[OVERVIEW]
Starmie is a great defensive spinner that matches up well into the common entry hazard setters of the tier and can pivot. Starmie's phenomenal Speed tier and ability to force foes out with its great super effective coverage also make it an exceptional wallbreaker and allow it to take advantage of Analytic. However, Starmie has to fear being picked off by First Impression users such as Golisopod. Moreover, naturally faster Pokemon like Raikou and Noivern can take advantage of Starmie's frailty and force it out, while specially defensive walls like Registeel, Assault Vest Reuniclus, and Porygon2 are difficult to beat without Analytic. Additionally, Analytic can be rendered useless by the opponent positioning themselves correctly.
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Scald
move 3: Recover
move 4: Teleport / Toxic
item: Heavy-Duty Boots
ability: Natural Cure
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
Starmie is a consistent entry hazard removal option due to its favourable matchups against common hazard setters such as Cobalion and Steelix giving it opportunity to pivot or use Rapid Spin. Teleport allows Starmie to take advantage of these entry hazard setters and get teammates in safely. Toxic is an option that cripples bulky Water-types such as Volcanion , Milotic and Seismitoad, although Roserade and Toxicroak can take advantage of it. Psyshock with 64 Special Attack EVs is an option to OHKO Roserade.
Starmie can fit on any archetype but is preferred on entry hazard and offensive teams , assisting teammates like Darmanitan and Lucario. Wallbreakers such as Toxtricity and Chandelure benefit from Teleport giving them a free switch and allowing them to threaten Starmie's checks such as Vileplume, threatening certain sets with an OHKO. Starmie's Rapid Spin and Teleport also benefit Choice Scarf Darmanitan and Calm Mind Raikou. Noivern and Crobat resist First Impression from Golisopod and stop Grass-types such as Celebi from freely setting up on Starmie; in return, Starmie's Rapid Spin allows Crobat and Noivern to run another move instead of Defog.
[SET]
name: Wallbreaker
move 1: Surf / Hydro Pump
move 2: Ice Beam
move 3: Grass Knot
move 4: Recover
item: Life Orb
ability: Analytic
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Starmie's expansive offensive movepool allows it to act as a powerful wallbreaker that can use super effective coverage and Analytic to break past usual Water-type checks. Hydro Pump is an option over Surf to deal more damage to neutral targets, although its accuracy is a concern due to Starmie's below-average bulk. Ice Beam hits Grass- and Dragon-types such as Celebi, Roserade, and Noivern. Grass Knot nails bulky Water-types such as Milotic, Seismitoad, and Suicune. Starmie can take advantage of forced switches to regain health with Recover and continue firing off hits. Rapid Spin is an option if a team desperately needs entry hazard removal, and it has the added benefit of potentially making Starmie a threatening cleaner.
Entry hazard setters such as Roserade, Necrozma, and Klefki can help Starmie pressure balance cores more easily. Pivots like Talonflame and Incineroar can bring it into Pokemon it threatens such as Diancie and Galarian Weezing. Other wallbreakers like Darmanitan and Calm Mind Raikou can form cores with Starmie to break down each other's checks in bulky Water- and Grass-types. Pangoro, Obstagoon, and Heracross deal with specially defensive walls like Umbreon and Porygon2. Finally, cleaners such as Sharpedo and Mimikyu take advantage of Starmie's wallbreaking to sweep.
[STRATEGY COMMENTS]
Other Options
=============
Starmie can run specific coverage moves to hit certain targets. Thunderbolt is an option that hits Water-types Volcanion and revenge kills Golisopod, although it misses out on Seismitoad and Gastrodon, which can be nailed by Grass Knot. Psychic provides ample neutral coverage and eases prediction but has few relevant targets. Life Orb Starmie can run Protect to block First Impression from Golisopod and threaten it with Thunderbolt. Choice Specs allows Starmie to garner crucial OHKOs, such as on Cobalion with Hydro Pump after Stealth Rock and Decidueye, Dhelmise, and Vileplume with Analytic-boosted Ice Beam, but being Choice-locked prevents it from taking advantage of its coverage.
Checks and Counters
===================
**Faster Threats and Priority**: Due to Starmie's lack of bulk on offensive sets, Golisopod can pick it off with First Impression, and Toxicroak can OHKO with boosted Sucker Punch. Starmie is also susceptible to faster Pokemon like Raikou and Noivern, which force it out.
**Specially Defensive Walls*: Assault Vest Reuniclus, Snorlax, and Umbreon can take any of Starmie's moves and 2HKO in return, with Umbreon being able to also heal off before so.
**Bulky Water-types**: Bulky Water-types such as Milotic, Volcanion and Suicune wall defensive Starmie, but they cannot preemptively switch in due to Teleport . Offensive Starmie can still be walled by bulky Water-types; however, they cannot freely switch in due to Analytic-boosted super effective coverage.
[CREDITS]
- Written by: [[zizalith, 410251], [Reece, 540482]]
- Quality checked by: [[Mac3, 291087], [zizalith, 410251]]
- Grammar checked by: [[DC, 449990], [Lumari,232216]
Starmie is a great defensive spinner that matches up well into the common entry hazard setters of the tier and can pivot. Starmie's phenomenal Speed tier and ability to force foes out with its great super effective coverage also make it an exceptional wallbreaker and allow it to take advantage of Analytic. However, Starmie has to fear being picked off by First Impression users such as Golisopod. Moreover, naturally faster Pokemon like Raikou and Noivern can take advantage of Starmie's frailty and force it out, while specially defensive walls like Registeel, Assault Vest Reuniclus, and Porygon2 are difficult to beat without Analytic. Additionally, Analytic can be rendered useless by the opponent positioning themselves correctly.
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Scald
move 3: Recover
move 4: Teleport / Toxic
item: Heavy-Duty Boots
ability: Natural Cure
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
Starmie is a consistent entry hazard removal option due to its favourable matchups against common hazard setters such as Cobalion and Steelix giving it opportunity to pivot or use Rapid Spin. Teleport allows Starmie to take advantage of these entry hazard setters and get teammates in safely. Toxic is an option that cripples bulky Water-types such as Volcanion , Milotic and Seismitoad, although Roserade and Toxicroak can take advantage of it. Psyshock with 64 Special Attack EVs is an option to OHKO Roserade.
Starmie can fit on any archetype but is preferred on entry hazard and offensive teams , assisting teammates like Darmanitan and Lucario. Wallbreakers such as Toxtricity and Chandelure benefit from Teleport giving them a free switch and allowing them to threaten Starmie's checks such as Vileplume, threatening certain sets with an OHKO. Starmie's Rapid Spin and Teleport also benefit Choice Scarf Darmanitan and Calm Mind Raikou. Noivern and Crobat resist First Impression from Golisopod and stop Grass-types such as Celebi from freely setting up on Starmie; in return, Starmie's Rapid Spin allows Crobat and Noivern to run another move instead of Defog.
[SET]
name: Wallbreaker
move 1: Surf / Hydro Pump
move 2: Ice Beam
move 3: Grass Knot
move 4: Recover
item: Life Orb
ability: Analytic
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Starmie's expansive offensive movepool allows it to act as a powerful wallbreaker that can use super effective coverage and Analytic to break past usual Water-type checks. Hydro Pump is an option over Surf to deal more damage to neutral targets, although its accuracy is a concern due to Starmie's below-average bulk. Ice Beam hits Grass- and Dragon-types such as Celebi, Roserade, and Noivern. Grass Knot nails bulky Water-types such as Milotic, Seismitoad, and Suicune. Starmie can take advantage of forced switches to regain health with Recover and continue firing off hits. Rapid Spin is an option if a team desperately needs entry hazard removal, and it has the added benefit of potentially making Starmie a threatening cleaner.
Entry hazard setters such as Roserade, Necrozma, and Klefki can help Starmie pressure balance cores more easily. Pivots like Talonflame and Incineroar can bring it into Pokemon it threatens such as Diancie and Galarian Weezing. Other wallbreakers like Darmanitan and Calm Mind Raikou can form cores with Starmie to break down each other's checks in bulky Water- and Grass-types. Pangoro, Obstagoon, and Heracross deal with specially defensive walls like Umbreon and Porygon2. Finally, cleaners such as Sharpedo and Mimikyu take advantage of Starmie's wallbreaking to sweep.
[STRATEGY COMMENTS]
Other Options
=============
Starmie can run specific coverage moves to hit certain targets. Thunderbolt is an option that hits Water-types Volcanion and revenge kills Golisopod, although it misses out on Seismitoad and Gastrodon, which can be nailed by Grass Knot. Psychic provides ample neutral coverage and eases prediction but has few relevant targets. Life Orb Starmie can run Protect to block First Impression from Golisopod and threaten it with Thunderbolt. Choice Specs allows Starmie to garner crucial OHKOs, such as on Cobalion with Hydro Pump after Stealth Rock and Decidueye, Dhelmise, and Vileplume with Analytic-boosted Ice Beam, but being Choice-locked prevents it from taking advantage of its coverage.
Checks and Counters
===================
**Faster Threats and Priority**: Due to Starmie's lack of bulk on offensive sets, Golisopod can pick it off with First Impression, and Toxicroak can OHKO with boosted Sucker Punch. Starmie is also susceptible to faster Pokemon like Raikou and Noivern, which force it out.
**Specially Defensive Walls*: Assault Vest Reuniclus, Snorlax, and Umbreon can take any of Starmie's moves and 2HKO in return, with Umbreon being able to also heal off before so.
**Bulky Water-types**: Bulky Water-types such as Milotic, Volcanion and Suicune wall defensive Starmie, but they cannot preemptively switch in due to Teleport . Offensive Starmie can still be walled by bulky Water-types; however, they cannot freely switch in due to Analytic-boosted super effective coverage.
[CREDITS]
- Written by: [[zizalith, 410251], [Reece, 540482]]
- Quality checked by: [[Mac3, 291087], [zizalith, 410251]]
- Grammar checked by: [[DC, 449990], [Lumari,232216]
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