OU Rotom-W [GP 1/1]

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airfare

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[Overview]

Rotom-W is a premier defensive pivot in OU because of its Water typing and ability Levitate, giving it staying power against Ground-types and differentiating it from other Electric-type pivots like Tapu Koko and Zeraora. Along with its arsenal of threatening status moves, these factors make it an amazing support option for bulky offense teams, where it is able to easily grab momentum and pivot into threatening offensive teammates while heavily punishing Ground-types attempting to block its Volt Switch. It also has unique defensive utility in checking, most notably, Heatran and Tornadus-T, but also Ground-types like Excadrill and Landorus-T. However, Rotom-W lacks reliable recovery, and it is dependent on Pain Split and Leftovers to consistently pivot and check offensive threats throughout a game, letting it be easily overwhelmed by repeated hits from Pokemon like Landorus-T and Heatran. This problem worsens after a Knock Off from one of the Pokemon it most commonly checks, like Landorus-T or Tornadus-T, or when it is statused by Heatran or Excadrill. Rotom-W faces competition from Slowking as a defensive pivot because of Slowking's reliable recovery with Slack Off and Regenerator, useful guaranteed slow pivoting with Teleport, and access to Future Sight, an invaluable tool for offensive teammates. Swampert is also able to set Stealth Rock, spam its unblockable Flip Turn, and check Electric-types like Tapu Koko and Zeraora better while still checking Heatran.

[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Thunder Wave / Will-O-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 168 SpD / 88 Spe

[SET COMMENTS]

Volt Switch is extremely useful on Rotom-W in order to grab momentum for wallbreaking teammates, especially when armed with Hydro Pump and several status conditions to threaten incoming Ground-types intending to block Volt Switch. Thunder Wave lets it cripple offensive Dragon-types like Dragapult and Kyurem more than a burn would while crippling walls like Clefable and Heatran. Will-O-Wisp is also common to pressure Garchomp, Tapu Koko, and Zeraora, and it can provide amazing utility against Leftovers-reliant walls like Ferrothorn. Both status moves can also deter and heavily punish switch-ins from offensive Grass-types like Rillaboom and Kartana. Pain Split and Leftovers let Rotom-W check offensive threats while pivoting through chip damage from entry hazards or status conditions for longer. 88 Speed EVs let it outspeed Adamant maximum Speed Scizor. Rotom-W can use Defog because of its unique ability to relatively safely use Defog on Heatran, one of the most threatening Stealth Rock setters in the tier, as well as other extremely common Ground-type entry hazard setters like Landorus-T, Garchomp, and Hippowdon. However, forgoing Pain Split recovery makes it a less consistent answer to most offensive threats. Defense investment is an option to take care of miscellaneous physical attackers like Hawlucha, Weavile, and Melmetal more easily at the cost of reduced special bulk.

Rotom-W fits best on bulky offense teams because it keeps up momentum consistently, enables its offensive teammates, and provides defensive flexibility. It gives opportunities to wallbreakers like Bisharp, Kartana, and Heatran after pivoting out on passive specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking. Other defensive pivots like Landorus-T and Corviknight can help keep up momentum while respectively checking offensive Electric-types, like Tapu Koko and Zeraora, and Grass-types, like Rillaboom and Kartana, for Rotom-W. Scizor is also a fantastic partner because of its defensive synergy with Rotom-W. In addition to forming a potent momentum-based core, Scizor is a decent check to offensive Grass-type threats and can check strong wallbreakers, like Tapu Lele and Kyurem, that would otherwise blow back Rotom-W. Rotom-W can help check opposing Skarmory and Heatran in return. Tapu Lele and Tornadus-T enjoy Rotom-W's ability to check Heatran and force damage on Steel-types with Volt Switch or Will-O-Wisp, enabling them offensively.

[STRATEGY COMMENTS]
Other Options
====

Rotom-W can run a Choice Scarf set with Trick to lure in and cripple common specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking for its teammates while serving as a revenge killer. However, forgoing defensive investment means that it loses most of its defensive use. It also faces competition from Tapu Fini as a Choice Scarf + Trick user that has much more defensive utility, courtesy of its base stats and defensive typing, and can lure in walls like Toxapex better.

Checks and Counters
====

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can outspeed and OHKO Rotom-W easily if switched in safely, but direct switches let Rotom-W pivot on or cripple them. Ferrothorn and Tangrowth are pressured by Will-O-Wisp and prone to Rotom-W pivoting into a threatening wallbreaker like Kyurem or Heatran. However, they can easily switch into Rotom-W and punish its forced switch with Spikes, Knock Off, or Sleep Powder.

**Chip Damage**: Rotom-W's lack of reliable recovery makes it susceptible to Knock Off and Toxic from common Pokemon it checks, like Landorus-T and Tornadus-T, removing or negating its only consistent recovery in Leftovers. Switching into U-turn from either of these Pokemon can also steadily whittle it down, especially alongside chip damage from entry hazards.

**Specially Defensive Pokemon**: Specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking can switch into Rotom-W easily, but the latter two are pressured by Will-O-Wisp, and all three can be taken advantage of with a predictive Volt Switch into a wallbreaker.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[Fc, 511624], [Abhi, 526987]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited by a moderator:

Fc

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Trial QC approved by ausma

Comments in Blue
Additions in Green
Removals in Red
[Overview]

Rotom-W is a premier defensive pivot in OU because of its unique typing and arsenal of threatening status moves capable of heavily pressuring Ground-types attempting to block its Volt Switch. Levitate gives it staying power against these Ground-types, differentiating Rotom-W from other Electric-type pivots that are otherwised forced to switch like Zeraora and Tapu Koko. This makes it a staple (staple is a fairly strong word when it faces competition from a lot of bulky waters that can also pivot and electric pivots, probably change the wording to not oversell it) of bulky offense teams, where it is able to easily grab momentum and pivot into threatening offensive teammates. Its defensive typing and Levitate also give it unique defensive utility in checking, most notably, Heatran and Tornadus-T, but also Ground-types like Excadrill and Landorus-T. Its high natural Defense stat lets it serve as a blanket check to physical attackers like Melmetal, Weavile, and Hawlucha as well. However, Rotom-W lacks reliable recovery, and is dependent on Pain Split and Leftovers to consistently pivot and check offensive threats throughout the course of a game, making it prone to being overwhelmed when caught with low health. This problem worsens when its item is removed by one of the Pokemon it most commonly checks, like Landorus-T, Tornadus-T, or Weavile, or when it is statused by Heatran, Melmetal, tox melm is becoming more and more uncommon so idt it's worth a mention or Excadrill. Rotom-W faces competition from Slowking as a defensive pivot because of Slowking's reliable recovery with Slack Off and Regenerator, and access to Future Sight, an invaluable tool for offensive teammates add teleport to this, making it a slow pivot which is also sometimes more useful and is where the pivot role competition lies. Swampert is also able to set Stealth Rock, abuse its unblockable Flip Turn, and check Electric-types like Tapu Koko and Zeraora better while still checking Heatran, but it loses out against the aforementioned physical attackers Rotom-W checks.

[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Will-O-Wisp / Thunder Wave
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 168 SpD / 88 Spe

[SET COMMENTS]

Specially defensive investment is used most often to help Rotom-W check Heatran, Tornadus-T, Volcarona, and other special attackers more easily. (Moved to where the rest of the ev spread is mentioned later on) Volt Switch is extremely useful on Rotom-W in order to grab momentum for wallbreaking teammates, especially when armed with Hydro Pump and several status conditions at its disposal to threaten incoming Ground-types intending to block Volt Switch. Will-o-Wisp is most often used to pressure Garchomp, Tapu Koko, and Zeraora, and can provide amazing utility against Leftovers-reliant walls like Ferrothorn and Melmetal. It can also deter and heavily punish switch-ins from offensive Grass-types like Rillaboom and Kartana. Thunder Wave alternatively lets it cripple offensive Dragon-types like Dragapult and Kyurem more than a burn would while providing paralysis support for its teammates against walls like Clefable and Heatran. Pain Split and Leftovers let Rotom-W check offensive threats and pivot against chip damage from entry hazards or status conditions for longer. 88 Speed EVs let Rotom-W outspeed Adamant max Speed Scizor, while the rest of the EV investment maximizes special bulk to better check Pokemon such as Heatran, Tornadus-T, and Volcarona. Defog can be used on Rotom-W because of its unique ability to relatively safely use Defog on Heatran, one of the most threatening Stealth Rock setters in the tier, as well as other extremely common Ground-type entry hazard setters like Landorus-T, Garchomp, and Hippowdon. However, forgoing Pain Split takes away Rotom-W's primary tool in recovery and makes it a less consistent answer to most offensive threats. Physically defensive investment can optionally be used to help take care of miscellaneous physical attackers like Hawlucha, Weavile, and Melmetal more easily at the cost of being broken by special attackers like Heatran and Volcarona easier.

Rotom-W fits best on bulky offense teams because of its ability to consistently keep up momentum and enable its offensive teammates, and because of its defensive flexibility. It gives opportunities to wallbreakers like Bisharp, Kartana, and Heatran after pivoting out on passive specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking. Other defensive pivots like Landorus-T and Corviknight can help keep up momentum while checking offensive Electric-types, like Tapu Koko and Zeraora, and Grass-types, like Rillaboom and Kartana, for Rotom-W respectively. Scizor is definitely worth a mention here imo, recent wcop replays have shown it off as a common partner for similar reasons to what corv does against grasses and being a strong momentum gainer while checking things like Kyurem and Lele Rotom-W can help check opposing Skarmory and Heatran in return. Tapu Lele and Tornadus-T enjoy Rotom-W's ability to check Heatran and force damage on Steel-types with Volt Switch or Will-o-Wisp, enabling them offensively. They also appreciate its ability to switch into faster revenge killers like Sand Rush Excadrill, Choice Scarf Landorus-T, and Garchomp.

[STRATEGY COMMENTS]
Other Options
====

Rotom-W can run a Choice Scarf set with Trick to, while serving as speed control, lure and cripple common specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking for its teammates. However, forgoing defensive investment means that it loses most of its defensive utility and is restricted to a revenge killing role. Can also briefly mention stiff competition from fini as a water-type trick mon who usually just does it better

Checks and Counters
====

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can outspeed and OHKO Rotom-W easily if switched in safely, but can be pivoted on or crippled with status if switched directly into Rotom-W. Ferrothorn and Tangrowth are pressured by Will-o-Wisp and are prone to being pivoted on into a threatening wallbreaker like Kyurem or Heatran. quickly mention what these defensive grass mons have that is positive in the mu, by pressuring with hazards, knock, status, etc

**Chip Damage**: Rotom-W's lack of reliable recovery makes it susceptible to Knock Off and Toxic from common Pokemon it checks, like Landorus-T and Tornadus-T, removing or negating its only consistent recovery in Leftovers. It can also be steadily whittled down by switching into U-turn from either of these Pokemon, especially when aided by chip damage from entry hazards.

**Specially Defensive Pokemon**: Although specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking can switch into Rotom-W easily, the latter two are pressured by Will-o-Wisp, and all three can be abused with a predictive Volt Switch, giving one of Rotom-W's teammates, like Heatran or Bisharp, a free wallbreaking opportunity.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 1/2
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Abhi

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comments in magenta
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:bw/rotom-wash:

[Overview]

Rotom-W is a premier defensive pivot in OU because of its unique typing and arsenal of threatening status moves capable of heavily pressuring Ground-types attempting to block its Volt Switch. make it clear that it's its water typing along w status that makes its volt switch hard to block. Levitate gives it staying power against these Ground-types, differentiating Rotom-W from other Electric-type pivots that are otherwise forced to switch like Zeraora and Tapu Koko. merge this w the last sentence and make it read like rotom w is a premier .... water tyoing along w levitate makes it better against ground types differentiating it from other electric pivots. This makes it an amazing support option for bulky offense teams, where it is able to easily grab momentum and pivot into threatening offensive teammates. Its defensive typing and Levitate also give it unique defensive utility in checking, most notably, Heatran and Tornadus-T, but also Ground-types like Excadrill and Landorus-T. Its high natural Defense stats lets it serve as a blanket check to physical attackers like Melmetal, Weavile, and Hawlucha as well. Focus on special threats it can check via its high stats and defensive typing since the main set is now spdef However, Rotom-W lacks reliable recovery, and is dependent on Pain Split and Leftovers to consistently pivot and check offensive threats throughout the course of a game, making it prone to being overwhelmed when caught with low health. This problem worsens when its item is removed by one of the Pokemon it most commonly checks, like Landorus-T, Tornadus-T, or Weavile, or when it is statused by Heatran or Excadrill. Rotom-W faces competition from Slowking as a defensive pivot because of Slowking's reliable recovery with Slack Off and Regenerator, useful guaranteed slow pivoting with Teleport, and access to Future Sight, an invaluable tool for offensive teammates. Swampert is also able to set Stealth Rock, abuse its unblockable Flip Turn, and check Electric-types like Tapu Koko and Zeraora better while still checking Heatran, but it loses out against the aforementioned physical attackers Rotom-W checks. not relevant since the main washtom set is now spdef

mention its inability to take repeated hits as well.


[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Thunder Wave / Will-o-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 168 SpD / 88 Spe

[SET COMMENTS]

Volt Switch is extremely useful on Rotom-W in order to grab momentum for wallbreaking teammates, especially when armed with Hydro Pump and several status conditions at its disposal to threaten incoming Ground-types intending to block Volt Switch. Thunder Wave lets it cripple offensive Dragon-types like Dragapult and Kyurem more than a burn would while providing paralysis support against walls like Clefable and Heatran mention its ability to cripple torn t too . Will-o-Wisp is also often used to pressure Garchomp, Tapu Koko, and Zeraora, and can provide amazing utility against Leftovers-reliant walls like Ferrothorn and Melmetal. Both Thunder Wave and Will-o-Wisp can also deter and heavily punish switch-ins from offensive Grass-types like Rillaboom and Kartana. Pain Split and Leftovers let Rotom-W check offensive threats and pivot against chip damage from entry hazards or status conditions for longer. 88 Speed EVs let Rotom-W outspeed Adamant max Speed Scizor, while the rest of the EV investment maximizes special bulk to better check Pokemon such as Heatran, Tornadus-T, and Volcarona. Defog can be used on Rotom-W because of its unique ability to relatively safely use Defog on Heatran, one of the most threatening Stealth Rock setters in the tier, as well as other extremely common Ground-type entry hazard setters like Landorus-T, Garchomp, and Hippowdon. However, forgoing Pain Split takes away Rotom-W's primary tool in recovery and makes it a less consistent answer to most offensive threats. Defense investment can optionally be used to help take care of miscellaneous physical attackers like Hawlucha, Weavile, and Melmetal more easily at the cost of being broken by special attackers like Heatran and Volcarona Tornadus-T easier. I like torn t as an example here better since if physdef it'd much rather be running will o wisp so it cant check volc v well
mention how spdefs ability to take more hits from pult makes it superior


Rotom-W fits best on bulky offense teams because of its ability to consistently keep up momentum and enable its offensive teammates, and because of its defensive flexibility. It gives opportunities to wallbreakers like Bisharp, Kartana, and Heatran after pivoting out on passive specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking. Other defensive pivots like Landorus-T and Corviknight can help keep up momentum while checking offensive Electric-types, like Tapu Koko and Zeraora, and Grass-types, like Rillaboom and Kartana, for Rotom-W respectively. Scizor is also a fantastic partner because of its defensive synergy with Rotom-W. In addition to forming a potent momentum-based core, Scizor is a decent check to offensive Grass-type threats and because of its ability to check strong wallbreakers, like Tapu Lele and Kyurem, that would otherwise blow back Rotom-W. Rotom-W can help check opposing Skarmory and Heatran in return. Tapu Lele and Tornadus-T enjoy Rotom-W's ability to check Heatran and force damage on Steel-types with Volt Switch or Will-o-Wisp, enabling them offensively. They also appreciate its ability to switch into faster revenge killers like Sand Rush Excadrill, Choice Scarf Landorus-T, and Garchomp. This makes it seem like garchomp is faster than torn t.

[STRATEGY COMMENTS]
Other Options
====

Rotom-W can run a Choice Scarf set with Trick to, while serving as speed control, lure and cripple common specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking for its teammates. However, forgoing defensive investment means that it loses most of its defensive utility and is restricted to a revenge killing role. It faces competition from Tapu Fini, as a Choice Scarf + Trick user who notably has much more defensive utility, courtesy of its base stats and defensive typing, and ability to lure walls like Toxapex better.

Checks and Counters
====

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can outspeed and OHKO Rotom-W easily if switched in safely, but can be pivoted on or crippled with status if switched directly into Rotom-W. Ferrothorn and Tangrowth are pressured by Will-o-Wisp and are prone to being pivoted on into a threatening wallbreaker like Kyurem or Heatran. They can easily switch into Rotom-W and punish its forced switch with Spikes, Knock Off, or Sleep Powder.

**Chip Damage**: Rotom-W's lack of reliable recovery makes it susceptible to Knock Off and Toxic from common Pokemon it checks, like Landorus-T and Tornadus-T, removing or negating its only consistent recovery in Leftovers. It can also be steadily whittled down by switching into U-turn from either of these Pokemon, especially when aided by chip damage from entry hazards. Also mention how it cant take repeated hits from most mons it checks.

**Specially Defensive Pokemon**: Although specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking can switch into Rotom-W easily, the latter two are pressured by Will-o-Wisp, and all three can be abused with a predictive Volt Switch, giving one of Rotom-W's teammates, like Heatran or Bisharp, a free wallbreaking opportunity.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[Fc, 511624], [Abhi, 526987]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 2/2, lemme take a look before sending it to GP tho.
 
Last edited:

memesketch

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Toxic could be worth mentioning in Other Options or just on the main spdef set. It gives Rotom-W a way to actually threaten Tangrowth and Gastrodon while pressuring Koko and Kyurem far more than a burn would, and lets it more reliably check bulky Volcarona (lacking Safeguard obv). In other words it lets Rotom threaten a different set of its checks and can offer some nice specific utility for teams not particularly bothered by wisp targets like Ferro and Kart.
 

airfare

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OUPL Champion
Toxic could be worth mentioning in Other Options or just on the main spdef set. It gives Rotom-W a way to actually threaten Tangrowth and Gastrodon while pressuring Koko and Kyurem far more than a burn would, and lets it more reliably check bulky Volcarona (lacking Safeguard obv). In other words it lets Rotom threaten a different set of its checks and can offer some nice specific utility for teams not particularly bothered by wisp targets like Ferro and Kart.
i'm gonna leave this out bc the only relevant targets i'm seeing are tang/gastro/zapdos at the expense of statusing steels or pressuring offensive switchins like kyu or rilla with other status. toxic hits rare targets and gives too much up basically
 

Adeleine

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[Overview]

Rotom-W is a premier defensive pivot in OU because of its Water typing and ability Levitate, giving it staying power against Ground-types and differentiating it from other Electric-type pivots like Tapu Koko and Zeraora. Along with its arsenal of threatening status moves, these factors make it an amazing support option for bulky offense teams, where it is able to easily grab momentum and pivot into threatening offensive teammates while heavily punishing Ground-types attempting to block its Volt Switch. Its defensive typing and Levitate also give it It also has unique defensive utility in checking, most notably, Heatran and Tornadus-T, but also Ground-types like Excadrill and Landorus-T. However, Rotom-W lacks reliable recovery, and it is dependent on Pain Split and Leftovers to consistently pivot and check offensive threats throughout the course of a game, letting it be easily overwhelmed by repeated hits from Pokemon like Landorus-T and Heatran. This problem worsens when its item is removed by after a Knock Off from one of the Pokemon it most commonly checks, like Landorus-T or Tornadus-T, or when it is statused by Heatran or Excadrill. Rotom-W faces competition from Slowking as a defensive pivot because of Slowking's reliable recovery with Slack Off and Regenerator, useful guaranteed slow pivoting with Teleport, and access to Future Sight, an invaluable tool for offensive teammates. Swampert is also able to set Stealth Rock, abuse spam (I imagine? lmk if i missed the/some nuance though) its unblockable Flip Turn, and check Electric-types like Tapu Koko and Zeraora better while still checking Heatran.

[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Thunder Wave / Will-o-Wisp Will-O-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 168 SpD / 88 Spe

[SET COMMENTS]

Volt Switch is extremely useful on Rotom-W in order to grab momentum for wallbreaking teammates, especially when armed with Hydro Pump and several status conditions at its disposal to threaten incoming Ground-types intending to block Volt Switch. Thunder Wave lets it cripple offensive Dragon-types like Dragapult and Kyurem more than a burn would while providing paralysis support against crippling (this wording feels a bit deliberate, if you want to explain how paralysis support is important or something that sounds fine, but, as is, it's pretty obvious twave provides paralysis support) walls like Clefable and Heatran. Will-o-Wisp is also often used Will-O-Wisp is also common to pressure Garchomp, Tapu Koko, and Zeraora, and it can provide amazing utility against Leftovers-reliant walls like Ferrothorn. Both Thunder Wave and Will-o-Wisp status moves can also deter and heavily punish switch-ins from offensive Grass-types like Rillaboom and Kartana. Pain Split and Leftovers let Rotom-W check offensive threats while pivoting against through chip damage from entry hazards or status conditions for longer. 88 Speed EVs let Rotom-W outspeed Adamant max Speed Scizor, while the rest of the EV investment maximizes special bulk. Defog can be used on Rotom-W it outspeed Adamant maximum Speed Scizor. Rotom-W can use Defog because of its unique ability to relatively safely use Defog on Heatran, one of the most threatening Stealth Rock setters in the tier, as well as other extremely common Ground-type entry hazard setters like Landorus-T, Garchomp, and Hippowdon. However, forgoing Pain Split takes away Rotom-W's primary tool in recovery and recovery makes it a less consistent answer to most offensive threats. Defense investment can optionally be used to help is an option to take care of miscellaneous physical attackers like Hawlucha, Weavile, and Melmetal more easily at the cost of being broken by special attackers like Heatran and Tornadus-T easier. reduced special bulk.

Rotom-W fits best on bulky offense teams because of its ability to consistently keep up momentum and enable its offensive teammates, and because of its it keeps up momentum consistently, enables its offensive teammates, and provides defensive flexibility. It gives opportunities to wallbreakers like Bisharp, Kartana, and Heatran after pivoting out on passive specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking. Other defensive pivots like Landorus-T and Corviknight can help keep up momentum while respectively checking offensive Electric-types, like Tapu Koko and Zeraora, and Grass-types, like Rillaboom and Kartana, for Rotom-W respectively. Scizor is also a fantastic partner because of its defensive synergy with Rotom-W. In addition to forming a potent momentum-based core, Scizor is a decent check to offensive Grass-type threats and because of its ability to can check strong wallbreakers, like Tapu Lele and Kyurem, that would otherwise blow back Rotom-W. Rotom-W can help check opposing Skarmory and Heatran in return. Tapu Lele and Tornadus-T enjoy Rotom-W's ability to check Heatran and force damage on Steel-types with Volt Switch or Will-o-Wisp, Will-O-Wisp, enabling them offensively.

[STRATEGY COMMENTS]
Other Options
====

Rotom-W can run a Choice Scarf set with Trick to lure in and cripple common specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking for its teammates (RC) while serving as speed control. a revenge killer. However, forgoing defensive investment means that it loses most of its defensive use and is restricted to a revenge killing role. It also faces competition from Tapu Fini (RC) as a Choice Scarf + Trick user who notably that has much more defensive utility, courtesy of its base stats and defensive typing, and ability to lure can lure in walls like Toxapex better.

Checks and Counters
====

**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can outspeed and OHKO Rotom-W easily if switched in safely, but can be pivoted on or crippled with status if switched directly into Rotom-W. direct switches let Rotom-W pivot on or cripple them. Ferrothorn and Tangrowth are pressured by Will-o-Wisp and are prone to being pivoted on into Will-O-Wisp and prone to Rotom-W pivoting into a threatening wallbreaker like Kyurem or Heatran. However, they can easily switch into Rotom-W and punish its forced switch with Spikes, Knock Off, or Sleep Powder.

**Chip Damage**: Rotom-W's lack of reliable recovery makes it susceptible to Knock Off and Toxic from common Pokemon it checks, like Landorus-T and Tornadus-T, removing or negating its only consistent recovery in Leftovers. It can also be steadily whittled down by Switching into U-turn from either of these Pokemon can also steadily whittle it down, especially when aided by alongside chip damage from entry hazards.

**Specially Defensive Pokemon**: Although Specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking can switch into Rotom-W easily, but the latter two are pressured by Will-o-Wisp, Will-O-Wisp, and all three can be abused taken advantage of with a predictive Volt Switch, giving one of Rotom-W's teammates, like Heatran or Bisharp, a free wallbreaking opportunity. into a wallbreaker.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[Fc, 511624], [Abhi, 526987]]
- Grammar checked by: [[Finland, 517429]]

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this may proceed with one check, just mind overuse of passive voice for the future. 1/1
 
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