power [Grass] from Pokemon like Blaziken or Arcanine. Surf is for obvious STAB if Omastar is still alive, Hidden Power [Grass] does some damage to bulky waters like Milotic, but you'd much rather have something else take them on.
Name: Moltres
EVs: 248 HP, 84 Def, 176 Spe
Nature: Timid
Ability: Pressure
Held Item: Leftovers
Move #1: Substitute
Move #2: Toxic
Move #3: Flamethrower
Move #4: Roost
Purpose: Someone that greatly helps Omastar here by being 4x resistant to the Grass type attacks Omastar really hates, as well as being immune to Earthquake. And hey, this is the standard Toxic-stalling set, to force switches and take advantage of the entry hazards Omastar sets up. And just as a side info, if you can hit Blastoise with a Toxic on the switch in, this Moltres can outstall him with Roost, and this is assuming Blastoise uses Surf with 4 Special Attack EVs and neutral nature.
Name: Mismagius
EVs: 4 HP, 252 Sp Atk, 252 Spe
Nature: Timid
Ability: Levitate
Held Item: Leftovers
Move #1: Nasty Plot
Move #2: Substitute
Move #3: Shadow Ball
Move #4: Hidden Power [Fighting]
Purpose: Naturally I need a Spin-Blocker to not let Omastar's efforts go to waste, and Mismagius is both my spin-blocker AND sweeper at the same time. Mismagius does a good job in scaring off the usual spinners of Claydol or Donphan, if the latter doesn't have Assurance. Blastoise can't even 3KO this Mismagius with Surf, counting Leftovers recovery, while she can 2KO back with a Nasty Plotted Shadow Ball. And also, with 3 layers of Spikes, a +2 Hidden Power Fighting 2KOs Registeel, Mismagius' biggest problem. Chansey doesn't pose a threat at all if you are behind a Substitute, and she is also 2KOed by a +6 Hidden Power [Fighting]. Shadow Ball is for obvious STAB, and hits pretty hard after a Nasty Plot boost. And as a side bonus, absorbs Explosions from unsuspecting lead Electrodes or Qwilfish.
Name: Scyther
EVs: 252 Atk, 4 Sp Def, 252 Spe
Nature: Jolly
Ability: Technician
Held Item: Life Orb
Move #1: Swords Dance
Move #2: Bug Bite
Move #3: Aerial Ace
Move #4: Brick Break
Purpose: Naturally I need a sweeper who can take advantage of entry hazards set up by Omastar and Scyther is one of them. Being able to OHKO Milotic, Registeel and a few other bulky Pokemon with entry hazard support from Omastar. Bug + Flying + Fighting is only resisted by Rotom, and even then a Swords Dance boosted Aerial Ace or Bug Bite OHKOs after Stealth Rock damage. One scary sweeper, and worthy of a place on my team.
Name: Jumpluff
EVs: 188 Def, 68 Sp Def, 252 Spe
Nature: Timid
Ability: Chlorphyll
Held Item: Leftovers
Move #1: Sleep Powder
Move #2: Substitute
Move #3: Leech Seed
Move #4: Encore
Purpose: Say hello to the annoyer of this team. With Sleep Powder, Subtitute and Leech Seed, my opponents will go really crazy, especially with the entry hazards that Omastar has set up. Encore is for those stupid Substitute users who think they can get away with it, and makes them switch out, racking more residual damage. It is also a HUGE help if I switch in to a Surf from an offensive Milotic, because none of my other team members can do a thing to it. Yeah, maybe a Swords Danced Bug Bite from Scyther, but he won't have the time to Swords Dance against a Life Orbbed Ice Beam from Milotic. And Grass types immune to Leech Seed are taken care of by Moltres.
Name: Hitmontop
EVs: 252 HP, 4 Atk, 252 Def
Nature: Impish
Ability: Intimidate
Held Item: Leftovers
Move #1: Foresight
Move #2: Rapid Spin
Move #3: Close Combat
Move #4: Stone Edge
Purpose: Obviously I needed a spinner after 2 of my Pokemon are 4x weak to Stealth Rock. Foresight is there to Spin away against Ghosts. Hitmontop is pretty bulky, so he should be able to find plenty of opportunities to Rapid Spin. Intimidate is the thing that keeps me alive against things like Dragon Dancing Feraligatr, I switch in to it while it Dragon Dances, switch in Jumpluff on the predicted Waterfall, and switch back in and Intimidate it once more when it tries to use Ice Punch, and Hitmontop takes little damage from a -1 Ice Punch and the given EVs, only like 15%. Same thing for Swellow, switch in as it uses Protect to activate Guts with Flame Orb or Toxic Orb. A Brave Bird activated by Guts but also reduced by Intimidate won't OHKO Hitmontop, so he can still spin away against Swellow. Then switch in Moltres, with the defensive EV spread of the Toxic-staller moveset, Moltres won't even be 2KOed by a Guts boosted Facade after Intimidate, and Roost away to let the burn/poison damage destroy Swellow. The "glue" of my team that keeps me alive against sweepers. Close Combat is for STAB, and also 2KOs Clefable which my team will otherwise have problems with. Stone Edge is there for coverage.
So what do you guys think? Is there any room for improvement? Many, if not all of the builds, are straight off of the Smogon sets. Nothing in particular is extremely new or innovative in my team. Rather, I'm trying to piece together six different Pokemon in unique ways to make a powerful force. Any comments, questions, or suggestions would be greatly appreciated, and I would be in your debt! Have at it guys, and thanks in advance!