Project RU Victim | Hiatus

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roman

Banned deucer.
op adapted from Eternally
project approved by Arifeen
banner done by Moon

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Metagames are dynamic, ever-changing, and constantly subject to change. However, there are always key Pokemon which must be prepared for and acknowledged during team building. This project is a great way for the community to come together and find ways to tackle these threats and develop a greater understanding of the tier as a whole.​

  • Every round, I'll pick one Pokemon from the RU Viability Rankings to be discussed. The submission stage will last one week.
  • During the round, post a Pokemon of your choosing which is able to check / counter the current threat (Note that they MUST be viable, no gimmicks like Trapinch or Emolga, in some cases I'll be a bit more flexible with what's allowed, just PM me over Discord or PS and make sure I approve it).
  • At the end of the round, results will be archived, so that eventually we'll have a bank of checks and counters for each threat in the tier with descriptions and sets to match.
  • This project will last until I have gone through most of the Viability Rankings. This is obviously subject to change depending on various factors so if I feel the need to change it I'll let everyone know.
  • If you want to help co-host message me on discord (roman#4216), accepting one co-host max since these are weekly. I probably won't accept anyone right away so wait a couple months before asking.
  • Another note, for anyone not sure: The set of the Pokemon will be linked in the sprite, click the sprite and it'll open up a new tab with the set.
Rules:

1. When nominating your check/counter please take into consideration this defintion from The Smog:
Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.

Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.

There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyze checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
2. You may NOT post Shedninja
3. Only post sets and Pokemon viable in RU. Try to stick to Pokemon on he Viability Rankings, however exceptions can be made on rare occasions.
4. Reservations are allowed, however if you don't complete your post within 24 hours someone else is free to take your Pokemon.
5. If someone posts an unviable set / mon, do not reply to their post. If someone does this I'll take care of it.
6. Post calcs if necessary.

current victim (click the sprite for set)

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Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Hidden Power [Rock]
- Synthesis

Standard LO Shaymin as a Counter, it's able to switch into Milo for completely free, guaranteed OHKOing it with Seed Flare after SR while being able to heal off any chip with Synthesis and take away a possible Scald burn with Natural Cure if it switches out.

252 SpA Life Orb Shaymin Seed Flare vs. 252 HP / 4 SpD Milotic: 351-416 (89 - 105.5%) -- 31.3% chance to OHKO after Leftovers recovery
 
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Comfey @ Pixie Plate
Ability: Triage
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Synthesis
- Draining Kiss

comfey comes into any move, cms on its face and taunts it so it can cm more times bc scald does 0 at +1 and more. it also comes with the benefit of being an incredibly cute mon.
 
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Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Focus Blast
- Dragon Pulse

Doesnt need alot of explanation tbh, since milotic doesnt have icebeam, M Amphy can switch into scald freely and tbolt is 2hko guaranteed and has a 50/50 roll while rocks are up.

252+ SpA Mold Breaker Ampharos-Mega Thunderbolt vs. 252 HP / 4 SpD Milotic: 320-378 (81.2 - 95.9%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Mold Breaker Ampharos-Mega Thunderbolt vs. 252 HP / 4 SpD Milotic: 320-378 (81.2 - 95.9%) -- 50% chance to OHKO after Stealth Rock and Leftovers recovery
 
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Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Volt Switch
- Hyper Voice
- Thunderbolt

Gets free recovery on Scalds to keep healthy after LO recoil and keep pivoting on the match. Also it pressures Milo + Lix cores and has a very good speed tier.

252 SpA Life Orb Heliolisk Thunderbolt vs. 252 HP / 4 SpD Milotic: 281-330 (71.3 - 83.7%) -- guaranteed 2HKO after Leftovers recovery
Milotic Scald vs. Dry Skin Heliolisk: 0-0 (0 - 0%) -- aim for the horn next time
 
Reserving uncounterable mon Simisage and the legendary Wormadam.

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Roserade @ Life Orb
Ability: Technician / Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder / Spikes
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire]

Roserade can reliably switch into Milotic's only attacking move and easily outspeeds and OHKOs the spread posted with Leaf Storm with no prior damage, as a bonus, it can run Natural Cure to cure any potential Scald burns, or use Milotic as Spikes fodder.

0 SpA Milotic Scald vs. 0 HP / 4 SpD Roserade: 42-49 (16 - 18.7%) -- possible 6HKO

252 SpA Life Orb Roserade Leaf Storm vs. 252 HP / 4 SpD Milotic: 439-523 (111.4 - 132.7%) -- guaranteed OHKO
 
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Dragalge @ Choice Specs
Ability: Adaptability
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power Fire
- Focus Blast

Choice Specs Sludge Wave 2HKOes and Scald does 11-13%. Couldn't be simpler.
Metagames are dynamic, ever-changing, and constantly subject to change.
"Metagames are dynamic, dynamic, and dynamic"
 
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 80 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Taunt
- Will-O-Wisp
- Scald

Jellicent counters as it outspeeds and taunts, and cannot be touched thanks to water absorb. Might not kill right away but will get there eventually.
 
Countered AF
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Entei's Wingman @ Metronome
Ability: Water Bubble
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Liquidation
- Leech Life
- Rest
- Spider Web

It's pretty established by now that the standard trapper araq set designed to trap bulky waters loses to the most common bulky water, Milo, due to lack of PP and thus the best you can do is just web it. Not anymore.

0 SpA Milotic Scald vs. 64 HP / 0 SpD Araquanid: 33-40 (11.2 - 13.6%) -- possible 8HKO

Turn 1 Metronome:: 252+ Atk Araquanid Leech Life vs. 252 HP / 252+ Def Milotic: 81-96 (20.5 - 24.3%) -- possible 6HKO after Leftovers recovery
Turn 2 Metronome: 252+ Atk Metronome Araquanid Leech Life vs. 252 HP / 252+ Def Milotic: 89-106 (22.5 - 26.9%) -- not a KO
Turn 3 Metronome: 252+ Atk Metronome Araquanid Leech Life vs. 252 HP / 252+ Def Milotic: 107-127 (27.1 - 32.2%) -- not a KO
^ Milo has to Recover after 3 Leech Life
Turn 5 Metronome: 252+ Atk Metronome Araquanid Leech Life vs. 252 HP / 252+ Def Milotic: 195-231 (49.4 - 58.6%) -- not a KO
has to keep spamming Recover until Leech Life runs out of PP

At this point Recover should only have 3-4 PP left.
Turn 5 Metronome: 252+ Atk Metronome Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Milotic: 200-244 (50.7 - 61.9%) -- not a KO
Like with Leech Life, Milo has to Recover starting after the third Liquidation. Milo should be out of Recover PP after 6-7 Liquidations at which point you easily 2HKO after your 8th-9th Liquidations (and a lot sooner if you get any def drops).
 
Tsareena @ Meadow Plate
Ability: Queenly Majesty
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Power Whip
- Knock Off
- Synthesis

Tsareena can come on scald taking around 17% and knock off Milotic's leftovers. Synthesis provides Tsareena with longevity, allowing it to check Milotic throughout the match and stay healthy. With Power Whip being boosted by Meadow Plate, Tsareena can OHKO Milotic and even if it gets burned it still can 2HKO Milotic.

252+ Atk Meadow Plate Tsareena Power Whip vs. 252 HP / 252+ Def Milotic: 408-482 (103.5 - 122.3%) -- guaranteed OHKO
252+ Atk Meadow Plate burned Tsareena Power Whip vs. 252 HP / 252+ Def Milotic: 204-241 (51.7 - 61.1%) -- 96.1% chance to 2HKO after Leftovers recovery
0 SpA Milotic Scald vs. 0 HP / 0 SpD Tsareena: 44-52 (15.4 - 18.2%) -- possible 6HKO
 

Comfey @ Pixie Plate
Ability: Triage
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Synthesis
- Draining Kiss

252 SpA Noivern Supersonic Skystrike (185 BP) vs. 236 HP / 0 SpD Comfey: 228-268 (75.4 - 88.7%) -- 12.5% chance to OHKO after Stealth Rock
252 SpA Noivern Hurricane vs. 236 HP / 0 SpD Comfey: 135-160 (44.7 - 52.9%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Pixie Plate Triage Comfey Draining Kiss vs. 0 HP / 4 SpD Noivern: 188-224 (60.4 - 72%) -- guaranteed 2HKO after Stealth Rock

comfey is able to switch into any move at full health (though keep in mind ssss has a small chance to ohko after rocks) and scare it out with draining kiss (cause you recover more damage than noivern does with regular hurricane) or even use it as setup fodder. additionally, by using this pokemon over other noivern counters, you ensure your team always wins the cuteness contest.
 
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Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Earthquake
- Dragon Claw

Choice Scarf Tyrantrum functions as a good offensive check, as it outspeeds and KOes Noivern with three of its four moves and can even handle a Supersonic Skystrike if need be.
252 Atk Tyrantrum Head Smash vs. 0 HP / 0 Def Noivern: 560-662 (180 - 212.8%) -- guaranteed OHKO
252 Atk Tyrantrum Outrage vs. 0 HP / 0 Def Noivern: 450-530 (144.6 - 170.4%) -- guaranteed OHKO
252 Atk Tyrantrum Dragon Claw vs. 0 HP / 0 Def Noivern: 300-354 (96.4 - 113.8%) -- 75% chance to OHKO
252 SpA Noivern Supersonic Skystrike (185 BP) vs. 4 HP / 0 SpD Tyrantrum: 189-222 (61.7 - 72.5%) -- guaranteed 2HKO
 
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Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Focus Blast
- Dragon Pulse

M Amphy is a good offensive check to noivern, gets guaranteed kills with dragonpulse and can take hits if its necessary.

252+ SpA Mold Breaker Ampharos-Mega Dragon Pulse vs. 0 HP / 4 SpD Noivern: 438-516 (140.8 - 165.9%) -- guaranteed OHKO
252 SpA Noivern Supersonic Skystrike (185 BP) vs. 4 HP / 0 SpD Ampharos-Mega: 114-134 (35.4 - 41.6%) -- guaranteed 3HKO
252 SpA Noivern Flamethrower vs. 4 HP / 0 SpD Ampharos-Mega: 37-44 (11.4 - 13.6%) -- possible 8HKO
252 SpA Noivern Hurricane vs. 4 HP / 0 SpD Ampharos-Mega: 67-80 (20.8 - 24.8%) -- guaranteed 5HKO
 
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
- Recover
- Thunder Wave
- Ice Beam
- Foul Play

Porygon 2 can tank all Noivern's attacks pretty well. Even if it can't recover(when Noivern uses Taunt), one Ice Beam is enough to defeat Noivern.

0 SpA Porygon2 Ice Beam vs. 0 HP / 4 SpD Noivern: 324-384 (104.1 - 123.4%) -- guaranteed OHKO
252 SpA Noivern Flamethrower vs. 252 HP / 152+ SpD Eviolite Porygon2: 44-52 (11.7 - 13.9%) -- possible 8HKO
252 SpA Noivern Hurricane vs. 252 HP / 152+ SpD Eviolite Porygon2: 81-96 (21.6 - 25.6%) -- 0.7% chance to 4HKO
252 SpA Noivern Supersonic Skystrike (185 BP) vs. 252 HP / 152+ SpD Eviolite Porygon2: 135-159 (36 - 42.5%)
 
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Recover
- Haze

1HKO's Noivern and resists Z hurri+SR+Hurri form full after lefties recovery
 
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Trick
- Calm Mind

Outspeeds and OHKOs with Moonblast

252 SpA Gardevoir Moonblast vs. 0 HP / 4 SpD Noivern: 362-428 (116.3 - 137.6%) -- guaranteed OHKO
 
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Aerodactyl @ Life Orb
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Taunt
- Earthquake

One of a couple mons faster than Noi naturally and resists its main flying stab while easily OHKOing.

252 SpA Noivern Supersonic Skystrike (185 BP) vs. 0 HP / 0 SpD Aerodactyl: 156-184 (51.8 - 61.1%) -- guaranteed 2HKO
252 Atk Life Orb Aerodactyl Stone Edge vs. 0 HP / 0 Def Noivern: 439-523 (141.1 - 168.1%) -- guaranteed OHKO
 
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 180 Atk / 76 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Shadow Claw / Iron Head

Resists all moves and tanks them easily while getting free set-up.
+2 252 Atk Virizion Bloom Doom (175 BP) vs. 252 HP / 0 Def Eviolite Doublade: 104-123 (32.2 - 38.1%) -- 96.2% chance to 3HKO
 
Noivern @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- Roost

Outspeeds and OHKOs with Hurricane, most Virizion can do is 2HKO with Stone Edge which gives Noivern a second chance to OHKO if it misses the first time.

252 Atk Virizion Stone Edge vs. 0 HP / 0 Def Noivern: 204-242 (65.5 - 77.8%) -- guaranteed 2HKO
252 SpA Life Orb Noivern Hurricane vs. 0 HP / 4 SpD Virizion: 614-723 (190 - 223.8%) -- guaranteed OHKO
 
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Dragalge @ Choice Specs
Ability: Adaptability
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power Fire
- Focus Blast / Toxic Spikes
+2 252 Atk Virizion Stone Edge vs. 204 HP / 0 Def Dragalge: 186-219 (57.7 - 68%) -- guaranteed 2HKO
252+ SpA Adaptability Dragalge Sludge Wave vs. 0 HP / 4 SpD Virizion: 300-356 (92.8 - 110.2%) -- 56.3% chance to OHKO
252+ SpA Choice Specs Adaptability Dragalge Sludge Wave vs. 0 HP / 4 SpD Virizion: 448-528 (138.6 - 163.4%) -- guaranteed OHKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 0 HP / 4 SpD Virizion: 306-360 (94.7 - 111.4%) -- guaranteed OHKO after Stealth Rock
252+ SpA Choice Specs Dragalge Devastating Drake vs. 0 HP / 4 SpD Virizion: 306-360 (94.7 - 111.4%) -- guaranteed OHKO after Stealth Rock
Virizion can't KO Dragalge at +2 without Zen Headbutt, Dragonium Z also works but Specs ensures Sludge Wave KOes from full, it can also get a T Spike upon switch in or weaken/nuke smth with Draco Meteor, which always KOes (just like Z-Draco) from full.
 
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