Rules:
Beginner Battle
3v3 LC Singles
48 hour DQ
2 Recoveries / 5 Chills
2 Substitutions
ASB Arena
Welcome ASB to this match featuring two newcomers! Your host for this match is Canis Majoris himself! Now, let's meet the battlers, shall we?
In one side we've got someone completely new to ASB! Give it up for Red vs Blue !
Gastly [Neko] (M)
Type: Ghost / Poison
Abilities: Levitate
Nature: Modest (+Special Attack, -Attack)
Stats
Hp: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: -
Attacks (18)
Lv up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Egg
Clear Smog
Disable
Perish Song
Grudge
Reflect Type
TM/HM
Will-o-Wisp
Sludge Bomb
Shadow Ball
Thunderbolt
Dazzling Gleam
Monohm [Storm] (M)
Type: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Nature: Bold (+Defense, -Attack)
Stats
Hp: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 3
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks (18)
Lv Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Egg
Dragonbreath
Heal Bell
Hydro Pump
Power Gem
Magnet Rise
TM/HM
Thunderbolt
Flamethrower
Toxic
Protect
Fire Blast
Riolu [Anubis] (M)
Type: Fighting
Abilities: Steadfast / Inner Focus / Prankster (H)
Nature: Adamant (+Attack, -Special Attack)
Stats
Hp: 90
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/5
MC: 0
AC: 0/5
Attacks (18)
Lv Up
Quick Attack
Foresight
Endure
Counter
Feint
Forcepalm
Copycat
Screech
Egg
High Jump Kick
Bullet Punch
Blaze Kick
Crunch
Detect
TM/HM
Earthquake
Rock Slide
Poison Jab
Swords Dance
Shadow Claw
Red's mons are quite unconventional in their natures, but all 3 are respectable Pokémon in their own right! They form a pretty solid team overall!
On the other side of the arena we have someone who's fought some battles, but isn't short of being new! Here's Shiny Fairymon !
Bulbasaur [Erika] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/9
MC: 1
AC: 1/5
Moves:
Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.
Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.
TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Tutor:
Grass Pledge.
Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 4/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure
Swablu [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type: Normal/Flying.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 1
EC: 3/6
MC: 0
AC: 3/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Move Tutor:
Endure
This team also seems solid! All three of the mons have seen some action already, so they're all Pokemon you should look out for!
Now, as this battle starts, we've got the order of operations here!
First, Red vs Blue sends out a Pokemon.
Second, Shiny Fairymon sends out a Pokemon of her own, equips it with an Amulet Coin if she so wishes, and orders 3 actions for her Pokemon.
Third, Red vs Blue orders 3 actions for his Pokemon.
And finally, I referee the match.
Everyone clear on the rules? (And is it 1 Ability, All Abilities or No Abilities? You should probably get to an agreement on that!) Let's start this match!
Beginner Battle
3v3 LC Singles
48 hour DQ
2 Recoveries / 5 Chills
2 Substitutions
ASB Arena
Welcome ASB to this match featuring two newcomers! Your host for this match is Canis Majoris himself! Now, let's meet the battlers, shall we?
In one side we've got someone completely new to ASB! Give it up for Red vs Blue !
Gastly [Neko] (M)
Type: Ghost / Poison
Abilities: Levitate
Nature: Modest (+Special Attack, -Attack)
Stats
Hp: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: -
Attacks (18)
Lv up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Egg
Clear Smog
Disable
Perish Song
Grudge
Reflect Type
TM/HM
Will-o-Wisp
Sludge Bomb
Shadow Ball
Thunderbolt
Dazzling Gleam
Monohm [Storm] (M)
Type: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Nature: Bold (+Defense, -Attack)
Stats
Hp: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 3
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks (18)
Lv Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Egg
Dragonbreath
Heal Bell
Hydro Pump
Power Gem
Magnet Rise
TM/HM
Thunderbolt
Flamethrower
Toxic
Protect
Fire Blast
Riolu [Anubis] (M)
Type: Fighting
Abilities: Steadfast / Inner Focus / Prankster (H)
Nature: Adamant (+Attack, -Special Attack)
Stats
Hp: 90
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/5
MC: 0
AC: 0/5
Attacks (18)
Lv Up
Quick Attack
Foresight
Endure
Counter
Feint
Forcepalm
Copycat
Screech
Egg
High Jump Kick
Bullet Punch
Blaze Kick
Crunch
Detect
TM/HM
Earthquake
Rock Slide
Poison Jab
Swords Dance
Shadow Claw
On the other side of the arena we have someone who's fought some battles, but isn't short of being new! Here's Shiny Fairymon !
Bulbasaur [Erika] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/9
MC: 1
AC: 1/5
Moves:
Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.
Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.
TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Tutor:
Grass Pledge.
Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 4/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure
Swablu [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type: Normal/Flying.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 1
EC: 3/6
MC: 0
AC: 3/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Move Tutor:
Endure
Now, as this battle starts, we've got the order of operations here!
First, Red vs Blue sends out a Pokemon.
Second, Shiny Fairymon sends out a Pokemon of her own, equips it with an Amulet Coin if she so wishes, and orders 3 actions for her Pokemon.
Third, Red vs Blue orders 3 actions for his Pokemon.
And finally, I referee the match.
Everyone clear on the rules? (And is it 1 Ability, All Abilities or No Abilities? You should probably get to an agreement on that!) Let's start this match!