Hi everyone
Im new at this game and hence i could not find a balance team that i enjoy playing, i have build my own.
First of all a few disclamers:
i am not a team builder. This is literally my first try. I havn't calc anything and all my spreads are eyeballed. Also, please excuse my rusty english, it's not my first language.
Without further a due, here goes nothing.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 244 Def / 12 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled
Calm mind physically defensive clef. Very useful against nasty dragons (garchomp, dnite, salamence, dracozolt,...) and threatens out stally/bulky steel types (ferro, corvi, skarmory, magnezone,..). This way i can indirectly prevent my oponent of setting spikes too easily since i have very litle way of getting rid of them.
If kept healty it can be used as a secondary defence line in case of trouble and pull off late game sweeps.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 32 Atk / 60 Def / 144 SpD / 24 Spe
Careful Nature
- Rock Blast
- Thunder Wave
- Stealth Rock
- Rest
Specially defensive Ttar. It's my rocks and sandstorm setter and in top of that, an amazing special wall. It can come in on almost any special ability, spread paralysis and chip with rocks and sand. Rock blast over earthquake or stone edge to check sub sets (especially volcarona) and threaten unpleasent birds(pelliper, zapdos, moltrace, tornadus, pevent hawlucha to swich in..). I gave it rest to be able to continually switch it in and set the sandstorm for excadrill and against other weather teams.
It can win against most of heatran sets however mind the taunt/toxic/protect ones and try to knock them first.
(I copied this spread but i don't know the calcs behind)
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
Sandrush excadrill. Rapid spin is my only way of getting rid of hazards so don't take unnecessary risks with it. Its job is to revenge kill, speed control and occasionally toxic or chip something.
I know that it's a waste of it's potential but i lack safe way to bring him in since i do not have pivoting moves.
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Atk / 136 Def / 116 SpD Impish Nature
- Recover
- Haze
- Knock Off
- Toxic spikes
Knock of/ toxic spikes toxapex. Amazing wall agains almost anything. Knock and tspikes can force progress against defensive mons. However do not trade tspikes against spikes: we lack way of safely bringing our rapid spinner and gaining offencive tempo.
Hazard stacking is a problem because it prevent us to use our best tool: the regecore with rocky helmet.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Relaxed Nature
- Knock Off
- Leech Seed
- Sludge Bomb
- Stun Spore
Physically defensive leech seed tangrowth.
Our earthquake resist. Knock, stun spore and leech seeds force progress against a lot of things. Walls rillaboom, landorus, excadrill,.. most of physicall attackers.
Beware of kartana and bisharp (steel types that are immune to your retaliation moves).
Against things that you can only check, do not hesitate to swap between tox-tangrowth-clef (leech seed first if you can) to chip them with rockyhelmet and cancel their progress with regeneration.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- U-turn
- Will-O-Wisp
Specs Dragapult. Our main revange killer and late game sweeper. After spreading status during the whole midgame, it's time for the cleanup. In late game Specs stab boosted hex and dracometeor are enough to shred their weakened, itemless, paralysed team to shreds.
Mind blissey and chansey though. Eventhough they can't harm you with seismic toss, getting toxicd or paralysed can stop your sweep. You will have to use excadrill or setup clef to break them.
Strategy:
Lead tang or Ttar and everytime you force a switch, claim an item, a hazard or a status.
Try to stay healty and slowly creep your way to victory as your ennemy get chiped and you regenerate most of their damage.
When the time is right, shred the remains of their team to pieces with excadrill, clef or dragapult.
What i would like to keep in this team:
I really like the playstyle: creeping and forcing progress inch by inch and then suddenly sweeping with a threat that he has no satisfactory answer to.
Thank you for your imput guys, im really looking forward to improving this team with your help! Roast my team!
Importable
https://pokepast.es/d7cad924cf043514
Im new at this game and hence i could not find a balance team that i enjoy playing, i have build my own.
First of all a few disclamers:
i am not a team builder. This is literally my first try. I havn't calc anything and all my spreads are eyeballed. Also, please excuse my rusty english, it's not my first language.
Without further a due, here goes nothing.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 244 Def / 12 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled
Calm mind physically defensive clef. Very useful against nasty dragons (garchomp, dnite, salamence, dracozolt,...) and threatens out stally/bulky steel types (ferro, corvi, skarmory, magnezone,..). This way i can indirectly prevent my oponent of setting spikes too easily since i have very litle way of getting rid of them.
If kept healty it can be used as a secondary defence line in case of trouble and pull off late game sweeps.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 32 Atk / 60 Def / 144 SpD / 24 Spe
Careful Nature
- Rock Blast
- Thunder Wave
- Stealth Rock
- Rest
Specially defensive Ttar. It's my rocks and sandstorm setter and in top of that, an amazing special wall. It can come in on almost any special ability, spread paralysis and chip with rocks and sand. Rock blast over earthquake or stone edge to check sub sets (especially volcarona) and threaten unpleasent birds(pelliper, zapdos, moltrace, tornadus, pevent hawlucha to swich in..). I gave it rest to be able to continually switch it in and set the sandstorm for excadrill and against other weather teams.
It can win against most of heatran sets however mind the taunt/toxic/protect ones and try to knock them first.
(I copied this spread but i don't know the calcs behind)
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
Sandrush excadrill. Rapid spin is my only way of getting rid of hazards so don't take unnecessary risks with it. Its job is to revenge kill, speed control and occasionally toxic or chip something.
I know that it's a waste of it's potential but i lack safe way to bring him in since i do not have pivoting moves.
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Atk / 136 Def / 116 SpD Impish Nature
- Recover
- Haze
- Knock Off
- Toxic spikes
Knock of/ toxic spikes toxapex. Amazing wall agains almost anything. Knock and tspikes can force progress against defensive mons. However do not trade tspikes against spikes: we lack way of safely bringing our rapid spinner and gaining offencive tempo.
Hazard stacking is a problem because it prevent us to use our best tool: the regecore with rocky helmet.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Relaxed Nature
- Knock Off
- Leech Seed
- Sludge Bomb
- Stun Spore
Physically defensive leech seed tangrowth.
Our earthquake resist. Knock, stun spore and leech seeds force progress against a lot of things. Walls rillaboom, landorus, excadrill,.. most of physicall attackers.
Beware of kartana and bisharp (steel types that are immune to your retaliation moves).
Against things that you can only check, do not hesitate to swap between tox-tangrowth-clef (leech seed first if you can) to chip them with rockyhelmet and cancel their progress with regeneration.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- U-turn
- Will-O-Wisp
Specs Dragapult. Our main revange killer and late game sweeper. After spreading status during the whole midgame, it's time for the cleanup. In late game Specs stab boosted hex and dracometeor are enough to shred their weakened, itemless, paralysed team to shreds.
Mind blissey and chansey though. Eventhough they can't harm you with seismic toss, getting toxicd or paralysed can stop your sweep. You will have to use excadrill or setup clef to break them.
Strategy:
Lead tang or Ttar and everytime you force a switch, claim an item, a hazard or a status.
Try to stay healty and slowly creep your way to victory as your ennemy get chiped and you regenerate most of their damage.
When the time is right, shred the remains of their team to pieces with excadrill, clef or dragapult.
What i would like to keep in this team:
I really like the playstyle: creeping and forcing progress inch by inch and then suddenly sweeping with a threat that he has no satisfactory answer to.
Thank you for your imput guys, im really looking forward to improving this team with your help! Roast my team!
Importable
https://pokepast.es/d7cad924cf043514