asa
PU Leader
[OVERVIEW]
Roselia's bulk and defensive typing allow it to solidly check dangerous special attackers such as Jellicent, Lilligant, and Omastar. Its access to Spikes and ability to absorb Toxic Spikes give it good utility, and Synthesis and Natural Cure provide it with greater longevity than other entry hazard setters and allow it to absorb status. Furthermore, Roselia's good STAB combination and decent Special Attack prevent it from being overly passive and allow it to pressure removers like Lurantis and Hitmonchan in one way or another. However, Roselia's defenses are easily exploited due to its low physical bulk and reliance on Eviolite, and its otherwise good defensive typing leaves it vulnerable to Flying-, Ice-, and Psychic-types. This is especially notable because it enables removers like Alolan Sandslash as well as Skuntank to switch in and exploit it. Roselia also faces competition from other Spikes setters like Qwilfish and Froslass, as they're both faster, possess greater utility options, and have slightly greater offensive presences while still maintaining solid defensive presences.
[SET]
name: Specially Defensive
move 1: Spikes
move 2: Synthesis
move 3: Sludge Bomb
move 4: Giga Drain
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 236 SpD / 24 Spe
[SET COMMENTS]
Moves
========
Synthesis allows Roselia to remain healthy and consistently check threats like Jellicent and Lanturn through the course of a game. Sludge Bomb and Giga Drain synergize well together, as they prevent foes with typing advantages such as Dodrio from freely switching into Roselia. Toxic Spikes, while not as consistently threatening due to the prominence of Skuntank and Qwilfish, can potentially be used over Spikes to place greater pressure on defensive teams, more so if two layers are set.
Set Details
========
The HP and Special Defense investment in tandem with Eviolite prevents Roselia from being OHKOed by +2 Omastar's Ice Beam and +2 Lilligant's Breakneck Blitz. 24 Speed EVs allows Roselia to outspeed Modest Drampa.
Usage Tips
========
Roselia should primarily switch into threats it can check such as Omastar and Poliwrath, as it will force them out and gain a free opportunity to set Spikes. Use Synthesis when Roselia starts losing noticeable amounts of HP so that it can consistently check threats, but take care to use the move as conservatively as possible due to its low PP. Teams with Aurorus or Abomasnow can exploit the use of Synthesis because of the hail these Pokemon set, so be careful about using the move against them. Although Roselia can be used to check certain weaker or passive physical attackers like Regirock, its mediocre physical bulk can prevent it from reliably handling them, meaning that it should only be done if absolutely necessary. If the opposing team has an entry hazard remover that Roselia is incapable of threatening, such as Skuntank or Alolan Sandslash, aim to wear them down, double switch whenever anticipating them to switch in, or set Spikes in hopes of forcing the use of removal. Scout for moves like Knock Off, Trick, and Switcheroo before switching directly into Pokemon such as Lurantis, Jellicent, and Manectric, as Roselia is nearly completely dependent on Eviolite for its bulk. Due to Natural Cure, Roselia should often be used to absorb status conditions like burns and paralysis for its team.
Team Options
========
Roselia fits best on bulky offensive and balanced teams looking for a Spikes setter that can also keep a number of threats to the playstyles in check. Jellicent is a fantastic teammate, as it reliably blocks Rapid Spin thanks to its Ghost typing and solid bulk, takes advantage of Spikes to annoy defensive teams with its utility moves, and handles checks to Roselia such as Combusken and Crabominable while Roselia absorbs Toxic and Toxic Spikes on top of taking on Lurantis, Bellossom, and Lanturn. Choice Specs Jellicent also has an easier time wallbreaking with Spikes support. Specially defensive Alolan Sandslash appreciates having Poliwrath checked, can pressure Pokemon like Aurorus, Mesprit, and mono-attacking Oricorio-E, completes an entry hazard-stacking core with Roselia, and can use Rapid Spin to keep Roselia from being worn down by opposing hazards without compromising its own. Given that Roselia's bulk stems from its Eviolite, it should be paired with Knock Off absorbers like Poliwrath, Throh, and Alolan Persian. The former two especially appreciate Spikes support, as it allows them to more easily wear opposing teams down with Circle Throw. Flying checks such as Regirock, Eelektross, and Togedemaru are useful partners, as Roselia tends to bait in Flying-types such as Dodrio, Oricorio-G, and Swanna. Because Roselia struggles to deal meaningful damage to Steel-types like Alolan Sandslash and Togedemaru, checks to them such as Gurdurr and Primeape are good partners. The former can also serve as a solid check to a number of physical attackers, while the latter can dissuade the use of Defog thanks to Defiant. Pursuit trappers such as Skuntank and Spiritomb make for good teammates, since they can heavily damage or remove Ghost-types that freely switch into Roselia, such as Oricorio-G and Haunter. They can also check Psychic-types due to their Dark typing, and Spiritomb can even spinblock.
[STRATEGY COMMENTS]
Other Options
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Sleep Powder can be used to cripple switch-ins, but Roselia struggles to find room for the move and needs both of its STAB moves to refrain from becoming overly passive. Hidden Power Fire deals solid damage to Alolan Sandslash but doesn't hit much else.
Checks and Counters
===================
**Strong Physical Attackers**: Roselia's low physical bulk leaves it easily pressured and forced out by physical attackers such as Aggron, Kangaskhan, Stoutland, and Lycanroc, but they can struggle to switch directly into it.
**Loss of Eviolite**: Roselia's bulk becomes rather lackluster if it loses its Eviolite from Knock Off, Switcheroo, or Trick, which prevents it from checking special attackers as reliably.
**Flying-types**: Oricorio-G resists Roselia's STAB combination and can easily set up on it, with bulky sets also being able to recover any lost health with Roost. While they can't switch in as easily as Oricorio-G, more offensive Flying-types like Dodrio and Swanna threaten Roselia and can similarly take advantage of it by setting up, regaining HP, or removing entry hazards.
**Steel-types**: Alolan Sandslash completely walls Roselia, threatens to KO it with Icicle Crash, and removes any Spikes set with Rapid Spin, with offensive sets even using Roselia as setup fodder. Togedemaru keeps Roselia firmly in check and 2HKOes it with Iron Head after Stealth Rock. Probopass can also be annoying to break through due to its high special bulk and access to Taunt, although Roselia does outpace it.
**Poison-types**: Skuntank is one of Roselia's greatest annoyances, as Skuntank can easily remove its Spikes with Defog, prevent recovery or the use of Spikes with Taunt, and potentially Pursuit trap it. Silvally-Poison, despite not being particularly common, also walls Roselia and can pressure it with Multi-Attack.
**Specially Bulky Pokemon**: Roselia struggles to deal much damage to specially bulky Pokemon like Throh, Type: Null, and Altaria. These Pokemon can easily disrupt Roselia by threatening to remove its Eviolite, pressuring it with strong attacks, and removing its hazards with ease, respectively.
**Psychic-types**: Mesprit only fears being poisoned by Sludge Bomb on the switch in and can easily pressure Roselia with its STAB moves. Other Psychic-types like Alolan Raichu and Jynx can KO Roselia with Psyshock as well as freely use Nasty Plot as it switches out, although they don't switch in as easily as Mesprit.
[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[jklioe, 424692], [yogi, 252106], [Megazard, 202177]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Kris, 241023]]
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