Proposal RoA Spotlight Tournaments & the Swiss-system Format

Volk

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Howdy! This is the first PR thread that I've posted, so please pardon me if I missed any protocol.

I speak primarily from the RBY Community here, but I think that a lot of the RoA Communities have realized that there are many issues with the Spotlight Tournaments that generally accompany the rotating RoA Spotlight Ladders. I want to start by saying that I really like these tournaments, at least as an idea. I'm not a huge fan of laddering, so I'm very glad that I get the opportunity to play and watch games during the ladder period without needing to actually ladder. This is all great, so I do not want to do away with the tournaments. However, I think there is significant room for improvement.

The greatest purpose of the Spotlight Tournaments are to get games played for less popular tiers. It is thus very unfortunate that the biggest issues with these tournaments stem from byes, dead games, and given wins.


Let's start with the byes. Byes are a necessary evil of any tournament without a 2^n player count, but I do think we can work to mitigate them. For those unaware, Spotlight Tournaments follow a Swiss-system, where players get paired each week with a player with the same record for usually four weeks, until a winner is declared or (usually two) finalists are realized and they play to win the tournament. Thus, winning a typical RoA Spotlight Tournament essentially necessitates a perfect record. This leads to my proposal: for players that do not have a perfect record, let's no longer prioritize matching them with players of the same record and instead prioritize letting them play games.

Let's look at an example from the ongoing Spotlight Tournament for RBY PU. Post #28 has our Round 1 Bracket. Already, we have six byes. Not great, but not really avoidable. Post #41 has our Round 2 Bracket and there are only 2 byes (none are shown because two late subs joined and were placed in the 0-1 bracket). Not bad, but again, mostly unavoidable. Now Post #58, where we find our Round 3 Bracket, is where my issue rests. We have two byes (which I think would have been four without the aforementioned subs), both in the 1-1 bracket. My question is: why are we doing this? Why are there unpaired players that could be playing against each other?

Now, the "correct" answer to my question is that not pairing them preserves the even shapes of the upcoming 1-2 and 2-1 brackets of week 4. But I don't think this is worth it, primarily because, considering both players have lost a set, necessarily neither player will win the tournament. I don't think preserving the shape of brackets for players that will not win the tournament is worth giving up games played, simple as that. Not to mention this setup is especially depressing because one player already got a bye in week 1! At a bare minimum, we should try our best to reroll pairings to prevent duplicate byes when possible. But even better would be just pairing as many players (excluding those in the x-0 bracket, including week 1) with like records as possible each round and then just pair up as many of the rest as you can without regard to record. In essence, just let people play the game.

I believe I've seen a couple of other format issues with Spotlight Tournaments, such as x-0 players having to play non x-0 players and three-way finals, but I wanted to focus on this example because it's recent and fresh in my mind. This is a low-hanging fruit and should be an easy fix.


While I'm here, I'd like to also discuss the arguably greater, but more complex, issue with Spotlight Tournaments. The tournaments follow a Swiss format and everyone should ostensibly play four games at minimum; however, this rarely happens, especially to players that have lost even one of their sets. Because winning the tournament is generally impossible after your first loss, there is a huge problem in a loss of motivation. Dead games, coinflips, activity wins, and given wins are extremely common in Spotlight Tournaments. Thus, it becomes challenging to get an opponent you can play, even if you want to. This is a much harder problem to solve, so I would like to see if anyone has any solutions. I do have a few recommendations, which I've outlined below.

Remove players that have lost via activity, dead game, or given win from the player pool. No more coinflips either. If any of the bolded situations apply to you, you definitionally can't win the tournament anymore. Moreover, it's probably self-evident that you aren't prioritizing this tournament anymore. So here's the idea: leave the tournament. Players with no motivation after losing (or worse, those that forget they signed up / don't care to play despite signing up from the start) effectively become floating byes in the pool, killing the possibility of games for players looking to play them. And because so many of these byes float around, they bump into each other and coinflip their ways into higher brackets too. Removing these players greatly increases the odds of players who, despite their records, actually want to play meeting each other. A corollary to this suggestion to make it an even better solution, if players play along, would be to have players who have lost announce if they would like to drop out before the next week is posted, so they can be removed even sooner and do no damage. Spotlights are supposed to be low-stakes and fun, so I don't think we necessarily need to institute a punishment for these players beyond dropping them from the tournament, but that is also an idea (I would only consider a play restriction if a player joins and drops in week 1 several times in a row, which, as far as I know, doesn't seem to be a huge problem right now).

Have Spotlight Tournament performance be counted towards some kind of circuit or greater tournament. This would probably be the most logistically challenging solution to implement, but if there was some kind of way to have these tournaments count towards a circuit for the tier the Spotlight is shining on or if there was some kind of broad Spotlight Circuit in general (maybe by generation or overall), we could incentivize a player who lost early to strive for a 3-1 record, even if they know they won't win this tournament. I know this is extremely ambitious and would require time and management, but it would be very cool if we actually felt like coordinating it. Another similar idea I've seen floating around is the idea of a Ladder Tournament replacing the Swiss Spotlight Tournament. I resent this idea because I like the Spotlight Tournaments a lot more than I like laddering. However, I did have the idea to perhaps merge the two into a greater playoffs. My current plan was to take the top finishers of the Spotlight (probably the finalists, which is usually two and occasionally three players; you could take the top four if the numbers permit that as well) and pair them against the top placers on the Ladder at the end of the month. Then you play a three-week, eight-person (or greater than that, if there's demand) tournament to declare an overall winner. It might look something like this:
Ladder #1 vs. Ladder #6 / Ladder #5
Ladder #2 vs. Ladder #5 / Spotlight #3
Spotlight #1 vs. Ladder #4
Ladder #3 vs. Spotlight #2
A bigger tournament, say a 16-person one, could potentially incorporate some 3-1 Spotlight players as well, so that could incentivize a few more games to get played during the regular tournament itself. I think my idea here was passed along to Tournament Organizers already, but I figured I'd publish it here too because I think it's neat.

Employ a different tournament format. Swiss is theoretically extremely well suited to get many low-stakes games played, which is great. But maybe some other format could help keep motivation up? Single Elimination isn't really a good idea because the tour is already effectively Single Elimination, and Single Elimination would just remove the already slim possibility of playing at all for players who have lost once but want to keep playing. I'm always a big proponent of Double Elimination but the logistics and length of Double Elimination tournaments can be daunting. Maybe some other good format exists? Maybe players that have lost can just challenge each other at will or something? I'm up for ideas here.


Another sidenote is that Spotlights are very often used to give players requisites to vote on VRs and suspect tests for the tiers being played, as many of the tiers covered just don't see that many tournaments. It'd be really cool if the players winning these tournaments and becoming qualified actually faced reasonable opposition for the whole tournament. Heck, if we do a good enough job, we could probably justify extending requisites to 3-1 players in addition to the finalists/winners. Or, another idea, if there is a playoffs between finalists, the 3-1 players could also play each other and all 4-1 players could qualify for requisites.


I think any combination of the above proposals could go a long way in improving the Spotlight Tournaments. I'm looking forward to reading what others think about this problem. I apologize for the post length, but there is just so much potential for improvement here. Cheers!
 
I would be interested to know which ROA communities have issues with the current format of the tours as alluded to in this quote below. Because this is the first time I'm seeing this sentiment regarding the swiss format.
I speak primarily from the RBY Community here, but I think that a lot of the RoA Communities have realized that there are many issues with the Spotlight Tournaments that generally accompany the rotating RoA Spotlight Ladders.
The appeal to the ROA Spotlight tours, imo, is actually the more not so serious nature of these tours in that you can just play casually or try stuff out you haven't before if interested, like when I signed up for ADV ZU to see what it was about. It also lasts only 4 weeks at most assuming you play the whole thing out, very low commitment of time compared to the other numerous tours on the site. It is also natural that some formats will get more or less participants for a number of reasons I don't think there's going to be a good fix for that.

We also shouldn't just be dropping players from the pool via the deadgame, activity win week 1 mention above. Yes, some people will just drop when they're down or demotivated, others irl stuff just happens but these are low commitment tours with basically no stakes and mostly for fun/casual games. The benefit of Swiss as opposed to other formats is that it again only lasts about a month and it also doesnt overlap the other ROA spotlight tours (usually). I would like to think most people going in know if you don't go 4-0 you're not winning or have a chance to win anyways and would assume they're casual.
Another sidenote is that Spotlights are very often used to give players requisites to vote on VRs and suspect tests for the tiers being played, as many of the tiers covered just don't see that many tournaments. It'd be really cool if the players winning these tournaments and becoming qualified actually faced reasonable opposition for the whole tournament. Heck, if we do a good enough job, we could probably justify extending requisites to 3-1 players in addition to the finalists/winners. Or, another idea, if there is a playoffs between finalists, the 3-1 players could also play each other and all 4-1 players could qualify for requisites.
Hm, we shouldn't be doing this at this point but I'm curious what was the last RBY tier related vote (because RBY is the one that normally does this) that has employed this in recent times? They did back then because of a lack of representation in team tours but most RBY equivalents now are in some sort of team tour throughout the year. RBY Ubers, UU, NU, PU all have already been or will be featured in some sort of team tour in this year alone, with more to come I would assume.
 
I've thought about the "mickey-ness" of spotlight tours before and I've even suggested the idea in more private spaces but I really think that ROA Spotlight tours should consider trying a ladder tournament format. It doesn't have to be a lot of people qualifying, say 2 cycles with 4 people qualifying each (one alt for the entire tour), but I think it'd be a great way to: 1) boost ladder engagement (always a good thing) and 2) reduce the number of byes. Make the final bracket single-elimination bracket and you've got yourself a nice and short tournament that'll give new players an opportunity to play the tier (via ladder) while also giving the more dedicated players a proper tournament experience.
 
Generally agree with what AM said just want to respond to one part.

Hm, we shouldn't be doing this at this point but I'm curious what was the last RBY tier related vote (because RBY is the one that normally does this) that has employed this in recent times? They did back then because of a lack of representation in team tours but most RBY equivalents now are in some sort of team tour throughout the year. RBY Ubers, UU, NU, PU all have already been or will be featured in some sort of team tour in this year alone, with more to come I would assume.
It's not one of the main tiers but I know Tradebacks OU included the 2023 spotlight tour as a means of acquiring reqs to vote on the VR since I was included in the voting slate despite only playing the tier during that one tour. I don't think tiers should be using spotlight tours for any sort of voting reqs unless they're super desperate but that's not really what's being discussed here so I'll just leave it at that.
 
Remove players that have lost via activity, dead game, or given win from the player pool. No more coinflips either. If any of the bolded situations apply to you, you definitionally can't win the tournament anymore. Moreover, it's probably self-evident that you aren't prioritizing this tournament anymore. So here's the idea: leave the tournament. Players with no motivation after losing (or worse, those that forget they signed up / don't care to play despite signing up from the start) effectively become floating byes in the pool, killing the possibility of games for players looking to play them. And because so many of these byes float around, they bump into each other and coinflip their ways into higher brackets too. Removing these players greatly increases the odds of players who, despite their records, actually want to play meeting each other. A corollary to this suggestion to make it an even better solution, if players play along, would be to have players who have lost announce if they would like to drop out before the next week is posted, so they can be removed even sooner and do no damage. Spotlights are supposed to be low-stakes and fun, so I don't think we necessarily need to institute a punishment for these players beyond dropping them from the tournament, but that is also an idea (I would only consider a play restriction if a player joins and drops in week 1 several times in a row, which, as far as I know, doesn't seem to be a huge problem right now).
Strongly support this. I've long wanted to make non-elim formats like Swiss work, but if you're not removing inactive players from the pool it just doesn't. I would even argue that we should put the onus on the players with unplayed matches to either post in thread or directly contact the host to request activity or ask to remain in the player pool. On that note, if someone is losing on activity but is still able to request to remain in the player pool (rare, but irl happens), it seems unreasonable to remove them regardless.

Also removing any 2^n structure from the bracket for players that have lost is just logical

We also shouldn't just be dropping players from the pool via the deadgame, activity win week 1 mention above. Yes, some people will just drop when they're down or demotivated, others irl stuff just happens but these are low commitment tours with basically no stakes and mostly for fun/casual games. The benefit of Swiss as opposed to other formats is that it again only lasts about a month and it also doesnt overlap the other ROA spotlight tours (usually). I would like to think most people going in know if you don't go 4-0 you're not winning or have a chance to win anyways and would assume they're casual.
I don't agree with this at all. Having inactive players persisting throughout a tournament undermines the experience for everyone involved, regardless of how low stakes it is, and we shouldn't settle for not improving upon that. Removing inactive players isn't some sort of punishment, and frankly if they come back to life and ask to join again they probably can. In my experience hosting non-elim formats though (on PP), the overwhelming majority of inactive players won't show any signs that they care about being removed, because they forgot or never cared that much in the first place

Otherwise I think Teh's idea of a ladder tournament has merit as well. Maybe it could be tested?
 
i just wanna throw in my thoughts on spotlight swiss

maybe im not the target audience but i find swiss incredibly demotivating when you realistically need a perfect 4-0 to win. one loss and i either need to find time out of my week to play a meaningless set, or drop out and give the hosta a headache

what teh suggested though could be more engaging than swiss, the ladder tends to be low activity after a bit and takes away the issue of playing in the tournament becoming meaningless after a loss. id also imagine more ladder activity would appeal more to the players who just enter to play a few sets and not necessarily trying to win the whole thing (the entire reason i think we use swiss to begin with?)

id also be down to just make the spotlight tours simple single elim tbh.
 
I agree with Mel that once you lose Swiss there is little incentive to play the rest of the tour. Even if this is not the case for you, if your opponent does not want to play, the game still won't happen so games in non-perfect brackets only really happen if both players want to keep playing. One way to fix this issue is to allow 3-1 records in the final bracket, meaning one loss doesn't knock you out of the tour. This does make the week 4 games in the 3-0 bracket "meaningless" but in return the 0-1, 1-1, and 2-1 brackets actually matter for the tour so overall more people have incentive to play.

I also support the idea of dropping a player after an act loss/coinflip. The tour is only 4 weeks long so even if you are acted/flipped on week 1, you are only "missing out" on 3 weeks of the tour (and it is unlikely you would have played all 3 of those weeks anyway). My one exception would be if the 3-1 qualifying rule was implemented and if you lose to act in an x-0 bracket. In this case since the tour is still winnable for you, you shouldn't be knocked out. In other words this should only apply if you lose to act/flip and are "out" of the tour.

Ladder tours are also cool to increase the ladder quality, and it makes it a lot easier to get games (rby zu ladder is already kinda dead for example and its literally the 4th day of the month)
 
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Would changing it from Swiss to the format olt playoffs use be fine? Think as people mentioned here classic Swiss formats don't really work. If you can still make playoffs after losing I'm sure more people would try to get their games done.
 
When I first lose on the RoA Swiss tours I try to schedule and play the rest of my games, but they mean so little to me and probably to most of us that 90% of the time one of both players will end up forgetting about the game. I support ladder tour or a two weeks pool stage manually fixed to result in 2^n players qualifying to playoffs.
 
Hi, this thread was brought to my attention, and while I don't have a huge stake in RoA tours directly, I certainly have opinions when it comes to swiss.

As I mentioned in this post, I actually agree with a lot of Volk's conclusions RE doing our best to get games played. Personally, I believe that giving someone with a good shot at winning a tournament a free win is an unfair advantage that should be avoided at all cost, and that denying a player who just wants to participate in a fun & interesting event their opportunity to play a game is also a disservice to players. Yes, pairups/pairdowns aren't the best, and a solid set of rules should be put in place to ensure players don't get paired up/down multiple times in a single tournament, I'm personally of the opinion that Byes are significantly worse when running events using the swiss system - whether you're in first or last place, or anywhere in between.

If your spotlight tournaments are low-stakes with relatively low numbers (IE in the <32 player bracket like the one linked in the OP), I'd personally recommend simply modelling your events based off local-level TCG tournaments. 4 rounds of swiss, no top cut, everyone gets an opponent regardless of if this causes pair-downs, and encourage players to drop out if they've lost motivation or otherwise can no longer play (although admittedly this is far easier said than done). In some events I've been to, the host would even act as the "bye" to ensure that nobody had to sit around while everyone else played their games - the game didn't actually matter and the bye was still treated as a win, but its better than not getting a game. One benefit of these events being asynchronous, is that a particularly motivated host (or player if they were so inclined) could even volunteer to play 2 games in a week, just to ensure that final player at the bottom of the bracket gets an opponent.

One way to keep people motivated even if they've lost a round would be to offer minor prizes to 2nd & 3rd place, such as points towards a circuit (like has been suggested) or some other room prize (for example, random battles has a system where if people win 3 of our minor events, that grants 1 month of RPW. You could do something similar where 2x 2nd place or 3x 3rd place grants a similar prize to winning one of these events.)

All that being said, I think that the inherently competitive culture here on smogon combined with the long length of asynchronos week-per-round tournaments, makes the motivation problem especially difficult to solve for small tournaments. Perhaps a ladder tournament would be more suitable at the end of the day, but you would need to be confident that your ladders were active and healthy even without the tournament. If they already are to begin with, then great, thats probably a better idea.
 
This thread was really interesting to read, and I saw Pulse posting about in RoA so I thought I'd take a look

I am SUPER new to tours and just started getting into hosting, but I think that also gives me a unique perspective on some of this stuff?

Let's start with the byes. Byes are a necessary evil of any tournament without a 2^n player count, but I do think we can work to mitigate them. For those unaware, Spotlight Tournaments follow a Swiss-system, where players get paired each week with a player with the same record for usually four weeks, until a winner is declared or (usually two) finalists are realized and they play to win the tournament. Thus, winning a typical RoA Spotlight Tournament essentially necessitates a perfect record. This leads to my proposal: for players that do not have a perfect record, let's no longer prioritize matching them with players of the same record and instead prioritize letting them play games.

Let's look at an example from the ongoing Spotlight Tournament for RBY PU. Post #28 has our Round 1 Bracket. Already, we have six byes. Not great, but not really avoidable. Post #41 has our Round 2 Bracket and there are only 2 byes (none are shown because two late subs joined and were placed in the 0-1 bracket). Not bad, but again, mostly unavoidable. Now Post #58, where we find our Round 3 Bracket, is where my issue rests. We have two byes (which I think would have been four without the aforementioned subs), both in the 1-1 bracket. My question is: why are we doing this? Why are there unpaired players that could be playing against each other?

After doing a lil bit of digging I think the amount of byes for Round 1 / Round 3 come from not checking the "Pairing mode: Advanced" and then choosing "Pair all", which from my understanding and reading is how Swiss should be done. So ideally this wouldn't be an issue and seems like it could have been just a miscommunication / tool issue? (At least in regards to the 6 byes in Round 1, and some of the later byes without a pairing)

Remove players that have lost via activity, dead game, or given win from the player pool.

In regards to this, I think both as a player and as a host, the idea that makes the most sense to me is what Eledyr posted here. The main thing I agree with the most and wanted to bring to this thread is their proposal about inactivity:

My proposal would be: if a player is considered inactive two times in a row, or three times in total at any given time in any individual tournament, they should be automatically dropped from the said tournament and replaced by a bye. This is harsh, so I think this will (and should!) be discussed. But I believe that for the sanity of the tournament scene, pushing people to play the games is something important.

This would not only help with the later rounds, but I also think it would do exactly what Volk mentions in the OP, which is getting games played. If it's put in the player's hands and given a more harsh stance for being serially inactive, that would encourage the players that signed up to actually play games.

I also personally think the above mentions of making playing the rounds out more incentivized would be great if the main struggle with finishing out games after losing is motivation. Kudos to Dark Pulse for bringing that up! The current reward for winning a spotlight is just to say you won, right? (Unless I'm missing something) So having some sort of reward for Spotlight participators would be nice to see to also incentivize playing. Maybe even getting a hall of fame going and/or offering RPW for prizes like Pulse suggested. Definitely something to think about. We should be rewarding players for participating imo.

The rest of the topics in the OP I can't speak much to, as I don't think as a new host a lot of my input would matter or be relevant, but I do think it's good this is being talked about, because I at least think improvements can be made to make the experience better for players.


I also again want to say I'm new to this area of Smogon, so if anything I said doesn't make a lot of sense, I am still learning, but am having a lot of fun hosting and seeing people play the formats they love. I'm just happy to be here and appreciate being able to participate in the community!
 
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