Copyediting RSE Contest Guide [GP 0/2]


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Written by: zee
QC by: shiny finder, Lego, Max. Optimizer, Sephirona, Light Sanctity
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In Pokemon Ruby, Sapphire, and Emerald, Pokemon Contests were introduced as an alternative to directly battling opponents. All moves within the games are given a contest type, one of Beauty, Cool, Cute, Smart, or Tough, which matches the corresponding contest categories. Additionally, there are four ranks of Pokemon Contests: Normal, Super, Hyper, and Master. In Ruby and Sapphire, these contest halls can be found in Verdanturf Town, Fallarbor Town, Slateport City, and Lilycove City, respectively. In Pokemon Emerald, all four contest ranks are located in the contest hall in Lilycove City. To enter a Pokemon Contest, you must first receive a contest pass, which you can receive upon your first time entering a Normal rank contest.

Pokemon Contests consist of two phases, being primary judging and secondary judging. Your Pokemon will be matched up against three NPCs' Pokemon and will compete for the first place ribbon. Ribbons exist for all 5 contest types and all 4 ranks, for a grand total of 20 possible ribbons earned.

A few notes before we get started: this article will assume you have access to the entire map of the Hoenn region, though beating the Champion is not necessary. Additionally, this guide will assume that you are only playing a single cartridge of the games, so Pokemon exclusively from Fire Red, Leaf Green, Colosseum, and XD will not be mentioned, nor will any Pokemon that are only obtainable by trading such as Alakazam and Kingdra.

Primary Judging
Condition and Sheen
Primary Judging consists of your Pokemon being judged by the audience on two factors: primarily its condition, but also its sheen. You can improve your Pokemon's condition by feeding it PokeBlocks. PokeBlocks can be created in the foyer of any contest hall with NPCs or with an additional player via a Link Cable. The types of berries you should use to make your PokeBlocks depend on which contest you're preparing for, which can be seen in the following table. You can check the color and flavor of a given Berry by viewing its tag in the Bag.

Contest TypeBerry ColorBerry Flavor

Additionally, Natures have an effect on the growth rate of a Pokemon's contest condition. A list of the positive and negative growth rates can be seen in the following table. Neutral natures do not speed up or slow down the growth rate of any contest condition, and won't be mentioned as such.
NaturePositive ConditionNegative Condition

While the Pokemon's primary condition is the main factor when scoring Primary Judging, secondary condition and sheen also influence the score. A list of secondary conditions can be found in the following table. Sheen is a value that ranges from 0 to 255, and is entirely dependent on the PokeBlocks that it has eaten, equivalent to the value of the PokeBlock's smoothness or hardness. A Pokemon cannot be fed more PokeBlocks once it has a 255 Sheen stat, meaning it's best to feed a Pokemon smooth PokeBlocks if you plan on entering it in multiple contest categories to get as many ribbons as possible. Sheen is also permanent, so be mindful when it comes to finding your Pokemon the appropriate PokeBlocks!
Contest TypePrimary ConditionSecondary Condition
BeautyBeautyCool, Cute
CoolCoolBeauty, Tough
CuteCuteBeauty, Smart
SmartSmartCute, Tough
ToughToughCool, Smart

A Pokemon's condition and sheen can be checked in the PokeNav. For condition, how far toward each of the 5 contest types it goes represents how close it is to a maxed out condition, where as sheen can be measured by the amount of stars the appear of your Pokemon's sprite, with one being the lowest and 10 being the highest possible sheen.

The player can also give their Pokemon colored scarves to boost their scores in the primary judging phase. To get these, show the Pokemon Fan Club President a Pokemon with at least a 200 value in the corresponding condition of the scarf (refer to the first table to see what color goes with what type of condition). They are obtainable in all of Ruby, Sapphire, and Emerald.

The Berry Master and His Wife

On Route 123, the player can talk to the Berry Master daily to get two free berries, at random. The player can also talk to the Berry Master's Wife using special phrases to unlock rare berries, especially useful for making PokeBlocks. If you have access to the Emerald cloning glitch, it is very helpful to get multiple copies of these berries with ease. Some of the key words in these phrases can only be unlocked after certain in-game events have occurred.

BerryBerry ColorPhraseHow to Unlock
Spelon BerryPurple (+3 Red, +1 Blue)GREAT BATTLENo requesite
Pamtre BerryIndigo (+3 Blue, +1 Pink)CHALLENGE CONTESTEnter the Hall of Fame
Watmel BerryGold (+3 Pink, +1 Green)OVERWHELMING LATIASEncounter Latias
Durin BerryLiteBlue (+3 Green, +1 Yellow)COOL LATIOSEncounter Latios
Belue BerryOlive (+3 Yellow, +1 Red)SUPER HUSTLEEnter the Hall of Fame

Blend Master

Only in Pokemon Emerald after beating the Hall of Fame, the Blend Master will occasionally appear at the Lilycove Contest Hall. He uses very high quality berries and blends at a high RPM, resulting in efficient, high quality PokeBlocks, a great help for increasing a Pokemon's condition. His presence will be announced on TV, making it easier to know when he's arrived.

Secondary Judging
Basic Strategy

Secondary Judging consists of your Pokemon, and its three fellow competitors, making an appeal to the audience and the judge based on a particular move selection for five turns, making up the bulk of the competition. Pokemon earn hearts to fill their meter in this stage, with the said meter ranging from zero to 16 hearts. The audience also has a meter that goes up to five points and increases by one for each time a Pokemon uses a move with the same contest type as the designated competition variety; additionally, when a Pokemon maxes out the contest meter, it will gain an additional 5 hearts instead of just 1.

In addition to their specific contest typing, moves in Pokemon Contests have two additional stat categories: appeal and jam. The appeal category is how many hearts the Pokemon earns directly from judging, while the jam category is how many hearts a move can remove from the Pokemon that appeal before it. For example, Bubble, which has an appeal of 2 and a jam of 2, would cause the user to earn 2 hearts, while also removing 2 hearts from any Pokemon that went before it on that round of appeals in which it was used. An important note: moves should not be repeated unless their description says they can repeat without tiring the audience, as doing so otherwise will cause your Pokemon to lose 2 hearts.

With all that being said, this leaves a very simple goal for secondary judging: getting as many hearts as possible while minimizing the hearts your foes earn. This is much easier said than done, however, as doing so effectively requires well thought out planning, and a little bit of luck. The easiest way to plan in advance is to include combos in your Pokemon's moveset, as they maximize the possibility of getting the chance to score a lot of hearts from the judge. We'll be going down the list of all 5 categories and covering some easy-to-use combos to teach your Pokemon.

Move Combinations and Moveset Strategy
Certain moves form combinations when used in Pokemon Contests. Effectively, a move used on turn 1 will double the hearts earned on turn 2, extra hearts notwithstanding, if the moves are recognized as a combination. The exception to this is if the Pokemon is startled by the move Flash in between turns 1 and 2, which resets the combination. Some good examples of useful and accessible combinations will be listed, by category, in the tables below. Do note that moves marked with an asterisk (*) denote a move that is not the same type as the designated contest type. A reminder that both moves need to be explicitly used by your Pokemon. For example, a foe's Torkoal using Sunny Day does not mean your Blaziken will get a combination bonus for using Blaze Kick in the same round of appeals. Your Blaziken would have to use both moves itself in succession to get the combination bonus.

Base MoveUseful Follow Up Moves
Sunny DayBlaze Kick, Ember, Fire Blast, Fire Punch, Flame Wheel, Flamethrower, Heat Wave, Sacred Fire, Overheat
HailBlizzard, Haze, Ice Ball, Powder Snow
Ice PunchFire Punch

As shown by the table, Sunny Day lends itself to a whole host of "highly appealing" moves, meaning that they'll score a whopping eight hearts plus audience reaction when followed up with effectively. Sunny Day itself isn't even a bad base move, as it can score big points in the later rounds if the timing allows it to greet an excited audience. Overheat is the standout option, as it can score six hearts by itself, making it the highest possible point yield when paired with Sunny Day, though the user must be careful to avoid getting startled by its fellow competitors.

The great thing about this combination is that there are a variety of Pokemon that can make use of it thanks to the wide distribution of Sunny Day and the likes of Fire Blast, Fire Punch, and Flamethrower. This includes both Fire-types like Blaziken, Torkoal, and Camerupt, as well as non Fire-types such as Salamence and Flygon.

Hail has a similar setup to Sunny Day combinations, albeit with a slightly smaller distribution. Blizzard and Powder Snow are the highly appealing moves that offer general consistency, while Haze worsens the condition of the Pokemon that went before the user, and Ice Ball can momentarily stop the audience's meter from rising.

A nice benefit to the Hail setup is that, unlike Sunny Day, there are Pokemon available within the Hoenn Region that learn Hail as well as at least one combo move by level up, including Castform, Glalie, and Walrein. The gift Castform from the Weather Institute comes knowing both Hail and Powder Snow, for instance, making it available for contest use as soon as you acquire it.

The Ice Punch and Fire Punch combination is mainly a technique that Pokemon can take advantage of in Emerald version due to move tutors (though Medicham is available in Ruby and Sapphire and can legally learn both attacks). The two moves are both highly appealing, making them very safe to use with little risk involved. Of course, the overlap of Pokemon that learn Ice Punch and Fire Punch by tutor in Emerald is humongous, but some notable examples include Hariyama, Aggron, and Gardevoir.

Base MoveUseful Follow Up Moves
LeerHorn Attack, Tackle*, Scratch*
PeckDrill Peck
RageLeer, Thrash*

The most common setup you're going to find with Cool combo moves is Leer + Tackle or Scratch, the former by Manectric, Gyarados, Heracross, and Mightyena, while the latter is learned by Absol, Zangoose, and Sableye. Leer + Horn Attack has the benefit of both moves being Cool type, but this is only learned by Heracross in Ruby and Sapphire (and Smeargle in Emerald).

Peck and Drill Peck is a great combination of two highly appealing moves for a select few Flying-types, those being Doduo, Dodrio, Natu, Xatu, and Skarmory. Unfortunately, that is the extent of the combination's distribution.

The Rage combo moves are also an option, being learned by Salamence, Sharpedo, their pre-evolutions, and Gyarados in both cases of Leer and Thrash. Leer stops the crowd from getting excited, while Thrash prevents the user from moving for a turn, making it most effective on the 5th round of judging.

Base MoveUseful Follow Up Moves
Mud SportMud-Slap, Water Sport, Water Gun
RestSleep Talk, Snore

Mud Sport and Mud-Slap are a widely accessible and useful combination of moves, with Mud Sport acting as a highly appealing move and Mud-Slap startling the Pokemon in the lead to reduce the amount of hearts they earned. However, if you're after more consistency, Water Gun and Water Sport are both highly appealing moves. This is good for Pokemon like Golem, Armaldo, Sceptile, Milotic, Swampert, and Whiscash.

However, if you're after even more accessibility, then the combination of Rest and Sleep Talk is for you. Note that Sleep Talk is only available as an Emerald move tutor for everything but the Exploud Line, but if that's an option for you, then you should have no trouble cruising through cute contests. Rest itself makes the user immune to being startled, Sleep Talk can be used repeatedly without boring the judge, and the less common Snore is simply a highly appealing move, useful for scoring more hearts on the appeals.
Base MoveUseful Follow Up Moves
Calm MindConfusion, Dream Eater, Future Sight, Psychic

Smart moves are often more about jamming your rivals than scoring big hearts, which is why effective combos are so few. However, most Psychic-types can take advantage of this combo in some form, likely Calm Mind + Psychic if nothing else, though Psychic is a move geared more towards taking away your opponent's hearts rather than winning big yourself. Calm Mind is a very useful move to temporarily avoid being startled.
Base MoveUseful Follow Up Moves
HardenDouble-Edge, Rollout, Tackle, Take Down
Rain DanceClamp, Crabhammer, Thunder, Waterfall, Weather Ball

Harden and Tackle is a very safe and common strategy, starting off by protecting the user from being startled and then earning your share of hearts with a highly appealing move. Rollout can stop the crowd from being excited, which is good for manipulating the audience's reaction meter. Take Down and Double-Edge both can score lots of hearts but make the user very susceptible to being startled, making it best to use at the very end. This is good for Pokemon like Aggron, Claydol, and Relicanth.

The Rain Dance + Waterfall or Thunder combo works very well for most Water- or Electric-types, with Thunder being great for startling those that made appeals prior. Clamp, Crabhammer, and Weather Ball are single-use cases for the Clamperl, Corphish, and Castform lines, respectively.

Jam Moves
While the objective during secondary judging is to earn as many hearts as possible during your appeal, sometimes it can be useful to reduce some of the hearts the opposing Pokemon have earned, which is especially useful if you're going last or you predict a specific opponent to have a successful appeal round. This is where the jam stat of contest moves comes into play, as these moves will startle their targets and cause them to lose hearts. A list of jam moves, as well as their contest type and effects, are listed in the table below.

Move(s)Contest TypeJamEffect
Petal Dance, Blast Burn, Hydro CannonBeauty4Jams the others, and misses one turn of appeals.
Hail, Icy Wind, Bubblebeam, Lovely Kiss, SporeBeauty3Badly startles those that have made appeals.
Aurora Beam, Ice Beam, Icicle SpearBeauty1Startles Pokemon that made a same-type appeal.
Sheer Cold, Perish SongBeauty1Badly startles all Pokemon that made good appeals.
Will-O-WispBeauty4Badly startles the Pokemon in front.
Tri-AttackBeauty2Startles all Pokemon that have done their appeals.
Cotton SporeBeauty1Startles the Pokemon that has the Judge's attention.
Air Cutter, Dragon Claw, Sky UppercutCool1Startles Pokemon that made a same-type appeal.
Brick Break, Crush Claw, Dizzy Punch, Extrasensory, Hyper Fang, Iron Tail, SparkCool4Badly startles the Pokemon in front.
Bullet Seed, Cut, Guillotine, Horn Drill, Stun Spore, Thunder WaveCool1Badly startles all Pokemon that made good appeals.
DragonBreath, False Swipe, Rolling KickCool3Badly startles those that have made appeals.
DynamicPunch, Fury Attack, Spike Cannon, Pin MissileCool1Startles the Pokemon that has the Judge's attention.
Focus EnergyCool3Badly startles those that have made appeals earlier in the same turn.
Frenzy Plant, Hyper Beam, OutrageCool4Jams the others, and misses one turn of appeals.
ThunderCool2Startles all Pokemon that have done their appeals.
TwineedleCool3Startles the Pokemon that appealed before the user.
BubbleCute2Startles all Pokemon that have done their appeals.
Charm, Fake OutCute1Startles Pokemon that made a same-type appeal.
Mud Shot, Sweet ScentCute3Badly startles those that have made appeals.
Sand-AttackCute1Startles the Pokemon that has the Judge's attention.
Teeter DanceCute4Jams the others, and misses one turn of appeals.
Absorb, Astonish, Confusion, Leech Life, Luster Purge, Poison Sting, SmellingSalt, String ShotSmart3Startles the Pokemon that appealed before the user.
Acid, Knock Off, Mega Drain, Mist Ball, Needle Arm, Pain SplitSmart4Badly startles the Pokemon in front.
Beat Up, Psywave, Pursuit, Snatch,Smart1Badly startles all Pokemon that made good appeals.
Dream Eater, Leech SeedSmart2Startles all Pokemon that have done their appeals.
Giga DrainSmart1Startles the Pokemon that has the Judge's attention.
GrassWhistle, Hypnosis, Metal Sound, Nightmare, Psychic, Screech, Sleep PowderSmart3Badly startles those that have made appeals.
Night Shade, RecoverSmart1Startles Pokemon that made a same-type appeal.
Arm Thrust, Bone Club, DoubleSlap, Fury Swipes, Scary Face, Muddy Water, Octazooka, Sludge BombTough1Startles the Pokemon that has the Judge's attention.
Bite, SmogTough3Badly startles those that have made appeals.
Body Slam, Crunch, Lick, Low Kick, Skull Bash, Sludge, StompTough4Badly startles the Pokemon in front.
Constrict, HeadbuttTough3Startles the Pokemon that appealed before the user.
Earthquake, Glare, Rock SlideTough3Badly startles those that have made appeals.
Fissure, Super FangTough1Badly startles all Pokemon that made good appeals.
Seismic Toss, Slam, StrengthTough1Startles Pokemon that made a same-type appeal.
ThrashTough4Jams the others, and misses one turn of appeals.

There are moves that make your Pokemon immune to being startled. Teleport, Light Screen, Reflect, and Protect will keep your Pokemon safe from being startled for the duration of secondary judging, while Double Team, Dive, Rest, Defense Curl, Calm Mind, Counter, Detect, Mirror Coat, Endure, Harden, and Stockpile offer one-time protection. Conversely, Double-Edge, Take Down, Overheat, Psycho Boost, Superpower, and Volt Tackle will make your Pokemon more susceptible to being startled, meaning they'll lose even more hearts.

Other Moves
Of course, the list of moves we've discussed thus far is not a catch-all. One potential strategy when it comes to designing your Pokemon's moveset is including a move that isn't the same type as the designated contest, such as a Beauty move in a Cool competition. The usefulness in this lies in the fact that you have the ability to manipulate the audience meter to an extent, instead of always being forced to raise the counter by one, which may potentially leave an untimely foe maxing out the meter. However, not all moves can be ran efficiently in all contests. The table below covers which moves will work well in which contests.

Contest TypePrimary Type (+1 Heart)Secondary Type (+-0 Hearts)Negative Type (-1 Heart)
BeautyBeautyCool, CuteSmart, Tough
CoolCoolBeauty, ToughCute, Smart
CuteCuteBeauty, SmartCool, Tough
SmartSmartCute, ToughBeauty, Cool
ToughToughCool, SmartBeauty, Cute

Additionally, Dragon Dance, Growth, Swords Dance, Belly Drum, Refresh, Meditate, and Swallow will all increase your Pokemon's condition, meaning they'll earn an additional heart for each appeal round, and helps prevent nervousness, which means they'll be more likely to appeal successfully. Explosion, Self-Destruct, Memento, and Destiny Bond are interesting moves in that they have a huge payout at a whopping base eight hearts, but the user cannot make any appeals after using them, meaning they're best saved for the last round of appeals.

While there are countless possibilities when it comes to the Pokemon you enter in a Pokemon Contest, here are a few examples of some setups that you can use to get your feet wet. Spaces marked with a "-" mean that the moveslot is flexible

PokemonSpriteContest TypeMove 1Move 2Move 3Move 4Notes
Smeargle:rs/smeargle:AnyAnyAnyAnyAnyAs Smeargle can learn any move via sketch, it's naturally the optimal pick for Pokemon Contests.
Torkoal:rs/torkoal:BeautySunny DayFlamethrowerOverheat-Use Sunny Day + Flamethrower for appeals 1-4 almost always, Overheat to score big hearts on appeal 5.
Dodrio:rs/Dodrio:CoolPeckDrill PeckRage-Peck + Drill Peck for a simple combo of highly appealing moves. Rage can be used repeatedly without boring the judge.
Barboach:rs/barboach:CuteMud SportWater GunWater SportMud-SlapCan get by on Mud Sport + Water Sport or Water Gun, Mud-Slap if startling foes is needed but it does combo with Mud Sport as well.
Gardevoir:rs/gardevoir:SmartCalm MindFuture SightConfusion-Smart category has no highly appealing moves, but Calm Mind is nice to avoid startling. Future Sight brings in the most hearts and is useful for controlling the audience.
Aggron:rs/aggron:ToughHardenTackleDouble-Edge-Harden + Tackle is a simple combo that can be used throughout appeals 1-4. Use Double-Edge to grab 6 base hearts on appeal 5.

Pokemon Contests can definitely be hard to pick up, as getting a successful Pokemon together takes a lot of planning and preparation in advance. However, once you get the hang of it and explore different Pokemon, movesets, and difficulties, they can be quite infectious. Whether you're entering a Pokemon Contest for a specific ribbon or just playing for the fun of it, I hope you found this guide useful.
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I believe this is ready for some initial QC input! A few notes:

-As of this post I'm still typing up explanations for the contest combos and jam moves, but you can see examples for each in the beauty category to get a feel for how they'll be written.
-I wrote a more conservative guide on primary judging because I wrote secondary judging first due to how in depth that was. I'm fine writing more upon request if going in depth on berry mechanics or berry locations is necessary, but I don't want this to turn into a berry hunting/farming guide of course
-Not every combination is listed. I pretty much tried to strike a balance between useful, low risk, and easily obtainable ones. If there's a combination you don't seen in the tables, feel free to mention it!
-Pictures will be provided by me, wanted to get this into QC before going through the process of producing my own pictures for the guide

Tagging shiny finder and Max. Optimizer for input, but feel free to tag bring anyone else along if y'all know the right people c:

Edit: here's my to-do list so this doesn't get buried under main article

-clarify SF's question re: sunny day/flamethrower
-provided some sample sets
-mentioned lego's suggestions for secondary judging
-finished implementing jam moves

still to do based on QC input as of 7/29
-finish combination descriptions
-colored scarves
-berry master
-blend master (emerald)

-list the visual representation of the ribbons
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shiny finder

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Nice work zee, ty. Ik nothing when it comes to contests so I'll let other chime in. Upon first read, only thing I could maybe think of adding is an example mon for a contest? Might not be practical, but maybe it would exemplify the balance of appealing vs jamming. Also, is it possible to make use of your opponent's setup moves in the move combinations, or does it only care about what your mon does (assuming you aren't startled)? I.e. Opp uses Sunny Day, do I get the boost if I use Flamethrower that same turn?

I wrote a more conservative guide on primary judging because I wrote secondary judging first due to how in depth that was. I'm fine writing more upon request if going in depth on berry mechanics or berry locations is necessary, but I don't want this to turn into a berry hunting/farming guide of course
Yeah no need for berry locations imo. If you have tips/ideas on how to control the sheen (or wanna include a mention of what influences it), that might be a good add.

Anyway, looking good. Tatertot Christian Lego Sephirona wishes I think y'all have done some RMs, so if you have thoughts or know someone who might feel free to chime in! (Same goes for anyone reading, even if not pinged..pung?)


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Primary Judging:

I think I remember reading in an old Prima guide that if your Pokemon is nicknamed, it scores higher here? I'm not sure if that's confirmed though maybe I just made it up hehe

You should at least mention the colored scarf held items too as they make a huge difference, especially with imperfect pokeblocks.


It's probably worth mentioning that for the best blocks on only one system, you wanna try and blend with the Blend Master, who appears randomly in Emerald (announced by the News program on TV), as he always uses good berries and scores Perfects, so you can get speeds of up to 160RPM with him - leading to better blocks than you can make with other NPCs (beware the high Feel stat, though). I don't think he's in RS though, only in E.

In a similar note, ik you don't wanna mention Berry locations but personally I'd mention the Berry Master's wife and her specific phrases, as this is the only way to get these pretty good berries. Leichi is great but only available on Mirage Island which is meh so i wouldn't bother with that ig. There are also the E-Reader Berries which are the best berries available in RS for block-making (especially the Nutpea) but ereader stuff is probably outside the scope of this too. Up to you!

Secondary Judging:
this section looks good! I'd probably mention moves like Refresh that can increase the user's Condition, which helps prevent nervousness and makes that one Poochyena in Emerald really damn hard to beat increases your score on subsequent turns by 1 point. Mentioning moves like Explosion, Self-Destruct, and Destiny Bond and how they're huge scorers but should only be used on the last turn would be groovy too, as that point injection can really turn the tides of a contest if you have room for it.

With access to Emerald (or Colo), hands-down the best Pokemon for contests is Smeargle, as it has access to every move in the game. In RS, where that's not possible, Medicham is one of the best contenders as you already said. With good enough blocks, though, you can do literally anything - I did all 20 contests in RS with a Beldum only knowing Take Down (and hence copping the same move penalty. every. single. move.), but it had max condition in every stat, and I've seen people do Unown and Ditto too. On that note, maybe mention that using the same move twice in a row should typically be avoided?

Great article though, it's really good to see this being made. I'll probably revisit it after you've implemented these changes as I'm pretty tired rn but that's everything from me for now. Fantastic work zee!

Max. Optimizer

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Thank you for the tag, but I'm afraid that I'm unfortunately not too knowledgeable about the RSE contests.

When I did my Ribbon Master™ projects earlier this year, I used Lego's knowledge for the sheen (berries + blending) and Sephirona's knowledge about the battling part, in the form the Rest + Snore combo that helped me breeze through the contests easily. They should be able to contribute more knowledge to this guide than me.

The only thing I could think of is mentioning the colored scarves that the Pokémon can hold.


t-t-t-tubearrific. (✿≖ᴗ≖) ・゚✧*:・゚✧
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Looking excellent! I don't have much to add apart from a some suggestions:

- It might be good to mention that, at least in Gen 3, the sheen is permanent as there are no items to reset it, and it won't be possible to fix any mistakes or fill in the rest of the condition stats (until Gen 6 if the mon is transferred up). So the player should be careful about their preparations if they want to maximize their mon's Gen 3 contest potential. Also, I know you said this guide only assumes the player has one cartridge of RSE. But just in case, I'll also mention that the sheen a Pokemon obtains in Gen 3 is passed up into Gen 4 for use with their contest system as well. Therefore, a mon that has maxed their sheen in Gen 3 won't be able to eat Poffins in Gen 4 either. Gen 4's contests are somewhat less forgiving if you have a poorer condition so it might be useful for people to know

- As Max. Optimizer mentioned, it's possible to cheese the secondary judging with the Rest+Snore combo provided you have a high enough condition! It's not flawless and you might still lose once in a while in master rank, but more often than not the max condition is enough and Rest+Snore will often leave you with the highest score. I think most mons can learn the attacks too.

- Something I only learned in recent years is the fact that a mon can actually have nearly max condition for every category through Pokeblocks. This is especially useful for people who want to make Ribbon Masters. Lego is very experienced with this and he's done some super Pokeblock blending! But since it's out of the purview of this guide to include too much Pokeblock info (there's probably enough for a whole separate guide lol) I don't know if this is important to mention. Just thought I'd put it here just in case

- Finally, something I think might be helpful is to include a picture of all of the obtainable ribbons in Gen 3 when talking about the total of 20 ribbons in the introductory paragraphs. There are so many contest ribbons throughout the gens that I think a visual representation would help people distinguish between them. That way, if someone were researching how to do a Ribbon Master, they could come back to this guide to know the exact ribbons being mentioned as from Gen 3. A composite of all of them on one png so it's not necessary to upload each individual ribbon image, something like this, might help:

It's up to you to decide whether any of these suggestions are within the scope of your guide though! If you have any concerns feel free to ask. Looking forward to seeing the finished piece :')


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been a while since I worked on this but I've touched it up now for another round of QC!

What I did since last time:

- finished combination descriptions
- added details about the berry master, his wife, the blend master, and colored scarves
- mentioned the cloning glitch for rare berries at light's suggestion

pictures still to be added, but I figure those aren't too important for now?

tags: shiny finder Max. Optimizer Sephirona Lego Light Sanctity, sorry if any of you don't have anything else to add x:

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