[Rock] Leader ZhengTann vs Challenger TMan87

JJayyFeather

Drifting~
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Rock Gym NM said:
You walk towards a stone henge, having spotted a small stone hut right beside it that is the residence of the Gym Leader. By now you're experienced in traveling to know that this region is unique in that their Gym Leaders come in all shapes, sizes and social classes - some living on cruise ships, others in cemeteries, yet others in.... Let's just say the Gym League here either has a tight, biased budget, is an eccentric bunch, or both.

As you walked closer to the henge, you can feel as if these rocks simply jutted, or grew, out of the ground, as if they've stood there for eons, without work of man. Even the beams above the pillars seemed to be molded, not placed. But.... how?

"The answer, of course, lies in languages,"
"Gyah!!"

You jumped in shock, as the Leader appears beside you out of nowhere.

"Hi, I'm Wukong. I assume you're here for the Badge?"

You nodded, and his face splits into a grin.

"Let's get started then!"

He ran ahead, touching a pillar as he crossed the threshold. The whole henge immediately glowed with.... Unown runes?

"Come on, let's have a blast! As long as we battle within the Rock Henge, we'll be fine!"

Format
  • 5 vs 5 Doubles, GL B7P5
  • 96-hour DQ (once someone goes over that, I'll usually leave a VM asking them to look at it. If their recent activity is twice over the time, a straight no-warning DQ may be requested by opponent)
  • 2 Abilities
  • 2/5 Recoveries/Chills
  • 7 Substitutions per round (excluding KO subs of course)
  • 1 Mega-Evolution
  • Switch = OK
  • Items = MEGA-STONES ONLY
  • Turn Order = COIN-FLIP
Arena mechanics
  1. All Rock-types get Rock Head if they don't already have it.
  2. The move Rock Slide has 30% chance to summon Stealth Rock onto the field instead of the original 30% flinch chance.
  3. All defensive moves listed under Rock STAB gain +4 Priority instead of the original +1.
  4. No external rock, water, or grass sources.
  5. No seismic combos allowed.
  6. Camouflage turns user into Rock-type, Nature Power calls Ancient Power, and Secret Power may lower Speed by one (1) stage.
Leader ZhengTann
Vali Lucifer, "White Dragon Emperor" - Aerodactyl (M)

Born to a lineage of Aerodactyl, with lineages going back as far as time immemorial, Vali was one of the few exceptional case born with great potential. But only one of them. And so he struggled to rise far and above those before it, with the competitive spirit beyond what most would even comprehend. He would use every bit of strength at his disposal just to further his training, and to beat every strong opponent that not just stood in his way, but also those he actively seek out. Currently his long-term project involves resurrecting God to Its True Forme, and challenging it to combat.

Nature: Jolly (+15% Speed, + Accuracy, -1 SpA)

Type:
Rock Type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Rock Head
Type: Passive
The use of magic power to substitute for life force means Vali does not take recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (This does not prevent recoil damage from Struggle.)

Ability 2: Pressure
Type: Passive
Vali's lineage and raw power means his presence fills the air with intense anxiety, and any damaging or status attack launched at him would cost the his opponents two (2) more energy to perform without sufficient will to overcome his.

Ability 3: Unnerve (Hidden)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Ability 4: Tough Claws (Mega-Evo only)
Type: Toggle
Vali infuses his magic power to enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 150 (+26% Acc)
Size Class: 4
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+30% Acc)
Size Class: 4
Weight Class: 4
BRT: 23

MC: 0
AC: 5/5

Attacks:
Aerial Ace
Agility
Ancient Power
Aqua Tail
Assurance
Attract
Bide
Bite
Brutal Swing
Bulldoze
Crunch
Defog
Detect
Double Team
Double-Edge
Dragon Claw
Earthquake
Earth Power
Endure
Facade
Fire Fang
Fly
Foresight
Frustration
Giga Impact
Headbutt
Heat Wave
Hone Claws
Ice Fang
Iron Head
Iron Tail
Mimic
Payback
Protect
Pursuit
Razor Wind
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Supersonic
Swift
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack
Omastar (M)

A forbidden left arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.

Nature: Modest (+SpAtk, -Atk) - A golem's arm has no definite personality

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Swift Swim
Type: Passive
Water lubricates the joints, allowing the Omastar to move extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Ability 2: Shell Armour
Type: Passive
Omastar's thick, bony outer shell prevents it from taking critical hits.

Ability 3: Weak Armour (locked)
Type: Toggle
At default, Omastar loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55

Size Class: 2
Weight Class: 3
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ancient Power
Aurora Beam
Bide
Bind
Bite
Blizzard
Brine
Constrict
Dive
Earth Power
Endure
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Leer
Mud Shot
Muddy Water
Protect
Rain Dance
Reflect
Reflect Type
Rest
Rock Slide
Rollout
Sandstorm
Scald
Skull Bash
Shell Smash
Sleep Talk
Smack Down
Spikes
Surf
Toxic
Water Gun
Water Pulse
Whirlpool
Withdraw
Fenrir, "God-Devouring Wolf" - Rhydon (M)

Fenrir was a Rhyperior before being captured by Vali. Somehow during the fight a strange phenomenon occurred that forced Fenrir to devolve, which result in Vali's victory - though Fenrir is frank that Vali was already having the upper hand and his lost was already imminent by that time of the battle. So, he obediently followed Vali as a part of his team, or herd, or pack, or whatever humans call it these days. Smarter than most Rhyhorns, Fenrir knew very well that him being with Vali hinges on his ability to take on and defeat God, and he relishes that future almost as much as Vali does, to fulfil an ancient prophecy foretold during the last time he was a Rhyhorn.

Nature: Brave (+Atk, -15% Speed, -10% Evasion) - Full to brim with a lone wolf's pride

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Lightning Rod
Type: Passive
Fenrir naturally attracts electricity away from partners in double battles. When struck with an Electric-type attack, the energy is transferred into his body, increasing Special Attack (and adjust the natural stage) by one (1) stage, unless Fenrir happens to have a type immunity to Electric-type attacks. Oh the irony.

Ability 2: Rock Head
Type: Passive
Fenrir's ferocious constitution prevents him from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Ability 3: Reckless (locked)
Type: Passive
Fenrir's innately aggressive nature lets him use all-out attacks with recoil more effectively. Recoil attacks have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-10%)

Size Class: 4
Weight Class: 5
BRT: 20

EC: 8/9
MC: 0
AC: 5/5

Attacks:
Aqua Tail
Avalanche
Bide
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Crush Claw
Cut
Dig
Double-Edge
Dragon Rush
Dragon Tail
Drill Run
Dynamic Punch
Earthquake
Endeavour
Endure
Facade
Fire Fang
Fire Punch
Focus Punch
Fury Attack
Fury Cutter
Giga Impact
Hammer Arm
Horn Attack
Horn Drill
Ice Fang
Ice Punch
Iron Tail
Megahorn
Metal Burst
Mimic
Mud-Slap
Outrage
Payback
Poison Jab
Protect
Pursuit
Reversal
Roar
Rock Blast
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
Scary Face
Seismic Toss
Shadow Claw
Skull Bash
Smack Down
Stealth Rock
Stomp
Stone Edge
Submission
Superpower
Tail Whip
Take Down
Thunder Fang
Thunder Punch
Toxic
Uproar
Whirlpool
Otachi - Archeops (F)

Threat Category IV. Otachi do not display flight capabilities until the last moment, cunningly deceiving opponents before delivering a blow from above.

Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Defeatist
Type: Passive
Otachi tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+19%)

Size Class: 3
Weight Class: 3
BRT: 22

EC: 6/6
MC: 1

Attacks:
Acrobatics
Aerial Ace
Agility
Ally Switch
Ancient Power
Aqua Tail
Attract
Bite
Bounce
Bulldoze
Confide
Crunch
Cut
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavour
Fly
Focus Blast
Giga Impact
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Taunt
Thrash
Torment
Toxic
U-turn
Wing Attack
Zen Headbutt
Onibaba (Shuckle) (F)

Threat Category II. Despite its height, Onibaba struck fear into most adversaries due to its tenacity and relentless pursuit of all it deems prey.

Nature: Relaxed (+1 Defense, -15% Speed, -10% Evasion)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Sturdy
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Ability 3: Contrary (Hidden)
Type: Toggle
By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 11 (+)
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)

Size Class: 1
Weight Class: 2
BRT: 24

MC: 0
AC: 2/5

Attacks:
Sticky Web
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Gastro Acid
Shell Smash
Power Split

Acid
Helping Hand
Knock Off
Sand Tomb
Rock Blast

Infestation
Protect
Smack Down
Sleep Talk
Toxic

Bind
Yamarashi (Alolan-Golem) (M)

Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.

Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Electric type: Electric STAB; immune to paralysis status.

Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.

Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)

Size Class: 3
Weight Class: 7
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout

Block
Flail
Counter
Magnet Rise
Endure

Roar
Toxic
Protect
Frustration
Hyper Beam

Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard
Insurrector (Gigalith) [M]


Nature: Sassy (+1 SpDef, -15% Speed, -10% Evasion)
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force (Hidden, Unlocked)

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 3
SpD: 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (46/46):
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Tackle
Take Down
Toxic
Wide Guard

Challenger TMan87

Unlike most Budews that are rather meek and happy-go-lucky, Manon clearly wants to become the very best and won't let an opportunity slip from her non-existent hands. Her whole persona is tinted with pride: pride in her own beauty, pride in her own potential, and of course she expects to be able to take pride in her teammates and Trainer... which makes my job a bit harder since she doesn't really forgive failure. Nonetheless, I handpicked this little Budew myself for her capabilities, and I will put up with whatever she can throw at me until she blooms and reaches full power.
Strangely enough, she has become way more level-headed and calm since she evolved into Roselia, probably realizing her status of team leader (since she was the first to evolve) meant that she had to take care of her teammates if she wanted to progress as well, as there's no way she can be the only one to win battles.
Finally shining as a Roserade, she now aims to perfect her fighting style by taking down as many opponents as she can, all while acting like a coach for the team, welcoming new members and helping them in their training. While more strict than Kamina in this endeavor, she still tries to acknowledge everyone's strengths and weaknesses and provide adequate support. Watch out though, she gets mad whenever she doesn't get the respect she thinks she deserves.

Roserade [Female] [Manon]
Types: Grass/Poison

Abilities:
Natural Cure / Poison Point / Technician (H) [UNLOCKED]

Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Physical
Bullet Seed
Covet
Cut
Facade
Frustration
Fury Cutter
Giga Impact
Natural Gift
Petal Blizzard
Pin Missile
Poison Jab
Poison Sting
Power Whip
Razor Leaf
Return
Secret Power
Seed Bomb

Special
Absorb
Dazzling Gleam
Energy Ball
Extrasensory
Giga Drain
Grass Knot
Hidden Power [Rock]
Hyper Beam
Leaf Storm
Magical Leaf
Mega Drain
Mud-Slap
Petal Dance
Round
Shadow Ball
Sludge Bomb
Snore
Solar Beam
Swift
Uproar
Venoshock
Weather Ball

Status
Aromatherapy
Attract
Captivate
Confide
Cotton Spore
Double Team
Endure
Flash
Grass Whistle
Grassy Terrain
Growth
Ingrain
Laser Focus
Leech Seed
Mind Reader
Nature Power
Protect
Psych Up
Rain Dance
Rest
Sleep Powder
Sleep Talk
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport
Worry Seed

MAXXXED 74/74

Misha certainly is the team's funball. Despite being a Psychic-type, she doesn't usually make much use of her brain and prefers to go with the flow, sprinkling her appearances with her trademark "Wahaha~!", though I suspect her of exaggerating some of her reactions by pure theatrical instinct (who would attempt to pout after receiving only one round of damage?). However, she does have a bit of a competitive streak and will quickly revert to a calmer state should a dangerous opponent arise.
Evolving didn't make her more calm, instead exarcebating her competitive nature. Needless to say, this trait mixed with her happy and joyous nature produce a very strange result, as she will cheerily try to crush any opponent that crosses her line of sight.
When she finally became a Reuniclus, Misha's love became all-encompassing and her caring side represents most of her personality. She's as much of a showoff as before though, and is still incredibly keen on having fun. Misha has a soft spot for Granny Pie's Weavile, though even I don't really know why...

Reuniclus [Female] [Misha]
Types: Psychic

Abilities:
Overcoat / Magic Guard / Regenerator (H) [UNLOCKED]

Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 110
Atk: 3
Def: 4 (+)
SpA: 5
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power [Fighting]
Light Screen
Charm
Recover
Psyshock
Future Sight
Endeavor
Skill Swap
Pain Split
Heal Block
Wonder Room
Dizzy Punch

Egg/Tutor
Acid Armor
Confuse Ray
Imprison
Secret Power
Trick
Signal Beam
Magic Coat
Iron Defense
Shock Wave
Helping Hand
Gravity
Knock Off
Drain Punch

TM/HM
Protect
Psychic
Shadow Ball
Energy Ball
Trick Room
Thunder
Embargo
Thunder Wave
Substitute
Focus Blast
Infestation
Safeguard
Psych Up
Gyro Ball
Flash Cannon
Hyper Beam
Grass Knot
Toxic
Rock Tomb
Explosion

Unlike other members of the team who like to tank hits and hit hard in return, Emi's all about speed. She was the team's fastest member for a while, and her unique fighting style revolves around dashing at blinding speeds to hit the opponent before retreating out of harm. She still has a bit of a road ahead of her before mastering that though, as she often trips and has difficult switching directions midway.
Evolving really improved her balance, which allowed her to reach impressive speeds. Since her fighting style uses kinetic energy, with speed came power, and even if she's a bit of a one-trick pony, her blows can be frighteningly powerful if she puts her soul to it. Don't go imagining she's satisfied though, as she always aims higher: to be the fastest thing alive is her dream.

Mienfoo [Emi] (Female)
Types: Fighting

Abilities:
Inner Focus / Regenerator / Reckless [UNLOCKED]

Nature: Jolly (+15% Spe, -1 SpA, +17% Acc)

Stats:
HP: 90
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Level Up
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Drain Punch
Jump Kick
Bounce
High Jump Kick
Force Palm
Aura Sphere
Reversal
Wide Guard
Quick Guard

Egg
Endure
Feint
Knock Off
Low Kick
Me First

TM/HM
Taunt
Stone Edge
Swords Dance
Poison Jab
U-Turn
Dig
Giga Impact

Tutor
Dual Chop
Focus Punch

Other

Mawiles are often depicted as deceiving and vicious. Apparently Selphine isn't a Mawile then, because she's as sweet as the food she craves. She's very close to Misha because of their similar personalities, and it's not rare to see them together, happily chatting about pretty much everything. Weirdly enough, Selphine told me once she held great power even among other Mawiles, therefore she was treated with utter respect. It was hard to believe until one of her (fortunately) extremely rare bursts of anger, where she mercilessly and completely annihilated her foe and almost went for the Trainer, though I came in time to stop the disaster. Just... don't make her angry, okay? Out of everyone, she is the one you don't want to anger. The best way to gain her affection is to actually feed her.

Mawile [Selphine] (Female)
Types: Steel / Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED]

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

In this form, she drops a good chunk of her carelessness and becomes a fierce fighter, capable of crushing entire teams all by herself. The main drawback is that she's angered more easily, as she will not accept any insult to her (kinda newborn) pride.

Types: Steel / Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED] / Huge Power (Mega)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: 5 (+) [Huge Power: 8]
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [Huge Power: 21]


EC: 0/0
MC: 0
AC: 5/5

Attacks:

Level Up
Play Rough
Iron Head
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Sucker Punch
Crunch
Iron Defense
Stockpile
Swallow
Spit Up

Egg
Fire Fang
Ice Fang
Metal Burst
Thunder Fang
Tickle
Misty Terrain
Power-up Punch
Punishment

TM/HM
Taunt
Brick Break
Stone Edge
Swords Dance
Facade
Protect
Substitute
Toxic
Frustration
Return
Sandstorm
Torment
Incinerate

Tutor
Magnet Rise
Thunder Punch
Counter
Endure
Focus Punch
Ice Punch
Knock Off
Snatch
Pain Split
Dynamic Punch
Mud-Slap
Rock Slide
Stealth Rock

Other

Yuuki has kinda been forced upon me, yet I still find him kinda sympathetic and, all in all, he pulls his weight rather well. First member that's not part of the Original 10, this Slowpoke is, true to his kin, very slow on the uptake. It's not unusual to see him nap in battle or be one or even two rounds late! He's still kind-hearted though, and can do wonders if he's not around girls.
The boy has grown from his derpy days. He's now gained much needed brain power, allowing him to actually be a functioning member of the team now. While still capable of dishing out hits, his strong point is his variety of defensive support moves, meaning he's at his best on the rear line, boosting his allies and attacking at a distance. Ironically, he makes a rather good duo with Kazuma. Too bad the latter doesn't really like him.

Slowking [Male] [Yuuki Rito]
Types: Water/Psychic

Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED]

Nature: Sassy (+1 SpD, Spe ÷ 1.15, -10% Evasion)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 5 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Heal Pulse
Water Pulse
Slack Off
Amnesia
Power Gem
Hidden Power [Bug]
Nasty Plot
Swagger
Psych Up
Rain Dance

Egg
Block
Future Sight
Me First
Mud Sport
Zen Headbutt
Safeguard

TM/HM
Ice Beam
Protect
Earthquake
Psychic
Scald
Reflect
Sunny Day
Light Screen
Flamethrower
Psyshock
Toxic
Telekinesis
Earthquake
Shadow Ball
Fire Blast
Focus Blast
Brine
Incinerate
Dragon Tail
Grass Knot
Surf
Whirlpool

Tutor
Aqua Tail
Endure
Mud-Slap
Counter
Dive
Drain Punch
Icy Wind
Iron Defense
Magic Coat
Mimic
Signal Beam
Skill Swap

ZhengTann sends out
TMan87 sends out and orders
ZhengTann orders
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Let's have a bit more fun for this one, being empty-handed and all! Well not exactly empty-handed but you get what I mean, right?"

* hisses *
  • Insurrector (Gigalith @ Sturdy, Sand Stream, Rock Head)
  • Onibaba (Shuckle @ Sturdy, Contrary, Rock Head)
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Man, fighting without items feels weird, I have no idea how you could do it consistently..."
"I agree. I feel like I'm missing something."
"You two are taking this too seriously! I wanna goooo~!"


Sending out Misha the Reuniclus (Magic Guard, Regenerator) and Manon the Roserade (Poison Point, Technician)!

Imprison (Infestation, Protect, Helping Hand) | Focus Blast (Gigalith) | Flash Cannon (Gigalith)
IF
Shuckle is to target you with Encore A1 THEN Focus Blast (Gigalith) A1
IF Gigalith is under P/E when you would target it THEN use Infestation (Shuckle) first instance, Flash Cannon (Shuckle) second instance, pushing back each time
IF Shuckle is to target you with Gastro Acid AND NOT A1 THEN Magic Coat and push actions back

Toxic (Shuckle) | Grass Knot (Gigalith) | Toxic Spikes
IF
Shuckle is to target you with Encore THEN Grass Knot (Gigalith) that action
IF Shuckle is under P/E when you would target it THEN use Toxic (Gigalith) first instance, Giga Drain (Gigalith) second instance, pushing back actions and subs
IF Gigalith is under P/E when you would target it THEN use Leech Seed (Shuckle) first instance, Grassy Terrain second instance, pushing back actions and subs
IF you are to be targeted with a Rock-typed damaging combo THEN Protect and push back
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Well, it feels nice to not meet another Air Lock opener.

* roars and pulsates light *
Insurrector (Gigalith): [Activate: Sand Stream] Heavy Slam (Misha-Reuniclus) > Stealth Rock > Protect (self)

Onibaba (Shuckle): Encore (Misha-Reuniclus) > Infestation (Manon-Roserade) > Encore (Manon-Roserade)
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Leader ZhengTann

HP: 100 | EN: 100
Sturdy | Sand Stream
5 / 5 / 3 / 4 / 21 (-10% Evasion)


HP: 80 | EN: 100
Sturdy | Contrary
1 / 11 / 1 / 10 / 4 (-10% Evasion)

Challenger TMan87

HP: 110 | EN: 100
Magic Guard | Regenerator
3 / 4 / 5 / 3 / 26 (-10% Evasion)


HP: 100 | EN: 100
Poison Point | Technician
2 / 3 / 5 / 4 / 104 (+12% Accuracy)
REF NOTE: I won't ref it this way, but abilities like Sand Stream are activated/de-activated on sendout. Furthermore, things like [Activate: Sand Stream] in your order can be interpreted as activating the Sand Stream command, which consumes the action. I'm going to ref the round with Sand Stream only triggering on sendout, but this is just note for the future.

Gigalith's Sand Stream! (-10en)

Action 1
Roserade used Toxic (Shuckle)! (-6en)

Reuniclus used Focus Blast (Regigigas)! (-8en)
Hit [70]: 57 (yes)
Crit [1]: 14 (no)
-1 SpD [10]: 23 (no)
(12-3-1+1.5)*1.5 = 14.25

Gigalith used Heavy Slam (Reuniclus)! (-9en)
Crit [1]: 21 (no)
14+1.5 = 15.5

Shuckle used Encore (Reuniclus)! (-10en)

Roserade: -2hp
Shuckle: -1hp

Action 2
Roserade used Grass Knot (Gigalith)! (-6en)
Crit [1]: 22 (no)
(12+3-3-1+1.5)*1.5 = 18.75

Reuniclus used Focus Blast (Regigigas)! (-8en)
Hit [70]: 1 (yes)
Crit [1]: 20 (no)
-1 SpD [10]: 79 (no)
(12-3-1+1.5)*1.5 = 14.25

Gigalith used Stealth Rock! (-11en)

Shuckle used Infestation (Roserade)! (-4en)
Crit [1]: 19 (no)
4+3-4.5 = 2.5, Infestation (4a)

Roserade: -4hp
Shuckle: -1hp

Action 3
Gigalith used Protect! (-7en)

Roserade used Grass Knot (Gigalith)! (-10en)
(12+3-3-1+1.5)*1.5 = 18.75 -> 0
Gigalith: -7.5en

Reuniclus used Focus Blast (Regigigas)! (-8en)
(12-3-1+1.5)*1.5 = 14.25 -> 0
Gigalith: -5.7en

Shuckle used Encore (Roserade)! (-10en)

Roserade: -4hp
Shuckle: -1hp
Sand (3r)

Leader ZhengTann

HP: 34 | EN: 50
Sturdy | Sand Stream
5 / 5 / 3 / 4 / 21 (-10% Evasion)


HP: 77 | EN: 76
Sturdy | Contrary
1 / 11 / 1 / 10 / 4 (-10% Evasion)
Toxic (2)

Challenger TMan87 - Stealth Rock

HP: 94 | EN: 76
Magic Guard | Regenerator
3 / 4 / 5 / 3 / 26 (-10% Evasion)


HP: 87 | EN: 78
Poison Point | Technician
2 / 3 / 5 / 4 / 104 (+12% Accuracy)
Infestation (2a), Encore (Grass Knot | 2a)

ZhengTann orders
TMan87 orders
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
That... actually hurts a lot more than I expected. Then again, I wasn't doing calculations... Switch phase initiated!

"Forcing such a huge opening - that little kaiju is not to be underestimated..."
Vali Lucifer (Aerodactyl @ Pressure, Tough Claws, Rock Head w/ Aerodactylite) replacing Insurrector (Gigalith). Counterswitch?
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Lemme consult the team. Hey, you hanging over there?"
"Actually I'd like to rest a b-"
"We're good to go!"


Declined
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Please note that Mienshao actually has 100 HP, dunno why I kept it as 90.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Well, here goes.

".. Let's see if it also packs enough strength."

* hisses, somewhat cutely *
Vali Lucifer (Aerodacyl w/ Aerodactylite @ Tough Claws, Pressure): [Mega-Evolve] Taunt (Misha-Reuniclus) > Wing Attack (Manon-Roserade) > Aerial Ace (Manon-Roserade)
IF Misha-Reuniclus is ordered to use a non-combo Gyro Ball @ Vali-Mega-Aerodactyl, THEN replace that action with Fly @ Manon-Roserade instead, pushing remaining queue back.
IF Misha-Reuniclus is ordered to use Gyro Ball in a combo @ Vali-Mega-Aerodactyl, THEN replace that action with Agility (evasive) instead, pushing remaining queue back.

IF Manon-Roserade is under the effects of Protective/Evasive moves when targeted, THEN replace that action with Crunch @ Misha-Reuniclus instead.
IF Misha-Reuniclus is under the effects of Protective/Evasive moves when targeted, THEN replace that action with Sky Attack @ Manon-Roserade instead, pushing remaining queue back.


Onibaba (Shuckle): Power Split (Manon-Roserade) > Wrap (Manon-Roserade) > Struggle Bug
IF Manon-Roserade is under the effects of Protective/Evasive moves, THEN replace that action with Struggle Bug instead, pushing remaining queue back.\
IF Manon-Roserade is NOT under the effects of Wrap at the start of A3, THEN replace A3 with Wrap @ Manon-Roserade instead.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Hey, I wouldn't have thought about a Gyo Ball combo, thanks for the tip!"
"Movepool Misha, coming through~"
"Help."


Magic Coat | (Gyro Ball + Gyro Ball) (Aerodactyl) | cooldown (Flash Cannon (Aerodactyl))
Grass Knot (Aerodactyl) | Grass Knot (Aerodactyl) | Toxic Spikes
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Sand (3r)

Leader ZhengTann
@ Aerodactylite
HP: 100 | EN: 100
Pressure | Unnerve
4 / 3 / 2 / 3 / 150 (+26% Accuracy)


HP: 77 | EN: 76
Sturdy | Contrary
1 / 11 / 1 / 10 / 4 (-10% Evasion)
Toxic (2)

HP: 34 | EN: 50
Sturdy | Sand Stream
5 / 5 / 3 / 4 / 21 (-10% Evasion)

Challenger TMan87 - Stealth Rock

HP: 94 | EN: 76
Magic Guard | Regenerator
3 / 4 / 5 / 3 / 26 (-10% Evasion)


HP: 87 | EN: 78
Poison Point | Technician
2 / 3 / 5 / 4 / 104 (+12% Accuracy)
Infestation (2a), Encore (Grass Knot | 2a)
Aerodactyl mega evolved (Unnerve -> Tough Claws)

Action 1
Reuniclus used Magic Coat! (-9en)

Aerodactyl used Taunt (Reuniclus)! (-10en)
Bounced.

Roserade used Grass Knot (Aerodactyl)! (-11en)
Crit [1]: 23 (no)
8+3-3+3 = 11

Shuckle used Power Split (Roserade)! (-9en)
Shuckle: 1 / 3
Roserade: 2 / 3

Roserade: -4hp
Shuckle: -2hp

Action 2
Aerodactyl used Wing Attack (Roserade)! (-3en)
Crit [1]: 7 (no)
(6+3+2+3)*1.5 = 21
Poison Point [30]: 28 (yes)
Aerodactyl: Poisoned

Roserade used Grass Knot (Aerodactyl)! (-11en)
Crit [1]: 8 (no)
8+3-3 = 8

Shuckle used Wrap (Roserade)! (-4en)
Hit [90]: 90 (yes)
Crit [1]: 4 (no)
3-3 = 0 -> 1, Wrap (4a)

Reuniclus used Gyro Ball + Gyro Ball! (-33.5en)
Crit [1]: 22 (no)
(33.75)*1.5 = 50.625

Roserade: -6hp
Shuckle: -2hp
Aerodactyl: -2hp

Action 3
Aerodactyl used Aerial Ace (Roserade)! (-3en)
Crit [1]: 22 (no)
(6+3+2+3)*1.5 = 21

Roserade used Toxic Spikes! (-7en)

Reuniclus cooled down.

Shuckle used Struggle Bug! (-2en)
Crit [1]: 18, 18 (no, no)
Reuniclus: (3.75+3)*1.5 = 10.125, -1 SpA
Roserade: 3.75+3-1.5 = 5.25, -1 SpA

Roserade: -4hp
Shuckle: -2hp
Aerodactyl: -2hp
Sand (2r)

Leader ZhengTann - Toxic Spikes
@ Aerodactylite
HP: 26 | EN: 84
Pressure | Unnerve
5 / 3 / 2 / 3 / 173 (+30% Accuracy)
Poisoned


HP: 71 | EN: 61
Sturdy | Contrary
1 / 11 / 1 / 10 / 4 (-10% Evasion)
Toxic (3), Power Split (Roserade: 1/3)

HP: 34 | EN: 50
Sturdy | Sand Stream
5 / 5 / 3 / 4 / 21 (-10% Evasion)

Challenger TMan87 - Stealth Rock

HP: 84 | EN: 33
Magic Guard | Regenerator
3 / 4 / 5 / 3 / 26 (-10% Evasion)


HP: 25 | EN: 49
Poison Point | Technician
2 / 3 / 5 / 4 / 104 (+12% Accuracy)
Wrap (2a), Power Split (Shuckle: 2/3)

TMan87 orders
ZhengTann orders
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Alright, we're not in a bad position right now. Let's see if we can push our advantage, eh?"
"Oh, ooooh, that's my cue, right?"
"Spot on."


Switching out Misha for Selphine the Mawile w/ Mawilite (Intimidate, Sheer Force, the former being replaced by Huge Power upon MEvo).
Counterswitch?
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Ordering Taunt first with a spare Substitution, and didn't check for Magic Coat. Yep, I'm good enough at this game to be a mod.

"Finally, a second wielder. Now things get interesting."
Counterswitch declined.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"I must commend you for either your speed or durability, but both of you will learn to bow to royalty."
"...Why are you already Mega Evolved?"
"I'm raring to go!"
"I'm not, somebody get me out of here!"


[ALWAYS MEGA EVOLVE A1] Iron Head (Aerodactyl) | Ice Punch (Aerodactyl) | Iron Head (Aerodactyl)
[2 subs] IF
Aerodactyl is ordered to use a D/E move OR (Sky Drop targeted towards Roserade) THEN Sucker Punch (Aerodactyl) that action and restart queue
[ONCE] IF Earthquake AND Shuckle isn't to target you with Encore that action THEN Magnet Rise and restart queue
[KO] IF Aerodactyl is KO when you are to act THEN Iron Head (Shuckle)

Mega Drain (Aerodactyl) | Energy Ball (Aerodactyl) | Mega Drain (Aerodactyl)
IF
Aerodactyl is to use Sky Attack this action THEN Bullet Seed (Aerodactyl)
[2 subs] IF Aerodactyl is in the evasive stage of D/E OR (Sky Drop targeted against Mawile) when you are to act THEN use Leech Seed (Shuckle) first instance, HP Rock (Shuckle) second instance, restarting queue each time
IF the above sub activates AND Shuckle is to target you with Encore when you are to use Leech Seed THEN Mega Drain (Shuckle) that action
[KO] IF Aerodactyl is KO when you are to act THEN redirect to Shuckle
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Okay, so even with Intimidate, Roserade will not survive Sandstorm before Leech Seed kicks in, which means I can actually stall out this round.

"Now to get rid of the distraction!"
Vali Lucifer (Aerodacyl w/ Aerodactylite @ Tough Claws, Pressure): Fly (Manon-Roserade) > Wing Attack (Manon-Roserade) > Fire Fang (Selphine-Mega-Mawile)
IF Manon-Roserade is already KO'ed AND Fly (evasive) will NOT cause Sucker Punch to deal damage, THEN replace A2 and A3 with Fly (evasive) and Fly (hit) @ Selphine-Mawile instead.
IF Manon-Roserade is already KO'ed, THEN replace that action with Fire Fang @ Selphine-Mega-Mawile instead.


Onibaba (Shuckle): Power Split > Infestation > Encore, all @ Selphine-Mega-Mawile
IF Selphine-Mega-Mawile had used Iron Head @ Onibaba-Shuckle at A2, THEN replace A2 with Rest and A3 with Sleep Talk (Gastro Acid | Infestation | Sand Tomb | Wrap) @ Selphine-Mega-Mawile instead.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Sand (2r)

Leader ZhengTann - Toxic Spikes
@ Aerodactylite
HP: 26 | EN: 84
Pressure | Unnerve
5 / 3 / 2 / 3 / 173 (+30% Accuracy)
Poisoned


HP: 71 | EN: 61
Sturdy | Contrary
1 / 11 / 1 / 10 / 4 (-10% Evasion)
Toxic (3), Power Split (Roserade: 1/3)

HP: 34 | EN: 50
Sturdy | Sand Stream
5 / 5 / 3 / 4 / 21 (-10% Evasion)

Challenger TMan87 - Stealth Rock
@ Mawilite
HP: 90 | EN: 100
Intimidate | Sheer Force
4 / 3 / 1 / 2 / 50


HP: 25 | EN: 49
Poison Point | Technician
2 / 3 / 5 / 4 / 104 (+12% Accuracy)
Wrap (2a), Power Split (Shuckle: 2/3)

HP: 84 | EN: 33
Magic Guard | Regenerator
3 / 4 / 5 / 3 / 26 (-10% Evasion)

Rocks dug into Mawile. (-9hp)
Mawile mega evolved.

Action 1
Mawile used Sucker Punch! (-8en)
Crit [10]: 134 (no)
7+6.5 = 13.5

Aerodactyl flew up. (-6en)

Roserade used Leech Seed (Shuckle)! (-9en)

Shuckle used Power Split (Mawile)! (-5en)
Failed.

Aerodactyl used Fly (Roserade)! (-4en)
Crit [10]: 3 (yes)
(9+3+3+2+3)*1.5 = 30, KO

Shuckle: -6hp
Aerodactyl: -2hp

Action 2
Aerodactyl used Fire Fang (Mawile)! (-5en)
Crit [10]: 35 (no)
Flinch [24]: 212 (no)
Burn [24]: 189 (no)
(7+2)*1.5 - 2 = 11.5

Mawile used Iron Head (Mawile)! (-7en)
Crit [10]: 124 (no)
(8+3+2+6.5)*1.5 = 29.25, KO

Shuckle used Infestation (Mawile)! (-4en)
Crit [10]: 86 (no)
(4+3-3)/2.25 = 1.78, Infestation (4a)

Shuckle: -6hp
Mawile: -2hp

Action 3
Mawile used Iron Head (Shuckle)! (-9en)
Crit [10]: 47 (no)
(8+3+2-2)*1.5 = 16.5

Shuckle used Encore (Mawile)! (-10en)

Shuckle: -6hp
Mawile: -2hp
Sand (1r)

Leader ZhengTann - Toxic Spikes
@ Aerodactylite
HP: 0 | EN: -
Pressure | Unnerve
5 / 3 / 2 / 3 / 173 (+30% Accuracy)
Poisoned


HP: 36 | EN: 42
Sturdy | Contrary
1 / 11 / 1 / 10 / 4 (-10% Evasion)
Toxic (4), Leech Seed (3a)

HP: 34 | EN: 50
Sturdy | Sand Stream
5 / 5 / 3 / 4 / 21 (-10% Evasion)

Challenger TMan87 - Stealth Rock
@ Mawilite
HP: 66 | EN: 76
Huge Power | Sheer Force
8 / 3 / 1 / 2 / 50


HP: 0 | EN: -
Poison Point | Technician
2 / 3 / 5 / 4 / 104 (+12% Accuracy)

HP: 84 | EN: 33
Magic Guard | Regenerator
3 / 4 / 5 / 3 / 26 (-10% Evasion)


TMan87 replaces Roserade
ZhengTann replaces Aerodactyl and orders
TMan87 orders
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Sending out Yuuki Rito the Slowking! On second thought Emi the Mienshao seems safer.
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Eep. My bad for not checking Power Split. Might as well go rashly all the way. Fenrir (Rhydon w/ Reckless, Lightning Rod, Rock Head). Note that Mega-Mawile still has 2a In

"Master rests. I hunt in his stead."
Fenrir (Rhydon): Drill Run > Drill Run > Fire Punch, all @ Selphine-Mega-Mawile
IF Selphine-Mega-Mawile had used a Steel-type Damaging move @ Fenrir-Rhydon AND Emi-Mienshao had used a Fighting-type Damaging move @ Fenrir-Rhydon when Fenrir-Rhydon is to act, THEN replace the first instance with Metal Burst @ Selphine-Mega-Mawile instead, pushing remaining queue back.
IF Selphine-Mega-Mawile is under the effects of Protective/Evasive moves, THEN replace that action with Skull Bash @ Emi-Mienshao instead.
IF Selphine-Mega-Mawile is KO'ed, THEN replace that action with Skull Bash @ Emi-Mienshao instead.
IF Selphine -Mega-Mawile is ordered to use Pain Split @ Fenrir-Rhydon A3 AND Emi-Mienshao is NOT ordered to use Feint @ Fenrir-Rhydon A3, THEN replace that action with Protect (self) instead.


Onibaba (Shuckle): Rest > Sleep Talk [Sand Tomb | Withdraw | Gastro Acid | Wrap] (Selphine-Mega-Mawile) > Sleep Talk [Infestation | Power Split | Acid | Wrap] (Emi-Mienshao)
IF Selphine-Mega-Mawile is KO'ed AND Onibaba-Shuckle is NOT Asleep, THEN replace that action with Wrap @ Emi-Mienshao instead.
IF Onibaba-Shuckle is NOT Asleep at the start of A2 OR A3, THEN replace the first instance of Sleep Talk with Helping Hand @ Fenrir-Rhydon and the second with Infestation @ Emi-Mienshao instead.
IF Onibaba-Shuckle is under the effects of Taunt when it is to act at A1, THEN replace A1 with Bind @ Selphine-Mega-Mawile instead.
IF Onibaba-Shuckle's current target is under the effects of Protective/Evasive moves, THEN redirect to the other opponent and push remaining queue back.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Oh btw Mienshao gets Regenerator and Reckless, sorry for forgetting that.

"Hunt? You're seriously saying you want to hunt me?! I'll teach you your place, you disrespectful insect!"
"Yeah, what she said! (Can I have a rundown of what's going on?)"
"(I'll just wait for her to calm down a bit, we wouldn't want casualties on the battlefield... Also you missed the fastest member of the enemy team)"
"(Ah dammit, I had so many questions to ask!)"


Iron Head (Shuckle) | Iron Head (Shuckle) | (Focus Punch + Focus Punch) (Rhydon)
Taunt (Shuckle) | High Jump Kick (Rhydon) | Protect (Mawile)
IF
Mawile is KO when you are to act A3 THEN High Jump Kick (Rhydon) instead
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Mienshao should have 100hp

Sand (1r)

Leader ZhengTann - Toxic Spikes (1)

HP: 100 | EN: 100
Lightning Rod | Reckless
6 / 5 / 2 / 2 / 34 (-10% Evasion)


HP: 36 | EN: 42
Sturdy | Contrary
1 / 11 / 1 / 10 / 4 (-10% Evasion)
Toxic (4), Leech Seed (3a)

HP: 34 | EN: 50
Sturdy | Sand Stream
5 / 5 / 3 / 4 / 21 (-10% Evasion)
@ Aerodactylite
HP: 0 | EN: -
Pressure | Unnerve
5 / 3 / 2 / 3 / 173 (+30% Accuracy)
Poisoned

Challenger TMan87 - Stealth Rock
@ Mawilite
HP: 66 | EN: 76
Huge Power | Sheer Force
8 / 3 / 1 / 2 / 50
Encore (2a)

HP: 100 | EN: 100
Regenerator | Reckless
5/3/2/3/121 (+17% Accuracy)

HP: 84 | EN: 33
Magic Guard | Regenerator
3 / 4 / 5 / 3 / 26 (-10% Evasion)

HP: 0 | EN: -
Poison Point | Technician
2 / 3 / 5 / 4 / 104 (+12% Accuracy)

yknow how i roll

Rolled 30 dice (1-10000): 2889, 3475, 6972, 3105, 7517, 6490, 1148, 3892, 1549, 5907, 1701, 5240, 9746, 4558, 6629, 2608, 6561, 6437, 4172, 9149, 6797, 6443, 2354, 8790, 2875, 620, 6184, 4844, 5904, 7215

Mienshao -9HP
Fenrir is PSN

MI > MA > R > S

Action 1
MIENSHAO uses Taunt (SHUCKLE)
-10en

MAWILE uses Iron Head (SHUCKLE)
Crit: 2889
Damage: (8+3+2+11-13-1)*1.5=15
-9en

RHYDON uses Drill Run (MAWILE)
Hit: 3475
Crit: 6972
Damage: (8+3+7.5-4.5)*1.5=21
-5en

SHUCKLE uses Bind (MAWILE)
Hit: 3105
Crit: 7517
Damage: 1
-4en

Sand: Mienshao -2HP
Leech Seed: Shuckle-3HP Mienshao +3HP
Poison: Shuckle -4HP Rhydon -2HP
Bind: Mawile -2HP
-

Action 2

SHUCKLE uses Helping Hand (RHYDON)
-12en

MIENSHAO uses High Jump Kick (RHYDON)
Crit: 6490
Damage: (13+3+2+7.5-7.5)*1.5=27
-7en

MAWILE uses Iron Head (SHUCKLE)
Crit: 1148
Damage: (8+3+2+11-13-1)*1.5=15
-9en.

RHYDON uses Drill Run (MAWILE)
Hit: 3892
Crit: 1549
Damage: (8*2+3+7.5-4.5)*1.5=33
-9en

Sand: Mienshao -2HP
Leech Seed: Shuckle-3HP Mienshao +3HP
Poison: Shuckle -4HP KO'd Rhydon -2HP

Action 3
MAWILE Falcon.....
-42en

MIENSHAO uses Protect
-7en

RHYDON uses Fire Punch
Damage: (8+7.5-4.5)*1.5=18 Protect'd
-6en

MAWILE uses PAWNCH
Crit: 5907
Damage: (15*2.25+11-7.5)*1.5=55.875

MIENSHAO -7.2en

Sand: Mienshao -2HP
Poison: Rhydon -2HP

tl;dr
RHYDON -89HP -20EN
SHUCKLE -40HP -15EN
~~
MAWILE -57HP -60EN
MIENSHAO -9HP -31EN
Leader ZhengTann - Toxic Spikes (1)

HP: 11 | EN: 80
Lightning Rod | Reckless
6 / 5 / 2 / 2 / 34 (-10% Evasion)
PSN


HP: ded| EN: ded
Sturdy | Contrary
1 / 11 / 1 / 10 / 4 (-10% Evasion)
Toxic (4), Leech Seed (3a)

HP: 34 | EN: 50
Sturdy | Sand Stream
5 / 5 / 3 / 4 / 21 (-10% Evasion)
@ Aerodactylite
HP: 0 | EN: -
Pressure | Unnerve
5 / 3 / 2 / 3 / 173 (+30% Accuracy)
Poisoned

Challenger TMan87 - Stealth Rock
@ Mawilite
HP: 9 | EN: 16
Huge Power | Sheer Force
8 / 3 / 1 / 2 / 50
Cooldown


HP: 91 | EN: 69
Regenerator | Reckless
5/3/2/3/121 (+17% Accuracy)

HP: 84 | EN: 33
Magic Guard | Regenerator
3 / 4 / 5 / 3 / 26 (-10% Evasion)

HP: 0 | EN: -
Poison Point | Technician
2 / 3 / 5 / 4 / 104 (+12% Accuracy)


ZhengTann replaces Shuckle
TMan87 Orders
ZhengTann Orders
I Ref!
 

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