PU Roselia

asa

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[OVERVIEW]

Roselia's bulk and defensive typing allow it to solidly check dangerous special attackers such as Jellicent, Lilligant, and Omastar. Its access to Spikes and ability to absorb Toxic Spikes give it good utility, and Synthesis and Natural Cure provide it with greater longevity than other entry hazard setters and allow it to absorb status. Furthermore, Roselia's good STAB combination and decent Special Attack prevent it from being overly passive and allow it to pressure removers like Lurantis and Hitmonchan in one way or another. However, Roselia's defenses are easily exploited due to its low physical bulk and reliance on Eviolite, and its otherwise good defensive typing leaves it vulnerable to Flying-, Ice-, and Psychic-types. This is especially notable because it enables removers like Alolan Sandslash as well as Skuntank to switch in and exploit it. Roselia also faces competition from other Spikes setters like Qwilfish and Froslass, as they're both faster, possess greater utility options, and have slightly greater offensive presences while still maintaining solid defensive presences.

[SET]
name: Specially Defensive
move 1: Spikes
move 2: Synthesis
move 3: Sludge Bomb
move 4: Giga Drain
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 236 SpD / 24 Spe

[SET COMMENTS]
Moves
========

Synthesis allows Roselia to remain healthy and consistently check threats like Jellicent and Lanturn through the course of a game. Sludge Bomb and Giga Drain synergize well together, as they prevent foes with typing advantages such as Dodrio from freely switching into Roselia. Toxic Spikes, while not as consistently threatening due to the prominence of Skuntank and Qwilfish, can potentially be used over Spikes to place greater pressure on defensive teams, more so if two layers are set.

Set Details
========

The HP and Special Defense investment in tandem with Eviolite prevents Roselia from being OHKOed by +2 Omastar's Ice Beam and +2 Lilligant's Breakneck Blitz. 24 Speed EVs allows Roselia to outspeed Modest Drampa.

Usage Tips
========

Roselia should primarily switch into threats it can check such as Omastar and Poliwrath, as it will force them out and gain a free opportunity to set Spikes. Use Synthesis when Roselia starts losing noticeable amounts of HP so that it can consistently check threats, but take care to use the move as conservatively as possible due to its low PP. Teams with Aurorus or Abomasnow can exploit the use of Synthesis because of the hail these Pokemon set, so be careful about using the move against them. Although Roselia can be used to check certain weaker or passive physical attackers like Regirock, its mediocre physical bulk can prevent it from reliably handling them, meaning that it should only be done if absolutely necessary. If the opposing team has an entry hazard remover that Roselia is incapable of threatening, such as Skuntank or Alolan Sandslash, aim to wear them down, double switch whenever anticipating them to switch in, or set Spikes in hopes of forcing the use of removal. Scout for moves like Knock Off, Trick, and Switcheroo before switching directly into Pokemon such as Lurantis, Jellicent, and Manectric, as Roselia is nearly completely dependent on Eviolite for its bulk. Due to Natural Cure, Roselia should often be used to absorb status conditions like burns and paralysis for its team.

Team Options
========

Roselia fits best on bulky offensive and balanced teams looking for a Spikes setter that can also keep a number of threats to the playstyles in check. Jellicent is a fantastic teammate, as it reliably blocks Rapid Spin thanks to its Ghost typing and solid bulk, takes advantage of Spikes to annoy defensive teams with its utility moves, and handles checks to Roselia such as Combusken and Crabominable while Roselia absorbs Toxic and Toxic Spikes on top of taking on Lurantis, Bellossom, and Lanturn. Choice Specs Jellicent also has an easier time wallbreaking with Spikes support. Specially defensive Alolan Sandslash appreciates having Poliwrath checked, can pressure Pokemon like Aurorus, Mesprit, and mono-attacking Oricorio-E, completes an entry hazard-stacking core with Roselia, and can use Rapid Spin to keep Roselia from being worn down by opposing hazards without compromising its own. Given that Roselia's bulk stems from its Eviolite, it should be paired with Knock Off absorbers like Poliwrath, Throh, and Alolan Persian. The former two especially appreciate Spikes support, as it allows them to more easily wear opposing teams down with Circle Throw. Flying checks such as Regirock, Eelektross, and Togedemaru are useful partners, as Roselia tends to bait in Flying-types such as Dodrio, Oricorio-G, and Swanna. Because Roselia struggles to deal meaningful damage to Steel-types like Alolan Sandslash and Togedemaru, checks to them such as Gurdurr and Primeape are good partners. The former can also serve as a solid check to a number of physical attackers, while the latter can dissuade the use of Defog thanks to Defiant. Pursuit trappers such as Skuntank and Spiritomb make for good teammates, since they can heavily damage or remove Ghost-types that freely switch into Roselia, such as Oricorio-G and Haunter. They can also check Psychic-types due to their Dark typing, and Spiritomb can even spinblock.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Powder can be used to cripple switch-ins, but Roselia struggles to find room for the move and needs both of its STAB moves to refrain from becoming overly passive. Hidden Power Fire deals solid damage to Alolan Sandslash but doesn't hit much else.

Checks and Counters
===================

**Strong Physical Attackers**: Roselia's low physical bulk leaves it easily pressured and forced out by physical attackers such as Aggron, Kangaskhan, Stoutland, and Lycanroc, but they can struggle to switch directly into it.

**Loss of Eviolite**: Roselia's bulk becomes rather lackluster if it loses its Eviolite from Knock Off, Switcheroo, or Trick, which prevents it from checking special attackers as reliably.

**Flying-types**: Oricorio-G resists Roselia's STAB combination and can easily set up on it, with bulky sets also being able to recover any lost health with Roost. While they can't switch in as easily as Oricorio-G, more offensive Flying-types like Dodrio and Swanna threaten Roselia and can similarly take advantage of it by setting up, regaining HP, or removing entry hazards.

**Steel-types**: Alolan Sandslash completely walls Roselia, threatens to KO it with Icicle Crash, and removes any Spikes set with Rapid Spin, with offensive sets even using Roselia as setup fodder. Togedemaru keeps Roselia firmly in check and 2HKOes it with Iron Head after Stealth Rock. Probopass can also be annoying to break through due to its high special bulk and access to Taunt, although Roselia does outpace it.

**Poison-types**: Skuntank is one of Roselia's greatest annoyances, as Skuntank can easily remove its Spikes with Defog, prevent recovery or the use of Spikes with Taunt, and potentially Pursuit trap it. Silvally-Poison, despite not being particularly common, also walls Roselia and can pressure it with Multi-Attack.

**Specially Bulky Pokemon**: Roselia struggles to deal much damage to specially bulky Pokemon like Throh, Type: Null, and Altaria. These Pokemon can easily disrupt Roselia by threatening to remove its Eviolite, pressuring it with strong attacks, and removing its hazards with ease, respectively.

**Psychic-types**: Mesprit only fears being poisoned by Sludge Bomb on the switch in and can easily pressure Roselia with its STAB moves. Other Psychic-types like Alolan Raichu and Jynx can KO Roselia with Psyshock as well as freely use Nasty Plot as it switches out, although they don't switch in as easily as Mesprit.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[jklioe, 424692], [yogi, 252106], [Megazard, 202177]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Kris, 241023]]
 
Last edited:

[OVERVIEW]
  • Thanks to its typing and high Eviolite-bolstered special bulk, Roselia functions as a solid switch-in to (you can say either "beats" or "solidly checks". either is fine, both reduce word count which is key) dangerous special attackers such as Jellicent, Lilligant, Omastar, and Poliwrath Poliwrath isn't like the previous 3 where I'd want to go out my way for a direct response for, decent special attacker but not "dangerous". honestly anything with typing advantage that's bulky and/or has offensive presence can deal with it. the 3 you have is fine.
  • Roselia's access to Spikes, Toxic Spikes, and a typing that absorbs the latter (this is still an important point due to tspikes' high threat level still in this meta) gives it good utility, and it manages to separate itself from other defensive entry hazard setters such as Qwilfish and Weezing due to Synthesis and Natural Cure providing it with greater longevity than other hazard setters.
  • Furthermore, Roselia's good STAB combination and decent Special Attack prevent it from being overly passive and allow it to pressure removers like Silvally-Water and Hitmonchan in one way or another.
  • However, Roselia is reliant on Eviolite for most of its bulk, which makes it susceptible to Knock Off and moves like Switcheroo from Pokemon such as Eelektross and Manectric.
  • Physical attackers like Stoutland and Kangaskhan can easily pressure Roselia due to its physical bulk being fairly low even with its Eviolite intact.
  • Although Roselia's defensive typing does provide it with handy resistances to types like Water, Grass, and Electric, it also leaves Roselia extremely vulnerable to Flying-, Psychic-, and Ice-types such as Dodrio, Mesprit, and Alolan Sandslash. Roselia's typing also gives removers like Rotom-F and Swanna an easier time threatening it.
It would help to remove the large numbers of examples (why are they even mentioned here when we can literally scroll down into checks and counters and find the same info? the only thing that's worth highlighting are hazard removers that beat Roselia as a result) and blend these 4 points together. Something like: "However, Roselia’s defenses are easily exploited due to its low Defense and reliance on Eviolite, and its otherwise good defensive typing leaves it vulnerable to threatening Flying-, Psychic, and Ice-types. This is particularly notable as it enables removers like Rotom-F, Swanna, and Alolan Sandslash which can all threaten it."
  • Roselia also faces competition from other Spikes setters like Qwilfish and Froslass, as they're both faster, possess greater utility options in Taunt, Destiny Bond, Explosion, and Will-O-Wisp, and have slightly greater offensive presences while still maintaining solid defensive presences.
The end result of a theoretical write-up would be: Roselia beats/solidly checks dangerous special attackers such as Jellicent, Lilligant, and Omastar. Also, Spikes, Toxic Spikes, and a typing that absorbs the latter give it good utility, and Synthesis and Natural Cure provide it greater longevity than other hazard setters. Furthermore, Roselia's good STAB combination and decent Special Attack prevent it from being overly passive and allow it to pressure removers like Silvally-Water and Hitmonchan in one way or another. However, Roselia’s defenses are easily exploited due to its low Defense and reliance on Eviolite, and its otherwise good defensive typing leaves it vulnerable to threatening Flying-, Psychic, and Ice-types. This is particularly notable as it enables removers like Rotom-F, Swanna, and Alolan Sandslash which all threaten it. Roselia also faces competition from other Spikes setters like Qwilfish and Froslass, as they're both faster, possess greater utility options, and have slightly greater offensive presences while still maintaining solid defensive presences.

Obviously, this is subject to change depending on later QCs and/or how you prefer to reword/rewrite it, but the point is that we've got a concise Overview with only 149/150 words here. Basically, I'm personally aiming for all future analyses to generally have no more than 200 words in each Overview from here on out (unless there's a serious reason to go over that, which usually there isn't), ideally the lesser the better as I feel that's conducive to the new writing standards.

[SET]
name: Specially Defensive
move 1: Spikes
move 2: Synthesis
move 3: Sludge Bomb
move 4: Giga Drain
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 236 SpD / 24 Spe

[SET COMMENTS]
Moves
========
  • Spikes puts pressure on opposing teams by wearing down grounded Pokemon whenever they switch in, and Roselia's good defensive presence makes it a decent setter.
  • Synthesis allows Roselia to remain healthy and consistently check threats like Jellicent and Lanturn through the course of a game.
  • Toxic Spikes is an alternative to Spikes that puts greater pressure on defensive teams, especially if two layers are set, although Skuntank's prominence can limit how useful they are in certain instances. i'd just put this in top oo in all honesty
  • optional but a short combined description about how its dual stab synergize together in preventing most mons with typing advantage from coming it for free ought to be emphasized
Set Details
========
  • The HP and Special Defense investment in tandem with Eviolite prevents Roselia from being OHKOed by +2 Omastar's Ice Beam and +2 Lilligant's Breakneck Blitz. 24 Speed EVs allows Roselia to outspeed Modest Drampa.
  • Natural Cure enables Roselia to absorb status conditions like burn and paralysis for its team.
Usage Tips
========
  • Roselia should primarily switch into threats it can check such as Poliwrath and Omastar, as it will force them out, which gives it a free opportunity set Spikes.
  • Although Roselia can be used to check certain weaker or passive physical attackers such as non-Ice Punch Hitmonchan and Regirock, respectively, its mediocre physical bulk can prevent it from reliably handling them, meaning that it should only be done if absolutely necessary.
  • If the opposing team has a remover that Roselia is incapable of threatening, such as Skuntank or Alolan Sandslash, aim to wear them down or double switch whenever anticipating them to switch in rather than immediately set hazards. i agree about avoiding skunk but it can still spike tbh, either to force a defog or pressure the opp to spin, which is really not that discouraged if paired w/ a spinblocker
  • Scout for moves like Knock Off, Trick, and Switcheroo before switching directly into Pokemon such as Clefairy, Jellicent, and Manectric, as Roselia is near completely dependent on Eviolite for its bulk.
  • Synthesis has low PP and should be preserved to the best of Roselia's ability so that it can continuously switch into what it's supposed to check throughout the match.
I feel like you can merge the first and last points in some way to not only reduce wordiness but also bc it makes most sense that they're together and makes the bullet point a little more worthwhile

Team Options
========
  • Roselia fits best on bulky offensive and balanced teams looking for a Spikes setter that can also keep a number of threats to the playstyles in check.
  • Jellicent is a fantastic teammate, as it reliably blocks Rapid Spin thanks to its Ghost typing and solid bulk, can greatly annoy defensive teams after Roselia sets hazards, especially if it opts to run Toxic Spikes, and has terrific synergy with Roselia, checking threats to it such as Combusken, Crabominable, and Alolan Sandslash while it absorbs Toxic and Toxic Spikes on top of handling Lurantis, Bellossom, and Lanturn.
  • Alolan Sandslash appreciates having Poliwrath checked and can pressure threats to Roselia such as Aurorus, Froslass, Mesprit, and mono-attacking variants Oricorio-G and Oricorio-E, completes a hazard stacking core with Roselia, and can prevent it from being worn down by opposing hazards without compromising its own.
  • Given that Roselia is reliant on its Eviolite for its bulk, it should be paired with Knock Off absorbers such as Poliwrath, Throh, and Silvally-Fairy. The former two especially appreciate Spikes support, as it allows them to more easily wear opposing teams down with Circle Throw, and they can also keep Aggron, Lycanroc, and Skuntank in check.
  • Flying checks such as Carracosta, Regirock, Eelektross, and Togedemaru are useful partners, as Roselia tends to invite in Flying-types such as Dodrio, Oricorio-G, and Swanna. In return, Roselia can switch into Pokemon they are vulnerable to, such as Qwilfish, Bellossom, and Silvally-Dragon.
  • Because Roselia struggles to deal meaningful damage to Steel-types like Alolan Sandslash and Togedemaru, checks to them such as Gurdurr and Primeape are good partners to have. The former can also serve as a solid check to a number of physical attackers, while the latter can dissuade the use of Defog to remove Roselia's Spikes thanks to Defiant, and both have an easier time pressuring teams because of the forced residual damage.
  • Pursuit trappers such as Skuntank, Spiritomb, and Stoutland make for good teammates, since they can heavily damage or remove Ghost-types that Roselia lets in for free like Oricorio-G and Haunter. The former two can also check Psychic-types due to their Dark typing, and Spiritomb can also spinblock.
Good info and thus nothing much to say, but like Gumshoos I'd highly advise condensing some info here. Feel free to hmu if you want specific help on this, tho I assume u might have gotten used to the type of things I'd like to strikethrough to keep things concise.

[STRATEGY COMMENTS]
Other Options
=============
  • Sleep Powder can be used to cripple switch-ins, but Roselia struggles to find room for it and needs both of its STAB moves to refrain from becoming overly passive.
  • A lead set can be used on more offensive teams, but Roselia's low Speed can limit its ability to reliably set hazards and it also faces competition from other Spikes leads like Froslass.
  • Similarly, an offensively inclined set using Eviolite makes the most of Roselia's decent offensive attributes, but it isn't that powerful even with Special Attack investment and opting for this prevents it from being a consistent switch-in to many threats that it usually handles. i'd prob remove this one as it doesn't rly give it a notable niche or role that makes it worth considering over standard in any way
  • Rest is notable, since it lets Roselia beat CM Clef via PP stall while being able to bypass anti-Synthesis weather even though it forces Roselia out.
Checks and Counters
===================

**Strong Physical Attackers**: Roselia's low physical bulk leaves it easily pressured and forced out by physical attackers such as Aggron, Kangaskhan, Stoutland, and Lycanroc, but they can struggle to switch directly into it.

**Loss of Eviolite**: Roselia's bulk becomes rather lackluster if it loses its Eviolite after taking a Knock Off or being hit by one of Switcheroo or Trick, which prevents it from as reliably checking special attackers like Jellicent and Floatzel.

**Flying-types**: Oricorio-G resists Roselia's STAB combination and can easily set up on it, with bulky sets also being able to recover any lost health with Roost. While they can't switch as easily as Oricorio-G, more offensive Flying-types like Dodrio and Swanna threaten Roselia and can similarly take advantage of it by either setting up, regaining HP, or removing hazards. Choice item Dodrio can also Pursuit trap Roselia to prevent from easily switching back in later.

**Poison-types**: Skuntank is one of Roselia's greatest annoyances, as it can easily remove its Spikes with Defog, put it to a stop with Taunt, and potentially Pursuit trap it. Weezing can also be rather annoying to bypass, although Roselia does outspeed it and Weezing can only really threaten it with Taunt. Silvally-Poison, despite not being particularly common, also walls Roselia and can pressure it with Multi-Attack.

**Steel-types**: Alolan Sandslash completely walls Roselia, threatens to KO it with Icicle Crash, and removes any Spikes set with Rapid Spin, with offensive sets even using Roselia as setup fodder. Togedemaru keeps Roselia firmly in check and 2HKOes it with Iron Head after Stealth Rock. Probopass can also be annoying to break through due to its high special bulk and access to Taunt, although Roselia does outpace it.

**Specially Bulky Pokemon**: Due to its only decent Special Attack stat (getting walled doesn't matter in roselia's case; hitting things hard/sweeping isn't its job. talk about examples that disrupt it from doing its job, via setting up spikes and maintaining its survivability), Roselia struggles to deal much damage to specially bulky Pokemon like Audino (I'd go with someone a little less Spikes fodder though, at least Throh isn't as passive and can force it out), Type: Null, and Altaria. The former two are also capable of directly pressuring it with Knock Off and Return, respectively, while the latter can get rid of its Spikes. (Where's Articuno? I don't respond so kindly to my adorable birdies getting shunned and it's way more relevant than alt rn) >:(

**Psychic-types**: Mesprit only fears being poisoned by Sludge Bomb on the switch in and can easily pressure Roselia with its STAB moves. Other Psychic-types like Alolan Raichu, Jynx, and Mr. Mime can KO Roselia with Psyshock as well as freely use Nasty Plot as it switches out, although they don't switch in as easily as Mesprit.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 1/3. I hope the Overview comments are taken into strong consideration moving forward, otherwise everything is dandy!
 

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

[OVERVIEW]
  • Roselia's bulk and defensive typing allow it to solidly check dangerous special attackers such as Jellicent, Lilligant, and Omastar.
  • Access to Spikes and Toxic Spikes (this aint mentioned outside of oo, so it doesn't seem relevant enough to put in here) as well as the ability to absorb Toxic Spikes gives Roselia good utility, and Synthesis and Natural Cure provide it with greater longevity than other hazard setters. (makes it a good status sponge too)
  • Furthermore, Roselia's good STAB combination and decent Special Attack prevent it from being overly passive and allow it to pressure removers like Silvally-Water and Hitmonchan in one way or another. (silvally water is pretty ehh, maybe something a little more relevant)
  • However, Roselia's defenses are easily exploited due to its low Defense and reliance on Eviolite, and its otherwise good defensive typing leaves it vulnerable to Flying-, Ice-, and Psychic-types. This is especially notable, since it enables removers like Swanna, Rotom-F, and Alolan Sandslash to switch in and exploit it. (2/3 can't switch in to its stabs tho, or else they'll take a decent chunk. skunk would be a far better mention ngl)
  • Roselia also faces competition from other Spikes setters like Qwilfish and Froslass, as they're both faster, possess greater utility options, and have slightly greater offensive presences while still maintaining solid defensive presences.
[SET]
name: Specially Defensive
move 1: Spikes
move 2: Synthesis
move 3: Sludge Bomb
move 4: Giga Drain
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 236 SpD / 24 Spe

[SET COMMENTS]
Moves
========
  • Spikes puts pressure on opposing teams by wearing down grounded Pokemon whenever they switch in, and Roselia's good defensive presence makes it a decent setter. (do u really needa mention spikes?)
  • Synthesis allows Roselia to remain healthy and consistently check threats like Jellicent and Lanturn through the course of a game.
  • Sludge Bomb and Giga Drain synergize well together, as they prevent foes with typing advantages such as Dodrio from freely switching into Roselia.
Set Details
========
  • The HP and Special Defense investment in tandem with Eviolite prevents Roselia from being OHKOed by +2 Omastar's Ice Beam and +2 Lilligant's Breakneck Blitz. 24 Speed EVs allows Roselia to outspeed Modest Drampa.
  • Natural Cure enables Roselia to absorb status conditions like burn and paralysis for its team. (again, does this need an explanation?)
Usage Tips
========
  • Roselia should primarily switch into threats it can check such as Poliwrath and Omastar, as it will force them out, which gives it a free opportunity set Spikes. Use Synthesis when Roselia starts losing noticeable amounts of HP to consistently check threats, but take care to preserve the move as best as possible due to its low PP.
  • Although Roselia can be used to check certain weaker or passive physical attackers such as non-Ice Punch Hitmonchan and Regirock, respectively, its mediocre physical bulk can prevent it from reliably handling them, meaning that it should only be done if absolutely necessary. (you wall non-ice punch chan for dayyyysss. the regirock one is good tho)
  • If the opposing team has a remover that Roselia is incapable of threatening, such as Skuntank or Alolan Sandslash, aim to wear them down, double switch whenever anticipating them to switch in, or set Spikes in hopes of forcing the use of removal.
  • Scout for moves like Knock Off, Trick, and Switcheroo before switching directly into Pokemon such as Clefairy, Jellicent, and Manectric, as Roselia is near completely dependent on Eviolite for its bulk. (knock clef is bad)
  • status absorber please n ty
Team Options
========
  • Roselia fits best on bulky offensive and balanced teams looking for a Spikes setter that can also keep a number of threats to the playstyles in check.
  • Jellicent is a fantastic teammate, as it reliably blocks Rapid Spin thanks to its Ghost typing and solid bulk, annoys defensive teams with its utility moves after Spikes are set, and handles checks to Roselia such as Combusken and Crabominable while it absorbs Toxic and Toxic Spikes on top of taking on Lurantis, Bellossom, and Lanturn. (specs jelli also fucks with teams especially with spikes support)
  • Alolan Sandslash appreciates having Poliwrath checked, can pressure Pokemon like Aurorus, Mesprit, and mono-attacking Oricorio-E, complete a hazard stacking core with Roselia, and prevent it from being worn down by opposing hazards without compromising its own. (specifically state a more defensive sandslash. mention rapid spin too)
  • Given that Roselia's bulk stems from its Eviolite, it should be paired with Knock Off absorbers like Poliwrath, Throh, and Silvally-Fairy (no, cuz silvally fairy is used as a defogger, and you don't defog with spikes mons). The former two especially appreciate Spikes support, as it allows them to more easily wear opposing teams down with Circle Throw.
  • Flying checks such as Regirock, Eelektross, and Togedemaru are useful partners, as Roselia tends to bait in Flying-types such as Dodrio, Oricorio-G, and Swanna.
  • Because Roselia struggles to deal meaningful damage to Steel-types like Alolan Sandslash and Togedemaru, checks to them such as Gurdurr and Primeape are good partners. The former can also serve as a solid check to a number of physical attackers, while the latter can dissuade the use of Defog thanks to Defiant.
  • Pursuit trappers such as Skuntank, Spiritomb, and Stoutland make for good teammates, since they can heavily damage or remove Ghost-types that freely switch into Roselia, such as Oricorio-G and Haunter. The former two can also check Psychic-types due to their Dark typing, and Spiritomb can also spinblock. (if u playing stout, ur pressing return or superpower tbh)
[STRATEGY COMMENTS]
Other Options
=============
  • Toxic Spikes is an alternative to Spikes that puts greater pressure on defensive teams, especially if two layers are set, although Skuntank's prominence can limit how useful they are in certain instances. (and qwilfish too, even though it cant actually switch directly into it)
  • Sleep Powder can be used to cripple switch-ins, but Roselia struggles to find room for it and needs both of its STAB moves to refrain from becoming overly passive.
  • A lead set can be used on more offensive teams, but Roselia's low Speed can limit its ability to reliably set hazards and it also faces competition from other Spikes leads like Froslass. (nahhhhh lead is an oras relic, get it outta here)
  • hp fire deffo
  • Rest has greater PP and restores more HP than Synthesis, which allows it to stall out Calm Mind Clefairy, pairs nicely with Natural Cure, and isn't dependent on weather, but Roselia is forced to switch out after using it. (nahhhh)
Checks and Counters
===================

**Strong Physical Attackers**: Roselia's low physical bulk leaves it easily pressured and forced out by physical attackers such as Aggron, Kangaskhan, Stoutland, and Lycanroc, but they can struggle to switch directly into it.

**Loss of Eviolite**: Roselia's bulk becomes rather lackluster if it loses its Eviolite after taking a Knock Off or being hit by one of Switcheroo or Trick, which prevents it from as reliably checking special attackers like Jellicent and Floatzel. (are they using trick? cuz this point is slightly confusing)

**Flying-types**: Oricorio-G resists Roselia's STAB combination and can easily set up on it, with bulky sets also being able to recover any lost health with Roost. While they can't switch as easily as Oricorio-G, more offensive Flying-types like Dodrio and Swanna threaten Roselia and can similarly take advantage of it by either setting up, regaining HP, or removing hazards. Choice item Dodrio can also Pursuit trap Roselia to prevent from easily switching back in later. (last one is eh)

**Poison-types**: Skuntank is one of Roselia's greatest annoyances, as it can easily remove its Spikes with Defog, put it to a stop with Taunt, and potentially Pursuit trap it. Weezing can also be rather annoying to bypass, although Roselia does outspeed it and Weezing can only really threaten it with Taunt. Silvally-Poison, despite not being particularly common, also walls Roselia and can pressure it with Multi-Attack. (i think weezing loses to it 1v1?)

**Steel-types**: Alolan Sandslash completely walls Roselia, threatens to KO it with Icicle Crash, and removes any Spikes set with Rapid Spin, with offensive sets even using Roselia as setup fodder. Togedemaru keeps Roselia firmly in check and 2HKOes it with Iron Head after Stealth Rock. Probopass can also be annoying to break through due to its high special bulk and access to Taunt, although Roselia does outpace it. (put this above poison-types imho)

**Specially Bulky Pokemon**: Roselia struggles to deal much damage to specially bulky Pokemon like Throh, Type: Null, and Articuno. These Pokemon can easily disrupt Roselia by threatening to remove its Eviolite, pressuring it with strong attacks, and removing its hazards with ease, respectively.

**Psychic-types**: Mesprit only fears being poisoned by Sludge Bomb on the switch in and can easily pressure Roselia with its STAB moves. Other Psychic-types like Alolan Raichu, Jynx, and Mr. Mime (mr mime) can KO Roselia with Psyshock as well as freely use Nasty Plot as it switches out, although they don't switch in as easily as Mesprit.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[jklioe, 424692], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 2/3. Good job.
yogi-QC-small.gif
 
Last edited:

MZ

And now for something completely different
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[OVERVIEW]

Roselia's bulk and defensive typing allow it to solidly check dangerous special attackers such as Jellicent, Lilligant, and Omastar. Access to Spikes as well as the ability to absorb Toxic Spikes gives Roselia good utility, and Synthesis and Natural Cure provide it with greater longevity than other hazard setters and allow it to absorb status. Furthermore, Roselia's good STAB combination and decent Special Attack prevent it from being overly passive and allow it to pressure removers like Lurantis and Hitmonchan in one way or another. However, Roselia's defenses are easily exploited due to its low Defense oddly repetitive phrasing here and reliance on Eviolite, and its otherwise good defensive typing leaves it vulnerable to Flying-, Ice-, and Psychic-types. This is especially notable, since it enables removers like Alolan Sandslash as well as Skuntank to switch in and exploit it. Roselia also faces competition from other Spikes setters like Qwilfish and Froslass, as they're both faster, possess greater utility options, and have slightly greater offensive presences while still maintaining solid defensive presences.

[SET]
name: Specially Defensive
move 1: Spikes
move 2: Synthesis
move 3: Sludge Bomb
move 4: Giga Drain
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 236 SpD / 24 Spe

[SET COMMENTS]
Moves
========

Synthesis allows Roselia to remain healthy and consistently check threats like Jellicent and Lanturn through the course of a game. Sludge Bomb and Giga Drain synergize well together, as they prevent foes with typing advantages such as Dodrio from freely switching into Roselia.
shouldn't tspikes be here? like tspikes in general arent great and obv far inferior to spikes but they're usable and different/relevant enough to probably put here imo. and if not then delete from overview

Set Details
========

The HP and Special Defense investment in tandem with Eviolite prevents Roselia from being OHKOed by +2 Omastar's Ice Beam and +2 Lilligant's Breakneck Blitz. 24 Speed EVs allows Roselia to outspeed Modest Drampa.

Usage Tips
========

Roselia should primarily switch into threats it can check such as Poliwrath and Omastar, as it will force them out, which gives it a free opportunity set Spikes. Use Synthesis when Roselia starts losing noticeable amounts of HP to consistently check threats, but take care to preserve the move as best as possible due to its low PP. Although Roselia can be used to check certain weaker or passive physical attackers like Regirock, respectively, its mediocre physical bulk can prevent it from reliably handling them, meaning that it should only be done if absolutely necessary. If the opposing team has a remover that Roselia is incapable of threatening, such as Skuntank or Alolan Sandslash, aim to wear them down, double switch whenever anticipating them to switch in, or set Spikes in hopes of forcing the use of removal. Scout for moves like Knock Off, Trick, and Switcheroo before switching directly into Pokemon such as Lurantis, Jellicent, and Manectric, as Roselia is near completely dependent on Eviolite for its bulk. Due to Natural Cure, Roselia should often be used to absorb status conditions like burns and paralysis for its team.
hitting synth can be p abusable by aurorus/aboma switchins too

Team Options
========

Roselia fits best on bulky offensive and balanced teams looking for a Spikes setter that can also keep a number of threats to the playstyles in check. Jellicent is a fantastic teammate, as it reliably blocks Rapid Spin thanks to its Ghost typing and solid bulk, annoys defensive teams with its utility moves after Spikes are set, and handles checks to Roselia such as Combusken and Crabominable while it absorbs Toxic and Toxic Spikes on top of taking on Lurantis, Bellossom, and Lanturn. Choice Specs Jellicent also has an easier time wallbreaking with Spikes support. Specially defensive Alolan Sandslash appreciates having Poliwrath checked, can pressure Pokemon like Aurorus, Mesprit, and mono-attacking Oricorio-E, complete a hazard stacking core with Roselia, and can use Rapid Spin to keep it from being worn down by opposing hazards without compromising its own. Given that Roselia's bulk stems from its Eviolite, it should be paired with Knock Off absorbers like Poliwrath, Throh, and Alolan Persian. The former two especially appreciate Spikes support, as it allows them to more easily wear opposing teams down with Circle Throw. Flying checks such as Regirock, Eelektross, and Togedemaru are useful partners, as Roselia tends to bait in Flying-types such as Dodrio, Oricorio-G, and Swanna. Because Roselia struggles to deal meaningful damage to Steel-types like Alolan Sandslash and Togedemaru, checks to them such as Gurdurr and Primeape are good partners. The former can also serve as a solid check to a number of physical attackers, while the latter can dissuade the use of Defog thanks to Defiant. Pursuit trappers such as Skuntank and Spiritomb make for good teammates, since they can heavily damage or remove Ghost-types that freely switch into Roselia, such as Oricorio-G and Haunter. The former two can also check Psychic-types due to their Dark typing, and Spiritomb can also spinblock.

[STRATEGY COMMENTS]
Other Options
=============

Toxic Spikes is an alternative to Spikes that puts greater pressure on defensive teams, especially if two layers are set, although Skuntank and Qwilfish's prominence can limit how useful they are in certain instances. Sleep Powder can be used to cripple switch-ins, but Roselia struggles to find room for it and needs both of its STAB moves to refrain from becoming overly passive. Hidden Power Fire deals solid damage to Alolan Sandslash but doesn't hit much else.

Checks and Counters
===================

**Strong Physical Attackers**: Roselia's low physical bulk leaves it easily pressured and forced out by physical attackers such as Aggron, Kangaskhan, Stoutland, and Lycanroc, but they can struggle to switch directly into it.

**Loss of Eviolite**: Roselia's bulk becomes rather lackluster if it loses its Eviolite after taking a Knock Off or being hit by one of Switcheroo or Trick, which prevents it from as reliably checking special attackers.

**Flying-types**: Oricorio-G resists Roselia's STAB combination and can easily set up on it, with bulky sets also being able to recover any lost health with Roost. While they can't switch as easily as Oricorio-G, more offensive Flying-types like Dodrio and Swanna threaten Roselia and can similarly take advantage of it by either setting up, regaining HP, or removing hazards.

**Steel-types**: Alolan Sandslash completely walls Roselia, threatens to KO it with Icicle Crash, and removes any Spikes set with Rapid Spin, with offensive sets even using Roselia as setup fodder. Togedemaru keeps Roselia firmly in check and 2HKOes it with Iron Head after Stealth Rock. Probopass can also be annoying to break through due to its high special bulk and access to Taunt, although Roselia does outpace it.

**Poison-types**: Skuntank is one of Roselia's greatest annoyances, as it can easily remove its Spikes with Defog, put it to a stop with Taunt, and potentially Pursuit trap it. Silvally-Poison, despite not being particularly common, also walls Roselia and can pressure it with Multi-Attack.

**Specially Bulky Pokemon**: Roselia struggles to deal much damage to specially bulky Pokemon like Throh, Type: Null, and Articuno odd example given strong type advantage. These Pokemon can easily disrupt Roselia by threatening to remove its Eviolite, pressuring it with strong attacks, and removing its hazards with ease, respectively.

**Psychic-types**: Mesprit only fears being poisoned by Sludge Bomb on the switch in and can easily pressure Roselia with its STAB moves. Other Psychic-types like Alolan Raichu and Jynx can KO Roselia with Psyshock as well as freely use Nasty Plot as it switches out, although they don't switch in as easily as Mesprit.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[jklioe, 424692], [yogi, 252106], [, ]]
- Grammar checked by: [[, ], [, ]]
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[OVERVIEW]

Roselia's bulk and defensive typing allow it to solidly check dangerous special attackers such as Jellicent, Lilligant, and Omastar. Access to Spikes as well as the ability to absorb Toxic Spikes gives give Roselia good utility, and Synthesis and Natural Cure provide it with greater longevity than other entry hazard setters and allow it to absorb status. Furthermore, Roselia's good STAB combination and decent Special Attack prevent it from being overly passive and allow it to pressure removers like Lurantis and Hitmonchan in one way or another. However, Roselia's defenses are easily exploited due to its low physical bulk and reliance on Eviolite, and its otherwise good defensive typing leaves it vulnerable to Flying-, Ice-, and Psychic-types. This is especially notable, since it enables removers like Alolan Sandslash as well as Skuntank to switch in and exploit it. Roselia also faces competition from other Spikes setters like Qwilfish and Froslass, as they're both faster, possess greater utility options, and have slightly greater offensive presences while still maintaining solid defensive presences.

[SET]
name: Specially Defensive
move 1: Spikes
move 2: Synthesis
move 3: Sludge Bomb
move 4: Giga Drain
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 236 SpD / 24 Spe

[SET COMMENTS]
Moves
========

Synthesis allows Roselia to remain healthy and consistently check threats like Jellicent and Lanturn through the course of a game. Sludge Bomb and Giga Drain synergize well together, as they prevent foes with typing advantages such as Dodrio from freely switching into Roselia. Toxic Spikes, while not as consistently threatening due to the prominence of Skuntank and Qwilfish, can potentially be used over Spikes to place greater pressure on defensive teams, more so if two layers are set.

Set Details
========

The HP and Special Defense investment in tandem with Eviolite prevents Roselia from being OHKOed by +2 Omastar's Ice Beam and +2 Lilligant's Breakneck Blitz. 24 Speed EVs allows allow Roselia to outspeed Modest Drampa.

Usage Tips
========

Roselia should primarily switch into threats it can check such as Omastar and Poliwrath, as it will force them out, which gives it a free opportunity to set Spikes. Use Synthesis when Roselia starts losing noticeable amounts of HP so that it can continue (this read a bit awkwardly imo, hence the change. also makes it less ambiguous so) to consistently check threats, but take care to preserve the move as best as possible due to its low PP. Teams with Aurorus or Abomasnow can exploit the use of Synthesis because of the hail these Pokemon set, so be careful about using the move against them. Although Roselia can be used to check certain weaker or passive physical attackers like Regirock, its mediocre physical bulk can prevent it from reliably handling them, meaning that it should only be done if absolutely necessary. If the opposing team has a remover that Roselia is incapable of threatening, such as Skuntank or Alolan Sandslash, aim to wear them down, double switch whenever anticipating them to switch in, or set Spikes in hopes of forcing the use of removal. Scout for moves like Knock Off, Trick, and Switcheroo before switching directly into Pokemon such as Lurantis, Jellicent, and Manectric, as Roselia is near nearly completely dependent on Eviolite for its bulk. Due to Natural Cure, Roselia should often be used to absorb status conditions like burns and paralysis for its team.

Team Options
========

Roselia fits best on bulky offensive and balanced teams looking for a Spikes setter that can also keep a number of threats to the playstyles in check. Jellicent is a fantastic teammate, as it reliably blocks Rapid Spin thanks to its Ghost typing and solid bulk, annoys defensive teams with its utility moves after Spikes are set takes advantage of Spikes to annoy defensive teams with its utility moves, and handles checks to Roselia such as Combusken and Crabominable,(AC) while it Roselia absorbs Toxic and Toxic Spikes on top of taking on Lurantis, Bellossom, and Lanturn. Choice Specs Jellicent also has an easier time wallbreaking with Spikes support. Specially defensive Alolan Sandslash appreciates having Poliwrath checked, can pressure Pokemon like Aurorus, Mesprit, and mono-attacking Oricorio-E, complete a completes an entry hazard stacking core with Roselia, and can use Rapid Spin to keep it from being worn down by opposing hazards without compromising its own ('it' refers to Roselia I'm assuming? idk I feel it's a bit ambiguous but may be just me. personally I'd clarify that by changing 'it' to 'Roselia'. if you mean alolanlash then change that 'it' to 'itself' imo). Given that Roselia's bulk stems from its Eviolite, it should be paired with Knock Off absorbers like Poliwrath, Throh, and Alolan Persian. The former two especially appreciate Spikes support, as it allows them to more easily wear opposing teams down with Circle Throw. Flying checks such as Regirock, Eelektross, and Togedemaru are useful partners, as Roselia tends to bait in Flying-types such as Dodrio, Oricorio-G, and Swanna. Because Roselia struggles to deal meaningful damage to Steel-types like Alolan Sandslash and Togedemaru, checks to them such as Gurdurr and Primeape are good partners. The former can also serve as a solid check to a number of physical attackers, while the latter can dissuade the use of Defog thanks to Defiant. Pursuit trappers such as Skuntank and Spiritomb make for good teammates, since they can heavily damage or remove Ghost-types that freely switch into Roselia, such as Oricorio-G and Haunter. The former two They (only two were mentioned, so no need to clarify "the former two") can also check Psychic-types due to their Dark typing, and Spiritomb can also spinblock.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Powder can be used to cripple switch-ins, but Roselia struggles to find room for it the move and needs both of its STAB moves to refrain from becoming overly passive. Hidden Power Fire deals solid damage to Alolan Sandslash but doesn't hit much else.

Checks and Counters
===================

**Strong Physical Attackers**: Roselia's low physical bulk leaves it easily pressured and forced out by physical attackers such as Aggron, Kangaskhan, Stoutland, and Lycanroc, but they can struggle to switch directly into it.

**Loss of Eviolite**: Roselia's bulk becomes rather lackluster if it loses its Eviolite after taking a Knock Off or being hit by one of Switcheroo or Trick from Knock Off, Switcheroo, or Trick, which prevents it from as reliably checking special attackers as reliably.

**Flying-types**: Oricorio-G resists Roselia's STAB combination and can easily set up on it, with bulky sets also being able to recover any lost health with Roost. While they can't switch in as easily as Oricorio-G, more offensive Flying-types like Dodrio and Swanna threaten Roselia and can similarly take advantage of it either by either setting up, regaining HP, or removing entry hazards.

**Steel-types**: Alolan Sandslash completely walls Roselia, threatens to KO it with Icicle Crash, and removes any Spikes set with Rapid Spin, with offensive sets even using Roselia as setup fodder. Togedemaru keeps Roselia firmly in check and 2HKOes it with Iron Head after Stealth Rock. Probopass can also be annoying to break through due to its high special bulk and access to Taunt, although Roselia does outpace it.

**Poison-types**: Skuntank is one of Roselia's greatest annoyances, as it Skuntank can easily remove its Spikes with Defog, put it to a stop with Taunt (I have no idea what this bit means ngl. Do you mean it can Taunt Roselia to prevent it from Spiking further? I'd consider rewording this for clarity), and potentially Pursuit trap it. Silvally-Poison, despite not being particularly common, also walls Roselia and can pressure it with Multi-Attack.

**Specially Bulky Pokemon**: Roselia struggles to deal much damage to specially bulky Pokemon like Throh, Type: Null, and Altaria. These Pokemon can easily disrupt Roselia by threatening to remove its Eviolite, pressuring it with strong attacks, and removing its hazards with ease, respectively.

**Psychic-types**: Mesprit only fears being poisoned by Sludge Bomb on the switch in and can easily pressure Roselia with its STAB moves. Other Psychic-types like Alolan Raichu and Jynx can KO Roselia with Psyshock as well as freely use Nasty Plot as it switches out, although they don't switch in as easily as Mesprit.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[jklioe, 424692], [yogi, 252106], [Megazard, 202177]]
- Grammar checked by: [[, ], [, ]]
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Roselia's bulk and defensive typing allow it to solidly check dangerous special attackers such as Jellicent, Lilligant, and Omastar. Its access to Spikes as well as the and ability to absorb Toxic Spikes gives give (optional, just less awkward) it good utility, and Synthesis and Natural Cure provide it with greater longevity than other entry hazard setters and allow it to absorb status. Furthermore, Roselia's good STAB combination and decent Special Attack prevent it from being overly passive and allow it to pressure removers like Lurantis and Hitmonchan in one way or another. However, Roselia's defenses are easily exploited due to its low physical bulk and reliance on Eviolite, and its otherwise good defensive typing leaves it vulnerable to Flying-, Ice-, and Psychic-types. This is especially notable (RC) since because it enables removers like Alolan Sandslash as well as Skuntank to switch in and exploit it. Roselia also faces competition from other Spikes setters like Qwilfish and Froslass, as they're both faster, possess greater utility options, and have slightly greater offensive presences while still maintaining solid defensive presences.

[SET]
name: Specially Defensive
move 1: Spikes
move 2: Synthesis
move 3: Sludge Bomb
move 4: Giga Drain
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 236 SpD / 24 Spe

[SET COMMENTS]
Moves
========

Synthesis allows Roselia to remain healthy and consistently check threats like Jellicent and Lanturn through the course of a game. Sludge Bomb and Giga Drain synergize well together, as they prevent foes with typing advantages such as Dodrio from freely switching into Roselia. Toxic Spikes, while not as consistently threatening due to the prominence of Skuntank and Qwilfish, can potentially be used over Spikes to place greater pressure on defensive teams, more so if two layers are set.

Set Details
========

The HP and Special Defense investment in tandem with Eviolite prevents Roselia from being OHKOed by +2 Omastar's Ice Beam and +2 Lilligant's Breakneck Blitz. 24 Speed EVs allows Roselia to outspeed Modest Drampa.

Usage Tips
========

Roselia should primarily switch into threats it can check such as Omastar and Poliwrath, as it will force them out (RC) which gives it and gain (also optional) a free opportunity to set Spikes. Use Synthesis when Roselia starts losing noticeable amounts of HP so that it can consistently check threats, but take care to preserve use (or w/e, but "preserve the move" doesn't make sense and "as best as possible" is a redundancy error) the move as best conservatively as possible due to its low PP. Teams with Aurorus or Abomasnow can exploit the use of Synthesis because of the hail these Pokemon set, so be careful about using the move against them. Although Roselia can be used to check certain weaker or passive physical attackers like Regirock, its mediocre physical bulk can prevent it from reliably handling them, meaning that it should only be done if absolutely necessary. If the opposing team has an entry hazard remover that Roselia is incapable of threatening, such as Skuntank or Alolan Sandslash, aim to wear them down, double switch whenever anticipating them to switch in, or set Spikes in hopes of forcing the use of removal. Scout for moves like Knock Off, Trick, and Switcheroo before switching directly into Pokemon such as Lurantis, Jellicent, and Manectric, as Roselia is nearly completely dependent on Eviolite for its bulk. Due to Natural Cure, Roselia should often be used to absorb status conditions like burns and paralysis for its team.

Team Options
========

Roselia fits best on bulky offensive and balanced teams looking for a Spikes setter that can also keep a number of threats to the playstyles in check. Jellicent is a fantastic teammate, as it reliably blocks Rapid Spin thanks to its Ghost typing and solid bulk, takes advantage of Spikes to annoy defensive teams with its utility moves, and handles checks to Roselia such as Combusken and Crabominable while Roselia absorbs Toxic and Toxic Spikes on top of taking on Lurantis, Bellossom, and Lanturn. Choice Specs Jellicent also has an easier time wallbreaking with Spikes support. Specially defensive Alolan Sandslash appreciates having Poliwrath checked, can pressure Pokemon like Aurorus, Mesprit, and mono-attacking Oricorio-E, completes an entry hazard stacking core with Roselia, and can use Rapid Spin to keep Roselia from being worn down by opposing hazards without compromising its own. Given that Roselia's bulk stems from its Eviolite, it should be paired with Knock Off absorbers like Poliwrath, Throh, and Alolan Persian. The former two especially appreciate Spikes support, as it allows them to more easily wear opposing teams down with Circle Throw. Flying checks such as Regirock, Eelektross, and Togedemaru are useful partners, as Roselia tends to bait in Flying-types such as Dodrio, Oricorio-G, and Swanna. Because Roselia struggles to deal meaningful damage to Steel-types like Alolan Sandslash and Togedemaru, checks to them such as Gurdurr and Primeape are good partners. The former can also serve as a solid check to a number of physical attackers, while the latter can dissuade the use of Defog thanks to Defiant. Pursuit trappers such as Skuntank and Spiritomb make for good teammates, since they can heavily damage or remove Ghost-types that freely switch into Roselia, such as Oricorio-G and Haunter. They can also check Psychic-types due to their Dark typing, and Spiritomb can even spinblock.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Powder can be used to cripple switch-ins, but Roselia struggles to find room for the move and needs both of its STAB moves to refrain from becoming overly passive. Hidden Power Fire deals solid damage to Alolan Sandslash but doesn't hit much else.

Checks and Counters
===================

**Strong Physical Attackers**: Roselia's low physical bulk leaves it easily pressured and forced out by physical attackers such as Aggron, Kangaskhan, Stoutland, and Lycanroc, but they can struggle to switch directly into it.

**Loss of Eviolite**: Roselia's bulk becomes rather lackluster if it loses its Eviolite from Knock Off, Switcheroo, or Trick, which prevents it from checking special attackers as reliably.

**Flying-types**: Oricorio-G resists Roselia's STAB combination and can easily set up on it, with bulky sets also being able to recover any lost health with Roost. While they can't switch in as easily as Oricorio-G, more offensive Flying-types like Dodrio and Swanna threaten Roselia and can similarly take advantage of it by setting up, regaining HP, or removing entry hazards.

**Steel-types**: Alolan Sandslash completely walls Roselia, threatens to KO it with Icicle Crash, and removes any Spikes set with Rapid Spin, with offensive sets even using Roselia as setup fodder. Togedemaru keeps Roselia firmly in check and 2HKOes it with Iron Head after Stealth Rock. Probopass can also be annoying to break through due to its high special bulk and access to Taunt, although Roselia does outpace it.

**Poison-types**: Skuntank is one of Roselia's greatest annoyances, as Skuntank can easily remove its Spikes with Defog, prevent recovery or the use of Spikes with Taunt, and potentially Pursuit trap it. Silvally-Poison, despite not being particularly common, also walls Roselia and can pressure it with Multi-Attack.

**Specially Bulky Pokemon**: Roselia struggles to deal much damage to specially bulky Pokemon like Throh, Type: Null, and Altaria. These Pokemon can easily disrupt Roselia by threatening to remove its Eviolite, pressuring it with strong attacks, and removing its hazards with ease, respectively.

**Psychic-types**: Mesprit only fears being poisoned by Sludge Bomb on the switch in and can easily pressure Roselia with its STAB moves. Other Psychic-types like Alolan Raichu and Jynx can KO Roselia with Psyshock as well as freely use Nasty Plot as it switches out, although they don't switch in as easily as Mesprit.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[jklioe, 424692], [yogi, 252106], [Megazard, 202177]]
- Grammar checked by: [[, ], [, ]]
 
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dhelmise

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[OVERVIEW]

Roselia's bulk and defensive typing allow it to solidly check dangerous special attackers such as Jellicent, Lilligant, and Omastar. Its access to Spikes and ability to absorb Toxic Spikes give it good utility, and Synthesis and Natural Cure provide it with greater longevity than other entry hazard setters and allow it to absorb status. Furthermore, Roselia's good STAB combination and decent Special Attack prevent it from being overly passive and allow it to pressure removers like Lurantis and Hitmonchan in one way or another. However, Roselia's defenses are easily exploited due to its low physical bulk and reliance on Eviolite, and its otherwise good defensive typing leaves it vulnerable to Flying-, Ice-, and Psychic-types. This is especially notable because it enables removers like Alolan Sandslash as well as Skuntank to switch in and exploit it. Roselia also faces competition from other Spikes setters like Qwilfish and Froslass, as they're both faster, possess greater utility options, and have slightly greater offensive presences while still maintaining solid defensive presences.

[SET]
name: Specially Defensive
move 1: Spikes
move 2: Synthesis
move 3: Sludge Bomb
move 4: Giga Drain
item: Eviolite
ability: Natural Cure
nature: Calm
evs: 248 HP / 236 SpD / 24 Spe

[SET COMMENTS]
Moves
========

Synthesis allows Roselia to remain healthy and consistently check threats like Jellicent and Lanturn through the course of a game. Sludge Bomb and Giga Drain synergize well together, as they prevent foes with typing advantages such as Dodrio from freely switching into Roselia. Toxic Spikes, while not as consistently threatening due to the prominence of Skuntank and Qwilfish, can potentially be used over Spikes to place greater pressure on defensive teams, more so if two layers are set.

Set Details
========

The HP and Special Defense investment in tandem with Eviolite prevents Roselia from being OHKOed by +2 Omastar's Ice Beam and +2 Lilligant's Breakneck Blitz. 24 Speed EVs allows Roselia to outspeed Modest Drampa.

Usage Tips
========

Roselia should primarily switch into threats it can check such as Omastar and Poliwrath, as it will force them out and gain a free opportunity to set Spikes. Use Synthesis when Roselia starts losing noticeable amounts of HP so that it can consistently check threats, but take care to use the move as conservatively as possible due to its low PP. Teams with Aurorus or Abomasnow can exploit the use of Synthesis because of the hail these Pokemon set, so be careful about using the move against them. Although Roselia can be used to check certain weaker or passive physical attackers like Regirock, its mediocre physical bulk can prevent it from reliably handling them, meaning that it should only be done if absolutely necessary. If the opposing team has an entry hazard remover that Roselia is incapable of threatening, such as Skuntank or Alolan Sandslash, aim to wear them down, double switch whenever anticipating them to switch in, or set Spikes in hopes of forcing the use of removal. Scout for moves like Knock Off, Trick, and Switcheroo before switching directly into Pokemon such as Lurantis, Jellicent, and Manectric, as Roselia is nearly completely dependent on Eviolite for its bulk. Due to Natural Cure, Roselia should often be used to absorb status conditions like burns and paralysis for its team.

Team Options
========

Roselia fits best on bulky offensive and balanced teams looking for a Spikes setter that can also keep a number of threats to the playstyles in check. Jellicent is a fantastic teammate, as it reliably blocks Rapid Spin thanks to its Ghost typing and solid bulk, takes advantage of Spikes to annoy defensive teams with its utility moves, and handles checks to Roselia such as Combusken and Crabominable while Roselia absorbs Toxic and Toxic Spikes on top of taking on Lurantis, Bellossom, and Lanturn. Choice Specs Jellicent also has an easier time wallbreaking with Spikes support. Specially defensive Alolan Sandslash appreciates having Poliwrath checked, can pressure Pokemon like Aurorus, Mesprit, and mono-attacking Oricorio-E, completes an entry hazard-stacking (AH) core with Roselia, and can use Rapid Spin to keep Roselia from being worn down by opposing hazards without compromising its own. Given that Roselia's bulk stems from its Eviolite, it should be paired with Knock Off absorbers like Poliwrath, Throh, and Alolan Persian. The former two especially appreciate Spikes support, as it allows them to more easily wear opposing teams down with Circle Throw. Flying checks such as Regirock, Eelektross, and Togedemaru are useful partners, as Roselia tends to bait in Flying-types such as Dodrio, Oricorio-G, and Swanna. Because Roselia struggles to deal meaningful damage to Steel-types like Alolan Sandslash and Togedemaru, checks to them such as Gurdurr and Primeape are good partners. The former can also serve as a solid check to a number of physical attackers, while the latter can dissuade the use of Defog thanks to Defiant. Pursuit trappers such as Skuntank and Spiritomb make for good teammates, since they can heavily damage or remove Ghost-types that freely switch into Roselia, such as Oricorio-G and Haunter. They can also check Psychic-types due to their Dark typing, and Spiritomb can even spinblock.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Powder can be used to cripple switch-ins, but Roselia struggles to find room for the move and needs both of its STAB moves to refrain from becoming overly passive. Hidden Power Fire deals solid damage to Alolan Sandslash but doesn't hit much else.

Checks and Counters
===================

**Strong Physical Attackers**: Roselia's low physical bulk leaves it easily pressured and forced out by physical attackers such as Aggron, Kangaskhan, Stoutland, and Lycanroc, but they can struggle to switch directly into it.

**Loss of Eviolite**: Roselia's bulk becomes rather lackluster if it loses its Eviolite from Knock Off, Switcheroo, or Trick, which prevents it from checking special attackers as reliably.

**Flying-types**: Oricorio-G resists Roselia's STAB combination and can easily set up on it, with bulky sets also being able to recover any lost health with Roost. While they can't switch in as easily as Oricorio-G, more offensive Flying-types like Dodrio and Swanna threaten Roselia and can similarly take advantage of it by setting up, regaining HP, or removing entry hazards.

**Steel-types**: Alolan Sandslash completely walls Roselia, threatens to KO it with Icicle Crash, and removes any Spikes set with Rapid Spin, with offensive sets even using Roselia as setup fodder. Togedemaru keeps Roselia firmly in check and 2HKOes it with Iron Head after Stealth Rock. Probopass can also be annoying to break through due to its high special bulk and access to Taunt, although Roselia does outpace it.

**Poison-types**: Skuntank is one of Roselia's greatest annoyances, as Skuntank can easily remove its Spikes with Defog, prevent recovery or the use of Spikes with Taunt, and potentially Pursuit trap it. Silvally-Poison, despite not being particularly common, also walls Roselia and can pressure it with Multi-Attack.

**Specially Bulky Pokemon**: Roselia struggles to deal much damage to specially bulky Pokemon like Throh, Type: Null, and Altaria. These Pokemon can easily disrupt Roselia by threatening to remove its Eviolite, pressuring it with strong attacks, and removing its hazards with ease, respectively.

**Psychic-types**: Mesprit only fears being poisoned by Sludge Bomb on the switch in and can easily pressure Roselia with its STAB moves. Other Psychic-types like Alolan Raichu and Jynx can KO Roselia with Psyshock as well as freely use Nasty Plot as it switches out, although they don't switch in as easily as Mesprit.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[jklioe, 424692], [yogi, 252106], [Megazard, 202177]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Kris, 241023]]
i changed one thing in team options GP 2/2
 

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