Kit Kasai
Love colored magic
Hello everyone! My name is Kit Kasai. I usually play non standard metas like Hackmons and Balanced Hackmons, but I decided to get into standard competitive play recently. I've been pretty successful at other metas (I peaked #1 for about 7 hours in BH XD), so I thought I try my luck at laddering in RU. This is the first relatively successful team I've made in a standard meta
A note about this RMT: I suck at EVs (really, in BH you just put 252 in everything), so I took most of these off Smogon. Feel free to suggest better spreads.
Overview:
Import:
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
-Dragon Tail -> Roar
For a stall team, I knew I was definitely going to need some hazards. I chose Rhyperior as my SR setter because it's insanely bulky and still maintains an offensive presence. Earthquake is an excellent STAB move that can deal tons of damage. With Rhyperior's great base attack, this can end up 2KOing a lot of offensive pokemon hit neutrally. Rock Blast is your second STAB move, and is good for pokemon that will try to disrupt your stealth rock setting, like Xatu and other flying type pokemon.Dragon Tail is good for phazing the opponent, but I find myself rarely using it so I can swap it for something if I want to. -> Screw setup sweepers.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 SDef
Calm Nature
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fire]/Synthesis
First member of my Regenerator core. This set is really pretty standard. Giga Drain and Sludge Bomb are both good STAB moves, with Giga Drain healing Amoonguss a bit, and Sludge Bomb hitting decently hard on Pokemon that Amoonguss is trying to wall, like Shaymin. Spore is an amazing move for setting opponents to sleep. I pretty much use it whenever I can, and I usually don't worry about grass types because Amoonguss walls them anyways. HP fire... OHKOs Durant. It's good for steel types that resist Amoonguss's other moves, and I rarely find myself needing to use Synthesis. I modified Smogon's suggested EV spread for Amoonguss a bit. It suggested some 52 or something SpA EVs to 2KO Escavalier, but in Gen 6 Escavaliers are pretty much all running Assault Vest, making that pretty much pointless. So I put the rest of it into SDef. It still OHKOs Durant with no investment anyways.
Alomomola @ Leftovers
Ability: Regenerator
EVs:252 HP / 252 Def / 4 SAtk -> 104 HP / 252 Def / 152 SDef
Bold Nature
- Wish
- Scald/Waterfall
- Protect
- Toxic
This is my second Regenerator, forming the immortal Alomomoongus core. Really. This thing never dies. This set is also pretty standard. Wish and Protect provide recovery for Alomomola, allowing it to toxic stall enemies to death. Wish support is also amazing for the rest of my team members. Alomamola by itself can tank almost all physical attackers, even some super effective hits. I took Brawlfest's suggestion for EVs to give Alomomola a lot more special bulk by sacrificing a bit of its physical bulk.
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Foresight
- Rapid Spin
- Close Combat
- Sucker Punch
Hitmontop is the spinner of my team. Keeping hazards off my side of the field is very important because this team does a lot of switching to stall out opponents. It also helps Alomomola pass wishes to teammates easier. Hitmontop is one of the few spinners that can actually spin against ghost types, thanks to Foresight. I chose to use a spinner because I need to keep rocks on the enemies side as a way to wear them down. Close Combat does a lot of damage even uninvested, and Sucker Punch can be used in a last ditch attempt to kill Azelf, or at least force a switch.
Escavalier @ Assault Vest
Ability: Overcoat
EVs:252 HP / 216 Atk / 40 SDef -> 252 HP / 252 Atk / 4 SDef
Adamant Nature
-Pursuit -> Megahorn
- Knock Off
- Drill Run
- Iron Head
This thing is insanely tanky. Escavalier serves as a counter to many special threats in RU, including Kyurem and Raikou.Pursuit is good for catching things that Escavalier forces out, like Azelf without Flamethrower/Fire Blast. -> Redundant with Drapion, so swapped with Megahorn for powerful STAB. Knock Off is, in my opinion, the most over powered move in the game right now. 65 power and removing the enemy's item is nice enough, and the bonus damage on the first hit just makes it more insane. Drill Run is used to hit ground types super effectively (shame it doesn't have earthquake) and Iron Head is a great STAB move to hit things like Kyurem with. The old EVs were pointless with Drapion on my team, so I just maxed out the attack. They were for a few certain special attackers (I'm looking at you, Azelf)
Drapion @ Assault Vest
Ability: Battle Armor
EVs: 248 HP / 92 Atk / 168 SDef
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab
- Earthquake
Drapion is really the glue that holds this team together. Without it, this team would get wrecked by strong special attackers like Azelf (really, I hate that thing, BL2 plz) and Delphox. Knock Off does insane damage even without investment because of STAB. Pursuit pretty kills pokemon like Azelf and Delphox on the switch out. Poison Jab is another good STAB move, and can be used to hit other special attackers like Shaymin. Earthquake gives Drapion the ability to hit pokemon like Raikou for super effective damage. The EVs make it so that it can guarantee a KO on Azelf with Pursuit on the switch out after Stealth Rock damage, while maximizing Drapion's special bulk. Also guarantees a KO on Delphox after rocks. I chose Adamant over Careful because that's how the math works out :P
calcs:
Anyways, thanks for reading guys. This was my first RMT, and I hope you guys can give me some feedback to make my team better. It's a bit weak to strong special attackers. Also, although this team is pretty resistant to status, it would appreciate a cleric for burns on pokemon like Drapion and Escavalier.
A note about this RMT: I suck at EVs (really, in BH you just put 252 in everything), so I took most of these off Smogon. Feel free to suggest better spreads.
Overview:
Import:
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Dragon Tail
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 168 SDef / 88 Def
Calm Nature
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fire]
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Wish
- Scald
- Protect
- Toxic
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Foresight
- Rapid Spin
- Close Combat
- Sucker Punch
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 252 HP / 216 Atk / 40 SDef
Adamant Nature
- Pursuit
- Knock Off
- Drill Run
- Iron Head
Drapion @ Assault Vest
Ability: Battle Armor
EVs: 248 HP / 92 Atk / 168 SDef
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab
- Earthquake
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Dragon Tail
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 168 SDef / 88 Def
Calm Nature
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fire]
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Wish
- Scald
- Protect
- Toxic
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Foresight
- Rapid Spin
- Close Combat
- Sucker Punch
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 252 HP / 216 Atk / 40 SDef
Adamant Nature
- Pursuit
- Knock Off
- Drill Run
- Iron Head
Drapion @ Assault Vest
Ability: Battle Armor
EVs: 248 HP / 92 Atk / 168 SDef
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab
- Earthquake
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
-
For a stall team, I knew I was definitely going to need some hazards. I chose Rhyperior as my SR setter because it's insanely bulky and still maintains an offensive presence. Earthquake is an excellent STAB move that can deal tons of damage. With Rhyperior's great base attack, this can end up 2KOing a lot of offensive pokemon hit neutrally. Rock Blast is your second STAB move, and is good for pokemon that will try to disrupt your stealth rock setting, like Xatu and other flying type pokemon.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 SDef
Calm Nature
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fire]/Synthesis
First member of my Regenerator core. This set is really pretty standard. Giga Drain and Sludge Bomb are both good STAB moves, with Giga Drain healing Amoonguss a bit, and Sludge Bomb hitting decently hard on Pokemon that Amoonguss is trying to wall, like Shaymin. Spore is an amazing move for setting opponents to sleep. I pretty much use it whenever I can, and I usually don't worry about grass types because Amoonguss walls them anyways. HP fire... OHKOs Durant. It's good for steel types that resist Amoonguss's other moves, and I rarely find myself needing to use Synthesis. I modified Smogon's suggested EV spread for Amoonguss a bit. It suggested some 52 or something SpA EVs to 2KO Escavalier, but in Gen 6 Escavaliers are pretty much all running Assault Vest, making that pretty much pointless. So I put the rest of it into SDef. It still OHKOs Durant with no investment anyways.
Alomomola @ Leftovers
Ability: Regenerator
EVs:
Bold Nature
- Wish
- Scald/Waterfall
- Protect
- Toxic
This is my second Regenerator, forming the immortal Alomomoongus core. Really. This thing never dies. This set is also pretty standard. Wish and Protect provide recovery for Alomomola, allowing it to toxic stall enemies to death. Wish support is also amazing for the rest of my team members. Alomamola by itself can tank almost all physical attackers, even some super effective hits. I took Brawlfest's suggestion for EVs to give Alomomola a lot more special bulk by sacrificing a bit of its physical bulk.
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Foresight
- Rapid Spin
- Close Combat
- Sucker Punch
Hitmontop is the spinner of my team. Keeping hazards off my side of the field is very important because this team does a lot of switching to stall out opponents. It also helps Alomomola pass wishes to teammates easier. Hitmontop is one of the few spinners that can actually spin against ghost types, thanks to Foresight. I chose to use a spinner because I need to keep rocks on the enemies side as a way to wear them down. Close Combat does a lot of damage even uninvested, and Sucker Punch can be used in a last ditch attempt to kill Azelf, or at least force a switch.
Escavalier @ Assault Vest
Ability: Overcoat
EVs:
Adamant Nature
-
- Knock Off
- Drill Run
- Iron Head
This thing is insanely tanky. Escavalier serves as a counter to many special threats in RU, including Kyurem and Raikou.
Drapion @ Assault Vest
Ability: Battle Armor
EVs: 248 HP / 92 Atk / 168 SDef
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab
- Earthquake
Drapion is really the glue that holds this team together. Without it, this team would get wrecked by strong special attackers like Azelf (really, I hate that thing, BL2 plz) and Delphox. Knock Off does insane damage even without investment because of STAB. Pursuit pretty kills pokemon like Azelf and Delphox on the switch out. Poison Jab is another good STAB move, and can be used to hit other special attackers like Shaymin. Earthquake gives Drapion the ability to hit pokemon like Raikou for super effective damage. The EVs make it so that it can guarantee a KO on Azelf with Pursuit on the switch out after Stealth Rock damage, while maximizing Drapion's special bulk. Also guarantees a KO on Delphox after rocks. I chose Adamant over Careful because that's how the math works out :P
With Crunch simulating pursuit:
With a 248/82+/168 spread:
92+ Atk Drapion Crunch vs. 4 HP / 0 Def Azelf: 258-306 (88.3 - 104.7%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Life Orb Azelf Fire Blast vs. 248 HP / 168 SpD Assault Vest Drapion: 209-247 (60.9 - 72%) -- guaranteed 2HKO
With a 248/184/72+ spread:
184 Atk Drapion Crunch vs. 4 HP / 0 Def Azelf: 258-306 (88.3 - 104.7%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Life Orb Azelf Fire Blast vs. 248 HP / 72+ SpD Assault Vest Drapion: 213-251 (62 - 73.1%) -- guaranteed 2HKO
With a 248/82+/168 spread:
92+ Atk Drapion Crunch vs. 4 HP / 0 Def Azelf: 258-306 (88.3 - 104.7%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Life Orb Azelf Fire Blast vs. 248 HP / 168 SpD Assault Vest Drapion: 209-247 (60.9 - 72%) -- guaranteed 2HKO
With a 248/184/72+ spread:
184 Atk Drapion Crunch vs. 4 HP / 0 Def Azelf: 258-306 (88.3 - 104.7%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Life Orb Azelf Fire Blast vs. 248 HP / 72+ SpD Assault Vest Drapion: 213-251 (62 - 73.1%) -- guaranteed 2HKO
Anyways, thanks for reading guys. This was my first RMT, and I hope you guys can give me some feedback to make my team better. It's a bit weak to strong special attackers. Also, although this team is pretty resistant to status, it would appreciate a cleric for burns on pokemon like Drapion and Escavalier.
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